869 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
26
Recommandé
93.5 h en tout
Évaluation publiée le 3 février 2016
É triste ver um projeto ambicioso como este, desenvolvido por uma equipe pequena em um intervalo de 8 anos ser avacalhado por avaliações negativas de gente que:
1- Jogou pouco;
2- Nâo gosta de puzzles;
3- Não sabe o que é um jogo de puzzles;
4- Tem preguiça mental ou não consegue tirar conclusões do abstrato;
5- Espera se tratar de Braid 2, por ser um jogo de Jonathan Blow;
6- Acha que todo "First Person" deve vir acompanhado de "Shooter";
7- Denomina como "pretencioso" um jogo quando ele aborda temas filosóficos;
8- Acha que o jogo se trata de um adventure e tem Myst como unica referência.

Eu sei, eu concordo que as pessoas tem gostos diferentes, visões divergentes sobre assuntos e suas opiniões devem ser respeitadas; mas é aí que mora o problema. Como alguém pode querer botar em prova a qualidade de algo que, em primeira instância nem cabe no gosto dela? É como se eu, que não gosto de Death Metal, resolvesse escrever uma resenha do novo album da banda Cannibal Corpse.

O fato é que "The Witness" é feito para um nicho muito específico: jogadores que apreciam descobrir, explorar, aprender por conta própria e enfrentar puzzles complexos que desafiam a mente.

Pronto, desabafado, não vou me prolongar mais, bora para a análise.

O jogo foi desenvolvido pelo estúdio Thekla, atual equipe de Jonathan Blow, criador de Braid. Como Braid, este é um jogo que envolve puzzles, mecânicas variadas dentro de um mesmo tema, uma história discreta nas entrelinhas e diversos mistérios. As semelhanças terminam por aí.

The Witness se passa em uma ilha recheada de puzzles e mistérios para quem tem curiosidade em descobrir. Todos os puzzles partem da mesma mecânica, e esta mecânica vai variando conforme o seu progresso. Os puzzles são os únicos objetos que você interage no jogo, e em muitas ocasiões eles são usados como os mecanismos que abrem portas ou movimentam elevadores. Como a ilha é livremente explorável, muitas vezes é possível que você se depare com um puzzle que você não irá saber resolver de imediato; se for um puzzle visivelmente complexo, é possível que ainda não seja a hora para você o enfrentar. O jogo não dá nenhuma instrução de como a mecânica funciona. Jonathan Blow, como explica em diversas entrevistas, construiu os puzzles gradativamente complexos com o intuito que o próprio jogador descubra como funciona cada um de seus elementos.

A jogabilidade é simples, o seu personagem não pula, agacha, atira, sequer tem inventário ou coleta objetos. Você pode apenas andar, correr e ativar/desativar seu cursor para resolver os puzzles.

Graficamente o jogo conta com belos visuais. Obviamente o intuito do estúdio Thekla não era atingir gráficos realistas e sim um estilo levemente cartunizado, com cores vívidas, relevos não texturizados, e modelagens com poucas faces. Mesmo assim cenários e construções são bastante detalhados e as folhagens são variadas e com volume.

The Witness não tem trilha sonora, o que sinceramente não me incomodou. Confesso que fiquei levemente chateado, principalmente depois do trailer com música de Zoë Keating, uma violoncelista aos moldes de Jami Sieber, esta responsável pela maior parte das músicas usadas em Braid. Em suas explorações você vai ser acompanhado pelo som da natureza ao seu redor, do vento, do mar, o estalar das folhagens, o ranger dos objetos de madeira, o chiado dos objetos eletrônicos e os ecos dos ambientes fechados.

O jogo foi desenvolvido com um carinho e cuidado extremamente especiais como se vê em pouquíssimos jogos. Parece que cada detalhe do cenário foi talhado manualmente, cada vértice e cada plano com um propósito. Eu posso parecer estar exagerando, mas uma coisa que você vai perceber é que "ponto de vista" é algo crucial neste jogo; um objeto que visto de um lado parece apenas uma pedra de outro é obviamente uma tartaruga, e aquilo que só parece galhos de árvore, visto meio de lado forma um pássaro voando. São detalhes que óbviamente não adicionam nada na jogabilidade, mas mostram o esmero da equipe em não apenas fazer um jogo de gráficos bonitos e cores vibrantes, mas sim um jogo que esconde segredos a cada perspectiva.
 
.Meliante
6,927 produits enregistrés
13
564 personnes ont trouvé cette évaluation utile
32 personnes ont trouvé cette évaluation amusante
0
Recommandé
53.6 h en tout
Évaluation publiée le 4 janvier 2018
讲真,这游戏对我来说太枯燥,玩不下去(至少在现在)。
我以为自己对braid疯狂的喜爱已足以去欣赏任何游戏艺术类型,但在这个游戏面前我还是败了。事实无情地证明,我还是俗人一个,不玩页游手游并不代表我能抵御收集、成就、斯金纳箱式的诱惑。我还是那只小白鼠。

这个赞,不是给游戏,而是给我心目中最出色的游戏制作人之一,吹叔Jonathan Blow的。

他是一个偏执狂,也只有偏执狂才能用这么久的时间,做出这款完完全全践行他的游戏哲学理念的游戏。他是一个牛人,才有如此强的执行力,所以这款游戏完成度如此之高,以至于脱离了实验品的范畴,成为了艺术品,而且是艺术先锋。
反新手教学、反导航、反任务列表、反浮华的声光电、反成就系统、反激励机制……吹叔几乎反对一切让当今主流游戏成功的因素,他认为游戏的本质应该是学习,你从游戏得到的唯一的快乐也应该是学习的快乐,而不是隐藏的金币或者月亮(没错,他超级反感马里奥,而那偏偏也是我的最爱[手动捂脸])。

所以他删掉了所有的提示教学,删掉了所有激励机制,你解开一个谜题也只不过能进入一个更大的区域而已,绝对不会有任何奖励反馈。这对我们大多数习惯了回馈鼓励的玩家来说,简直是痛苦而难以忍受的(包括我)。

一遍一遍地连线解谜,没有任何奖励,那人们为什么要玩它,这游戏的意义在哪里?这就是吹叔为什么要花八年时间来做游戏的缘故,他把一个再简单不过的连线游戏拔高成了一座宏伟的高峰。

一开始你只需要从左到右画一条线,门就打开了,于是你明白,“连线可以打开机关”;

然后你需要绕开一些障碍,于是你学会了这招并应用到后面几个谜题;

接着,你碰到一个误导项,连接后门并没有开,于是你开始思考为什么。“噢,原来不同的连法能让不同的导线通电”,你又学会了一项知识,并且还能用在别处;

再然后,你看着一片漆黑的面板心里想着这tm玩个毛线,一转头看到身后那块一模一样的面板,“会不会是镜像路径?”你试了一下,“噢!可以的!”

接下来,你来到一片桃林,直觉告诉你提示就在附近,说不定就是这棵桃树……

是的,游戏才进行了一个小时,但你已经进化了。你能解开一个小时前你看到却解不开的题目了。就是这种能力的提高,让人神往不已。我也初步体会到这种从未有过的头脑进化的乐趣感。

但是对我来说,也到此为止了。后面的题目越来越难,也越来越隐蔽,学习成本也更高。如果我还在读书,或许能像做数学习题一般一个一个慢慢去啃,但现在的我明显没这个精力了。多数玩家更希望玩脑筋急转弯而不是数学习题集,因此尽管它的谜题设计比马里奥奥德赛的藏月亮更高明,维度更广,但却无法成为多数人的选择。

我不会向好友们无脑推荐这游戏,因为它不适合大部分人。但我双手赞同游戏想表达的意图。所谓第九艺术的发展,绝对需要这种类型的游戏。为吹叔疯狂打call。

---------
2022.4.15 轮回结局通关留念
时隔数年,今年重新拾起挑战游戏的决心。经历两个月,50小时+时长,今天终于通关,太不容易了。
能打动我的游戏很多,但《见证者》不同,这是为数不多能影响到我世界观和现实行为的游戏之一。尽管已经通关,它带给我的思考还在继续。可以说,在解谜以及哲学思辨领域,《见证者》真正做到了天花板级别的优秀。
《见证者》的难度和故意为之的不友善度决定了它不可能适合所有人,但它毫无疑问是我心中的不朽丰碑。
 
Caliburnus
9
737 personnes ont trouvé cette évaluation utile
457 personnes ont trouvé cette évaluation amusante
1
Recommandé
8.1 h en tout
Évaluation publiée le 6 juin 2017
我是一个医生,总有一些小孩因为乱吃东西被送来急诊,我就打开这个游戏给小孩子玩,差不多10分钟左右,乱吃的东西就被吐出来了,但是院长把我开除了,md医院还怎么赚钱!0.0
 
BigJ
4,285 produits enregistrés
5
294 personnes ont trouvé cette évaluation utile
32 personnes ont trouvé cette évaluation amusante
7
Recommandé
39.8 h en tout
Évaluation publiée le 3 février 2016
Mózg na ścianie
Idealna pozycja dla masochistów własnego umysłu - prosta mechanika, wymagające zagadki, genialne wykonanie!
Vidéo YouTube™: The Witness PL #1 - GRAmy! | Panele, panele wszędzie! 
Vues : 78,315
Gramy w The Witness PL // Zagrajmy w The Witness PL Czołem ludziska! The Witness to druga gra logiczna od Jonathana Blowa, twórcy Braida.

Gra nie dla każdego
Na Steamie jest mnóstwo negatywnych recenzji - głównie od osób, które spodziewały się, że The Witness będzie przygodówką z elementami logicznymi. Błąd. Inni zafiksowali się na teorii, że TW to kolejne Myst. Błąd. The Witness to gra unikalna - od koncepcji, przez wykonanie, po gradacyjny poziom trudności. To gra, w której największą nagrodą za rozwiązywanie łamigłówek jest SATYSFAKCJA z ich rozwiązania. Nie zbierasz tutaj golda, punktów, expów czy innych jagódek. Jeśli po rozwiązaniu zagadki nie czujesz ekscytacji porównywalnej z odkryciem nowego pierwiastka chemicznego, widocznie nie jest to gra dla Ciebie.

Ale o co chodzi?
The Witness to gra, w której JEDYNĄ mechaniką i sposobem na interakcje jest rysowanie linii na setkach rozsianych po bezludnej (?) wyspie panelach (choć nie tylko). Brzmi trywialnie? Powinno. Ten banalny koncept został bowiem ubrany w świetne pomysły: zabawy cieniem, perspektywą czy grę świateł. Gra nie posiada wyrazistej fabuły - historię szkicują audiologi, które można znaleźć w zakamarkach rozsianych po mapie. Pozostawia to dużo miejsca do własnych interpretacji - jedni uznają to za lenistwo twórców, inni za świetne posunięcie. Szczerze? Prędzej posądzę ślimaka o bycie ekstrawertykiem niż Jonathana Blowa (twórcę Braida) o bycie leniwym.

Cena kontra zawartość
To bardzo często poruszany wątek. "37€ za grę indie o rysowaniu linii?! Ktoś się chyba ujarał tymiankiem!" - krzyczą hejterzy. Szczerze? Mnie też z początku przybił ten próg cenowy. Ale do czasu. Pisząc tę recenzję mam nabitych 15h gry, lecz już po kilku wiedziałem, że nie będę żałował zakupu. Dlaczego? Po pierwsze - to, że jest to gra "indie" w żaden sposób nie determinuje ceny! Dostałem w pełni działający produkt. Dopracowany, płynny, bez bugów, bez patchy, bez DLC. Nawet moja dziewczyna (która, zaznaczam, nie lubi gier logicznych!) wciągnęła się jak skarpetka w rurę odkurzacza. Tak powinny wyglądać premiery gier. Wiem, za co zapłaciłem.

edit: Podobno jest sporo problemów z kartami od AMD. Na kartach od nVidii crashów brak.

Plusy
+ Świetnie zaprojektowane łamigłówki
+ Gradacyjny poziom trudności
+ W pełni otwarty świat, ograniczony jedynie Twoją wiedzą o nim
+ Genialnie zaprojektowana wyspa, w której nawet układ koron drzew ma znaczenie
+ Kolorowa, ciesząca oko grafika
+ Mnóstwo sekretnych miejsc
+ Zabawa na długie godziny (40-60 lub więcej)

Minusy
(Jako że osobiście nie mam się do czego przyczepić, wymienię jedynie rzeczy, których mi brakuje)
- Pływanie łodzią powinno mieć opcję "fast travelu", czyli natychmiastowego przenoszenia w wybrane punkty na mapie
- Brak procentowego licznika postępu (w zamian jest licznik rozwiązanych zagadek)
- W wersji PC jedynie 2 osiągnięcia :(

Podsumowanie a.k.a. TL;DR
Lubisz trudne zagadki? Rozwiązywanie ich sprawia Ci satysfakcję? Szukasz czegoś na kilkadziesiąt ładnych godzin? The Witness jest zatem grą dla Ciebie ;)

9+/10
 
Stashkin
1,792 produits enregistrés
7
248 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.8 h en tout
Évaluation publiée le 26 juillet 2017
探索,认知与解构——文学,彩蛋和解谜游戏

如果在5年前,有人告诉我你可以在一款游戏中看到塔科夫斯基的乡愁的片段,五分钟时间,没有对话,没有配乐,一个长镜头,一个男人端着一支燃着的蜡烛从水池的一端走到另一端。我一定不会相信。
虽然这个游戏我已经买了很久,但是一直都没有机会静下来体验。直到几天前玩了之后才觉得相见恨晚。走出最初的通道,环顾四周,我意识到这个游戏已经打破了一般解密游戏的线性设计。
游戏最初的半个小时,玩家最早接触到的地点是一个村庄,尝试解开村庄中的任意一个谜题在这个阶段都是不可能的任务,但是随着玩家探索其他地点,完成其他关卡。玩家会意识到原来看似不可能的谜题其实并没有这么困难。没有任何的教学和指引,游戏流程中的学习曲线却甚至比有教学和指引的线性游戏更加自然。解谜失败在一般的解密游戏中是一种惩罚体验。而在本作品中,解谜的失败是对于探索的一种鼓励。如果有一个谜题你无论如何都无法解开,在这个游戏中只有几种可能性。1:你没有掌握你应该掌握的线索。2:你对于你的周边环境探索得不够透彻。3:你对于该谜题的机制不够了解。这个游戏中不存在必须要用枚举法才能解开的关卡,所有谜题的背后必然有其逻辑性。探索之后,玩家对于游戏机制,周边环境会有新的认知。某个符号的作用,周边环境中隐藏的线索。在探索的过程中,玩家有时会对之前卡住的关卡产生顿悟。而一个解谜游戏可以提供最好的体验就是这种:啊~我知道这关怎么过了,然后马上回到之前卡住的地方继续解谜的感觉。认知之后是玩家对于谜题的解构。如果把每一个地点视作一个关卡,每一个关卡中有多个部分,每一个部分都可以视作有一个主题。每一个主题里的谜题有着相似但却不同的解法。而对于关卡做出解构的却不是玩家,而是游戏设计师。在一个关卡中,先给玩家呈现一种谜题类型(4-5道谜题),之后给予玩家相似但却不一样的谜题类型(4-5道谜题),在关卡的最后把这两种谜题结合在一起。创造出一种玩家似曾相识,却又不会让玩家觉得重复枯燥的体验。有心的朋友可以在本作品中看到大量这样的设计。当玩家在关卡的最后卡关,你可以探索关卡,回到之前的关卡观察已经解开的谜题,他们往往会给予玩家灵感。

探索——认知——解构——探索

这是本作品中的核心游戏机制,也是本作品的主题。说到The Witness的主题,大多数玩家会意识到这个游戏根本没有剧情,但是不像其他没有剧情的解密游戏,完成一个关卡后可以直接点击下一关,本作品有着一个细节丰富的开放世界,充满了隐藏内容,隐喻,视觉欺骗和彩蛋。(之后我会详细说明)


======================剧透预警=============================


整部作品可以说是对于一个个体的人或者人类作为一个物种对于这个世界认知的隐喻。游戏的开始,一条长长的黑暗走廊,没有指引,没有声音,没有对于这个世界的知识。对于存在的认知只局限于一片漆黑,一道门,一条走廊和一个谜题。打破这一僵局的方法是学会最基础的解谜方法,一条横线。打开第一道门,如同人类学会了使用火,一个新的世界呈现的玩家面前。但是对于玩家而言,这个世界依然是个谜,如同史前人类即使学会了用火,他们却不知道闪电是如何形成的,太阳为何升起落下,海水为何涨潮落潮。于是玩家就像我们的祖先一样对这个世界开始探索。在这个过程中他们会遇到无法克服的困难,学会新的技能,对世界有更深刻的认识,提出疑问,理论,假设。玩家在游戏中找到的录音笔可以说是证明了这一点。有兴趣的朋友可以把游戏中所有的录音内容找来听。有趣的是,这些录音内容并不会对这个游戏世界做出任何解释。这些录音更像是人类历史上最伟大的思想家,科学家,哲学家以及宗教人物的想法集合。爱因斯坦,老子,庄子,佛陀,理查德费曼, 威廉·金顿·克利福德··· 如果把玩家解读为人,把游戏世界解读为这个世界,这些录音更像是人在人类历史上留下的人文遗产的回响。游戏中的地点多是人造的遗址,我们可以将其解读为不同文明留下的遗迹,而其残破的现状是现代科技的进步与新的价值观将旧时代的遗物取代。游戏的过程中,每完成一个不同的地点一束光会照射到一座山峰上,山的顶峰可以解读为人类文明现有的巅峰,每一束光代表着不同的文明对于人类现代文明的贡献。山顶上的箱子是所有文明的聚合,就像玩家试图寻找游戏的目的却一无所获。山顶上的人试图用箱子里的东西揭开宇宙终极的问题。然而到了山里,玩家可以找到墙上挂着一些游戏设计原画,如同现代文明在某种程度上理解了宇宙的基本概念。但是到了最后,本以为可以就这样回答所有问题,找到一切的答案,却发现我们的无知比已知扩张得快得多。到达最后的目的地,却发现自己身在一条漆黑的走廊。没有声音,没有指引,走廊的尽头有一道谜题···

探索——认知——解构——探索

这是我个人的解读,而我在本文中写下这些解读却是包括在设计师Jonathan Blow的设计蓝图之中。

文学,彩蛋和解谜游戏

当你完成游戏中的一个限时挑战,你会获得一个谜题的答案,把这个答案输入到一个风车的地下室可以解锁一段音频。一段2002年的游戏讲座,有兴趣的朋友可以听一下这段完整的音频,整段音频超过半个小时。这段音频的内容是关于人类艺术史上的彩蛋和游戏中的彩蛋。比如巴赫在他的音乐中隐藏14和41两个数字,最早的游戏彩蛋等等。但是让我最感兴趣的是一段关于莎士比亚的轶事。从莎士比亚死后,西方文学界从来没有停止过试图从他的文字中找到隐藏的含义,300年间,关于莎士比亚作品中的隐藏内容多到可以塞满一座图书馆。结果到头来,所有的解读都被却认为胡扯。同样的事情发生在圣经上。而这莎士比亚的作品与圣经是西方文学史,甚至艺术史上影响力最大的作品之一。这段讲座中真正打动我的,是那位讲师对于此的看法。
以下是对于他的看法额的概括:
电子游戏是一个年轻的艺术形式,从世界上第一个游戏的诞生到现在,不过50余年。比起文学,音乐,建筑,雕塑,绘画,戏剧。电子游戏不过是一个婴孩。艺术史上,每一部伟大的作品,在后世都被学者分析,学习。人试图从这些作品中找到更深层次的含义。原因很简单,这些作品令人震撼。而令人震撼的作品,其影响力不仅仅可以延续几年。几十年,几百年,上千年。而游戏的诞生不过区区50余年。做出令人震撼的游戏,其影响力会让人不自禁的想要从中找到更深层次的含义。彩蛋就是这样一个东西,让后世的人能够从古旧的作品里找到新的东西。
以上是他的看法,我建议有兴趣的朋友去听完整个讲座。
回到本作品。以下是我对本作品的评价。

这是一部震撼人心的作品。10/10
 
Far East Pyromancer
3,849 produits enregistrés
3
200 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
0
Recommandé
27.4 h en tout
Évaluation publiée le 3 juin 2017
通关后表示,这款游戏和braid一样惊艳到了我,虽然很慢热,也有因为头晕很久没玩,但是再度回来通关时有一种释然感。还是和braid的星星一样,11道激光拿完后我不知道该怎么找隐藏要素,实在忍不住就去看攻略了(笑),然后知道了音乐盒入口,不过谜题肯定还是会自己尝试解的。那些石柱纹我感觉我只能不经意发现才能收集了,录音带也一样。看完放映室的影片后,我还去找了塔科夫斯基的乡愁看了一遍,感觉很合我胃口,准备去把老塔的其他电影看一看。作为一个没怎么写过评测的玩家,不知不觉写了这么多,真的感觉到the witness的一种意境,一种独特的匠心,一种明亮的孤独。
 
PQSAVV
110 produits enregistrés
0
4,307 personnes ont trouvé cette évaluation utile
101 personnes ont trouvé cette évaluation amusante
0
Recommandé
97.3 h en tout
Évaluation publiée le 11 juin 2017
My favorite game in a decade, but it's not for everyone. It's a no-tutorial kind of game. Each puzzle type is introduced gradually so you can get the hang of it before tackling the complex stuff, but you must thrive in self-teaching to get that far. The puzzles, though, are awesome. They're all based on a simple concept but that concept is twisted around and turned on its head in so many ways you won't believe it each time another variation comes up.

Beware of reviews with < 10 hours. You can "beat the game" in probably five hours. The real magic, though, is in a secret that adds 40 hours of gameplay. The trouble is, you have to enjoy the puzzles enough to get to the point where you discover the extra gameplay. Not for everyone
 
qazofibdt
1
222 personnes ont trouvé cette évaluation utile
30 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.4 h en tout
Évaluation publiée le 9 avril 2016
+精心设计的场景
+极具创意的谜题
+解谜与探索的节奏交错控制得很好
+令人惊叹的隐藏要素

-没有BGM
-场景互动性低
-过分考验记忆力
-某些设定可能会使玩家烦躁



细节测评

首先来谈谈画面,本作的画面算不上精致,但给人整体的视觉感受很好,整个场景限于一个小岛之上,用色大胆鲜艳并且较为协调,无论是自然场景还是建筑的设计都极为考究。

接着说明一下音效。本作没有任何BGM,无论是解谜过程还是探索过程中哪怕是结局时都没有,这就导致玩家很容易在本作中感受到一种很折磨人的孤寂。不过另一方面,《The Witness》也包含了纯净的自然音效,包括水流,潮汐,走在路面上的沙沙声以及风声(也许?),不过没有更多了,多数时候这些若有若无的音效只是增添了玩家的落寞而已。



开放世界解谜

在普通的解谜游戏里,你只需要走到一关的谜题前,看看你的道具,你的目标,周围的环境,然后就开动脑筋吧,在数次尝试后你就会找到正确的解法,你大喊着“oh,i am clever!”然后进入下一关......大抵如此,然而《The Witness》并不是这样。

在《The Witness》的那座岛上,正如你所看到的那样,一切都是完全摊开来的,毫无保留。除了最后的山顶区域以外,之前的11个区域你可以按任何你愿意的顺序解开,限制你的只有你的大脑。但很遗憾的是,这11个区域并不是完全独立的,他们互相关联。作为一个有目的性的解谜游戏,当你面对着散落在场景中一个又一个的难题,你既解不开面前这个也不知道哪能找到你能解开的,更不知道下一个在哪,这种状况实在是另人抓狂。不过当我发现这个开放式游戏的“规则”后一切便豁然开朗了。现在来看,开放性探索与解谜,在这里相得益彰。

为什么这么说?



零提示与“学习”机制

本作中最主要的出题方式,就是搞出各种莫名其妙的图案在你遇到的谜题画线板上,你必须按照图案对应的规则划线......但是并没有相应的规则介绍。

看看本章的小标题,你需要做的是“学习”。

在《The Witness》中的学习方式不是传授似的,而是一种自我学习方式,或者说得更准确一点,我们可以把这种机制称之为“自我探索”。让我们重新回到出生点来看看,游戏中的第一道谜题其实教会了你最重要的东西,那就是究竟哪些是谜题,哪些不是,之后这一“知识”便贯穿游戏的始终。

在您的游戏过程中切记不要截个图上网问别人“这个符号是什么意思”,如果你不理解,首先,尝试着带着疑问解谜,也就是试错,试着从众多错误中找到唯一正确的,或是从众多正确中找到不允许的路径,然后,尝试理解。如果你仍然不能理解,在每个区域的外围岛的边缘处为你准备了一艘小船,船上有一张小岛的完整地图,几乎每一区域对应的图案都被标记到了地图上,你需要做的是先去对应的区域“学习”。

当你来到一个区域,也许你能很简单地发现其中的规则,但往往这只是最初级的规律,不仅不完善,而且你的认知中很可能包含着误解,这一点在“树屋”这段体现得很好。当你使用刚发现的规则尝试解开更复杂的谜题时,你会发现各种符号的规则并不如你原先所想象的那样简单,这时你便要尝试完善并修改你原先的判断。而这正好恰似人类对客观世界的认识过程,由宏观低速世界的表象开始,一步一步认识到世界的本质,也就是“总结——从新现象中发现漏洞——结合之前的发现重新总结”这样一个过程。JB用独特的逻辑意象——划线重现了人类认识世界之路的挫折与荣光,对此我们还有什么可抱怨的呢?



创新思维与分析能力,逻辑的两端

《The Witness》成功地将惯性思维与创新思维结合到了一起。

当你找到了第一个谜题发现了其方法轻易地将其解开,你便掉入了作者的陷阱。如果说图形谜题只是不断地变换形式逼迫你思考的话,环境谜题则是能数次颠覆你认知的存在。当然了,规则始终不会变,但形式会越来越疯狂与难以捉摸,可以说每个迷题都在不断颠覆你在之前所积累下的经验,让你重新观察,重新思考。在这里作者一直坚持不懈地,用他的脑洞提醒着我们一件事以防我们的大脑松散下来,那便是......

别用惯性思维,别用惯性思维。

我要求的是创意,《The Witness》给我了,但它还给了我更多。

如果说双线谜题会随着谜题本身的不断变化而带给我们持续性的“小惊喜”的话,类似俄罗斯方块这种谜题我们在到下一个发生变化的区域之前可能就会被谜题本身的难度卡住。我盯着那块板子划了半个小时,错,错,还是错。这个板子上所有的规则我已经学会了,可我就是解不开,这时那种烦躁感便又回到了我身上。

很无聊吗?或许是你搞错了。

想想作者为何要设置那么多的变化,是让你思考,让你思考新的规则,让你思考新形式下的出路,所以当你被卡住时,你要做的还是思考,而不是去试图穷举(也许你自己把这叫做“不断尝试”)。

这里的谜题,都不是随意设置的,所有的一切都是在强迫你开启大脑的潜能。我看着那道题,分析,排除,一步步缩小范围......最终我解开了,靠的不是穷举,更不是灵光乍现,而是属于我的,智慧。



一点随想

JB是在做这样一件事,把一切抽象与哲学化。玩家的理解和思维能力是如此的低下,以至于作者不得不精心构思出一套逻辑体系,用重现科学探索的方式设置好谜题,好引导玩家发现游戏真正的主题。是的,解谜从来不是作者真正要你干的,只是用解谜的形式来引导你比较方便而已。

听一听散落在游戏中的录音吧,是不是觉得这些录音与解谜的过程相得益彰?别搞错了这不是为了让你在解谜累了的时候无聊听听解闷的,请记住一点作者不会做额外的事情,所有这些连同表谜题里谜题一道只是为了将你们引向最终要你们干的事——思考。

作者用近乎偏执的方式地创造出了这么一个世界,制定出严苛的规则并去掉细枝末节,就是为了将本作打磨成完美的艺术品。这是一部关于学习和探索的指南。无论是题板谜题,还是隐藏要素,皆是为了让玩家学习,学习如何认知与感悟世界。我们将学会如何从世俗的纷繁中脱离而出,追寻造物之上的意志。

世界的最终答案是什么?可能根本就没有什么答案。我们穷其一生的思考与探索,可能最终得到的也只是寥落的只言片语。我们了解了世界,描绘了世界,却无法改变世界。最终这个世界仍像最初的样子,保持着神秘,并且,维持着冷酷。

微弱而短暂的温暖过后,人们便会想起寒冷才是这个世界的主基调。

但,请永远不要放弃希望。
 
Attack on Fire
2,568 produits enregistrés
23
177 personnes ont trouvé cette évaluation utile
26 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.0 h en tout
Évaluation publiée le 19 janvier 2017
“想要当一个合格的IGN测评员,最首要的是要有个好身体。”
——沃兹基·硕德
---------------------------------------------------------
The Witness:对于不晕3D的健康人的一款解谜神作。
本篇较多个人感受及私货预警,本文含有题型剧透预警(不含具体符号释义)
这个游戏剧透题型可能会破坏一部分游戏体验,未通关者请酌情观看。

本着没事玩俩一笔画,排解我写文章填坑龟速的郁结,我打开了这个游戏。
进入游戏以后,我发现这个游戏从头到尾都不会以字面的方式给出任何关于游戏进行的提示。随着解开谜题越来越多,我也渐渐对这个游戏有了更深入的认识……游戏里,几乎每一道题都有与上一道题不同的地方,当自己还为想出一个精妙的解答沾沾自喜时,下一道题就似乎看穿你似的使这个方法行不通。解出一道题后,点亮了些什么或者连接到下一道题,给人一种很兴奋很愉悦的感觉,接连解出题目、直到完成一个区域的题目而解锁黄色盒子时,那种成就感让人沉醉不已。

这个游戏的题目粗略地可以分成两类,

1. 在实践中探索规律,从失败中总结真理
其中一类题型,我自己给它命名为符号规则题。题板上各种符号都有各自的意义,而每个区域最开始需要点亮的题板,其实都是用来学习这些规则的,当你答错了的时候题板还能给出提示。
最巧妙的地方在于这些练习题不少是多解的,而且简单元素少,这导致几道题之内你可能推导出来错误的规则。但是遇到一些复杂的单解问题,你的错误规律就会不适用。这个时候我们回到初始的题板,重复试一试,再总结出别的共性,说不定就能解决题目而得知真正的规则。
其实这就是我们探索世界,或者说做研究的时候的那种方式:实验寻找规律——更多事例验证——失败后重新总结规律——往复得到真理

这和我们认识这个世界的基本方法,或者说是-科学-的方法,如出一辙。

2. 从大自然中悟得真谛
遇到一块空空如也的题板,你是否会不知所措、心急如焚?其实不要紧张,往四周看看或者退后几步,可能就能找到现成的答案。有的是周围的树指引着,有的是幽静中的鸟鸣诉说着,还有不妨利用一下阳光,看看无数的前人(或者轮回的自己?)是如何解答的。仔细观察,换一个角度看看吧,但是首先内心要平静下来。环境谜题设置的场所,大多都是幽静的竹林寺院,或者无人的遗迹,这既可以使心灵平静,又似乎有什么隐喻在其中。
这样不断观察,从大自然中悟出真谛的方法,则更像古代一些隐士和修行者,大概恕我冒昧猜测,这就是某盘录音带里所说的-禅宗-吧。

这样的两种方式交替出现,两种都理解才能解开所有谜题的设计,加上部分磁带的影片的辅佐,不得不说在精妙的谜题之后,藏着作者的深刻哲学思想和世界观。这使得游戏又增添了不少深度和底蕴。

关于这个游戏当然其它优点很多,但是我能弄懂的大概就只有以上一点点,不过你们看,就像我这样悟性低的人都能在这个游戏的大部分时间里得到很好的体验,所以我鼓励喜欢解谜游戏和喜欢哲学的大家可以来试一试~

美中不足:游戏不顾及玩家感受
-以下评论涉及强主观性和个体差异-

虽然这个游戏在前半段给了我堪称完美的体验,但是不凑巧的是,游戏进行到中盘,给我的体验越来越糟糕,后期只能勉强支撑着玩下来,直到最后在通关之后,即使我还没做完黑石柱的谜题,我都不想再次打开这个游戏。

当然,最主要的一点可能是比较多人有的一种情况:晕3D。
作为一个熟练的废土垃圾王,我本以为晕3D这个词和我应该是无缘的,但是不巧的是,我竟然晕这个游戏。我倒也不是很严重,玩的时候几乎不影响,但奇怪的是玩完以后就头晕想吐,要休息两三个小时才能恢复。不过呢,晕3D倒是一开始也没有很影响我,我冒着玩完很难受的风险每天玩,还乐此不疲乐在其中。
至于为什么后期越来越玩不下去,可能就是我关于这个游戏的一点小抱怨了。
我做11个区域的时候,很巧的是我先做完了所有规则谜题,再做的环境谜题。规则谜题真的很漂亮,规则的推导、难易度的递增、逆向思维的运用、一题多解的巧妙利用等方面让我赞不绝口。但是来到环境谜题,情况就没那么好了。

- 环境谜题本身的特性决定这类题型做出成就感小、做不出挫败感大。
因为环境谜题比起符号规则谜题来说,学规则既更简单,又更难。没有在某个角度看一眼的话,可能一个系列的题都不知道怎么回事,但一旦发现怎么回事以后,同一题型变化又不太大,做来做去颇有重复的感觉。而且这类题比起思考更强调观察,没看(听)到的时候更多。
这样的情况下,在本身大目标不会很早知道、也不明确的这个游戏,题目的奖励机制实际来自于题目本身,一旦题目无法提供足够的成就感作为奖励,玩家很容易陷入无趣的境地。
我来亲身示范一个例子:
我在通关前后做了480多道题板谜题,无一参考攻略,但是有一道题我用部分枚举硬做的,不做此区域进行不下去。但是不管怎样,因为这道题是环境谜题,我是不会承认我智商捉急的,哼(傲娇脸)

- 环境设计不考虑玩家身体状况。
这一点其实是这个游戏让我难得愤怒了一次的点。接近游戏尾声的时候,我遇到了几组让人很难受的题。其中最让我觉得不妥的是一个不停在闪的题目!这个游戏色彩饱和度本来就高,然后多色快速闪烁,还要在这样的题板上做题目!虽然我并没有比在普通题板上做这样一道题多花多少时间,可是这给我很不舒适的感觉,做完以后眼睛看现实中的事物都花了。其实比起一些容易引人不适的背景干扰,我更宁愿作者换成一些别的设计,比如这组题板对面那一组就很精巧。设置过于引人不适的环境感觉并没有必要,还影响游戏体验。

直到玩到结局,实在是我悟性不高,看到以固定视角飞跃小岛,时间倒流,最后一切归于梦境,重新开始这样的结局,我还是接受不能。游戏似乎没有二周目设定,搞个这样的结局还在存档里真的归零解题数目,似乎真要玩家重新开始游戏,对于一个没有重复游玩性的游戏给玩家感觉很不舒服,管你是不是想说尘世如梦、四大皆空什么的。不过幸好在结局前似乎有自动存档,没有来得及完成收集或某些谜题还可以读档回去。

难得想瞎评个分:
(9.5-x)/10
x为对此游戏的生理不适程度,要是游戏流程前期就感觉难受的话,后面只会更难受。
身体不舒服还是最好别玩了,前半部分比较静态还能养老,后半部分要盯着令人不舒服的画面很久呢,养好的身体都废了。

另外第二个成就我历史最好纪录还差一题,到最后音乐盒这里我确实看攻略了,不过也没太大用,题还是随机的。但是最近真的没力气玩限时谜题了,等我休息好了身体好点了再挑战吧。
做完这个成就我就再也不打开这个游戏了。
 
yulotomorrow
156 produits enregistrés
15
143 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.9 h en tout
Évaluation publiée le 22 décembre 2016
There is a general dichotomy I have noticed when people talk about The Witness. There are people who adore the game, and there are people who hate it. There are people who view it as a pinnacle of the artform, and there are people who think it's pretentious garbage. Me? Personally? I find The Witness to be a brilliant game. But you might disagree.

The majority of The Witness is solving puzzles. A vast majority. They are good puzzles. They are thoroughly engaging and clever puzzles. Some of the twists on mechanics are outstanding and mindbending. Almost all the puzzles are designed in a way that make solving them impossible unless you understand the mechanics. They're the investment of the game, and they're truly fantastic. An amount of the puzzles, unfortunately, are designed in such a way that kind of throw colorblind people (in certain, specific areas) and tone deaf (or deaf people at all) people under the bus. Even if you aren't one of these, there is a possibility to get hung up because you don't pick up on what the designer wants you to pick up on, whether it be the perception of shapes, the perception of mechanics, or perception of the world. These, while often fun, put a lot of expectation on the player to perceive things like light and sound the same way as the designer, which is quite a burden for the player to bear. (Also, the ship puzzle sucks. You'll understand if you play it.)

Do you like puzzles? If you don't, do not play this game.

One thing I greatly appreciate about The Witness is how much of a learning experience it is. Many puzzles are based on rethinking mechanics you already thought you understood in completely different scenarios. In certain moments, I audibly exclaimed something like "Oh man!" at the new way I looked at things.

The other percentage of the experience consists of walking, and listening to audio tapes, and occasionally watching a video. The audio tapes are usually some thoughtful quote for you to chew on. The videos range from really interesting to... uncomfortable, honestly (four of them are neat, two of them are... just strange.) The Island itself (the location of the game) is colorful and beautiful. There are plenty of nice sights to see, and mystery to ponder, even if theres no real answer. It's a little boring, all of it, but it's pensive quiet time, and serves as a set for the secret second half of this game.

Because there's this other half to that percentage. I have a love-hate relationship with this half of the game. Without spoiling anything, I will call them "secret puzzles". They are not necessary to complete the game, and serve (unfortunately?) no mechanical purpose other than gratification. A lot of them are easy to find, but many are so out of nowhere and convoluted that it feels more like a directionless scavenger hunt. It might be the case that these secretive puzzles are intended to bring together players outside of the game to trade secrets (a la Zelda on the NES, or PT), in which case, the game succeeded. It's likely that it's the case that these are part of a kind-of meta narrative (something that becomes evident when watching these videos in the game)And that being said, some of these secret puzzles are jaw-dropping, even if I couldn't sleuth them out on my own. They are creative and unique, evoking those "Oh man!" responses frequently. But there is still that dissonance.

The Witness is a good game. If you don't like puzzles, don't play it. If you do like puzzles, maybe play it.

(This review kind of sucks but I wanted to say something. Whatever.)
 
(AB) vehemently
730 produits enregistrés
1
186 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
10
Recommandé
52.3 h en tout
Évaluation publiée le 18 novembre 2017
Un videojuego U-N-I-C-O.
Una vez terminado The Witness uno se sorprende de la imaginación desmesurada necesaria para idear y desarrollar el que, y no me tiembla el pulso, es el juego ♥♥♥ los puzzles mas elaborados que he jugado nunca.
Ojo, tiene un fallo, que bajo mi punto de vista es gordisimo y es el que le impide llegar a ser uno de los mejores videojuegos de la historia, pero luego hablaré de esta tragedia.


En primer lugar, esta obra desde luego que no es para todo el mundo. No por ser mas inteligente o mas tonto, si no por que te va a exigir paciencia, BASTANTE paciencia, y también una muy buena dosis de imaginación. Paciencia por que los puzzles pueden llegar a ser bastante complejos. Si en un ámbito en 2D como ♥♥♥ Braid, Jonathan Blow ideó algunos de los mejores puzzles que ha dado los videojuegos, imaginad lo que han sido capaz de hacer en un entorno tridimensional y de mundo abierto... E imaginación, por que los los puzzles a veces son tan sutiles que tendrás que echarle imaginación e interpretar que es lo que se supone que quieren que hagas. Cuando Blow dijo que el juego tenia 600 y pico puzzles y que seria imposible terminarse el juego sin usar alguna guía, no mentía en absoluto.
El mapa esta medido al milímetro, pero hasta un punto enfermizo. En plan de que de verdad te preguntas lo difícil que debe de haber sido crear algunos puzzles (sobre todo los ambientales) por que de verdad que algunos están tan bien ideados que cuando los ves sonríes como un tonto.
Lo mismo que cuando te das cuenta de la lógica que tanto te esta costando encontrar... Y sí.. Aseguro que todo tiene una lógica aplastante... Pero dar ♥♥♥ ella puede ser complicado de cojones.
Básicamente lo que hace tan tan tan enorme al juego es la capacidad que tiene de hacerte pensar de formas que no creías que eras capaz de hacerte pensar xd, y de ver las cosas desde puntos de vista diferentes.

El juego es un sandbox, sin tiempos de carga, y SIN ciclo día/noche, que si lo hubiese implementado podría haber hecho incluso puzzles mas cabrones XD. Te sueltan en la isla y a partir de ahí estas solo, no te dicen absolutamente N-A-D-A de cual es tu cometido ni que tienes que hacer para superar el juego. En el juego hay unos 10 tipos de puzzles diferentes, repartidos en diferentes zonas, cada zona corresponde a un tipo de puzzle, y en tipo de puzzle empiezan por lo básico a modo de tutorial para que aprendas la lógica que te quieren explicar, para luego ir desarrollando la lógica, pero hay puzzles en los que "pierdes" la lógica, y te toca encontrarla de nuevo (imaginación). Luego los conocimientos aprendidos en las diferentes zonas los debes juntar todos y hacer puzzles que mezclan varios tipos de puzzles. Aquí es donde suele haber los cortocircuitos mentales XD.
Básicamente el juego trata de explicar algo tan "abstracto" como el aprendizaje, es como si te soltasen en un país cuyo idioma no hemos oído en nuestra vida, y ♥♥♥ unas pocas pinceladas vas atando cabos hasta que logras aprender y hablar el "idioma" de la isla. Es curiosa la sensación de perdido que tienes cuando empiezas el juego, y como cambia tu percepción cuando ya has entendido todas sus mecánicas. No obstante la gracia del juego es no usar guía, o usarla cuando no queda mas remedio, despues de estar horas atascado irremediablemente, pero vamos no dejarlo a primeras de cambio, por que si no el ejercicio mental y satisfacción personal se va a ver ridículamente potenciado.

Despues están los puzzles enviromentales, que te hacen jugar ♥♥♥ la perspectiva para encontrarlos ♥♥♥ los cuales rellenas unos "pilares" repartidos por el mapa (los cuales creo que realmente no sirven para nada (punto negativo), mas allá de la satisfacción personal de localizarlos todos.

Gráficamente el juego para ser indie es de los mejores apartados técnicos que se han hecho en un juego indie, la carga poligonal es muy alta, y las texturas pese a ser muy apastelosas tienen bastante buena definición. No es un apartado de 10 ni mucho menos, pero logra crear unos escenarios de postal. Además de un diseño artístico muy muy bueno.

El audio referente a los efectos de sonido es bastante bueno, y para algunos puzzles requeriremos de su calidad de audio para poder solventarlos, por lo que recomiendo usar un buen equipo de audio. Por contra la BSO es totalmente inexistente, solo hay una pista de audio en todo el juego que solo escucharemos en un macro puzzle opcional.

Bueno y después de lamida al falo de jonathan blow paso a su único (y gordisimo) punto negativo ,y es su historia...o su "no historia" pues la verdad es que al menos yo no me he enterado de una puta mierda en este aspecto. Si a este juego le hubiesen metido una historia y narrativa como Talos Principle habría sido directamente una obra maestra de la humanidad xd un hito a lo David de Miguel Angel, o alguna de las obras tan famosas de Da Vinci xd. Pero lamentablemente al igual que ocurría en Braid no hay por donde cogerlo. Por el escenario hay grabadoras escondidas ♥♥♥ "discursos" de científicos, descubridores, y escritores famosos, he encontrado casi todas y realmente no cuentan nada necesario para entender nada. Además de 6 vídeos (he encontrado 5) que hay repartidos por la isla (a cada cual mas raro y sin sentido, (ojo que hasta estos vídeos tienen puzzles durante su visionado)... Demasiado pedante y presuntuosa, no se... Considero que una historia que cuando terminas no tienes ni zorra de que coño te han querido contar es por que algo falla... A menos que haya que ser licenciado en psicología humana y ser un maestro en psicohistoria xdd. En este apartado sientes un poco como el "artista" que escupe sobre un cuadro, le mete unos manchurrones de rojo, marron y amarillo escurriéndose hasta el suelo, y le termina por clavar un martillo por el mango al cuadro, y te dice que eso es arte, y que si no lo entiendes es por que no tienes sensibilidad... XDD un poco así me hace sentir la "no historia" de the Witness.
Y es una pena, pues semejante obra maestra se merecía una historia a la altura, mas convencional y mas interesante, pues mas allá de los súper puzzles que posee el juego no hay mas. Si me dijesen que explicase de que va el juego argumentalmente de verdad que no tendría ni idea de que decir... Es mas... me gustaría saber si hasta el propio jonatahn blow le encuentra sentido alguno.

Lo dicho, si os gustan los juegos de puzzles ni lo dudéis... Eso si, si os aburren huid y no volváis la vista atrás, las 52 horas que he metido al juego (dejandome aun así bastantes puzzles opcionales) han sido una de las mas gratificantes experiencias que he vivido ♥♥♥ un juego, no me tiembla el pulso al considerarle casi una obra maestra si no llega a ser por su enorme punto suspenso (en mi opinión).
Para terminar en una comparación un pelin injusta, diré que como juego me quedo ♥♥♥ Talos Principle, que pese a que aunque tenga unos puzzles algo mas simples (por poco), tiene una historia miles de veces superior, pues ahí al menos entiendes lo que te quieren contar, es globalmente mas redondo, aunque los puzzles de The Witness juegan en otra liga.
 
Railgunnm
962 produits enregistrés
2
104 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
2.1 h en tout
Évaluation publiée le 15 novembre 2020
“不久之后,甚至就在我们的有生之年,会有那么一个游戏设计,如同闪电一般照耀我们的文化,它很好辨识,它会是慷慨的,充满旺盛的创造力,令人眼花缭乱,学者们会花上数十年,甚至数个世纪对它进行分析,它会是美妙的,它会是令人颤栗的,它会是令人充满敬畏。”
 
哆啦利钮
235 produits enregistrés
1
154 personnes ont trouvé cette évaluation utile
71 personnes ont trouvé cette évaluation amusante
11
Recommandé
26.6 h en tout
Évaluation publiée le 30 décembre 2022
almost as good as The Looker
 
Rated
0
150 personnes ont trouvé cette évaluation utile
25 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.5 h en tout
Évaluation publiée le 1 février 2016
The Witness 是一款很难向人推荐的游戏,就像我很难推荐一本唯美的高数习题集。

你或许会觉得我言过其实,请允许我从两个角度向你解释。

The Witness 与商业游戏的不同之处——

1. 弱化游戏进展。玩家既不知道目前需要解开多少谜题,也不知道一共有多少谜题。
2. 缺乏玩家奖励。游戏回报你的方式是更难的谜题和不一样的谜题。
3. 没有人物故事。比前作 Braid 更甚,一切都由玩家脑补。
4. 别谈主线任务。如果你抱着「寻回记忆」的设定去通关,请看条款2与条款3。

The Witness 与习题集的相似之处——

1. 知识要点是固定的,你要做的是运用它们。
2. 题目设计是万变的,没有一模一样的煎熬。
3. 难题的本质是绕圈,你需要换个角度思考。
4. 解题的关键是理解,终极是看透出题思路。

即便在玩通结局之后(约18小时、近400条普通谜题、以及各色隐藏谜题),我也不确定,The Witness 是否算一款好游戏。

- 你可以查到题目答案,但它只会让你下一题更难解。
- 你可以阅读详细攻略,但它只会让你错过世界细节。
- 你可以收看结局视频,但它只会让你好奇设计背景。

The Witness 总是从口袋里抽出更多谜题,而不是更多答案。

The Witness 总是把枯燥题目放在显眼处,把美妙思维放在隐蔽处。

这大概就是它独一无二的地方。
 
BitInn
7
175 personnes ont trouvé cette évaluation utile
182 personnes ont trouvé cette évaluation amusante
0
Recommandé
22.9 h en tout
Évaluation publiée le 27 janvier 2016
게임이 플레이어를 하나의 지적 생명체로서 대우하고 존중해주지만, 막상 나 자신이 지적 생명체가 아닌 것 같은 비참함을 느낄 수 있습니다. 저는 아마 지능이 없는 점균류 같은 게 아니었을까요.


장점:

- 퍼즐 게임으로서의 완성도와 밸런스 조절이 뛰어납니다. 트릭의 응용도가 깊으면서도 지나치게 어렵지는 않아요. 한참 붙잡고 있다가 해법을 깨닫는 순간, 무릎을 탁 치며 밀려오는 지적 쾌감과 함께 왠지 화가 나죠. 조나단 블로우에게 뇌를 겁탈당하는 느낌이 들거든요.

- 월드 디자인이 매력적이에요. 어디를 가야 하는지도 모르겠고 한 눈에 파악하기도 힘들지만, 그 불친절함과 막막함이 비선형적인 게임 구조와 맞물려서 탐험 - 학습 - 응용이라는 3단계 경험을 제공합니다. 이 경험이 꽤 즐거워요. 세세한 요소도 사방에 깔려 있어서 아직 뭐가 얼마나 더 있는지 짐작이 안 갈 정도에요.

그치만 겨우 메커니즘 학습해놨더니 바로 앞에서 히히 요건못풀지 병신아 하고 뒤통수를 치는 느낌의 퍼즐이 튀어나오는 건 시발 참아줬으면 합니다... 조나단 블로우......

- 비주얼이 좋아요. 부드러운 터치의 색감이나, 몽환적이고 비현실적인 풍경들이요. 앞서 언급한 월드 디자인과 맞물려서 시너지 효과를 냅니다. 이 예쁜 비주얼을 구석구석 보고 다니게 유도하는 퍼즐 겸 수집 요소 같은 것도 있어요. 그치만 이건 일부는 제 취향이니까 아니면 말고.

- 퍼즐 게임 좋아하시면 앞뒤 안 보고 사셔도 좋겠습니다.


그치만 이런 분들께는 별로 추천하지 않습니다:

- 머리 쓰는 퍼즐 게임은 싫다

- 정적이고 (엄격)(진지)(근엄)한 게임은 싫다

- 4만원짜리 미로 퍼즐을 사야 할 이유를 모르겠다
 
ㅇㅌ
429 produits enregistrés
5
370 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
50.4 h en tout
Évaluation publiée le 3 avril 2017
Quando eu comprei o The Witness, eu esperava um jogo de puzzle qualquer, mas depois de uns 10 minutos de jogo, eu percebi que eu estava muito errado. Você acorda sozinho em uma ilha estranha (muito bonita inclusive) e cheia de puzzles espalhados pelo mapa, você não sabe por onde começa e onde acaba, mas tudo bem, pois você pode fazer na ordem que você quiser, só tem um detalhe, esses puzzles não são fáceis. A telas de puzzles seguem o mesmo padrão: um caminho que você deve percorrer com o cursor do mouse, o problema é que existem regras diferentes para cada área do jogo, o que torna tudo mais complexo e complicado, fazendo você perder horas em apenas um puzzle. O jogo não possui história, seu único objetivo é resolver esses desafios sem saber o que te espera. O jogo faz você ficar bravo com você mesmo por ser tão ignorante, eu mesmo fiquei puto e fechei o jogo várias vezes porque não consegui resolver nada, mas uma hora ou outra dá vontade de voltar e tentar de novo, e valeu a pena, sempre procuro por jogos difíceis pois são os melhores, mas esse me surpreendeu no quesito dificuldade, não vou spoilar o final, mas sim, é incrível! Recomendo!! 10/10
 
Ayto
416 produits enregistrés
0
578 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.8 h en tout
Évaluation publiée le 28 janvier 2016
This game is amazing, but not for everyone. As has been noted, it is a fiendishly difficult puzzler. It has garnered many negative reviews, mostly from people expecting it to be a puzzle-adventure game, which it is NOT. It has suffered in it's comparisons to Myst, but it really isn't like that at all.

EVERY SINGLE PUZZLE consists of drawing line-path through a grid or symbol. Every one. Nothing else. Every interaction with the world is triggered by drawing a line-path through a grid or symbol. You cannot interact with the world in any other way. The environment itself often plays a key role in the puzzles, whether it be clues to the puzzle lurking in the environment, or driving the solution of the puzzle itself.

Yet... and here is why the game is great and totally worth the $40 price of admission... something subtle starts to happen to you as you complete puzzle after puzzle. HOW you solve the puzzles -- the thought process required arrive at a solution for each -- starts to take on meaning and become metaphoric. There is a palpable sense of MEANING in the puzzles you solve, and that is reflected and reinforced by ALL the environment details and art and media snippets found on the island. The game begins to speak to you in a language you have learned by playing the game. And the sum total of THAT experience is profound. It's not like anything I've ever experienced in a game.

Except perhaps Dear Esther. In Dear Esther you did nothing but walk around, look at stuff, and listen to an intermitent narrative as meaning started to emerge. In Dear Esther, you were an observer. That game TOLD you a story. In The Witness you walk around, solve puzzles, look at stuff, and begin to understand WHY you're solving puzzles and what it all means. This game SHOWS you a story. It adheres to the old writing adage, SHOW not TELL.

When it all comes together -- and HOW it all comes together -- is both intangible and epic.

If you're the kind of person whom what I've tried to describe makes sense or is appealing, you'll love this game. Otherwise, you'll hate it as many reviewers here apparently have hated it. There's very little in between.
 
Taint_Corn
872 produits enregistrés
13
126 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
50.3 h en tout
Évaluation publiée le 13 juin 2017
In The Witness siamo su di un'isola.
Ma a parte delle curiose statue, non sembra esserci alcun segno di vita a parte noi.
Però ci sono delle strutture, degli evidenti segni della presenza di qualcuno. Uno strano simbolo ricorrente su sedie, tavoli e schermi, che ricorda quello della Dharma di Lost.
E soprattutto, ci sono enigmi.
Tanti, tantissimi enigmi che attivano cavi, schermi, altri marchingegni. Ma perché sono lì? Chi ce li ha messi? E noi, cosa ci facciamo qui?

Dire che lo scopo di The Witness è semplicemente quello di risolvere enigmi sarebbe riduttivo, anche se è quello che si fa la maggior parte del tempo.
Ma mancando un qualsivoglia tipo di tutorial, la risoluzione di questi enigmi (più di 500, ma non tutti obbligatori) dipende esclusivamente da noi. Essendo un mondo aperto, possiamo infatti fin da subito andare dove ci pare, a esplorare e prendere confidenza ♥♥♥ l'isola.
Se però la base degli enigmi è comprensibile fin da subito (partire da un punto e arrivare a un altro, all'interno di una griglia) e costante per tutto il gioco, ci accorgiamo ben presto che quanto appreso non è minimamente sufficiente ad aprire alcune porte che ci si parano davanti appena messo piede fuori dall'area iniziale. Strani simboli, colori, fiori, tetramini, ce n'è per tutti i gusti, e nessuna idea di cosa farne.

Allora che si fa?
Si esplora. Si va in giro. Si cerca una zona che contenga un esempio facilmente interpretabile di quello specifico enigma, e un po' a tentativi e un po' a intuito si riesce ben presto a capire le regole che ogni simbolo porta ♥♥♥ sé, e che è necessario apprendere. Non tutti sono ugualmente riusciti, va detto, e alcune meccaniche sono un più frustranti di altre da assimilare e da applicare, ma i puzzle veramente ostici (e risolvibili quasi solo tramite guida) si contano forse sulle dita di una mano.
Comunque, pian piano, il nostro bagaglio di conoscenze si espande, riusciamo a risolvere puzzle più complessi e a completare le diverse aree in cui l'isola è suddivisa, attivando i rispettivi laser che puntano verso la cima della montagna. Ma cosa c'è lassù? E qual è il vero segreto dietro all'isola?

Il gioco è abbastanza parco di informazioni, e non vi è una vera e propria "trama" come può essere quella di The Talos Principle, però sono presenti svariati log audio contenenti citazioni sulla religione, sulla scienza e su altre questioni filosofiche, nonché alcuni filmati sullo stesso tema, estratti da conferenze, interviste o altro. Alcuni più interessanti di altri (e alcuni più lunghi di altri!) sono però utili per capire l'idea che c'è dietro allo sviluppo del titolo.

Allo stesso modo, altro elemento fondamentale per capire la filosofia di The Witness sono anche i numerosi enigmi ambientali che si trovano qua e là. Apparentemente invisibili, sono in realtà diabolicamente nascosti per tutta l'isola in azzardati giochi prospettici, tramite accurati posizionamenti, sui sentieri, i riflessi nell'acqua, in cielo, in terra, tanto che ben presto si inizia a vedere quel dannato pattern (un tondo ♥♥♥ la linea) praticamente ovunque. Lo scenario stesso, e la sua interazione ♥♥♥ lo schermo tramite luci, ombre o quant'altro, è inoltre spesso fondamentale per la risoluzione di alcuni enigmi apparentemente impossibili.

Graficamente invece, come si vede già dagli screen, sfoggia colori intensi e luminosi, ma pur ♥♥♥ una certa semplicità nelle texture è davvero bello da vedere, ♥♥♥ tanti giochi di luce ed effetti particolari.
Qualche dubbio invece sul comparto audio, che è inesistente per il 90% del gioco, ♥♥♥ solo il rumore dei nostri passi ad accompagnare le nostre scorribande e qualche sporadico effetto sonoro. Non mi sarebbe dispiaciuta una seppur minima colonna sonora ambientale, magari a caratterizzare le diverse zone, mentre nell'affrontare gli enigmi sonori (ci sono anche quelli) sarebbe bastato semplicemente farla scemare. Buono invece il doppiaggio dei vari log, ♥♥♥ le diverse voci ben caratterizzate, e ottima anche la traduzione italiana, non sempre facile.

Sulla longevità, direi che si assesta su qualche decina di ore (sulle 20-30) se si esplora l'isola ♥♥♥ il proprio ritmo e si cerca di risolvere tutti gli enigmi per conto proprio senza consultare una guida - per non parlare di quelli ambientali, alcuni dei quali sono scovabili solo tramite assunzione di acidi, gli stessi degli sviluppatori.
Il generale senso di progressione poteva però essere reso un po' meglio, ♥♥♥ almeno un segno più chiaro che quanto stiamo facendo ha delle evidenti ripercussioni, invece rimane sempre un po' anticlimatico e vago fino alla fine.

Oltre a un finale "normale", infatti, ce n'è anche uno molto più complesso da raggiungere, nonché diversi segreti e "dietro le quinte" più o meno nascosti che riescono a dare una visione d'insieme un po' più chiara e, se non proprio a svelarci il Segreto di Monkey Isl… ehm, dell'isola di The Witness, perlomeno a farci intuire diverse cose riguardo la sua esistenza, le strutture e gli audio log in cui ci siamo imbattuti.

Perché, in ultima istanza, lo scopo di The Witness non è solo quello di risolvere una mezza infinità di puzzle, di farci spremere le meningi per intuirne le regole, di attivare dei laser, di guardare il cielo alla ricerca di enigmi ambientali o di farci riflettere su questioni filosofiche sulla natura di Dio, sul ruolo della scienza e sulle nostre percezioni - lo scopo (coraggioso e forse ambizioso) di The Witness è quello di provare a farci guardare il mondo ♥♥♥ occhi diversi.
E se dopo averci giocato, averne assimilato la filosofia, averne scoperto tutti i segreti, guarderemo ciò che ci circonda in maniera minimamente diversa da prima - anche solo alla ricerca di quel famigerato pattern! - allora potrà dire di aver raggiunto il suo scopo.
 
Lucathegreat
971 produits enregistrés
0
250 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.6 h en tout
Évaluation publiée le 12 février 2016
Note Globale : 17/20

Graphismes :
☑ Excellents
☐ Très bons
☐ Bons
☐ Acceptables
☐ Moyens
☐ Moches

Le jeu mise beaucoup sur ses graphismes pour apaiser le joueur lors de ses résolutions de puzzles. Tout est très beau et colle, je me suis parfois surpris à admirer le paysage sur ma route vers une énigme (chôse que je ne fais pas souvent sur de tels jeux). Le seul petit bémol serait la mousse des vagues qui me paraissait bizarre par rapport au reste, mais ce n'est qu'un petit détail par rapport à l'ensemble des décors.

Jouabilité :
☐ Jouable sans peine
☑ Jouable avec un peu de peine
☐ Pas totalement injouable
☐ Injouable

J'y ai joué au clavier et à la souris. Dès le lancement du jeu, on est confronté à un problème: il est impossible de paramétrer les touches ZQSD pour marcher. Le jeu est en effet jouable uniquement en QWERTY ou avec les flèches directionnelles. Il vous faudra donc utiliser la manipulation SHIFT+ALT pour mettre votre clavier en QWERTY. Il est aussi impossible de sauter et on est souvent bloqué par des murs invisibles lorsqu'on veut tomber d'un rocher pour aller plus rapidement par exemple. Ces deux restrictions cassent un peu l'immersion dans l'univers de The Witness.

Durée de vie :
☐ Infinie
☑ Excellente
☐ Très bonne
☐ Bonne
☐ Acceptable
☐ Ça sent un peu le foutage de gueule, on reste sur sa faim

J'ai terminé l'histoire principale en 30h en m'arrêtant de temps en temps pour admirer le paysage et en terminant presque toutes les énigmes. C'est une très bonne durée de vie sachant que les énigmes que je n'ai pas résolues doivent ajouter quelques heures au total.

Bande son (bruitages et musiques) :
☑ Très bonne
☐ Bonne
☐ Moyenne
☐ Mauvaise
☐ Très mauvaise

Je ne me rappelle pas avoir entendu de musique apaisante de toute ma partie. Peut-être y en a-t-il eu une de temps en temps mais il ne me semble pas que ce soit le cas, j'aurais aimé entendre de temps en temps une mélodie à un volume faible au lieu des bruitages de la nature. J'imagine cependant que ce manque de musiques a été volontairement mis en place par les développeurs afin que le joueur se sente seul sur l'île. Les bruitages sont par contre très bons et mettent bien dans l'ambiance. Je ne savais pas où le mettre mais il est impossible de changer le son en jeu, il faut le faire par le mélangeur de volume.

Scénario :
☐ Du jamais vu, bravo l'artiste !
☑ Assez bien ficelé
☐ Acceptable mais sans plus
☐ Mauvais

☐ Non-existant

C'est là que j'ai un problème. Le scénario me semblait au départ non-existant mais je me suis par la suite rendu compte que ce n'était pas vraiment le cas. Sur votre route vous tomberez sur beaucoups d'enregistrements audio et quelques un en vidéo contenant principalement des citations. Vous verrezaussi des gens de pierre, figés à jamais dans leur dernière position, semblant à la fois mobiles et immobiles. Tous ces gens de pierre ne sont pas là par hasard, ils ont une histoire et le jeu semble vouloir nous faire comprendre leur passé. Sauf que, j'ai beau avoir fini le jeu, je ne comprends toujours pas complètement ce qu'ils représentent. J'ai bien quelques idées par ci par là mais ça s'arrête là. Je suis probablement passé à coté de quelque chose.

Rapport qualité/prix :
☐ Le jeu pourrait coûter plus cher
☐ Très bon prix
☑ Bon prix
☐ Satisfaisant
☐ Il vaut mieux attendre une promotion
☐ Inacceptable

J'ai eu du mal à dépenser ces 36,99€ dans un seul et unique jeu (moi qui achète beaucoup de petits jeux) mais je suis au final content de mon achat.

Points positifs :
● Ambiance paisible
● Décors magnifiques
● Enigmes à difficultés variables
● Fin très originale

Points négatif :
● Très peu de liberté de configuration du jeu (touches, son)
● Liberté de mouvement réduite (murs invisibles, sauts)
● (Pas de cartes à échanger Steam)


( ) = Seulement pour les personnes qui seraient intéressées par ça
 
KamuJomblo
1,326 produits enregistrés
9
111 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
5.3 h en tout
Évaluation publiée le 8 janvier 2021
见证者,究竟见证了什么
本作名字叫做见证者,但是对于一款没有任何剧情的游戏来说,见证了什么,才是最重要的。然而本作的游戏中,完全没有任何哪怕一点点的对于见证这个词的解释,反倒是从各个人物雕像,残垣断壁之中,玩家可以隐约的猜测到一点点东西。抓不住,却可以感觉到,仿佛是作者在向我们诉说着什么,这种感觉真的十分微妙。所以问题也就出现了,见证,究竟是见证了什么,是经历,是思想,还是那种只可意会,无法言传的东西?作者给出了问题,我们却抓不到答案。

他在与你讲艺术,却又在问你何为艺术
虽然游戏是一款以解密为主,甚至可以说只有解密的游戏,其背景本不会存在艺术价值,至少不会太多。就像是一些手游中那些妖艳的女孩一样,本作的背景也是同样性质的出现。然而前者是给人一种冲动,后者却给了我们平静,就像是前面所说,给了提示,却没有答案。游戏的谜题固然困难,而更困难的则是发现谜题,没有任何一款游戏像本作一样,表面给出一些谜题,背景却藏着更多谜题。把谜题与背景制作的浑然一体,背景即是谜题。那么,背景还是背景吗,谜题还是谜题吗,平静的外表是否还是平静的,前一刻提出的问题,后一刻是否能寻找到解答?艺术无止境,而本作则是以独特的方式告诉了我们什么是艺术,却也以独特的方式向我们提问,什么是艺术。

多样性的谜题
解密游戏的谜题总是会出现各式各样的玩法,而本作中的谜题,却是只有一种玩法。就像是数独一样,就那么九个数字,却可以玩出成千上万种的谜题。在本作中,玩家所要做的事就是非常简单的一件事,那就是画线,你却不会想到,仅仅是画线这一种游戏方式,可以玩出这么多种的形式。表现方式有直达终点的,有吞豆豆的,有隔离不同色块的,也有镜像走迷宫的,还有利用环境欺骗视觉的等等等等。简单的游戏方式,不简单的谜题。游戏据说共有667个谜题,也有说是664个谜题,但游戏的成就却仅有2个,一个是完成游戏,一个是完成挑战。少有的注重内在,而不注重表象的游戏方式,毕竟现在很多游戏,恨不得你解开一个谜题,就会给你一个成就。在这里,只有你完成了的标志,你找到了彩蛋的标志。

不宜长时间游玩
本作虽然在游戏性方面有着超高的可玩性,非常富有艺术性的背景,隐晦的剧情。但是本作却不宜长时间游玩,主要原因也是本作的3D晕眩非常严重。如果有3D晕眩的小伙伴还是不要入手了,真的会非常晕。举个栗子,我可以持续游玩一天的第一人称老滚5,可以持续3小时以上游玩多数FPS,但是在本作中,持续1小时游玩,就已经开始胃液上涌。本作的画面并不真实,却能给人非常严重的晕眩感,甚至在这个方面,本作都把传统意义上的3D晕眩诱因都给打翻了。

总结:喜欢解密的玩家能看到这里,基本就直接入手了吧,如果还没有入手,那么可以等待一个折扣再入手,或者包包富裕原价入手,都是非常值得的。虽然有着很高的艺术性,但不管你能否欣赏的来,都可以游玩本作,只要你喜欢解密,那么就没有什么所谓的门槛。打开游戏,剩下的就交给你的大脑与眼睛,还有你的想象力。

 欢迎关注 网易UU鉴赏家培养计划
 UU九周年限时折扣进行中 
 加速Steam游戏、社区,记得用UU哦_(:з」∠)_ 
 
Kamiriya
0
1,471 personnes ont trouvé cette évaluation utile
37 personnes ont trouvé cette évaluation amusante
2
Recommandé
35.1 h en tout
Évaluation publiée le 30 janvier 2016
To start with, a word of caution -

If you do not enjoy trying to understand puzzles, you will not enjoy this game.

Note I say "understand" instead of "solve", because the distinction is important.

Solving a puzzle is rewarding to anyone. It's easy enough to appreciate getting the solution after struggling with a puzzle for a while. Games like Portal make great use of this. Portal is about finding the solution that will let you move on.

The Witness is different. The Witness is a game about understanding puzzles. Understanding a puzzle is about more than just finding a solution. It's about knowing how the puzzle works. It's about knowing what makes a solution a solution.

You could be shown the answer to many of the puzzles in the game and be immediately and totally stuck on the next puzzle. Why? Because you didn't understand the puzzle. You don't understand why that solution is a solution. Without that knowledge, you cannot move on to the next puzzle. You may even have to go back to a "solved" puzzle in order to try and understand it better.

Understanding requires questioning. Understanding requires probing. Understanding requires observing. You will be questioning, probing and observing every panel in the game, and indeed, the island itself, all in an attempt to understand.

If you do not enjoy trying to understand puzzles, you will not enjoy this game.


If, however, you have a love for discovery and understanding, this game will entertain that love in a beautiful and fulfilling way.
 
Sharezar
37
106 personnes ont trouvé cette évaluation utile
38 personnes ont trouvé cette évaluation amusante
0
Recommandé
58.1 h en tout
Évaluation publiée le 17 juin 2022
A great game if you love to rapidly alternate between feeling like the cleverest and most stupid person in the world.
 
bean
243 produits enregistrés
0
161 personnes ont trouvé cette évaluation utile
297 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.6 h en tout
Évaluation publiée le 26 janvier 2018
Эта игра показала мне, насколько я тупой.
 
KoDoR
2
166 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.1 h en tout
Évaluation publiée le 3 juin 2017
通關,隱藏成就未達成。

+優美
+謎題有趣

-迷路
-沒提示

很值得玩,但是要對解謎有興趣的。
都是從起點到終點一筆連線的謎題,但是很多樣化,有從單純圖形意義的規則,有搭配環境視角/光影/聲音的謎題。
各類型謎題沒提示,但是有類似教學關卡,由簡單到困難,你要自己理解謎題是什麼意思。只是各關卡,散佈在整個島嶼上。
整個島嶼都是開放世界,也沒有指示路線,如果你直接走到綜合題的關卡,你會完全不懂謎題規則。

謎題規則有些什麼,我就不說了。我就說一個雷點,我花很多時間在找一個關卡怎麼去,我看了地圖,也走不到。 原來船可以搭阿,崩潰。
 
yen^TW
2,229 produits enregistrés
0
266 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
0
Recommandé
30.6 h en tout
Évaluation publiée le 8 mars 2017
ひたすら一筆書きとその応用発展問題を解き、パズルだらけの島を探索するFPSな探索パズルゲー。

普通のパズルゲーを四則演算で例えると「『+』の記号は前後の数値を加算する」と説明があってから「4+2」という問題がでる。

このゲームではいきなり「4◆2」という問題がでる。デタラメに入力してみて、2で正解だったので引き算だろうと見当をつける。ところが「6◆2」に4を入力したら不正解、実は割り算だった。と、ルールを探るところからはじめる。

この段階では誤答にペナルティがなく、言わば「パズル形式で提示されたルール説明」なのだが、ゲームを始めてすぐはそれが説明パズルなのか本番パズルなのか区別がつかず、不親切だし知能テストのように感じてしまうのもやむなしとは思う。

その後にそのルールを使った本番のパズルが待ち受けているので、改めて存分に苦しんで欲しい。やってる最中はそんなルール解るかボケって思ってたけど、クリアしちゃえば大体赦せる。
 
Greener
4,109 produits enregistrés
0
313 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
Non recommandé
13.6 h en tout
Évaluation publiée le 10 aout 2017
I wish there were a "mixed" option for recommending this game, as I think for a lot of people out there, this is a fantastic game, and it's definitely well made with a lot of love and attention to detail in many respects. I really like puzzles and problem solving, so part of my disappointment with The Witness is that I really thought I would enjoy the game. Myst was one of my favorite games growing up, and I was extremely excited to see a well-reviewed game in the Myst genre surface after far too long.

The problem for me was that The Witness is very much a game about the journey, and not the destination. It turns its head on the genre as it's less a game about solving puzzles within a set of rules, and more about discovering what those rules are. And for the most part, it does that well. Instead of the usual game conventions, rewards for solving hard puzzles weren't any kind of story unlock, more just to give you a harder puzzle. That approach was fun for awhile, but some story unlock would've been appreciated, especially because there is so much mystery and it's such an immersive world that was clearly built for a reason and has a fascinating backstory.

Some of the mechanics also just seem arbitrary, or at the very least, not quite obvious enough. Sometimes perspective puzzles require you to either take a screenshot or jot down on pencil and paper the answer, then transfer it on screen. That seems like lazy game design and worst of all, takes you out of the immersive experience. It's possible I'm mostly tone deaf, as some of the sound puzzles seemed almost impossible to me, despite numerous listens. There's also just the repetitiveness of the "pathfinding" puzzles, which range from challenging (and satisfying) to punitive in their difficulty spikes. It's in these difficulty spikes where I think the core game mechanic of pathfinding lets you down, as it requires you to be much more of a planner than a "hands on" problem solver. In a game like this, I would think it would accommodate multiple approaches, but really there's a right way to approach this game, and a wrong way. Unfortunately for me, I think the way I approach puzzles (trial and error) is strongly discouraged, at times in punitive ways.

The philosophy from the audio/video portions will likely be appreciated by some, and for some come off as the worst kind of douchey-hipster nonsense. Had they been delivered in shorter pieces, I might've fallen into the former. But as rambling as some of them are, I found them more annoying than enjoyable unfortunately.

I don't know, I'm really torn on this. It's a well made game, and while it seems so open and non-confined, I found the game to be far too linear in mechanics and how to approach problem solving. At times it actually made me feel like a lesser thinker because I have a different approach to puzzles than what the game designer prefers. What I'm sure is a really fun journey for some, left me disappointed with the destination.

Am realizing this reads a lot like an apology for not liking this game, which I think it is. I really, really wanted to love The Witness, but in the end, not only was this game not for me, but I genuinely feel lesser for that fact because I feel like I should have loved it, and just didn't.
 
ToddtheJackass
19
259 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
3
Recommandé
3.8 h en tout
Évaluation publiée le 25 juin 2017
Graphismes en "Low-Poly style" de toute beauté, environnements par biomes très variés, quelques passages "secrets" bien cachés, et des énigmes, beaucoup d'énigmes. Un jeu qui prend le joueur comme il est, c'est-à-dire quelqu'un d'intelligent qui sera tout à fait capable de résonner par logique et déduction. Jonathan Blow disait dans une interview qu'il faut, qu'en tant que développeur, respecter le joueur et ses capacités. Il le démontre une fois de plus (Braid avait aussi cette ambition) avec bien plus qu'un jeu, une invitation au dépaysement, un "rêve" (dans tous les sens du terme), et un jeu construit de façon intelligente, sans prendre le joueur par la main, mais celui qui joue au jeux vidéo depuis les années 90 ne sera pas gêné par cela, tout comme le jeune joueur je pense, car ce jeu est construit de façon à ce que son déroulement se fasse naturellement. Il n'y a rien qui choque dans le changement d'environnements, dans la résolution d'énigmes... Tout est fluide et connecté. 6 années de développement pour un jeu dit "indépendant", c'est énorme, et on le ressent parfaitement quand on joue à ce jeu. Je vous invite grandement à profiter du lore du jeu en allant sur le blog officiel du jeu pour découvrir les travaux de Luis, Deanna VanBuren, ainsi que ceux effectués dans le cadre du partenariat avec les studios "Fourm Design" qui ont donné forme à ce que voulait Mr Blow en matière de level-design.

On y découvre d'ailleurs pas mal de choses que, je suis sûr, très peu de joueurs ont en réalité trouvé par eux-mêmes en jouant à The Witness ; et cette lecture vu du côté de ceux qui ont créé le jeu est encore plus incroyable quand on la découvre. Pour prendre quelques exemples, il y a :

- la femme faisant une prière avec le reflet de l'eau visible dans la mangrove
- la sirène construite dans la roche vers la côte Ouest, près de l'usine désaffectée avec les vases de différentes couleurs
- le rocher qui ressemble à une tortue à côté de la chute d'eau centrale
- les trois représentations de l'homme dans le monastère : l'homme normal, l'homme qui joue de la flute, l'homme qui joue de la flute avec des ailes d'ange

et tellement d'autres illusions d'optique à découvrir par soi-même...

Bref, un jeu travaillé avec trois niveaux de lecture potentiels :
- une première lecture en faisant le jeu et en essayant de résoudre les énigmes
- une deuxième lecture philosophique en écoutant les cassettes audio tout en jouant au jeu
- une dernière lecture en application avec les deux précédentes en se rendant compte que cette île est gavée d'illusions d'optique et que c'est un réel plaisir d'essayer de toutes les découvrir et qu'effectivement, on veut jouer avec nos sens et nos bien-fondés du début à la fin du jeu.

Mr Jonathan Blow est un de ces développeurs que l'on respecte pour ses travaux, sa pensée, sa mentalité en tant que joueur/développeur. Il a une façon bien à lui de considérer le jeu, les interactions possibles, ce que l'on transmet par la construction de puzzle dans un jeu et le distinguo entre ce qui fait d'une énigme une "bonne" énigme d'une énigme ratée. Mais je vous laisse découvrir tout ça par vous-mêmes en allant écouter ses interviews, en regardant ses conférences sur ces thèmes-là, et en allant aussi jeter un coup d'oeil à sa chaîne Youtube assez prolifique, surtout si vous êtes bons en langage Javascript/C# et que vous voulez des tips et découvrir une façon très personnelle d'écrire du code, de le gérer, de s'en inspirer.

Je vous laisse, je dois retourner contempler les paysages de cette île merveilleuse et m'inspirer de cette patte graphique si... voluptueuse.

 
numbertenstudio
1
204 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
31.1 h en tout
Évaluation publiée le 1 janvier 2018
The Witness is about aha moments.

Did you play Braid? Remember how you felt when you solved that one puzzle after staring at it for an hour? The Witness wants you to feel that a hundred times.

I lost count of the number of times I decided a puzzle was impossible. First I learned when I should come back to it later. Then I learned to pay attention. Then I learned to patiently sit and think. Slowly, I beat the game without spoilers.

So should you. Beating the game doesn't matter. What matters is the moment you finally solve that puzzle you're stuck on and feel like the smartest person who ever lived. But you have to hunger for that moment, because if you don't, bad news: the only reward is more puzzles. They only get harder. That's also the good news: another aha moment is coming.

My biggest complaint was the lack of guidance in the early game. I was uncomfortable with not knowing whether I should be able to solve a puzzle or not. I've never done well at Myst-style games so some aspects didn't come naturally to me. A lot of early hours were frustrating as I wandered aimlessly, making zero progress.

It was worth it.
 
The Duke of Rendezvous
5
168 personnes ont trouvé cette évaluation utile
33 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.0 h en tout
Évaluation publiée le 27 janvier 2016
首发从凌晨2点肝到晚上8点,总游戏时长15个小时,只解出了310个谜题,卡关严重。

对只玩了几十分钟就给差评的人相当无语。其实witness不光有一笔画,虽然是以一笔画为主,但除了第一个大型谜题外,后面都是多种解谜形式混合出现的套路。利用光线解谜都只是小儿科,连树叶、岩石、毫不起眼的树枝、玩家自己脚步声的变化等等,都成了解开谜题必不可少的要素。而且这些要素虽是解开谜题的关键,但游戏本身却没有给出任何明显提示(顺便说一句,游戏从始至终都是没有任何教程的,整张地图也可以随便瞎逛,游戏过程全靠玩家自己摸索),只有一些很不起眼的暗示,粗心的玩家很容易将其忽略。但正是如此,玩家解开谜题获得的满足感也更加巨大。

抛开其他解谜要素不谈,游戏本身的一笔画也是做得相当不错,堪称史上最强的一笔画游戏,说一笔画真有点委屈了它。作者在一笔画的基础上还增加了若干的几何图形,不同形状、甚至不同颜色的图形都对应着不同的解法,到了后面还会出现多种图案混合到一个谜题里的情况,实在是让人欲仙欲死。不得不说我一年的脑细胞都死在这上面了。但这个过程中除了解不开谜题产生的焦虑外,我丝毫没有感觉到乏味的情绪(当然如果你一直解不开谜题,那肯定是很难受的,我的感受并不能代表其他人)。

游戏的剧情目前肯定是没有人能够完全挖掘的,但就我自己从游戏中发掘的只言片语中,游戏的内涵恐怕比braid只高不低。这个时间静止的小岛本身就充满了谜团,但除此之外,作者还在游戏里的录音带、视频中阐述了大量的哲学思想,虽然不知和游戏本身的剧情有怎样的联系,但能够如此煞费苦心地将大量剧情隐藏在各个角落,再加上有Braid的例子在前,想必游戏的剧情也不会让人失望的。

游戏本身的素质不用怀疑,但对不常接触解谜的玩家来说,难度还是挺大的,是否入手请自行斟酌。但如果你本来就喜欢解谜游戏的话,那么不要犹豫,witness绝对是一次超值的享受。
===================================
剧透警告
1月29日对这个游戏又有了新认识,原来隐藏在普通谜题下的还有更深一层的谜题。天上的白云、地上的石头、建筑物、河流乃至整个岛屿原来都是一笔画组成!世界万物皆可一笔画!通关竟然只把游戏完成了一半,作者你为何这么吊!
 
莫奈
414 produits enregistrés
20
99 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.7 h en tout
Évaluation publiée le 3 février 2016
The Witness’ı 41 saat deneyim etme şansım oldu. The Witness kesinlikle bulmaca türünde en iyi ve en zor oyunlardan biri olmuş bunu rahatlıkla söyleyebilirim. Oyun güzel bir atmosfere sahip ve bunu sunulan dünyanın rengarenk olması, bu renkler arasındaki geçişin de göz zevkinize hitap etmesiyle sağlıyor. Oyunda 13 farklı bölge bulunmakta ve hepsi de gerçekten harika bir şekilde tasarlanmış, her bölge kendi içerisinde farklı bir dünya sanki. Oyun görsel anlamda gerçekten çok hoş bir yapıya sahip.

The Witness’ın en önemli kısmı olan bulmacalar ise gerçekten zorlayıcı. Bu yüzden bulmaca çözmeyi seven ve bulmaca çözme konusunda sabırlı olan kişiler The Witness’ı satın almalı, aksi taktirde oyun bir yerden sonra sıkıcı olmaya başlıyor ve oyunu bırakıyorsunuz. The Witness’ın içerisinde 600’den fazla bulmaca bulunmakta ve hepsinin farklı bir çözümü var. Bulmacaların yapıları aynı olsa da kesinlikle her bulmaca farklı bir şekilde çözülüyor. Bazen bir kuşun sesinin tonlarını dinleyerek bazen ağaçtan bulmacanın üzerine düşen bir gölgenin bulmaca üzerinde çizdiği yolu izleyerek bazen bulmacaya uzaktan veya farklı bir açı ile bakarak bazen ise bu 3 yolun hepsini bir arada kullanarak çözüme ulaşıyorsunuz. The Witness’daki bulmacaların bir diğer zorlayıcı yanı ise oyun size “Bu bulmacayı geçtim ve artık rahatım. ”demenize izin vermiyor çünkü oyundaki bir bulmacayı çözdüğünüzde sonraki bulmaca genellikle bir öncekinden daha zor oluyor. Oyunun zor olması bazı yerlerde sinirlerinizi bozup canınızı sıksa da bence oyunun zor olması yadırganmamalı sonuçta 2009’da duyurulan bir oyun ve 7 yıl sonra çıkmış, kolay olması pek olası değildi.

The Witness bulmaca türündeki diğer oyunlarda olduğu gibi bir hikaye sunumuna sahip değil, The Witness da yanlış hatırlamıyorsam 30 tane ses kaydı ve 5 tane video var. Bu videolarda ve ses kayıtlarında size çeşitli deneyler hakkında bilgiler veriliyor, tarihte yer edinmiş kişilerden önemli alıntılar paylaşılıyor ve bazı olaylar üzerine yorumlar paylaşılıyor oyun size bir hikayeyi vermiyor, sanki sizin hikayeyi keşfetmenizi istiyor, bence oyunun hikayesini oyunun en büyük ve en gizemli bulmacası. Bu gizemli bulmacanın parçalarını toplayıp uygun bir şekilde birleştirmek ise size kalıyor.

The Witness her ne kadar keşif ve bulmaca çözme üzerine ağırlıklı bir oyun olsa da oyunda çözemediğiniz bir gizem mevcut bu da oyunu farklı kılıyor. Oyun gerçekten zor ama bir o kadar da güzel ve ilginç. Sabrınız var ise, bulmaca çözmeyi seven bir kişiyseniz, The Witness kesinlikle size beklediğinizden fazlasını verebilecek bir oyun.
 
CheKratosdrake
907 produits enregistrés
5
77 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
113.9 h en tout
Évaluation publiée le 1 novembre 2017
我在人前夸说我认得你
在我的作品中,他们看到了你的画像
他们走来问:“她是谁?”
我不知道怎么回答
我说:“真的,我说不出来。”
他们斥责我,轻蔑地走开了
你却坐在那里微笑
我把你的事迹编成不朽的诗歌,秘密从我心中涌出
他们走来问我:“把所有的意思都告诉我们罢。”
我不知道怎样回答
我说:“呵,谁知道那是什么意思!”
他们哂笑了,鄙夷之极地走开
你却坐在那里微笑

——泰戈尔《吉檀迦利》

《The Witness》的根本主题,是从“我”出发,探讨人与世界的联系,这一命题不仅包含人类对宇宙的认知与体验,也关涉自然加诸于人的影响。本作作者Jonathan Blow曾经说过:“我希望透过这个游戏(指《Braid》——笔者注),与其他人建立某种形式的连接。”作为Jonathan Blow表达自我思考的又一媒介,《The Witness》建立这种连接的核心,在于通过电子游戏的机制,解构与重现人类体认世界与自我的种种。

亚瑟•艾丁顿将我们的知识分为象征性和密切性两类,象征性的认识组成我们名之为科学的产物,它建立在逻辑思维之上,可以被明确测量和描述。在本作中,人类探求科学法则的过程被寓于主线解谜之中。本作的谜题本质上都是一笔画式的,所有迷宫题板被安排在场景的显眼位置,由此避免了许多同类作品中,玩家进入新场景试图依靠依次点击寻找可互动物品的冗余过程。在《The witness》中,一切谜题挑战都必须是明确的,“它就在那里”,为了配合这种体验,游戏的画面显得干净而清晰——高饱和度和低多边形的场景设计风格带来的不仅仅是感官上的审美体验,它明媚的外表下暗藏冷隽的气质,同时力图为玩家去除多余的视觉元素的干扰。但问题在于,几乎没有人会愿意买这样一款游戏:在一个风景秀丽的小岛上,把所有的时光耗费在纯图形谜题上。所幸,在本作中,作者成功赋予了“画线”这一行为以一而穷无限的奇妙。光影、色彩、声音,世间万象都可以被纳为谜题的一部分,再通过多种形式的组合,简单的“一笔画”因之生发出万千变化。无论是弃船中双线对称、声音、色彩等元素组成的多重谜题,还是最终关卡将题板画线与搭建现实“桥梁”相联系的谜题,都不仅展现出作者精深的思维,更使我们惊艳于他丰富的想象力与创造力。在谜题之外,作者在小岛各处安排了可供收集的录音和视频,以为传达其思想的辅助,兼提供某些剧情上的暗示。录音大多收录有关认识世界与自我的一段话,而它们的背后,则是人类文明史上一个个熠熠生辉的名字:永嘉大师、B•F•斯金纳、爱因斯坦……有趣的是,这些录音与场景谜题常常存在千丝万缕的联系,譬如,在可以眺望弃船的海岸边,收录了讲述沉船的一则宗教寓言;而在以色彩为解谜主题的温室里,则是一段关于色彩的论述;神庙中那段有关认知的薄纱之喻,更与透过镂空窗的空隙看到谜底的形式在理念上相契合……收集元素并没有给游戏整体带来割裂感,对作者来说,他们与连线谜题一样,都是其与玩家建立交流不可或缺的一部分。

然而,真正困难的是,如何让这一切被玩家所学习和理解,从而完成某种与科学探索相类的过程?Jonathan Blow认为,所有游戏都在试图“教”给玩家一些东西。对本作来说,我以为用“传递”来表述更为妥帖。在这一层面上,本作实现得更为彻底,它需要围绕“画线”这一行为,从基础开始,建立起一个只属于这个世界的全新规则体系。大多数解谜游戏的设计都是建立在玩家的固有知识上的,例如,当你遇到一扇锁着的门,你就明白要先找到钥匙。但《The Witness》不一样,有关这个世界的一切几乎都是未知的,除了视频和录音,游戏里没有任何文字,也没有背景音乐,玩家不能再以既有经验行事,取而代之的,是对游戏世界更为深入的观察与思考。有的时候,看透谜题本身比解开谜底更为困难。从观察与尝试开始,这个世界的法则被逐渐传递给玩家——科学探索的历程在游戏中被高度概括为观察、尝试、归纳、检验、拓展五个阶段,玩家在完全开放的地图中游历,实现这一过程的不断反复与提升乃至综合。这样的设计极易给人造成游戏缺乏引导的错觉,但事实上,如同本作干净明晰的美术风格与极简化的谜题设计一样,游戏已经给了玩家足够的信息,减一分不可,增一分难得。

当然,迷宫连线并不是这款游戏的全部。就我而言,当我第一次站在山顶,看到溪流呈现出与石柱图案相类似的线条,当我尝试着去点击它,并完成了一次连线,那种惊奇感绝不亚于解开谜题的欣喜。这样的环境连线题,在游戏中多达惊人的135道,它们藉光影、视觉错位甚至是动态变化藏在小岛的各个角落,成为超越时间与空间的存在,有些藏得不可谓不深,不可谓不妙。将如此多的环境连线题塞进一座小岛,却尤能维持地图布局与建筑结构的协调一体,实在穷尽了人工之美的复杂与精致。这种连线本身不存在任何逻辑层面的难度,它与思维无关,与心智相通,强调的是瞬间的震撼与不可言说的体悟,具备某种程度上的宗教仪式感——我们通过这种形式在刹那间感知神圣的存在,与伟大的造物产生心灵上的联结。

如果你完成了游戏中最困难的留声机限时随机谜题,将可以获得一段长达一个多小时的视频。这是来自游戏设计师Brian Moriarty的一段演讲,画面是一次日食的全过程,背景音乐则是巴赫的《赋格的艺术》——被视为其满怀宗教感情,以探究音符组合的可能性追寻终极奥秘的伟大创作。这段视频同样暗藏一道环境连线题,需要你在风车地下放映室播放它,然后从视频一端的满日起始,一直连到画面的另一端,接着静静等待。演讲围绕人们喜欢在作品中暗藏信息的传统展开,讲述了有关畅销书《假面舞会》、巴赫、莎士比亚作品真正作者等等的轶事。Moriarty提到,在詹姆斯王版《圣咏集》的第46章,正数第46个词是shake,倒数第46个词是speare,这是属于人类文学史的“最巧合的巧合”,而在纯自然的领域,同样存在这样的巧合:月球是太阳的400分之1,地日距离恰好是地月距离的400倍,当日食发生时,月球又恰好能在那几分钟完全遮蔽太阳。正当你听他讲述周遭的瑰伟神奇,回想起游戏场景中一道道看似巧合的环境连线题,从而产生深深共鸣的时候,只剩一弯牙的太阳运行到了画面的另一端,补齐了线条的末端。于是你拉着线条来到终点并确认,随着轰隆一声,线条化作无数光点飞散而去,在等待了一个多小时之后,你终于得以完成这道游戏中藏得最深,历时最长的环境连线题,与此同时,这段演讲也来到了最后一句话:

“I am the keeper of the Jewel of MASQUERADE, waiting for You or Eternity(我是假面舞会珠宝的守护者,等待着你或者永恒的到来).”

又一个层面的巧合。在这一刻,这句话被赋予了更多含义:它是对玩家长久等待的完美回应,也是宇宙的终极答案对渺小的人类所发出的最深切的呼唤。塞尚说:“我们的艺术必须连同组成自然的各种要素,表现出对自然永恒的战栗感,表现出自然的永恒变化之貌。”人们总是说,游戏是第九艺术,但更多的时候,强调这一论断只是为了给自己的娱乐寻找某种正当理由,电子游戏不需要以这样的方式被赋以艺术的名号。游戏的艺术性到底来自哪里呢?是优秀的美术?动人的音乐?还是恢弘跌宕的剧情带来的刺激,甚至是用一些看起来很深刻的东西,来装点我们短暂的思考时光?也许它们确乎可以被视作广义上的艺术,但我们都明白,这里的“艺术”绝不至如此廉价。这道环境连线题的设计,承载着对永恒自然的发自心底的敬畏,它让我看到,游戏不仅仅是其它艺术的综合,而同样可以具备独立的艺术品格,而Jonathan Blow居然是靠视频,这一理论上反游戏的事物实现了这一点。这些让我想起,在基耶斯洛夫斯基的《红》的结尾,奥古斯特与瓦伦汀的命运在风暴中的渡轮上最终相交,同时出现的,还有《蓝》和《白》中的主要人物,三部曲的一切汇集在这一刻,这也是一场巧合,属于一种叫做电影的艺术形式,来自人为的安排,以命运的名义叙述,满怀对生命的最深沉的悲悯。我想,这就是艺术的共通之处。不同的是,在《The Witness》的这一设计中,玩家是最不可或缺的一环。只有当你亲自聆听了这场演讲,真正在踏破铁鞋的寻觅后,完成了一个多小时的等待,最后确认连线的那一刻才有了意义。如果你只是将这种等待看作作者略带一丝恶意的玩笑,那么很遗憾,你将错过这款游戏最无与伦比的震撼。

迷宫解谜与环境连线所探求的,都是真理的本源,却走向迥异的方向,它们所代表的,正是沃尔夫冈•泡利提出的两种极限概念,一端是客观世界,在时空中寻找固定的进程,另一端是一种思想,以一种神秘的形式解释世界,寻求简化、凝聚。二者的争端由来已久,几乎成为人类社会的永恒话题。在游戏中,录音者、几段视频都对相关问题有所探讨。第一段视频《Yesterday, Tomorrow and You》指出,人类社会的文化产品表达的是对世界的间接看法,在创作与欣赏的过程中经历多重解释,因此,它们更多的是阐释人本身。而科学则是“关于世界的明确真相”,它代表了真理本身。费曼则直接坦言“无法相信那些解释世界的笼统故事”,而只选择单纯地了解世界。而对《The Witness》来说,它们都是游戏体验的一部分,面对这两种主张,作者仍然是那个冷静克制的叙述者,他不仅让我们看到二者的对立,也引导我们思考其间的关联。事实上,无论两种途径在形式上表现出多大的差异,从根源上讲,它们都来自对神秘自然的敬畏与好奇,对于公式、法则的追索与宗教体验存在本质上的相通之处,爱因斯坦所提出的“宇宙宗教感情”所要说明的正是这一点。

但关联绝不止于此。费曼认为现代科学只是具有一定确定性的声明,因而只得呼唤某种“怀疑的自由”;而在第三段视频——塔可夫斯基《乡愁》的最后12分钟里,主人公戈尔恰科夫擎着蜡烛缓缓走过温泉,烛火摇曳,映照着无所依归的灵魂。科学与宗教,在不同的道路上陷入相似的困境。真的存在那个终极的答案吗?每每凝视着深邃的夜空,我们不禁彷徨,在这广阔的宇宙间,我们到底该如何自处?本作所要表达的,并不只是“认识世界”,这一切的最终落脚点,是关于生存的命题,而完成这一过程的,则是对“我”的确证。在游戏有两段录音,把它们放在一起比照很有意思。一段在城堡中,是道格拉斯•霍夫施塔德的话,讲对一个身处偏远之地的人来说,最要紧的是他手上的倒刺;另一段在山顶,是美国宇航员拉塞尔•施威卡特的话,讲当你乘坐飞船远行,当地球成为你可以用拇指随意遮盖的一个小点时,所有的历史、游戏、音乐、战争、诗歌、爱情、生死都变得无足轻重,这一刻,这份体验是属于全人类的。在世界至大和至微的两个极端,强调的都是对自我的关照,而“我”的无限放大,也产生出探寻人与世界联系的第三种途径,亦即向内探求的途径。从本质上来说,它寻求的仍然是心智上的体悟,但往往否定关于世界的一般经验的真实性。游戏中的第五和第六段视频是来自宗教修行者Spira和Gangaji的演讲。在Spira看来,自我是空白开放明亮的,这意味着,它能也仅能接受世界的一切表象内容,因而知识只是对经验的知晓,我们的意识只能了解我们自身。从这一点出发,我们无法感知过去与未来,而只能理解关于它们的经验,因此,不可感的过去与未来是不存在的,时间只是二者间的一种移动,被创造出用以说明经验的连续性,是“心智的狭间对永恒的观感”。而自我的最大价值,正是来自对“现在”的抗拒的缺失,我们所要做的,只是反求诸己,突破天然加于己身的种种框架。就像吠檀多哲学的那个经典比喻,个我居于瓶中,瓶外是无限虚空,梵与个我本质同一,唯有打破瓶子,才能实现个我与最高我的融合。当我们与世界的本质相融,分离感被瓦解,自我的固有特性才得以显现,而在生活中,我们往往称它们为“平静”、“幸福”,这是世界非二元性的体现。而Gangaji则主张“Stop looking for what you want”,当然,这种停止不是消极性的,而是一种纯粹的,坦率的选择,是带着怀疑之心的,对自我的审视,在这个时候,自我就已经超越了目标。相对于费曼多次强调的“在疑惑和不确定中生存”,这类主张显然要走得更远。

游戏结局,玩家登上电梯,环岛飞行一周。电梯的框架,乃至自我的形体逐渐消失,此时此刻,“我”化入了怎样的存在?是黎明星辰,是溪中水泡,是夏日闪电,是幻梦一场,无相无我无常。最终,一切谜题重置,玩家回到起点,游戏关闭,等待又一场“探寻造屋者”的轮回,是解脱还是继续沉沦?

……

“一切有为法,如梦幻泡影,如露亦如电,应作如是观。”


10/10
 
ak46
4
92 personnes ont trouvé cette évaluation utile
175 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.7 h en tout
Évaluation publiée le 3 janvier 2018
这游戏太TM有毒了。玩通关之后,满脑子都是连线,现在在街上走的时候看到圆圈都想找线连。。。卧槽
 
雪山银燕
78 produits enregistrés
0
77 personnes ont trouvé cette évaluation utile
134 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.3 h en tout
Évaluation publiée le 26 juin 2018
有钱买,没命玩
 
HAO
54 produits enregistrés
0
543 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
0
Recommandé
66.2 h en tout
Évaluation publiée le 7 juin 2017
I definitely recommend The Witness to anyone who loves solving logical puzzles. And there is an enormous amount of them during the gameplay. And when you think you got them all - then you discover another layer of puzzles... ;)

The best part is that there is no tutorial, no explanation. You learn how to solve puzzles (and what certain symbols mean) by solving progressively-harder riddles. You must work out all rules by yourself. And this is actually very rewarding!

And of course there is the bright, colourful island where the game takes place. Very detailed, engaging, and huge.

Beware that there is no adventure and story, though.
 
Zlorf
4
111 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
89.0 h en tout
Évaluation publiée le 27 décembre 2017
This is one of the best games I've ever played. After spending 60+ hours completing all zones and finishing the game, I wholeheartedly believe this game is worth the full $40 pricetag.

The biggest complaint about The Witness is its difficulty. Honestly, the game is difficult. The Witness does not hold your hand - but that's part of what makes it so fun. Every tough puzzle is a potential accomplishment. When I first heard about the game, I was disappointed by its similarity to the Myst series (which I am a huge fan of). I thought, "this game is just a bunch of dumb line puzzles". As I played on, I saw the similarities between the games come together - the game is entirely about lateral thinking and how well you can apply it; NOT some romp from logic puzzle to logic puzzle.

You know a game is good when you get up to head out for lunch and you spend the entire 2 hours thinking about how to solve a difficult puzzle. You REALLY know it's good when you get home and that time spent thinking and that fresh perspective actually get you somewhere.

I still have the obelisks to complete and the challenge puzzle which will probably add another 20-30 hours to getting 100%... but I have been spoiled. There won't be another puzzle/adventure game this good in years.
 
kawa
166 produits enregistrés
8
446 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
67.4 h en tout
Évaluation publiée le 1 février 2016
I'll preface this by admitting that it makes sense for so many of the "helpful" reviews to be negative; it's good to warn customers of a game they won't enjoy, and The Witness definitely isn't for everybody. That said, this is among my favorite games, and I was looking forward to The Witness for a very long time, so the fact that it lived up to my expectations says a lot.

(You may find it helpful to know my preferences, so here are some of my other favorites: Fez, Portal, Infinifactory, LIMBO, The Beginner's Guide, and of course, Braid.)

As other reviewers have pointed out, The Witness isn't "fun"; that's not a criticism, it's just an accurate observation. The Witness is treading unfamiliar territory, but only for a video game: most other artistic mediums have been used to explore themes other than "fun," and it makes sense that this medium can be used similarly.

Insofar as objective criteria exist for judging the quality of a video game, The Witness meets every standard I can think of: the game runs smoothly, the team have been timely about patching bugs, the visuals (gorgeous and stylized) and audio (understated and lacking music) are expertly executed, and the design of the world and puzzles is meticulous (and ambitious).

The only objective drawbacks I can think of are:

1) The absence of an FOV slider (important for those who suffer from motion-sickness), which the developers have hinted may be added in a future update. UPDATE: this has been added, along with some other configuration options.

2) Some of the puzzles are impossible to solve if you're deaf or color-blind.

From what I can tell, The Witness is about making your own observations and forming your own theories about how the game mechanics work (the title of the game is relevant to its content); it's partly about solving puzzles, but more so it's about figuring out what the puzzles even are and how they work in the first place; given that, it's easy to see why The Witness fails to provide players with a clear goal or feedback: that would undermine the core of the game. Patient curiosity is the best mindset with which to approach The Witness; it's like a piece of cloth with a loose thread: you pull it, and it keeps unraveling, and unraveling, and unraveling...

The intrigue of The Witness stems from constant and subtle revelations about how the game functions, which tend to overturn your previous theories and force you to let go of your presumptions, all without ever jumping the shark.

The Witness is slow to get rolling, patiently waiting while you adjust yourself to the mechanics and freely allowing you hold on to your false sense of comprehension. You might expect a game like this to be eager to shove its paradigm-shifting revelations in your face, but it generally isn't: The Witness makes no effort to divulge its secrets, and when you peel back another layer, you can take comfort in the fact that it's a real accomplishment on your part.

The island is dense with puzzles (more so than it appears at first), and each of the nearly 700 puzzles (according to the developers) presents its own unique challenge, and a peek into the mechanics of the game (if you're paying attention). The puzzles are each short, but satisfying and interconnected, so it's easy to leave the game at any time, and they're grouped into areas, where each area explores a particular game mechanic.

Because you're free to wander the island, you can walk away from one area if you get stuck and try a different one. I usually had two or three areas I could choose between at any time. If you try to play through each area, beginning to end, one at a time, I imagine you'll not enjoy yourself very much. Once you get stuck on a puzzle, rather than continue banging your head against it, I recommend venturing off to find a different one; returning to a puzzle with a fresh palette and new mechanics under your belt may shake something loose. The puzzles generally shouldn't require guesswork, and all of them are fair.

There's no narrative in The Witness. You'll find recordings scattered around the island, which contain quotes from people throughout history, generally on the topics of awareness, discovery, investigation, and the monotheistic concept of a god.

Being an atheist, some of these fell flat for me, while others less concerned with theism hit hard, and one even had me teary-eyed. Each one rang with the sort of sincerity that will either move you, or make you very uncomfortable, depending on how it plays against your own life and beliefs.

If I'm to be honest, I think The Witness has affected me on a personal level: its themes of exploration and discovery, and its quiet faith in your capacity to unravel its mysteries are comforting. If you're in the mood for some introspection, you'll probably enjoy it as I have.
 
Ivee
15
104 personnes ont trouvé cette évaluation utile
22 personnes ont trouvé cette évaluation amusante
0
Recommandé
22.3 h en tout
Évaluation publiée le 29 janvier 2016
■■■■■■■■■■■■■■■■■■■■■■■■●
首先,我要强调游戏的主体是第一人称解谜,是解谜!稍微困难点晦涩点的迷题就会使得游戏感觉变得枯燥无聊,这是解谜类游戏基本会有的特点,烧脑子还有卡关都是不可避免的事,所以不要把游戏想得会有多高的娱乐度,如果你对解谜类不是有非常高的兴趣,我不建议你原价购买此游戏。
如果用手柄,请先连接好手柄再启动游戏,基本操作游戏最开始里有,此外,键盘的shift键和手柄LR键可用于加速移动。游戏没有任何文字提示和详细教程,不过游戏的关卡已经能够很好带你融入游戏。
有些人玩了表面就认为游戏就是一笔画、滑动解锁,而没有更深层的游戏性,也不认真想想:真要这样作者为何不干脆低成本做个平面游戏?游戏里至少百分之七十的迷题,离不开场景的利用,你不可能在一个平面里能轻易解答,给个可能不太形象的比喻:这游戏就是一场考试,周围的环境就是一张试卷,而这个一笔画界面只是你要想办法填涂的答题卡既然是填涂答题卡那就有蒙对的可能QAQ。
谜题的难度比起传送门和塔罗斯法则难度要大不少,而且这游戏对于路痴来说难度更大,需要一定的观察力、理解能力、逻辑思维能力和记忆力。
玩这游戏我有三个阶段的感受:
  1. 前一个小时,和大多数人一开始感觉那样,感觉只是个一笔画游戏,不过基于作者对该作品至少7年的积累和巨大的投资,我相信后续不会让我失望。
  2. 接下来九个小时,发现谜题越来越多花样,一笔画不再局限于一个小平面,慢慢延伸至你周围的事物,但是个人当时还是觉得有所欠缺
  3. 在我谜题解答了300个之后,剩下的基本就开始各种卡关了,但是这时候每成功解答一个谜题所带来成就感和震撼感远超过之前的谜题,这时候,游戏才刚刚开始……(在没解答所有谜题之前通关由于没解出谜底而等于失败,所以没敢主动通关)
  4. 2016.02.05更新:15小时后:游戏的表谜题基本解决,开始寻找里谜题,the witness后遗症:我现在出去开车就到处找滑动解锁,然后前天不小心磕到别人车了……
  5. 留坑,说不定以后还会有更多感受
再说说游戏的画面,就跟演示视频那样,偏抽象,不会有多大的3D眩晕(还是会有,只是比起环绕走廊和塔罗斯法则没那么晕人)。让我来对画面评价的话,我感觉画面还挺美的,只是原本我更希望这是款跟时空幻境那样油画画风的游戏。另外游戏的优化偏差,游戏引擎在运动方面感觉有点迟钝不太协调,不过对游戏性的影响不大,因为这游戏在物理方面的重点是光的各种结合运用。
游戏没有背景音乐,因为音效在一些关卡中至关重要,所以不可以静音进行游戏,不然会有些关卡不知所以然。说不定没有音乐可能会给你更好的解谜环境。
总之,对于解谜爱好者来说,这是一款绝对精彩的解谜游戏,希望不要错过。
欣赏风景的同时,别忘了留意身边的事物
个人给分:10/10
+++丰富的谜题,新鲜感层出不穷
+++谜题灵活多变
+++数十种独特方式的“滑动解锁”
+++令人惊叹的细节
++画面风景不错
++高自由度解谜游戏
-游戏优化略差
●■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
 
KCN
14
229 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
34.3 h en tout
Évaluation publiée le 8 avril 2017
REVIEW
The witness é uma homenagem a myst feita por jonathan blow responsavel pelo classico jogo indie braid . Entao the witness é o melhor myst ever? Claro que nao seu tolo todos sabem que o melhor myst é myst iv revelation :P , mas the witness esta quase la. É a primeira realizaçao moderna de myst que realmente acrecenta algo, com certeza a melhor implementaçao 3d da ideias. Graficos lindos , sozinho em uma ilha que parece projetada por alguma inteligencia grandiosa , ao mesmo tempo um pouco louca e principalmente obcecada por puzzles. A jogabilidade é de se esperar , ande , solucione alguns puzzles , babe com o belo cenario , ande para a proxima area tematica , repita. Porem the witness tem muito mais do que parece na superficie. Assim como outros jogos como fez , the witness tem varias camadas de gameplay que sao descobertas a medida que voce joga. Eu estou adorando, nao gosto desta palavra porque ela é muito banalizada hoje em dia mas the witness é uma experiencia maravilhosa. RECOMENDO.

jonathan blow review

Fiquei conhecendo a figura de jonathan blow no filme indie game the movie, o cara é o criador de braid, ele programa em pé porque acha que faz ficar mais inteligente, tem uma cara estranha e uma voz mais estranha ainda. Ao fim do filme jonathan me pareceu competente mas nao era meu personagem preferido , mas o jogo braid me fez ficar com ele na cabeça. Depois fiquei sabendo que ele estava fazendo um novo jogo , é de se esperar de um developer indie que acerta na loteria que corra para o banco e desapareça. Nao é comum acertar na mosca duas vezes e pelo que eu sei jonathan sacrificou possivelmente sua saude financeira futura por este game. Fatos como estes me dao um respeito incrivel por um developer e colocam ele em um patamar lendario, primeiro edmund mcmillen com super meat boy e binding of isaac e agora jonathan blow com braid e the witness. ha um nivel de excelência superior ate as melhores tentativas indie nestes games, coisa de genio. Jonathan Blow é um genio. Ultimamente ando acompanhando Jonathan no youtube fazendo videos de 3 horas sobre programaçao que sao incrivelmente instrutivos e interessantes tanto para um leigo como para um programador veterano. jonathan é um artista , parece que nao se importa com dinheiro apenas em criar e justamente por isso merece nossa grana.

10/10 would code standig up again

PARA USUARIOS DE MAC E SOBRE A PERFORMANCE
Esperei muito tempo para ter este jogo, eu sou um usuario de mac entao tive que esperar para finalmente ter o jogo na minha plataforma. Saiu. FIquei muito feliz porem depois de instalar percebi que ainda nao podia jogar. O jogo precisa do metal (que pelo que eu sei seria um equivalente novo do diretc x so q da apple) , bem o metal so esta no mac os el capitaim e no mac os sierra, eu estava usando yossemite , a vontade era tanta que eu passei por uma mudança de sistema operacional para jogar. Estou postando isso porque é serio. Se voce tem um mac muito velho nao vai conseguir jogar , o meu é um imac fim de 2014 com configuraçoes bem rasoaveis . Estou jogando no medio em hd, quase consigo jogar no hight mas tem areas que lagam muito, uma dica este jogo é "indie" mas é bem pesadinho.
 
bob-the-builder
0
97 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
41.4 h en tout
Évaluation publiée le 27 novembre 2016
I always have trouble when thinking about how to suggest The Witness to friends and other players; not because it's not worth your time and money, but because it's so hard to explain what makes it so special and why everyone should at least give it a try.

There's no need to lie though: one of the main obstacles with suggesting it is that, at its core, The Witness is a puzzle game; your interactions in the game are exclusively limited to puzzles.
And yet, it's so well crafted that it may be among the best puzzle games ever made to date.

In The Witness, you wake up on an island that you're free to explore, accessing the various areas through completing hundreds of so-called "line puzzles" that are scattered everywhere.
There's no tutorial. There's no pointing arrow. There's not even text, save for the subtitles of various unrelated audio logs you'll find on the island, which are mechanically (but not thematically) unrelated to what you're going through. The Island and its puzzles, via design and balancing, are everything at the same time: they're your tutorial; they're your test; they're your guidance. The whole island is your puzzle, your chest to crack open and treasure to pillage. Progress is your goal, your tool and your reward at the same time, one thin line after the other.

After a brief and enclosed area that teaches you the very basic mechanics of interacting with puzzles, the world will open its gates and start teaching you how to progress via the puzzles themselves. Each area will present you with new rules without stating them, together with easy puzzles that serve the purpose of letting YOU, the player, the guest of the island, infer the rules on your own. As you progress through the areas you will start to understand the game's language, what it tells to you, and your mind will start deconstructing a new puzzle or even rule before you even start actively thinking about it.
But where do I go in this game? What do I do? You do line puzzles. The world will let you know how. The world will let you know where to go. Without saying a word, of course. Go out and explore. Find out for yourself.

The Witness is many things: a journey, a journey inside a journey, an excellent exercise in game and level design, a maieutic process of self-teaching and inductive learning, a beautiful still piece of colorful vistas...
What The Witness isn't, is being a game for everyone. We all have videogame genres that we can't stand, and puzzle games seem to be at least disliked by a vast portion of gamers, if not even hated.
And yet, The Witness manages to reach such high moments, to have such elegance in its design and progression that if you'll ever have to try out a puzzle game to see what the fuss is all about, it's this one.

Do you know that feeling when you finally solve a problem, or a puzzle in a game, and it feels really good? That "ooooh, yes, finally... I got here all on my own! Suck it, game!" feeling?
Now imagine that feeling being distilled, purified, made into a crystal, polished and put it inside a 30 to 40 hour game for you to partake of its beauty.
The Witness is this, and more.
 
d3sirio
828 produits enregistrés
3
100 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
47.2 h en tout
Évaluation publiée le 29 janvier 2016
《braid》一直在我心目中属于独立游戏NO.1没有之一,然而时隔7年我都没有关注其作者干啥去了(对不起!),直到游戏发售一个月前才发现作者Jonathan Blow这部把前作赚来的钱全砸进去制作出的作品。

说实话,就正常结局玩完后我的感受是作者要亏本。
因为我意识到,作者制作的不是游戏,而是一件值得人反复品读但仍然琢磨不透的艺术品。

写了一篇关于剧情的解读,纯粹个人观点,比较吹比,谨慎观看
http://tieba.baidu.com/p/4332309218

沙盒化的谜语世界
从预告上就能看出,此游戏的亮点之一便是谜题沙盒化。相比以往的解谜游戏,《portal》系列选择了最为传统的线性关卡,去年的《The Talos Principle》则是经典的选关制。如果说开放式谜题设计的话,《Antichamber》应该算是代表了吧,不过《Anti》的所谓“开放“,其实还是和其他沙盒游戏类似,是以主角自身的“装备”为驱动力的。
所谓“装备”的意思是,游戏虽然提供给你了ABCD这么多场景,你可以先去任何一个场景里逛,可是你必须要解决掉A场景的内容,从而获得“升级”,才能搞定后面的场景。实际上,这基本上是所有游戏都需要做到的。如果不这么做而真的让玩家想去哪就去哪,那游戏的难度就很难均衡化地处理。尤其作为解谜游戏,这是大忌。

本作当然没有真的“沙盒化”。但游戏中并没有任何“装备”的要素,在游戏开始时,主角拥有什么样的能力(我的超能力是画线!o(* ̄▽ ̄*)ブ),在游戏结局时也并没有任何改变。

但整个游戏的谜题却看似松散实则一体,难度也是不断提升的。
因为作者将这个游戏所谓的“升级”概念,与玩家对这个游戏的理解融为了一体。

你到了一个新场景,发现了一堆从没见过的标志。这些标志代表了什么规则,你并不知道,而获取的方法便是在另外一个场景的“教学谜题”中获取。
举个例子,在正常游戏的过程中,一般的玩家都会发现隐藏黑曜石谜题的存在,这也是对游戏本体的一种新理解,此时再回头看看之前已经征服的区域,仿佛又是一个新世界。

如果你提前看了攻略中各种标志的解读,那这个游戏辛苦作出来的各种引导就毫无意义了。

所以,这真是我见过的解谜游戏中最棒的谜题沙盒化,因为它沙盒化的驱动力是

你的脑袋



跳出框架的谜题
在我安利基友的时候,基友看完介绍视频的第一个反应是:划屏解锁有这么好玩?

嗯,是的,真的这么好玩。

游戏初期如果还能说是比较简单的话,从海岸那里的双线谜题就开始展现作者的脑洞了(绝大多数玩家的第一道挑战性谜题应该都是这里吧)。全游戏500个谜题,如果说都没有重复的话那倒也是假话,但可以说的是,每一个谜题都是一个不同角度的思考,并且很明显能够感受到作者让你“跳出框架思考“的恶意感。

游戏中最常见的谜题分布通常是5-6个为一组。第1,2个都是让玩家观察本组谜题所要用到的基础性知识(利用阴影?景物?水中倒影?视觉错觉?),再学会了“知识”后,之后的3-4个谜题则是把之前积累的知识中的某一个细节改变或者剔除,让你换一个角度继续思考。

游戏的谜题质朴但绝不简单,量大但绝不乏味
虽然这些谜题脑洞确实大,但本质上让你做的就只是两件事:观察和思考

当然,很多谜题真的卡了我好久好久的关,但正因这么久时间的煎熬,最后突然被惊醒解出了如此困扰许久的谜题,这种成就感和兴奋感,是别的游戏无法感受到的。

诸君,我爱解谜游戏!

感觉言语的力度还是不足,在“有多么好玩”这点上说再多,还不如自己去玩,在此不赘述了……(其实是字数超了)

野心勃勃的剧情
如果说《braid》带来的是一个“细思极恐”的故事,那么本作光从命题上就足够令人恐惧了:

生命、宇宙以及任何事情的终极答案

42当然只是一个戏谑的答案,这个答案的正解显然目前也是没有的,但你发现在本作中大量的录音带和视频都在极其严肃地探讨着灵魂,生命,一切的本质时,你可以意识到作者是非常认真地面对这个问题思考了非常非常久。
我们人类究竟如何才能了解到一切事物的真理?哪怕只是轻微触碰到一丁点“神性”?

“接触真理”的方法,作者最为明显的一点,就是想要告诉我们其方法是整个游戏的基础:画线(╯-_-)╯╧╧。
(这里涉及到剧透就不多谈,可以看看最前面我放的那篇剧情解读)

这里我就直接引用游戏中某段录音带里内容作为本段的结语吧:
“一种突然的跳脱将人从言辞和情理的领域中飞升出来,上升到一种成为“顿悟”的直接体验,引发某种心智的激越。墙壁的大门由至高的理性看守,如果不能克服,进入乐园的路途就不会敞开。这就是乐园之壁,而你,就在乐园之中。”


略略的不足
游戏中我最大的不满意还是没有BGM。
是的,我知道,没有弄音乐是作者故意的,作者想要让我们获得“安静的禅宗体验”,很多谜题也是需要依靠声音破解的。但要知道的是,《braid》的成功,背景音乐为游戏的气氛营造出了很大的一份力。在这个游戏中,将近20个小时的长时间流程,且时常会发生大量卡关的游戏体验中,没有音乐这一点真的会让人非常焦躁。但同时我也不敢自己开轻音乐进行游戏,一是怕音乐会打扰思考,二是怕不合适的音乐风格破坏整个游戏的秩序美感。如果作者在用份心打造出与游戏天衣无缝的音乐的话,真的就更完美了。

好了好了我知道作者你没钱了_(:3)∠)_

另外,游戏后期几个画线标识的规则难度设计实在是有点奇怪。就拿”刺球”(我个人一直这么叫的……好像说成“八角形”更规范?)这个来说,规则未免太复杂了一些,虽然已经通关了我肯定说自己会用这玩意儿解谜,但真的要让我很严谨的写下来这东西运作的具体规则,恐怕还是挺勉强的。应该说,游戏在后期的教学关卡过于简朴,或者说,是把我们都当作天才了吧。

好吧好吧我知道是自己蠢( ╯□╰ )



结语

毫无疑问,解谜游戏有一定的门槛,并不适合所有人。就拿这个游戏而言,它显然需要一定的智力和十足的耐心才能玩下去。《见证者》的难度确实偏高,但高难度带来的高成就感也是其他游戏所无法比拟的。

很高兴自己喜爱解谜游戏,也为那些玩不下去的小伙伴们感到可惜。

尽管评分是件很主观的事情,但我敢保证,任何一个认真玩通关的玩家都会给出和爱基恩一样的分数


10/10
 
Jasy
1,230 produits enregistrés
7
68 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
0
Recommandé
137.0 h en tout
Évaluation publiée le 12 mars 2020
2019年个人最喜爱游戏:The Witness
2020年个人最想实现愿望:被人消除记忆,然后再玩一次The Witness
 
Akira1856
0
92 personnes ont trouvé cette évaluation utile
33 personnes ont trouvé cette évaluation amusante
5
Recommandé
5.7 h en tout
Évaluation publiée le 7 juillet 2022
я eблан
 
3xt
109 produits enregistrés
0
115 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.7 h en tout
Évaluation publiée le 14 février 2016
X-COM 2 ye Aral yüzünden 219 lira ödeyeceğinize bu oyuna 60 lira yatırın daha iyi. Hem hırsızlar daha fazla zengin olmasın, hemde siz keyif alıp beyninizi zorlayın. Tabi böyle bir düşüneniz varsa... Hepinize iyi eğlenceler.
 
Xsentius
447 produits enregistrés
2
116 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.7 h en tout
Évaluation publiée le 21 juillet 2017
Those who love puzzles will not be disappointed, but those who love puzzle GAMES might. I recommend with caveats.

+ The world looks great and it is nice to explore, but...
- The only reward you get for solving a puzzle is another puzzle...and then another and another, and yet more...
+ The puzzles are challenging.
- Most of the puzzles are 2D on a box-grid, and there are large stretches where I really stopped enjoying them.
- The world is dead; no life forms, no sense of the prior civizilation, history, or humanity; just some buildings.

To be honest I cannot say Witness is fun...but it is inherently rewarding (no game rewards) to solve the puzzles and integrate what you learn as you go. Those looking for a story, narrative, meaning, etc. will not be nourished by the 90% of the time spent solving puzzles (9% exploring the island, 1% tedious audio-files and odd videos).
 
Ozoftig
0
66 personnes ont trouvé cette évaluation utile
0
Recommandé
48.7 h en tout
Évaluation publiée le 2 aout 2016
A legjobb puzzle játék a világon!
Ha valaki nem szeret 10 percnél tovább gondolkodni egy feladványon, annak nem ajánlom ezt a játékot, mert néha nagyon nehezek. (ami jó)
A látványvilága nagyon jó.
Rengeteg a szín, és a pálya különböző részein más évszak van. (amit a játék képeiből is látni lehet)
A legjobb, hogy ezek nem egyszerű feladványok, hanem nagyon kreatívak.
Néha a természettel kell megcsinálni egy feladványt.
És nem is kell mindet megcsinálni, ha nem akarod, de akkor nagyon nehéz lesz a játék vége neked.
Ugyanis a játék nem mondja el, de néhány résznél megtanít valami újra, ezért néha az egész pályán át kell menjél azért,
de erre van a csónak, amit a játékban lévő kikötőknél tudsz megszerezni.
Én se véletlenül töltöttem ezzel a játékkal 12 órát. Azt az élményt amit átéltem, az a legjobb élményem volt, amit eddig játék adott.
Nagyon várom a folytatást!
10/10
 
davidsover(K)
365 produits enregistrés
0
145 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
93.3 h en tout
Évaluation publiée le 9 mars 2017
So many negative reviews for this game recently, and they don't make any sense to me. This game is not about instant gratification, it is about learning how the world works and paying attention to the language it teaches you to use. There are surprises galore, and they just keep coming. I truly believe this game to be a work of art, a labour of love, and a beautifully enjoyable experience. It won't be for everyone, but for players who want something cereberal, rewarding and surprising, and an experience which doesn't lead you by the hand and show you exactly what to do at every turn, get it get it get it! 10/10.
 
delimiter
151 produits enregistrés
0
75 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11
Recommandé
72.9 h en tout
Évaluation publiée le 26 février 2021
I couldn't recommend The Witness enough. Despite appearances, The Witness is a game that can be very greatly spoiled for the player. It also happens to be a truly singular game in what it managed to accomplish, and for that reason it's very hard to talk about it while not talking about.. y'know, it.

So here's what I'm going to do. I'm going to tell you what The Witness is not, and maybe by the end of this you'll have a reasonable idea of what to expect.

The Witness is not Sokoban. Sokoban is a puzzle game with no art or narrative, and it's only about pushing boxes around to solve the puzzles you're given. The Witness isn't just about solving puzzles.

The Witness is not The Talos Principle or The Turing Test. The Talos Principle and The Turing Test are both puzzle games with philosophical narratives, but they're built around generic puzzle elements like connecting lasers and moving boxes around. The Witness doesn't build itself on generic puzzle elements.

The Witness is not Pretentious Game. Pretentious Game is a puzzle game explicitly about connecting what you do in the game to a theme, if admittedly in a self-aware fashion. The Witness won't tell you what it's about.

The Witness is not Portal. Portal is a puzzle game designed to guide you towards eureka moments, to make you feel smart for solving its puzzles. The Witness doesn't guide you towards eureka moments, and often times you'll probably feel pretty stupid when you solve puzzles instead.

The Witness is not accessible. I'm not joking when I say that if you want to finish this game, you'll need to be in full possession of all your faculties. You need to be able to see properly. You need to be able to hear properly. You need to be able to move properly. Not least of all, you need to be able to think properly.

Finally, The Witness is not a puzzle game. It's not about solving puzzles. Solving puzzles just happens to be how you interact with it.
 
Flare
3
121 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
11
Recommandé
33.9 h en tout
Évaluation publiée le 21 décembre 2022
This is not a game.
Trust me.
Don't look anything up.
Do it your way or do it somewhat like me:
Play it in 2017 & get frustrated as it's 'just' line puzzles that get hard relatively quickly.
Give up & don't touch it for 5 years.
Get randomly & obscuredly reminded of it by a weird dream.
Decide to install it that day to give it another chance, which is actually giving yourself another chance.

So, we're 5 years older now, but have we gotten wiser at all?
Be lost so you completely start anew again.
Be in awe every single moment of your very own journey.
Get frustrated at your inadequacy while feeling that every answer is more or less already inside you.
Do you ask yourself the right questiojns though?
Only a fool tries the same ♥♥♥♥ over and over. So just go somewhere else. Rinse & repeat.

Do you feel yet how what you are doing there actually perfectly mirrors what you do in your life?

Wait!
What is that sh/t?
Could it
ACTUALLY
be?!
no way.....
Get floored repeatedly running around for 9 hours straight.
Realize how much smarter you got.
Realize how this IS an action game after all.
Realize how you're well on your way to get 'out-of-the-box'.
Peel yourself away to take a break as nothing substantial can be accomplished in just a day.
Dream the most stable lucid dream yet. Calmly realize that this is not a game despite it being
exactly that; just like life itself. Everything is a matter of perspective. Matter does not matter.
This sh/t may be the single most life-changing, educational tool ever created.
Even what's not fun somehow becomes fun.
And it does so without a single word to read & not a single line heard of any importance for your very own journey.
It shatters any expectations you might have.
I could write a million lines, but it'd be futile.
Try for yourself.
It may take another 5 years for me to turn my life from slave to master while
I'm possibly not even halfway through this 'game' yet.
The journey IS the destination.
And you could find it at any point in time.
Are you taking your right line in your grid yet?
Good Luck! I'll do it my way anyway. I am my very own witness. Are you ready to be your own?



Hats off to the developer. Thank you very much for supercharging my wit. nes

(handwritten from 827 to 923. 21.12.2022)
(unedited. only nothing is perfect.)
 
nes
237 produits enregistrés
2
311 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Non recommandé
21.8 h en tout
Évaluation publiée le 6 février 2017
I was really on the fence about this one... But in the end I have to just ask myself, how much did I enjoy playing The Witness? The answer is... Not so much. But I am quite aware this game is a quality product, shockful of stuff to look at, and beautiful words and imagery. It's a bit heartbreaking to give it the thumbs down then. It obviously took a lot of thought and effort to design those puzzles, repetitive as they may be...

I'll start with what I enjoyed: The island is beautiful, colourful, and meticulously crafted, filled with details to find with your eyes and marvel at. There is at least 1 hour of quality video in the game, metaphysical and philosophical speeches and movie clips that I wouldn't have watched if they weren't in the game. I enjoyed those. I enjoyed the theme of the game and the feeling of awareness it's trying to convey. This appeals to me tremendously.

However, it's a puzzle game... And while I don't generally enjoy puzzle games, the first Myst game is one of my favorite games. Just last month I was watching a conference from one of the guys who made Myst, and he said one of the core concepts of Myst was "No arbitrary puzzles". Indeed, in Myst, most puzzles make sense within their world. They are different from one age to the other, from one room to the other, they feel like they belong where they are... It's almost as if you're trying to understand how the people who inhabited these ages lived in order to solve the puzzles...

... However, The Witness is an ode to arbitrary puzzles. An ode to one very repetitive arbitrary puzzle. It developes an incredibly clever Sudoku/coding/pathfinding mini-game that you have to decode, and puts it EVERYWHERE. Sure, you often need to observe the superbly clever environments to figure out the code to these "puzzles on a pad", but in the end, almost all of your time in The Witness will be spend looking at these pad puzzles. There are hundreds of them.

One of the intelligent things The Witness does is teach you its complicated puzzle-solving language. It does so magnificiently. I thought that, once I'd learned the language, I'd feel great and power through the puzzles. Nope. Knowing the code is not enough. The game keeps hammering you with more complex forms of the same puzzle, with arbitrary difficulties thrown in. Often times you know exactly what you are supposed to do, yet you have to spend 10 minutes doing it, trying going different paths and whatnot... It's hard to explain without spoiling the puzzle system itself... But that's the key of my displeasure; you understand you're supposed to split these coloured pips from these coloured pips, you have to trace a path through it all... But the path never works, it's blocked by various things, it's annoying. The puzzle isn't hard because of the awesome code you decoded, it's hard because of the "pathfinding" element. And that element is always the same, over and over and over. It quickly became tiring, frustrating.

I wanted to love this game. And in many ways I do. I thank it for the journey and its philosophy. But by the 15th hour, I couldn't take the puzzles anymore. I'd recommend The Talos Principle over The Witness. Like Myst, The Talos Principle also had the benefit of having an intriguing story. And some of its philosophy was engrossing also. I also hit puzzle fatigue in The Talos Principle, and it also suffered from arbitrary puzzles... The two games share that problem when compared to Myst. But it seemed less extreme with Talos, especially because it was backed by story.

So in the end, I don't necessarily "not recommend" The Witness. But you really, REALLY have to be a puzzle-game fan in my humble opinion.

I do commend it for doing what it wants, with no compromise. I tip my hat off to the team behind this challenging and visionnary game. This alone almost makes me want to give the game a thumbs up. But... I didn't really feel good playing the game because of its puzzles...
 
Rubrum
19
82 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
71.0 h en tout
Évaluation publiée le 8 juin 2017
重要:晕3D的请把鼠标灵敏度调到最低(2D灵敏度可以快些)!


操作:一笔画。(视角中,圆点相连的一条有尾巴得线!)
目标:解迷。(为了解锁下一个解迷,永远都是迷)
工具:大脑。(听觉,逻辑推理,图像识别,预判心算,记忆力,+耐心)

——————
1年前,IGN评分10分 ,抱着被震撼的期望下载了盗版,玩了20分钟……除了强烈的眩晕感(当时不知道调鼠标灵敏度)没有惊人之处,平淡无奇,可以说就是看风景散步游戏。

1年过去了,看到steam上的50%OFF,又看了看桌面上的盗版图标,毕竟以前也玩过就补一份正吧,至少风景也很不错。
在受到几款动作游戏通关洗礼后,心真的已经累了,我注意到 “THE WITNESS” ,至少简单的一笔画不会让你紧迫,
打开游戏
20分钟后……真是傻瓜玩的游戏
2个小时以后……有趣
6个小时后……还算有挑战
12小时以后……这什么鬼
24小时以后……?!?!
48小时以后……原来我是个傻瓜

当你打开音乐盒的那一刻,你会明白一切的努力都是值得的!
——————

是假·休闲,是真·烧脑!
 
Zombie.我是僵尸-(⊙_⊙)-
1,366 produits enregistrés
0
163 personnes ont trouvé cette évaluation utile
25 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.7 h en tout
Évaluation publiée le 11 juin 2017
The easiest way to tackle a problem is more often to explain it as simple as possible, and the most succinct and fair way I could ever express the appeal of The Witness is to ask yourself: "What/Who are you witnessing?"

When I look at an artsy game that knows it will appear provocative, or here in The Witness of being so pretentious it deflates any meanings made by others, I often ask why a developer would go to such lengths, either by gameplay or by story, to make something so unclear. The only answer I can accept is it's about introspection, not of a revelation inflated by the ego of the creator(s) but about the player's own understanding.

In short, to play The Witness is to witness how far you can manage the intangible hamster-wheel in your head spinning before you bail out with an answer or you give up to spin the wheel some other day. If you don't mind the struggle, then The Witness can truly be an enlightening experience it wants you to believe it is.

"How Do You Know What I Know You Know, You Know?"

In order to discuss what works and what doesn't work for puzzles, I have to talk about WHAT skills the puzzles test, not HOW they test your skills to their limits. I would compare this section to describe the themes of a book rather than spoiling the plot, so the experience itself is not tarnished and you can understand what I mean.

For the Witness, there are three core tasks you perform:

1) Metacognition ("How do you know what you know?")
2) Spatial Awareness ("Frame-of-Reference")
3) Apophenia ("The Tetris Effect")

As someone who learned about childhood cognitive development, I think the term metacognition, "to think beyond your own thinking process," is the simplest way to describe The Witness's biggest selling point. In order to get anywhere in the game you have to think about the hows and whys you reached an answer, and once you check your assumptions to be correct you have mastered the lesson.

In terms of gaming, imagine a Metroidvania where you are given all the abilities from the start but you're never told how to use them (i.e. Toki Tori 2). There are no arbitrary requirements like getting the Super Bomb; the challenge is not having the answer to the problem, but figuring out how the tool works as well as when and where it is to be used. That process is how the Witness works, and like any proper Metroidvania game you can sequence break it if you understand the rules.

Unlike the unfair Myst comparison which operates by fiddling with various puzzles with little, if any, instruction, ALL puzzles in The Witness operate under the one explicit rule in an open environment: You draw a line from a circle to an exit-way.

To keep this idea from stagnating, the puzzles add new modifiers that either change how you read a screen or they incorporate an awareness of your surroundings for clues. This idea holds true not only for the environment itself but also the screens you work with, drawing your attention to more than into a flat-screen.

As for the open-world design of the puzzles, it is effective and not confusing because every location on the island tests one major skill, which is indicated on the boat's map, and the optional challenges (and the town) are there to persuade you to go explore elsewhere. The result naturally rewards the repetition of learning the codes/rules by clearing up misconceptions and the interconnected nature of all the puzzles sharing the same core gameplay helps you find connections.

This interconnected awareness on a simple idea is what many would probably describe as "The Tetris Effect" (another example is the Number 23 movie). You see the repeating patterns, the rules and the answers everywhere by the mere repetition of a simple task like drawing lines, which instills a schizophrenic view of the false appearance of meaning that only a video-game could make you believe is real.

When all of these tasks blend so effortlessly together, the sense of reward you find makes the struggle worth the time, and in that regard The Witness succeeds at conveying ALL rules with zero written or verbal communication in a short amount of time.

95% of the Time Right Isn't Good Enough

However, and this is a black mark on an otherwise flawless puzzle game, there are challenges that go too far to be reasonable for all players. You may be thinking I pulled a random number from nowhere, but out of 532 screen puzzles I required help for 31 either by a hint (or an answer) from a guide when I understood the rules or by having the right "frame-of-reference" to do the puzzle.

The latter problem is best explained by the controls; you are locked on your screen to do a puzzle. If you unclick it to get a better position, then your solution is undone. For this issue, some may argue that I could jot them down; however, it's the pixel-perfect angles for a few problems that I could not stand. As for fixing this issue, it would be nice if the game took a page from TRI by letting you deselect the cursor and move. (Yes, it would break some puzzles but I rather not let the limitations of the controls confuse players.)

The first problem is more a subjective concern as there are some puzzles that will be impossible for people hard of hearing, colorblind, prone to seizures/epilepsy, motion-sickness and/or have poor visibility due to the game's resolution or their eyesight. The frequency of these challenges varies by locations as well as their overall difficulty, which complicates an experience that teaches solely by observation.

As a result of both issues in a game with no guidance, this 5% of uncertainty, which I feel is being generous, is too much to instill doubt in the player's ability to complete every puzzle.

This is why I think the game tests the limitations of what you know by testing all learning styles, rather than focusing solely on one. As someone who learns best by seeing and by interacting, I struggled where a more abstract person would find it trivial; the result may be vice-versa, different and/or equal to another type of challenge.

I would let this problem slide if not for how the game, not the story, ends.

At the Mountains of Madness

You may be wondering if you have not played why I discredit any meaning or narrative being real. It's because, contrary to what Mr. Blow says on Steam, to 100% complete this game it does not respect your time nor is every puzzle different.

By far the most absurd optional puzzles are the two-hour long videos you have to watch, and one is over an hour long. These aren't rewards as you have to watch them to complete a puzzle, and all six videos range from Richard Feynman to a guy who can't recognize time to a privileged woman asking you to give up on ambitions. Like the puzzles themselves, it's all about perspectives and discrediting any universal meaning behind them.

On top of the 532 puzzles, there are over 140 more you will have to do which do not teach you anything new. These puzzles, in contrast to the ones that teach you something new, are busy-work for only the most ambitious of fans.

However, even if you only are interested in figuring out all the rules, the end-game content at the Mountain has the most asinine puzzles. It's a shame because between having the most frustrating puzzles there are also a few worth trying. This sudden fall of quality isn't a fair-challenge, especially when it introduces new health hazards, which will quickly erode any player-trust left. It is so sudden that it will make you wonder if the game has spiteful sentiments towards people who don't get it.

I Love it; I Absolutely Hate it

When I think about my time with The Witness, I am reminded of how much I despise Dark Souls 1 after the drop in quality after arriving at Anor Londo; do you judge the game as a whole for the moments of bliss, or the fumbling fall to the end? I can only recommend this game to those who want to witness the answer for themselves.
 
Brian (The Schmaltzy Cynic)
1,438 produits enregistrés
2
59 personnes ont trouvé cette évaluation utile
159 personnes ont trouvé cette évaluation amusante
4
Recommandé
20.6 h en tout
Évaluation publiée le 3 juillet 2020
玩了40分钟恶心的不行(生理上) 本来想刷个牙退款,结果刷牙时候竟然想把牙齿连线!瞬间觉得这个游戏不一般!!
 
Gavin a4cc
358 produits enregistrés
1
58 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
34.6 h en tout
Évaluation publiée le 23 janvier 2022
给晕3D的兄弟们一点建议:

3D鼠标速度: -----0--------------
2D鼠标速度: -----0--------------
鼠标平滑: --------------0-----
 
VeterZeter
0
273 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.6 h en tout
Évaluation publiée le 16 mai 2017
Jeśli jesteś fanem gier logicznych, lubisz zabawę perspektywą, uwielbiasz zagadki środowiskowe, czerpiesz przyjemność z łączenia kropek i rysowania linii, podobają Ci się gry z przyjemną dla oka, kolorową grafiką, masz słabość do pięknego otoczenia i widoków zapierających dech w piersiach, przywiązujesz dużą wagę do szczegółów, nie przeszkadza Ci brak jakiejkolwiek muzyki w grze, nie masz nic przeciwko męczeniu się przez kilka godzin nad jedną zagadką, nie jesteś nastawiony na zakończenie najlepsze z najlepszych, to jest to gra specjalnie dla ciebie i gorąco Ci ją polecam.
 
PanRobak
450 produits enregistrés
0
69 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.8 h en tout
Évaluation publiée le 28 janvier 2016
Für mich jetzt schon ein Jahreshighlight!

Klare Empfehlung für alle, die Spiele wie The Talos Principle, Antichamber, Portal oder Stanley Parable mögen und ein wenig Frusttolleranz mitbringen. (Die vielen negativen Reviews kommen vermutlich von Leuten mit dünnem Gedultsfaden)

Der wichtigste Tipp für das Spiel:
Ist ein Rätsel zu schwer? --> Liegen lassen, später wieder kommen. (ja, wirklich...)


PS.: Im Vorfeld hatte ich schon von Leuten gehört, die sich irgendwann einen Zettel und Stift daneben gelegt haben und habe mir gedacht "so schlimm wird's schon nicht werden...".
Tatsächlich habe ich mir irgendwann auch Zettel und Stift besorgt und auf dem 2. Monitor mit Paint gearbeitet... ^^
 
soh.gubelfax
2,123 produits enregistrés
5
114 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.4 h en tout
Évaluation publiée le 27 janvier 2016
请大家想想——所有游戏的共同点是什么呢?

事实上,所有游戏的共同点是:学习。

在FPS里你需要学怎么开枪,在什么时候开枪。RTS更不用说了,单位编制,包抄突围,必修的战术。如果说Braid把游戏的重心放在了:时间。那The Witness的核心则是:学习。

想必大家都有过这样的老师——他兢兢业业,交完1+1=2接着教1+2=3,“那1+3等于几呢”看着底下目瞪口呆的孩子,他叹了口气。正像某些游戏——它们循循善诱:“这开一枪,对,然后到那回血,换弹药,棒!再出来开几枪!“他们生怕因为”不会玩“葬送了你的兴致。The Witness不是这样的一款游戏——事实上,它生怕你会玩。在游戏的前两个小时里我看到一个在格子里画着俄罗斯方块的谜题——5×5的方格,起点与终点没有任何阻拦,只是某一个方格里有一个俄罗斯方块。很显然,我才习得的——连接空点和分割色块的能力都不足以完成这样的任务——我卡关了!我接着往前走,走了不知多久,看见了一个2×2的方格,在一个格子中同样有一个俄罗斯方块,可这个要简单得多。我没用多长时间就得出了答案。紧接着前面路上这样的谜题越来越多——3×3的,两个格子里都有俄罗斯方块的…好在难度循序渐进,我很快也掌握了这种方法。紧接着我折回一开始没想出来的“5×5”问题,费了些时间但也得出答案。关着的门开了。我怔住了——这不就是学习的过程么?

由易到难,由单一到多元。符号单词算式——无一不是工具,而他们通向的都是最终的结果。The Witness是我见过的最好的“老师”。

言归正传:The Witness至少需要解决400个谜题才能通关。事实上,在游戏的前两个小时,你基本可以不费脑子解决掉70个谜题。在此之后,“学习”就派上用场了。尽管很多人都在吐槽它是款“一笔画”模拟器。可当“一笔画”与水面的倒影,阳光的反射,树上的水果,脚下土地的声音,甚至于光谱图联系起来时,它就没那么简单了。游戏里有高山雪原,亦有沙漠雨林,海边也有杳无人烟的城镇和废弃的船只。但无一例外地——它们都很安静、优雅。游戏采用了最近流行的高对比度+低多边形风格(镜之边缘+奇异人生)。这种画面给人带来的一大感觉就是低龄。但别被它骗了,事实上(与Braid相似)游戏难度在前期呈直线下降——依靠经验就能解出大部分题目。游戏中期(大概解到150左右谜题时)难度直线上升,需要学习的技能也多了起来。事实上,在游戏一开始,我觉得这座岛屿也就仅仅是个“小岛”。但它远比看上去的大。游戏环境是立体的,也就意味着,在大多数时刻,你都要同时处理至少两层的谜题。谜题与谜题之间多由导线相连,若是解开了。导线就会发出与周围环境相类似的光,煞是好看。

游戏本身有Storyline,但极其晦涩(就像Braid),游戏过程中能找到U盘,里面的信息大多与神学/文学相关。游戏里有一段可以观看的幻灯片,大抵意思是:“人们所欣赏的诗歌绘画,大抵都是对世界的二次反映,而那些被称为是科学的,不美的东西,才是这个世界本来的样子。随着技术的进步,人们逐渐忘记了学习的能力。可果有一天技术消亡呢?“游戏里能看见原来岛上的居民,但却不能肯定他们究竟是活生生的人还是石雕。到目前为止我用了6个多小时的时间,解出了170个谜题,搭建3束激光。这样看来确实能玩100多小时,因为现在已经出现无法理解的谜题了…

总而言之,现在购入这款游戏的朋友大抵都是JB的真爱,而且也玩过Braid.如果你两个都不是,仅仅是因它的艺术风格慕名前来,那最好不要碰这款游戏。还有一件事,游戏没有BGM,但按照JB的脾气,肯定会有几首“神曲“的。


一点想法:

1:Braid的灵感主要来源于《哥德尔埃舍尔巴赫,集异璧之大成》。这款游戏少了Braid悲天悯人的调调,更多的是对技术革命的反思。觉得游戏里的某些场景与卡尔维诺的《看不见的城市》和博尔赫斯的《小径分岔的花园》有些像,所以是不是能从这两本书里推测出游戏的剧情呢?

2:Braid在集齐7颗星之后会有真结局,是不是这款游戏同Braid一样,也有真伪结局之分?那真结局触发条件又是什么呢?在Reddit上看到游戏里的小路河流也都能用一笔画进行直接操控,这些又与游戏本身有什么关系呢?

3:游戏里常常能看见与游戏艺术风格很违和的黑色石碑,靠近以后会发出嗡嗡的诡异声响——这与游戏本身又有什么关系呢?

欢迎大家的讨论
 
ljk31890
7
134 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
30.6 h en tout
Évaluation publiée le 10 mars 2016
Antes de empezar este análisis tengo que dejar clara una cosa. Braid es uno de mis juegos favoritos, tiene un pequeño hueco en mi corazón y es una de esas pequeñas perlas que jamás olvidare. Por eso y por muchas cosas más en cuanto escuche que Jonathan Blow y su estudio estaban creando un juego nuevo una luz se encendió dentro de mí. Poco tiempo después apareció la web ♥♥♥ el nombre “The Witness” y me encontré como un adicto entrando a cada rato para ver qué pasaba. De eso hace un par de años ya…

Y sin darme cuenta, aquí estamos. El juego ha salido, lo he comprado, lo he explorado y lo he completado… Aun que esa última afirmación, como pasaba ♥♥♥ Braid, no es tan fácil de decir.

¿He completado The Witness? Pues la verdad… No lo sé… Siento que me falta algo.

Pero dejemos de aburrir a la gente, queréis saber lo bonito que es el juego, no leerme a mí. Así que, allá vamos.
The Witness es un juego de puzzles. Fin. No es una aventura, no es un walking simulator, no es Portal, no es The Talos Principle, no es Q.U.B.E, no mezcla aventura, una historia hermosa y un gameplay revolucionaro. The Witness son puzzles. No entres aquí esperando la mejor narrativa del siglo (Como para muchos fue Bioshock Infinite) o el nuevo esplendor jugable y revolucionario que marco Antichamber en su salida. Aquí hay puzzles. Un escenario hermoso, sin duda, pero lo que predomina son los puzzles y sus variantes.

Este juego es un Sandbox de puzzles. Estas en una isla enorme (Es mucho más grande de lo que parece en sus fotos) y está plagada de terminales (Todos iguales en forma pero de diferente resolución) ♥♥♥ puzzles. Hay gente que sostiene que podríamos borrar el escenario, ordenar los puzzles uno detrás de otro y no notaría la diferencia. Por suerte, no es así. El paisaje por el que te mueves es de lo más bonito y simplista que he visto nunca. El juego de colores, luces, escenarios, variedad… Todo, es hermoso. Merece la pena.

Los puzzles son difíciles, si. No esperes una aventura fácil. Eso sí, no son imposibles. Algunos rozan la barrera de la locura pero todo tiene solución. El juego no es frustrante, te enseña poco a poco. Es el “Dark Souls” de los puzzles. Si llegas a un sitio y algo es demasiado difícil, es que no debes ir por ahí. Busca en otro lado y encontraras ese mismo puzzle pero menos avanzado, poco a poco tu mismo serás el tutorial. Aprendes solo a hacer todo. Al final de cada sección te descubres ♥♥♥ una sonrisa en la cara y el sentimiento de superación propio, nadie te ha ayudado, lo has hecho todo por ti mismo. Eres grande, eres inteligente. Mereces avanzar.

Eso es lo mejor que tiene The Witness. El sentimiento que te deja al resolver. El buen sabor de boca, esa es su recompensa. Pero… Eso es lo peor también. Esa es su única recompensa. El juego apenas tiene historia, resolver una sección de puzzles no te enseña un pedazo nuevo de su mundo, no te da algo tangible. No reconocerás avances, la isla está igual cuando acabas que cuando empiezas. Es el punto más negativo que tiene. Algunas de sus narraciones y partes de su historia son innecesariamente profundas. Es bonito, te hace reflexionar, pero desencajan parcialmente. Hay cosas inconexas, no terminas de comprender que sucede, tu avance solo te lleva al final del juego. Pero no a su aclaración. Por un momento piensas que su argumento esta, al igual que el escenario, suspendido en el tiempo. No avanza, no retrocede, no puedes tocarlo, no puedes modificarlo, no puedes hacer nada ♥♥♥ él. Te mira impasible sin retorcer ni un ápice de su historia. Y cuando llegas al final… Tienes aun más preguntas. Pero las respuestas no parecen estar en ningún lado.

Es mi mayor pega. Es lo que más me ha defraudado. Braid tenía un gran componente narrativo. Si bien, el señor Blow nunca llego a explicar que pasaba en realidad, te contaba millones de cosas. ♥♥♥ The Witness tenían oportunidad de repetir eso. Pero no lo han hecho. Todo es críptico, cerrado, hermético. Necesito más, quiero más… Pero no lo voy a tener. Por eso siento que aun me falta algo. Pero no se siquiera si existe lo que busco.
En cuanto a su modo de juego es simple. Se puede apreciar en cualquier foto o gameplay. Un tableto, un punto de partida y una línea que tienes que llevar al final. Pero va cambiando el planteamiento. Colores, formas, sonido.

Diferentes reglas. Y eso es algo bueno a la vez que un impedimento para algunas personas. Alguna gente ♥♥♥ diferentes problemas de deficiencia cromática/auditiva han reportado su imposibilidad de finalizar el juego. Pero es algo que se soluciona temporalmente ♥♥♥ un vistazo a una guía. Estropea la inmersión, si… Pero este juego es grande y variado, tienes que estar dispuesto a diferentes vertientes del mismo juego, no solo a uno.
Por último me gustaría remarcar sobre su precio, quiero escribir mas sobre esto pero no me entra. Si, es caro. Para mi vale cada euro que he pagado por el juego. Pero teniendo en cuenta la cantidad de variedad de juegos que tenemos en el mercado, tiene un precio algo alto ¿Merece la pena?... Si. Yo volvería a pagarlo. Sin duda. Creo que el estudio indie merece todo el apoyo que piden ♥♥♥ el precio. Se puede ver el gran trabajo que han hecho y es entendible que pidan a cambio. Querría expandirme mas sobre este tema. Oferta/Demanda, competencia, disponibilidad del usuario a pagar la suma etc... Pero no hoy, ni aquí.


Puntos positivos:

- Un gran juego de puzzles.
- Apartado visual impecable, hermoso.
- Apartado sonoro maravilloso. Una BSO de 10/10
- Gameplay exigente pero que te ayuda a amoldarte. Puzzles desafiantes, te reta a completar todo. Un total de más de 700 puzzles y ninguno es igual que el anterior.
- El entorno. Todo su mapa es bonito. Las localizaciones perfectas, todo bien ensamblado, todo es diferente… Pero todo encaja.


Puntos negativos:

- Su historia. Corta, da la sensación de estar incompleta. Difícil de entender. Todo usuario pide más, pero no se sabe si existe más.
- Poco interactivo. Todo se siente de “cartón piedra” al no tener efecto sobre el mundo. Todo está quieto, no puedes tocar nada, mover nada. A veces es un poco frustrante.
- Algunas secciones del juego son muy difíciles/imposibles para algunas personas… Pero… Es de entender, se perdona en cierta parte.
- El precio. No quería añadirlo pero he decidido ponerlo. Para algunas personas puede ser demasiado y teniendo en cuenta la variedad para elegir tal vez el usuario medio tire primero a otros títulos que a este.


Resumen:

The Witness es un GRAN juego de puzzles. Remarco la palabra “Puzzles” dado que de eso se trata. No busques profundidad narrativa. No busques interacción. Busca puzzles, desafiantes, difíciles, impasibles. Pero ven por los puzzles. Se ve bonito, se escucha bonito pero… Sientes que le falta algo. Profundidad narrativa, misterio, aclaraciones. No hablamos de la calidad, hablamos de la cantidad. Como si le faltase un trozo al puzzle que es The Witness en sí. Un trozo que se siente importante. Cuando he acabado una parte de mí esta triste. Otra se siente orgullosa de haber completado este gran título.

Pero en este caso. No sé cuál de esas sensaciones es mas grande.
 
Fernando Esra
5,561 produits enregistrés
36
67 personnes ont trouvé cette évaluation utile
99 personnes ont trouvé cette évaluation amusante
6
Recommandé
43.1 h en tout
Évaluation publiée le 6 septembre 2020
I would recommend this game if you love puzzles to the point where you would feel more inclined to finish solving a crossword than be on time for your child's custody hearing.
 
Reggo Eggo
163 produits enregistrés
2
69 personnes ont trouvé cette évaluation utile
2
Recommandé
21.3 h en tout
Évaluation publiée le 15 décembre 2017
The Witness是一款作者不知道嗑了啥做出來的解謎遊戲

這款2016推出的解謎遊戲《The Witness》,可能各位都不陌生,因為作者在8年前推出的《Braid時空幻境》在解謎類型的遊戲投下了震撼彈,而原作將Braid的遊戲獲益全數用於《The Witness》而且還花到沒錢,那耗資龐大經費帶來的遊戲內容究竟如何呢?

A. 遊戲簡介、特色

The Witness的遊戲背景在一開始即說明得非常清楚:玩家在一座陌生的小島醒來,然後完成各式各樣的謎題以達成結局。而遊戲的謎題建立在一個最大的基礎下:一筆劃。沒錯,所有的謎題都是一筆完成,只要能夠在一筆畫之內連接起點與終點即可以完成謎題,請別想得太過輕鬆,遊戲的難度絕對超出你的想像。

《The Witness》其中一大特點就是「開放式解謎」,玩家可以無所限制小島的各地完成謎題,在不同的區域都有屬於該處的特色,例如:在沙漠地區的一筆畫謎題必須要觀察太陽光的反射才能找到答案;在樹林中則需要聽聲音的節奏與音調才能解決謎題(很抱歉還沒學習怎麼在評論上傳截圖,不然說明更清楚XD)。簡而言之,作者將一筆劃謎題發揮至極限,沒有具備豐富的想像力你根本無法完成所有的問題。

除了以上所提及的可見特色,「遊戲中有極為大量的隱藏要點」!沒錯,這款遊戲中最酷的就是不可見的要素:第一:沒有任何的音樂,頂多只有風吹草動還有走路的聲音,當你在遊戲中聽到「非常規」的聲響,那絕對是有詐XD。第二:遊戲中有很多的玩弄空間的「視覺藝術」,注意觀看各地物件會發現一些不同的景象。第三:玩家可能會在各個地區發現一些不尋常的小秘密與謎題,更重要的是:遊戲的結局不只一個,完成的方式也不盡相同,值得喜歡探索的玩家細細體會。

B. 小小心得

這款遊戲其實非常容易介紹,因為整座島的謎題都是利用「一筆劃」的原則作為架構,只是,遊戲的難度可以算是歷來的解謎遊戲中數一數二的。你沒有辦法一蹴可幾,為什麼?即使你當下看到的每一道謎題都是可以被完成的,你可能不具備「完成這道謎題的知識」,玩家可能需要完成某些區域的謎題才會發現「阿,原來這邊可以用這種方法完成。」如果你在遊玩的時候不知道要如何隔開不同顏色的方塊,你絕對沒辦法搞清楚其他區域的類似謎題......這種情況在《The Witness》中屢見不鮮。

《The Witness》最具爭議的應該就是隱晦的故事劇情,很多玩家在完成這款遊戲之後仍然無法明瞭這款遊戲之目的,加上遊戲中對於劇情說明的情報可以算是少之又少,大家都遊玩經驗應該大同小異:看到漂亮的風景;困難的謎題,然後內心一直罵這題怎麼會這麼難啊XD。根據作者的言論,《The Witness》的遊戲取向本來就不是以商業為目的,而是他一直以來想要完成的夢想。

嘛,反正就我的遊玩感受,我只覺得我被作者給整了XDDDD因為這款遊戲真的難到爆炸,一個題目想到頭昏腦脹還是想不出來,建議各位卡關的時候,去洗個臉;走一走,可能回來以後就開竅了,就跟大家小時候學數學一樣(?)

對我而言,就算這款遊戲的劇情述說方式可能不為多數人所喜愛,但是能夠讓我專注在解謎的世界中,心無旁騖的完成各種「不人道」的謎題,我仍然極力推薦各位能夠花上一個假日享受《The Witness》帶給你的獨特經驗。

C. 整體評分、優缺點

畫面:8/10
音樂:無評分
劇情:?/10
遊戲性:9.5/10
耐玩性:8.5/10

優點:
○謎題的設計優良,雖然難度曲線與遊玩時間並非線性相關(玩3個小時你就懂了)
○題目非常多,你會像是回到高中拿著題庫本每一頁都寫的感覺
○Hardcore類型遊戲愛好者極力推薦,另外也沒有太多需要技術的操作,手殘黨福音

缺點:
●多數人提及的「劇情交代不清」,如果想要體驗劇情者不推薦
●想要輕鬆玩這款遊戲的可以左轉,難度跟大多數遊戲不是一個檔次

懶人包:高難度、多結局的解謎遊戲,不推薦給想要欣賞劇情與輕鬆玩遊戲的玩家,
除此之外,僅僅因為這些謎題,就值得我大力推薦各位嘗試《The Witness》這款遊戲被遊戲玩。
 
AfterMath
1,014 produits enregistrés
3
88 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
73.8 h en tout
Évaluation publiée le 30 juin 2017
나의 스팀 입문으로 braid를 해본 뒤 든 생각은 '게임에도 이런 것이 있구나' 였다.
감명깊게 그 게임을 플레이한 후, 나는 Jonathan Blow의 신작 The witness를 기다리게 되었다.
2014년 말.
2015년 초.
2015년 중반.
이렇게 연기되어가는 출시날짜에 나의 멘탈은 아작나기도 했지만 마침내 2016년 1월에 나온다는 소식을 듣고 얼마나 기뻤는지 모른다.(이 게임을 하려고 PS4를 구입한 상태였으나 아시아 PSN이.... 또르르)
이 게임이 집에서 돌아가지 않는다는 것을 안 나는 멘붕을 경험한 뒤 PC방 생활을 전전하다가 잠시 게임을 접었다.
그때까지만 해도 든 생각은 역시 참신하고 재미있는 퍼즐이지만 아까운 배경을 놔두고 판떼기에만 집중해야한다는 사실이었다.
기대한 만큼 만족감을 느꼈으나 살짝 아쉬운 점이 없지않아 있는 상태였다.

얼마 전 다시 한 번 해볼까 하고 플레이한 나는 이 게임으로부터 새로운 점을 느꼈다.
이 게임의 주된 활동은 판떼기 보고 퍼즐을 맞추는 것이었지만, 그것이 다는 아니라는 것이다.(분명히 제작자 이 사람도 판떼기만 잇는 퍼즐을 내놓았다간 부족한 게임이 될 것이라고 예상했을 것이다.)
그런 점을 나는 지형 퍼즐들이 보완해주었다고 생각한다.
판 위의 퍼즐들이 조금은 '고정적'이라고 말할 수 있다면, 지형 퍼즐은 조금 더 '활동적'이라고 할 수 있다. (예를 들면 마을에서 레이저 반사판을 이용한 구름 퍼즐이라든지) 도대체 퍼즐이 몇개나 더 남았는지는 모르겠지만 도전과제를 둘 다 달성하고 지형퍼즐까지 합해 600여개의 퍼즐을 풀어보니 그래도 이 게임은 균형이 잡힌 게임이었다는 생각이 든다.
많은 사람들이 안 좋게 평가하는 '이야기의 전무'라는 것에 대해 말해보자면 나는 이 게임이 이야기가 없기 때문에 부정적인 평가를 받는 것은 문제가 있다고 생각한다.이 게임에 이야기가 있었다고 해서 이 게임이 목적을 더 효과적으로 달성할 수 있었을 것이라고 생각하지도 않는다. 제작자가 자신의 의도를 전달하기에는 여러 개의 녹음기로도 충분했다고 생각한다.
가장 인상깊었던 것 중에 하나는 크레딧 끝 부분에 나오는 짤막한(충분히 길지만 the secret of psalm 46보다는 매우 짧은) 영상인데, 둥그런 것을 찾아 헤메는 남자의 모습에서 마치 게임을 플레이하는 나의 모습을 발견한 것 같았다. 실제로도 이 게임을 플레이한 후 둥그런 것을 보고 있으면 누르고 싶은 충동이 일어나기도 했다. 어쩌면 그 영상이 게임의 제작 의도를 가장 잘 설명하고 있다고도 할 수 있겠다.

결론적으로 이 게임은, 퍼즐의, 퍼즐에 의한, 퍼즐을 위한 게임이라고 할 수 있다. 퍼즐이 즐겁다면 이 게임이 즐거울 것이고, 퍼즐이 골치아프다면 이 게임이 골치아플 것이다.
braid를 플레이할 당시 나의 생각은 '과연 이런 수준의 게임이 다시 나올 수 있을까' 였는데, 놀라운 점은 이 게임이 나에게 그런 게임이 되었다는 것이다. Jonathan Blow 이 사람의 놀라운 점은 자신이 자기 자신을 넘어섰다는 점이라고 생각한다.
10/10


 
greenboy
6
95 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Recommandé
66.5 h en tout
Évaluation publiée le 11 mars 2017
【见证者:我来过,我看过,我吐过,我脑细胞高潮过】

在《银河系漫游指南》里,一台超级电脑经过漫长的运算,得到了宇宙终极问题的答案——42。大伙都懵逼了:为什么是42?电脑回答:要知道这个答案的意义,你得先知道宇宙终极问题本身是什么。

《见证者》的解谜过程就是一个寻找问题的过程,没有任何教学,直接把你扔到一个满是谜题的世界里。你需要在一系列从简单到复杂的题板上学习谜题的规则:第一次,随便一画就对了;第二次,试了两次也对了;于是你开始总结背后的逻辑规则,并把它应用在第三块题板上,得到可能的几条路线,但是为什么这条可以而那条不可以?你再据此假设出新的、更具体的条件附加在已有的规则上,在第四块题板上进行验证;如此进行下去,直到掌握颠扑不破的宇宙真理。这个“实践-假设-验证-完善”的学习规则的过程,无疑比掌握规则之后的解谜更激动人心,这也是《见证者》超越了普通的一笔画游戏的关键所在。

基本规则只有六七种,学会了所有规则之后,游戏会不会变得平淡呢?并不会。你很快会发现,在某些题板上,解谜条件是缺失的。考验观察力和联想力的时候到了,你需要联系环境中的形状、颜色、光影、声音,为这些谜题做完形填空,并且环境本身也隐藏着一些类似彩蛋的谜题。随着对它们发掘越来越多,你终将意识到整个岛屿——这个世界及里面的万物都是谜面的一部分。游戏的环境设计可以做到这种程度,真是令人叹为观止。

相对于精彩的谜题设计,本作在叙事方面平庸许多。《时空幻境》中卡尔维诺风格的文本至今仍是我见过最好的游戏文本,但是《见证者》让我失望,它投机取巧地大量使用名人名言。装有名言的录音笔散落在岛屿上,体积小,位置隐蔽,不借助攻略全收集十分困难。内容乍一听有些哲学意味,听多了会发现就是那么几个概念的同义反复,未免有故弄玄虚之嫌。此外还有几段视频,也是老调重弹,且长度令人发指。尽管后期的某些音频暗示背后仍有剧情,将叙事上升到了元叙事的层面,但是讲真,元叙事也不算什么新鲜东西了,不能改变本作叙事简单、含糊、破碎的事实。其实我觉得游戏不一定要有剧情,按照本作的游戏素质来看,完全删掉叙事成分,让每个玩家产生见仁见智的感悟应该会更好。(然而小伙伴看我玩这个会提出“你跑来跑去不用吃饭吗”的疑问,也许对于某些玩家来说,剧情确实是必不可少的吧。)

另一个重大缺陷是没有地图,你能想象一个3D眩晕的路痴在一座地形高低起伏路径错踪复杂还有机关和秘道的岛上原地打转的绝望吗?这个缺陷在找彩蛋时更加明显。首先要说明,本作的彩蛋设计确实巧妙,但是有些也确实强人所难,不仅要在特定角度,还要在特定时间甚至满足特定条件之后才能看到,有那么两个更是让我再次体会到《时空幻境》花两个小时等星星的恶意。要想不借助攻略找这些彩蛋,需要走遍这个岛屿每个可以到达的角落,并且走一步停一步,360度无死角地观察一遍,即使这样都不能保证没有遗漏。我们需要一张地图以及更具体的彩蛋位置提示,作者不肯给我们,强行延长我们的游戏时间,但是这个游戏并不适合长时间玩,除了3D眩晕的问题,还因为画面饱合度太高(谜题与颜色相关,又与环境相关,环境就只能色彩斑斓),容易产生视觉疲劳。

综上所述,在点亮所有11道激光,找到至少一个结局之前,强烈不建议看任何形式的攻略,你将获得10/10的游戏体验;当剩下的只是找齐彩蛋和录音笔时,强烈建议看攻略,否则就不是体验几分的问题了,你可能三年都玩不完这游戏。

+++++精彩绝伦的谜题设计
-画蛇添足的剧情
-让玩家腿遍全图的恶意
-游戏核心机制的限制,使得画面饱合度过高,有伤美感
总评:9/10
 
MIA
10
67 personnes ont trouvé cette évaluation utile
51 personnes ont trouvé cette évaluation amusante
3
Recommandé
8.1 h en tout
Évaluation publiée le 17 septembre 2023
if there's one thing this game is good at it's making you feel like you have a learning disability
 
chair65
143 produits enregistrés
0
63 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.5 h en tout
Évaluation publiée le 23 novembre 2017
완전 수상하죠?
 
JiokKae
86 produits enregistrés
4
69 personnes ont trouvé cette évaluation utile
110 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.1 h en tout
Évaluation publiée le 26 janvier 2018
今天,是非常值得庆祝的一天。

因为我攒齐了steam上公认的四大【3D眩晕高分解谜游戏】。

它们分别是:无限回廊、塔罗斯法则、传送门2、见证者。

对应链接请见个人资料页的游戏展示,不多说了我再去吐一会儿......
 
Mwxr
302 produits enregistrés
17
91 personnes ont trouvé cette évaluation utile
31 personnes ont trouvé cette évaluation amusante
2
Recommandé
34.8 h en tout
Évaluation publiée le 29 novembre 2020
パズルから逃げるな
 
Octdum
0
63 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.8 h en tout
Évaluation publiée le 26 juin 2019
This game is for hardcore puzzle gamers, period. This is not a game where you are a character *interacting* with a puzzle, like Portal, Talos Principle, Qube, etc. You are a character *doing* puzzles, more akin to crosswords and the American DAT's Perceptual Ability Test.

It's also hardcore in the sense that it's...well...hard. Way harder than any of the games identified above. Some sections of the game are downright unfair (cough tree shadow puzzles cough). In fact, if you are hearing impaired or color-blind, you may not be able to complete a significant portion of the puzzles.

With that said, it's good to burn your brain every now and then, and this is the mechanism to make that happen. It's like watching the HBO show The Wire: it won't be your favorite show - hell, you may not even enjoy it - but you keep coming back to it because it makes you feel smart...

...And oh God do I feel dumb playing The Witness.

SUMMARY: If it's $15 or less, buy it. If you need to pay $40 to feel smart, then you need to do some serious self-reflection.
 
Fontelius
0
64 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
59.9 h en tout
Évaluation publiée le 28 juin 2020
真的,啥都好,就是3d没做明白让人吐
——
好在我第二天玩的时候症状消失了。
(然后第二天20小时过去了,通关了(ED1))
——
吹哥的游戏不要HUD(抬头显示),因为有自信,没必要
(能做到无hud就能玩的精彩游戏都不简单)

我最喜欢的地方是
除了第一条线,可解锁的语音和视频外,没有任何人类语言

唯一的教程:
移动:WSAD,鼠标调视角
第一条线:教你用鼠标从起点点到终点

如果这个不算做教程的话,那这个游戏就是完美的无语言提示探索模型

作为一个极简主义解谜爱好者
我是奔着平板题来的,想解题解个爽
当然,很明显《见证者》相较于单纯的极简解谜游戏,要立体的多

也是我目前见到的,最复杂的从零开始的无语言信息搭桥,

抛去那些故意弄的哲学要素私活,
单是纯平板题我都想打给这个游戏满分
(毕竟纯解谜不能吸引太多人,还是要有点人文关怀)

吹哥花了7年的时间,把这座小岛打造成99%完美的游戏艺术品。
(虽然7年里有很大一部分时间写引擎)

那1%是晕3d劝退率太高了(泣)

以下涉及应该不正确(个人理解)剧透
请因为晕3d而已经放弃了
或者打完了的朋友看

你带着VR设备,进入了一个由哲学项目组设计好的小岛。

你忘记了在另一侧生活的一切,也忘记了是怎样来到这里;唯一你可以做的就是:探索这座小岛,希望能找到一些(被布置好的录音)线索,对着哲学的录音和人工设计的三个时代的痕迹,感受「领悟」,并尝试将这种领悟带回现实。
(虽然最后只捞得了对圆形(*我在实际生活中的体验为大圆头圆尾的,蝌蚪形状的)事物敏感度提升了N个等级的下场)

《见证者》还是一种冥想修行的方式(不二论禅宗),
你需要在拥有13个(10外围+小镇+山内+△门)区域和总计665道线(523平板划线+环境135+6+1道ED2平板(不计入存档))的开放世界中进行探索和解谜,并感悟认识世界的过程。

你,是一位聪明的玩家,这个游戏不愿浪费你的时间。
所以这个世界不存在无厘头的充数的料;各种谜题都会将新的想法添入整体。

每一个看似蹊跷的地方,每一个你凭借当前信息解决不了的问题,都可以在岛上找到答案。

这种蹊跷,包括但不限于:
只有环境音,没有通用的BGM
有些机关的运转速度很慢
有些题会有多解,有时每个解都有意义
船为什么要分12345档而不是单档
中间为什么有一片和解题没关系的开着荷花的池塘
挑战的倒数第二部分的路线和题位置
最终的挑战成果为什么放在了第4个位置,明明一共有6个
为什么要凑总计665道线(有一道ED2的不计入数据)(数字命理学)


所以,这是一个充满了想法和领悟的游戏。
 
Teatube
277 produits enregistrés
0
104 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
1
Recommandé
26.0 h en tout
Évaluation publiée le 4 juin 2022
It's the most pretentious game of all time.

If you can withstand that it's a very fun puzzle game.
 
wun
0
63 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.7 h en tout
Évaluation publiée le 23 mai 2017
晕……3……D……
慎入
 
Tovela
196 produits enregistrés
6
60 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5
Recommandé
65.9 h en tout
Évaluation publiée le 1 avril 2020
I wish I could delete all memory of this game and play it again. Discovering all the little details and experience the depth slowly unfolding was truly amazing!
Many (more) years will go by before a game like this one will appear again.
 
jo_rp
0
225 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
0
Recommandé
45.1 h en tout
Évaluation publiée le 15 mars 2016
NOTE: Some puzzles may be difficult/impossible for the hard of hearing or color-blind.

That being said, this is the king of all puzzle games. If you want a game that will throw hundreds of incredibly varied, deep, surprising, challenging puzzles at you for dozens of hours on end, you must buy this. I'm 32 hours in and I'm still excited to unravel the next few mysteries of the island. It helps that the game is gorgeous, so even when I'm stuck on a puzzle I can enjoy the scenery.

If you have a puzzle-loving friend, I highly recommend plugging in a second mouse and playing through together. A second perspective really helps with some of the harder puzzles, you will be able to play longer without getting puzzle-fatigued, and you can share in the excitement
 
Mighty Max
346 produits enregistrés
13
92 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.2 h en tout
Évaluation publiée le 26 juin 2017
Overall good, if somewhat tedious.

Some puzzles will not accept alternate solutions, which should work according to the rules applied. These are only a handful of cases, ands seem to be simple oversight, In many cases, there can be multiple solutions so long as the rules are applied correctly.

The puzzles themselves tend to be repetitious, but clever on the whole. The scenery is nice, however. The peaceful setting also helps set a good mood for puzzle solving.

The videos are obscure and fascinating. The game could do with more music.

I would say 7/10 overall. Solid recommendation to those who enjoy puzzle games and have plenty of free time. The ending is a bit ambiguous and leaves rather a lot to be desired in the closure department, but I feel this can be overlooked. The journey is really the point here, and the satisfaction of solving the puzzles is really sufficient, even if the grand puzzle of the game itself cannot be resolved.
 
Inquisitor Penguin
3
86 personnes ont trouvé cette évaluation utile
36 personnes ont trouvé cette évaluation amusante
1
Recommandé
60.1 h en tout
Évaluation publiée le 5 aout 2017
买前:看大家说“画线解密500合一“,”单调无聊“,“被包装了华丽外表的手游“。Jonathan Blow的Braid是真神作啊,新游戏口碑就这样?50% off,试试吧,大不了吃灰

开始游戏加到处乱逛:嗯,好像就那样???

城堡:嗯。。。这游戏还挺有意思的嘛。。。

玻璃工厂,湿地,小镇果园blabla:有点难。。。

发现录音:嗯,哲学家。。

发现视频:嗯,都是哲学家。

竹林:这不很简。。等等,我还是去看攻略吧。哎,答案我怎么都看不懂啊。。唉,音盲。。

神庙:卡个视角这么爽?

树林:影子还能这么搞???

沙漠:我去,光还有这种操作???

温室:(脑子炸了)

山内:为什么我的套路每次都被。。

结局:(回味无穷)我擦这游戏厉害了!我要回去继续做!

发现黑柱谜题:(有个大佬告诉了一些我有趣的东西,我打开游戏,站在山顶上,看了看旁边的板子,往山下俯视,直觉驱使我。。)卧槽!!!!!!!!!!!!
卧槽,这堆石砖!卧槽,这条道路!卧槽,这片油漆!卧槽,这朵白云!卧槽,这根树枝!卧槽,这个洞窟!卧槽,这条缝隙!卧槽,这个倒影!卧槽,这个反光!
卧槽,连我出生的地方都。。
卧槽,居然尼玛还能有之前那些视频!?卧槽,这骚套路居然能成功逼我看完一小时的视频?!
卧槽,连运动也是其中的一部分!?
卧槽,我之前是瞎了么?
卧槽,连现实世界都。。。

行,行。。吹哥,就服你。。。

10/10

最后说点认真的:
好多人玩了没有几十分钟就直指这游戏为什么不做成2D的,真的,别写了,太肤浅了。。。
然后说说一笔画是否单调的问题,举个栗子,射击游戏的核心,无非就是移动光标到某个区域上然后点击,但是似乎并没有很多人指责这一点?当然我只是这么一说,这游戏究竟如何还得看大家自己
 
Legendary Artifact
245 produits enregistrés
2
66 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.9 h en tout
Évaluation publiée le 30 septembre 2023
首先我看不见游戏的未来,但是我看到了游戏的无限可能
也见证了巅峰
 
oumoxi
36 produits enregistrés
0
111 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
2
Recommandé
12.7 h en tout
Évaluation publiée le 10 aout 2022
try 'the looker' as well
 
Mecha1028
146 produits enregistrés
0
58 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.6 h en tout
Évaluation publiée le 17 mars 2023
最好玩的一笔画游戏,最傲慢的解谜游戏。
耻辱2的关卡设计师曾说过:“游戏设计不应该与玩家对抗”,而吹哥和玩家对抗的火花显然足够激烈。见证者的解密方式确实惊艳,不过当你被失败就黑屏的无意义机制,炫光照射的光污染,四处移动的操作面板,还有几乎遍地的“记忆”型谜题拿出手机拍屏时,希望你也能把它当作Jonathan Blow的个性。从堪堪十几的通关率来看,想称它是阳春白雪似乎不符,又更像是游戏界的“生活在树上”,用最华丽的辞藻堆砌成一篇文章,无视了所有引导、背景、交互的自洽,注定了它只能走上0分和满分的二极管,而我不可避免地点击二极管,一如既往把光点从左边划到右边。
 
Silver Katana
0
59 personnes ont trouvé cette évaluation utile
0
Recommandé
28.6 h en tout
Évaluation publiée le 23 décembre 2018
In my own experience, the best way to experience this game is just to do it spoiler and guide free. I know it seems like it will take forever but if you get stuck on a single part either go to a different part of the map or just set the game down and come back the next day. When you beat the game, I can promise you, if you don't use any kinds of guides, you will thank yourself. The feeling of crunching through puzzle after puzzle and concept after concept with no real tutorial, and completeing all of them with a satisfying ending is amazing. Plus there are fun easter eggs to find, as well as audio logs that can be nice white noise to listen to while you do the puzzles. 10/10 stars
 
Mnem
0
64 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
9
Recommandé
21.2 h en tout
Évaluation publiée le 21 juin 2020
I am recommending this with a warning.
If you are looking for an easy puzzle game for a lazy Saturday afternoon like I was, step away.
This game sent me on a rollercoaster of liking it to hating it and back again.
Do I think it's worth the $50-60 price tag ? No.
Do I think this game might be in my top-100 games of all time? Yes.
Should this game have been published 20 years ago? Also Yes.
Talos Principle+Myst, but it's the same line puzzle 500 times over. It probably wasn't intended to be finished in 1 or 2 sittings, and it will hurt your brain. I'm writing this at 5am after the second sitting (13 hrs), having watched all multiple endings and bonuses. I have work in 3 hrs. I can't sleep.

 
TcheQ
0
99 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.2 h en tout
Évaluation publiée le 19 septembre 2016
Summary: The Witness is an unconventional game that everyone should play, but they won't.

I won't lie. It didn't take very long for me to feel frustrated and underwhelmed with this game. At first I wanted to give it a mixed/neutral score (ignoring the fact that Steam lacks the common sense to give us that feedback option). My general impression was that the ideas were creative, but the execution came up short.

One of the challenges that either the player or The Witness has to overcome (depending on your point of view) is that the rules aren't going to be explained. If your idea of a good puzzle game is knowing your objective, and just demonstrating what you know, then this game isn't for you. Or is it?

What I would argue is that The Witness was very deliberately designed to do something besides just be a game. The witness ISN'T about puzzle mechanics. It's about problem solving in general. It's about facilitating the change that takes place in your brain when you don't know; don't have a clue, but start asking questions; start testing ideas.

The Witness wants you to learn how to think for yourself. Not because your avatar has a backstory. Not because there's an achievement to unlock, or some time to kill, or even profit to be had in the business behind it. It just understands that thinking is very much the most fundamental part of being human. And maybe, fewer and fewer people are actually doing it (whether it be a side effect of technology, flaw in social and educational systems, or some other cause or influence).

Played correctly (without a walkthrough, video, backseat gamer, etc.), the Witness seeks to cultivate your desire to confront what you don't understand, to foster confidence in your inate ability to figure things out, and to instill passion for knowledge by appreciating your own progress.

The Witness is not a conventional game. Expect to be disappointed if that is the lens through which you try to judge it. I wish everyone had the open-mindedness and patience to play it. (And the ability, but that's another matter).
 
MassConnect
2
521 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
0
Recommandé
36.3 h en tout
Évaluation publiée le 26 janvier 2016
One of the best puzzle games I've ever played. Even ignoring the stuff that would count as a spoiler, the panel puzzles have far, far more depth than you'd think at first glance, and uncovering the rules for how they all work is a challenging but very rewarding experience. Plus the game is absolutely beautiful.

I have a notebook full of sketches and drawings I was using to help solve some of the harder puzzles, even went as far as to physically make some props for some of them. That is a sign of a great puzzle game.
 
TylerGlaiel
26
45 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
1
Recommandé
0.5 h en tout
Évaluation publiée le 27 septembre 2023
Системные требования: большой мозг
 
doctor sex
0
71 personnes ont trouvé cette évaluation utile
34 personnes ont trouvé cette évaluation amusante
2
Recommandé
43.6 h en tout
Évaluation publiée le 10 avril 2023
highly recommended for those with no respect for themselves or their time, absolutely perfect design
 
burt
205 produits enregistrés
0
49 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
28.5 h en tout
Évaluation publiée le 30 avril 2017
Il parait qu'il y a des dodos sur cette île...

The Witness, sorti en 2016, est un jeu d'énigme créé par Jonathan Blow (le créateur de Braid) où l'on incarne une personne, seule sur une île remplie d'énigmes.

Les plus :

- Du contenu, et de qualité. Les énigmes sont nombreuses (plus de 500), variées et avec un seuil de difficulté élevé ! Le temps de jeu va varier en fonction de votre facilité à déchiffrer les énigmes. Je l'ai personnellement fait en 23h.
- Graphiquement magnifique. Les textures sont lisses, simples, avec des environnements variés.
- La qualité sonore est au rendez-vous (quand il y en a), avec une narration superbe (les différents enregistrements que l'on trouve), et des bruits environnementaux réussis.
- Comme je le disais, les énigmes sont très réussies. Elles sont variées, et il faudra dans certains cas utiliser l'environnement, dans d'autres respecter une simple logique, etc..., obligeant le joueur à toujours s'adapter. Empêchant une arrivée trop vite de l'ennui et de la répétitivité.

Les moins :

- Bien que le jeu soit très réussi, il n'est cependant pas amusant. C'est de la résolution d'énigmes pure. De plus, on est rapidement dépassé par ce qu'on doit faire, ce qui peut décourager le joueur, car aucun guide, aucun chemin précis, aucun but.
- Pas ou peu de bande-son.
- J'ai pas du tout compris la fin du jeu. En fait, je ne sais même pas s'il y a quelque chose à comprendre. Ce qui m'agace un peu. En effet, faire un background mystérieux, toussa toussa, sans avoir une fin digne de ce nom ou qui prête à réflexion, c'est dommage.

Conclusion :

The Witness est un très bon jeu d'énigmes, mais qui est exclusivement recommandé aux joueurs acharnés, fan de ce genre de jeu. Pour les autres, passez votre chemin, car mis à part passer un mauvais moment, vous n'allez pas retenir grand chose de ce jeu.

_ _ _ _

Si vous avez trouvé cette évaluation utile, et que vous voulez en discuter autour d'un verre, venez rejoindre notre page de curation et nos forums !
 
Kaza
3,435 produits enregistrés
0
51 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
19.3 h en tout
Évaluation publiée le 20 janvier 2021
2020-06-14我终于达成了见证者的全成就。感觉我双休日效率是真的很高,之前的莱莎全成就,还把把之前玩了一半的见证者也通关并且全成就了。不得不说这个游戏是真的烧脑,感觉平时上班掉的头发双休日也得掉一点。游戏从头到尾都在做益智题。玩游戏之前建议准备好手机,纸笔之类的工具,必要的时候需要记录和打草稿。所以来给大家简单介绍下,顺便附带部分关于谜题的小提示(卡关的可以来参考一下)。

首先先来简单谈谈这个游戏,看评论区说对晕3D的玩家不太友好,我玩的时候没多大感觉,帧数啥的还是比较稳定的,可能是免疫了?再谈谈游戏机制,虽说是步行模拟器,但是解密方面从简单来说这个游戏就是个一笔画游戏,但是其实它不光有一笔画,除了一开始进去都是一笔画迷宫以外,后面都是多种解谜形式混合出现的套路。利用光线解谜都只是小儿科,连树叶、岩石、毫不起眼的树枝、动物叫声的变化等等,都成了解开谜题必不可缺少的要素。而且这些要素虽是解开谜题的关键,但游戏本身却没有给出任何明显提示(顺便说一句,游戏从始至终都是没有任何教程的,整张地图也可以随便瞎逛,游戏过程全靠玩家自己摸索),只有一些很不起眼的暗示,粗心的玩家很容易将其忽略。但正是如此,玩家解开谜题获得的满足感也更加巨大。所以即使我通关了也可能还有好多谜题没有去解决,下面只是我个人的收集数,所以想要全收集还是挺困难的,因为还有很多环境要素(隐藏的谜题)。

这款游戏和跟我们平时做的习题集很像,总体概括就是(摘自评测区):

1. 知识要点是固定的,你要做的是运用它们。

2. 题目设计是万变的,没有一模一样的煎熬。

3. 难题的本质是绕圈,你需要换个角度思考。

4. 解题的关键是理解,终极是看透出题思路。

对于游戏来说便是:

1. 你可以查到题目答案,但它只会让你下一题更难解。

2. 你可以阅读详细攻略,但它只会让你错过世界细节。

3. 你可以收看结局视频,但它只会让你好奇设计背景。

岛屿的全景图可以看得出各个区域还是被划分的很有特色的,每个区域都有各自不同的谜题解法,所以就提高了很多的趣味性。我粗略筛选了一下,挑几个有特色的的地方来讲讲。

注:前方涉及到游戏部分谜题提示,建议卡关之后再来看,第一次玩建议跳过这部分,直接到下方剧透完毕处。
1.对称岛,顾名思义,一切的谜题都和对称相关联,也有从同一出发点出现两条对称的线条,注意两边都要顾及到哦。还有些谜题是要求探索周围的环境来解决难题,有时候可能不知道如何处理,我给出的提示是:走向前看看,看起来会有什么变化。有时候,一个完全毫无意义的难题会随着向前或向后迈出一步而变得有意义,当您感到迷路时,稍微走动一下,改变相机的角度,改变观看面板的方式,这会很有帮助。

2.果园,我在这里给出的提示很简单,请尝试观察您周围的事物并尝试在面板上进行复制。在这个游戏的区域中的面板是带有多个分支的树,您可以环顾四周,发现那里有苹果树,将线画到苹果所在的分支上,或者是断枝之类的位置。

3.沙漠遗迹。我给出的提示是:注意到游戏的这个区域太阳有多强吗?这一切都与反射有关,利用太阳的优势,当您处于直角时,这些面板可以轻松解决,在面板上寻找太阳反射的地方并显示绘制线条。不过一旦进入地下室,太阳就不会如此对您有利,甚至更低,所以此时可以用作反射的是水。

4.雨林地带,面前只有一个面板,没有任何东西可以给您提供线索,是吗?然后我给出的提示就是:增加游戏声音,然后重试!当涉及到这个难题时,请注意鸟鸣的歌唱频率。不过当同时播放其他随机声音时,这并不那么简单,请注意好好区分。

5.城堡,我给出的建议是:这个区域要记录之前四个城堡迷宫的解决方法,将迷宫走过的路并将其复制到端板上,有时候您必须注意地板上的东西,同时可能需要增加音量等等。

6.温室,一开始面板看起来很简单,但是你可能会发现下一组拼图似乎是不合逻辑的,这些提示我给出的是:您看到的颜色不是真实的颜色,请尝试从另一个角度或通过其他角度查看。请记住,将两种颜色相加的结果可能会有所不同。除了拼图方块之外,这座色彩缤纷的房子内的所有物品都应注意不同颜色的门和灯,当您透过蓝色或黄色的门(或是两者)看时,看起来不合逻辑的拼图变得简单。

讲了很多区域的特色,再来讲讲几个可能遇到的难点。

1.首先是“消除器”,它的作用是与其他图标组合在一起时,可以纠正问题或在解决难题时引起冲突的事物,换句话说,它消除了这不是集合的一部分。而且要解决消除器难题,您必须使用网格中的所有消除器。

2.俄罗斯方块,要解决俄罗斯方块碎片的难题时,您必须使用线条画出屏幕上的碎片图标的形状,并使用形成相关碎片所需的相同数量的正方形,确保该碎片的符号是在您用线条形成的图形内。还有注意倾斜的俄罗斯方块是可以旋转的,蓝色的俄罗斯方块指的是可以消除的部分。

3.三角形,当在岛上漫步以解决“主要”难题时,可能会遇到地板上带有三角形图标的盘子。有意思的是在整个游戏过程中发现的面板就是这个的教程。因此您必须仅通过这些板块了解如何处理三角形。三角形的规则很简单,三角形的数量表示绘制的线可以接触三角形所在的正方形的次数,是不是恍然大悟了。

4.六芒星,要解决这类谜题,必须使用线通过连接两个相同颜色的星星来划定一个区域,必须在直线区域内形成成对的星星,星星不接受的是与该区域相同颜色的另一对星星。也就是说,如果您有2个橙色和2个白色星星,则可以将它们留在同一区域,但不是4个橙色。成对也可以由星形和正方形构成,但是两者必须具有相同的颜色。星星会忽略其他颜色的所有内容。

剧透部分解说完毕,谜题还是自己去解出来比较有意思,其实这部分更像是一个指南。
每解锁完一个区域就会触发一次激光,当激活数量达到一定值之后便可以去山顶解锁最终挑战了,当然看看沿途的风景还是相当不错的,还是要享受过程。

最后来总结下游玩之后的感谢(摘自评测区):作者用近乎偏执的方式地创造出了这么一个世界,制定出严苛的规则并去掉细枝末节,就是为了将本作打磨成完美的艺术品。这是一部关于学习和探索的指南。无论是题板谜题,还是隐藏要素,皆是为了让玩家学习,学习如何认知与感悟世界。我们将学会如何从世俗的纷繁中脱离而出,追寻造物之上的意志。世界的最终答案是什么?可能根本就没有什么答案。我们穷其一生的思考与探索,可能最终得到的也只是寥落的只言片语。我们了解了世界,描绘了世界,却无法改变世界。最终这个世界仍像最初的样子,保持着神秘,并且,维持着冷酷。微弱而短暂的温暖过后,人们便会想起寒冷才是这个世界的主基调。但,请永远不要放弃希望。

欣赏风景的同时,别忘了留意身边的事物

丰富的谜题,新鲜感层出不穷

谜题灵活多变

数十种独特方式的“滑动解锁”

令人惊叹的细节

画面风景不错

高自由度解谜游戏

这就是见证者
 
ゞ 匰裑贵镞の--
6,002 produits enregistrés
0
61 personnes ont trouvé cette évaluation utile
99 personnes ont trouvé cette évaluation amusante
5
Recommandé
20.6 h en tout
Évaluation publiée le 31 janvier 2023
this is where i draw the line
 
celery
137 produits enregistrés
0
87 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.3 h en tout
Évaluation publiée le 27 janvier 2016
我不会为一款只玩了1个小时左右的游戏写测评,所以,这不是一篇测评,而是一个警告。

这个游戏会造成玩家在游戏的时候出现呼吸不畅,伴随眩晕,恶心,有呕吐欲望等不适感。这种症状不光会出现在晕3D游戏人群中即便是在从来没有晕3D感觉的人也有几率出现以上不适的感觉。本人从不晕3D,但是游戏76分钟后出现该症状,经各方打听出现该症状的最短时间是在30分钟。请欲购此游戏的朋友慎重,这并不是一个玩笑。

经过咨询和体验,使用窗口模式游戏时,能有效地降低眩晕感。
 
Annsen Lee
18
42 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
39.8 h en tout
Évaluation publiée le 17 février 2016
感性还是理性,神学还是科学
这篇涉及大量游戏内容,涉及大量游戏内容,大量游戏内容!
如果还没有玩这个游戏想看一下入手建议的话,那么看到这篇的一半就可以了。如果是想要深入了解一下这个游戏并且已经有了一定进度的玩家,欢迎看完本篇测评。主要内容都在后面。
终于最后玩完了这个游戏,通过幽暗诡异的悬浮石阶,看着最后那个人醒来,不管它是比喻玩家,还是比喻开发者,都是一个词-exhausted!游戏中大量学以致用模式的谜题让人无法自拔,就像毒药,让你沉溺在寻找“彩蛋”、“谜题”、“秘密”、“真相”和“细节”的过程中。如果你是一个深度谜题探索玩家,这个游戏绝对是你不二的选择,游戏中的谜题表现无非就是“一笔画线板”,但画线的规则和游戏中作者想要表达的内容,完完全全是由玩家来自行探索的,游戏不会给任何提示。说实话,我是很喜欢这种风格的解谜游戏的,但我想对大众玩家来讲,这个游戏多少有些不友好了。
几乎所有玩家都给予好评的游戏画面问题就不多说了吧(有些玩家会3D晕眩),我想说的是有关音乐的问题。首先我要说的是,游戏中有一小小部分的过程是有音乐的!是有音乐的!当然,游戏中大部分是极其安静的,玩家只能听到自己的脚步声。但是,我觉得恰恰是这种安静给整个游戏的基调就定位在了一种神秘的感觉中,也许刚出了教学阶段的围墙建筑玩家没有这种感觉,刚走过海边的美丽小岛也是觉得游戏有些过于安静,但当玩家接着进行城堡的探索,树屋的寻觅,再到后面沉船的解谜,你会发现,整个游戏安静的有些恐怖了。尤其是在沉船听水滴声音的时候,伴随着巨大金属的恐怖回音,我竟然想到了泰坦尼克号的船舱(原谅我脑洞大)。再到后面从山顶下到山中间,再到山底,到地下,走过以第一人称视角的柱子迷宫,我感觉既神秘又兴奋,还有一丝恐惧,在拿到图纸进入开发者大厅时(我这样叫它),看到那个诡异又安静的悬浮石梯,我竟然停了下来,因为它真的过于安静了。尤其是伴随着那些很细节的音效,真的让人感觉整个游戏很神秘。所以说,没有音乐可能真的不是像有些玩家说的,作者经费不足等等原因,我觉得最有可能的原因就是作者刻意这么做的,抛去有些解谜特定安静的环境原因不说,作者很有可能就是想要营造这样一种诡异的气氛,有时候就是“无声胜有声”吧。
再来说一下游戏最大的优点,游戏的细节。一个全部由玩家来探索的游戏,细节就是最大的线索,它可能不是进行下一步流程的关键,但它也许能反应作者的一些想法,当然,它也有可能就是开发者的彩蛋,解谜游戏的乐趣不恰好是对这些东西的探寻吗。游戏中的细节太多了。
  • 海边小岛的人鱼雕像,坐小船可以看到长发一直飘到小岛的入口处。
  • 树屋处的黑树干,可以看出来一个类似巫婆一样的长发老太太拿了一个东西。
  • 港湾边的tiny半岛,一个男石像半跪求那个“圣杯”,讽刺的是他的影子已经拿到了。
  • 多彩沼泽边的一面石壁,从树屋那个角度看海面倒影,就像是一个佛像。
太多太多的细节了,散落各处的石像都在诉说着自己的故事。每个玩家都能从这些细节读出不同的故事来,再结合同样散落各处的录音,我想玩家已经从另一个方面接收到了作者想要表达的东西。没错,就是这个游戏最为神秘的地方,它在讲一个什么样的故事。
接下来就说一下这个最关键的,游戏被作者赋予的灵魂。
这个游戏的作者就不多说了,非常厉害的独立游戏开发者,这些独立游戏开发者往往有一个特点,就是他们最看不惯微软、育碧、索尼等这些游戏开发公司,他们不喜欢快餐游戏,更不喜欢那种以画面或音乐来打动玩家的“大作”。HALO这种游戏可能在一些独立开发者眼里就是“a piece of ♥♥♥♥”。他们喜欢的游戏是那种更有意义的,更能让玩家思考的游戏。或者是创意十足,在主流的游戏类型中都叫不上类型名的那种游戏。我觉得在这个游戏里,作者就是把自己对世界的一些思考融入了其中。
The Witness,它见证了什么,或者玩家又见证了什么。当游戏正常结束后,“我”坐在那个飞梯中,飞过一个个“我”曾经走过的地方,我似乎明白了,玩家就是那个witness。玩家自己探寻着“真理”,寻求着真相,最后又当玩家以为接近真相的时候,其实发现,“真理”根本不存在,我们得到的不过就是这样一个过程,而玩家恰好就是这个过程的见证者。“真理”是什么,在地下的一个录音里我们可以知道,那个女录音者在不知道自己开着录音的情况下说出了类似这样一句话-“他们是不可能找到真理的”。仔细琢磨这些录音,其实大多是围绕神学和科学展开的。但这些和作者有怎样的关系呢?
看到了第四个录像也就是最后一个拿到的录像,我似乎明白了作者的游戏“剧情”。视频中有这样一个故事我印象很深,关于莎士比亚的真实性的探讨。故事在这里不做探讨,重点是人们对于好奇的理解。故事中讲述在圣经的那页前数第46个词是shark,倒数第46个词是spear(有兴趣的玩家可以仔细听一下那段长达1个小时的讲说,那好像是一个游戏开发者大会的一个人的讲词)。这是巧合还是“神迹”?这就引出了作者对人们探索世界方法的疑惑,人们对未知的问题总是有两种看法,一种难以解释,于是便有了“上帝”,来帮助解释这些无法理解的问题。许许多多的问题便这样借上帝的名义来解释了,但是还有一部分问题,有些人想用更加理性的方法来处理,于是他们尝试用自然规律来解释这些问题,于是便有了科学。在这个岛上我们能通过录音和石像看到这两种的冲突和矛盾,小岛上追求圣杯的男子,广场中央“赞美太阳”的女子,还有带着科学仪器在山顶的探险队。个人觉得山顶那两个争夺箱子的人也许就是在说着科学和神学的冲突,一个人想一探究竟,一个人怕违背了“神”。
一共6个视频似乎都在说一些有关人生意思和问题思考方式的话题,视频中还说到了彩蛋这个词的由来,讲了人们为什么如此热衷于对彩蛋的探索。其实彩蛋不正是人们好奇心的体现,人们对这种未知神秘的探索,正像玩家对这个游戏探索一样,当玩家找到第七个图纸的时候,不也是一心好奇,想找出它的作用吗。人类就是这样在探索着这个世界,神也好,科学也好,都是对这个世界探索的一种方式而已吧。作者就是营造了这样一个世界,让玩家来对这个世界进行探索,进行思考,它的灵魂,就是这个探索世界的过程,每个玩家都是witness。

真理是什么,难道还重要吗

以上是个人对这个游戏体验的一些感悟,都是个人想法,欢迎一起讨论。
总而言之是很棒的一款游戏。希望玩家玩过之后不要像最后那个人一样,已然无法分清现实与梦境。也许对世界的探索就是要感性与理性的结合呢!
我提名了这款游戏!
 
MagicLee
3
187 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
57.7 h en tout
Évaluation publiée le 14 février 2016
The Witness is a first person exploration puzzle game that is highly remarkable for a variety of reasons, some of which sadly can't be discussed easily (or at all) without risking spoilers.

For those of you considering the game, please take this to heart and limit or (preferably) just abstain from looking up more info about the game. Many reviews contain spoilers at some level (including the top reviews)! The forums and community hub also do (even though there is a Spoiler subforum, there are still spoilers in the other sub-forums). I will try to keep this review as spoiler free as practical.

First and foremost, The Witness manages to evoke even in a seasoned gamer like me, the sense of wonder I felt when playing games like Myst for the first time.

That is, among other reasons, because the game is a gorgeous piece of virtual art. Most of us are no longer easily impressed by pretty, expensive, mass produced graphics. This is more than that.

While indeed technically excellent, the world (well, island) of The Witness is crafted in a way that feels something like walking around in a masterpiece painting (or series of paintings, as there is considerable environmental variety). Aside from the overall beauty, there are so very many wonderful details to admire. I don't think I have played any other first person 3D game that approaches this level of artistry.

Second, the gameplay, which consists primarily of exploration, puzzle solving, and a sort of scavenger hunting is surprisingly enjoyable.

The classic CD-ROM game Myst is perhaps the closest comparison and the biggest inspiration for this game, but The Witness is much more accessible, less frustrating, more beautiful, and, I think, more rewarding an experience.

It is a game of epiphanies, repeatedly producing quite nice feelings of accomplishment in ways that not many games do, even most puzzle games.

This is largely because the puzzle solving mechanics are never directly explained to you, but the world presents you with ample visual and symbolic clues to make your own inferences. This is the core design principle, and, to me, indeed a key selling point.

Based on preview videos I saw initially, I had significant reservations about the seemingly simplistic puzzle mechanic. Simple it is indeed, but it is presented in such clever, varied, often challenging ways that it never really felt tedious or overly repetitive to me (although, I am quite good at puzzles). And, yes, there is somewhat more to this than solving 2D puzzles on flat panels.

Going into more details about the mechanics would spoil the sense of discovery that is the highlight of the game, so I will not, but I will say that this game will exercise your mind in a wide variety of wonderful ways.

It's not an easy game. While getting to the "easy" ending can be done without much effort, the game holds substantial challenges for those that wish to take them on.

During my playthrough, I ended up using three sheets of graph paper and taking numerous private screenshots for future reference. It's that type of game - the type of game (almost) nobody has dared to make in decades.

It takes maybe a 10-20 hours to reach the easy ending, and another 10-20 to reach complete the second achievement. However, there is quite a bit more to do, and doing all of it, even with a guide, would take quite a lot longer.

So, to those of you wondering about the $40 price point, the game has plenty to offer to justify it.


Conditional Recommendation

I highly recommend The Witness to the right audiences. The trick is determining whether or not you are the right audience for the game.

Reasons you might not like The Witness:
* You have a sensory deficiency (colorblind or deaf) - see Sensory section below for more details
* You dislike puzzles.
* You dislike thinking.
* You want your game mechanics clearly explained to you rather than having to figure them out based on clues/cues.
* You need games to have a coherent, "traditional" story. What is the game about? If you really must know, it's about epistemology
* You would be overly uncomfortable exploring a mostly static world with only some environmental audio, but mostly no music.
* You want to be able to do everything in the game without help (note: help is not necessary for the achievements, though some may need it).
* You want to be able to do everything in the game in a reasonable amount of time (note: again, not a problem for the achievements)
(including this in spoiler tags so others do not inevitably point it out in comments)
* You can't stand being "lectured" on religion/science/philosophy/art/whatever. This isn't a required part of the game. If you don't like that sort of thing, you can ignore it, but if you do, you will be partially "missing the point"

There is a common complaint that, despite what I said, and despite the overall positive reception, that the core mechanic of the game (drawing a line) is too repetitive. I worried about this initially, but I after having played the game, I think it's fine and surprisingly well done, though perhaps not without some arguable flaws. I guess I have to mention that here because it's such a common complaint, but ultimately if this sounds like a concern to you, the only way to find out if it works for you or not without spoiling the game is to actually play the game for yourself.

Besides these warnings, I highly recommend it to anyone else.

Misc. Notes

The game is actually "optionally" DRM free. The Steam version can be run without Steam, if necessary (although mixing offline/online may cause problems).

Buying it at the Humble Store will give you a choice between DRM-free only or Steam key only..

The game looks nice on High settings, for which you would need to meet the moderately high recommended requirements. I haven't tried it in lower settings, but I've seen some people say that the game loses a lot when settings go lower, so the experience won't be as nice.

Is this game "indie"? I would say so. Here's a relevant quote from Jonathan Blow (from Reddit AMA):

"I am not disappointed with anything from the game. If we had shipped it early, I would have been -- I would have stories like you hear from most game developers, "well, we originally wanted to do X but we had to de-scope the game because it was obviously too ambitious", or, "we tried to do Y but we just didn't get it right and then we had to ship". No, that is not how we work here. We built an ambitious game and we made sure everything was good and then we shipped it. When you aren't being forced to ship by a publisher or by financial constraints, you can feel free to make the best thing that you can."

A Spoilerful Review by Someone Else

If you've already finished the game, or are for some silly reason resolved to never play it, then this is another review I'd recommend that discusses the nature of the game in a way that can't be done without spoilers:

http://www.gamesradar.com/eureka-moment-what-witness-story-really-about/

Sensory Info

There are sections of the game where puzzles are sound and color based. If you have a sensory deficiency, you will not be able to finish those puzzles on your own. But, you could look up the solutions in a guide.

Specifically, the sound puzzles are: in the forest area where there are speakers attached to trees, etc, near the puzzles and for one puzzle in the shipwreck

The color puzzles are in the greenhouse area on the sea facing side of the mountain and a few also in the village area
 
Chewable C++
4,316 produits enregistrés
22
61 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.8 h en tout
Évaluation publiée le 3 décembre 2016
The best way I've ever found of reminding myself how dumb I am.

Many puzzles require a kind of lateral thinking which is incredibly satisfying when you work out the correct approach and suddenly realise what seemed impossible is trivial. It's frequently frustrating and unforgiving, and if you're not good at mental spacial transformation tasks then it'll be much harder still, but the lack of hand-holding and incredible level of challenge serve to make it more satisfying.

Finding an especially clever solution or approach can actually make you *gasp*.
 
Stage
0
53 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
13.6 h en tout
Évaluation publiée le 13 février 2016
「我們有多久沒有好好觀察這個世界?我們是不是總依靠著別人給的解答,而忘記了思考的樂趣?」在一個充滿500多個千變萬化謎題的美麗安靜無人島嶼上,「 The Witness (見證者)」這款絕對不只是解謎的解謎遊戲,嘗試透過電子遊戲這種互動性強的第九藝術,讓玩家重新去思考上述的問題:遊戲過程將見證我們如何被自己矇蔽,又如何依靠自己打破成見,重新成為一個「思考者」。

「The Witness (見證者)」是經典,但可能是屬於邪典那一類的經典,是電影中史丹利庫伯力克的「 2001 太空漫遊」,安靜但叛逆,細細品嘗後會直指人心深處的某些東西。

因為它不同於一般解謎遊戲,你在「The Witness (見證者)」中要找的所有鑰匙也都早就已經在你的腦袋裡,那就是你的邏輯分析能力!
 
esorhjy
0
809 personnes ont trouvé cette évaluation utile
45 personnes ont trouvé cette évaluation amusante
1
Non recommandé
56.6 h en tout
Évaluation publiée le 31 mars 2016
I cannot begin to describe just how saddened I am by "The Witness." I had been anticipating it for so long, but ultimately it's been an awful let-down.

The short of it:

The Witness delivered on its promise of beautiful visuals and challenging puzzles, but while it contains thoughtful (albeit "borrowed") philosophical content that's beautifully presented, ultimately the promise of a deep mystery to be uncovered was a bold-faced lie. The game had been hyped for years, and ended up so depressingly disappointing to me that In the end I could barely bring myself to finish it. It is a glut of repetitive, meaningless, storyless puzzle-solving in an otherwise visually compelling environment that would’ve had the exact same impact on me had it been on the iPhone with pixellated 8-bit graphics. It wasn’t a game; it was a task. And it wasn’t one I felt any satisfaction from completing.

The description on the store states the following:
"You wake up, alone, on a strange island full of puzzles that will challenge and surprise you. You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home."
Every word of that is a lie, designed to draw you into an ultimately banal and repetitive walking simulator peppered with puzzles.

The long of it:

I was anticipating playing The Witness literally for years, having followed the developer's blog from very early on. A rabid Myst series fan, I was chomping at the bit for another story-based puzzle game to sink my teeth into, especially when it was described as an island setting where you arrive without any understanding of why you're there. When it came out, I bought it instantly, literally purchasing a new gaming PC at the same time so I could experience it on modern hardware. (I was overdue for an upgrade anyway.)

The visuals are very pleasing to the eye in a bright and surrealistic way that walks a fine line between obviously unreal and bizarrely realistic. The lack of close-up shape and surface detail and overpowering color saturation mixed with believable reflections and lighting feel similar to the graphics of Team Fortress 2, oddly enough. Imagine if Aperture Science and a 5-star gardener with a degree in genetic engineering combined to create a manicured environment as an amusement park: Voila, you have the island from The Witness. It’s a wonderful environment to behold, and was clearly an exhaustive effort to create. There’s definitely a great deal of enjoyment to be had discovering the scope of the island and all its nooks and crannies.

The other area that the developers obviously spent a lot of time was the development of the puzzles themselves. Their logic is devious, challenging, and will require you to drag out a pencil and graph paper (or your chosen digital alternative.) There can be a high degree of enjoyment obtained from deciphering their cryptic composition, and the game does a very good job giving you just enough education on the rules to let you figure them out and reach that euphoric "eureka" moment. For a time it was wonderful, and at one point I even said to myself “If this could go on forever, that’d be great.” However, I was working off of the assumption that there would be a gradual revelation of the mystery of why I was there on this island, or at least some hints as to its purpose. As time went on, my heart sank deeper and deeper into despair as I realized that assumption was utterly and painfully wrong. It's clear they spent their efforts on the logic behind the puzzles and graphics engine, with no thought at all into building a reason for the player to actually _care_ about solving any of the hundreds of diabolical mazes strewn all around. I can’t say that I hated playing this game, because I only hated it after I realized that everything I was doing was pointless. Up until that point, I was loving it.

The only content which can possibly pass off as having “story elements" besides the unnerving statues strewn about the island are the live-action movies you can “unlock” by solving certain puzzles, all of which hail from a wide variety of sources and eras. Some are absolutely beautiful philosophical discussions on the nature of reality, human understanding, science, God, and cognition. Others are pure avant-garde art which can be thought-provoking, but ultimately only carry whatever meaning the viewer chooses to ascribe to them. Their most common feature, however, is that the game developers didn’t make a single one of them. They’re all from existing documentaries, interviews, and TED-like talks, and while I respect the developers’ inclusion choices, they took absolutely no effort to incorporate into the game. There is one exception of original content, but it's so banal and drawn-out with no visual component that I nearly threw my controller in anger when I realized after sitting and listening to it drone on for almost a full hour that it's only message was: "people like puzzles." The rest of the island is so devoid of meaningful story content that I found myself desperately trying to find and unlock all of the videos just to hear a human voice break the soul-crushing silence of the soundtrack-free environment. Indeed, the historical quotes and video excerpts are treats to someone who takes pleasure in philosophy and literature. However, if Jonathan Blow thought he could insert the words of great minds into his puzzle game to have them magically imbue it with deeper meaning, he's either deluded or just plain lazy.

This brings me to the thing which depresses me most: The Witness has no story, period. It's a beautiful venue with no party, no music and no people; a concept that actually has literal representation in the game at one point. After anticipating it for so long, the most powerful emotion I felt after completing The Witness was nothing short of betrayal. It felt like Jonathan Blow built it to lure in the kind of people who liked the games it was supposedly "inspired by," only to troll them with a game that itself has no more mystery than a book of sudoku puzzles. I felt like I’d been duped and lied to, and the “secret” ending doesn’t help one bit in changing my mind, nor was it in any way original. In fact, it made me even more angry, because it is one of the single oldest (and worst) cliché endings one can ever possibly use. You've probably guessed what it is just by me saying that...

In the end, The Witness has only one point: People like solving puzzles even when there’s no purpose to doing so. It literally even *says this aloud* during the most disappointing piece of unlocked content. If you’re the kind of person who just wants to use an expensive PC to do maze puzzles, The Witness is for you. Aside from that, it’s nothing more than a walking simulator set on a beautiful island that would serve as a great demo for the Oculus Rift. The remaining "meaningful" content can be much more easily acquired from the original authors, or YouTube.

I'm waiting for Obduction...
 
RoninOtter
60
39 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
69.3 h en tout
Évaluation publiée le 18 janvier 2023
10/10 frustration guaranteed. Will bash your head against a wall and then cry for happiness immediately after. If you hate yourself play this game.
 
boomshakalaka
0
44 personnes ont trouvé cette évaluation utile
29 personnes ont trouvé cette évaluation amusante
2
Recommandé
25.3 h en tout
Évaluation publiée le 14 juin 2020
Я понял, что тупой. Если вы хотите так же - берите не задумываясь.
 
mute.
2,045 produits enregistrés
0
484 personnes ont trouvé cette évaluation utile
92 personnes ont trouvé cette évaluation amusante
1
Recommandé
22.9 h en tout
Évaluation publiée le 28 janvier 2016
Предварительный отзыв.
Я наиграл всего два часа пока, но у меня так подгорело от ревьюшек в топе, что вот.
Например, прекрасная рецензия человека, наигравшего в два раза меньше моего, начинается со слов "В игре нет ни сюжета, ни персонажей, ни геймплея..."
Я не знаю, как нужно играть в игру, чтобы спи3дaнуть такую хуuню, но есть подозрения, что этот человек смотрит на мир жoпoй. Минимализм, созерцательность, хотя бы капелька внимания, anyone? Для него, наверное, и Braid был игрой про спасение принцессы. И с этим мудaком, судя по оценкам, солидарны сотни людей, что делает меня и Джонатана Блоу очень грустными.
Далее человек по часу игры уверенно заявляет, что все головоломки "однообразны и примитивны". Ну это совсем уже. Головоломки очень крутые. Одинаковые только с виду, но совершенно разные по сути. Правила меняются из раза в раз подобно тому, как это было в "Braid". Главное, что тут никто игроку ничего не объясняет, и разгадка, как правило, начинается с понимания того, что от игрока требуется. И если первые паззлы, как это и должно быть, достаточно просты и существуют для ознакомления с механикой, то уже ко второму часу появляются такие, в которые можно залипнуть на несколько минут спокойно. И разгадка приносит удовольствие, потому что имеет смысл. От некоторых местных геймплейных находок я натурально подпрыгивал на стуле от восторга.
В общем, к чему я это всё - не слушайте никого, попробуйте лучше сами. Два часа достаточно для того, чтобы понять, что это за игра и подходит ли она вам, так что возможность рефанднуть всегда остаётся. Я лично этого делать не собираюсь. И не только потому, что игры Джонатана Блоу должны продаваться. И не только потому, что автор игры - Творец с большой буквы, влюблённый в своё дело. И не только потому, что его "Braid" стал одной из двух (!) игр в моей жизни, которые заставили меня реветь как сyчкy. А потому, что "Witness", может быть, и не та игра, которую я ждал, но она очень хороша там, где она хороша и может принести действительно уникальный опыт.
Ну и ещё - да, похоже на Талос. И геймдизайнерскими решениями, и, отчасти, тематикой (Демиург где-то рядом). И, несмотря на то, что Talos мне в целом понравился больше, Блоу удалось то, что не удалось Croteam и то, чего мне очень не хватало в Талосе при всей прелести тамошнего сюжета, который пока что кажется гораздо круче, чем в Witness. Здесь нарратив очень минималистичен и пока кажется больше претенциозным, чем интересным (хотя я очень надеюсь, что в конце игры будет видна бОльшая картина и blah-blah-blah, но может быть и пшик, так что о сюжете пока судить не берусь) , но он местами очень сильно связан с геймплеем и вот это то, что я действительно редко вижу даже в подобных играх.
Желаю вам приятной игры.
 
Pekrosha
4,088 produits enregistrés
61
61 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.5 h en tout
Évaluation publiée le 14 février 2016
Prefazione
Comincerei subito col dire che probabilmente scriverò un libro, per cui qualora non voleste sorbirvi il mio pensiero completo potete scendere in fondo dove metterò un piccolo riassunto oltre al voto. Purtroppo questo non è un gioco semplice: da giocare, da comprendere e anche da recensire. Mi dispiace molto per lo sviluppatore che ha visto la sua creazione in cima alle classifiche dei giochi più scaricati illegalmente, perché si vede che il lavoro e la passione dietro al titolo ci sono e costa comunque la metà di un titolo AAA.

Recensione
"L'uomo può fare qualunque cosa se istruito"
Questo è il concetto che The Witness cerca di portare avanti durante tutta la durata della sua avventura. Una volta mostrati i tasti da premere per interagire ♥♥♥ il mondo di gioco, non ci verrà spiegato più nulla riguardo al gameplay; dovremo superare le prove proposte solo grazie alla nostra logica. Sarà come tornare bambini; tornare al tempo in cui si giocava ♥♥♥ le forme e bisognava inserire quel cubo di plastica nella cavità quadrangolare, per poi passare a forme più complesse. Allo stesso modo si presenteranno i puzzle qui; l'obiettivo sarà quello di riuscire a tracciare una linea da un punto a un altro, senza mai tornare sui propri passi. Lo scopo è semplice, quasi banale, ma è il modo per raggiungerlo la parte divertente.
Gli oltre 500 rompicapo si presenteranno ♥♥♥ difficoltà sempre crescenti e passeremo dal risolvere semplici labirinti a giochi ben più complessi, ♥♥♥ regole che andranno ad aggiungersi ♥♥♥ la scoperta delle nuove zone dell'isola dove si svolgerà la storia. Dovremo destreggiarci tra giochi visivi, di prospettiva, di luci e ombre, di colori, tra giochi di forme, tetraedri, e perfino tra giochi uditivi. Ognuna delle 11 principali zone da esplorare avrà la sua tipologia di enigma ♥♥♥ le rispettive regole, le quali verranno prima insegnate attraverso giochi più semplici e mirati propriamente a far capire il ragionamento da compiere; starà quindi a noi apprenderle per poter procedere a risolvere i livelli più difficili.
Purtroppo, o per fortuna, l'avventura non è lineare, e non si avranno da subito le conoscenze necessarie a risolvere il rompicapo più vicino, questo ci costringerà a esplorare l'isola alla ricerca della conoscenza che ci serve.

L'isola è meravigliosa, coloratissima e ogni parte di essa è caratterizzata al meglio. Attraverseremo foreste, deserti, castelli, paludi e molto altro ancora. Non sarà neanche raro interrompere un po' il ritmo di gioco per andare a esplorare quel sentiero che prima era sfuggito ai nostri occhi, per poi perdersi e ritrovarsi a risolvere enigmi in tutt'altra regione. Oltre ai rompicapo principali ce ne sono altri nascosti, può trattarsi di veri quadri da risolvere o di puzzle ambientali, i quali salteranno subito ai nostri occhi non appena ne avremo scoperto uno e cambieranno totalmente il modo in cui vedremo il mondo che ci circonda. In aggiunta ai giochi nascosti, troveremo anche delle piccole chiavette celanti dei file audio; ce ne sono davvero molte, ma minuscole e non facili da vedere le quali ci detteranno alcuni insegnamenti o ci daranno alcune spiegazioni riguardo la storia.

La trama è infatti il vero enigma di The Witness, un punto interrogativo che come il resto non ci verrà spiegato esplicitamente, e anzi, una volta raggiunto uno qualunque dei vari finali ci lascerà ♥♥♥ ancora più domande!
Impersoneremo quest'uomo risvegliatosi sull'isola, il quale non avrà uno scopo preciso, se non presumibilmente, quello di fuggire da essa. Ci saranno altre persone oltre a noi, ma non parleremo mai ♥♥♥ nessuno, ancora una volta nessuna spiegazione; il tutto viene lasciato al nostro libero pensiero. Ed è qui che voglio soffermarmi.

Fin'ora ho parlato superficialmente del gioco, dati oggettivi che danno vita a un buon puzzle-game, ma a cui manca qualcosa. Per quale motivo dovremmo giocarci?
Come ho detto la storia non è chiara, a una prima occhiata si tratta semplicemente di enigmi da risolvere, senza alcun nesso tra loro, sembrando quasi un gioco arcade. Eppure man mano che si va avanti, dopo aver accantonato le conoscenze del gameplay, si scoprono insegnamenti di carattere scientifico e filosofico. La frase che ho citato all'inizio è tratta da una di queste dottrine. Una volta presa dimestichezza ♥♥♥ le meccaniche dei puzzle si riusciranno a risolvere dei quadri nascosti che daranno accesso a degli schemi, questi a loro volta andranno memorizzati e inseriti all'interno di un teatro. Un luogo nascosto sottoterra, nel quale sarà possibile arrivare a visionare sei video. Ognuno di questi sarà di carattere filosofico, insegnamenti neutri a metà tra scienza e fede; lezioni di vita e non solo, che ci faranno chiedere "Perché?"
Perché in un gioco sono presenti ore di filmati, i quali apparentemente, nulla c'entrano ♥♥♥ la storia principale. Eppure una volta visionati, non si guarderà più quest'isola nello stesso modo, l'intero ritmo col quale ci muoveremo cambierà, ci soffermeremo su particolari che prima ci sfuggivano, o forse non eravamo proprio in grado di vedere. Tutto cambierà a seconda della sensibilità del giocatore e probabilmente è proprio per questo che il nostro alter ego non avrà una propria personalità, tutto ciò che potremo vedere di noi stessi è la nostra ombra, sarà un modo dello sviluppatore per farci entrare, anche solo in parte, nel mondo che ha creato.

Questo gioco è solo apparenza, un percorso interiore che punterà a migliorare non solo le nostre capacità logiche, ma anche il nostro modo di vedere ciò che ci circonda.

Il tutto sarà accompagnato da un comparto audio minimalista; poche le musiche, saranno i suoni della natura circostante a essere enfatizzati e ci permetteranno di toccare ancora di più l'isola dove ci muoveremo. Oltre a essere l'unico mezzo per risolvere diversi rompicapo.

Tirando le somme
Come ho detto all'inizio non è un gioco semplice da capire, fermandosi a un aspetto puramente fisico e superficiale: ci troviamo di fronte a un ottimo puzzle-game, ricco di contenuti e che offrirà una buona sfida anche alle menti più preparate (sarà difficile raggiungere una conclusione senza mai sbirciare tra le soluzioni) e se saremo dotati di un buon hardware potremo vedere e sentire l'isola prendere vita intorno a noi. Ma se al di là di questo, vogliamo esplorare ogni angolo del titolo, anche concettuale, dovremo prepararci a compiere un viaggio attraverso un sogno, forse senza nessuna destinazione, dal quale non sarà semplice uscire.
Sotto molti aspetti può ricordare The Talos Principle della Croteam, ma ♥♥♥ una storia più celata.


Voto 9.3

+ Aspetto Tecnico
+ Tantissimi puzzle e contenuti nascosti
+ Difficoltà crescente ed enigmi mai banali

- Non coinvolgerà tutti, in questo caso ci si annoierà presto
- Poche opzioni grafiche, anche se ben ottimizzato
- Solo 2 achievement su Steam
 
CromaSuperAmico
636 produits enregistrés
0
56 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.3 h en tout
Évaluation publiée le 18 juin 2017
超喜欢这个游戏的 但是每次只能玩半个小时
因为我晕3D,这游戏超晕der
 
pelvisgin
2,479 produits enregistrés
3
41 personnes ont trouvé cette évaluation utile
0
Recommandé
25.0 h en tout
Évaluation publiée le 6 juillet 2020
不要看攻略,不要看攻略,不要看攻略。重要的事情说三遍。
尽你的全力自己玩, 人生没有攻略 ,看了攻略就好比刚出生就老死了。
无论遇到多少艰难险阻,请不要放弃。 【游戏是非线性的,有的谜题相对独立(比如沙漠遗迹)随时可以尝试攻略,有的难关(比如小镇和采石场)先跳过,学习了对应的知识留到最后再来挑战也不迟。】
无数次彷徨,无数次试错会逐步打开这个新世界。
注重细节,换个角度,改变思维方式,一定能发现全新的道路。
当你点亮一道光的时候,就仿佛与作者思维相通,你会见证到游戏最本源的快乐。

7月6日,点亮2个(双轨和树林),慢慢来,尽量不看攻略自己玩通关。
7月7日,点亮了湿地、花房,不看攻略用自己的力量解谜超级爽,成就感难以言喻。
点亮了沙漠遗迹的光,地下3层一片昏暗,第三个谜题找了半天不知道去哪里找线索,不得已看了攻略才发现 就是在正后方往下看 ,捅破那层窗户纸其实没有多难,还是要有一个好的心态啊,急躁了脑子就停止工作了,尴尬。
7月8日,点亮了树屋和神庙,通关7道光的结局结局的路上有某些地点对应的插图,用游戏内容破解玩法才是正确的打开方式;终点之前右边第三个圆柱太难了,不得已看了攻略,囧
7月9日,点亮了城堡
7月10日,崩崩崩更新了雷律 ,咕一天
7月11日,点亮了采石场和丛林,只剩下小镇了。
7月12日,7月6日初见时完全摸不着头脑的小镇,在拥有所有情报、知识、经验之后就好像庖丁解牛一般顺利通关了。11道光打开山顶的全新道路,超级难的彩色谜题我独立攻克了,开心!留声机虽然难,但是每次都有进步,反复尝试之后运气好过了。全成就、6个视频都收集到了。(特别喜欢46的那个演讲)虽然游戏还有其他没有探索的秘密,但是总体上告一段落了。

本作给了我20小时左右的美妙体验,从初入的摸不着头脑,到处碰壁只能随便参观,到最后连续不断攻克一个又一个难关,带给我难以言喻的正能量。本作充斥着作者的奇思妙想和深邃思考,就像一面镜子,给了我审视自身的机会:

人间正道是沧桑,所有你经历过的磨难都会变成你的力量。天行健,君子自强不息。

为学日益(为了成长,学习尽可能多的知识)为道日损(知道了知识,就是要排除错误答案和多余损耗,找到效率最高的方法)损之又损,以至于无为(用最低的损耗、最高的效率解决问题,技近于道)无为而无不为(无为并不是什么都不做,什么都不做只是在等死,无为就是最低的代价达到最高的效率)

成功就是目标学:
短期目标就是当前的一个谜题,有可能很简单,也有可能很困难,完成之后,它会给你通往成功的线索(发光的电缆);
聚沙成塔,积少成多,完成中期目标就是专精一项技艺,给你立身之本,并且点亮一道光,照亮人生的前路;
排除万难,克服诱惑、杂音和各种干扰,带着心中的憧憬不断追逐成功,结合健康、经验、知识、财富、人脉、权力、毅力等多种要素登上人生巅峰,取得世俗意义的成功闻名于世界(七道光结局);
世俗的成功有迹可循,超越世俗的伟大无法可依(隐藏的地下洞穴中,电缆不见了)。在长期目标完成之后仍不懈追求、不懈努力,抛弃唾手可得的享受,永远不停止成长。穿入前人未踏的窄门,拥抱孤独和寂寞,肆意挥霍人生最宝贵不可再生的财富——时间去不断试错,尝试全新的可能性,开拓未知的道路。从个人的成就上升到开拓全人类的选择权,从站在巨人的肩膀上变成巨人本身,永远追求超越,生平可能寂寞奋斗,死后方能青史留名,成就伟大。

天之道,利而不害,圣人之道,为而不争。作者强调的是思考奋斗的过程,是为;而不是结果,也就是不争(独立思考自己过关超有成就感,看了攻略抄答案毫无意义)。通关表面上毫无收获,其实最大的收获在于忘掉游戏表面内容之后剩下来的东西——崇高的精神力量。对于人类历史而言,个人的成功仿佛星海一粟,不值一提。只有能耐住寂寞终生攀登高峰,不断点亮人类进步之光不懈追求的圣人,才能创造出令人敬畏的伟大成就,引领人类进步的道路。我们既是历史的见证者,也是历史的创造者。


文以载道,游戏也能载道。游戏作为一种新兴艺术,希望我在有生之年能玩到真正传世的伟大游戏。感谢作者带给我的美妙体验,感谢b站up主33不是山山的推荐,感谢已经病逝的vgtime编辑老赵的攻略(虽然没怎么用上过)。奇妙的缘分让我们相遇,谢谢观看这篇评测的你。
 
fmnfghddy
0
51 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.6 h en tout
Évaluation publiée le 24 février 2017
I finished The Witness in that I got to the main ending. After experiencing the ending, I had to ask myself if I really enjoyed my time playing this game. In short, it's complicated.

I will say that I didn't know much about The Witness before playing, and I did this somewhat intentionally. It did something I have never seen done in a game in that it's almost anti-linear. I guess you could describe that as open-world, but even most of the open-world games I've played had a clear path you were supposed to take (especially those that don't give you access to the entire map from the beginning). The Witness silently encourages you to explore your surroundings. I would look around my immediate area and complete line puzzles until I would get to one I coldn't solve in a reasonable amount of time. Once here, I would walk away and find a new area to work on. The Witness is interesting in that you almost were required to do this, as some areas are unfinishable until you have learned certain puzzle mechanics from other areas.

Since I didn't have any prior knowledge on The Witness, I was definitely disappointed to learn that this game is 95% solving line/grid puzzles. If that isn't what you are into then I do not recommend this game at all. As I progressed through the various types of line puzzles, I thought they were cleverly designed and made in a way so that each type felt new in a way. This kept me from getting too bored. What I did not appreciate was the difficulty. After finishing the 'tutorial' area for a new puzzle type, I would feel a sense of accomplishment that I figured out something new. Then I would face the inevitable "oh wait, maybe my initial assumptions about these puzzles were wrong" feeling, and I would go back and figure out my mistake. Once I got past that though, I was frequently met with the same frustration. I would have a line puzzle in front of me, I would know how to go about solving it, but I just couldn't find the right path to do so. It's similar to how I feel while playing a lot of point and click adventures. I have a platform thats too tall to climb up to, I have a rope, now how do I proceed?!

The Witness is absolutely beautiful, and it upsets me that there is no badge for this game. I would have loved to see the backgrounds that could have been made. Every different 'puzzle area' had it's own look and feel to it, and I loved the beginning of the game when I was simply exploring everything.

There is basically no story in this game at all, and anyone who says otherwise is lying. You can make up a story in your head, but what this game presents to you is too vague to give you anything concrete. This is my main problem with The Witness. Nothing about it felt fun. I would enjoy the lovely colors around me, but eventually I'd have to trudge around to find out where the puzzles were. After solving a puzzle, I'd feel satisfied but then the next one would be waiting for me and that satisfication quickly disappeared. I'd find audio recordings where the voices would just read a quote from a noteworthy person from history and some artwork drawn by who knows.

I marched on despite all this. I did the majority of the puzzles without much help, and I got to the mountain. Once I got there though, all shame went out the window. I just wanted to get to the end of the game, and once again the game throws me more line puzzles. And for what? Is this some kind of challenge to see if I was paying attention to the hundreds of other puzzles I solved before? Am I supposed to struggle through them and eventually feel smart and good about myself that I did it? I don't find that rewarding. I will say that I'm glad I didn't waste the time going through the mountain puzzles given what the ending was like.

The Witness is engaging, and that's why I played for as long as I did. However, it's not entertaining or fun. I won't think back and say to myself, "playing through that was so great" or "I can't wait to play that again in 2 years". That is my opinion. I can't give this game a thumbs down though. I want people to play this game because I think it's the kind you'll either love or hate, which means discussions about it will be interesting.

There are no jump scares, although the whole time playing I felt like something was watching me. Kind of creepy.
 
Mighty Pillow
347 produits enregistrés
0
58 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
63.6 h en tout
Évaluation publiée le 11 juin 2016
Наверное, лучшая игра-головоломка, в которую я играл. Очень хорошо заставляет работать голову, после четырёх часов чувствуешь себя как после рабочего дня.
Переборите себя и не смотрите советы или прохождения, моменты "ага" - самое замечательное, что тут есть. Механика способствует самостоятельному прохождению - загадки можно временно пропускать и возвращаться к ним позднее.
Музыка и внешний вид тоже на уровне, такое внимание к деталям редко встречается.

Отдельное спасибо за достижения: их всего два, и оба действительно оправдывают своё название.
 
woodroof
322 produits enregistrés
2
52 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6
Recommandé
70.5 h en tout
Évaluation publiée le 8 mai 2023
Эту игру я уважаю как одного из своих самых достойных противников. Наша дуэль запомнилась мне надолго и я все еще в поисках чего-то подобного. The Witness до сих пор частенько снится мне в кошмарах, но каждый раз я просыпаюсь с улыбкой. Несмотря ни на что, я смог покорить этот игровой мир и до сих пор уголек того триумфа горит у меня в сердце.

Мы просыпаемся на неизвестном острове и не помним как тут очутились. Мы не знаем своего имени и кто мы такие. У нас нет задач и целей. Перед нами большой и странный мир со множеством замков и дверей. Может мы в коме или и вовсе умерли, но если мы можем двигаться и думать, значит не все потеряно. В нашем распоряжении целая вечность и ни единой души вокруг.

The Witness самая настоящая игра-исследование, где нет места пощаде. Тебя кинули в бурлящую реку и с интересом наблюдают выплывешь ты или нет. Но этот мир не испытывает к тебе злобы или ненависти. Вокруг безмятежные летние пейзажи, на небе светит солнце, а внизу у скал шумит океан. Ты не ощущаешь себя в сложной игре-головоломке, тебе кажется что ты просто вышел погулять. На западе острова уже наступила осень и листья окрасились в медный цвет, на востоке цветет и шумит лето, множество душистых растений направили свои цветки к солнцу и активно впитывают теплые лучи. На севере острова идет зима, там выпал снег, а воздух обжигает горло при вдыхании. Юг представляет собой красивейшее морское побережье, где кругом растут пальмы, а море лижет ботинки, когда ты приближаешься к полосе прибоя слишком близко. Кажется будто комната наполняется морским воздухом, а душу переполняет какая-то детская радость о том, что впереди беззаботная юность. Поля, леса, болота и городская местность - The Witness реализовала различные пейзажи, сделав окружение насыщенным деталями и приковывающим взгляд. Яркая и цветастая визуальная составляющая побуждает активно изучать этот мир. В конце концов ты не знаешь за какой из дверей окажется выход.

Несмотря на обилие различных головоломок (на странице в стиме указана цифра в 500 штук), игра поделена на определенные зоны, где загадки решаются методом аналогии. Я бы сказал что у каждой зоны свой собственный язык. В каждом таком секторе головоломки располагаются по возрастанию и по мере продвижения они будут постепенно усложняться. Они все заточены под решение специального типа головоломок, где нам необходимо при помощи линий выполнять определенные условия. В каждой зоне они разные и нам придется самим догадываться какая стратегия тут была применена.

Все таки я не могу перестать восхищаться некоторыми решениями разработчиков. Несмотря на общую сложность игры, все головоломки тут до боли логичны. Их решение всегда у нас под носом и нужно потратить определенное время, чтобы об этом догадаться. Иногда какие-то неприметные объекты образуют узоры, которые видны только с высоты птичьего полета, иногда решение кроется в строении веток деревьев, а иногда и вовсе нужно посмотреть на солнечные лучи под определенным углом. Каждая головоломка проверяет наш уровень логики и умение подстраиваться под любую ситуацию. Но зато каждая решенная загадка особенно ярко отдается триумфом, который в виде адреналина стучит в висках.

The Witness стал для меня самый ярким игровым опытом в области головоломок. Хоть геймплей и оказался изнуряющим, но он надолго остался в моей памяти. Каждое лето я возвращаюсь в это загадочное место, чтобы вновь проверить свои логические навыки и насладиться завораживающими пейзажами. Этот остров всегда рад меня видеть и ждет моего возвращения.
 
Ne_0N DEM#N
1,785 produits enregistrés
4
75 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
43.2 h en tout
Évaluation publiée le 4 avril 2017
You SHOULD play this game if you want...
...a difficult task to struggle with, and eventually triumph over
...to exercise your patience and your ability to quickly learn random things
...to look at pretty trees and beaches while you listen to sexy voices talk about philosophy

You SHOULD NOT play this game if you want...
...to "have fun" (this game is more "rewarding" and "interesting" than it is "fun")
...to feel smart (this game makes you feel super dumb. I've seen multiple people rage quit.)
...to get to the end (the puzzles etc. are the game. If you're looking for something else, play a different game.)
 
sigsegv
3
51 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
1
Recommandé
38.1 h en tout
Évaluation publiée le 22 novembre 2017
На мой вкус - очень красивая, яркая, потрясающе играющая с перспективой.
Решение головоломки, её механика всегда одно и тоже, но условия задачи - очень вариативны.
И никто не объяснит того, как именно нужно отгадать следующую. Начнётся с простого, закончится очень сложным. Всё сконцентрировано на восприятнии созданного мира. Искать отгадки (ключи к решению) - в освещении, цвете, движении, звуках, символах.
Лёгкое ощущение того, что игрок - это программа, которую нужно обучить для решения более сложной задачи.
Я слишком давно играл в мист для того, чтобы иметь возможность провести какую-то аналогию с ним, но ощущение от процесса отдалённо похожее.
Пожалуйста, не играйте по гайдам, всё возможно, всё решается, нужно лишь всмотреться или вслушаться.

А ещё, коммьюнити содержит много иллюстраций, которые заставят улыбнуться или понимающе покачать головой, глядя на них. И я наверняка сохраню исписанную тетрадку в клеточку, которая прошла со мной всю игру =)

Я определённо вернусь к witness, ведь не весь остров мною ещё разгадан.
 
dvoechnick
5,009 produits enregistrés
0
55 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
0
Recommandé
61.7 h en tout
Évaluation publiée le 3 juillet 2023
my favorite part was when he witnessed everything
 
blueperson2
0
49 personnes ont trouvé cette évaluation utile
124 personnes ont trouvé cette évaluation amusante
16
Recommandé
100.6 h en tout
Évaluation publiée le 24 décembre 2016
不久之后,甚至就在我们的有生之年,会有那么一个游戏设计,如同闪电一般照耀我们的文化。
它很好辨识。
它会是慷慨的,因充满旺盛的创造力而令人眼花缭乱。
学者们会花上数十年,甚至数个世纪来对它进行分析。
它会是美妙的。
它会是让人颤栗的。
它令人充满敬畏。
——Brian Moriarty《The Secret of Psalm 46》
 
frāctus
10,182 produits enregistrés
0
127 personnes ont trouvé cette évaluation utile
63 personnes ont trouvé cette évaluation amusante
2
Recommandé
122.5 h en tout
Évaluation publiée le 5 avril 2016
Ну что же, похоже, я-таки созрела для обзора этой, как минимум, неоднозначной игры. В процессе прохождения мое мнение на ее счет менялось не единожды - среди самых популярных топиков можно выделить: «ЭТО ЩЕДЕВРЪ!» (Светлаков.jpg), «Я НЕНАВИЖУ ЭТУ ИГРУ, ЗА ТО, ЧТО Я ТУПАЯ» и «ЕЩЕ ОДИН ПАЗЛ, И Я ОТГРЫЗУ СЕБЕ РУКУ». В общем, определиться со своим отношением к игре было сложно, но то, что она теперь занимает особое место в моем «видеоигровом мировоззрении» - факт. Конечно, половина, если не больше, всей составляющей игры – это высококачественная пища для зараженных СПГС, но то, как тебя вовлекают в этот поиск, крайне занимательно. В игре нет никаких конкретных объяснений – что, как и куда делать, что происходит и какого черта ты забыл на этом острове, при этом ты постепенно понимаешь и видишь в игре все больше и больше, как будто она состоит из нескольких слоев, которые игра ненавязчиво открывает тебе, постепенно становясь все глубже (во всех смыслах ;). То, что по началу кажется плоским, если не раздражающим в своем однообразии, открывается совершенно с другой стороны, обретает новый смысл. Все на острове связано в единую органичную систему, все здесь на своем месте, нужно лишь найти верный ракурс ;) Этакий целый остров с двойным дном.
Но куда же без пресловутой ложки дегтя в этот медовый остров) Как говорится - в нашей силе наша слабость. Так и в этой игре, минусы кроятся в сАмом цимесе. Недосказанность и недоведенность контуров является наиболее интересным и в тоже время самым раздражающим (не считая того самого ЧЕЛЕНДЖА, конечно) аспектом игры. Игра заманивает сладким ощущением твоей интеллектуальной состоятельности (о, это чувство, когда ты нашел решение к очередной заковыристой загадке), сочной, разнообразной и живописной картинкой, а самое главное – желанием собрать все кусочки этой картины вместе. Навсегда застывшие каменные фигуры, аудиозаписи, фильмы и множество других деталей, которые в изобилии тебе предоставляет игра, как бэ намекают – истина где-то рядом, еще чуть-чуть, еще один мозгодробительный пазл, еще одна дверь и ты схватишь ее за хвост. Но никакого хвоста нет. Точнее может и есть, но тебе нужно очертить его самому. Не будет никаких финальных объяснений, конкретных рассказов почему и зачем, все это остается на твое усмотрение. Может, я слишком посредственно мыслю или уделила недостаточное внимание деталям, но меня такой расклад оставил неудовлетворенной, а мне не нравится быть неудовлетворенной.

Предупреждения:
-После прохождения, есть риск начать искать "натуральные" линии в реальном мире и слегка поехать крышей на этой почве. Впрочем, эта тема раскрыта и в концовке самой игры.
-THE CHALLENGE может повергнуть Вас в пучину беспросветной ненависти к себе и скромному содержимому своей черепной коробки.
 
Клопы
523 produits enregistrés
14
41 personnes ont trouvé cette évaluation utile
30 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.4 h en tout
Évaluation publiée le 30 janvier 2017
令人惊艳的游戏,但对于我这种智障来说是真鸡儿难
 
Kosmoss
1,360 produits enregistrés
4
40 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
99.2 h en tout
Évaluation publiée le 19 juillet 2020
无字巨著
 
微寒
153 produits enregistrés
0
169 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.0 h en tout
Évaluation publiée le 19 novembre 2016
Produit reçu gratuitement

Where Portal has humor and The Talos Principe has philisophy, The Witness has exploration.
 
KiwiJ
2
148 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
6
Non recommandé
36.0 h en tout
Évaluation publiée le 8 juillet 2021
If you are DEAF, there will be impossible puzzles.
 
Modicaster
173 produits enregistrés
0
87 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
8.5 h en tout
Évaluation publiée le 9 avril 2017
※極一部、わずかにネタバレあり。
未クリア、プレイ時間8時間時点での感想です。

概要
オープンワールドパズルゲーム。
Portalのようにアクションが求められるわけではなく、世界の所々にパネルが立っていてそこにパズルがあるという形式です。
パズルの形式はスタートからゴールまでを線でつなぐという単純なもの。
ここに「特定のルートを通ってゴールする」や「マスの色ごとに線で切り分ける」といった追加ルールが道中で加えられていきます。
基本的にこれらのルールはゲーム中一切説明されません。
各エリアで新ルールが追加される際に導入編のような簡単なパズルはありますが、あくまでプレイヤーが閃くかどうかが鍵になっています。ここら辺、正直ゲームデザイン的にPortal等に比べると上手くは無いので、詰まる人は詰まります。
海外Wiki等に攻略法はほとんど載っているので、どうしても詰まったらカンニングしてしまうのも手です。

また、パズルを解いたりすることで断片的な映像等が観られます。
これらは知識についての考察だったり神への独白だったり非常に難解な内容で、この世界に何があったのかを暗示しているのかもしれないし、していないかもしれません。雰囲気は良いけどよくわからないです。
日本語対応しており翻訳の質も高いので、これらを聞くこと自体は容易です。


良い点
  • 幻想的な世界
    桜が咲いていると思えばきれいな海があり、町には石化した人々が居たり謎の遺跡があったり、色々な景色を見ることができます。
  • じっくりと考えられるパズル
    パズルの難易度は高めですが、腰を据えて考えるのが好きな人にはオススメ。方眼紙とペンがあると捗ります。

不満点
  • 動きが遅い
    プレイヤーの移動速度にしてもオブジェクトの動作にしても全ての動きが非常にゆっくりです。
    特に「パズルを解いてオブジェクトを作動させて移動」を繰り返す事が多く、これらの動作に毎回1分程待たされるので結構イライラします。
  • シビアな判定
    風景の中にパズルが隠れている、というものがあるのですが、これらの判定がかなりシビアです。立ち位置を調整に調整を重ねやっとパズルとして認識されるような感じ。視点をずらすとパズルの答えが見えるものもありますが、これらも相当分かりづらいです。

総評
難易度は高めで、答えを見ても結局解き方が分からなかったものも多々あります。
プレイ時間における移動時間、待機時間の割合も多めですが、じっくり時間をかけて、頭を使って考えるのが好きな人にはオススメ。
アクションパズルではないので、難解な雰囲気等は似ていますがPortalをイメージしない方がいいです。あくまで立ち止まってゆっくり解くパズル。
最終問題だけはランダムでググっても答えは出ないそうなので、真にパズル好きのためのゲームです。
ルールの推理や世界観の考察、隠れパズル探し等、頭を使う地味な作業が好き、かつそれをやる時間のある人は是非。
 
orepon
0
41 personnes ont trouvé cette évaluation utile
37 personnes ont trouvé cette évaluation amusante
0
Recommandé
29.9 h en tout
Évaluation publiée le 6 mai 2017
【既然你没事找事地购买了】
【那我就大发慈悲地告诉你】
【为了弥补假期没有作业的空虚】
【为了守护自己掉线已久的智商】
【贯彻套路的隐藏谜题】
【烧脑无比的画线游戏】
【黑曜石】
【留声机】
【这是对智力与耐心的考验】
【523!523个谜题在等待着你】
【就是这样喵】
 
嘉神川荡漾
263 produits enregistrés
2
78 personnes ont trouvé cette évaluation utile
34 personnes ont trouvé cette évaluation amusante
2
Recommandé
7.4 h en tout
Évaluation publiée le 2 octobre 2022
i witnessed 16 murders between 1974 and 1992
 
thedirrtyshizno
1
51 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.5 h en tout
Évaluation publiée le 17 juin 2019
大学的时候经朋友推荐玩到了本作作者Jonathan blow的前作Braid,因为这款游戏,我改变了认识世界的方式。
十几年后的2019,我通过‘机核’的电台又开始关注Jonathan blow的作品和他对于美的哲学,兴奋到热泪盈眶,甚至相信他跟汉尼拔一样追求极致的美,也立刻就入了The Witness。
本作不是一款适合所有人的游戏,也不应该看攻略游玩,在Jonathan blow的作品里我已知的谜题中,‘蒙’只有极小的概率揭开谜题,所有精妙的谜题都有且只有一个解释,每一个解释都是和作者的一次对话,这是一种高级的愉悦。

很多艺术家都没有得到其当代社会的理解,在我们都将化作尘埃之前,未来已经写下了你的名字。
向Jonathan blow致敬。
 
黑羊
0
51 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
65.1 h en tout
Évaluation publiée le 5 avril 2021
During day to day life, I notice patterns. My brain does it automatically. I will pick out random, trivial details about the world and give them special meaning, when they really have no meaning at all. And so, naturally, I noticed patterns while playing the Witness. I quickly discovered that these patterns, patterns that would have been meaningless in the real world, meant everything in the world of the Witness.

I did not buy this game expecting validation, but playing it allowed me to explore a world that felt like it was built for people like me, and I am thankful for that.
 
HankyMueller
179 produits enregistrés
2
51 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
18.9 h en tout
Évaluation publiée le 2 juillet 2017
Positive:
  • Beautiful graphics
  • A lot of puzzles
  • Puzzles within puzzles (environment puzzels)
  • You can freely choose where to go and start with the puzzles
  • Lot of mysteries you start to wonder about

Negative:
  • The ending was kinda disappointing.. it didn't really explain stuff you desperately wanted to know
 
Eggerd
0
67 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
65.6 h en tout
Évaluation publiée le 14 juin 2017
The Witness is not for everyone. If you're looking for a plot, answers to the many questions the world begs, or any kind of payoff really, this game will disappoint you tremendously. However, The Witness is not about the destination, but the journey. The beautifully crafted island is a delight to explore; it's devoid of life and full of mystery, and can be progressed through in any order the player feels. The basic goal of the game is simple: solve line- and symbol- based logic puzzles. That's it. Their rules are taught only by doing them in ever increasing complexity. Once you finish a section of the island, typically with a themed rule set or aesthetic, several more distinct regions await with yet more puzzles to solve, until one by one they're completed. Of course, the end is not the end. There are myriad hidden secrets, environmental puzzles, illusions, and unrelated sights to be discovered beyond just line puzzles. The Witness is a wholly immersive experience if you give it a chance to envelop you, and I highly recommend doing just that. I played this game for nearly three days straight after I bought it and I've been unable to get it out of my head since then.
 
toast
0
47 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
0
Recommandé
39.5 h en tout
Évaluation publiée le 15 mars 2017
Chega, eu desisto de The Witness! Nunca mais vou jogar esse negócio!

Já é a terceira vez que eu digo isso, mas agora eu juro que é pra valer!

...

A quem eu estou tentando enganar? The Witness é excelente. De tempos em tempos, os puzzles me deixam louco de raiva, eu desinstalo o jogo, mas depois acabo reinstalando e jogando por mais alguns dias... até ficar irritado de novo. É amor isso, não é?

O que eu mais gosto em The Witness é que ele vai te educando. Se você topa com um puzzle complexo com elementos novos, dê uma busca em outras áreas que você invariavelmente vai achar um puzzle bem mais simples com os mesmos elementos. Assim você aprende o básico sobre como manipular aqueles elementos e pode voltar para resolver o puzzle mais complexo.

O jogo é super relaxante em alguns momentos, tem até umas mensagens meio zen que fazem você pensar. Mas depois de uns dias jogando, eu começo a ficar irritado com a minha própria ignorância e preciso de umas semanas de sossego, he he!
 
Orakio "O Gagá" Rob
609 produits enregistrés
0
83 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.7 h en tout
Évaluation publiée le 23 juin 2016
I want to recommend this game for its puzzles and its use of meta-puzzles. The interface is exceptionally clean and elegant, one of the best I've seen in any game. The landscape is carefully designed and rewards exploration. If you enjoy solving puzzles, you will not regret buying this game.

As a game, this is a great success, in my opinion. And as a piece of software, too.

However, there are some serious drawbacks, in my opinion. The first and worst is, while I can intellectually appreciate the aesthetic principles underlying the art style, it is not to my taste. I found the color palette, in particular, distracting and annoying, rather than soothing. And there is a sterility and artificiality to the whole environment that made me weary.

The second problem is, thankfully, an optional experience. And I am grateful to the developers that they made it optional. There are interactive memory cards scattered around the environment. When you click on one, a famous quotation is read/recited. I recognized many of the quotes from my university days and my own personal reading over the last 60ish years. The quotations are not unconnected to their surroundings. But I find them tedious and pretentious. After the first few, I stopped clicking on them all together.

The other problem I have with the quotations is that they are all taken out of context. Context is extremely important in all areas of communication., but especially written communication. Taken out of context, quotations become sound bites that are carefully chosen to support the chooser's ideas and beliefs. I would encourage any player to explore the quotes you most enjoy outside the context of this game.

 
kalysti
4
59 personnes ont trouvé cette évaluation utile
1
Non recommandé
6.0 h en tout
Évaluation publiée le 4 aout 2017
The Witness ist ein Spiel, auf das ich bei dem Durchforsten meiner Spielevorschlagsliste beim Summersale 2017 gestoßen bin. Es ist ein Rätsel-Spiel, das auf den ersten Eindruck als Spieler von Portal oder Talos Principle mein Interesse geweckt hat.

Die Rätsel in diesem Spiel sind hauptsächlich auf Bildschirmen zu lösen, indem man einen Pfad durch ein Gitter zieht, bei dem es unterschiedliche Beschränkungen gibt. Diese Beschränkungen können sehr unterschiedlicher Natur sein. So gibt es Rätsel bei denen Symbole direkt auf den Bildschirmen angezeigt werden und bestimmte, zum Teil sehr schwer zu erahnende, Auswirkungen haben die man bei dem Ziehen seines Pfades von einem Start- zu einem Zielpunkt berücksichtigen muss. Andererseits gibt es Rätsel bei denen die Umgebung des Rätsels Lösung offenbaren soll. Dies funktioniert bei einigen Rätseln durchaus gut und macht Lust auf mehr. An anderen wiederum steht man einfach dumm da, wenn man den "Hint" nicht auf anhieb erkennt. Das animiert leider zu sehr langweiligem und eintönigem Ausprobieren von verschiedenen möglichen Lösungen bei deren Fehlschlag es oft keinen Anhaltspunkt darauf gibt was denn nun der Fehler war. Das sehe ich auch als einen der Hauptkritikpunkte an dem Spiel. Während Trial and Error meiner Meinung nach nicht automatisch schlecht sein soll, so ist es doch ohne fehlende Rückmeldung irgendwann einfach nur müßig und bereitet ordentlich Frust.
Manchmal hilft es zwar sich von einem Rätsel zu entfernen, sein Glück wo anders zu probieren und einen Anhaltspunkt für das vorher abgebrochene Rätsel zu finden. Oftmals lassen sich die Mechaniken der unterschiedlichen Rätselgruppen jedoch nicht übertragen und man bleibt stecken.

Atmosphärisch besticht das Spiel durch seine durchaus schick anzusehende Comic-Grafik, in welcher die unterschiedlichen Biome liebevoll in Szene gesetzt werden. Leider bezieht sich das rein auf die visuelle Ebene, da dieses Spiel keine passende Hintergrundmusik bietet, was der Immersion durchaus zuträglich gewesen wäre. Wie bei vielen Dingen im Leben muss man auch hier sagen, dass eine ausschließlich optisch herausragende Oberfläche irgendwann auch nicht über die Monotonie der inneren Werte hinwegtäuschen kann.

Zur Story kann ich nichts sagen, da ich in der Zeit die ich das Spiel gespielt habe nichts in diese Richtung gefunden habe. Aber ich würde auch nicht vorraussetzen, dass Spiele dieser Art unbedingt eine Story brauchen. Durchgespielt habe ich das Spiel nicht, weshalb da aber durchaus noch etwas kommen könnte. Es gibt versteckte Audiologs die irgendwelche philosophischen Ideen rüberbringen sollen, meiner Meinung nach aber sehr künstlich (nicht künstlerisch sondern Gegenteil von natürlich) eingebracht wirken. Andere Spiele wie Talos Principle oder Turing Test bringen ihre philosophischen Anteile da viel besser und natürlicher rüber und wirken nicht wie nachträglich wild in der Spielwelt verteilt.

Für Die-Hard-Rätselfans bestimmt einen Blick wert. Jene auf die das nicht zutrifft sollten lieber zu handfesteren Spielen greifen wie Antichamber, Portal, Talos Principle oder Turing Test.
 
Xancake
262 produits enregistrés
4
47 personnes ont trouvé cette évaluation utile
0
Recommandé
112.3 h en tout
Évaluation publiée le 16 aout 2021
Unironically one of my favourite games of all time, like all time top 3. Idk why I haven't written a review yet since I've loved it since 2016.

I understand this game isn't for everyone, unfortunately, but for those who like a beautiful environment, adventure, hidden aspects/secrets, and AppStore esk puzzles like Cardinal Chains or Flow Free, this game is absolutely for you.

I realise I'm almost insulting the game by calling the puzzles AppStore esk but they're not, they're amazing. Go buy this game.
 
fox
0
61 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
21.4 h en tout
Évaluation publiée le 3 juillet 2017
IT'S GOOD
If there is anything axiomatic about game design (and perhaps design in general), it's that a well-designed piece is deliberate, each of its elements added for a reason and serving a function.

Unfortunately, even this simple rule is broken all too often in the current gaming scene: artists add flashy things because they look pretty and cool; writers create stories that don't necessarily fit gameplay well or aren't needed at all; designers use traditional elements and mechanics without giving them much thought. Obviously, there are exceptions to these sad trends, but you'd be hard-pressed to find a reasonably complex game where nothing is arbitrary.

The Witness is such a game. More than that: it actually goes beyond simply being deliberate. Every element in the game, be it art, sound, animation, etc, doesn't only serve a purpose—it usually has several functions. As the game's designer Jonathan Blow so astutely (if unkindly) put it,

"In fiction writing, there is this concept that you want every sentence to do more than one thing: you want to describe the setting and set the mood and introduce the character. You want to say what happened and show how a character feels about it and foreshadow a later consequence.

For some reason game designers never got this memo."


And he doesn't only criticize. He delivers too.

HOLY SMOKES IT'S GOOD
The Witness is a puzzle game that has you walk a visually stunning island with several separate areas, each having a bunch of puzzles, secrets, and thought-provoking vistas. What they don't have is any verbal tutorials. Everything you need to learn, including the most obscure puzzle rules, is learned through actually doing it.

Sounds simple enough, but the result is mind-blowing. Figuring out each rule feels like an achievement. The game knows it full well: your reward for being smart is often more puzzles (because no superficial reward can compare to the chance to figure out more stuff). The puzzles are very different too, requiring unexpected approaches and thinking outside the box. Going into further detail would be spoiling the game; let's just say it's very consistent in its theme, so everything you see is there for a reason.

Everything.

(When grasping at straws and trying to find a flaw in The Witness's design, I half-jokingly thought that the only thing that seemed random was that we could see the protagonist's shadow for no apparent reason—having no plot, the game doesn't have to show us that the main character is human at all, so why add the shadow? Well, sure enough—as soon as I thought this, the shadow was used in a puzzle.)

IT'S INCREDIBLE YOU SHOULD BUY IT
This is a rare and precious thing to say, but I honestly feel that The Witness enriched me. It made me smarter. It tested and massaged my cognitive abilities in all the right ways; even the audio logs scattered across the island (one of the more "flavourful" and less ♥♥♥♥♥♥♥♥♥ elements of the game) were genuinely interesting, with smart people talking of smart things in compelling ways.

So if you're a puzzle lover, play this game. If you're in doubt, play this game. If you're a teacher or designer, play this game. Actually, if you're none of those things, I honestly feel like it would do you good to play The Witness anyway—for educational purposes, if nothing else; it's an incredible study of non-verbal learning, learning in general, and the role of patterns in human cognition. (You obviously won't do it, but, y'know, keep this in mind in case you ever come across it for free or something.)

It's just that good.
 
alphyna
916 produits enregistrés
2
72 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
39.0 h en tout
Évaluation publiée le 25 juin 2018
If you like first person puzzlers like Portal or Talos Principle, you will love The Witness. All the puzzles revolve around seemingly simple objective. Draw a line from one point to another. First puzzles are no-brainers, but soon enough new game mechanics and obstacles are introduced and will start teasing your brain. Eventually you realize that the whole interaction with the world, including opening doors and using various devices, is based solely on this single type of action and that there are puzzles everywhere, even hidden in the plain sight and disguised as part of the world environment.

Thanks to the technological marvels of Unreal Engine 4, the controls are smooth and the graphic is stunningly beautiful. The island, where the whole The Witness takes place, is divided to several breathtaking environmental themes, all of which are drawn in vivid pastel colors. With NVIDIA Ansel built into the game, you can even take a screenshot of the scenery in ridiculously high definition and have it printed as your new wallpaper for your living room. If you happen to have VR headset, there is also a possibility to run the game with parameter "-vr" and enjoy the scenery in 360°, although the VR is not (yet?) fully supported and some features and puzzles may not work as expected.

I was really surprised how much I got drawn into the colorful and detailed world of The Witness and I can wholeheartedly recommend the game to anybody who likes to look at beautiful landscapes while putting their wits to the test. Ultimately, there's just one thing about The Witness which I don't understand - How the hell did I miss this when it got released 2 years ago?
 
Disassembler
704 produits enregistrés
0
37 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
25.2 h en tout
Évaluation publiée le 14 aout 2016
刚开始玩,一笔画还用解吗,玩了一段时间后,这一笔画有解吗?
实在消耗脑细胞,考验对世界的观察和联系前后上下文的能力。
与算法题相比或许难度没那么大,但是出题人巧妙地逻辑设计是共通的,也是我同样佩服的。
令人舒畅的画面设计,用心的玩法设计,也许它不是神作,不适合所有人,但它一定是一款优秀的艺术作品。
 
壶中仙
3,032 produits enregistrés
6
67 personnes ont trouvé cette évaluation utile
4
Non recommandé
33.0 h en tout
Évaluation publiée le 18 juillet 2022
I am torn. I have been in front of my screen for twenty minutes, unsure of what to choose, but still feeling the need to write a review for this game.
If you only care about gameplay, then go for it. Buy The Witness, spend tens of hours on it. It is a lovingly crafted gem with elegant, clever and tough-as-nails puzzles set in an engaging and beautiful world.
But.
I have finished the game and feel immensely frustrated by it. I won’t spoil anything about it, but while its thesis is solid, its narration was, in my opinion, horrendous. The team wanted me to be immersed and revel in deep thoughts. Instead, I felt as if I was taken hostage by the game tooting its own horn.
As The Witness introduces its mysteries before its thesis, it does, in my opinion, a poor job telling the player what kind of game he’ll be experiencing. In my case, I felt let down. Ultimately, I couldn’t help but feel ‘scammed’ by the narration, which kept increasing my frustration towards the game.
And while figuring out the puzzles was rewarding, finishing the game… wasn’t. I know that this can be justified in a number of ways, but ultimately, it didn’t matter for me. The experience felt like an empty mechanical contraption of reason – empty, passionless and meaningless, alas. While the game wanted to convey hope, awe and beauty, I felt the exact opposite, crushed by its extreme pragmatism. I couldn’t wait to get it over with, to get back to the real world. What a shame.
I do hope that people get to enjoy this game, that they get to play it and love it. As a puzzle game, it’s certainly a masterpiece. But my overall experience of The Witness makes it impossible for me to recommend it, unfortunately.

Edit: I forgot to write down something very important: if you're hard of hearing, epileptic, colourblind or subject to motion-sickness, please be advised that you either won't be able to complete the game or that the experience will be miserable for you.
 
InspecteurPatate
546 produits enregistrés
0
56 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
73.9 h en tout
Évaluation publiée le 26 janvier 2016
The Witness ist eines der schönsten und besten Rätselspiele die ich kenne. Die Grafik ist phantastisch (hab mit reshade sfx etwas Photorealismus in die Farben gebracht) und der Grafikstil ist ein Kunstwerk für sich. Die Spielwelt, in diesem Fall die Insel ist unglaublich toll und wunderschön designt. Man sieht wirklich auf jedem Quadratmeter die Liebe und Mühe, die in dieses Spiel gesteckt wurde. Zum gesamten Ratseldesign kann ich noch kein Fazit abgeben, da ich noch am Anfang bin und einander sehr ähnliche Rätsel zu lösen habe, die mir aber super gefallen und mitunter sehr herausfordernd sind. Nach ca. 2 Stunden Spielzeit bin ich jedenfalls mehr als begeistert und bin froh, daß meine Wahl, die ich mir zwischen Tomb Raider und The Witness stellte, auf dieses Spiel fiel!:-) Meiner Meinung nach ist dieses Spiel jeden Cent seines hohen Preises Wert und ich glaube, ich werde noch etliche Stunden auf dieser wunderschönen geheimnisvollen Insel verbringen. Und jetzt wieder ab in den Urlaub für Augen und Seele, und Arbeit für den Geist.:-)

Nachtrag: Nach einer weiteren guten Spielzeit kann ich sagen, das Spiel haut mich einfach um. Grafisch wie auch rätseltechnisch. Die Rätsel, die diese unglaublich komplexe Spielwelt mit der Zeit freigibt, sind weitaus durchdachter als es beim bloßen Hinschauen den Eindruck macht. Man darf wirklich nichts unbesehen lassen, es offenbart sich immer wieder etwas neues und zum Lösen vieler Rätsel ist es ratsam, sein Umfeld und auch die Umwelt gut zu betrachten. Gerne werden Vergleiche zu Talos gezogen, wozu ich sagen kann: Wärend bei Talos die Komplexität der Rätsel rein mechanischer Natur ist und die Schwierigkeit sich über die Größe der einzelnen Bereiche ergibt, ist bei The Witness absolute Logik gefragt. Auch wenn hier manche Rätsel schnell machbar sind, heißt das lange nicht, dass man das Prinzip verstanden hat, welches diese Lösung überhaupt ermöglichte. Jedes Rätsel hat eine feste Logik in sich, und die gilt es zu erkennen. Ohne das Erkennen des Prinzips wird man es im Laufe des Spieles verdammt schwer haben, weiterzukommen. Hat man es dann begriffen, ist der AHA-Effekt entsprechend groß. Und von diesen Aha-effekten gibt es eine Menge. Von der Rätseltiefe und der Komplexität ist The Witness einem Talos meiner Meinung nach überlegen. Dass mir auch der Grafikstil und die umwerfend schöne Spielwelt besser gefallen, ist Geschmackssache. The Witness erfordert eine Menge ausdauer und (smile) innere Ruhe, um all das zu erkunden, zu entdecken und zu genießen, was dieses Spiel zu bieten hat. Es ist wirklich weitaus mehr, als der erste Blick verrät. Für mich ist dieses Spiel ein wahres Meisterwerk, und wer sich drauf einlässt, wird mit einem der schönsten Spielerlebnisse belohnt.
 
farinelli1800
1
41 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
44.9 h en tout
Évaluation publiée le 5 juin 2018
This game is an absolute masterpiece in every aspect imaginable. I mean, wow, what a game. I am totally in love with it. I played countless games, but very rarely was I that fascinated from the very beginning and the amazing thing is it just keeps getting better and better. If you've enjoyed games like Myst, Riven and so on you gotta play this game. The Witness takes it to a whole nother level. The puzzles - and there are tons of them - can be a bit challenging at times, but it always feels so rewarding once you've solved them. And the extremely bright and vibrant colours add a lot to the overall positive and uplifting feeling you'll experience by enjoying this game. A clear recommendation to everyone who likes to have a good time. 10/10
 
Happiest Man Alive
0
35 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
55.8 h en tout
Évaluation publiée le 22 mai 2022
The majority of negative reviews are from people who are salty because the puzzles aren't easy. As long as you are the kind of person who takes a step back to test your assumptions and experiment with different ideas or strategies when you get stuck, instead of giving up and aimlessly bashing your head against the wall without thinking, you WILL be able to complete this game.

Yes, even if you are deaf, or colorblind (probably), you can beat the game. However, you won't be able to 100% the game on your own without audio. You also might not be able to 100% it on your own if you have certain types of colorblindness. It depends what type of colorblindness, and how severe.

You also don't need pen and paper, but it really helps, and I highly recommend it. As with any puzzle game, take breaks and don't play too long on an empty stomach. You can do it!
 
Bawxus (notnull)
193 produits enregistrés
0
54 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.0 h en tout
Évaluation publiée le 19 février 2016
Ok, let's get the main things out of the way:

-this is a puzzle game in which after solving a puzzle you get rewarded only with access to more puzzles and the sense of accomplishment
-there's no story to speak of
-there's no gameplay to speak of apart from puzzle solving and exploration, which only helps you find more puzzles and take kickass screenshots

So yes, it all depends on the puzzle design. And this is where it surprised the living bees out of me, because in spite of all that's written above this game turned out to be very fun and addictive.

The secret is, obviously, in the puzzles. They're quirky. They're inobvious. They're varied. They require you to pay attention to your surroundings and sometimes to think creatively. They're not too hard, at least those that you need to solve to get the base ending, but they make you feel smart, and make you feel like you've achieved something by solving them. But yes, there're much harder ones in the game too, they're just optional.

Remember the first Portal? Remember those puzzles that seem unsolvable, but then you think about them for a couple of minutes and arrive at a solution? Well, the Witness basically embodies it.

This is pretty much controlled creativity, and that is what makes this game so addictive. A typical puzzle in the Witness is like this: you see a panel with the puzzle, you think, ♥♥♥♥♥♥♥♥♥, this is so hard and/or impossible to solve, I'm gonna quit the game now. After five minutes you go back and attempt to solve it. You realize that it wouldn't actually be all that hard, there's a pretty straightforward way to solve it, but, oh no! O cruel heavens! It's blocked. It forces you to think of the alternatives. You try something that is bound to fail once, twice, and then you get an idea. You try to realize it, and on the first or the second try you most likely solve the puzzle. Hooray, you clever you. Now go and repeat it with the next one - and this is important! - not really a harder one.

The difficulty of the puzzles is pretty much universal. There're really simple puzzles, sure, but they're there to teach you the rules. Nobody explains you the rules in a human language. You figure them out yourself, by solving puzzles. This is nonverbal communication Jonathan Blow is so fond of. and this makes the game very accessible and very interesting. Whatever language you speak, it's mostly irrelevant, you'll still be able to finish the game. You'll miss on some philosophical quotes, but for me they didn't add all that much to the experience. And you'll learn a new language, a language of a line going through mazes.

The puzzles are divided into logical and enviromental, and you'll have to figure out yourself which are which. There're several zones with different kinds of puzzles, and within those zones the puzzles usually go from easy to slightly not easy, in fact not easy at all, in fact, they are hard as ah nevermind, solved it. Also, the puzzles are very local: if you know the rules behind each symbol, you'll be able to just go ahead and solve everything the location has to offer on the spot. But knowledge is often not the case, so you have to go somewhere else and find some puzzles you can actually solve - most often the tutorials for the symbols - and then return and say, yah! It's still not easy at all, but at least I know how to approach it now. Unless those were the enviromental puzzles, and you had to find something relevant in your surroundings. In which case the puzzles are still as mysterious as an emerald doughnut.

So this is the Witness, a game where you're rewarded for solving puzzles with feeling clever, and this is somehow enough. If you're able to enjoy originality and quirkiness, and are not too demanding about the presence of the plot, please, do play this game. It's basically like believing in six impossible things before breakfast. Except all six start at the big circle and go through a maze the right way while not crossing themselves.

P.S. Interpreting colours correctly is a big part of the game, so if you're colourblind, do safely ignore it. There're also puzzles based on sounds, but they're optional for the base ending, though encountering them may be frustrating.
 
fiftydwarves
1,564 produits enregistrés
0
40 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
65.5 h en tout
Évaluation publiée le 11 mars 2017
沒有文字瀑布要閱讀,沒有其他生物要防範或交涉;
只有自己,及開發者不知磕了什麼才設計出來的各式創意。

這遊戲其實有給教學關卡,也有很明顯的問題,不過就是要從圓點到線的那一端,
超級仁慈的設計。

這遊戲有夠多的線索,只是要知道哪條是真正的要花心血下去。
問題在於規則是要努力去嘗試出來。

在遊玩過程中彷彿聽到開發者喃喃自語:
為什麼一定要設計出指標來?
為什麼一定要逼玩家選擇出制式答案?
為什麼一定要有地圖? 想讓玩家迷路不行嗎? 想S死玩家不行嗎?
為什麼2D解謎一定要2D? 為什麼3D解謎一定要3D ?
為什麼要把規則什麼的跟暴露狂一樣通通秀出來?

千辛萬苦跋涉後的終於成就,
你知道你的渺小,但同時也學會克服沒想過的狀況;
耐心觀察嘗試必有所獲。

很美麗的一款解謎神作。

推薦給:
1.不怕失敗的人
2.不會3D暈的人
3.喜歡解謎的人
4.沒有色盲的人
5.喜歡動腦的人



我有做一個Controller Companion工作坊項目給The Witness
The Witness Controller Eye 
Un article du Workshop pour Controller Companion
Par : orcia
for The Witness http://store.steampowered.com/app/210970/ X = LMB ( A button) Y = RMB ( B button ) RT, RB = F12 = take pic RS movement = mouse movement X = LMB Y = RMB -------------------- 1.

歡迎訂閱
 
orcia
946 produits enregistrés
0
45 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.0 h en tout
Évaluation publiée le 16 décembre 2019
有一位大哲人叫康德,他解答了三个问题:“我能知道什么”、“我应当做什么”、“我可以希望什么”,但他终其一生也无法回答“人是什么”。
另一位哲人叫海德格尔,他在《荷尔德林诗释》里写,“人是什么,人是此在(人生)的见证者。”

这款游戏很难,难到我经常告诉自己要把它通关。
对不起,我不知道该在这里说什么,所以我一直引用一堆别人的话。我没办法说我对着屏幕流过多少次泪,太矫情了。
xbox上玩得比较多。
 
随便玩玩
0
1,643 personnes ont trouvé cette évaluation utile
301 personnes ont trouvé cette évaluation amusante
0
Recommandé
30.5 h en tout
Évaluation publiée le 6 juin 2017
Эту игру порекомендовали мне как продолжателя Myst, по жанру которой я сильно соскучилась - когда-то был бум Myst-подобных игр, но давно прошёл, и не то что бы во время бумов жанра выходит так уж много по-настоящему пробивных игр. Суть Myst заключается в том, что игрок оказывается на обширной заброшенной локации, которая живёт (точнее, жила) по своим законам, но от этой жизни остались одни только загадочные машины. В отличие от обычных квестов на головоломки, правила решения головоломок в жанре Myst не даются. Игрок должен через наблюдательность, исследование местности и смекалку сообразить, как управляются машины, для чего и как ему добиться цели (обычно - попасть в точку выхода).

Поначалу The Witness кажется представителем другого жанра, ещё более старого и забытого - разновидности квестов, где мир и сюжет являются только способом навигации между головоломками, каждая из которых - вещь в себе. Первые головоломки так и устроены, и разве что связующие их провода, тянущиеся по земле, деревьям и стенам, намекают на то, что загадки являются частью общей системы. Но потом оказывается, что советчики меня не обманули.

Все головоломки являются вариациями на тему лабиринта: нужно провести линию из исходной точки в конечную. Однако у каждой панели свои правила, обозначенные символами. Например, клетки с чёрными квадратами должны быть разграничены от клеток с белыми квадратами, иначе головоломка не сложится. Некоторые панели имеют особую "физику" - например, одновременно с проводимой линией проводится и зеркальная ей, и пересекаться они не должны. Как и положено по Мисту, смысл всех обозначений и типов головоломок не раскрывается сразу. Обычно нужно побродить по окрестностям и найти подсказку - например, серию обучающих панелей (где решений мало, и перебором можно заключить о том, как именно значат обозначения) или предмет, наводящий на мысли. Следует заметить, что кроме складывания головоломок игрок ничего делать не может: ни брать предметы, ни открывать двери, ни двигать блоки - разве что может послушать разбросанные вокруг диктофоны. Всё остальное управляется панелями с загадками.

И в точности в традиции Myst, заброшенная локация обширна и живописна и даже является островом. Есть и город на деревьях, и затонувший корабль... Графика яркая, и хотя в ней есть элементы low-poly, это не закос под Nintendo 64 или Playstation 1. Это исключительно эстетическое решение, и я могу его только похвалить.

Вообще в игре всё на месте, в том числе продуманный путь игрока. Игре можно доверять: если какая-то головоломка непонятна, то либо подсказку к ней (или к этому типу панелей) ещё надо найти, и пока следует заняться другой частью острова, либо просто внимательней осмотреться. Нет скачков сложности или нерешаемых головоломок, за которыми придётся лезть в прохождение (я подсмотрела только одну, на дополнительную концовку, потому что звуковые головоломки - не мой конёк). Я бы сказала, что проработка, продуманность, да и длина игры (я прошла пока на 70%, а наиграла уже честных 22 часа) тянут на класс А, а не "палёный самиздат".

Рекомендую любителям головоломных игр от первого лица.
 
Katemare
1,559 produits enregistrés
5
38 personnes ont trouvé cette évaluation utile
0
Recommandé
78.5 h en tout
Évaluation publiée le 25 novembre 2022
不久之后,甚至就在我们的有生之年,会有那么一个游戏设计,如同闪电一般照耀我们的文化。它极易辨识,它有着泉涌般慷慨,有着肆意妄为的发明气魄。学者们毕其一生,甚至数个世纪来对它探索和痴迷。它会是美妙的,它会是令人战栗的,它,令人充满敬畏。
——《诗篇46的秘密》
 
SikA
122 produits enregistrés
0
31 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.2 h en tout
Évaluation publiée le 23 juillet 2023
提醒一下想要入手的玩家,最好一次玩完,不要卸载,不然等你想再回来玩到时候就忘记原先那些符号是什么意思了。
 
风和云清
26 produits enregistrés
0
64 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.7 h en tout
Évaluation publiée le 30 décembre 2017
Любителям находить пасхалки и открывать закономерности (порой очень остроумные) поиграть стоит.
А вот любителям стрелялок и остросюжетного экшена ловить тут совершенно нечего - заснёте после 20-30 пазлов.
На мой взгляд, игра призвана доставить эстетическое удовольствие и прокачать гибкость мышления. С чем она справилась на все 100%.
 
Megatron
1
57 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.2 h en tout
Évaluation publiée le 9 avril 2017
Fascynuje mnie umiejętność niektórych twórców gier, którzy potrafią obudować prostą mechanikę w taki sposób, że powstaje niezwykłe dzieło. Jednym z takich magików jest Jonathan Blow, który zadziwił świat grą Braid w 2008. Przyszło nam czekać niemal osiem lat na kolejną grę. Pytanie czy i tym razem mamy do czynienia z przebłyskiem geniuszu.

Blow oddaje nam do eksploracji wyspę, podzieloną na szereg instalacji, w obrębie których mamy do rozwiązania zestaw labiryntów. Przy czym labirynt bardziej przypomina układ ulic w nowym Jorku, niż zagadkę z gazetki Scooby Doo. Gdzie jest zatem trudność? Trudność polega na dodatkowej mechanice, która jest inna w każdej instalacji. Czasami będą to kropki, które musimy zebrać wyznaczając ścieżkę w labiryncie, innym razem będą to kształty, które nasza ścieżka musi przybrać. Labirynty stają się coraz trudniejsza a dodatkowo trzeba przygotować się na to, że w pewnym momencie będzie trzeba „wyjść z pudełka” i pomyśleć nieszablonowo. Chwila, gdy uda nam się rozgryźć dostarcza ogromnej satysfakcji. Idealnie wpleciony „fiero moment”, o którym pisała Jane McGonigal w książce Reality is Broken.

Oprawa audiowizualna zachwyca. Cel-shadingowa grafika, ambientalna muzyka i skąpane w promieniach słońca otoczenie nadają całości onirycznego klimatu.

U mnie The Witness ląduje w pudełku z napisem Zen. Mogą uruchomić ją w wolnej chwili i poszwendać się po wyspie. Może przy okazji odkryje jakieś ciekawe miejsce albo rozwiążę kilka łamigłówek. Nie potrzebuję wgryzać się w historię, bo jej jako takiej nie ma. Nie muszę też przypominać sobie obłożenia przycisków czy klawiszologii. I pewnie te aspekty spowodowały, że gra spotkała się z mieszaną reakcją. W dodatku gra pozbawiona jest wszechobecnych dziś elementów feedbacku. Nie ma samouczków, podpowiedzi czy kropek na mapie – wszystko musimy rozgryźć sami.

Podsumowując, w moim prywatnym rankingu jest to mocne 8 na 10. Gra, którą pewnie nigdy nie skończę, ale będą do niej wielokrotnie wracał.
 
ynleborg
843 produits enregistrés
0
35 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.3 h en tout
Évaluation publiée le 3 février 2016
The Witness 4/5: Spíše než simulátor chůze křížený s logickými puzzly jde o regulérní IQ test, který vám/nám jednou pro vždy dokáže, jak moc jste/jsme oproti Jonathanu Blowovi hloupoučcí. A přitom to z jeho strany nepůsobí jako vychloubání se.

Nejprve si však odbydu zápory. Největším je paradoxně samotný ostrov, jakkoli není nezajímavé po něm bloumat a objevovat jeho různorodá přenádherná zákoutí, tak tomu chybí nějaká jednotící linie, interaktivní prvek... Prostě něco, co by ho činilo něčím více než pouhým herním hubem propojujícím jednotlivé puzzly a tedy do značné míry nutným zlem. Nepůsobí jako nedílná součást hry, ale jako něco, co bylo přidáno až po vytvoření všech puzzlů, aby to mělo aspoň nějaký rámec. A občasné střípky myšlenek a citátů velikánů to v tomto ohledu nijak nevytrhnou.

A teď ke kladům. Což je v tomto případě synonymum pro puzzly. Je až nepochopitelné, jak se na tak primitivním nápadu (propojení bodu A a B) dá vystavět tak neuvěřitelná variabilita puzzlů, které postupně pracují se vším co vám přijde na mysl; bludišti, oddělováním v rámci mřížky, počítáním, pamětí, prostředím, perspektivou, dualitou, hrou světla atd.

Po celou hru se opakuje shodný vzorec. Je vám předložen směšně jednoduchý puzzle, který vás seznámí s nějakým principem. Následuje několik dalších puzzlů, které ten princip rozšiřují a dávají mu (nikde nezmíněná, musíte je vypozorovat) pravidla (kupříkladu oddělit bílé body od černých). Následují čím dál těžší, které toho pak do mrtě využívají a zavaří vám mozek. Až/pokud je pokoříte, tak se přesunete k jiné části ostrova, kde je představen zcela nový koncept, který však vychází z již použitých předchozích pravidel. A tak dále a dále a dále (údajně je jich cca 650), až máte nebývale komplexní puzzly s tisícem pravidel. A to celé, aniž by kde byl jediný náznak nápovědy, vysvětlení či výslovného řečení co máte dělat, protože se dané principy učíte a objevujete je skrze samotné hraní. Prostě vyšší dívčí herního designu v praxi.

Čili čistě jako soubor hravých (kolik hráčů objeví ty týkajících se černých obelisků?), nápaditých a pekelně těžkých puzzlů, které vydrží na pěkných pár bezesných nocí, obstojí The Witness na výtečnou. Jako hra, která se krom těch puzzlů snaží i o hledání hlubšího smyslu a vůbec tak nějak „něčeho navíc“, aby to právě nebyl jen soubor puzzlů, už to tak slavné není. Každopádně pokud vám puzzly nejsou cizí, tak by byl hřích tento výjimečný počin minout, jakkoli ho budete nesnášet, protože „přece sakra není možné, že tohle není správné řešení, to musí být nějaký bug či co, grrr“.
------------------------------------------------------------------
-: Případná další (ne)doporučení jsou k nalezení na mé kurátorské stránce :-
 
DaViD´82
622 produits enregistrés
0
41 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
5
Recommandé
31.8 h en tout
Évaluation publiée le 7 mai 2023
Настоятельно рекомендуется
  • Купить игру
  • Использовать ручку бумажку
  • Чаще осматриваться
  • Не игнорировать аудиожурналы
Не рекомендуется..
  • Гуглить решение
  • Играть под фонк
  • Носить трусы
  • Зацикливаться на одном пазле
Категорически запрещается!
  • Плакать из-за своей тупости
  • Играть используя руль
  • Играть под пивом
  • А также, использование читов, распрыжек, скриптов и прочих хитростей
    использование спреев-обманок и спреев с эротическим содержанием
    использование уязвимостей карт
    мат в любом проявлении
 
Deris
262 produits enregistrés
5
49 personnes ont trouvé cette évaluation utile
0
Recommandé
100.5 h en tout
Évaluation publiée le 18 juillet 2018
The most satisfying video game I've ever played....Clearly designed by geniuses. I spent hours just marveling at the design of the game, as well as hunting for non-obvious additional puzzles. I became so engrossed at one point that I began seeing patterns, shapes and puzzles in the real world, reminiscent of the ones in the game.

In my lifetime, I've never played a game quite like it, and am left with a sad and sinking feeling that I will never play one like it again.
 
DOOM
2
58 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
24.6 h en tout
Évaluation publiée le 6 juin 2023
The Witness is a nearly perfect environmental puzzle game for the first 15 or so hours. It's puzzles are very well designed, there are a truly shocking number of secrets to find around the world, and the environment is genuinely visually stunning. The game is far from perfect however. Over the span of a single hour, The Witness went from my all time favorite puzzle game ever, to something I genuinely couldn't imagine picking up again. It's end-game puzzles are either extremely obtuse, pointlessly frustrating, or both.

My advice to those considering buying The Witness are:

1) Don't try to 100% the game. Hell, don't even try for 90%. Get as far as you can while still having fun. The moment you stop having fun is when you should put the game down, because it'll genuinely drive you insane.
2) If you get stuck on a difficult puzzle, don't hesitate to look up a hint or solution. Chances are the game didn't communicate what you need to do in order to properly solve it, and there's no sense in ruining good experiences with nearly impossible puzzles.
3) If you come across a puzzle with symbols you don't recognize, that's the game telling you to go somewhere else. While the game is technically "open world", it tries to lock some sections behind difficult and unfamiliar puzzles.
4) The Witness has no accessibility options, so if you have a sensory impairment (specifically hearing, sight, or color blindness), many puzzles (including some needed to progress through the game) will be entirely impossible to solve without help.

If I could just forget the entire last section of The Witness, I would, and this would still be my favorite puzzle game ever. But I can't, so all I can do is recommend others not make the same mistake as me. Don't try to 100% the game. If you can buy it on sale, do it, and only play for as long as you can handle. Leave the game there, and remember the good parts.
 
Sprongle
108 produits enregistrés
0
33 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
22.9 h en tout
Évaluation publiée le 30 janvier 2017
先说下其他测评普遍提到的晕3D问题。在下常年晕3D,羞辱,垃圾4甚至MC都无法常玩。
这款游戏一上来也晕的不行,但是请调整游戏设置。主要问题就是默认视野太小,请尝试调到110以上,开启垂直同步。一般的晕3D问题都会解决。
游戏性方面:一开始:这一笔画游戏3岁难度辣鸡辣鸡美滋滋;中期:卧槽这符号啥意思,卧槽这图形有毒!!;后期:哪里有彩蛋哪里有隐藏题,老夫还要做!!!
如果你对硬核解谜游戏感兴趣强烈推荐入!
 
深辰杀意已决
355 produits enregistrés
4
50 personnes ont trouvé cette évaluation utile
4
Recommandé
87.6 h en tout
Évaluation publiée le 5 novembre 2023
There is a considerable amount of misunderstanding surrounding the description of this game. Many people see the grid puzzles on panels and assume that this is the essence of the gameplay. In this review, I aim to illuminate parts of the nature of the game, providing you with a clearer understanding before diving into it. There are no spoilers about the story.

Before delving into the review, it's worth briefly mentioning games such as The Talos Principle or Portal. These games follow a linear structure with intricate puzzles that are largely self-contained. Players can solve one puzzle today and return ten days later to tackle another, making the gameplay quite straightforward. The quality of these games predominantly hinges on the complexity and ingenuity of the puzzles.

On the other hand, The Witness is clearly inspired by the Myst series and takes a quite unconventional approach that we aren't really used to. The journey starts with the character who has 'amnesia' and needs to explore an island to figure out what is going on.

- Part 1: Intro -

The island is divided into multiple regions, each featuring a set of challenges grouped around a common theme. If the player encounters difficulty with a particular set, they have the flexibility to bypass it and explore other parts of the island. This design creates a highly non-linear experience and balances exploration with puzzle solving by allowing players to gradually expand their knowledge of the world and return to previously unsolved challenges. Importantly, players are not penalized for being unable to complete a puzzle; progress can still be made, and the game can be successfully completed even with many of them left unsolved.

Now, not all puzzles are easy to identify. The most common ones are found on panels of various forms within specific regions, typically grouped together and must be completed in a sequential order, with the complexity of the puzzles gradually increasing. Trial and error is employed for the simple challenges and logic is applied for the more complicated ones. This process aids the player in making sense of their rules. However, in some cases, the solution does not depend solely on the information presented on the panel, but on the environment as well.

On the opposite end, there are also numerous hidden challenges that are not presented in the standard panel form and require from the player to interact with the environment in some way, offering a welcome break from the panel puzzle-solving monotony.

The game's story unfolds through scattered audio logs across the island. Instead of straightforwardly conveying the narrative to players, these logs are deliberately enigmatic, presenting the story as quotes from influential thinkers. The player will also come across a theater and watch video clips.

As we can see, The Witness isn't just a sequence of puzzles; rather, it features multiple layers of puzzles, suggesting a more complex and intricate structure to the gameplay.

- Part 2: Bird's eye view -

So what type of game is The Witness? While solving the panel puzzles may seem pretty straightforward, discovering requires the player to slow down and be very observant of the surroundings. The audio logs are scattered randomly, and so are some panels. Many puzzles are hidden in plain sight, and there are also hidden rooms with extra puzzles. The more you play, the more you'll come across things that you missed because you weren't paying enough attention. Rest assured, there's a lot to discover, more than you could ever imagine. If you are stuck or frustrated, you are encouraged to take a break—perhaps move on to another area, or simply pause for a moment to enjoy the serene landscape. Its phenomenal attention to detail makes it feel like a piece of art; in a sense, it is. Ultimately, it is a game that constantly reminds us that we should live in the moment. It's peaceful, relaxing, meditative, and challenging at the same time. It's one of those experiences where the process of solving puzzles and uncovering the island's secrets is as rewarding as reaching the end.

The Witness also explores the process of learning. The game throws players into an adventure with no explicit instructions, setting the tone for a self-guided experience. Most regions introduce an independent and simple core concept. Upon completing one area, players are confident that they understand how to apply the rules learned to another one. Yet, as the game progresses, these concepts seamlessly merge, requiring application of knowledge across different areas.

This mirrors the learning process, akin to assembling smaller building blocks. The game's quality lies in refreshing the joy of learning, reminding players that learning is about discovery and understanding, a sentiment often overlooked in contemporary education. Consequently, it makes for an excellent choice for children.

- Part 3: Outro -

Now, as with most titles, this one too has its shortcomings. Solving those panel puzzles can and will get tedious at some point. The reason for this is twofold: first, there are too many of them, and second, these puzzles aren't as sophisticated as the complex ones you'll encounter in games like The Talos Principle or Portal. Consequently, solving them doesn't feel very satisfying, although this is probably subjective. In a sense, the game distributes its difficulty across the entire island. Lastly, some puzzles can be a bit trickier or challenging, almost reaching the point of being unfair. Even if you know the rules, you may find yourself unable to solve them. All this reminds us of the challenges inherent in learning something new; the smaller building blocks are often boring and may be the source of frustration.

Having said all that, The Witness stands out as one of the few games I've played that didn't leave me feeling intellectually inadequate. This isn't by accident; it's by design. The introduction of panel puzzle mechanics, through solving puzzles of increasing difficulty, essentially serves as a tutorial. However, it never really feels like a traditional one. As a result, the primary challenge in most situations lies not in the complexity of the tasks but in the player's understanding of the rules and, consequently, the world around them. Also, unlike traditional adventure games like Myst, there's no need for "pixel hunting", as it's always evident what you can click on.

It's important to emphasize that this game isn't for everyone. If you approach it solely as a race to solve puzzles on panels and rush towards the end, chances are it won't resonate with you. However, if you're the type of player who relishes taking their time, finding joy in games rich with exploration, and appreciating them as an art form, then The Witness might be the perfect fit for you. That's the reason the game doesn't place stringent demands. On one hand, it presents a world, encouraging exploration and the discovery of numerous elements. On the other hand, players are at liberty to finish the game without necessarily uncovering many of its intricacies. However, by doing so, you'll likely miss out on understanding why you are on this island in the first place.

Therefore, my suggestion is to take it slow and uncover as much as you can. As you delve deeper, your knowledge will likely grow, leading to a clearer and more coherent grasp of the narrative. In the end, while understanding the story should be relatively straightforward, discerning the deeper meaning(s) of the game is not entirely obvious :)

Good luck!

---

** If you have a color vision deficiency or are tone deaf, some puzzles will pose an extra challenge. You might have to look them up or have someone else help you.
 
astreamuser
33 produits enregistrés
0
34 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Recommandé
27.4 h en tout
Évaluation publiée le 10 juin 2016
Me encantó el Talos Principle. No tienen realmente que ver porque son conceptos completamente distintos e igualmente disfrutables por separado. Quería dejar esto claro desde el principio :)

Este juego es tan alucinante que cada uno lo percibe a su manera. Hay gente que dice que le ha cambiado su forma de ver la vida y admito que conmigo lo ha conseguido al menos un poco. Aprender por el mero placer que supone. Ya está, ese es todo el juego. Y a la vez ese es TODO el juego.

Recomiendo The Witness a todo el mundo. No es necesario ser fan de los puzzles, solo tener la mente abierta, ser observador y aprender de la lógica que te plantea. El ensayo y error es la base. Los +500 puzzles pueden parecer abrumadores pero si caes en las redes te parecerán pocos. De forma muy acertada, he leido que es un Metroidvania que en vez de los "power-up" es el conocimiento el que te abre nuevos caminos en el mapa. Cada vez que descubres cómo funciona un nuevo concepto en el juego te sientes como si tuvieses doble salto. Empiezas a añadir formas de pensar a la resolución de puzzles. Puzzles que antes no podías resolver de repente son de lo más sencillo.

El diseño es sin duda lo mejor del juego. El diseño es el que "habla" ♥♥♥ el jugador, el que nos guía por la isla de forma natural. Puedes vagar por la isla todo lo que quieras y seguir aprendiendo. El diseño es EL JUEGO. Descúbrelo tú mismo.

Solo se juega una vez a The Witness por primera vez. Me arrepiento de mirar guías en algunos momentos porque hay descubrimientos sumamente placenteros que me perdí por leer en una web (y que hubiese podido resolver por mí mismo). Por suerte pude disfrutar de muchos otros pero te aconsejo que no lo hagas como hice yo.

Déjate atrapar. Jamás hubiese perdido 20 minutos en escribir esto si no fuese uno de los mejores juegos a los que he jugado nunca.
 
ChalusMaximus
168 produits enregistrés
0
32 personnes ont trouvé cette évaluation utile
77 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.5 h en tout
Évaluation publiée le 2 juillet 2020
30分钟,开了个隐藏门,然后上楼看游戏工作室,看风景,跟吹哥的视角转了一圈,游戏自己把自己关了。我悟了。
 
人狠稍浪心态好
0
257 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
55.2 h en tout
Évaluation publiée le 30 janvier 2016
After playing this game for almost 50 hours, I feel like I've now seen enough of it to give it a fair review.

I never leave reviews, but I feel the need to for this game since I believe that it is a masterpiece. Even after 50 hours of playing, I'm still continuing to discover things that blow my mind. I really don't know what else to say without spoiling anything about the puzzles. I'll just say that at LEAST 95% of this game would be impossible without the island. People who are claiming that the island is useless are just plain wrong, and almost every single thing in the environment is placed there for a reason.

Also, people who are claiming that it's a "walking simulator" or a "$0.99 phone game" are completely wrong as well. It's obvious that they haven't gotten past the starting area. If there actually are "phone games" like this then please point me in their direction. I'd love to purchase them.
 
PancakeMix
534 produits enregistrés
2
111 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.5 h en tout
Évaluation publiée le 17 janvier 2017
The Witness is a game about perspectives.

The stated objective of The Witness is to explore an abandoned island and solve puzzles. The real objective of The Witness is to gain knowledge, and understand why things are the way they are. In my time playing The Witness, I became a scientist, an architect, a cartographer, a mathematician, and an artist. The Witness feels perfectly crafted and manufactured, to its own detriment. The Witness is difficult, and uninviting, and intentionally so. The Witness is not an accessible game, and shuns players who are colour blind or hard of hearing at different points.

The Witness's inaccessability doesn't feel like an oversight however, when playing The Witness you will feel like the game doesn't care about you as a player. It will not assist you if you will need help. At points it feels like The Witness is laughing at you. But after a long fight, I won against The Witness.

And the laugh I had was so good.
 
Cian
5
37 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
13.3 h en tout
Évaluation publiée le 16 avril 2023
This game won't be for everyone, and even if you like it that enjoyment may not last for the entire game. You must have a lot of patience and you must enjoy puzzles to even have a chance of getting very far in The Witness - but while my enjoyment ran out towards the end (I like puzzles, but not that much!), I still consider this to have been a worthwhile use of my time. The island is uncanny and atmospheric, as long as you don't expect it to feel real or alive: it's not natural but a constructed space for you to ponder questions and mysteries. And yes, there is a touch of "All of this is deep, innit?" to The Witness, but if you can take this in your stride, The Witness's island is worth a visit.
 
Thirith
0
37 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
7.5 h en tout
Évaluation publiée le 24 juin 2017
Jonathan Blow在我心中是封神的
一个站在金字塔顶端的人。
同样作为游戏程序员我只能五体投地才能表示对他的景仰与谦卑。

08年《braid》横空出世,当时消息闭塞并不知道这款游戏,两年后高中毕业假期四处搜刮游戏,偶然看到解谜游戏braid有人推荐,便试了试。当我收集完拼图知道世界的真相时,braid上升到我心中NO.1的神作,没有之一.
在之后的机械迷城还有limbo,虽然都是独立解谜游戏的佼佼者但都无法让我达到braid给我的震撼。可谓曾经沧海。

我甚至怀疑作者受到了神的眷顾,
赋予它一瞬间的灵感,
才能想出如此精妙的关卡设计,
游戏规则以及晦涩但内涵深远的剧情。
braid让我清楚认识到规则是游戏的灵魂。对规则的加减,变形会让世界天翻地覆。
就像死亡笔记剧情之所以风靡一时,因为它有着几十条定义这个游戏的规则。

于是我陷入了个人崇拜。
想要急切的玩到作者的下个作品然而一等就是7年。
长到我都忘了在等这个游戏,以至于我知道the witness发售的时候已经过了9个月。当时立刻全价买了下来。

在游戏作为艺术品的大前提下,游戏的灵魂与内涵汲取于作者的思想深度和艺术修养,作者决定了游戏的天花板。

这个世界真正的艺术家是纯粹的

有的人是顶级开发者也是烦人的引战喷子,有的人游戏大卖之后用来买车买房走上人生巅峰,而有的人赚了大钱却一股脑投入下一个游戏的制作。一做就是7,8年之久。

太长了。太长了。真的太长了

作为游戏开发者更能深刻体会到这个数字的意义。是死刑。
世界日新月异,硬件提升,引擎更新换代,玩家对游戏的挑剔越来越高。太多令人不安的因素。足以让一个作品夭折。
好在the witness是花作者用braid赚来的钱。如果是在大公司或者投资人的财力下,它的结局只有一个要么项目被砍要么被撤资。
Blow在采访中说他不会刻意注意完成的时间,只要游戏没有达到他要的效果就不能与玩家见面,那是对他的侮辱。

他纯粹,他偏执,他是艺术家。他叫Jonathan Blow。

我强烈建议独立游戏爱好者和游戏业的人都看一遍 独立游戏大电影-Indie Game The Movie[www.bilibili.com]。
反正当时我看完是泪流满面。
里面介绍了几个独立游戏的开山鼻祖的背后故事(Fez, super meat boy以撒结合的制作人, braid)
Blow在braid被捧上独立游戏神坛后这么说:

“当你花大量时间制作了一个精美的作品时,你不由得希望玩家能理解作品的内涵与思想,然而令人沮丧的是就是游戏的正面评价,各种10分,9分,人们说这游戏太好玩了,列举种种优点,然而大部分解读都很肤浅,并没有人真正的理解你。”

说着,blow的眼神深邃的望着前方,然后抹了下眼眶。一种站身处巅峰知音难觅的寂寥使得拍摄气氛一度压抑。
事实上,blow由于自己的偏执和渴望玩家理解,去一个个回复,纠正玩家的看法,被玩家一度认为是个固执己见装腔作势的话痨,变态天才。为此他抑郁了3,4个月。

天才是孤独的,是痛苦的,是特立独行的。

当看到the witness面世的时候,我更加心疼Blow。高达40美元的定价,国区112。直逼3A大作。而这是一款小众的不能再小众的游戏。事实上我在买了之后由于工作繁忙并没有进入游戏。直到半年后的今天才有空拾起,我翻遍了大部分评论略过剧透部分知道它曾一度好评低至60%,随着时间推移才逐渐到80%。
再回到the witness本身。先说初体验,之后随着游戏进程更新。
涉及剧透

因为晕3d,进展缓慢。
曾经我从不晕3d,fps各种玩,知道我遇到了辐射4.辐射4玩了3个小时,后来就没在碰过了。
我以为我只晕辐射四。。直到我玩了the witness。1小时后,身体有了反应,头开始疼。
----------------------------1.5h-------------------------------------------------------------------
目前进度是从屋子出来 遇到个门上面的连线看不懂,后来在后面有循序渐进的教学,搞懂了连线规则,把门打开了,看到了个奇怪的图案,值得注意的是窗户从底下看像幅画,不知道什么寓意。
后来出去开了一个双色连线,但是有个板子有锁,还没找到在哪开。在往旁边走遇到了一个六边形的板子,没有连线提示。不知道怎么用,但是不小心把一个板子的图案关掉了。不知道怎么关的=。=。 发现个俄罗斯方块的机关门,还不清楚怎么开。捡到个录音带。内容说的是开普勒和牛顿涉及科学和认知,署名居然是爱因斯坦。无意间发现河里的水管能连线 飞出一堆光效到一个很远的地方。还搞不懂。暂时就这些。日后更。
---------------------------6h----------------------------------------------------------------------
开船转了小岛一圈,把初始地方的激光完成了,射向了山顶。树屋那里弄的基本差不多了,俄罗斯方块那条路没解开。限时门跑不过去。目前遇到的集中谜题分为1连接点把所有的点吃掉2分割黑白3星星类的,需要分组一般是两两一组。4俄罗斯方块,暂时不知道解法5躲开阴影。 岛上的黑柱子目前是暗示藏在岛上的机关的,那些融入进环境中的连线题,上面说到的光效会飞到柱子上而解锁图形。


一不小心这个初步测评写了3个小时。。一定是我爱的深沉。
 
Youthy
228 produits enregistrés
1
106 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
12.3 h en tout
Évaluation publiée le 30 juillet 2017
The Witness is a puzzle game. Specifically, it's a line puzzle game. If you don't think you'll enjoy solving hundreds of line puzzles, then don't bother playing this game. It's beautiful to look at, and the puzzles are certainly clever, but there's nothing else going on. There is no story, but more importantly, there is no reason to keep solving puzzles. I understand that's enough for some people who really love puzzles, but it wasn't enough to keep me interested.

I really enjoyed the first few areas of this game. The puzzles were fun, clever, and relatively quick. However, I found the later areas frustrating. I could solve the puzzles by drawing them out on a sheet of paper, but that wasn't fun. It felt like doing math homework. After spending a few minutes drawing out a puzzle, your reward is another slightly different puzzle. Then a dozen more similar puzzles after that. I think this game would have been significantly more engaging if it had far fewer puzzles and more to explore.

Ultimately, I didn't finish the game, and that's why I don't recommend it. I solved approximately 350 puzzles and made it to the treehouse area. I didn't find it a good use of my relatively limited gaming time. There are certainly many things to like about the game, but I just didn't have much fun playing it once I got through the first few areas. I tried to push through to see if the later areas were more compelling, but they just got more and more tedious.
 
cfenton
1,997 produits enregistrés
12
28 personnes ont trouvé cette évaluation utile
0
Recommandé
14.9 h en tout
Évaluation publiée le 23 avril 2017
Schönes Spiel. Wunder schöne Landschaften, teilweise recht knackige Rätsel.
Das Spielprinzip, bleibt das ganz Spiel über gleich: Verbinde vom Start zum Ziel mit der Linie.
Jedoch sind sehr viele Abwechselungen in der zu erfüllenden Nebenbedingungen und auch in der Herrangehensweise an die Rätsel. Zbsp. Sound-, Schatten-, Lichträtsel.

Kann ich jedem empfehlen, der auch nur ein wenig Lust auf Rätsel hat.
 
Benefit
145 produits enregistrés
0
56 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
47.9 h en tout
Évaluation publiée le 2 juillet 2017
The Witness nos lleva a una isla en la que la única manera de desentrañar los misterios son resolviendo Puzzles,este juego lo que se diferencia de los demás del género es que la dificultad es diferente para cada persona.El juego en si es un misterio pero conforme a ir activando los 7 lasers iremos encontrando pistas que van a dar un significado a por que estamos en la isla y como llegamos ahí.Me costó 44 hs y todavía no complete la parte más desafiante del juego y la verdad siento que valió cada centavo este juego,además otro factor que me llevo a comprarlo fue el documental de Noclip del juego y Rediscovering Mistery que explora los juegos que son un misterio.Valió cada puto centavo

10/10
 
RICK 100
891 produits enregistrés
0
52 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
67.6 h en tout
Évaluation publiée le 7 mars 2016
Для начала предупреждение: в этой игре нет яркого сюжета с поворотами и рыданиями, лёгкого пути прогресса и получения удовольствия или совсем разнообразного геймплея (кроме как действительно увлекательного изучения мира и решения паззлов, подробнее ниже). Так что любители ярких и быстрых впечатлений -- это точно не для вас, пройдите мимо, если понравилась картинка.

Эта игра про то, как человек впадает в гармонию с окружающим миром через понимание его правил и принципов. Вы не просто решаете паззлы, сначала простые, потом сложные. Игра просто даст вам возможность их решать, а также расставит перед вами множество различных панелек. Изучая остров, вы будете каждый раз видеть новую обстановку и новый тип паззлов, каждый раз сначала абсолютно не понимать, чего же от вас хотят, а потом осознавать, что решение -- вот же оно, получать восторг от самого себя, решившего эту загадку, и восторг тем, как суть этого паззла гармонирует с самим островом -- остров показывает, как решать паззл, паззл даёт дальше изучить остров. На нём никогда нет пустых локаций и тупиков -- раз можно пройти, то там что-то есть, надо только найти: секретный сложный паззл, подсказка к концу игры, или аудиозапись с цитатой учёного, по настоящему религиозного человека, думающего о сути веры, или философа -- опять прекрасно гармонирующие с сутью паззлов, местности, природы, острова и вашего места в нём. Наоборот, встретив сложный паззл, стоит пройти мимо -- вдруг где-то есть проще, после чего этот монстр элементарен? Даже ваш прогресс отображается в мире, только надо найти, где ( Смотрите внимательно на озеро )!

В качестве примера, давайте подумаем, как же в этой игре может быть цель и вообще конец? Откуда игрок его увидит? Всё очень просто: пройдя любую локацию до конца, вы включите лазер к вершине горы -- что сразу подсказывает, что так надо сделать не раз, и что там вас ждёт вознаграждение. Как решаются паззлы с точками на линиях? Как только вы выйдете из замка и пройдёте вперёд, в полупостроенном домике вас ждёт введение.

Когда вы так пройдёте 2-3 локации, каждая новая будет нести уже предвкушение радости новых задач, нового мышления, новой идеи, новой красоты в природе -- а остров действительно красив! -- , новой гармонии. Вся это радость изучения, познания и восторжения миром -- здесь, кстати, совсем не большим, но очень насыщенным -- вот главная тема игры. Я уже набегал на этом острове, где от берега до берега всего полторы-две минуты, уже 60 часов, и мне всё ещё осталось 4 головоломки (хотя я уже и знаю, где они, и идею решения). Паззлы не спрятаны, и даже секретные паззлы, как только вы их обнаружите -- что совсем не сложно, но скорее всего сильно вас удивит, будут иметь честный реестр и территорию.

Есть ли у игры минусы? Конечно, если хочется просто расслабиться, игра не понравится -- нужно изучать мир, крутить головой и думать над решениями. Также, иногда вся эта суть гармонии рушится, когда вы не можете решить паззл, как вы не стараетесь. Игра балансирует это тем, что можно смело уйти в другую часть острова, или вообще закрыть игру и пойти заняться чем-то другим, в то время как ваш разум сам составит несколько идей к успешному решению, но это не сводит эффект к нулю. Нет глубокого сюжета -- да, совсем нет, хотя в самом конце ( непосредственно перед и дальше за первой концовкой) становится понятно, почему этот остров такой странный и какова его природа. Да и несколько паззлов сложны только тем, что раздражают.

Эта игра, по моему мнению, один из идеалов в мире настоящих паззлов. Так что если хотите испытать ту радость познания, которую испытывает настоящий учёный, философ, верующий, хотя вы всего-то наслаждаетесь красотой острова и проводите линии -- смело вперёд, оно того стоит!
 
LDV SOFT
61 produits enregistrés
0
42 personnes ont trouvé cette évaluation utile
33 personnes ont trouvé cette évaluation amusante
3
Recommandé
31.0 h en tout
Évaluation publiée le 19 avril 2023
Now I see puzzles even in my grandma's face
 
Pekash
101 produits enregistrés
0
73 personnes ont trouvé cette évaluation utile
187 personnes ont trouvé cette évaluation amusante
0
Recommandé
30.6 h en tout
Évaluation publiée le 27 janvier 2016
滑屏解锁模拟器2016。
或
一笔画线小游戏500合1终极加强版。
 
Lostemple
1,813 produits enregistrés
0
62 personnes ont trouvé cette évaluation utile
0
Recommandé
67.9 h en tout
Évaluation publiée le 21 septembre 2016
I will always adore a clever puzzler. The Witness is the embodiment of clever puzzling. Sure, it will not be for everyone. In fact, the exact things people tend to dislike are the things I absolutely love about this game. A very simple idea, a grid panel, yet you get presented with dozens of different ways these panels have solutions that really becomes not the same repetitive puzzle, but an exploration of ideas.

I did not find it repetitive. In fact, around every corner I would get blown away by how different a new puzzle could feel. The island itself becomes a part of the puzzle and you get to know so much of it intimately. There are no tricks, no cheap shots, in fact some of the more irritating moments you may realize is you overcomplicating the whole thing.

An extraordinary amount of love went into crafting this game, and once you dive in and realize that it's not giving you the same thing over and over, but that it's trying to show you a world from perspectives you may not have expected, it will become a world you really want to explore. I thoroughly enjoyed my time on this island, found it well worth the $40, and could not disagree that for some it is just not going to be your cup of tea.
 
ShodanKid
4
211 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
47.0 h en tout
Évaluation publiée le 28 janvier 2016
I see a lot of negative reviews from people who are missing a key peice of the puzzle with only 1 or 4 hours played. There is way more to this game than what those people think this game actually is. Layers of mystery stacked on top of one another and once you finally understand you'll just want more, and the game offers way more at every step. Nothing is what it simply seems on the first impression. And for your own sake of discovery, experience, and enjoyment do not look things up or look at guides, let the game take you onto an adventrue. If you get stuck becuase you don't understand something, simply move on to another area.
 
Canister Dog
529 produits enregistrés
0
38 personnes ont trouvé cette évaluation utile
3
Recommandé
10.5 h en tout
Évaluation publiée le 14 novembre 2021
“一生二,二生三,三生无限”。见证者,包罗万象自生宇宙,以别样的方式记录着人类的思想史、见证着思维的不朽。
见证者在我心中,是迄今为止玩过的游戏里地位最高的三个之一,另外两个是《Remember11》和《沙雕之路》如果有一天人类文明面临灭亡,我愿意把见证者装在漂流瓶里扔向星海。

各个区域的迷题就像人类探究进步的过程,一个区域可以看做对应一类学科。小镇,离出发点最近的地方却有最难的迷题,也许人类在起步阶段就尝试触及终极问题了。森林和果园这些区域的迷题很容易,那便是进步最神速的学科。有的迷题却是复合迷题,需要其他“基础迷题科”来支持进步,黑白彩色方块、俄罗斯方块、八角星等都是基础学科,而实心点、Y型等又是辅助学科。有的区域两眼抹黑只能用试错堆出来前进的路,相信绝大多数人八角星谜题都是在错误、尝试、再错、再试的过程中找到规则的。有些区域要跳脱理论用物理方式实践,迷宫谜题就要跳出“题板”这一思维定式。有的副区域看似和大区域迷题不串联,一度被认为是“边缘学科”,但偷懒跳过会影响其他“学科”的迷题,例如倒影谜题看起来和激光无关,却影响着小镇等地的谜题。有的区域有反穷举机智象征着高昂的研究成本,别指望一个个全试一遍声音谜题了。有的区域甚至要观测题板螺丝松动情况来逆推原本状态,恰似对历史的追溯。

而作为地图控,见证者这个有着各种地貌各种风景的小岛,让人词穷到还能说什么呢?即使不打开游戏,我也时常在心中如数家珍的构想着岛上的每一处区域,海滨城堡、玻璃工房与半岛、太阳神庙与地下水宫、采石场与造船厂、樱花果林与休憩庭园、岛心莲池、针松与枫树林、残落皇宫与迷宫园林、树屋与弃船、槐柳树林荫道、五色湿地、小镇、红叶神庙、古之森林、鸟鸣竹林、多彩温室、棕榈崖角、风车与地下影院、还有雪山、山中基地和地下洞穴,见证者在风景上就甩很多步行模拟一条街了,而更令人动容的是其与录音带的结合:树影斑驳的竹林里是禅宗的录音,空灵圆静的池塘边是老子的有用之论,银装素裹的雪山之巅是航天动力学的发展史,白浪拍岸的沙滩讲的是流体力学,庄严肃穆的神像旁是宗教发展史,这些契合真的是浑然统一的形式。

视而不见,名曰夷;听之不闻,名曰希;搏之不得,名曰微。此三者不可致诘,故混而为一。其上不徼,其下不昧,绳绳兮不可名,复归于无物。是谓无状之状,无物之象,是谓惚恍。迎之不见其首,随之不见其后。执古之道,以御今之有。能知古始,是谓道纪。
 
BlickWinkel
164 produits enregistrés
0
52 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
2
Recommandé
30.4 h en tout
Évaluation publiée le 10 juin 2022
This game drove me to literal schizo meltdowns seeing CIRCLES and LINES everywhere they were ♥♥♥♥♥♥♥ everywhere I actually lose my mind

10/10 would go crazy again
 
NovexBlue
284 produits enregistrés
0
31 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
1
Recommandé
35.3 h en tout
Évaluation publiée le 6 novembre 2020
This game makes me feel like a genius and an idiot at the same time, which is the best praise I can give a puzzle game
 
reggie0528
0
47 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.9 h en tout
Évaluation publiée le 30 janvier 2016
以下转自百度贴吧<见证者吧>作者(teamolj1217)

见证者确实是不愧于10分的神作
关于作者房,简单说说自己的猜想吧,火星了的话不要喷我哈~最后这个视频应该是说作者,或者这个游戏中的我们,最后在现实世界醒来已经走火入魔了,看到一切圆形的东西都本能的认为会是谜题,最后GG……有一点可以确定的,有一种所有放在正方形板子上的谜题都不是这个游戏真正的谜题,或者说只是个教学,所有板子上的都是教学,这也就是为什么在一些人所谓通关后会绕岛飞行一圈然后重新开始并且重置谜题,这是在告诉你,你已经完成了这个游戏的教学并学会了这个游戏解密的规则,现在可以正式开始了,那些板子上的并不是这个游戏真正要你解开的,正如这个作者房,和braid的一周目最后异曲同工,braid最后的云让玩家有机会知道了星星的存在,而这个门让玩家有机会知道游戏的真正玩法,那就是真正的谜题是这座岛上自然的东西,所有原型的东西,地上的图案,太阳,天空的云彩,都会因为不同角度而形成一个谜题,你要做的是解开这岛上"天然的"的谜题。对于作者我已经由braid佩服到现在的害怕了…
如果玩过或者看过这个作者上一个游戏braid的应该会记得第一次通关时最后的一个云彩,提示了游戏中星星的存在,而这个游戏所谓“一周目”后的这个由太阳和门组成的谜题,也是给了让玩家知道游戏真正玩法的提示,这之后玩家会发现之前解开的上百个谜题不过是教学而已,或者说教给你玩这个游戏的基本功,之前看到吐槽说这个游戏的谜题没有明确提示,其实这一周目的教学已经给了你最大的提示,就是让你知道清楚的知道哪些是谜题,这游戏难的不是如何解迷,而真正难的是你要先找到隐藏在岛上的真正的谜题再去解开它。
 
Ruby丨
201 produits enregistrés
0
70 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.7 h en tout
Évaluation publiée le 25 novembre 2016
O jogo apresenta um visual lindo, gráfico cartunizado porém feito com muito cuidade. Os puzzles são relamente desafiadores, jogo perfeito pra quem gosta de sair com dor de cabeça de tanto puzzle. DEMAIS!!!!!
 
lukascbjr
1
30 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
3
Recommandé
48.5 h en tout
Évaluation publiée le 2 mars 2021
Обзор пузле видеогаме Тот самый свидетель.
10/10
Шедевр. Гениальная игра. Кодзима опять превзошел сам себя.

Возьмем обезьяну, посадим в кресло и начнем бомбардировать её лоб из машины для метания теннисных мячей, предварительно заменив мячи на яблоки.
«Жестокое обращение с животными!»
- воскликните вы. «Наука!» - отвечу я вам. И будем продолжать пулять яблоки в лоб, пока обезьяна не сформулирует второй закон Ньютона. Хотя да, с обезьяной я погорячился. Возьмем вместо обезьяны школьника класса 8-9. Так эксперимент пройдет быстрее. А вот если совсем подумать, то зачем нам второй закон Ньютона, нам ведь яблоками нужно просто под действием гравитации по лбу ударять. Чтобы открыть закон всемирного тяготения. Забудем про школьника. Эксперимент может и занимательный, но для понимания Витнесса не подходит.

Снова возьмем школьника и дадим ему шахматную задачку. Допустим поставить мат в 3 хода. Только мы не скажем ему, что именно нужно делать, и, желательно, чтоб школьник никогда в шахматы не играл и не знал, как фигуры ходят. Максимум во что играл школьник это дота авточесс. Скорее всего школьник выдаст что-то вроде: «E6aл твою м@ть!» Хоть это и мат, и даже в 3 слова, но нам то нужен мат в 3 хода. А вот если постепенно снабжать школьника несложными задачками, сперва на передвижение отдельных фигур, постепенно усложнять добавляя новые фигуры. Потом подсунуть задачу на мат в 1 ход. И в конце концов, когда подопытный познает механику игры, сформулирует для себя ее законы, тогда уж дадим ему комплексную задачу на мат в 3 хода.

Примерно об этом и игра. Тебе не говорят, что и как делать. Вся прелесть игры в разгадывании механик, а потом применении их в более комплексных пазлах. Кто пишет про линии и 1 пазл на всю игру в корне неправ. Вы же не будете утверждать, что шахматы и 3 в ряд, это одна и та же игра только потому, что по механике взаимодействия человека с игрой они едины. И там и там вы кликаете по квадрату с некой фигурой, а потом кликаете по другому квадрату, в результате фигура перемещается. Важно почему вы кликнули именно туда. В игре множество отличающихся механик. Абсолютно все оправдано. И непоследовательность головоломок, и возможность ходить как в шутере. Все на своих местах.

Я надеюсь обзор не содержал ничего полезного. Не читайте других обзоров(ыыыыыы), если вы ещё не играли, не спойлерите себе механики. Просто купите и поиграйте в игру. Если не понравится, я погрущу, что вы не получите 20-50 часов прекрасного приключения. А вот если игра зайдет, то она станет для вас 10/10 игрой пазлом.

З.Ы. Проходил принципиально без подсказок и спойлеров, прошу прощения, кому сам спойлерил во время игры. Иногда на решение требовалось несколько дней. Совет, если не получается, отложите игру ненадолго. Просто держите в голове, что тут нет нерешаемых заданий. Брутфорс не выход (каюсь 2 пазла так прошел, потом подумал, что долго получается и попробовал механику понять.) Грубо говоря Все пазлы можно решить на бумажке, а потом с первого раза ввести правильный ответ.
Удачи
 
NekoDealer
2,087 produits enregistrés
3
41 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.0 h en tout
Évaluation publiée le 14 février 2016
On m'a demandé de faire une évaluation de The Witness, avec plaisir.

Je suis loin d'avoir fini mais je pense pouvoir vous dire de quoi il en retourne. Par contre, comme il a été évalué 50000 fois, on va essayer de faire original.

Le début

"-Hey chérie, y a le nouveau jeu du créateur de Braid (et son équipe), punaise!
"-Hein?"
"- Mais si, Braid, le jeu de plate-forme ultra original, avec un twist auquel je pense encore 7 ans après. Je suis curieux de voir ce qu'il a fait."
"-ZZZZZZZZ"
- "Vindju, 36 €, bah, on ne vit qu'une fois, je le prend."
-"RRRRRRRRRRRRRRRZZZZZZZ."

Le téléchargement terminé, je lance le jeu...

Le jeu

The Witness est un puzzlegame, des centaines de puzzles se présentent à vous, sans explications.

On se dit au début: "il nous prend pour un débile? tracer une ligne d'un poit A à un point B, ça me rappelle le jeu avec le serpent sur mon portable 3310."

Puis progressivement, le jeu joue avec ce principe en y ajoutant des règles qu'il faut comprendre pour pouvoir résoudre le puzzle. Une fois qu'on les a comprises, il faut encore les appliquer.
Je ne vous dévoilerai pas les subtilités, pour ne rien gâcher.

Les graphismes

D'une beauté rare, toute en simplicité, les graphismes ont un côté pastelle qui me plait. Vous êtes seul dans un monde inconnu. Vous démarrez dans des ruines d'un chateau, après, libre à vous de partir ou bon vous semble, les écrans sont là pour vous, pour les résoudre, quand vous le souhaiterez.
Le jeu n'est pas gourmant. Ma carte graphique chauffe à peine, et tout roule a 60 FPS constant.

La bande sonore est discrète (quasi inexistante en réalité) mais elle fonctionne bien.


Une huître peut-elle réussir à ce jeu?

En réalité, non. Pourquoi?

Simplement parce que, même si le principe reste le même en son coeur, il faut arriver à comprendre ce que le jeu attend de vous et c'est parfois cryptique, voir impénétrable. J'ai du me resoudre à aller consulter interwebz pour voir ce que l'on attendait de moi (sans me gacher le plaisir de la résolution des puzzles).

Un défaut rédhibitoire pour beaucoup mais un bon jeu pour se retrouver à deux cerveaux autour du jeu POUR COMPRENDRE CE ♥♥♥♥♥♥ DE PUZZLE ! J'adore

Conclusion

J'aime bien, beaucoup, relaxant, beau et proposant un challenge original pour le cerveau.
Un poil cher, et parfois frustrant quand on est pas dans la logique attendue par le jeu, vous êtes prévenu.

Une vidéo qui montre le début et quelques puzzles.

Vidéo YouTube™:  
Vues : 0

 
Tyranicus Praefactor
1,432 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
41 personnes ont trouvé cette évaluation amusante
2
Recommandé
25.5 h en tout
Évaluation publiée le 28 avril 2023
A nice little prequel to The Looker
 
jeast
0
56 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
77.3 h en tout
Évaluation publiée le 24 janvier 2018
I adore this game. After playing Portal, Portal 2, Talos, the Room, and the Room 2, I was hunting for a puzzler that had a greater plot. At first I rushed through "The Witness" enjoying the progression of puzzles (warning, some are tough), continuous "a ha!" moments, and open world exploration. I noticed some easter eggs, but plowed through... having a great time...

... And then I experienced the end (I won't spoil it). It hit me that there was a whole second layer to the game and a much deeper lesson: It is one thing to quest for the end, it is much more enjoyable to search and savor the environment. There is an undercurrent of additional hidden puzzles and content (audio and video).

This game is both enjoyable as a game and turns out to be a deep medidtation on life, knowledge, and purpose. I want to directly thank the makers of "The Witness". It is an absolute pleasure.

P.S. Please consider porting it to VR :)
 
rbuccigrossi
2
39 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
3
Recommandé
23.3 h en tout
Évaluation publiée le 16 aout 2017
わりと語り尽くされている感じのゲームなので、せっかくだからゲーム内容以外の話でも。

このゲーム、ある種のおまけコンテンツとしていくつかビデオが用意されている。
それらはゲーム内で取得でき、ゲーム内で再生できるものだ。
で、その中の一つに「The Secret of Psalm 46」というタイトルのものがある。

これは、2002年のGDCで行われた、ブライアン・モリアーティによる同名のスピーチなのだが、
この講演の内容が、まさにこのゲームが何を表現しているのか?に対する雄弁なメッセージになっているのだ。
開発者によるオーディオコメンタリーとは全く違う、大胆なゲームの語り口で、面白いですよ。

このスピーチはYouTubeにもあるものの、公式日本語字幕付きでこれが聞けるのは、どうやらこの作品内だけなようです。
ゲーム制作者だけど英語わからん!みたいな方は、手に入れたら拝聴してみてはいかがでしょうか。




ちなみにこのビデオ、ちょっと曰く付きで100%クリアを目指す場合は、あるシークレットを解くために強制的に聴く必要があり、全長57分40秒もあるビデオをほぼ全く操作せずに見続けなければならないという恐ろしい仕掛けがある。
このため、The Witnessの100%RTAは「2時間半程度のプレイ時間のうち実に56分は何もしない」というなかなか滑稽なものになってしまった。
かくいう私もシークレットを解きに行ったらビデオの内容にハマってしまったクチだ。
開発者は敢えて長いスピーチを聴かせるためにこんなものを仕込んだのだろうから、
本当にとんでもない発想だなぁ~と感心するばかり。
 
nemu90kww
1
43 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
36.2 h en tout
Évaluation publiée le 18 aout 2017
매우 잘만들었고 짜임새있는 퍼즐과 환경요소들을 높게 쳐주고싶은데, the witness는 '퍼즐'로서는 아주 훌륭하지만 '게임'으로서는 일장일단이 있습니다.
먼저 the witness에는 게임으로서 가장 중요한 요소 중 두가지가 결여되어있는데, 바로 '동기'와 '목적성'입니다. 내가 뭘 위해서 이 퍼즐을 푸는지 모르겠음에도 꾸준히 긴장감을 주며 모르는 진상에 다가가고자하는 욕망을 심어주지도, 퍼즐을 풀어나가도 그 뒤에 어떤 보상이나 만족감도 주지 않습니다.

그도 그럴 것이, 이 게임은 동기와 목적 모두 퍼즐입니다. 퍼즐을 위해 퍼즐을 풀고, 더 어려운 퍼즐을 보상으로 받는거에요.

단순히 퍼즐을 품으로서 오는 지적만족감 그 하나는 600개 이상의 퍼즐요소 덕에 질리진 않겠습니다만 그게 전부일 뿐더러 사실상 모든 분들이 갖고 끝까지 하게 해주는 원동력인 '산 꼭대기에 무엇이 있길래?' 라는 의문점도 해소되긴 커녕 불만족스러운 끝맺음이 될 수도 있습니다.
또 단순히 퍼즐만 푼다기엔 걸어다니는 시간이 절반 이상에 머리보단 감각으로 '이 퍼즐은 이렇게푸는거구나' 보다 '이건 이런 퍼즐이구나' 하고 깨닫는 경우가 훨씬 많습니다.

퍼즐만 두고보면 퍼즐을 정말 좋아하는지라 점수 빵빵하게 주지만 게임으로 보자면 호불호가 분명히 갈릴 것 같습니당.
 
염소사슴
438 produits enregistrés
0
35 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.9 h en tout
Évaluation publiée le 29 juillet 2016
Produit reçu gratuitement

A great puzzle game with a very discouraging first 2 hours. At first you'll say, "Surely the entire game won't be solving mazes?" And it is. But 4 things happen along the way (no spoilers):

1) There's dozens of rules for how the mazes work that you'll need to teach yourself, unlearn, relearn, and combine.

2) Some mazes make physical changes to platforms that you need to navigate and the multiple solutions to a maze is how you select the position.

3) The mazes get REALLY hard. Like, "10 minutes of poking at it, take a break and sleep on it, graph it, run around the map staring at it from different angles for 5 minutes, go do some other puzzles, come back, AH HA, poke at it for 10 minutes, solved!" hard.

4) There are puzzles absolutely everywhere that you can't see until you know what you're looking for. And then you get paranoid seeing bits and pieces of them, trying to make your hallucinations connect together into a complete puzzle.

Through all this the game becomes pretty excellent and is constantly surprising when you least expect it. The major puzzle areas are pretty open to tackle in any order. The island itself looks great and there's some amazing visual surprises that are fun to discover. Everywhere you look you have to wonder if you're seeing all the hidden layers.

There's hidden recordings and videos of real deep quotes/essays. Some are interesting and some are sort of philosophically embarrassing. This is the weakest part of the game for me, but they can be ignored entirely. I think they're just things that Blow finds inspiring and that's fine. I feel like I have my own interpretation of what the game is saying, but don't believe there's a plot or story to be uncovered. It's just a self contained exhibit to interactive art. The ending has a tiny bit of meaningful closure, but I don't think it works as a climax or reward. The whole final section is intersting, but a little obnoxious with how it indroduces difficulty.

It played it a little at a time over many months and love many parts of it. It's got some of the most mind blowing and beautiful things I've ever seen in a game. It has literally made me say, "OH ♥♥♥♥, I JUST GOT WITNESSED," several times. But its for a very niche audience of people who will have the patience for the puzzles and revelations. But it has its flaws: slow start, meandering VO, meh ending. I recommend it. If you gave up on it early I recommend you go back to it occasionally to see if it clicks. If you love classic puzzle games like Sudoku and Picross, this is once of the most insanely polished package of puzzles you'll ever see. If you hate those kinds of puzzles, stay away.

Thanks Mr. Blow for pouring your life into this game! The craft and dedication shows, and there's nothing else like it.
 
PersonGuy
283 produits enregistrés
0
305 personnes ont trouvé cette évaluation utile
87 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.9 h en tout
Évaluation publiée le 25 juin 2017
Совершенно невероятная игра, попеременно приводящая то в безумный восторг, то в дикое бешенство. Думаете, рисовать линии легко? Да, очень. А думаете, кто-то собирается объяснять вам правила? Как бы не так. Не говоря уже о том, что для решения половины головоломок приходится смотреть на что угодно, кроме самой головоломки... А иногда и слушать!

Добавьте к этому удивительно красивый и разнообразный игровой мир (каждая мелкая деталь в котором отнюдь не случайна и запросто может иметь скрытый смысл, но не факт, что вы его заметите), множество секретов с глубокомысленно-бессмысленными изречениями, и полное отсутствие сюжета как такового при обилии всевозможных идей разной степени безумности - и получите The Witness. Жаль конечно, что со времён Braid автор, похоже, так и не понял, зачем в стиме существуют достижения, обойдясь для галочки аж двумя в игре, где количества всевозможных секретов и просто необязательных вещей с лёгкостью хватило бы на добрый десяток... Ну да ладно.

К сожалению, многие из самых сложных паззлов являются таковыми лишь по механически-комбинаторным причинам (естественно, после того как уже знаешь правила, а вычислить-то их совсем непросто). А под конец, видимо, у автора наконец-то заканчиваются пристойные идеи, а желание хоть чем-нибудь досадить игроку остаётся. В итоге весь финальный отрезок превращается в испытание на выносливость, совмещённое с тестом на эпилепсию: когда все карты уже открыты и все механики известны, остаётся лишь откровенно издеваться, швыряясь в игрока всеми самыми жуткими физическими раздражителями, какие только могут прийти в голову. Тогда уже нормальному человеку явно захочется не думать над паззлами (не очень-то уже и сложными), а попросту закрыть игру, удалить и никогда больше о ней не вспоминать. Зачем такое делать, если пол-игры талдычишь игроку про дзен и прочую медитацию - науке неизвестно...

В любом случае, не ознакомиться с этой игрой для любого, кто уважает головоломки и исследование, - просто преступление. Да, она сложная - даже очень. Да, в определённые моменты она жутко утомляет. Признаюсь честно: после тридцати с лишним часов честной игры я устал настолько, что наконец сдался и "дорешал" несколько особенно доставших меня мест, включая почти всю концовку, по гайдам из интернетов: на некоторые вещи стало просто жалко своего времени и нервов, а закончить хотелось... Но удивляет и восхищает она ничуть не реже, и удовольствия способна доставить немало. А уж когда случайно обнаруживаешь практически главный секрет всей игры, полностью переворачивающий восприятие всего, что видишь вокруг, открывая целый класс новых задач везде, куда обычно вообще не смотришь... Это бесценно. Поверьте: такого вы ещё не видели нигде.
 
Bavovnyatko
362 produits enregistrés
7
31 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.4 h en tout
Évaluation publiée le 24 avril 2022
Чувствуешь себя ИИ на самообучении, где ты сам должен догадаться, что от тебя хотят, и при положительном результате хрюкаешь от удовольствия и осознания какой же ты гений, а после десятка часов ты вообще ищешь головоломку даже в самом незначительном камушке и еще больше ломаешь голову. Довольно интересно было поломать мозги, правда открыты были не все лазерные точки, хоть загадки и разнообразны, но все таки немного утомляют, но возможно когда нибудь и можно перепройти на фулл. В общем 230 требующихся для этой игры IQ из моих 10.
 
Kludde
442 produits enregistrés
0
42 personnes ont trouvé cette évaluation utile
0
Recommandé
92.7 h en tout
Évaluation publiée le 3 mars 2020
Please for the love of anything do not whatever you do, look up the solutions to this game unless you have already found every puzzle and every secret. DO NOT SPOIL THIS GAME, you will regret it. savor every puzzle and if you are stumped, come back and think about it in a different way. This game is way to good to spoil by looking up the answers to these puzzle. They are beautiful, well made, and much thought and creativity went into each and every puzzle and each and every secret. For those of you who want this, Happy Hunting.
 
Sir Peerless Hett
0
100 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Non recommandé
18.1 h en tout
Évaluation publiée le 26 juin 2017
Licht und Schatten.

In seinen guten Augenblicken ist The Witness ein großartiges, befriedigendes Logikspiel in einer atemberaubenden, wunderschönen Kulisse. In anderen, subjektiv für mich leider dominierenden, mutiert es aber zum stupiden Suchspiel, bei dem man das Prinzip vollständig erfasst hat, jedoch auf eine determinierte und oft leider vergleichsweise arbiträre Weise mit der Umwelt interagieren muss (Ich will hier nicht spoilern.), um die Löung zu "sehen". Letztere Rätsel sind nicht im engeren Sinne "schwierig" sondern am Ende einfach nur noch lästig, inhärent unfair und sinnlos Lebenszeit raubend, womit Jonathan Blow hier eigentlich gegen seine eigene Designphilosophie verstößt, die ich ansonsten in der Theorie einfach nur großartig finde. Wer wie ich zahlreiche Videos von ihm gesehen hat reibt sich evt. die Augen und wundert sich, dass dann ausgerechnet so ein teilweise wirklich extrem grenzwertiges Spiel herauskommt.

Vielleicht sollte man The Witness eher als philosophisches Statement verstehen, denn als Spiel. Dafür erscheint mir allerdings die Pointe am Ende zu fadenscheinig und flach, ja regelrecht wie eine spielgewordene, primanerhafte Altklugheit. (Nein, ich habe das Spiel selber noch nicht durchgespielt, habe aber schon vor längerer Zeit ein ausführliches Youtube-Interview mit Jonathan Blow gesehen, in dem auch die verschiedenen möglichen Endvarianten besprochen werden.)

Ich bin mir von daher nicht sicher, wem ich The Witness empfehlen könnte. Jonathan Blow sieht es ja gerne als Spiel für Intellektuelle, was ich aber wie oben ausgeführt eher abwegig finde. Ich halte das nach eigener Einschätzung eher für eine deutlich aufgesetzte, ziemlich penetrante Attitüde, die einen sehr schalen Nachgeschmack hinterlässt. Blow überreizt hier und kann am Ende dem eigenen Anspruch nicht genügen.

Das klingt jetzt alles sehr negativ. ZU negativ. Das Spiel ist keine Katastrophe und hat großartige Abschnitte. Leider erscheint mir persönlich der Gesamteindruck aber einfach zu durchwachsen, so dass ich es nicht empfehle. Eine neutrale Wertung gibt es ja leider nicht.
 
Johnny Flash
0
472 personnes ont trouvé cette évaluation utile
304 personnes ont trouvé cette évaluation amusante
51
Non recommandé
11.5 h en tout
Évaluation publiée le 26 juin 2022
worse than the looker
 
daaan
99 produits enregistrés
0
145 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Non recommandé
11.9 h en tout
Évaluation publiée le 24 avril 2019
Game description claims "captions" but many of the puzzles require audio clues to solve. That audio is not transcribed in the subtitles and renders the game unbeatable to hearing impaired gamers.
 
mercurato
0
148 personnes ont trouvé cette évaluation utile
44 personnes ont trouvé cette évaluation amusante
8
Non recommandé
22.8 h en tout
Évaluation publiée le 22 mars 2022
如果有没玩过解谜游戏的玩家,请注意,这是一款解谜游戏。
以下为我游玩这款游戏时的心路历程,仅代表个人立场。
两年前就慕名入了这款游戏,因为听说这款游戏非常震撼,我也想体验一把。
最初的几个小时过得还是很愉快的,谜题难度都不大,答案都很明显,特别是在一些地方画线,与环境作用,感觉很有趣。
后面游戏难度逐渐加大,我的心态已经快要承受不住了,但不会卡很久,还是坚持下来了。
本着不折磨自己的原则,我不会在一个地方卡太久,如果研究半个小时都没搞明白怎么画线,我就前往其他地方探索。
随着逐渐把游戏地图跑遍了,大部分的表面谜题已经解开,留下了几个待解之谜。
这几个待解之谜看起来不难,我也相信它们的解决办法一定很简单,可就是在这几个地方来回地跑,怎么也找不到方法。
之后我就把游戏搁置了一段时间,但每次想到最后一定会有一个令我满意的结局,我就隔几天打开研究一下。
于是,我隔三差五的解开一个谜题,发现一个新的区域,虽然可能为此耽误很久,但我觉得有所推进,也值了。
随着谜题一个个解开,尽管场景中依然有很多尚未发现的隐藏谜题,但我已知的目前阶段有能力解决、只是我找不到解法的问题,似乎只剩下了沙漠的地下,以及地图中部的一个园林建筑,还有地图边缘的一个废弃轮船。
每次打开游戏,我都要先去这几个地方,看看是否我灵光一现,就能找到解法。
我想要尽我最大的努力保留最后的惊喜感,所以本着能不查攻略就不查的原则,一直在自己尝试。
尽管之前曾有过失败的案例,那是在城堡的一处草地,因为我平时玩游戏不开声音,所以一直没有找到谜题的解法,直到我查了攻略,才戴上了耳机。
但现在的这几个谜题,显然没有外部的物理因素干扰了,那既然其他人能找到解法,我为什么不能?
在仿佛很长的一段时间里,我自我屏蔽了与见证者相关的一切帖子和视频,尽一切可能防止自己被剧透。
以至于又一次失败的尝试后,我关闭了游戏很久,都快要把它忘掉了。
因为一些机缘巧合,我读到了Jonathan Blow的一些演讲稿,让我重新想起了这款游戏。
我为什么始终无法解开这些谜题?我蠢吗?我不蠢,那一定是我的方法不对。世界上是否还有其他的规则,是我使用的规则不对吗?
怎么可能。这几个我无法解开的谜题都不是孤立的,其解法明显与前面的有关。
我重新进入游戏尝试,发现我依然无法找到答案。
明明是一款二十个小时就能通关的游戏罢了,我却耽搁了这么久。我不做强迫症了,直接查攻略吧。
在园林建筑里,我解开了最后一道迷题,升起了射向山顶的激光。原来是我忽略了地上的一截树枝。至于我为什么来到这里十几次,没有一次偶然间看到这截树枝,我想不明白。
在沙漠地下,在一个我之前以为的显然不可能看到面板反光的地方,出现了反光。在此之前,我尝试了很多很多的位置,始终没有找到有反光的位置。为什么偏偏是这个位置能看到反光?我之前一定也尝试过这个位置,但那一次我没有看清,就将这个位置排除掉了。为什么?
那个生锈的轮船,我已经不想看了。我关掉了游戏,心理极度失衡。
看一下游戏时长,还不到二十个小时。这二十个小时过得很充实,我没有花费时间在无意义的跑路、看剧情、捡垃圾上,这二十个小时我都在高强度的观察、思考、自我怀疑。我已经快要被折磨疯了。
我很脆弱。我突然觉得,这一切已经没有意义了。我看了谜题的解读,但我依然没有找到我的漏洞;因此我直接看了答案,却觉得这答案太过可笑。
这是一部非常棒的艺术品,也是一部非常好的解谜游戏,只是我之前对这部作品的期待值太高,导致最后的心理落差太大。
当然,也可以说,我是一个脆弱的傻子,根本不适合玩解谜游戏。
 
1033087504
0
34 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
1
Recommandé
20.7 h en tout
Évaluation publiée le 30 aout 2021
I still see circles and lines in my sleep. Help.
 
I Don't Play Games Anymore
0
31 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.6 h en tout
Évaluation publiée le 22 mai 2021
其实这个游戏最难的部分不是解迷题,而是找谜题
 
兰姆达QAQ
0
38 personnes ont trouvé cette évaluation utile
0
Recommandé
50.2 h en tout
Évaluation publiée le 15 janvier 2019
This exceedingly difficult puzzle game, standing on the broad shoulders of Myst, is just as tall. Fans of the genre must play this. So much has been written about this game, but I'll still add my own words and attempt to present it to you with no spoilers.

Imagine a grid-based puzzle game in which certain kinds of squares have certain kinds of rules and the rules can interact with each other in complex ways requiring you to find a clever solution that would satisfy them all. This is already something a lot of us would enjoy.

Now imagine that you're not actually told these rules, but rather have to infer them yourself via a few easier puzzles. Some of the rules are complex enough that you might think you understand them, and indeed you've managed to solve a lot of puzzles, but you find out later that your understanding was incomplete. This learning process adds an additional layer of reasoning, requiring both deduction and induction. The result is a primal satisfaction in the realization that you've learned something new and useful.

Now imagine that all of this is set in a breathtakingly gorgeous, superbly landscaped and architected 3D world in which the environment can invade the puzzle and become part of it, or indeed is the puzzle. You need to explore and look and even listen very, very, very carefully. You often need to literally think outside the box.

And now put lots and lots of this content, and even more optional content (with a twist) for fanatical completionists, and finally wrap it in fragments of narrative that contemplatively contextualize the entirety of the game. You have The Witness.

I do have some criticism. There are some aspects that conflict with the core principles of the game, as it presents itself to you, and are otherwise simply not fun.

Firstly, the environment is an open world, but to succeed you need to go through it in a fairly specific order. You can learn through trial and error what works and what doesn't, but it could easily require a whole lot of trial and error. This, to me, disrespects a certain but common kind of player, who when faced with a challenge tries to work it out before moving on. If that's you, then you're going to have a bad time, at least until you learn (the hard way) to go somewhere else and come back later. But even after you learn this lesson, it's applied and communicated inconsistently. Sometimes you may think you should be ready for a puzzle, but in fact you're missing a crucial lesson. So you'll be moving back and forth and back and forth a great deal and questioning your intelligence. To me, this meta mechanic stands in the way of enjoying the core mechanic instead of enhancing it.

Secondly, though a lot of effort has gone into making the puzzles fair, in that players could figure out solutions without resorting to trickery or brute force, it does not follow that solutions are not tedious. Jonathan Blow stated that he strongly disliked the "pixel hunting" that many such games require, and The Witness is great at making use of the core mechanic of drawing big, thick lines from a clear starting point to a clear end point. Unfortunately, I think The Witness sometimes fails to avoid that kind of tedium. Quite a few puzzles require you to use very specific positions, angles, and timings with no indication of failure. And, ironically, some of the most difficult optional puzzles are exactly about pixel hunting. So much for pretense. Are these puzzles fair? Strictly speaking, pixel hunting is fair: you can patiently hunt for and find the pixels without resorting to tricks. But is it fun? If spending a whole weekend moving back and forth across the landscape looking for a bunch of pixels sounds fun to you, then yes. I, on the other hand, preferred to use a walkthrough for those. And even then, it was often unnecessarily difficult (=frustrating) to achieve the necessary precision.

Still, to his credit, the most frustrating pixel-hunting puzzles are optional. You can (and probably will, at least at first) complete the game without having to tackle them or even being aware of them.

My final criticism is that the tone of the game can be oppressive. It's beautiful while being devoid of a sense of joy, as if there's absolutely no humor allowed. The few bits of spoken narrative speak to a concept that takes itself very, very seriously, and seemingly intends to be overbearing. There are some important Easter-egg-like exceptions to this, and perhaps it's intended that you roll your eyes a bit, too. I get it, but I still think this monument to austerity would have been enhanced with, rather than hurt by, more obviously lighthearted interventions.

Despite my specific frustrations, I count The Witness as a classic of the puzzle genre, of video games, and even of games in general. Blow believes that video games can deliver unto us epiphanies, and here he shows us how it can be done. The Witness doesn't create a new genre, although I'm sure there will be many clones and homages. Instead, the game's innovation is in its total dedication to its principles, which even meant creating an original 3D engine for it. Even if it doesn't always succeed in comprehensive consistency, The Witness is an example of where games could take us.

Final recommendation: Blow has talked extensively about The Witness, but I think the best discussion is in his long interview with Adam Conover, which you can find on YouTube.
 
Emblem Parade
7,575 produits enregistrés
2
91 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
31.7 h en tout
Évaluation publiée le 9 février 2016
NOTE: This was initially a negative review. In hindsight, I later changed it to positive.

The Witness is definitely a game that you'll either love or hate. For me, it was a love-hate-love-hate journey.

When it started, I was captured by the environment, the design, the colors. The puzzles looked smooth and fascinating. Everything was mysterious, and the promise of a hidden narrative pushed me onward. That was love.

After a while, I realized that the promised narrative (and I say promised because the Steam's misleading description clearly promises it, by stating "You don't remember who you are, [..] but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home") is a failed promise. There is no narrative here, other than what you might imagine by yourself, as if looking at a stone cold sculpture. Solving puzzles has almost no consequence. Many little things I didn't care about before (like some puzzles requiring millimetrical positioning in the world, but the engine not supporting analog joystick movement) began to annoy me. That was hate.

I moved on. I decided to ignore the missing narrative, to try and just enjoy the puzzles, and the dedication with which the island was crafted. It worked. There is so much richness in The Witness' island, and so many relations between elements. Like that one statue which, if looked from the right perspective, wants to hold hands with a farther one. It's like a beautiful alien mechanism that pushes you to find its deeper connections (only later I realized those connections weren't really meaningful and mostly random, which can still be a beautiful thing but, you know, it depends). That was love again.

Finally, I reached the last part of the game. And the puzzles (and the misleading narrative) decided to troll me more evidently. Instead of implementing new ideas, they used dirty tricks like flashing lights and colors and glitchy monitors. They were trying to hurt me, physically. To solve one batch I ended up nauseous. To solve another my vision became blurry for a while. And mind you, these puzzles are not skippable: you HAVE to hurt yourself to go on. Every game developer knows you don't do flashing lights and colors, because on a wide range of people they can have really bad effects, and the eyes are a delicate thing. That was hate, again.

Then there was the ending(s). I won't say anything about it to avoid spoilers, but let's just say that, when I connected the dots, I realized that The Witness is just a big FU to players, possibly to humanity. Its anti-philosophical philosophy sways from intellectual frigidity to adolescent depth, from incoherent nihilism to detached positivism, and is overall like a Möbius strip, rolling over itself without anywhere else to go. The Witness didn't have anything to say, other than that it hated me.

I never wrote a negative Steam review (other than for the horrible Godus), and I thought I'd write this while still recommending the game. Because, as I mentioned, the island is beautiful, and most puzzles really cool. But then I thought about it more. Yes, I did love part of this, but at this price (please note, I was initially a big supporter of its high price), I can't recommend a game that hates you, and cheats you into believing there's a narrative which is not there. So. My two cents.

EDIT
It's been a few days now, and I decided to change my review to positive (while leaving my previous words untouched). When I initially finished The Witness, I was angry and very annoyed. In hindsight though, the game's merits feel bigger than its demerits. Sure, I still believe it's a carefully and beautifully crafted empty shell (I'm not really sure if it wanted to be more but couldn't, or if it decided to embrace/show its own limits with frustrated anger) with an overall FU message, but it has a lot of potential, and I hope it will pave the way for better games, both as a culture and as a media. Also, as I mentioned in the review, most puzzles, even if inconsequential, are really good. They have a great learning curve, are well connected to each other, and never feel frustrating (except the "I want to physically hurt you" ones towards the end).

So. The Witness is, in my humble opinion, a glorious puzzle game on possibly the most beautiful virtual island I ever saw. Other than that, even if it fails at being more, it still shows such potential that it's a game you should play, to see it for yourself.
 
Demigiant
12
24 personnes ont trouvé cette évaluation utile
0
Recommandé
81.6 h en tout
Évaluation publiée le 25 février 2016
这个游戏中存在很多的灵光一闪,玩家在解密的同时还要思考一些顿悟内容。
游戏本身做的相当厉害,尤其是美工方面。游戏内的谜题难度由浅入深,顺序不完全固定,但是需要多次重复的探索与发现。
每次探索都会得到新的收获,包括过去没注意到的很多细节。游戏内有很多信息简化成了符号排列在题板上,成为一个又一个的谜题。
游戏的剧情可以说云里雾里,或许是创作者对于宗教与科学等追求真理的探讨,或许只是一个神经病人被一群神经病关在岛上了,然而这其实并不重要。
玩完了游戏我特意去看了一遍游戏内的一段视频来源的电影,1983年塔柯夫斯基的《乡愁》。
现在再看诗人拿着蜡烛穿过温泉的过程,会感觉到穿透心灵的震撼。
 
旭日之记忆
0
35 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
2
Recommandé
35.0 h en tout
Évaluation publiée le 7 juillet 2020
If you don't like the first hour of gameplay there's nothing else worth sticking around for, it doesn't get better. If you liked the first hour of gameplay, stick around because ♥♥♥♥♥♥♥♥♥ it gets so much better.
 
Owendfs
188 produits enregistrés
0
38 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.9 h en tout
Évaluation publiée le 17 février 2016
É bem complicado falar sobre esse jogo. Você está numa ilha e tem que resolver puzzles por algum motivo. O jogo não tem diálogo, não tem personagens, não tem história (pelo menos não de forma explícita). São só puzzles, puzzles e mais puzzles.

Quando você termina uma série de puzzles o que você ganha? Mais puzzles e bem mais difíceis.

Apesar de Witness ser "apenas" isso é um jogo brilhante. Acho que nunca fui desafiado dessa forma dentro de um jogo. Você ficar parado por minutos, horas olhando pra uma tela tentando entender a lógica necessária pra resolver determinado puzzle. E quando acende aquela lâmpada na sua cabeça e você vê a solução por muitas vezes percebe que era bem óbiva e acaba se perguntando se você é muito inteligente de resolver um negócio tão difícil ou muito burro de não ver a solução que tava escancarada na sua frente.

É bom que quem se interesse pelo jogo entenda que Witness é apenas isso. Pense numa revista Coquetel só que em 3D.

Mas é importante ressaltar que o jogo tem seus plot-twists, principalmente quando percebe que o jogo não é feito só dos puzzles que estão nas telas. Confesso que quando percebi certas coisas minha cabeça explodiu e o jogo virou outro. Via tudo com outros olhos.

Por mais que ele pareça caro pra um indie, valeu cada centavo gasto. Gostaria de poder apagar tudo o que sei do jogo pra poder recomeça-lo. Pena que isso não será possível.

Jogo mais do que recomendado.

 
ALEXANDRE CROTA
2
74 personnes ont trouvé cette évaluation utile
234 personnes ont trouvé cette évaluation amusante
0
Recommandé
63.9 h en tout
Évaluation publiée le 26 janvier 2018
После решения более шестисот головоломок и челенжа в пещерах без гайдов и подсказок - увеличился писюн ( ͡° ͜ʖ ͡°)
 
S.R.-.71
441 produits enregistrés
2
29 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
47.2 h en tout
Évaluation publiée le 6 septembre 2021
观察、学习、观察、学习、观察、学习、观察、学习、观察、学习、观察、学习、观察、学习、观察、学习、观察、学习、观察、学习、卡壳
卡壳
顿悟
观察、学习、观察、学习、观察、学习、观察、学习………………
 
HeresyFire
247 produits enregistrés
0
42 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.8 h en tout
Évaluation publiée le 26 janvier 2016
The Witness

En un industria llena de grandes videojuegos, pero también de títulos cuyo único objetivo es recaudar dinero a través de entregas anuales, historias anecdóticas, formulas jugables que ya hemos visto mil veces, DLC's... es de agradecer que de vez en cuando aparezcan obras algo diferentes al resto; "The Witness" es una de ellas.

The Witness nos pone en la piel de una persona que aparece en una isla solitaria y abandonada y que su principal objetivo es salir de ahí. Pronto descubrimos que no es una simple isla desierta y que allí hubo alguíen que construyó varios edificios y diseñó un grandísimo número de puzzles (más de 500). Por tanto, para salir de ahí descubrir que es ese sitio y llegar a superarlo, habrá que resolver poco a poco los puzzles para avanzar y descubrir nuevas zonas y lugares. Ocasionalmente encontraremos grabaciones de voz de gente que estuvo allí hablando sobre temas tan interesantes como la ciencia, filosofía, religión...
El problema que encuentro ♥♥♥ la historia del juego es que no tiene historia.
Aun habiendo reflexiones tan profundas, la cosa no va más allá, y ninguno de los audios te contará una historia que te explique qué es ese lugar, quien eres o qué haces ahí... Era un elemento que daba por hecho, ya que en juegos smilares como The Talos Principle había tanto reflexiones como una historia de trasfondo muy interesante que hacía el avance por el mundo mucho más gratificante. Esta falta de historia es un carencia que quizás no guste a mucha gente.

Sin embargo, el apartado estrella del juego es la jugabilidad. Deberemos resolver infinidad de puzzles ♥♥♥ mecánicas, en un principio, bastante simples, pero que poco a poco se iran complicando hasta llegar a rompecabezas muy difíciles.
Estas mecánicas son básicamente paneles ♥♥♥ laberintos, que aunque al comienzo de la aventura serán un simple "llega a la salidad del laberinto", en seguida veremos que para resolver laberintos más avanzados hay que usar diferentes metodos para llegar a la meta según los simbolos y formas que veamos en el panel, y también tendremos que fijarnos en nuestro entorno, llegando a haber puzzles realmente interesantes y originales, pero también muy complicados.
Además, el gran diseño de los rompecabezas hace que sin un solo tutorial, el jugador vaya entendiendo perfecatmente como funcionan las mecánicas de juego.
Otro punto interesante es que la resolución de estos no está predeterminada y no es lineal, por lo que podremos explorar la isla a nuestro antojo y resolver los acertijos en el orden que queramos, aunque, lógicamente, nos encontraremos ♥♥♥ limitaciones si intentamos resolver algún puzzle antes de tiempo, sin tener el conocimiento necesario para completarlo.

Gráficamente es bueno, pero la sección que más luce del juego es la dirección artística. Nos encontramos ♥♥♥ un arte minimalista, ♥♥♥ gran variedad de colores, y ♥♥♥ modelados y texturas simples pero muy bonitos. El conjunto de luces, sombras, colores y formas generan una increible isla que nunca olvidaremos.
Además, está dividida en zonas, ♥♥♥ bastante contraste entre ellas, desde desiertos a bosques, pasando por lagos, campos y pueblos, por lo que el apartado visual no se hace para nada repetitivo y es realmente bello.

Como he mencionado anteriormente, el juego cuenta ♥♥♥ grabaciones de voz, en las que los actores hacen un gran trabajo, eso sí, en ingles. El sonido ambiente, como las pisadas de nuestro personaje, el viento o algunos otros efectos de sonido tienen un muy buen nivel. Sin embargo, el juego no cuenta ♥♥♥ música (al menos en las primeras horas), y aunque no se echa especialmente en falta, hubiera sido una buena incorporación.

En conclusión, The Witness es un genial videojuego bastante atípico, difícil y que no gustará a todo el mundo. Pero a los jugadores que sí les guste, disfrutaran de una aventura muy íntima y personal, ♥♥♥ cientos de puzzles sobresalientes que van reinventandose a medida que se avanza, y una enorme y bella isla para explorar.
 
Oscarcillo100
1
24 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
47.6 h en tout
Évaluation publiée le 27 décembre 2020
(Quiero empezar aclarando que no soy de escribir reseñas largas. No me gusta, pero este caso es una excepción, se lo merece.)

Thekla, un estudio de casi 11 personas nos trae lo que para mi es, una obra maestra entre tanta industria de juegos mediocres y a medio terminar (guiño, guiño).

Un juego (o una experiencia) diferente y único. Lo jugué (primero pirata y después lo compre acá) en 2017 y desde entonces, viene siendo mi juego de puzzles favorito (soy un gran fan de este tipo de juegos, probé bastantes) y esta dentro de mi top 3 de mejores juegos que jugué.

No es para cualquiera. Es LITERAL, un rompecabeza. Tenes que tener MUCHA pero MUCHA paciencia.
Pero si te gustan los desafíos y los puzzles complejos, lo recomiendo 100%.
Porque lo digo? Porque el estilo es muy parecido a los juegos de antes, donde no tenias tutorial ni guías que te ayuden a discernir lo que esta pasando/lo que tenes que hacer, es decir: empezás, te narra los controles y a explorar e investigar.
De hecho, me gusto muchísimo eso. No hay palabras ni leyendas escritas en todo el mapa. Solo símbolos, mucha simbología en donde el jugador tiene que discernir y descifrar por uno mismo, lo cual hace mas "placentero" el superar una serie de puzzles.

Gráficamente, es hermoso. El efecto cell-shading y las paletas de colores elegidas son una exquisitez. Al principio puede parecer un poco abrumador porque el juego no es lineal, pero el diseño de la isla y la elección de la paleta de colores esta tan bien hecha, que memorizar las distintas zonas, se vuelve fácil y reconocible después de un rato.

A nivel desarrollo, es impresionante la creatividad y la inspiración de los desarrolladores (repito, 11 personas) al crear los puzzles.
En otras palabras, cuando ya superas una serie de puzzles ♥♥♥ la cabeza quemadísima, pensás que no podía ser mas difícil, se reinventan y te tiran otra serie muchísima mas dura..

Juega bastante ♥♥♥ tu percepción, tu nivel de observación y tu capacidad asociativa. Dicho esto (cuando logras ver eso, los que lo jugaron y se dieron cuenta me van a entender) es como que tu mente hace un "click" y a partir de ahí, vas a estar mas alerta, vas a evaluar y tener en cuenta otras variables y mecánicas al resolver cualquier acertijo (cuando digo mecánicas es literally, CUALQUIER mecánica de juego).

Para terminar, si pensás que sos capaz de resolver acertijos y querés sentirte un tonto ♥♥♥ 10 IQ después de estar horas frente a una PC, COMPRALO.
 
C Myxolidian
2
31 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
27.6 h en tout
Évaluation publiée le 20 février 2020
I wish I could experience this game for the first time again. It was so satisfying exploring the (really really lovely) island, working out new puzzle rules and discovering secrets.
 
Fresky
1,839 produits enregistrés
0
48 personnes ont trouvé cette évaluation utile
25 personnes ont trouvé cette évaluation amusante
1
Recommandé
43.6 h en tout
Évaluation publiée le 23 septembre 2023
I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory I hate color theory
 
Da Random
270 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
0
Recommandé
26.2 h en tout
Évaluation publiée le 26 septembre 2017
The Witness isn't for everyone, but it was for me. Easily one of the best gaming experiences I've ever had. It's true, you're in hours and hours (in my case, 22 hours plus a four-hour false start last year) of line puzzles, and its a slow, meditative experience that expects you to learn the mechanics and do lots of extremely clever problem solving. Playing the Witness feels a lot like learning, because you do a lot of that. There's a lot of the poke-it-to-see-what-happens-ness in it too. By the end, the puzzles have gone in brilliant but completely obvious, now that you think about it ways. I went into this thinking it was going to be a brutal puzzling experience, and in some ways it was, but the game really wants you to succeed. There's a lot of opportunities to learn the lessons its trying to teach you, and if you don't get it you can wander off and tackle some other puzzles that might help make the connection.

Its slow and understated, and exactly what I was looking for. When you get in the mood for something similar, please give it a try.
 
saumanahaii
0
38 personnes ont trouvé cette évaluation utile
1
Recommandé
67.7 h en tout
Évaluation publiée le 27 février 2022
The Witness is a game where you are thrown into a beautiful world of wonder without any explanation other than how to control your movement and how to use your mouse on the puzzles.

It's a game of puzzles that leave you scratching your head more than once, some may take you ages to figure out and some you get done quite fast. The game uses it's environment, among other things, to bring you these puzzles and it uses clever ways for solutions all the way to the end.

Whenever it gets too tough or even boring, you can just walk away and come back later! It's genius how you can just leave and visit another area to clear your mind, then come back to where you were stuck last time and figure it out finally with a clear mind.

The Witness is certainly an experience. A unique and refreshing one. If you're a fan of abstract puzzles and problem solving, there's much to love here, as I certainly enjoyed it. I just caution that a lot of what makes this game satisfying comes from your interpretation of it, not necessarily through the game itself.
 
Japani69Katti
915 produits enregistrés
0
48 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Recommandé
38.3 h en tout
Évaluation publiée le 19 mars 2016
见证者是一款非常巨大的游戏,但也不得不说是非常另类的游戏,它并不适合所有人。这种另类体现在它想要带给你的东西上。我认为,“通过某种特殊的体验来传达思想”,是这款游戏真正的核心内容。

游戏有两个相互交错的核心思想——西方的科学思想和东方的禅宗思想。这恰与两种主要的谜题的解答方式相印合:一种依赖于逻辑和排除,一种依赖于对自然景物的观察领悟。比如在很多时候,我会觉得游戏的解谜方式就像在做科研——并没有什么教程、说明,而是用不断的尝试,不断错误中吸取经验的方式来获取知识。又像游戏中的一些“奖励”:录音和影片,隐约会感觉到和游戏中的某些方法相对应,同时这些片段中的思想在不经意间,甚至能渗透到生活中去。这些游戏方式中体现的思想值得回味。至于这种表达方式能否和一些传统方法(如电影等)相媲美,那就见仁见智了。

然后是游戏的体验。由于游戏缺乏剧情,体验就变得非常重要。苦思冥想后豁然开朗的顿悟感和突然发现新大陆时的惊喜是游戏反复想要提供给我们的,而高质量的谜题和极大的想象力是这种体验来源的保证。我觉得“见证者”的谜题水平是登峰造极的。
举一个例子吧,环境谜题中的大量脑洞就不用说了。雪山二层有一个双线分割谜题,我在此卡了很长时间。因为相比该谜题,之前的所有谜题都是“静态解”,这使我几乎认为这是一道无解的问题;直到某一时刻的灵感,我想到了一种“逼近”的思路,一下子,这道题就豁然开朗了,这给我留下了极深的印象。如果这道题的内容到此为止,已经属于很有才华的作品。后来的进程中,又发现该题还存在一种更深入“对称”解法,使我对作者再一次佩服的五体投地。
有些人觉得这游戏没有背景音乐影响体验,但考虑作者想让玩家把注意力集中在谜题和环境上,这样也是可以理解的。

最后是一些我认为关乎游戏体验的注意点:

1.不要看攻略(至少在普通结局之前)。观看攻略会使体验游戏的乐趣快速趋于零,在这个体验如此重要的游戏里,这是对游戏最大的打击。

2.充分利用开放性地图。卡关时到处转转,基本上都会有收获。

3.不要急于求成。游戏规模巨大,如果心态过急,很可能会很快对接连不断的谜题感到厌烦,也会错过很多有趣的线索。

4.有3D眩晕、色弱、对解谜游戏无兴趣者可能难以体验到游戏的精妙之处,慎入。
 
Sivbirch
0
33 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.1 h en tout
Évaluation publiée le 11 décembre 2019
If you have watched Joseph Andersons review of this game before coming here or a similar review I am gonna address some of the points brought up against the game.

People often complain about the sludginess of traversal. Be it bridges that slowly rotate or elevators crawling down. And yes on face value that is bad. But it doesn't waste your time on purpose. Here is the reason: There are hidden enviromental puzzles in the game. Some are broken appart and can only be connected by riding a vehicle and getting the right perspective. So that is why some of the things move delibertly slow, so you can solve the puzzles. It's not "bad on purpose" just for the sake of it, like Joseph proposed while being extra salty.

Jonathan Blow also really likes zen. This is why the witness doesn't have any high octane action but is deliberatly calming.

The puzzle variety is often brought up but I can't really see that as an issue. Yes all the 500 puzzles are line drawing and generally 10+ puzzles per mechanic are just tutorial. But all the others all have unique solutions and as long as every one is challenging one can't really call it repetitive.

The only issues that actually are valid would be the accessability problems. If you are color blind or deaf or just tone deaf, you can't beat a large portion of the game. A lot of the puzzles need color to solve, some even need to change the colors so you know how to solve them so you are extra left out if you are color blind. I really wished Steam had actually useful user tags like "no color blind support" that are useful information that people really need instead of stuff like "action adventure" that doesn't tell you anything.
 
Metzelmax
1,124 produits enregistrés
2
26 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
108.7 h en tout
Évaluation publiée le 2 aout 2020
好。
 
Boom!!!
0
70 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.4 h en tout
Évaluation publiée le 2 octobre 2016
If you like challenging puzzle games, and have patience when you can't solve a puzzle immediately, The Witness is very rewarding and highly recommended.
 
ndh
0
29 personnes ont trouvé cette évaluation utile
1
Recommandé
16.5 h en tout
Évaluation publiée le 8 décembre 2021
This game's journey has been near flawless to me, getting through all areas and figuring out the rules of puzzles by experimentation, I've loved every second of it. As soon as I got to the end, however, the game decided to bombard me with confusing, trippy moving images. It didn't take long until I got a headache and eventually I couldn't progress at all anymore without triggering a seizure. And I didn't even know I had photosensitivity before this.

I will be recommending it, but only to people who are okay with the game just being a journey, or those who are resistant to nauseating movements and flickering lights.

It's a fantastic game that would've been a 10/10 if I had been able to get through to the ending. If you have photosensitivity, don't buy this. If you don't, you should probably buy it as the journey alone was worth the price tag to me, just a shame I couldn't get the satisfaction of seeing it through to the end. But do tell me if you enjoyed the ending :)
 
ariel
787 produits enregistrés
2
35 personnes ont trouvé cette évaluation utile
2
Recommandé
37.2 h en tout
Évaluation publiée le 20 mai 2021
I love this game I wish I could forget it all and do it over again fresh.
Big love on this game. Big big love.
 
Oats
0
26 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.6 h en tout
Évaluation publiée le 31 octobre 2023
Смог провести линию из одной точки в другую 523 раза и не сойти с ума? А как насчёт провести время со своей семьёй.
 
Potato with hat
47 produits enregistrés
0
35 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.2 h en tout
Évaluation publiée le 29 juin 2018
强烈安利机核网关于Jonathan Blow和这款游戏的那两期电台节目,牛逼疯了
吹哥牛逼!期待新作(据说要比the witness做得更久
 
ParasolSA
110 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.8 h en tout
Évaluation publiée le 27 novembre 2018
玩着玩着觉得自己是个天才 玩着玩着又发现自己变成了弱智
 
爸爸会飞了
558 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
22 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.7 h en tout
Évaluation publiée le 24 juin 2016
我这辈子一直以为不会晕游戏,直到我玩过了塔罗斯的法则。然后我一直以为这辈子我只会晕一个游戏,直到我玩了画线者。
 
Death
632 produits enregistrés
7
29 personnes ont trouvé cette évaluation utile
0
Recommandé
26.9 h en tout
Évaluation publiée le 21 décembre 2017
Well, this game is a mixed bag. There are things I love but also many things which are just plain wrong. Let me recap:

Good:

- The puzzles themselves are pretty good. It's fun to discover and learn each new mechanic and they all work nice together. It really is a brilliant and tight design at its best.
- The environmental puzzles are the best - the play with perspective never gets old.
- The graphics are pretty nice, with their own unique art style.

Bad:

- No narrative whatsover. This is the game's biggest flaw, but a major one. You get the smart quotes from audio logs and boring as hell movie segments, but those have no connection to the game, other than celebrating the greatness of human intelect. With no story to tell, the whole experience feels very shallow in the end. Even a crappy story would have been better than this. If you compare it to Talos Principle, it's obvious how completely missed opportunity it is right there.
- The Island opens up pretty quickly and you initially spend lot of time travelling around without actually achievening anything, as you have no idea how to solve most of the mechanics. In comparison, navigating the corridors of Antichamber provided much better scope for learning each mechanic. Fortunately, once you find the boat with the map it's smooth sailing.
- The normal puzzles themselves become tedious pretty quickly. Once you learn the mechanics, solving the more difficult puzzles just takes more time but gives little joy in return. There is an occasional new twist thrown in from time to time, but eventually you start to wonder "why exactly am I spending my time with this?".
- The most anticlimactic ending I have experienced in a long time. Like for real? In Talos Principle, even the "bad" ending had a strong meaning as it was part of the story arc, but in this case, it just emphasized how meaningless it all was. After watching it in disbelief for couple minutes all I felt was the strongest sense of complete waste of time. Even though I did all the lasers already, I couldn't be bothered to hunt the remaining puzzles anymore and will just uninstall the game with bitter aftertaste.

So, is it worth the purchase? If you have enough time and enjoy puzzles, I guess it is (on sale), but if you are looking for a Myst-like or Talos-like experience, you won't find it here. I give it a thumbs up anyway, but it pains me greatly that with little changes it could easily have been a true masterpiece.
 
Corleth
1,155 produits enregistrés
11
26 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.0 h en tout
Évaluation publiée le 24 juin 2022
I can't remember the last time I played a puzzle game where I actually sat there and tried to work things out when I got stuck, rather than just looking up answers. I was compelled enough by this to do so.
 
King Brett the Magic
612 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.3 h en tout
Évaluation publiée le 23 mars 2021
我是废物
 
ayi
101 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
5.8 h en tout
Évaluation publiée le 22 juin 2017
Grafisch sehr hübsches Erkundungs-Rätsel-Spiel. Atmosphärisch sehr beeindruckende Spielwelt mit Rätseln jeder Schwierigkeitsstufe. Ein sehr anspruchsvolles Spiel, welches vor allem für jeden eine große Empfehlung ist, der Logik- und Puzzlerätsel liebt. Keine Empfehlung für jeden, der mehr ein Abenteuer, als ein Rätselspiel sucht.

8/10
 
xKlaus
1
32 personnes ont trouvé cette évaluation utile
0
Recommandé
69.8 h en tout
Évaluation publiée le 25 décembre 2016
The less you know about the Witness the better the experience will be, so as soon as you've decided to dive in I recommend you immediately stop reading any reviews and start playing.

I can personally say that this game is the greatest puzzle game I've ever played, but a quick look around online shows that it is a bit divisive. I don't think this game is for everybody. Players that expect some revelatory story moment or huge twist upon solving a puzzle will be disappointed. Instead, you gradually discover how the world of the Witness works in a series of subtle moments. I feel like the Witness is for people who are intrinsically curious, and want to understand the world around them for the sake of understanding the world around them.

To me, the world of the Witness feels like an much smaller version of our world and, by extension, the player's time with the game feels like a miniature liftetime. When you first start the game with (hopefully) no prior knowledge of the world, you are basically a newborn. You play with the immediate environment around you, poke stuff, click stuff, and try to make sense of the basics of the way the world works. After a few hours under your belt, you'll have an understanding of the world at face value, and may even get a little cocky, thinking you've got the game down. However, after spending 60+ hours with the game, I can look back at my 10 hour self and laugh at how little I actually understood about the world of the Witness, how naive I was, and how much more I had to discover.

Then you'll reach "adulthood", where you don't know everything about the world but you've begun to see the deeper secrets of it, and you have enough experience to start to wrap your head around the scope of the actual game. You'll reach a point where you realize how much more there is to this place, and for me that was one of my best memories in gaming.

If you stick with it for hours after that, you'll eventually get the "reward". That reward was when I felt confident enough to say I had a good understanding of the Witness. Puzzles that used to take 30 minutes now took 30 seconds. The island that felt so huge and overwhelming at first I now knew like the back of my hand. I looked at things in a completely different perspective than I did at the start. The game makes you feel like a genius. Maybe not a genius in real life, but a genius in your Witness life.

I still have a lot to go before I solve everything the Witness has to offer, and to be honest I probably never will, but I've never had a game that respected it's players ability to discover and learn as much as this game. The Witness is in a class of its own.

10/10
 
Moderately Dirty
265 produits enregistrés
0
116 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.2 h en tout
Évaluation publiée le 14 mai 2016
The main thing I think this game suffers from is over promising. Had this been sold for half the price on the basis of "I've thought up some interesting mechanics to stick into a maze/grid puzzle, here's 500 or so of them" I'd have probably quite enjoyed solving a few dozen of them. The problem is that The Witness promises intrigue and a story which it nevers delivers on.

The puzzles are okay but being limited to just pathing a line through a grid means that solutions at times are pushed past what is reasonable and mechanics are introduced which are just plain bad. There are parts to game where you need to use sound to solve puzzles but this isn't always made obvious and later in the game some puzzles have their difficulty increased by using flashing colours and disorienting, moving grids. A bit cheap for a thinking-mans puzzle game.

The game does have some nice sections and some of the more enviromentally based puzzles are satisfying but they can't make up for the lack of depth or the missing narrative which gradually saps your enthusiasm. The environment is pretty, and the world design is interesting to discover but I can't help wishing they'd given us some way to interact with all that beauty.

I think most players will walk away from The Witness thinking what a great experience it could have been but feeling short changed by the promise of solving the larger mystery of the world and not entirely impressed by some of the games tricks for artificially stretching the difficulty of the puzzles.


Additionally, I found it very interesting to look through the other negative reviews of this game and notice how many others that don't usually review games have made the effort to express their disappointment of The Witness. I know hype sells but the blurb in 'About This Game' saying "discovering clues, regaining your memory, and somehow finding your way home." is basically a bare-faced lie.
 
Wrecked Angle
612 produits enregistrés
2
630 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Non recommandé
11.4 h en tout
Évaluation publiée le 31 janvier 2016
I wanted to like this game, I really did.

I'm a fan of Jonathan Blow and I LOVED Braid.

The Witness ticks all the right boxes for me: beautiful artistic graphics, open world exploration, puzzles to solve, etc.

However, this game was never "fun" for me. It was repetitive to the point of being monotonous and frustrating. There was never any "ah-ha" feeling of genius, just solving the same puzzle over and over (with some slightly changing rules).

So far, I've "only" played 11 hours and activated 2 lasers (~100 puzzles), but I have to say I'm done. I can't stand to do yet another maze puzzle!

Will others love this game? Absolutely. It's just not for everyone.

EDIT: I wanted to add clarification for what I've done in the game.

I'm more of an explorer type so I wandered around and saw every major area in the game. I also built-up an understanding for most (if not all) of the rules in the game.

I understand the rules for hexagons, squares, "tetris" blocks, "stars", etc.

I did symmetry maze puzzles, tree branching maze puzzles (two major types), sound maze puzzles (which were TERRIBLE), hedge maze puzzles (probably the best ones in the game), color tinted maze puzzles, object tracing maze puzzles, etc. (Basically 11 hours of nothing but maze puzzles.)

I went completely through the "treehouse". I climbed to the top of the mountain. I unlocked pretentious videos. I unlocked pretentious audio recordings (one of which was 8 minutes long!). I took boat rides around the island. I feel that I have a pretty good idea of what this game offers and it's simply not for me.
 
GlitchEnzo
10
317 personnes ont trouvé cette évaluation utile
30 personnes ont trouvé cette évaluation amusante
0
Recommandé
33.7 h en tout
Évaluation publiée le 26 janvier 2016
Sometimes you just might be in the mood for a game that will make you feel stupid. And sometimes those stupid people will stop playing less than 2 hours into the game and post a negative review complaining about how difficult the game is.

I had to take a picture of my screen with Snapchat and use the paint tool in the app to solve the last 5 100 puzzles I just did.

WORDS OF WISDOM
If you're stuck on a puzzle you don't understand the mechanic of, skip it, and come back later. There's no point in trying to brute force it, because there will just be more difficult versions of it beyond the door it unlocks. You will eventually learn how to complete it, at which point you can return and complete it with .

Also, if you reach a platform that moves you to a place it seems you can never leave, try to solve the puzzle on the platform in a different matter.

Initial Reaction
Really though, the bottom line here is that this is a massive puzzle-filled game which competes with the likes of the Portal franchise and The Talos Principle. If you're going to go ahead and sum up this game with, "so it's just mazes", then I'm going to go ahead and sum up Portal with, "so it's just portals". This is an atmospheric puzzle game through-and-through. The visuals are stunning, despite the complete lack of options related to them, which probably came about as a problem resulting from an indie developer trying their hand at creating a game engine from the ground up rather than using something already established like Unity, Unreal, Crytek, etc... If this game is "just mazes", I dare you to try and beat it without the assistance of somebody else. This game is hard. And while mazes are the core mechanic, just like portals are in the Portal games, there are plenty of twists on the mechanic that help change things up just enough, just like in every single other game with a core mechanic that is branched off of.

And after looking over a whole bunch of the other reviews, I'm really confused because this isn't a situation like Amazon's reviews where people can just willy nilly review products they didn't purchase. These are all people who legitimately purchased The Witness who are giving it negative reviews. Are these based off of reactions from watching trailers? Did people want another Braid? Where's the audience that gave The Talos Principle a 96% on Steam? This is The Talos Principle on steroids. This is The Talos Principle if the entirety of the game's content was open from the beginning, and you accidentally stumbled onto the last few puzzles of the game.

Don't chalk up the game's length to whatever amount of time it takes you to beat the game after having solved the first 5 puzzles on your own, and eventually breaking down and resorting to the use of a guide. These is Dark Souls-levels of difficulty and eventual satisfaction after having accomplished something you never thought you would. This is easily one of the biggest and most difficult puzzle games available on Steam at the moment, and don't let anybody convince you that it's nothing short of great.

This game is currently sitting at an 89% on Metacritic, and a 76% here on Steam, with various well-known critics like IGN, Destructoid, Telegraph, and Guardian giving the game perfect 10s. This game is a big deal, and hopefully the Steam userbase, being mostly populated by gamers playing a crate-opening simulator, recognizes that this is far more than just a bunch of mazes.

After 10+ Hours
Once you've hit a certain point in the game, everything just starts to click. You begin to realize how crucial it really is to just straight up abandon a difficult puzzle and come back to it, especially if you feel like you're just brute forcing the thing at that point. This game turns into a unique kind of Metroidvania game right off the bat, in which every path is available for the player to explore, but the player soon finds out that some paths are more difficult or even impossible when compared to others. The game doesn't provide you with a unique ability that allows you to double jump up walls, or turn into a ball and roll through tight spaces. Instead, the game offers you the knowledge to go back to these difficult areas and know what you're doing through the use of little mini-tutorials that don't feel like they're holding your hand at all. They feel like they take the same approach that the start of the game does. They feel natural, which is once again why I must stress the importance of abandoning unfamiliar puzzles until you learn how to complete them later on.

This is as much a maze game as Dark Souls is a combat game. Sure, it's a pivotal gameplay mechanic, but it produces a much wider range of puzzles than I've ever seen before in a puzzle game, and you can't just take the word of someone who's put 1 hour into the game and called it quits.

Summary
Pros and ♥♥♥♥ of the game's release-day content.

Pros
  • 600+ puzzles, with a very steep learning curve.
  • No handholding or boring filler content. No individual part of the island feels like wasted space. Nothing feels too similar either. Every area you visit is unique.
  • Each individual puzzle takes a long time to solve, massive sense of accomplishment.
  • Amazing visuals and sound design.
  • Interesting overlapping story supported by hidden tape recorders with well done voice-acted dialogue.
  • Difficulty curve set up like a unique Metroidvania, in which every path is available from the start, but you may not have learned enough about the game to proceed down certain paths until later.

♥♥♥♥
  • Lack of any real options other than V-sync (there is no FPS limit) and standard "high", "med", "low" presets.
  • You're never going to beat this game.
 
Conkerkid11
1,860 produits enregistrés
16
26 personnes ont trouvé cette évaluation utile
0
Recommandé
26.1 h en tout
Évaluation publiée le 26 mars 2022
This is probably the BEST puzzle game I have ever played.

So, I had no real expectations going in to the game. But the more i play the more the puzzles were rather interesting. The lack of narration is fun but also can be challenging. Generally puzzles are given to you in a way where you have to figure out the mechanics through a bit of trial and error. Some mechanics though are IMPOSSIBLE to rationalize until you RANDOMLY solve a puzzle. So I would resort to just googling the mechanics. Which was hard to do without spoiling the puzzles.

Also, if you have ADHD or some kind of neurodiversity that limits your working memory, having your phone at the ready to take a picture is very helpful. Don't feel shamed for needing a picture. I struggled with so many puzzles just because my working memory is very low.
 
xalbec1
0
39 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
54.9 h en tout
Évaluation publiée le 1 juillet 2018
The Witness is one heck of a cheeky game.

Watch as it coaches you through increasingly complex puzzle mechanics without saying a word. Fume as it gates entire sections of the island on your inability to solve certain puzzles. Marvel as you return later and solve those easily thanks to the knowledge you found further along.

Catch yourself just walking around in peace and enjoyment of the wonderful art direction and the many, many little secrets scattered across the island.

Gasp, or clap, or slap your forehead or laugh when you discover the new layer of puzzles that was hiding in plain sight all along.

Reflect, in the end, on what The Witness was trying to tell you in its light-hearted, colorful, witty fashion and ponder, maybe, the secret of psalm 46.

And rejoice that the world of video games can offer us titles this good.
 
Balinares
0
22 personnes ont trouvé cette évaluation utile
4
Recommandé
55.3 h en tout
Évaluation publiée le 30 mai 2020
I already beat The Witness at release and no game has grabbed me as much since. After replaying it I love it even more. Pretty sure I'd put this in my all-time top 5 now, it's a masterclass in game design. The game uses the unique language of the medium to teach you the rules to every puzzle. These are still the smartest 'tutorials' I've encountered and it's a disservice to label them as such. I love the variety in the riddles too, since every section on the Island you explore has its own theme and taps into a different skillset.
The tool you use to solve the puzzles is the same all the way through (drawing lines), but the mechanics and skillsets required to get there change all the time. Every area has twists and curveballs to their unique concept as well, there's no area that gets predictable. The puzzles are so good that I never wanted to resort to using a guide, it's the one way you can ruin this game. It's a mind metroidvania, as some gates or areas are locked behind 'mental upgrades' as it were, as you understand what different symbols and concepts mean.

Lighting all the lasers and finding secrets on the island doesn't get old, I had just as much fun as my original run. The sense of discovery, the satisfaction you get after finally solving a devious puzzle... I still haven't experienced that in another game since.

As a bonus this game is also a confidence booster, because one of the essential messages of the game is that you already have every skill required to beat the puzzles, everything is already inside of you. But if you do get stuck, take some distance and go somewhere else on the island.
 
Creamium
0
61 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.5 h en tout
Évaluation publiée le 26 juillet 2017
Жанр «головоломка» достаточно узкоспециализированный, поэтому игры подобного жанра выходят не так часто. Есть как яркие представители этого жанра, например, дилогия Portal от Valve, так и игры, которые не всем известны. Ко второму варианту и относится данная игра. Создатель её Джонатан Блоу известен также по игре Braid, тоже жанра «головоломка». В Braid я не пробовал играть, а вот The Witness увлёк не на шутку.
Графика
Очень приятная глазу графика. Напомнило игру Firewatch, которая вышла с ней в одно время. Много здесь красивых видов, как раз то, что нужно для любителей делать красивые скриншоты. Отличная оптимизация: игра буквально летала на моей машине 4-летней давности на высоких настройках.
Озвучка
Со звуком поработали хорошо.
Сюжет
Полноценного сюжета здесь не имеется. Завязка заключается в том, что главный герой просыпается на загадочном острове, и конечная цель – выбраться с него.
Геймплей
Игровой процесс заключается в решении головоломок в каждой локации, которых здесь несколько: Начальный замок; Сад; Пирс; Пустыня; Замок; Монастырь; Лес; Цветной ход; Карьер; Зелёный дом; Тропический лес; Деревня; Тропики и финальная локация Гора. В игре есть, оказывается, 2 концовки. К каждой головоломке требуется своё решение, несмотря на то, что цель у всех одна – довести луч из начальной точки в конечную.
Несмотря на некую однообразность в геймплее, игра очень красивая и увлекательная. Поможет развить логическое мышление и внимательность. Правда, цена, которую за неё просит издатель, не вполне обоснованная. Рекомендую приобретать по скидке любителям головоломок:)
 
76561198059517386
730 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.7 h en tout
Évaluation publiée le 30 novembre 2016
A mixture of philosophy, art and mathematics. It reminds me of all of the beautiful parts of humanity.
 
Kefala
126 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
101.5 h en tout
Évaluation publiée le 13 octobre 2023
如果说,几百年后,那些画面精美,剧情丰富的游戏也可能会被遗忘,那么只有承载者人类思考光辉的游戏才将永存。
 
nafluz
0
36 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
33.0 h en tout
Évaluation publiée le 8 janvier 2018
Игра утомительна, но это стало частью геймплея.

Игра лишь раз-два покажет тебе как решается тот или иной тип головоломок и все - в дальнейшем ты должен самостоятельно искать подсказки к решению в окружении.
Игра практически никак не поощрает твои изыскания: награда за решение головоломки - еще больше головоломок, в конце-концов просто устаешь от такого наплыва задач и возникает желание просто выйти из игры. При всем этом чувствуется очень приятная деталь, что делает игру в чем-то уникальной: чтобы пройти дальше ты должен иметь знания, умение решать ту или иную задачу; ты испытываешь чувство постоянной необходимости обучения для продолжения игры. Потому крайне не рекомендуется подглядывать в гайды - теряется львиная доля смысла этой игры. Но об этом позже.

Теперь касаемо "сюжета".

Сюжета как такового в игре нет, и игрок должен вникать в происходящее благодаря разбросанным диктофонам с записанными цитатами и отрывкам лекций всяческих философов, ученых, политических деятелей и т.д. От этого игра оставляет, если так можно выразиться, псевдоинтелектуальный привкус: она пытается философствовать на многие темы, но по ощущениям делает это излишне обрывисто и поверхностно.

И все же в них есть некий общий посыл, который постепенно раскрывается. Я бы даже сказал, что это отдельная, самая большая и главная головоломка, объясняющая смысл названия этой игры: Witness - Свидетель - игрок становится созерцателем достижений всего человечества; он становится свидетелем триумфа человеческого интелекта и упорства над собственным невежеством. Игрок благодаря своей целеустремленности начинает в полной мере чувствовать себя частью этого прогрессивного общества - человечества

P.S. Концовка крайне разочаровывает. Не, ну серьезно, это в какой-то степени даже жестоко, по отношению к игроку.
 
Weezard
523 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
56.1 h en tout
Évaluation publiée le 15 avril 2022
跳出框架比陷在谜题本身更有趣 当你怀疑你到底见证了个什么的时候 请仔细观察这个世界 宝藏就在那里
 
YÖTÖN YÖ
298 produits enregistrés
0
132 personnes ont trouvé cette évaluation utile
180 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.1 h en tout
Évaluation publiée le 7 janvier 2017
Почему я такой тупой?
 
linkevery
3
36 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
1.5 h en tout
Évaluation publiée le 2 novembre 2017
I beat the PS4 version of the game first, then bought it from Humble and beat that, and then bought it here because it was on sale and why not. First playthrough was easily over 100 hours.

I think this is probably the best video game that's ever been made. It's certainly my favorite, but beyond personal preference, what it accomplishes is mind blowing. I've never had any piece of art make me feel as much a part of the human race as this does. There's a million things about this I could talk about, but two things I'll mention here are:

1. The realization that, whether cultural or biological, our brains are very predictable. When there's three different ways to solve a puzzle, the game seems to have already known which one you'd pick first, second, and third. This becomes more apparent after the endgame when you get a chance to redo some puzzles to solve other puzzles.

2. At first the game seems like it's about solving puzzles, but as it goes on, you realize that the game is actually about getting stumped, stepping back, and after some amount of observation of the world around you, having that immediate realization of the solution. It teaches you how to learn, and in a way that's applicable outside of the game too.

The game is also constructed like a classical symphony, with motifs used to build themes, and themes in various structures, but even though they start as abstract imagery/concepts, as the themes build, the abstractions fade and you are given some suggestions as to what these things all mean, much like in a film. There's other, even more meaningful things I experienced with the game, but they're too abstract to talk about in a review. And I could talk about this for hours.

If you're looking to burn through a puzzle game, there's amazing puzzles in this, but like I said, it's not set up as a pile of puzzles to solve one after another. If you're looking for a game with an explicit story that bangs you over the head like almost every other video game I've played, you'll be furious after playing this. But if you're open minded and want to explore the inside of your own brain to any extent, this might be the best game you ever play.
 
byronudel
1
26 personnes ont trouvé cette évaluation utile
0
Recommandé
40.7 h en tout
Évaluation publiée le 6 janvier 2022
One of my favourite games of all time. And i think one of the most experimental puzzle games of its decade.

The Witness draws comments such as "there is no explanation" or "there is no direction" or even "it is too hard".
It is none of these things and it is all of these things all at once. And for all one basic reason, which has already been given to the player. You are The Witness.

It is your job to look, and to see and to take in. At the mercy of your own attentive discipline, ability to extrapolate logic, and above all else, to see the unseen path. That last part becomes particularly mind blowing when you discover witness's true hidden nature. And if you fail in any of these, you have essentially failed yourself in a way. Harsh i know.

At its core it is a game about witnessing... everything. And sure yes, there is an overarching philosophical puzzle much like The Talos Principle, but that's not the main point of The Witness.

The main point of the witness is to watch, to extrapolate, to learn and to internalise. The logic of all puzzles is taught to you completely diegetically if you are willing to pay attention, to explore, and to see all paths around you. At some point you reach a level of implicit understanding that brings everything all together, almost akin to a zen state, which the environment can often bring about with its serene stillness and solitude. A stillness and solitude which help you to sit with your own thoughts, your own discovery.

Over the course of the game, through your self realisation and understanding you have internalised, plus what is presented to you externally, you begin to connect it all into one glorious tapestry. And you will need to have internalised all of that knowledge before the end. Because what awaits you will push you to your limits of what you thought you knew about yourself. Which in my opinion, is the true point of The Witness, to allow self betterment.

At which point i can see why many don't like this game, self betterment isn't for everyone, and not everyone is capable either. And even if you succeed, its still just a game, or is it? I took a bit of The Witness away with me when i finished it, and likewise i think i left something behind as well.

Just a few thoughts on what i consider a truly great game in all regards. May all your journeys be just as productive for you as mine was for me. And good luck with the very end fellow witnesses.

The Witness 2? If it exists i want it.
 
Xaranax
0
30 personnes ont trouvé cette évaluation utile
2
Recommandé
59.6 h en tout
Évaluation publiée le 6 novembre 2016
Für mich nicht nur eines der besten Spiele 2016, sondern eins der Kategorie "Wo kann ich mein Gedächtnis löschen lassen, um es noch mal zu genießen?"

Manche kritisieren, dass die Puzzles zu langweilig sind. Ich habe negative Reviews gelesen und dachte Anfangs auch: "Whoa, wie spannend kann es denn sein, Linien durch ein Minilabyrinth zu ziehen?" Aber Mensch, bin ich froh, dass ich mich trotzdem darauf eingelassen habe. Auch wenn die Puzzlemechanik erst simpel anmutet, so steigt ihre Komplexität mit jedem neuen Bereich der Insel stetig an. Komme ich an einer Stelle nicht weiter, wandere ich einfach in ein anderes Biotop und lerne so Schritt für Schritt die Regeln hinter den Puzzles kennen. Es gibt für mich als Spieler keinen schöneren Moment, als ein schweres Puzzle zu knacken und mich danach unglaublich smart zu fühlen. Und genau das macht The Witness. Es setzt dich auf einer verlassenen, wunderschönen Insel aus und gönnt dir und deinem Ego eine Streicheleinheit.

Nach und nach wird dir klar, dass kein Winkel der Insel dem Zufall überlassen wurde. Nein, sogar jedes Bambusblatt, jedes Sandkorn hat irgendwie eine Bedeutung. Viele Reviews bekritteln, dass man "ständig nur" seine Umgebung wahrnehmen muss. Doch was ist so verkehrt daran, sich für eine gewisse Zeit intensiv auf seine Umgebung einzulassen?

The Witness nimmt hier und da regelrecht meditative Züge an und die clever angelegte Insel, die Puzzles und die tausend bildschönen Ecken fügen sich zu einem einzig fetten Wow-Erlebnis zusammen.

Wer Aha-Momente schätzt, gerne in der Natur herum stapft, Puzzles mag und sich auf die "simple" Mechanik einlassen kann, der wird mit The Witness für viele Stunden einen Heidenspaß haben.
 
gandarufu
1
37 personnes ont trouvé cette évaluation utile
0
Recommandé
37.4 h en tout
Évaluation publiée le 3 novembre 2018
While not flawless, The Witness is absolutely fantastic and I highly recommend it to nearly anyone. Right up front I have to say my hunch was wrong about this one - I really didn't expect it to live up to the six million dollar cost and seven year time sink. But it is really impressive. First and foremost, the island is just overflowing with gorgeous views and attention to detail. In every nook-and-cranny you will find such tender loving care. I can't stress this part enough. I was always running around just overwhelmed by things to check out and figuring out all the oh-so clever little details. Secondly, while the puzzles have a few minor design issues - they are mostly brilliant. And there are a metric ton of them.

One thing The Witness pulls off remarkably well is puzzle difficulty balance. Yes, some puzzles frustrated me, but if you sit and stare at it long enough - you will wrap your head around the solution. And due to the sandbox nature of this game, you can always move on to another puzzle. You do learn and certainly get better at solving them. Once you learn a particular style of puzzle, it feels very satisfying to just crunch a series of puzzles.

The low points of this title are the story, a few design decisions with some puzzle types, and a handful of other quirky things I'll explain. The story was truly potential squandered. I'm not giving details, but all I can say is that this aint no Talos Principle. If you are interested in this for the story - run away. It was truly a wasted opportunity to tell an epic tale. Now for some of the puzzle design decisions. Firstly if you are colorblind (like me) and/or tone deaf (me again!) you are going to simply need a walkthrough for a small handful of puzzles. Not many, but it doesn't feel great. I have a few other nitpicks with some of the puzzle design, but I'm not going to go into detail here. Again, a majority of the time the puzzles are an absolute delight. The largest technical issue is that there is no autorun. I held the shift+w key down for 34 hours. This is pure insanity. Some defend this as 'just take it slow and let the experience wash over you' kind of deal. There is so much backtracking across a fairly small island. Anyone who walked the whole time is insane, I'm sorry. We could of used a few other QoL options such as analog stick sensitivity and fast travel. I find it truly amazing that some of this stuff isn't in the game after sitting with it for seven years.

Pros:
+The puzzles are incredible for the most part
+There is a ton of content here
+The level of detail and TLC put into this world rivals no other game I've played
+The difficulty balance is near-perfect
+The actual island is simply beautiful
+There are layers of complexity and moments of sheer 'eureka!' (read nothing for fear of spoilers)

♥♥♥♥:
-What a wasted opportunity to tell a solid story
-Some of the puzzle design decisions are less than ideal (thankfully most of them are great)
-Because there is so much time dumped into a playthrough, I often wished for night and day cycles as well as weather (just think about further puzzle opportunity)
-Could have used a few more QoL technical options
-There was some mild confusion with the island; was it a museum or was it dynamic? The water moved, but there were no organic gusts of wind from the ocean or anything like that; felt a bit like a playset and I think this could be improved upon
-It bothers me that the PC version is $40, and mobile $10

A must-play for puzzle fans. While there was a high time and money cost to crafting this title - it shows. Worth full price.
 
Ryan Dorkoski
2,398 produits enregistrés
2
36 personnes ont trouvé cette évaluation utile
0
Recommandé
16.7 h en tout
Évaluation publiée le 17 novembre 2019
The Witness - шедевральная головоломка, которая полностью оправдывает свою принадлежность к этому жанру.

Предисловие:
Еще в 2016-ом, когда эта игра и вышла, я загорелся желанием пройти ее, но вот возможности не было. Спустя же целых 3 года, я наконец-то смог прикоснуться к этой головоломке, и... господи, она великолепна во всех отношениях, вот честно. Я мог бы уже сейчас закончить обзор и сказать вам, чтобы вы прямо сейчас бежали в каталог Стима покупать эту игру, но, как понимаете, все не так просто, ведь игра сама по себе не простая, как бы двусмысленно это не звучало. Ладно, я думаю, пора пройтись по всем плюсикам и минусикам данной игры.

Плюсики:
1) Геймплей. Игра представляет из себя головоломку от первого лица. На протяжении примерно 20 часов (а может быть и более, зависит только от вас) нам предстоит решать самые разноплановые паззлы, каждый из которых не похож друг на друга. Все благодаря тому, что каждая головоломка содержит в себе определенную механику решения. Вообще, по сути, все головоломки - это "проведи линию от точки А в точку Б". Вроде бы, довольно скучно и однообразно, но, повторюсь, благодаря различным механикам каждая головоломка будет уникальной в своем роде. Наверное, стоит поговорить о механиках более подробно.
2) Головоломки. Как уже было сказано выше, все головоломки строятся по принципу "проведи линию из точки А в точку Б". В начале у вас не возникнет никаких трудностей с прохождением, хотя оно и понятно, нас же нужно ввести в курс дела, обучить тому, как нужно проводить линии. Но потом-то начинается самое интересное: на полях для головоломок появляются эдакие условия, соблюдая которые нужно провести линию. Например, на поле появляются белые и черные квадраты, которые должны быть разделены линией, или точки, через которые должна быть проведена линия, или вообще фигурки тетриса, которые линия должна описывать. Вот вы уже щелкаете такие головоломки, как орешки, и тут появляется комплекс паззлов, для которых нет никаких условий. Но не все так просто: условие все же есть, и находится оно под другим ракурсом, то есть, оно отражается при определенном попадании солнечных лучей на поле. Интересно, не так ли? А решение для некоторых комплексов головоломок можно найти лишь методом "научного" тыка. Такие головоломки и головоломками-то не назовешь! :)
Стоит отметить, что некоторые механики комбинируются таким образом, что без помощи гайда справиться будет тяжело. Лукавить не стану: около 40% всех головоломок я прошел с помощью гайда. Вот такие вот они запутанные ну либо просто я такой тупенький (:
3) Графика. Она великолепна, вот правда, я не преувеличиваю. Вам стоит увидеть все своими глазами, ну или хотя бы взглянуть на пару скриншотов:
The Witness 
Une capture d'écran de The Witness
Par : Fluffy

The Witness 
Une capture d'écran de The Witness
Par : Fluffy

The Witness 
Une capture d'écran de The Witness
Par : Fluffy


4) Оптимизация. Мой компьютер, который едва подходил под рекомендованные системные требования (видеокарта у меня, к слову, в несколько раз слабее нужной), без проблем выдавал 60FPS на максимально возможных настройках графики, что меня очень сильно впечатлило.

Минусики:
Я их здесь не нашел, правда. Можно, конечно, было бы отнести к минусам отсутствие музыкального сопровождения, но, мне кажется, это бы сильно ударило по атмосфере игры. Можно было бы отнести отсутствие сюжета как такового, но, блин, The Witness - это игра про головоломки, а не про сюжет. Плюсом к этому, в игре присутствует масса аудио и видеозаписей, которые представляют собой действительно умные высказывания достаточно знаменитых людей. Их, в принципе, можно расценивать как хоть и короткие, но все же истории.

Итог:
The Witness - это самый настоящий шедевр, в который следует поиграть каждому. И, не побоюсь сказать, это лучшая игра в плане головоломок, которая обходит знаменитый Portal и восхитительный The Talos Principle.
Рекомендую! 10/10

На страничке куратора Dreams of Genesis вы найдете самые крутые обзоры в галактике!
 
Fluffy
721 produits enregistrés
11
86 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.1 h en tout
Évaluation publiée le 22 février 2016
The Witness – маленький бриллиант от мира головоломных игр. В кои то веки, когда большинство современных игр для ума пытаются сделать более массовыми, тщательно разжёвывая игроку механику и заставляя его шевелить мозгами не более 30 минут над одним паззлом, перед нами нечто, которое не тычет в тебя подсказками и заставляет думать над одним маленьким экранчиком часами, днями, а то и неделями. А спустя какое-то время и вовсе начинаешь обдумывать местные задачки за пределами игры (форумы ломятся под скринами безумных бумажных зарисовок игроков – некоторые и вовсе вырезают их на дереве!) – разве это не прекрасно? Игру уже называют «Интеллектуальной Dark Souls” и «Тестом на IQ в игровом формате», и на это есть ряд причин.

В нашем распоряжении небольшой островок с кучей тайн. Ещё суши поблизости не наблюдается, а единственная лодка здесь зациклена плавать вокруг него Местная механика здесь строится на...змейке. Обычной змейке. Делится остров на несколько зон, которые можно посещать в свободном порядке. На каждой из них расположена куча мониторов с этими самыми змейками. Паззлы тут делятся на два типа: первые основаны на различных элементах в мониторе, вторые требуют пораскинуть мозгами за пределами этих мониторов. Роднит их то, что, как и в Braid, первом творении Джонатана Боула, строится тут геймплей по принципу «Проще решить, чем понять» (хотя не всегда).

В первую очередь этот принцип относится к головоломкам первого типа. Поначалу всё очень просто – водишь мышкой из одного конца в другой и усё. Со временем эти лабиринты начнут обрастать различными элементами, принцип работы которых нужно ещё понять. К каждому из этих элементов есть серия обучающих паззлов, затем же идут хардкорные и суровые паззлы. Особенно весело становится, когда в силу особенностей построения острова находишь сложные головоломки раньше, чем туториал – дойти своим умом до того, как оно работает без обучения вдвойне радостнее. После прохождения азов автор начинает играться с элементами, как ему заблагорассудится и вечно менять условия. Научились проводить линию через шестерёнки – а попробуйте провести через шестерёнки разных размеров, от меньшей к большей. Научились делить квадратики по цветам? А если они будут всё время меняться. Научились с фигурками в стиле тетриса обращаться? А если они будут в комбинации другие образовывать? И в итоге получается, что играем мы по одним правилам, но в то же время всё время меняющимся.

Интереснее всё обстоит со вторым типом головоломок. Здесь перед вами будут экранчики без каких-либо элементов. Ваша цель – найти подсказку где-то поблизости. И вот тут начинается самое увлекательное – вы либо быстро находите какую-то подсказку, либо начинаете истерично бегать вокруг с воплями «Да чего ты от меня хочешь!?», а затем находишь...и начинаешь прыгать на стуле и радостно хлопать в ладоши. К великой радости, игра не страдает проблемами логики и геймдизайна и не скатывается в однообразие. Местами решения слишком неочевидны и кажется, что автор очень хочет, чтобы вы никогда не прошли её на 100%, но спустя какое-то время об этом забываешь и снова начинаешь увлечённо водить мышкой по экрану.

Помимо головоломок в игре есть куча скрытого контента, который здесь...пока не понятно для чего. Сюжета в игре по сути то и нет, но в то же время есть куча символов, аудиозаписи с философскими высказываниями великих людей и тайные локации. К сожалению, сюжета в игре нет. Есть условный финал, до которого можно добраться за 20-25 часов, есть как минимум ещё одна секретная концовка, наделяющая существование острова смыслом. И пока остаётся только ждать, когда кто-нибудь пройдёт игру на 100% - не исключено что всё сложится в единую картину.

Если всё-таки ответить наконец на вопрос, для кого всё же предназначена игра, то ответ будет очевиден – The Witness в первую очередь предназначена для тех, кто хочет прежде всего насладиться геймплеем, любителям качественных головоломок и высокой сложности. Да, автор, по сути, пожертвовал сюжетом ради сложных паззлов. Да, для многих цена окажется завышенной. Но тут как раз стоит объяснить почему игру считают «Интеллектуальной Dark Souls” – радости от решённой головоломки здесь не меньше, чем от победы над боссом в DS, а такие ощущения многого стоят.

P.S. Рекомендуется принимать игру маленькими порциями, иначе рискует надоесть на 50%. Так, для меня игра закончилась через 40 часов...из обещанных 100.
 
Dasheshka
2,555 produits enregistrés
13
27 personnes ont trouvé cette évaluation utile
2
Recommandé
1.2 h en tout
Évaluation publiée le 10 juillet 2023
My favorite game. I originally pirated it years ago but ended up feeling bad about not paying for some of my favorite memories playing video games.
 
Tough Guy Spaghetti
378 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
42.0 h en tout
Évaluation publiée le 26 mars 2023
"Герметичный" набор головоломок (в том смысле, что вся информация по решению головоломок даётся в самих головоломках). Удивительным образом, очень атмосферна: ну, казалось бы, ты просто соединяешь линии. И так. И вот так. И наперекосяк. И в небе линии. И на деревьях. И в воде. И нет больше ничего значимого (кроме хитро запрятанных видеороликов, правда). И тем не менее, атмосфера такая густая, хоть ложкой ешь. Я аналогов и не назову, практически, из того, что я играл. Talos Principle, разве что.

Впрочем, если подходить совсем уж въедливо, то попутно к головоломкам там даётся многозначительными намёками информация, что это и зачем это, но ни к чему определённому эти намёки так и не приводят. В отличие от того же Талоса.

И всё равно - красиво, стильно, атмосферно. Очень рекомендую.
 
Smiling Spectre
4,415 produits enregistrés
0
191 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
3
Non recommandé
12.6 h en tout
Évaluation publiée le 21 décembre 2021
Let's be clear: this is a *type* of puzzle game, and the type is NOT for everyone (me, obviously, included in this latter category).

The presentation is beautiful, but what it lacks is explanation. Some people ~love~ this type of puzzle, where figuring out the rules of the puzzle is literally a part of the puzzle. I, however, ~hate~ this kind of puzzle, and I really only enjoy working within a well explained and established framework.

Does this make it a bad game? No, not at all, so let me be clear again. If you like the kind of puzzle that doesn't give you anything at all, you'll love this. If like me you would rather have the rules explained, you'll hate it.
 
arachnophobian
0
24 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.2 h en tout
Évaluation publiée le 3 février 2016
Перед нами вывернутая наизнанку нарративная игра, где вместо педалирования сюжета, нас заставляют просто ходить по миру и решать головоломки. За три часа игры я изучил небольшую часть острова и активировал первый маяк, чей луч устремился вглубь острова, где я ещё не бывал.

Геймплей состоит из решения головоломок-лабиринтов, где надо из точки А провести линию в точку B. Но чем дальше, тем сложнее, ведь появляются различные модификации, типа: "активируй все точки", "управляй сразу двумя змейками", "отдели чёрные квадраты от белых" и так далее.

Графическая составляющая дико радует: краски сочные, на тени влияют все источники света, а анимация различных предметов очень плавная.

Звук оценивать сложно, ведь музыка в игре отсутствует, как и заявляли, но по звуку можно отличить лес от пустыни, а маленькую гавань от подземелья. Если закрыть глаза, то создаётся полное ощущение присутствия.

Из минусов могу назвать отсутствие карты (надеюсь, что рано или поздно её выдадут), дневника (спорный минус, ведь можно взять бумажку и, как в старые добрые, всё зарисовывать самостоятельно) и малейших объяснений истории. До сих пор категорически ничего не понятно: ни где мы, ни кто мы, ни что надо вообще сделать (решить все загадки - это не ответ, а задача).

Тем не менее, игра интригует, постоянно меняет подход к головоломкам и приятно выглядит. Если вам не хватало чистого геймплея в играх типа The Vanishing of Ethan Carter, то смело пробуйте. Э, уф.

Моё безспойлерное руководство http://igrotop.com/posts/4532
Ну и просто гайд http://igrotop.com/posts/4532
 
Nord (Ru-DM)
943 produits enregistrés
2
27 personnes ont trouvé cette évaluation utile
1
Recommandé
50.3 h en tout
Évaluation publiée le 19 février 2018
It's fascinating that a simple puzzle game turned into an experience I will not forget so easily, most likely never. It's hard to believe because one of the most used complaints are that it's only one puzzle, but it's actually one mechanic that is always the same. The puzzles itself vary a lot in terms of complexity, difficulty and creativity. Especially when they're combined.

The downside of the game is that you can't really tell anyone what is so fantastic about it without going deep into the spoiler territory. The trailer just shows various puzzles and the mechanic of the game and nothing about the actual feeling of playing the game. Even Johnathan Blow said that in the /noclip documentary about The Witness. And even that wouldn't do the game justice if you ask me. I won't go into any spoilers why this game is truly a masterpiece. But let me tell you that it's an experience you won't forget on the same level as Journey. You can't really tell what was so great about Journey. It doesn't really have a story, it didn't had superb graphics or sound nor the gameplay was fully fleshed out and challenging. But the experience of playing the game was what made the game so fantastic.

Give The Witness a chance and you won't regret it, I promise. I wish I could forget the experience of playing this game so I can play it anew. But waiting a couple of years until I forgot about everything should also work I hope.

There are no real rewards in this game, no fireworks, no "CONGLATURATION!", but there is satisfaction. Pure satisfaction. A whole lot of it. And once you feel it, you understand why most games feel shallow and lackluster at the end. Because there was no real challenge. It didn't give you something back in return that you can use in your life.

But I'll give you one single tip: You can do it! Don't turn around and wave a puzzle off because you think you need to unlock an item first or something. If you understood the concept of the puzzle, then you can do it! You just need to be patient.

But I also wouldn't say that this game is for everyone. And I know this sounds way more self entitled than I actually mean it. We all have some genres where we can't feel the thrill and excitement of investing time into that.

Thank you Jonathan Blow and Thekla Inc. for this game!
 
[Bark] Wuschel +9
1,803 produits enregistrés
0
644 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
0
Non recommandé
38.3 h en tout
Évaluation publiée le 9 février 2016
I begrudgingly choose not to recommend The Witness despite some excellent puzzle design because I feel that the majority of gamers (myself included) will not have the patience, stamina or desire to complete the grueling puzzles in this game with no reward other than a feeling of accomplishment for figuring out the solution. I completed the game only out of pride and curiosity to see if there was any kind of big reveal at the end. I was disappointed.

Ultimately, whether or not you will like this game depends on your philosophy about what a video game should be. If you haven't watched the Youtube video titled Jonathan Blow: How Mainstream Devs Are Getting It Wrong, I suggest you watch it before dropping $40 on this game. Blow is the lead developer for The Witness and Braid, and his philosophy about games is that they shouldn't be designed to be fun. Rather they should be designed to instill a particular emotion in the player. He also detests hand-holding by the developers, opting for an approach where the game lets players discover everything on their own. These principles are on full display in The Witness. Much of the game is not fun. It is often brainwracking and frustrating. The emotion he wants you to experience through this process is that "eureka!" moment from discovering everything all on your own. For some, that experience might justify the price.

However, I disagree with Blow. I understand his desire to use video games as an artistic form of expression, but ultimately when I play a game that has over 600 puzzles and easily over 20 hours of gameplay, I want it to be a fun experience. I contrast his philosophy on game design with Sid Meier's. Meier would take an interesting concept and attempt to develop it into a workable game. He would have testers play the game over and over, making changes each time, based on player feedback, until it was fun. If he could not make it fun for the majority of people, he would scrap the game. Jonathan Blow doesn't do this. Fun wasn't a design consideration in the Witness. Therefore, he decided not to incorporate anything into the game that might distract from his themes of exploration and discovery, despite the possibility of making the game more enjoyable for the majority of people. So what we have in the end is Blow's vision of what he wants the game to be, as uncontaminated by player opinions as possible.

It's too bad because if these well conceived puzzles and pretty open world were incorporated into a suspenseful plot where details were revealed after solving each area, I would have really liked this game. Sadly, there is no plot here, and for the majority of people the puzzles alone probably aren't rewarding enough to motivate you to slog through it without resorting to guides on the internet. Thus, I only recommend The Witness for those who just really enjoy puzzles or who are willing to play a game despite it not being an enjoyable experience much of the time.

If you do decide to get this game, take my advice: savor it slowly. The puzzles are much more enjoyable if you do them a few at a time, rather than binge-puzzling through entire areas. If you get stuck on a puzzle, minimize frustration by taking a break from the game or exploring somewhere else for a while. And the puzzles in the ending area are the worst in the game. They are all either extremely difficult puzzles, or they are easy but unoriginal, tedious, and annoying.

Pros: Experience of discovery and exploration, beautiful scenery, clever puzzle design.
♥♥♥♥: Hours of frustration, no plot to discover, ending puzzles are terrible, and the ending itself isn't great either.

EDIT 3/10/2016: Many people didn't think I clearly stated my personal opinion, so "(myself included)" was added to the first paragraph to make it clear that my overall experience with the game was negative. I also clarified a bit in the paragraph which contrasts Sid Meier and Jonathan Blow's design process.
 
phaley06
38
79 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
107.2 h en tout
Évaluation publiée le 14 février 2016
Персональный рейтинг - 7,5 из 10

Подобные проекты, как это принято у грандов инди-сцены, являются не то хипстерской поделкой для тех, кто "рубит фишку", не то тем, что явилось в результате жестокого наркотического прихода, не то бредом сумасшедшего, не то притчей, не то набором гностических представлений об окружающем мире с обязательным появлением на экране персон загадочной натуры (некоторые кадры в игре кажутся записями сектантских сборищ), не то просто красивой сказкой без вывода и счастливого конца.

Возможно, это история, повествующая нам о многообразии окружающего мира, о том, насколько он сложен и непостижим. Возможно, она говорит о том, что за фасадом простой и неприхотливой "змейки" скрывается целый пласт, целый новый мир; что-то, что скрыто от самого зоркого глаза и надежно спрятано от самого острого уха. При этом можно не увидеть ничего, кроме лишь только красивого острова в духе первого Myst, облаченного в ярко-пеструю палитру летних красок. The Witness - есть огромная мозаика из представлений, учений, верований и суждений об объективной реальности, поданных в виде цитат ученых и мыслителей. В игре даже представлен целый кинотеатр, где можно смотреть видеоотрывки разной степени продолжительности, от 10 минут до полутора часов. В одном из них, кстати, содержится намек, почему игра, собственно, и называется The Witness ("свидетель, очевидец").

В The Witness объединены идеи не только вышеупомянутого Myst, но и Fez, игру от коллеги Джонатана Блоу - Фила Фиша. Тут тоже есть некая большая тайна, элементы которой вроде бы всегда на виду, но заметить их весьма непросто - настолько умело они ускользают из поля зрения.

Жанр игры определяется сразу, как только ваша нога ступает на таинственный остров, - это трехмерный паззл с примесью модного нынче "симулятора ходьбы". Искать в игре подобие сюжета - все равно что пытаться решить все ее задачки сходу, пустое занятие. The Witness - она как Чак Норрис. У того, как известно, было всего два занятия - убивать людей и искать людей, которых можно убить. Все, что вы будете делать 90% игрового времени в The Witness, имеет мало отличий - вы будете решать головоломки и искать головоломки, которые можно решить.

Не все загадки поддадутся вам с первого раза. Это, кстати, прямо коррелирует с общим смысловым фоном игры, вы должны будете постигать и учиться, идти от простого к сложному. Игра знает себе цену, оттого вам кажется, что, разгадав все хитрые паззлы, вы вот-вот приоткроете завесу над всеми тайнами мира, у вас внезапно откроются все мыслимые и немыслимые чакры, вы впадете в Нирвану и познаете дзен.

Остров поделен на десяток регионов, каждый со своими визуальными отличиями и загадками. Более того, освоившись с теми или иными критериями решения, не надейтесь, что дальше все пойдет как по маслу. На определенном этапе дизайнеры незначительно поменяют правила, так что знакомые задания заиграют новыми красками.

Головоломки настолько филигранно вписаны в окружение, что страшно представить, сколько времени ушло на их проработку. Единственным исключением здесь стоят, пожалуй, задачки с фигурками из "Тетриса" (тетрамино) - они довольно просты в составлении, но одни из самых трудных по части решения. Возможно, именно поэтому они встречаются едва ли не чаще остальных.

Тут нельзя не отметить один немаловажный аспект. Игра до крайности претенциозна и кичлива. Это и хорошо, и плохо. С одной стороны, мы четко видим авторский замысел, игра действительно имеет свой стиль, с другой - желание разработчиков всеми способами выделиться из толпы, вываливая на игрока столько чужих мыслей, образов и премудростей, что от осознания всего этого многообразия начинает трещать затылок. Тут вам и буйство метафор, и аллюзии к экспонатам и предметам древности, и религиозная тематика, включая как богословские, так и атеистические нотки. Это огромный холст, сродни картинам Сальвадора Дали, на которых логика и гротеск умудряются уживаться друг с другом.

Выглядит игра великолепно. Дело не в графических изысках, а в умелой работе с цветом и светом. Здесь, кстати, стоит пожурить игру, поскольку в ряде мест сменяемость и динамичность цветов настолько ярка (более того, решение таких паззлов необходимо для прохождения), что люди, чувствительные к свету и страдающие соответствующими недугами, например эпилепсией, могут испытывать дискомфорт. Причем в игре про это не сказано ни слова! Будьте внимательны при возможной покупке.
 
Roger Daniels
793 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
29 personnes ont trouvé cette évaluation amusante
0
Recommandé
79.8 h en tout
Évaluation publiée le 29 septembre 2017
Line puzzles. More line puzzles. Beat the game. Find a secret. Contains more line puzzles. Attempt. Fail. Go back outside again. Realise what those totems are for. Now see line puzzles irl. Mentally incapable of avoiding line puzzles.

Lines/10 Would go mad with line syndrome again.
 
Parasite
627 produits enregistrés
0
67 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Non recommandé
14.4 h en tout
Évaluation publiée le 18 novembre 2023
请注意:谜题要求颜色识别能力和音调识别能力,但是没有提供无障碍选项
 
最萌小汐
145 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.8 h en tout
Évaluation publiée le 9 octobre 2022
спасибо, почувствовал себя шизоидом, который видит во всем кружочки и линии
 
ILLuMiNaTi
43 produits enregistrés
0
91 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
29.9 h en tout
Évaluation publiée le 26 avril 2020
I have really enjoyed playing the witness. It's such a nice puzzle game, and beautiful. There's so many layers upon layers of puzzles and moments of wonderful discovery.

I can't finish the game, not because of the difficulty of the puzzles but because the game mechanics towards the end render it unplayable for me.

BUT there's huge accessibility issues. There's the puzzles that rely upon colour with no colourblind mode. There's ones that rely on being able to hear the pitch of sounds with no alternative for those who have issues hearing. Then to make matters even more frustrating it then adds other sounds into the mix which are difficult to distinguish from each other. And no hints.

And then there's the very end of the game. The puzzles have flashing, strobing lights that gave me headaches and nausea. Some puzzles spun around as I tried to move the mouse again making me feel sick and requiring a degree of precision I just don't have. The game stopped being fun and instead became gruelling.

I know I'm really close to the end but with the way the puzzles at the end are crafted there's no way I'll be able to finish the game. And I'm so upset about that. Upset that after 30 hours in everything I loved about the game and the puzzles is gone.
 
Pidge
8
21 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
101.7 h en tout
Évaluation publiée le 6 février 2016
1. 解开谜题的个数,可以在load菜单里看。
2. 晕3d确实明显,以往从来没有晕过3d的我头一次体验到……改慢3d鼠标速度、关闭垂直同步也许有效,但关键是这款游戏没有一个画面焦点(类似其他游戏里的准心、手里的枪和镐子),所以无论怎么缓慢的移动都会导致强烈的晕感。
一个比较简单的催眠疗法解决方法是,在前进的时候一旦感到晕,就在画面里找一个石头或者远方的树做视线焦点,盯着它走过去。100%有效。
3. 不要吝于打草稿。 在城堡简直是救我一命

因为只进展了一半不到,没法儿对剧本有吗做任何评价。
我的进展算是比较缓慢,12小时238个谜题。该作回到了非常正统的解迷模式,却同时提供了非常自由的迷路探索,连教程都得自己去找;然而各个教程本身做的相当费心思,无声的引导没有任何突兀感。
谜题方面,如果是从Braid过来,我同意一定会有人不习惯那么老实的做题……但如果以玩一个正经puzzle游戏为出发点,不乏令人拍案的构思和关卡设计。谜题难度一般都不高,个别需要靠顿悟的,领会以后多半也是扑通一声跪下了……

值回时间票价!

--------------------------
通关大部分内容后的更新:

不知道是防晕的fix真的有效还是习惯了,现在已经完全不会晕。

在自我阐述的方面,the Witness是个伟大的游戏:所有元素都是自然而公开地呈现的——进度标尺是玩家脑中的积累,成为阻碍的只有贫瘠的想象力和思维定势,成就感则来自于击败上一分钟的自己。

后期彻底变换玩法之后,每一次的再发现和再探索都是令人惊奇的, 这个世界本身令人充满敬意。

----
Nov 2016
虽然提议到了“Whoooaaaaaaa, dude!”Award,但只给它占一个也太憋屈了?
----
Nov 2017
我到底要为多少个评选编辑几次这个评测?
 
yy
2
100 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
61.2 h en tout
Évaluation publiée le 21 novembre 2016
I wish I could play this once again for the first time...
 
Pan S.
2,273 produits enregistrés
1
30 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
51.7 h en tout
Évaluation publiée le 22 mars 2017
Lo primero que debo advertir es que escribo este análisis sin haber completado al 100% el juego, pero considero que es mejor sacarlo ahora que The Witness es el juego estrella del Humble Monthly Bundle.[www.humblebundle.com]

Lo primero que llama la atención de The Witness es su belleza. La isla en la que se desarrolla es increíblemente hermosa, su quietud hace que cada fotograma asemeje un cuadro al óleo. Además a pesar de parecer enorme en un principio, se recorre en un instante. Nada está demasiado lejos y sin embargo tiene espacio para contener físicamente más de 500 puzles y que no aparezcan apelotonados. Su diseño es un prodigio que pasará a la historia de los settings de videojuegos a la altura del nivel 1-1 de Super Mario Bros, el laboratorio Black Mesa o Rapture, y sin duda su construcción habrá costado tanto esfuerzo como el del resto del juego, si no más. Por si fuera poco su labor no es meramente estética sino que participa activamente en los puzles que son el leitmotiv de The Witness.

La principal característica de sus puzles es que son autoexplicativos, no requieren de ningún tutorial ni instrucción. ♥♥♥ ellos Jonathan Blow ha construido un lenguaje simbólico universal. No es necesario ninguna palabra, ninguna cultura o experiencia previa para entenderlos y resolverlos. No soy el primero que compara este hecho ♥♥♥ los sucesos narrados en Contact en la que las matemáticas son el único punto de unión entre los humanos y los extraterrestres. Cualquier ser dotado de razón vista y oído podría comprender estos puzles por más que la isla le resultara alienígena y sin sentido.

La mayor dificultad de estos acertijos no es resolverlos, aunque algunos se resistirán mas que otros, sino entender las reglas que los gobiernan, como en el juego de cartas llamado Eleusis[es.wikipedia.org], en el que un actor externo (Jonathan Blow) impone una regla secreta que los jugadores deben adivinar en base a hacer hipótesis y ponerlas a prueba ♥♥♥ sus cartas.

El principal objetivo de estos puzles es provocarnos una epifanía. El gozo de la aparición de una idea y que ésta resulte cierta. Es lo que se sucedió a Aristóteles Arquímedes cuando descubrió el método de medir el volumen de un sólido irregular sumergiéndolo en agua y así poder averiguar su densidad y por tanto saber si la corona de su rey estaba hecha realmente de oro o le habían tangado. También es de lo que trata la falsa historia de Newton y su manzana cuando enunció su ley de gravitación universal. En el mundo físico todo proviene de algo anterior, todo es reciclado. Pero en el mundo de las ideas éstas surgen a veces de la nada (no sin esfuerzo), en una especie de Big Bang. Eso es lo que quiere provocarnos Blow cuando por fin entendemos las reglas de sus puzles.

Pero no todo van a ser alabanzas a The Witness, aunque ponerle pegas es arriesgado consciente como soy de que el genio de Blow es muy superior al mío.

La primera es que su universalidad queda rota al introducir una serie de grabaciones de figuras históricas sobre temas como la misión de la ciencia, las religiones, el conocimiento… no creo que Blow nos esté intentando narrar una historia, sino expresarnos sus sentimientos en relación al conocimiento del mundo. No tengo nada que objetar a ello, pero como digo se pierde la pureza de un juego adiomático, sin palabras y universal. ♥♥♥ la inclusión de estas grabaciones queda solo en internacional y humano, lástima porque este juego es por lo demás trascendente en el tiempo y en la naturaleza de su jugador.

Otra queja es que aunque la originalidad de las reglas de los puzles es altísima… éstos en sí no rayan al mismo nivel. Es increíble el jugo que ha podido sacar a algo tan sencillo como dibujar líneas sobre una cuadricula, y como es capaz de insinuarte una regla y que luego resulte ser errónea. Pero una vez deducida las normas los puzles son o muy sencillos o un ejercicio de ensayo y error sin demasiada planificación, aunque hay excepciones como el tipo de puzles de la marisma de color. Apenas hay interacciones entre ellos mas allá de dar paso al siguiente bien desbloqueándolo, bien aumentando nuestro conocimiento sobre los mismos, y en este sentido lo mejor, y lo peor, se encuentra al final del juego.

Por último diré que hay un puzle en concreto que creo mal diseñado. Una afirmación muy atrevida, pero también sería atrevido pensar que debe de estar bien sólo porque lo haya diseñado Blow. La razón de esta afirmación es que aunque el puzle usa elementos ya vistos en otros, también introduce uno nuevo. Y dado que es único (al menos hasta donde yo he visto) no hay forma de verificar sus reglas. Una máxima matemática dice que ante una serie aleatoria finita y única de números hay infinitas reglas que los relacionan. Solo se puede verificar cual es la correcta ♥♥♥ otra serie o ♥♥♥ una continuación de la misma. Esta es la razón de porque no hay consenso en internet sobre cual es la norma que gobierna dicho puzle que yo saqué a base de probar combinaciones.

En todo caso estas pegas, que son mas apreciaciones personales que seguro Blow podría dinamitar sin esfuerzo, no empañan un juego que pasará a la historia por su forma de expresarse autocontenida, y por un diseño que roza lo divino, tanto por su genio como por su temática. Blow ha conseguido superarse a si mismo y a su Braid, algo que es extremadamente difícil como demuestran todos aquellos autores que no pudieron soportar la sombra de su primera gran obra.

Nota 9 Ajares

Te gustará si:

- Te gustó Toki Tori 2 (y viceversa)
- Si te gusta cuestionarte el porqué de las cosas
- Si sientes una extraña afición por las rayas

No te gustará si:

- Eres daltónico
- Miras guías en cuanto te atascas
- Piensas que los FPS sin armas son como un jardín sin flores
 
Telcontar
1,367 produits enregistrés
12
26 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
66.5 h en tout
Évaluation publiée le 16 mai 2018
Да, это уже старая игра, и да по ней до сих пор хочется рассказывать и ставить в пример. Не знаю, получится ли всё сказанное далее правильно передать с точки "обзора" игры, скорее всего, это будет эмоциональное наполнение несвязанного материала, и... и знаете что я думаю об общественном мнении? - Кто захочет, тот прочёт. Мне это сейчас не главное, главное уже у меня - полностью и досконально пройденная игра.

The Witness
Это небольшое место, где собраны малые локационные островки, настолько разные, что непонятно, как такое дикое сочетание, смешивание всевозможного материала, возможно уместить в одном маленьком пространстве, не вызывая тошноты от составляющего. Если моё восприятие этого мира выразить через понятие "цвет", то можно сказать, что этот "мир" подобен радуге, цвета, смешиваясь, не мешаются друг другу, наоборот дополняют и насыщают себя плавным переходом и глубиною красок.

Мир. Кажется что это всё только для тебя (что так оно, наверное, и есть), всё пространство создано только для того что бы ты здесь был, ощущал, чувствовал, мыслил. И каждое твоё движение, изменение положения в этом мире меняет точку зрения по отношению к нему, невидимое становится различимым, а неясное - видным, это просто невероятно, не представляю как это можно было сделать, что бы ни единое звено в этой цепочке не мешало другому и всё было ровно на местах. Творчество? Талант? Усердие? Дотошность? Гениальность? А Может просто Опыт сделал такую Вещь? Более всего - это непередаваемо словами, легче понять "там", чем просто прочесть "здесь" и что-то подобное из этого представить.

Маленький островок, который вмещает в себя невероятно много, всевозможные идеи, мысли, вдохновения, множество всевозможных цитат, поэтических отступлений, философий, теорий, природы, красок - всё это есть один огромный остров, имеющий так много лиц, которые можно по началу и не замечать.

Пазлы. Заставляют думать, анализировать, при этом требуют творческий подход к решению задачек, которые по большей части довольно просты, главное только понять их принцип. К слову, на одну из "последних" головоломок ушло несколько дней, и так и не поняв её, мне пришлось первый раз лезть за всю игру за прохождением. Она нужна была для прохода в "секретное" место, подобного рода головоломки, хоть и решались ранее мною, по системе подбора они решались легко, а в конце концов оказалось, что это была ужасная ошибка, и что дальше идти без понимания - никак. И что? Решение было невероятно простое, как и всё здесь. Невероятно просто, схематично и понятно, проработано до мельчайшего.

Теперь звук. Музыки привычной нет, всё тихо, не мешает не отвлекает, даже кажется, что слишком тихо и хочется подкрутить колонки, что бы услышать хоть что-то. Если играть в довольно тихой атмосфере, то слышны только системные звуки решения задачек и прочее, вроде шагов по земле, но это только до определённого момента. Бегая по острову, уже более уверенно чем ранее, мне стало заметно, что каждое место звучит по своему, каждый шаг звучит по разному, шелест листьев, гудение техники, потрескивающие лампочки, капли воды бьющие по металлу, шум волн, рёв водопада, и т.п... Это будет слышно, природная музыка, которую ничем не нужно приукрашивать, только нужно настроиться, услышать, слушать. (p.s. два трека там всё же имеются, вот только, чтобы их услышать, нужно копнуть глубже)

Отдельное слово нужно сказать о фрагментах аудиозаписях и видеофильмах, что находятся в игре, разбросанные по миру, разбавляя красочную (не)реальность ярким смыслом, точнее мыслью: "зачем всё это есть?", "Что мы такое и что реальность вокруг нас?". Записи и цитаты великих людей, выдающихся личностей - поэтичны. Записи самих разработчиков, что ничуть не меньше имеют веса, по сравнению со всеми теми людьми, что были цитированы ранее ими. (p.s. записи на подземных этажах)

Никогда бы не подумала что можно играть на время в пазлы (правильное ли это название?), под аутентичную музыку (одна из любимых композиций Эдварда Грига) , с нарастающей паникой, что ничего не могу сделать... не понимаю... не работает... не пускают!, запуталась!!, забыла!!! Ааа-ааа, время... всё заново. И так несколько раз, пока смысл не был пойман, сидела я над Challenge три дня, пытаясь на ходу усвоить свои пробелы.

Это невероятная игра, прекрасная, эксцентричная, поражающая цветами, звуками, красками и, если это будет правильное определение, духовной наполненностью, вложенными в неё силами и эмоциями, что заставляют понять, что самый обычный предмет может оказаться нечто иным с другой стороны.

Сердца людей, способные зажигать огонёк в других сердцах людей, поистине прекрасны.

Я и не мечтаю стать одним таким, но хочется стократно, весь путь только впереди
 
Gemma
0
24 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
15.2 h en tout
Évaluation publiée le 11 juin 2017
看上去只是一个简简单单的划线游戏而已。
但是精妙的关卡设计,令人惊叹的细节,无一不打动玩家不停的深入进去,想探寻更深层次的奥秘。
如果说还有什么缺点的话,那就是到后面实在是太让人困扰了,没有任何的提示,经常因为卡关耳抓耳挠腮,百思不得其解,但是却因为莫名的坚持又不想去网上看那些攻略,每一次解决难题都给人带来了巨大的成就感。
每一个新的解谜方式被发现都是又一次对创作者神奇脑洞的感叹与赞扬,唯美的画面又给这无尽的创意锦上添花。
我现在只是这个游戏的新手,据“老人们”说,当集齐光柱,开启山上的世界,游戏才真正的开始,在上山之前的都不过是开胃小菜。
我现在距离上山还差很远,也不知道能不能玩到那里。
但是我可以肯定的说,当游戏折扣的时候入了你一定不会后悔。
 
喵七七
320 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
21.7 h en tout
Évaluation publiée le 5 avril 2021
Enigmatic, challenging and beautiful.

The Witness is a puzzle video game developed and published by Thekla, Inc.

Story
Unnamed character explores an island filled with different structures, puzzles and formations to figure out what is going on and where is everyone.

Gameplay
Like in puzzle games it tends to be, main gameplay loop consists of walking around and solving puzzles, with addition of island exploration.
Entire island is seperated into multiple sections, featuring different landscape and puzzles. In each sector there is a box that needs to be activated in order to consider an area as finished. Main goal is to activate said boxes until you can get into the area they point out.

Island can be explored almost instantly. First you have a small starting section you need to complete, but after that you are free to roam. You can either straight up focus on puzzle solving, or you can enjoy the landscapes and explore to find different secrets this location contains.

The Witness features around 650 unique puzzles you can solve, but you are not required to solve all of them in order to finish the game. Most of them is presented on panels you interract with. In each you have to draw the path through the grid to complete a puzzle. Quite often puzzles feature different symbols which point out specific requirements.
Game has no direct instructions on what symbols mean, so you will be required to figure it out on your own, either by trials and errors or by solving easier puzzles, which one can consider to be tutorial puzzles when new symbol appears.
To up the difficulty, game includes puzzles with multiple requirements at once.
If there are no symbols, game might include an enviromental challenge, where a right path is visible only under the light or shadows.
Outside of panel puzzles, you will encounter enviroment puzzles, which are a secondary type of puzzles where there is no grid, you just need to start them and lead the path to the end, but you have to find that it first. Hidden in branches, walls, sea and even sky, those require real patience to find them and proper positioning.
While exploring the island you might encounter audiologs, with some...interesting content inside.
Worth pointing out game doesn't have any form of skips, tips or anything that will help you "automatically" beat a puzzle you have been stuck on for a while. You have to use a guide or just try and fail until you get it right.
You can walk, sprint, or when you unlock it, use boat to travel through the island.

Playtime, replayability and other gamemodes
When it comes to playtime, human factor in this game has too much impact to give a detailed information. Some people will spend 10 hours solving only main puzzles just to finish a game, some will spend 25 to do more with occasional help of guides, some without any guides will complete everything in 60 hours. Lead Designer, Mr. Blow, said that completing everything for an average player should take 80 hours, proving my point of "It depends on you."
There is some replayability for those who might have rushed the game first time and want to complete additional puzzles after gaining more experience.
No other mode besides Single Player.

Pros and ♥♥♥♥
Superb puzzles. Basic, easy to get format, very visible and with good learning curve as your progress in areas, yet with constant new rules to switch things up. Challenging, but thanks to open world you have a freedom of choosing which to complete and which to skip, allowing you to avoid frustration when stuck.
Fantastic art design, with island being one beautiful landscape collage where besides doing a lot of puzzles, you will do a lot of screenshots. Or that's just me.
Interesting setting as you attempt to discover why you are here and what all messages lying around you, from visual illusions to insightful quotes mean.
♥♥♥♥? Weak narrative. Mainly because most of it comes from said audio logs and messages, which one can easily miss, resulting in missing entire story and narrative that comes from them.
Probably lack of in-game tips or ways to help a player if they get really stuck. It's an easy way to cause a snowball effect when it comes to using internet guides. You will start by "checking out how to solve one panel" and you might end up using them to just skip anything that requires challenge. (aka. most of the game)

Final words and conclusion
It's a game that requires a lot of patience and focus, so it's a title not for everyone.
Before getting it, it's worth to think twice how much effort and time you are willing to give in before using guides.

The Witness is a fantastic game, with tough yet fair puzzles, great art design and interesting, mysterious setting. Highly recommended!

Check out my curator page for more reviews!
 
Logan
433 produits enregistrés
5
26 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.1 h en tout
Évaluation publiée le 28 janvier 2016
"The Witness"

Braid 제작자의 후속작이라는 말에 인디게임치고 엄청나게 높게 책정된 4.3만원이라는 가격에도 불구하고 일단은 발매되자마자 구매했다.

20시간의 플레이타임 내내
"이렇게 어려운 퍼즐을 풀다니 난 천재야!" 라는 생각 뒤에 오는
"그럼 이렇게 어려운 퍼즐을 만든 사람은 얼마나 천재라는거야..." 라는 생각...

점,선,면 하나의 룰 가지고 만들어낼 수 있는 몇백가지의 퍼즐은 정말 놀라움의 연속이었다.

딱 하나 이해가 가지 않는 퍼즐을 포럼에 질문해서 답을 찾긴 했지만, 엔딩까지의 모든 퍼즐 (아직도 숨겨진 퍼즐이 엄청 많다...)을 다 풀어냈다는 것에 아직까지 썩지 않은 나의 뇌에 뿌듯함을 느낀다.

아마 진엔딩이 따로 있을게 뻔하긴 한데 숨겨진 퍼즐조차 엄청 많은거 같아 100% 완료는 안하지 않을까 싶다...

20시간의 플레이타임과 클리어의 뿌듯함 뒤에도 아직까지 4.3만원이라는 가격에 대해서는 의문점이 든다.

이 의문의 답이 진엔딩과 숨겨진 요소들에는 남아있길 바라며 리뷰를 마친다.
 
Jun8
366 produits enregistrés
2
39 personnes ont trouvé cette évaluation utile
22 personnes ont trouvé cette évaluation amusante
1
Recommandé
67.9 h en tout
Évaluation publiée le 9 septembre 2022
I hate it.
10/10
 
[sqdchps]chunks
644 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
108.4 h en tout
Évaluation publiée le 23 décembre 2019
你曾经看到过日全食吗?
 
himawari
0
22 personnes ont trouvé cette évaluation utile
0
Recommandé
42.2 h en tout
Évaluation publiée le 31 janvier 2016
Von den Trailern und Reviews bekommt man ja gut ein Gefühl um was es bei diesem Spiel geht. Eine hübsche Insel voller Puzzles, die im Open-World-Stil erkundet er erspielt werden kann. Doch nach dem Kauf war ich dann doch noch positiv von der Liebe zum Detail und der Kreativität überrascht. Obwohl die Puzzles alle auf dem Zeichnen von Linien basieren, ist es unglaublich, welche Vielfalt von Hinweisen und Lösungshilfen existieren. Man muss unbedingt "out of the box" denken, und zwar immer wieder.

Die Insel selbst wirkt extrem glaubwürdig und real. Es ist ein "Nebeneinander" von Minimalismus, absurden Details und absolut "fundiert" erscheinenden Locations wie z. B. ein verwahrlostes Gebäude.

Wenn ich bei 2560x1440 fullscreen spiele, ist es leicht unscharf. Ich spiele deshalb lieber in einem Window, wo die Auflösung vermutlich 1920x1080 sein dürfte. Einstellungen gibt es wenige: 3 Grafik-Qualitätsstufen, vsync ja/nein und fullscreen ja/nein. Steuerung ist sehr simpel: Bewegen mit 4 Tasten, Gucken mit Maus, Rätsel und Aktionen mit Maustaste. Kein Hüpfen kein ducken, kein Ballern.

Manche Rätsel sind extrem anspruchsvoll. Zum Teil bin ich unsicher ob zu dumm bin ich die Lösung googeln soll, oder ob das Rätsel einfacher für später gedacht ist und quasi leichtere gleichartige gibt die einen darauf vorbereiten. Aber besser liegenlassen und später wiederkommen als sich den Knobelspaß durch cheaten zu verderben!
 
psch2
0
33 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.3 h en tout
Évaluation publiée le 1 janvier 2018
The Secret of Psalm 46
 
Enjoy Your Stay
89 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.5 h en tout
Évaluation publiée le 13 mars 2017
总计28分钟,我忍受不了头晕了,
 
404
2,934 produits enregistrés
4
40 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.0 h en tout
Évaluation publiée le 19 juin 2017
Oulà, compliqué celui-là, j'ai failli mettre un pouce rouge...

Pourquoi ? Eh bien Jonathan Blow mélange pêle-mêle Myst, Lost, The Talos Principle, Portal, un walking simulator et des casse-têtes façon jeux en flash dont la difficulté devient rapidement ridiculement élevée. Le souci dans tout ça ? Eh bien aucun de ces composants ne parvient à dépasser, ni même égaler, son modèle, vers lequel il vaut mieux se tourner suivant l'aspect qu'on apprécie.

Le gameplay ultra basique et répétitif des casse-têtes pèse méchamment à la longue, d'autant plus qu'il représente plus de la moitié du temps qu'on passe dans ce jeu. Les tentatives pour varier les plaisirs en modifiant les règles en fonction de l'environnement sont très inégales : si certaines fonctionnent pas mal et permettent de s'amuser quelques minutes, d'autres sentent le gadget forcé qui, au final, ne change rien du tout et c'est "same old song", corvée de puzzles pour pouvoir voir la suite.

La narration est cryptique, pompeuse (ça, ça m'a pas surpris après Braid) et finalement vide de sens. Et puis dans les années 2010 qui ose mettre un reset complet forcé à la fin du jeu si on n'a pas fait le bon choix (obscur) qui mène à la "vraie" fin planquée ? Forcer le joueur à se retaper les 10+ heures de puzzles pour voir la fin (à moins de bidouiller avec les fichiers de sauvegarde), c'est pas du move "auteur", c'est un énorme bras d'honneur (dans le fondement) et un manque de respect pour ses joueurs.

Alors, malgré tous ces défauts, pourquoi un pouce bleu ? Pour la direction artistique à tomber, le level design de l'île vraiment excellent, le travail sur la lumière, bref, c'est un plaisir absolu de simplement se balader sans but sur cette île.
Rien que pour ça, ce jeu mérite d'être essayé. On en prend plein les yeux (pas trop plein les oreilles par contre : le sound design est minimaliste et fait juste le job) et chaque nouveau virage dévoile un paysage inattendu et magnifique où, pour une fois dans un jeu vidéo 3D moderne, on n'a pas oublié qu'il existe d'autres couleurs que gris et marron.
 
Ken Tashdiss
0
32 personnes ont trouvé cette évaluation utile
1
Recommandé
15.8 h en tout
Évaluation publiée le 20 février 2021
Produit reçu gratuitement

My playtime: 15.8h (based on Steam, 100% achievement)
Grindy Achievement(s): No.
Optional Achievement(s): Yes (1 achievement).
Difficult Achievement(s): No (1 achievement might be problematic to get to some people).

Intro
The Witness is a combination of walking simulator and puzzle genre, where you have to explore an island and find puzzles to solve. 2D line puzzles with new mechanics will welcome you on each part of the island where you have to familiarize yourself with the mechanics to solve them.

Pros:
- You can finish the puzzles in whatever order that you want
- Different mechanics in each area
- Challenge area for people who wants some challenge

♥♥♥♥:
- It's hard to know where the next puzzle location is
- Some tutorials are placed too far from the starting area despite you encountering them early in the game
- People with limitations (color blind, tone-deaf, epilepsy, and the like) will have trouble finishing the game

Should you buy this game?
Yes.
If you like puzzle games, buy the game at a sale.



In-Depth Review

Graphics
The Witness comes with astounding graphics with a lot of details. Instead of presenting the environment with the same-looking trees or rocks, the game takes it up a notch by putting more details into it. Have you ever see a cloud that looks like your favorite animal? Trees and clouds in The Witness often uses this idea where objects are shaped to look like other objects. However, despite the beautiful-looking and vibrant environment, some areas take place in very dark places, giving the spooky vibe while making it hard to see the surroundings.

Some areas require you to solve puzzles in a very dark place. 
Une capture d'écran de The Witness
Par : aquatorrent


The Game
Gameplay
As a puzzle game, the mechanic is simple: you need to draw a line from the start to finish. More mechanics will be introduced as you explore more areas, sometimes requiring you to go to other places that have the tutorial for the mechanics in it. You'll have to go back and forth between several places, finding the puzzles that you can solve while leaving the ones that you still don't understand for later. However, this makes it hard to keep track of which puzzles that you have solved and which ones that you have not. Some tutorials are also located in an area that is very far from the starting area despite you encountering the mechanics several times. Moreover, there is one mechanic that has no tutorial or whatsoever, forcing you to learn it by yourself.

While some mechanics are easy to learn with the simple-to-understand tutorial levels, some mechanics, especially the special ones, are problematic to solve. These special mechanics tend to use the environment, whether it's the sun, lighting, or others, to help you to solve them. However, as someone who is tone-deaf, I couldn't seem to differentiate between high and low pitch notes to solve most puzzles that require these as a basis. The color-related puzzles also seem to be made to ruin my eyes with their flashing colors in one of the areas. To be honest, I'd rather solve the puzzles that don't require these fancy mechanics instead since they are easier to learn and apply.

Some puzzles require you to interact with the environment to solve. 
Une capture d'écran de The Witness
Par : aquatorrent


Walking Simulator
The idea where you need to walk around to enjoy the scenery and looking for new puzzles might be brilliant at first, but it doesn't come with its disadvantages. I found myself keep on running in circles, trying to find a way to another area or location of new puzzles most of the time. It was exhausting, especially if you consider that you can solve more puzzles if the game just "spoonfeed" you with a puzzle right after you solve the previous one, without all the exploration aspect.

Secrets
The game has a lot of hidden puzzles and secrets hidden on the island. While it might seem like a good feature for completionists, finding one is like looking for a needle in a haystack. Besides, they are not rewarding enough to collect that I stopped at 560 puzzles (written as "518+52" in my save file) before I was done with the game. For your reference, there are ~90 more puzzles that I needed to finish.

Some puzzles are hidden within the environment. 
Une capture d'écran de The Witness
Par : aquatorrent


Length and Difficulty
I finished the game in 12.2h. People who are up for a challenge can also try the game's challenge room where you can finish a set of puzzles, which are randomized every run, within a time limit. I finished it in 0.3h although it might take longer if I didn't prepare myself beforehand.

As for the game itself, the difficulty depends on the puzzle. Some puzzles are very easy while others, especially the ones in the last area, are challenging to solve. The one that gave me the most trouble is the special puzzles since I'm not good enough to solve a puzzle that requires you to think outside the box, where I couldn't figure out the "box" myself. To be fair, I understand the basic rule. I just couldn't seem to understand how to apply most of these rules myself to a different puzzle.

Problems
I got nausea when I played the game for the first time. I'm not sure whether it's because of the default mouse speed, which is very fast, or whether I was feeling unwell at the time of playing, but I noticed that some people also experience similar things when they played the game. All animations in the game also run very slowly without any way to speed them up.

Specs
Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650

Conclusion
To be honest, I didn't have a good initial impression of this game. I didn't know how to solve most puzzles, especially with the tutorials being hidden very well. However, I found that some puzzles, especially the ones that don't require you to interact with the environment to solve, are fun to solve. More and more puzzles of these kinds keep on appearing as I played the game and it changes my impression of the game. However, despite the beautiful-looking environments, the lack of music in the game doesn't make me immersed in the game - I ended up frantically looking for puzzles to solve instead, which somehow beat the purpose of the game to relax and enjoy the scenery.

Visit SaveOrQuit.com for detailed game reviews, posted daily!
 
aquatorrent
590 produits enregistrés
16
22 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
13.3 h en tout
Évaluation publiée le 22 juin 2017
Toto je jedna z nejlepsich puzzle her, co jsem kdy hrala. I pres to, ze nepatri mezi nejlevnejsi, tak dle meho nazoru i za tu cenu za to opravdu stoji.

Je tam spousta typu hadanek a na kazdy typ je potreba poradne prozkoumavat okoli, nebo opravdu hodne premyslet. A pokud vas nebavi zrovna jeden urcity typ, vzdycky se muzete presunout k jinemu a zabavnejsimu :)

Krom samotnych hadanek s tabulkama se po mape jeste schovava spousta dalsich bonusovych hadanek.

Hra je krasne barevna a je radost se uz jen prochazet. I kdyz na jednom specifickem miste na louce mi dost padaji fps (mam pc za 75k takze to neni tim, ze by to pc nedaval), coz je asi zaroven jedine minus, ktere jsem na te hre nasla.

Dle meho je take dost narocna na mozek. U nekterych hadanek jsem stravila hodiny, nez jsem prisla na to, jak je vyresit. Po vyreseni jsem pak mela uzasnej pocit, ze jsem genius :D A presne takovy pocit je neco, cim vas odmeni jen velmi narocne hry, stejne jako dark souls a porazeni jednich z nejtezsich bossu :)) Neni ve hrach nic vic odmenujiciho, nez kdyz neco takoveho dokazete a zvlast, kdyz to dokazete sami a bez pomoci.

Pokud chcete poradne protahnout mozkove zavity nebo treba jen chillovat u nejake pekne puzzle hry, rozhodne tuto hru doporucuji!! :)
 
Arwenka
1,602 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
108.3 h en tout
Évaluation publiée le 14 aout 2018
Есть игры про сюжет, есть игры про геймплей... Но Witnees - это НЕЧТО ИНОЕ (хотя казалось бы, третьего не дано). Но эта игра - это некий ЭКСПИРИЕНС. Сочетание различных игровых элементов, из-за воздействия которых игрок по идее должен осознать всякие философские штуки, типа смысла жизни, понятия научного и божественного, осознания сознания и прочей петрушки - и в конечном итоге вырасти как личность. Звучит как какая-то шняга, но на самом деле по итогу Witness оказалось круче университетского курса философии (во всяком случае, для меня).

В общем, штука уникальная в каком-то смысле. Но если спуститься из высоких материй на землю, что ещё можно добавить?
ПЛЮСЫ
- очень красивая, стильная и атмосферная.
- Расслабляющая с одной стороны, и заставляющая поломать голову с другой.
- Головоломки как по мне достаточно изобретательны и разнообразны. Хотя есть люди, которые жалуются, что базовая механика одна на всю игру - черти линию от начала в конец. Но лично меня всё устроило, так как обыграна эта механика кучей способов, которые реально создают свежие ощущения.

МИНУСЫ
- некоторые головоломки завязаны на звуковые тона. Я такое никогда особо не любил, с музыкальным слухом у меня не очень. Также бывают "комбо" головоломок, и если в них ошибиться в текущей головоломке - отбрасывает на предыдущую. Зачем?? Смысла в этом ноль, только затягивает время.
- какой-то движухи в игре нет, всё очень спокойно. Понятно что это игра-головоломка, но кому-то такое может не понравиться.
- сюжета в игре по итогу всё-таки нет. Ну или он настолько метафоричен, что я его не осознал. Аудио- и видеозаписи в единую картину не складываются - именно в плане сюжета. Их цель - расшевелить философа в игроке.
- достижений в игре всего два, что не покрывает основную часть игры. Нет стимула отыскивать и решать все головоломки. Не пойму я этой моды "у нас элитная игра, поэтому достижений будет 1-2 штуки"... Концовок кстати тоже две - обычная и секретная. Где стимулы для задров, которые любят собирать и выполнять всё?

Итого - 8,5 из 10. Всё-таки игра уникальная, так что думаю стоит попробовать. Полную цену пожалуй не стоит, но я взял со скидкой 70% и ни разу не пожалел. Правда, игра не для всех - для тех, кто открыт к чему-то новому, и кто не уснёт от отсутствия движухи)

P.S. на игровое время внимания не обращайте - я несколько раз за игрой засыпал) Так-то она проходится гораздо быстрее. Особенно если не пытаться отыскать и решить вообще всё^^'
 
Griever_GF
932 produits enregistrés
0
61 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.0 h en tout
Évaluation publiée le 4 avril 2017
The Witness için 'açık dünya bir adada geçen bulmaca ağırlıklı macera oyunu' ifadesini rahatlıkla kullanabiliriz. Tabii tezgahta yemeğin altına koyduğumuz eski gazete parçası üzerindeki çapraz bulmacayı dahi esgeçmeyen bir ecdadın torunları olduğumuzdan 'bulmaca' kısmı pek bir ilgimizi çekecektir.

Oyunun ana teması bulmacalar konusuna girmeden önce The Witness'ın herkese hitap etmeyen bir oyun olduğunu söyleyebiliriz. Çünkü bu oyunda etrafınızı saran çılgın zombiler veya aksiyonun hiç bitmediği anlar yok. Bu konuda özellikle beklentilerinizi iyi seçmeniz gerekiyor. Buna karşın aileniz ile birlikte, hatta eşi dostu yanınıza alarak harika vakit geçireceğiniz bir oyun olacağını da bir köşeye not edin.

The Witness oyunculara çözmeleri gereken 650'den fazla bulmaca sunuyor. Blow, bu konuda ortalama bir oyuncunun tüm bulmacaları çözmesi için 80 saatlik bir süre harcaması gerektiğini söylüyor. Tabii ne kadar zeki bir oyuncu olduğunuzu gösterip bu sürenin çok daha altına inmek elbette ki sizlerin elinde

Oyunda 650'den fazla bulmaca çözüm bekliyor olacak dedik. Tabii oyunu bitirmeniz için bu bulmacaların hepsini çözmeniz zorunlu değil. The Witness'ın adası on üç farklı bölgeye ayrılıyor ve her bölge kendi içerisinde zorlu bulmacalara ev sahipliği yapıyor. Bu bölgelerin içerisinde yer alan son bulmaca ise ana tepedeki merkeze altın bir turret üzerinden lazer ışınlamanızı sağlıyor.
İlerleyiş konusunda ise size belli bir güzergah zorunlu kılınmıyor. Adanın açık dünyası sayesinde dilediğiniz yere gitmekte özgürsünüz. Bahsettiğimiz üzere final noktasına ulaşmak istiyorsanız da gerekli bulmacaları sırasıyla çözmeniz gerekiyor.

 
TONE
176 produits enregistrés
0
27 personnes ont trouvé cette évaluation utile
22 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.4 h en tout
Évaluation publiée le 2 novembre 2017
ㅇ-------
 
yeokka
1,270 produits enregistrés
3
61 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.4 h en tout
Évaluation publiée le 25 juin 2017
Arte en su máximo esplendor
 
Tom
208 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
63.7 h en tout
Évaluation publiée le 5 novembre 2021
As a puzzle/adventure game enthusiast, The Witness had been on my wishlist for a good while. The only thing holding me back from purchasing was a lack of time to spend gaming, but when I finally did see a window to play.. I am so happy this is the game I bought!

Not to make writing a review easier on myself, but I've continuously found Thekla Inc.'s own description to be the most accurate basis to explain why I love this game so much: "This game respects you as an intelligent player and it treats your time as precious. There's no filler.". I will first elaborate on the last sentence, then later on I will talk about the 'intelligent player' aspect of it all.

Every puzzle mechanic, every area, every new creative use of colour, every bit of environmental storytelling.. this game indeed has no filler.. It's all made to spark a new feeling of excitement, of wonder! No one element is the same as another, be it the theme of an area, the visual puzzles' setups in that area, the main puzzles themselves, the decor, and more!

The main gameplay does not have a strictly set path along which to progress. To elaborate on that, every puzzle mechanic has its own (artistically) themed area that introduces it, where it teaches you its inner workings through progressively more difficult puzzles, but you can go to (almost) any such area straight from the tutorial environment. This freedom is something I did not expect and, though a bit confusing at times, it ultimately made the game flow very well later on! Now I know all the ways different areas are connected and can find my way around the whole island, and believe me.. there's a heck of a lot of paths you can take that bring you to dozens of uniquely crafted areas!
You might think each area being so unique means they're in a sense self-contained, but nothing could be further from the truth.. A very positive and mind-blowing realization I had while playing through the game is that every area, while distinctly different, plays its own part in overarching puzzle mechanics and story elements that all tie everything together! Everything is where it should be, and evidently with good reason. You can tell a lot of thought has been put into making and designing this game, from the main elements to the secondary elements to the secrets!

Next, I would now like to touch on the main gameplay itself, the various puzzles within each area, the part that I find the game respects you in as an intelligent player. Without spoilers, all I will say is that there are a surprising amount of different mechanics to learn, all of which are uniquely challenging and fun to learn about! And the further you dive into the game, the more you will find different mechanics mixed within the same puzzle, which creates a whole new level of challenge! And that isn't even including the way the environment comes into play to give these puzzles their final edge.. It's truly an amazing experience to have puzzles be great on their own, great together, and make use of the surroundings by incorporating them into the puzzles!

And the last thing I'd like to talk about is the number of secrets this game has! It's astonishing how much there truly is to discover if you have a knack for noticing details, finding patterns, and love exploring! All these secrets are entirely optional, they are in no way necessary to reach the conventional ending, but damn if they aren't worth finding and completing nonetheless for the completionists among us..

Final verdict: easily a 9/10 puzzle/adventure game, coming from someone that has loved these genres for years, with a surprising and delightful amount of mechanics, challenges, visual splendor, story, and secrets! Would be 10/10 for me if there were more than 2 Steam achievements ;)
 
dpi.erico [TF2 Odds Collector]
0
20 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.4 h en tout
Évaluation publiée le 8 décembre 2020
私は一時期、精神的に病んでいたことがある。
その時に触れたこのゲームは、私にとって大きな「癒やし」となってくれた。

オープンワールドのパズル
本作の舞台になるのは、大きな「島」。木の生い茂る森や川、砂漠、中には桜の木もある。その自然に紛れるように、建物や機械、装置など、人の手で生成されたものが存在する。
だが、この場所には人がいない。それどころか、動物などの生物も全く存在しない。
なぜいないのか?建造物や機械は何のためのものか?全てが不明だ。

それらに紛れて、唐突かつ不自然な形で「パネル」が置かれている。描かれているのは、格子状に描かれた道のようなもの。そこでボタンを押すとパズルが始まる。
ルールなどの説明は一切無い。だが最初は道に沿って「線を引けばいい」と一目で分かる。解くと隣に別のパネルが出現して、次は「行き止まりがある」など少し難易度が上がる。解くとまた次、また次、と何度か繰り返すと、突然扉が開いたり装置が動くなど何かがアンロックされ、次の道が開かれる。その先には次のパズルが待っている。

このように、パズルを解くことて行動範囲を広げていきながら、島の謎を解き明かしていく。言わば、オープンワールド形式のパズルゲームという、全く独自のジャンルとなる。

その中には、パズルだけを見ていても解けない、そもそもルールが分からないものも数多くある。それどころか、そもそもパズルとして成立していないものもあ。
その時は、周りにあるオブジェや地形などを見ると、それが大きなヒント、もしくは回答となっていたり、ある場所からガラス越しにパズルを見ると解法が導き出されるなど、パズルのトリックは「場所」によって解明される。
あらゆる場所にパズルがあるのは、あらゆる「場所に意味ある」ことを示している。

頑張らなくてもいい、そこに感じる「優しさ」
そんなゲームが、私にとって癒やしとなってくれた理由の1つは「自由」であること。

本作では目的の場所はどこか、どこに行くか、どのパズルから始めるか、どれだけ時間をかけるか、それらが全て自由。もっと極端に言えば、パズルを解かずに歩いて散策や発見するだけでもいい。

そんな環境は、言い換えれば「頑張らなくてもいい」ことだった。

もちろん、多くのパズルをクリアするためには試行錯誤する、要は頑張らないといけないが、それはできるようになってからでいい。無理なく少しずつ自分のペースで進める「頑張らなくてもいい」ことが合っていた。

もう一つの理由、それは「人の姿」だ。

このゲームで登場する人物はプレイヤー自身だけで、他の人や動物さえもいない。むしろ会話はなくても、各所に置かれたヒントや仕掛けなど、あらゆるものがプレイヤーを考慮した作りであることが見える、そこに制作側の「優しさ」が見える。

言葉をかけられずに優しさを感じ取る、それが最も大きな癒やしとなってくれた。

古典的なスタイルを引き継いだ、まさに「パズル」
そもそも「パズル」と呼ばれるもの、ジグソーパズルやクロスワードなど古典的なものは、時間などの大きな制限はない(独自のルールを設けるケースはあるが)。ちょっとした時間で手軽に、でもじっくりと時間を忘れて楽しむことができる、それがパズルの魅力と言える。
そんな古典的なパズルを、パソコンなどのコンピューターで再現したものは、ドラマ仕立てになった『レイトン教授』シリーズなど数多くある。

その中で『The Witness』は、そんな「パズル」のスタイルを引き継ぎながら「場所」という要素を取り入れることで、ヒントや解法などあらゆるものが同時に組み込まれる。
それは同時に「自由」でもあり、人を見せずに「人の姿」を感じ取る、それが、その時の私にとって、癒やしになってくれた。

心を病んだ人が癒やしのためにゲームを求める、そのようなケースは少ないだろうが、このゲームは癒やしになる、優しさに満ちたゲームであったと思う。
 
Spread Bomb
1,174 produits enregistrés
1
31 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
76.2 h en tout
Évaluation publiée le 3 février 2016
美しい風景にパズルが詰まった島、トレイラーを見て想像していた内容にほぼ一致した素晴らしいゲームでした。
説明もUIもなく、一から自然にルールを理解させてくれるゲームデザインになっていて没入感がすごいです。
チュートリアル部分を終えると島内を自由に歩けるようになり、まるでパズルのオープンワールドに放り込まれたよう気持ちになりました。
当然序盤では行けない場所もあるのですが、その方法が、「まだそのパズルの解き方を知らない」というロジックになっており、いつこのパズルを解けるようになるんだろうという期待感を煽ってくれました。
ボリュームは十分で、クリア後もまだ島を歩きたいと思う期待に応えてくれる仕掛けもあります。
マイナス面で言うと、どうしても納得できない解法がひとつだけありましたが、膨大な量の中なので全然許容できます。
とにかく、値段通りかそれ以上に楽しませてもらいました!
 
shima-san
0
27 personnes ont trouvé cette évaluation utile
2
Recommandé
32.8 h en tout
Évaluation publiée le 8 mai 2020
Masterpiece.

Not for everyone though. In order to solve all the puzzles you need your senses intact. Color blind? Skip this. Tone deaf? Probably skip this. Its not a casual puzzler. The game stresses understanding, many puzzles can be easily brute forced but it wont help you in the long run. Some reviewers complain about difficulty spikes, I'm guessing they stubbornly brute forced some puzzles instead of understanding them, leading on to hit a hard stop. Almost no puzzles in the witness are actually challenging once you understand the rules and their dynamic, and the game has one of the smoothest difficulty curves of any puzzle game for those who seek to understand instead of progress.

On the topic of story. Its not a story driven game, but there is a story. Most people will not discover it, as it is possible to "finish" the game without exploring it. But the story is there, hidden deep. The island is also filled with mystery and philosophy for those who enjoy making their own story as they go.

I want to address a complaint frequently brought up about some -specific- late game puzzles in the mountain being lazily designed "Adding annoying and repulsive effects to artificially increase their difficulty". I found these puzzles were deliberately dumb down so the developers could carefully add these effects without hindering the players progress. Why? Let me quote a reviewer "Electron dance" explaining it better than I ever could: "The puzzles reject you and become physically unpleasant to solve. Were you once embraced the mounting climb metaphor, you ignore what it means to descend through the mountains dark belly".

A tip, if you are the obsessive completionist type as this game is played in an open world environment. Be aware that you are capable of stumbling into puzzles and symbols early on that seem impossible to understand. You can always explore something else and come back later when your knowledge has grown.

Happy seeking
 
nwbi
0
26 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.9 h en tout
Évaluation publiée le 9 novembre 2017
Witness - определенно неоднозначная игра.

Сделав первый шаг в игре, наверняка фыркнешь "И что же здесь сложного?". Потом отвлечешься на яркие краски вокруг и непременно полюбуешься на замершим вне времени мирком. Тем временем головоломки уже заставят уважительно признать их особенность и уникальность. Один интеллектуальный вызов следует за другим усложняясь и усложняясь и приводя к понимаю - все в игре доступно тебе сразу, и лишь одно - ограниченность твоего личного знания - ставит тебе преграды.
Дорога к вершине терниста и по пути мир Witness будет представать перед игроком под разными углами, зачастую в эти моменты вызывая искреннее восхищение. Геймплей игры поистине оригинальными путями порождает в голове интересные мысли и закономерности... И этим давая много очков форы контекстно-исторической составляющей игры.

Говорить о сюжете бессмысленно - его просто нет. Абсолютно.

Проблема Witness в том, что он пытается казаться куда более глубокомысленным (чем он реально есть) за счет малоосмысленных записей и фильмов, при этом лишая игрока истории мира и соответственно не давая никаких ответов на те вопросы, что у него неизбежно возникают.

Проблема Witness в том, что он не умеет остановиться. Получая, вместо награды за решешение очередной головломки, десяток новых, еще более сложных, игрок неизбежно начинает уставать. Активация всех лазеров и решение основной концовки игры заняло у меня 32 часа, и последние часов 5 из них хотелось взмолиться в адрес игры, чтобы она прекратила подбрасывать головоломки из своего явно бесконечного арсенала.

Проблема Witness в том, что концовка - пшик. Разочарование не такое сильное лишь потому, что чем дальше продвигаешься, тем больше приходит осознание, что так все и закончится.

Утомительная под конец, головоломка с гениальной механикой, но без контекста и сюжета, которая заставит испытать восторг и удовлетворение от решенных сложных задач, при этом разочарование от скупой награды.
Это Witness.
 
Lur4 N1k
275 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.9 h en tout
Évaluation publiée le 14 mars 2018
I grew up on games like Myst and Riven, and similar 'environmental puzzle games' where you are plunked into a strange space with little to no explanation and are expected to move around the environment, solving its puzzles (and crucially, learning about the world) in order to progress.

While most games of this type carefully drape the conceit in some form of narrative or internal justification (and there's nothing wrong with that), The Witness largely does away with the formalities. It's a strange and beautiful environment, full of puzzles, and although there is some connective tissue in the form of philosophical beats and metaphor, as far as I can tell, if there's a justification or narrative that explains the existence of the island, I haven't seen it. It is comfortable being what it is, and has a remarkable sense of 'place' despite that.

I think the key to success here, in terms of puzzles, is that there are many of them, and they follow rules that you have to learn and take with you to new puzzles, combining concepts you've collected across the island in order to make sense of the esoteric grids that you're presented with. That feeling of coming back to a puzzle that seemed nonsensical earlier in your exploraiton, and knowing precisely how to solve it, is pretty magical.

It's also refreshingly difficult. It's been a very long time since I've felt the need to get a notebook and paper and make notes, draw diagrams, and even in some cases cut out shapes in paper in order to try solutions for puzzles that are too spacially complicated to easily solve in my head.

It's challenging without being demanding (you can always set a puzzle aside and return to it later), satisfying (completing puzzles and accessing new areas is a wonderful feeling), and rewarding (you constantly feel like you are learning, and able to apply it, as all of the puzzles share properties that become familiar), and peaceful (the world is gorgeous and relaxing to spend time in).
 
Harle
1
47 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
389.9 h en tout
Évaluation publiée le 9 février 2017
The Witness is a brilliant game and a master class in level design. It is a rare gift, a game that offers the player moment upon moment of triumphant discovery and insight, of the kind that makes you feel delighted and satisfied.

On the surface, the game is about solving line-drawing puzzles on panels you find throughout a beautiful island. By solving them, the game teaches you a language without ever uttering a word. It's the most amazing feat of tutorialization I've ever encountered in a game. You learn by trying, failing, and succeeding. Unfamiliar concepts are introduced and combined, and you find yourself applying what you've already learned to approach and understand new unknowns. It's organic and masterful.

But that's just the surface, that's not the real game. At some point-- and it's different for each player-- you'll discover something. I won't spoil that moment for you. But when it happens, your mind expands. And the island-- which is rather small-- suddenly seems much, much bigger than you thought. That's when the genius of the game truly reveals itself, and you realize just how meticulously the island has been crafted. Virtually everything has a purpose. If there's a promontory you can climb or a spit you can walk out on, chances are good there's a reason.

I also found the game to be visually stunning. Its vibrant palette, carefully-designed architecture, and soothing aural landscape made it a pleasure to wander and explore.

I cannot recommend this game highly enough. However, there are some things you should know.

1. There are puzzles that you probably cannot solve if you're color blind.
2. There are puzzles that you cannot solve if you're deaf, or playing without sound.
3. The game doesn't give you a score or other external carrot to encourage you to continue playing and solve things. It does have some tracking mechanisms in-game, and one of them cannot be completed without finishing The Challenge. You won't encounter The Challenge until very late in your game experience. The Challenge is highly controversial because it is timed, where almost nothing else in the game requires speed. This upsets some people.
4. There is no story. There are provocative aspects of the island that hint at a story-- statues, recordings, and videos-- but the game never really delivers one. This upsets some people.

None of these things should stop you from playing this singular, astounding game. My greatest regret about The Witness is that I have already made all its discoveries. I envy you, for whom that magnificent experience is still to come.
 
psarrett
110 produits enregistrés
2
36 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.4 h en tout
Évaluation publiée le 14 mars 2017
这个游戏...其实我买的略失败

主要是看画风入的,并且,这是神作Braid作者的又一力作,然而我忽略了Braid也其实是谜题难度高上天的事实
并不是讨厌谜题游戏,TALOS法则我可是非常认真地玩到最后一个区域了,而且那个也是迷之容易晕3D

但是,TALOS的谜题我觉得好玩啊,各种利用场景,跑来跑去,空间几何,折射反射

这个Witness...我却连查攻略的欲望都没有...似乎后面的脑洞会很大,但是没那个想法去玩了
可能是已经懒到不想玩解密游戏了吧233
 
Make Sbeam Great Again
1
23 personnes ont trouvé cette évaluation utile
0
Recommandé
40.7 h en tout
Évaluation publiée le 16 septembre 2023
As egregiously pretentious as its creator and void of even the faintest resemblance of a story, but the serene setting and clever "AHA!"-moments make this island worth exploring nevertheless.

All puzzles required for the default ending are entirely detectable and solvable independently, without any outside knowledge or guiding. The only exception is a color-related puzzle inside an elevator. At one stage, this requires an understanding of additive color theory that Blow seems to think should be general knowledge and doesn't bother to take the opportunity to educate the player on it. If you find yourself stuck, don't hesitate to look it up.

After completion, the free parody game "The Looker" is worth checking out.
 
ChickenChaser
0
40 personnes ont trouvé cette évaluation utile
1
Non recommandé
21.2 h en tout
Évaluation publiée le 12 janvier 2018
In meiner Jugendzeit habe ich einmal ein Rätselbuch geschenkt bekommen. Es war ein dicker Wälzer vollgepackt mit Kreuzworträtsel. Schnell lernte ich wie die einzelnen Aufgaben zu lösen waren und wuselte nach und nach von Seite zu Seite. Spätestens zur Mitte des Buches hingen mir dann aber die Kreuzworträtsel zum Halse raus und seit dem habe ich mich mit keinem mehr beschäftig.

Mit "The Witness" ist es mir nun ähnlich ergangen, einem Spiel in dem der Autor meiner Meinung nach extrem darum bemüht war, fast die gesamte Rätselmechanik in einzelne gerasterte Panels zu packen und auf einer-, wie ich finde, genial und malerisch konstruierten Insel zu verteilen.

Myst habe ich früher gerne gespielt und im Laufe der Zeit mindestens zweimal komplette gelöst, denn es hatte komplexe und abwechslungsreiche Rätsel. "The Witness" dagegen hat fast nur Panels mit zunehmend abstrakteren Lösungswegen, bei denen es mir letztlich so ergangen ist wie mit den Kreuzworträtseln.
 
webelectric
281 produits enregistrés
6
20 personnes ont trouvé cette évaluation utile
0
Recommandé
37.1 h en tout
Évaluation publiée le 28 juin 2021
除了晕3D,挑不出任何毛病
 
Horn Toss
406 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
1
Recommandé
14.0 h en tout
Évaluation publiée le 20 février 2020
┏━━━━━━━━━━━━━━━━●
┃ 風 景 パ ズ ル か ら 逃 げ る な
┗━━━━━━━━━━━━━━━━
 
ミレイ
69 produits enregistrés
0
34 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
53.5 h en tout
Évaluation publiée le 24 novembre 2016
如果我来设计,肯定在水下面再搞点事啊。
水上世界这么丰富,环岛只能坐破船。
视觉资源和地理资源都没有利用好。
在水下看电影,连柱子,再找点什么珍珠,鱼游过的尾流,deng~
破费好吧!
 
Sympathy
441 produits enregistrés
1
26 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.5 h en tout
Évaluation publiée le 9 janvier 2018
从没有文字没有声音没有人的世界里
我发现我在玩一件我从出生玩到现在的事情
而且我还得玩下去
玩到死还没玩完
还很爽
 
Akizuki
424 produits enregistrés
2
23 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
25.4 h en tout
Évaluation publiée le 27 mai 2021
如果你不晕3D,对无指示类解谜感兴趣,希望探索开放世界中的每一个隐藏的谜题,那这款游戏对你来说绝对是神作。
否则,光是晕3D就够你喝一壶了。


If you are not fainted in 3D, are interested in unindicated puzzle solving, and want to explore every hidden puzzle in the open world, then this game is absolutely magical for you.
Otherwise, just fainted in 3D will let you be gone…
 
IceelfLuo
0
22 personnes ont trouvé cette évaluation utile
0
Recommandé
38.2 h en tout
Évaluation publiée le 21 octobre 2016
Amantes de jogos de exploração com cenários estonteantes e Puzzle, esse jogo é pra vocês !!!

Encantadoramente dificil !!!

Sutilmente incrivel !!!

Simplesmente genial !!!

Mind♥♥♥♥ !!!

Obra Prima !!!

10/10
 
Furmigo
2,110 produits enregistrés
1
130 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.9 h en tout
Évaluation publiée le 26 janvier 2016
Любите ли Вы головоломки? Я, например, очень люблю. Я с удовольствием прошел обе части Портала. Я был приятно удивлен выходом The Talos Principle, в которм провел более десятка часов, пытаясь одновременно и решать загадки, и рассхлебывать всю ту философскую кашу, что нагружала мне мозг в паралели с самим прохождением. Также, несколько лет назад, я был буквально "захвачен в лапах" мира Джонатана Блоу с его The Braid. Тогда жанр "инди" начал только зарождаться, и именно мистер Блоу показал, что можно сделать отличную игру даже не имея тысячного штата сотрудников и кучи маркетологов. И вот, спустя 6 лет, я узнаю, что мистер Блоу решил нанести очередной удар понашему с Вами интеллекту.

Заявлю сразу: для игры со средней продолжительностью в 25-40 часов, я пока в ней многого не видел. Мой обзор служит в первую очередь для того, чтобы люди не думали что это "УУУУ, КАКАЯ-ТО ЗМЕЙКА ЗА 20$ БЕЗ СЮЖЕТА, НЕ ХОТЕТЬ!!!11", а узнали, что же это за игра на самом деле.

Итак, геймплейно это больше походит как раз на The Talos Principle. У нас есть целый остров, забитый загадками. И вот он, самый главный "косяк", который выделяют многие "критики" в ленте обзоров Стима. Да, загадки тут представляют Лабиринты (нужно провести линию от точки А в точку B), но с различными вариациями. Но именно эти вариации и поражают. За первые 2 часа игры я увидел как минимум 5 различных версий этих "лабиринтов", и каждый был со своей особенностью. И каждый из них было интересно решать. Причем, игра тебе не будет прямо пояснять, как решить какую-либо загадку. Она может дать тебе пару загадок такого рода полегче, чтобы ты понял саму суть того, что от тебя требуется. И все. Дальше сам, парень.

Кто-то жалуется что эти лабиринты - это все, что может предложить игра. Ну, а давайте взглянем на примеры игр, что я озвучил выше. Портал - доберись с помощью порталов из точки А в точку B, при это соблюдая какие-то условия. Талос Принципл - доберись с помощью подручных предметов из точки А в точку B и возьми там кусочек пазла. Брэйд - доберись с помощью фишек со временем из точки А в точку B и возьми там кусочек пазла. У всех этих та же концепция - у тебя есть задача, у тебя есть условия для ее решения, так что дерзай. Но почему то люди думают, что если уложить все это в концепцию "проведи линию от А до В", то все будет очень просто. Нет, даже с такой простой задумкой можно сделать интересную игру. Все остальное дело вкуса.

Кто-то жалуется, что нет сюжета - я просто сомневаюсь, что за полчаса игры Вам сразу выкатят весь сюжет. Эта игра не так проста, как Вы думаете - дайте ей больше времени.В том же Braid никто Вам сразу не пихал сюжет в лицо, Вы сами сидели и по чуть-чуть понимали, что же все-таки здесь происходит. Так что не надо судить о The Witness по первым 40 минутам игры - это то же самое, что судить о книге, прочитав лишь введение.

В конце этого текста я хочу вернуться к тому, с чего начал. Любите ли Вы головоломки? Я скажу так: если Вы любите устраивать своему мозгу небольшой логический марафон, если Вам нравился The Braid или The Talos Principle - то определенно стоит, как минимум, дать игре шанс. Да, конем встает вопрос о стоимости, но я не считаю, что в этом стоит винить разработчиков. Игра у меня, конечно, еще не "отбилась по эмоциям три раза", но я уверен, что свои "мурашки на кончиках" я еще словлю. Оценку поставлю либо после прохождения, либо вообще не поставлю. Но метку "Рекомендую" оставлю на этом обзоре с радостью.

P.S. Многие скажут, что весь этот текст - это просто крик души меня, как тупого фанбоя игр Джонатана Блоу. Возможно. Может именно это и является моей целью - показать фанбоям Брэйда и дргуих головломок, что им стоит обратить внимание на The Witness и не слушать всех тех, кто лишь поверхностно взглянул на данную игру, и она не подошла ему по вкусу. Хотя я думаю, что все такие "фанбои" уже купили игру, и вместо того, чтобы строчить этот гигантский бесполезной текст, уже вовсю наслаждаются новым миром, что подарил нам Джонатан Блоу.

P.P.S. Люди, смотрите трейлеры внимательнее. Если трейлер полностью состоит из загадок с соединением точек линией, а также брождением по гигансткому красивому миру, то не ждите от нее чего-то другого. Учитесь правильно оценивать продукт и не навешивать на себя ложных ожиданий. Игра создана дать Вам то, что задумано разработчиком, а не то, что напридумывали Вы при просмотре трейлеров.

На этом всё. Спасибо Вам огромное, если смогли дочитать это до конца.
 
CrazyAlexandro
1,188 produits enregistrés
2
36 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
359.1 h en tout
Évaluation publiée le 25 juin 2016
Here's a quick summary: If you're feeling puzzled by a puzzle game, they're doing something right.

On the surface, Witness is your standard puzzle game. The very first puzzles are neither hidden nor complicated. Big yellow squares with a very simple maze. But as you play through the starting level, you are confronted with a sharp difficulty rise.

Then you get out of the first zone and you find whole new mechanics. Suns, tetriminos, colors, sounds, logic. Suddenly, a simple 4x4 grid never looked so full of possibility and potential puzzles.

And then, you'll be walking through the beautifully animated island and you'll see something that looks... odd. And when you realize what you've been walking past, and unlock the mystery of the black pillars that dot the island, the whole world changes. You'll be looking at it all with whole new eyes. Not just the island, but your home, your kitchen, your garden, you'll see circles and lines and puzzles in every room of your home. And that's when this game goes from a good puzzle game to quite possible the best puzzle game experience in history.

The Witness knows what to focus on, and what not to focus on; what to give you, and what you have to figure out for yourself. If you find yourself frustrated or confused, it won't give you a hint. Instead, it encourages you to try a different zone and, chances are, you'll be hit with inspiration.

The Witness is hopefully the flagship of a new wave of puzzle games that don't hold your hand and tell you that you're smart, but instead lets you flex your brain and get inspired in order to prove your smarts.

If there's one complaint, it's a good one to have: WE WANT MORE. When the ending arrives, it feels confusing, like there's a second level that we skipped. Everyone here agrees, we'd play another three islands if they were available. We hope that Joe Blow and Thekla Inc release DLC or a sequel, because we are definitely hungry for more.
 
metrion77
3
59 personnes ont trouvé cette évaluation utile
29 personnes ont trouvé cette évaluation amusante
4
Recommandé
24.3 h en tout
Évaluation publiée le 9 aout 2021
I knew there were are lot of puzzles in the game, but then I drew a snake in the sky and now I really know there's a lot of puzzles in the game.
 
Morgs
370 produits enregistrés
2
25 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
3
Recommandé
28.5 h en tout
Évaluation publiée le 8 juin 2022
this game is ruining my mental health
 
Garza
0
20 personnes ont trouvé cette évaluation utile
83 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.4 h en tout
Évaluation publiée le 4 juillet 2018
自从玩了这款游戏后,我的发际线越来越高了
 
Sheny
162 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.3 h en tout
Évaluation publiée le 12 juin 2017
Amazingly surprised by the game so far.

The graphics are absolutely beautiful. I like them so much. Having such a relaxing time walking around and enjoying the stunning landscape!

I'm also stunned by the quality of the sounds... It's very rare that I pay attention that much to the little noises happening around while walking.. depending on what kind of matter I'm walking, my footsteps sound very different... but those little sounds are amazingly close to reality... they help very much with immersion... makes the game really satisfying to play... Probably the best sounds I ever heard in a game!

Puzzles start from very easy and gradually become harder and harder. Sometime, you'll just want to give up on a puzzle, roam around and solve some others and come back later (in case solving other puzzles could inspire you to find the solution)...

Only downside: There are so much things to discover that I'm just afraid to forget something. Would have been nice to have a map where things we discover are reported automaticaly. Unfortunately, you'll have to do it on a paper (or with screenshots) by yourself. And the best advice is to play the whole game in a short time.. if you start to play, stop for a few months and come back, you'll have to discover everything again. And I'm not very far in the game but I bet some stuff we discover around could help with other stuff somewhere else. So it's important to have everything fresh and ready in your mind in order to be efficient.

Overall, a must play for any fan of puzzle games.. you'll have a very relaxing time in a very amazing environnement. Sit, relax and just enjoy the landscape as you break througth the secrets of this small and mysterious island. :)
 
Cmdo.Delta
586 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.5 h en tout
Évaluation publiée le 2 mars 2018
After playing this game I feel the need to say something about it. I really don't know if I should recommend this game and to whom. My feelings about it are very divided and changed throughout the whole experience. I guess a pro and ♥♥♥ list will do the best work here.

PRO:
  • beautiful island, setting and art
  • challenging puzzles, great puzzle design
    I actually made notes on paper or worked with screenshots to figure stuff out - if you like brainteasers, the puzzles are definitely for you
  • interesting learning curve
    There is no tutorial, just consecutive puzzles, getting harder and introducing new rules. They are not in order, so you have to wander around to collect new knowledge. You find puzzles you have no clue how to solve and it's great to return to them later with a completely new mind-set and being able to decipher all the symbols and mechanics.

♥♥♥:
  • philisophical "story" which is meta as sh*t and not really satisfying
  • puzzles are all of the SAME KIND (drawing a line on a display)
    this really disappointed me at first, but turned out to be a lot more interesting than it sounds
  • no actual rewards
    I read this in other reviews and I personally don't really bother - for me solving a row of puzzles and accessing a new area or activating one of these laser things was reward enough, the feeling of finally figuring it out was more rewarding than anything, BUT this whole point is made a lot worse by my next point
  • THE END
    Seriously. Are you f*cking kidding me? The whole f*cking thing resets??? I would have liked to have the chance to go back and see if I missed anything, unveil some secrets I didn't find – whatever. But the whole work – hours and hours of figuring out how to solve these things – all for nothing? I think I can't imagine a worse ending. Yeah, sure, it fits the philosophical approach of it all, but that doesn't make it less frustrating. This end ruined the game for me. I'm the kind of player who strives after completion and this just devalued all the work and thought I put into the game.
    EDIT: Obviously the game autosaves before this happens - the ending is still not really satisfying, but at least the progress is not completely lost!

Conclusion:
If you find joy in figuring out rules and logical puzzles and like puzzling for the sake of puzzling - this is an interesting challenge for you. Just don't expect anything of the story or the ending, the goal you are working towards – that way you maybe won't be disappointed by it like I was.

Also I personally wouldn't buy it for the full price and wait for a sale.
 
Gueynar
639 produits enregistrés
6
47 personnes ont trouvé cette évaluation utile
0
Recommandé
76.8 h en tout
Évaluation publiée le 25 novembre 2016
This is my game of the year 2016, hands down. It might even be my game of the decade, let’s see about that. While it can certainly be said that this game is not for everybody, if you’re one of those people it is for, your mind will be blown more times than you knew it had the capacity to.

Indications that this game might be for you include:
  • You enjoy using your logical mind.
  • You find beauty in elegance.
  • The idea of entering a mental dialog with someone who always seems to know what you’re thinking appeals to you.
  • You like not to be patronized by the media you consume.
  • You find a list like this more helpful than an enumeration of game features.
 
September
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
65.1 h en tout
Évaluation publiée le 2 mai 2021
Я бы сказал что главная тема игры - это как наше окружение может меняться в зависимости от перспективы, с которой мы его воспринимаем. Даже этот казалось бы простой и понятный остров как бы существует на разных уровнях восприятия, для переключения между которыми не надо нажимать специальную кнопку, достаточно просто посмотреть на него по иному.Тоже касается и загадок, решения которых в большинстве случаев легче увидеть, нежели додуматься до них. В этой игре никто ничего не объясняет и никакого сюжета нам ждать не стоит. Вместо этого игроку предстоит испытать некий сугубо индивидуальный опыт, став свидетелем различных идей, концепций и абстракций, попутно решая загадки. Опять же, никто не расскажет зачем это всё было нужно. Задача игры - показать, а наша - увидеть, ни больше и не меньше. Данный опыт явно не всем придётся по душе, но мне игра очень понравилась.
 
Dr.A.Maximus
0
20 personnes ont trouvé cette évaluation utile
0
Recommandé
30.0 h en tout
Évaluation publiée le 10 novembre 2019
Absolutely, undoubtedly, the best puzzle game I have ever played. However, it is also by far the most challenging. I wouldn't consider this to be something casual (although it is fun to walk around the island and see some sights). If you're serious about completing it, be prepared to spend many hours feeling like an absolute fool and then convincing yourself that the puzzle must be "impossible."

Overall, 10/10. Honestly wish that I could go back to a point where I had yet to play, just so I could start all over again and play it for the first time!
 
gocker
44 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
53.0 h en tout
Évaluation publiée le 18 juillet 2021
现在2021年能看到这个评测的人,要么是入坑的新玩家,要么是真爱党,毕竟这游戏重复游玩没有过多的乐趣。前者的话,我喜欢你不要继续看,自己去游玩去体会,因为游戏内一些东西还是自己发现更有乐趣。如果觉得累了,晕了,希望你休息一下,然后坚持下去,因为这确实是一款佳作,一款让我希望忘记记忆重新游玩一遍的佳作。



有少量剧透和个人感想,献给同样喜欢解谜游戏的你。

才发现没给我最爱的游戏发表评测,作为一个解谜游戏爱好者,对于这款游戏只能说一个字,绝。传统解谜游戏的通病就是找东西,因为一个物品的缺失整个游戏进程都要卡死,然后不断地去跑走过的地图寻找哪里丢下了东西,这个过程及其的无聊且让人烦躁。一些新颖的解谜游戏会把这种东西回避,让你喜欢解密的过程,见证者也好,塔洛斯的法则也好,用新的解密思路告诉玩家:解密不仅仅是通过线索寻物放物,还可以让你走进谜题,把简单的东西做复杂然而又不失乐趣。比如见证者的一笔画,塔洛斯的连线,前者有环境谜题,后者有多个关卡之间的配合,都是让我觉得新颖的。

再说回《THE WITNESS》,IGN评分满分,吹哥JonathanBlow继于《BRAID》之后的又一神作。你可以欣赏风景,可以连线解题。但是呢,你在走路的时候可能突然发现周围物体的形状诡异有颇为合乎规矩,貌似连成了一条熟悉的线;可能发现影子、风景的形状类似一个其他的事物,栩栩如生;可能发现自己寻找的东西,其实在路边的柱子上已经表明了方向;可能发现故事的重点,其实就是故事的开始,一个幽灵和一场梦。不知道通关的你有没有发现,小岛的整体其实早已告诉你答案,游戏中的池塘的形状其实和小岛的形状是一样的,而且还有与小岛内部的谜题所一一对应的其他物品,完成一个谜题或者事件,池塘内部的物品也会随之变化,这件事其实我也是从VGTIME上看到的,网页如下https://www.vgtime.com/topic/5434.jhtml?page=30&num=1,不清楚的可以看看,但是这个文章的发起者老赵已经去世了,一路走好。

整体游戏上,基于一笔画的内容所涉及的谜题,有包括了不一样的各类元素,玩法单一却又非常丰富。在十一道激光全部解锁后,进入地下世界的你一定会被下面的题海所震撼。游戏优点是谜题的丰富度,环境的丰富度与各类彩蛋,每次新的发现都会让玩家具有成就感。缺点也很明显,较为单一的游玩方式,长时间对一个谜题的失败会让玩家失落甚至发出“滚出我电脑”的嘶吼,而且会对3D眩晕的人造成暴击伤害(我让我女友盯着3D眩晕游玩了整个游戏内容哈哈哈)。

之前看NGA论坛的时候,有人说《见证者》观众不行,这倒是真的。我觉得,在认真游玩见证者时候,一般都会觉得《见证者》是比《时空幻境》更加好的作品。但是这种作品在无法插入剧情的时候,只能够碎片化的将谜题丢给玩家。玩家一旦无法忍受困难的谜题,或者感到厌倦,就会丢失游玩的兴趣。而《时空幻境》的游玩方式能够做到协调,使玩家能够倒退时间快速更改之前的错误,这一点也是《见证者》作为一个“一笔画”游戏很难避免的。而且玩家的受众范围也更小了,《时空幻境》使用了类似于马里奥的横板闯关机制,让玩家更有操作上的参与感,而《见证者》的操作大部分时间都在谜题板前思考,极少的时间在谜题上奔波,而且奔波还会有眩晕感,会让玩家不适,将玩家的受众更定义在了解密的范畴。从而整体上导致了一些玩家对于《见证者》的不满,觉得比不上《时空幻境》,这也是没有办法的事情。但是,你一旦将WITNESS深入进去,就会像社区里面一样。生活中见到类似的形状,你就会想要把手放在起点,画出一条流畅的线。

对于这款游戏,作为解密玩家的角度,我是完全的吹捧的。只要你吹THE WITNESS,我们就是异父异母的亲兄弟。



如果你热爱见证者,希望测评内的一些话是你不知道的消息,如果你是准备购买的新人,希望你有耐心的慢慢玩下去,你就会知道这游戏的乐趣。毕竟,喜欢的话就坚持吧(
 
鳴瀬 しろは
154 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.5 h en tout
Évaluation publiée le 9 juillet 2022
The Witness бросает вас в открытый мир, наполненный лишь головоломками, красивыми пейзажами и вездесущими линиями и не объясняет ничего из того, что вам нужно делать, но, несмотря на это, шаг за шагом сводя линии друг за другом в разных местах, по итогу ты понимаешь правила игры и головоломки для тебя становятся понятными.

И эта игра мне напомнила математику. Я совершенно бездарен в ней (в математике, но и в игре, думаю, тоже), но когда мне нужно было подготовиться к экзамену, чтобы хотя бы сдать его, я шаг за шагом повторял (ну или изучал) от простого к сложному, из раза в раз повторяя одно и то же, и в конце концов, понимая закономерности и, самое главное, начав понимать, что несмотря на то, что задачи разные, но если понять КАК их решать, то в сущности решение любых задач сводится к одному и тому же, мне становилось проще.
Но математику я так и не понял, и экспертом в решении головоломок после прохождения The Witness не стал. Однако эта игра подарила мне бесценный опыт:

Во-первых, заставила меня мыслить абстрактно. В этой игре очень много головоломок, где нужно представить недостающую часть паззла, или отразить паззл, или представить что-то, что в паззле нет, но должно быть. Я не очень хорош в абстракции, у меня и с геометрией беда, и когда я пытался отразить линию, у меня чуть голова не взорвалась, но все же это было любопытно и действительно полезно.
Во-вторых, она заставила вспомнить меня о смекалке. В игре, к сожалению не достаточно, но присутствует, определенное количество головоломок, в которых вам нужно проявить смекалку или обратить внимание на какие-то незначительные, казалось бы, детали. Это мой любимый тип головоломок в игре, представленный, например, в таких локациях, как: яблоки в саду, парк-лабиринт, пустыня, бункер-цветник. На деле головоломки в этих локациях довольно простые, здесь не нужно изъебываться и ломать голову, но нужно чуть-чуть подумать в другую степь. Повторюсь, к сожалению, в игре больше делается упор на абстрактные задачи, где нужно для того, чтобы решить головоломку, желательно сначала представить это в своей голове или спроектировать, или нарисовать может если не получается, а потом уже её решать.
В-третьих, научила меня запоминать все то, чем раннее я пользовался. Головоломки в локации Город — это собрание всех тех головоломок, которые вы уже решали. И когда ты приходишь туда первый раз и видишь какие-то звезды, геометрические фигуры и какие-то точки, ты стоишь в полнейшем ♥♥♥♥♥♥♥♥ — я же только что линию к линии проводил! Но когда ты приходишь с багажом опыта, пройдя все испытания, и понимаешь что к чему, и, самое главное, решая всё то, что тебе встречается на пути, получаешь искреннее наслаждение.

А теперь поговорю о том, что мне крайне не понравилось:
Во-первых, это надоедливое количество головоломок. Их не десять и не двадцать, их, наверное, по штук 50 на многих локациях. Например, на цветном болоте количество головоломок огромное, но по сути они однообразны (кроме последнего этапа, где добавляется новый элемент), что просто надоедает. Тебе не сложно их решать, тебе нудно их решать, а нуднота в итоге приводит к скуке, а скука - к тупизне, а тупизна к тому, что играть не хочется. И когда ты пересиливаешь себя, добиваешь локацию и идешь к следующей, начинается новая рутина.
Во-вторых, финальные головоломки. Проблема в том, что они несложные. В основном это все те головоломки, которые вы уже решали по ходу игры, но которые для чего-то "усложнили" такими великолепными вещами, как кручение головоломки. У вас буквально за ходом вашей линии квадратик с задачей начинается крутиться, и меня чуть не стошнило. Причем ты понимаешь как тебе нужно провести линию, чтобы решить задачу, но ты не можешь это сделать потому что все, ♥♥♥♥♥♥♥♥, крутится, а еще линия улетает в стратосферу, и ты просто не можешь закончить головоломку буквально по техническим причинам, а не потому, что не знаешь как. Думаю, тот, кто играл, поймет меня.
В-третьих, я с этой проблемой не столкнулся, но я не ♥♥♥♥♥♥ как люди с дальтонизмом будут проходить любые головоломки, связанные с цветом. Особенно в бункере-цветнике. Удачи, малютки.

В целом игру посоветовать могу, если вы просто хотите решать разные головоломки на протяжении n-часов. Сюжет в игре может и есть, но я аудиозаписи не слушал. Графика приятная. Но финальные головоломки могут убить человека с плохим вестибулярным аппаратом.
 
7TO7
629 produits enregistrés
6
33 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.2 h en tout
Évaluation publiée le 3 décembre 2021
Nothing in this world has made me happier than finishing this god forsaken game and being rid of it
 
Faux
331 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.8 h en tout
Évaluation publiée le 2 juillet 2020
我愿意称它为神作(除了头晕)
 
天霆號
59 produits enregistrés
0
86 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
4
Non recommandé
15.4 h en tout
Évaluation publiée le 22 mai 2023
Beware of some accessibility issues like impossible puzzles if you're colorblind or deaf/hard of hearing.
 
Jamie
0
48 personnes ont trouvé cette évaluation utile
48 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.9 h en tout
Évaluation publiée le 19 juin 2018
If you liked the way Portal made your brain feel, but wish it hurt more, this is the game for you!
 
Rrina
0
21 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.8 h en tout
Évaluation publiée le 7 janvier 2017
没有一点点恐怖元素但是能让你发毛的游戏
为作者的脑洞称奇
注意:对3d晕眩患者不友好
注意2:路痴要小心
注意3:解密之后找不到下一个板子时不要粗暴地晃动鼠标
总体来说,是一个“逼格”很高的游戏,消耗智商,但知道怎么解密和解密完成后成就感十足(足以弥补游戏性不足的缺点)
如果你认为你很聪明,不妨试试这款虐心游戏
 
GameOB
1
23 personnes ont trouvé cette évaluation utile
0
Recommandé
30.4 h en tout
Évaluation publiée le 26 novembre 2017
There is only one thing to say about "The Witness": Don't read about it, don't gather any knowledge about it. just play it. If you want to get out of it what I got out of it, you should approach it as a tabula rasa. That's it. Nothing more to be said, except that it was my best game experience of 2016.
 
Flyboy Connor
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
46.6 h en tout
Évaluation publiée le 26 janvier 2017
No hay nada mejor para disfrutar de The Witness que no tener ni remota idea de lo que trata el juego, por ello no voy a comentar nada sobre su argumento ni de la misión que tendremos en la preciosa isla en la que se sitúa. Algo me decía que este juego tenía algo especial y por ello no quise mirar ni análisis, ni fotos, ni vídeos que pudieran arruinarme la experiencia. No me arrepiento. Nada más comenzar nuestra aventura se nos dejará claro que nuestro principal objetivo será el de solucionar centenares de puzzles repartidos por la geografía, distribuidos por los distintos biomas de los que se compone la isla en la que nos encontramos.

Pero aún cuando los puzzles son la puta polla en verso (perdón por la expresión, pero es que en serio que algunos son la polla), diría que lo que realmente transmite The Witness son sensaciones. Vaya mongolada, pensarás. Déjame que te cuente cómo ha sido mi experiencia, a ver si puedo describir ♥♥♥ palabras cómo me he sentido al jugarlo. Lo primero que golpea en tus ojos cuando descubres la isla que te rodea es la belleza el entorno. En serio, todo es realmente bonito. Los colores llamativos se mezclan creando zonas que son preciosas a la vista y no es extraño que te sorprendas disfrutando del paisaje y sacando fuego a la tecla para hacer capturas. El ritmo pausado del juego anima al jugador a recorrer y perderse por todos los rincones de la isla, no sólo para desentrañar sus secretos, sino también para maravillarse por sus formas y coloridos.

La sensación de estar más perdido que Falete en un NaturHouse será otro de los efectos que causará sobre nosotros The Witness. El juego no proporciona ninguna ayuda sobre cómo solucionar estos puzzles, ni da demasiadas pistas (o al menos yo no las veía) sobre el significado que tienen los diferentes iconos de éstos. Será nuestra intuición y nuestra perseverancia la que nos hará comprender la lógica de dichos acertijos. Cada vez que nos encontremos ♥♥♥ un nuevo tipo de rompecabezas nos tocará volver a pensar sobre qué lógica seguir para dar ♥♥♥ su solución. Para aquellos que tienen una mirada analítica y son amantes de los puzzles, The Witness supone una tela de araña de la que es difícil escapar. Cada sucesión de puzzles comienza ♥♥♥ varios que son lo suficientemente sencillos como para permitirnos comprender la lógica de cómo solucionarlos. El juego nos deja probar pequeñas dosis hasta que llega un momento en el que nos damos cuenta que llevamos treinta minutos intentando solucionar un puzzle. No desestiméis el uso de un cuaderno de cuadrícula, el móvil para sacar fotos o cualquier cosa que os permita analizar los puzzles pausadamente.

Relacionado ♥♥♥ el anterior párrafo, podríamos hablar de misterio y curiosidad. Dos palabras que van muy unidas y que The Witness sabe cómo usar para tenernos pegados frente al monitor durante horas. La información que se nos da es confusa y a cuentagotas, salvo por algunas grabaciones que iremos encontrando repartidas por los escenarios. Esto potencia la necesidad de querer saber qué demonios es esa isla, qué sucede allí y por qué estamos nosotros en ella. Qué son todas esas formas de las que parecen estar constituidas todas las estructuras de la isla. Qué significado tiene todo lo que nos rodea. Qué nos hemos dejado por el camino. Sinceramente, algo me dice que incluso ♥♥♥ el tiempo se irán desentrañando muchos de los misterios que guarda The Witness en su interior.

¿Cuantas veces habré tirado la toalla ♥♥♥ alguno de los puzzles después de estar minutos intentando dar ♥♥♥ su solución? ¿Cuantos bocetos he dibujado en mi cuaderno intentando hacer coincidir figuras o hacer que la dichosa línea llegue a su destino? Me he sentido muchas veces frustrado. He desistido en más de una ocasión y he decidido centrarme en otros puzzles ♥♥♥ el sentimiento de derrota en el cuerpo. Pero qué bien sienta cuando otro día vuelves a ese dichoso rompecabezas y terminas por vencerlo. ¡Qué sensación, te sientes como un puto hacker, coño! ¡No hay nada como el sentimiento de superación y sentirse el puto amo!

“¡No me lo puedo creer, qué puta maravilla!” podría ser una de las expresiones qué más he dicho mientras he jugado a The Witness. Pocos juegos me han asombrado como lo ha hecho éste. Me he maravillado ♥♥♥ la forma de solucionar algunos de los acertijos, de cómo cojones he podido llegar a esa conclusión y de lo puto cracks que son los que han diseñado semejante locura. No quiero contar nada por no joderos la experiencia, pero es palpable el mimo que se ha dedicado al diseño de niveles. Una jodida obra maestra.

No es de extrañar que The Witness se colase en muchas de las lista de los mejores juegos de 2016. Me ha encantado y ha dejado en mí la sensación de que sigue habiendo misterios por resolver en ese paraje paradisíaco. Si me disculpáis, voy a perderme algunas horas más por allí…

POST ORIGINAL: http://www.vastulisto.com/analisis-the-witness/
 
KiKo
1,816 produits enregistrés
0
135 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
1
Non recommandé
54.6 h en tout
Évaluation publiée le 29 juillet 2017
Je suis désolée. Mais je n'arrive pas à recommander ce jeu.
Je suis une très grande admiratrice des jeux d'énigme et j'adore les résoudre. Mais ce jeu est juste... une succession de sentiment de frustration.

Alors au début on s'émerveille, c'est beau, c'est magnifique, les énigmes sont intéressantes, on s'intéresse à l'histoire, on découvre l'île, on découvre le jeu en somme. Tout est parfait. Voire même trop parfait en fait, les graphismes n'ont aucun défaut, aucune authenticité, les caillous, les arbres, les fleurs, la plage, absolument tout est lisse.
Et puis survient le moment où au bout de quelques heures de jeu.. tu t'ennuies. Très vite. Trop vite. Tu es largué, dans tous les sens du terme. Perdu sur cette île, et même si ce fait est intéressant, ils l'ont rendu absolument ennuyeux car il n'y aucune sonorité, et ça joue beaucoup dans un jeu. Pas un son, pas une musique, pas une parole, uniquement le bruit du décor qui bouge et le bruit de l'échec quand tu fail un puzzle. Sérieusement.
Ca aurait pu passer si ça n'avait pas amené à la réflexion "Mais qu'est-ce que c'est que ce puzzle quoi ? Je fais quoi là au juste ? Est-ce utile ? Est-ce que ça a un sens ?"

Ce jeu m'a frustré. C'est assez rare, c'est pas un sentiment quotidien de base, mais ce jeu a réussi à complètement me braquer sur moi-même. Pourquoi ?
1, les énigmes.
Beaucoup trop chiantes. Mais ce qui est le plus dur, ce n'est même pas la résolution de l'énigme, nooon, ça, ça va. Le plus dur là-dedans, c'est que tu es perdu devant ton tableau avec ton trait à tracer et tes points, de forme, de couleur, de signification différentes. Aucune explication, jamais, pas un seul indice, pas un mot, un bruit, rien du tout pour t'aider. Démerde toi pour comprendre ce qu'on veut que tu fasses. Le problème c'est que tout le jeu est basé sur ça, il n'y a aucune diversité dans les énigmes. Et ça amène de la lassitude ET de la frustration, parce que tu ne comprends jamais rien de ce que tu dois faire.
2, la musique.
Inexistante. J'en ai parlé plus haut, mais c'est un réel problème. Au début je pensais que j'avais désactivé le son du jeu, et puis il s'est avéré dans le menu qu'il n'y aucun paramètre audio, le jeu n'a pas de musique ! C'est la première fois que je vois ça. Même pas une sonorité aigue quand tu réussis un puzzle, rien du tout. Tu as uniquement le droit au son robotique d'un laser qui se délenche ou du fail de tes puzzles. Sinon c'est le vide.
3, l'histoire.
Quand tu finis un puzzle dans un endroit, à quoi tu t'attends ? Une petite musique ? Un petit avant gout de l'histoire ? Un petit spoil ? Un signe de vie du jeu ? Une explication sur ce que tu viens de faire ? Mes fesses oui, tu n'as rien de tout ça. Tu continues à errer sur l'ile, à la recherche d'un quelconque intérêt pour ta présence. Le seul truc en plus c'est un laser qui se déclenche et débrouille toi pour comprendre ce que tu viens de faire.

Bref, je sautais de joie à l'idée de jouer à ce jeu, de faire enfin des énigmes, et ce jeu a réussi à me dégoûter. :/
Achetez le si vous êtes patients et que vous n'êtes pas du genre à vous impliquer à 100% dans un jeu. C'est tout.


EDIT : Je viens de finir le jeu. Et vraiment, économisez vos euros, le jeu est une déception jusqu'au bout. :X
 
Purity
22
56 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.2 h en tout
Évaluation publiée le 26 janvier 2016
The witness est enfin là et on ne l'attendait plus.
Après 6 ans de développement Jonathan Blow nous livre enfin son bébé.
Le jeu part d'un concept inventé par l'excellentissime Myst, un jeu dont la map peut être visitée en 15 minutes mais qui regorge d'énigmes en tout genre et qui sait créer le renouveau à chaque fois.
Et c'est donc ainsi que l'on nous vend 50 heures de jeux peut-être plus pour les moins aguerris.
D'un point de vue graphique le jeu est magnifique, des couleurs pastels et des décors qui regorge de détails.
Maintenant le gameplay, le jeu débute dans un tunel en metal neutre, nous ne pouvons nous retourner et l'on ne peut qu'avancer. Nous ne savons pas qui nous sommes ni pourquoi nous sommes là mais dès les premières minutes le ton est donné. Aucune explication à part les contrôles de bases et c'est à l'aide de notre intuition que nous allons devoir résoudre les énigmes. Si je pensais que le côté des plaques avec des points à relier serait répétitif il n'en est rien chaque plaque est différente avec une résolution qui ne correspondra à aucune autres.
Bref c'est un réel plaisir d'enfin pouvoir poser les mains sur ce chef d'oeuvre qui à cout sûr marquera les esprits.
 
Bon jovi
391 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
55.3 h en tout
Évaluation publiée le 14 septembre 2020
A beautiful, brilliant and clever designed puzzle game. Everything on the environment can be a puzzle or a hint keep that on mind.

+ Very well designed puzzles.
+ Puzzles, puzzles a lot of puzzles!
+ Beautiful graphics.
+ Relaxing atmosphere.
+ Challenging puzzles that will make your brain hurt.
+ Open world, you can decide where to go and which puzzled to solve.

- Sometimes gets really frustrating
 
Do you even squirt?
1,745 produits enregistrés
0
32 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
39.4 h en tout
Évaluation publiée le 24 février 2016
I finished The Witness over the weekend, even though I've only completed about 82% of what the game has to offer. I went into this with preconceived notions, complained a bit about its price, etc., but over time, it became a definite Game of the Year contender for me.

It respects the player's intelligence and ability/willingness to figure things out without hand-holding, and it gave me a lot to think about regarding my own curiosity, biases, and existence.

It's rare for something to completely surprise me, but The Witness is no ordinary game. I can't recommend this one enough. It's a once-in-a-lifetime experience that's as creative, surprising, and disciplined as anything I've ever played.

I've been asked by some friends how it compares to something like The Talos Principle. This is a good question, and both games deal with philosophical issues, like what it means to be human and the persistence of what we leave behind.

Both games are great, but overall, I liked The Witness more. While the puzzles are arguably not as spatially complex as Talos', I think the ones in The Witness are more focused. There's more story content in Talos, but a lot of The Witness' lasting appeal is in how the player digests its clues and fills in the gaps.

I realized earlier this week that this game, which is pretty much built around a single game mechanic (drawing a line from one point to another), kept me completely engaged the entire time, and even as I type this, all I want to do is jump back into it.
 
GHG
0
26 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
34.4 h en tout
Évaluation publiée le 28 décembre 2017
本来我对这个游戏的解谜有诸多不满,甚至想给差评
直到我用briefcase的密码去解锁了剧场里的彩蛋

强烈建议去看noclip的纪录片
 
ALX
410 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
16.5 h en tout
Évaluation publiée le 23 avril 2018
评分:9/10
令人绞尽脑汁的连线,智商与毅力的双重考验。
 
Morning★STAR
637 produits enregistrés
0
33 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
12.4 h en tout
Évaluation publiée le 26 novembre 2023
Video games have a unique artistic potential. For music, for plays, for books, they have typically been seen as extensions of the other. "All art aspires to the condition of music" because music was seen as the most experiential of the forms, unperturbed by the various structures and limitations placed on theatre and literature. Film, arguably, held the position upon it's realisation to challenge music. Where music was pure audio - and open to experimentation with the lack of a defined structure outside of time - film could occupy the same unstructured space in both audio AND visual.

The 20th century saw many revolutions in film. We went from live orchestra accompaniment to the evolution of the talkie. From the musicals of the immediate talkie era to surrealism of Fellini, Tarkovsky, right through to present day Lynch. True experimentation with the audio visual medium that arguably continues. Animation could be seen as a route to unlocking it, the merging of it with live action giving further potential. Some might argue the opposite, but the argument exists both ways and that is the point.

We pay extra to see live orchestra accompaniments now. To relive those early revolutionary days of film. Maybe that is the sign of some kind of limit being approached.

Video games are the great new medium of the 21st century. We are, in the 2010s and 2020s, in a similar manner to film in the 1910s and 1920s. Great works that stand the test of time are barely now being created. They are incredible compared to Pong and Tetris yes, but they are still starting points for games as art. Something like Baldurs Gate could be seen as something like Sunrise: A Song of Two Humans. But this is in the sense of narrative, scope, in becoming to film what film became to theatre. For gaming to become what film is to film, we have to go more foundationally.

Games are not experiential like film and music. Games are experience itself. They are fictional, yes, but so too is the daily experience of you and me. When you use your computer, you are using rocks with lightning passing through it. What makes it a computer is your experience of it. It only exists in your head, and the head of those who agree with you. The words on this screen become words only through your experience, otherwise it is light and plastic. Light and plastic, too, are simply arbitary groupings of real phenomena that help us further describe the world. What you go through in life is not reality itself but reality through a lense of fiction. With art, we create further fictions. With gaming, we can create the true experience of existing through them.

The Witness strips gaming down to this core fundamental. A simple circle and line, oft repeating, in various forms and puzzles. It is no mistake that it begins with simple puzzles on a screen - and make no mistake, this is not where the challenges end.

That is what The Witness is about. Not Tao Buddhism or anything like that, at it's core it is about the fundamental potential of video games as an art form - and it is it's own best example.

Yes, the art style is great. Yes, the atmosphere is brilliant. Yes, the challenges themselves - as they must - are fantastically inventive. But this is not what The Witness brings to the table that is new. Plenty of games challenge the greatest works of film, theatre, literature, music, and art itself in these aspects. The Witness attempts to warp your perception of reality itself in a simple manner, committed to with astonishing deliberateness, and in doing so unlock your view of gaming's potential to do just the same. If all experience is fiction, then the fictions you experience in gaming have the unique potential to carry through with you even after you stop playing.

In this, gaming can truly be life changing.

I do not know if video games will ever reach this potential. If they do, The Witness will be looked back on as the pioneer that started it all.

Have you ever seen a solar eclipse?
 
Veteran
177 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.0 h en tout
Évaluation publiée le 30 septembre 2023
я тупой
 
Time
558 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.7 h en tout
Évaluation publiée le 24 mars 2016
好玩 推荐!
 
cun
102 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
6
Recommandé
37.0 h en tout
Évaluation publiée le 27 juillet 2020
Great. Just great.
Must have for puzzle lovers.

But I suggest you: try it first and see if it's your type of the game (and use steam refund if needed). Because there are a lot of puzzles, and you literally will go from one in-game screen to another almost all the time. 30+ hours of puzzles, and those are not for relaxation. Don't forget your pen & paper.
If you open to challenge and stubborn (or just smart, haha), the game won't disappoint you — it's a masterpiece.
 
katyarun
1,813 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.4 h en tout
Évaluation publiée le 27 janvier 2016
四年前没能顺利通关,这两天重新打了一遍,终于在没有看任何攻略的情况下通关了。爽到!
而且还触发了一个小彩蛋,好像误入了吹哥的工作室,看到了一段真人角度拍摄的视频。
如果你被【毫无头绪】的卡在某个地方,通常是两种情况:
1.这是一个挑战关,不是立刻需要解开的。
2.这里的解密在其他地方会教你,再到处走一走。
否则,只要多用用脑子,画一画拼一拼想一想,总是能够想出来的。
希望大家不要因为【感觉太难】就被劝退。也不要很轻易地就打开攻略,因为很影响思维惯性的养成。顺利玩下去,后期其实会越玩越轻松,而且立体思考能力也会大幅度增强。
游戏都是设计给人玩的,一旦通过努力解决了谜题,油然而生的强大满足感就会让人乐在其中了!
再次赞美吹哥!



2020/1/10



个人认为,《见证者》无疑是一种理想中的解谜游戏模式。
莫名其妙来到一个荒岛,没有任何提示,操作也仅仅是简单的上下左右与鼠标。而游戏玩法更加精简,仅仅只是“划线”而已。安静的荒岛,四处可见串联的电缆,各色的建筑物,却荒无人烟,唯有明媚的景致。
这与以往的解谜游戏都大不相同。翻翻找找,四处查询线索,或者是在角落中触碰机关,顺着剧情前进。那些情节令解谜爱好者都能熟稔于心:被某个精神病捉到此处关着,染血的信件与无头的照片,解密方式花样繁多,惊悚倍出,动静结合,但提示与目的都十分明显。《见证者》选择了颇为不同的模式,表述更加内敛却又解谜性十足。同时也不算是音画体验,游戏中甚至没有设置BGM,只有风声、虫鸣,在相应的自然环境中本应出现的自然声响。
有人问我,《见证者》有没有中文,我说有,但是没什么意义。因为根本看不到一个文字。这才是真正的“谜题慢慢浮出水面”的形式。将认知世界的方式完完全全抛给玩家,你可以选择在妙曼的环境中永无止息的漫步,看风景。你可以从任意一处开始寻找答案,解答谜题。当一个机关好不容易展开,走到其尽头,却发现那里所呈现的依然让你一筹莫展。而谜底们又汇聚在一起,共同形成着这座岛完整的面貌。
真的让我有极强的代入感。
许多人认为这样的玩法略显单调,但我却觉得这是《见证者》在简与繁之间的取舍,选择了将玩法做到极简,将谜题的交织与小岛的结构做到繁复。此处的繁复并不是贬义,当你下载完仅有3个G的游戏,却看到这样一个让你不断按下截图键的美轮美奂的世界时,你真的会觉得惊叹无比,仿佛游戏的全部都是“可见”的,都直观的袒露在你眼前。
虽然没有任何提示,但谜题的设定都有一定的梯度,使玩家能够在循序渐进的小小解谜中向前迈进。只玩了短短一会儿,但许多机关的巧妙设置真能让我在如触电般震撼。而偶尔可见的雕像,人物形象中弥漫的渴望与懊恼,也让我不禁会想,这座岛的背景与从前,作为一个来到此处的“见证者”,我在见证着什么。
也许我最终寻觅到的也不是真正的谜底,但我的确在此安静而自由的寻找着答案。

对《见证者》的期待也太久太久了。
我很少会调着闹钟爬起来玩一个游戏,而我想我并不是一个人。不知有多少独立游戏人受到过《时空幻境》的鼓励,至少我在七年以前,正是因为这样一个精良的游戏而成为了不折不扣的独立游戏拥趸。对于作者而言,《见证者》的意义更加巨大,七年的慢慢熬制,花光了靠《时空幻境》赚来的所有钱,从前游戏开发经验的累加,对游戏更深层面的认知,都让这款游戏理应能够更上一步。
我相信IGN给出的满分评价十分合理,希望在后续的游戏环节能带来更多的惊喜。距离游戏通关估计还有好一阵子,我也不会太急着玩。在这样的岛上静静的行走与发掘本身就是很美好的体验。

2016.01.27 12:27


游戏时间四个小时以后:好难啊好难啊好难啊请把我的SAN值还给我!!不到万不得已千万不要用穷举法TAT我要睡一觉起来再战斗!!



2016.01.27 21:14


游戏时间八小时以后:

我一直把手机和一张草稿纸、一只笔摆在旁边,而我是很少以这样隆重的形式来玩游戏的。曾经做过许多智商测试,内容大抵也是这样的逻辑推理。嘛,某种程度上而言,《见证者》也算是对脑力的考验。于是晚餐吃了一份蛋炒饭后,又破天荒再添了一碗饭,毫无疑问,今夜将是一场脑力的鏖战……
噗,不瞎扯了。总之,游戏时间8小时以后,比较强的感觉便是,哪怕眼前的谜题无法解开,也丝毫没有卡壳感,而且同样的解谜形式会在不同的地方出现,所以完全可以在遭遇瓶颈后蹦达开,到另一个场所揭开谜题。而同样的场景在流连过几次后,总是会有全新的发现。我非常喜欢游戏中“在地形里寻找连线”这个设定,实在是太酷了,充斥着视觉错位与卡角度(玩过纪念碑股的人一定会觉得很亲切),不停的让我感慨着“这样也可以!”

目前唯一的不满就是,我觉得还是应该加入成就系统&集卡片,自己仿佛已经解答了相当多的谜题了,可进度还是未知(主要是根本无法满足攀比心嘛哼哼)。
如果继续往下玩还有新感受我还会继续写,总之的总之,吹哥简直棒棒!
 
Alistud
422 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
1
Recommandé
72.6 h en tout
Évaluation publiée le 21 mars 2017
THE WITNESS NON È UN GIOCO PER TUTTI
... come non sono per tutti le olimpiadi della matematica, la storia dell'arte, la musica e un sacco di altre cose che implicano una certa curva d'apprendimento (e forse una spolverata di predisposizione). Personalmente ho trovato The Witness un CAPOLAVORO senza mezze misure.
Il gioco riprende il concetto del vecchio Myst (1993) o Lighthouse (1996), elevandolo esponenzialmente sia nei concetti matematici, che a livello di semiotica, filosofia e arti visive, trascinandovi nel contempo in un mondo sospeso che aspetta di essere capito.
Ho sempre giocato molte avventure grafiche e consideravo Rama (1996) come il pinnacolo della scienza numerica in un gioco. Finora, almeno. Come in un dipinto di Escher, in Witness si passa dalla matematica all'immagine lungo un percorso d'apprendimento eccezionale, che dovrebbero prendere in considerazione nelle scuole. L'intera isola, pur essendo morta come in Myst & Lighthouse e superficialmente "noiosa", è carica di significati nascosti, statue e figure che si nascondono nelle ombre o spuntano tra le foglie. E come i due visi che racchiudono il vaso, i puzzle di The Witness nascondono spesso enigmi più grandi e suggerimenti per meccaniche più avanzate, che la vostra logica e spirito d'osservazione dovrà mettere a rapporto se sperate di proseguire oltre i primi banali labirinti o serpentoni.
L'unica pecca che posso forse trovare è l'eccessivo trascinamento del VERO finale, che va a sfruttare un meccanismo leggermente fuori tema rispetto al resto, ma ci sono più di 500 enigmi e più di un centinaio di figure segrete che sono il vero CUORE del gioco! E solo la vostra motivazione vi potrà spingere a cercarle e a rivelare il senso del luogo. Se comunque non ve la sentite o vi rompete le balle prima, non disperate: a ognuno il suo. ;-)
 
Fbs™
416 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
0
Recommandé
43.0 h en tout
Évaluation publiée le 21 mai 2023
If you've ever heard that this game is pretentious, that is infact the truth. And yet, all I will say, is it's a game worth your time.
This is the second game where I would consider it a crime against humanity to watch a let's play. First game is Outer Wilds, if your interested.
 
ChaosRobie
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
7.6 h en tout
Évaluation publiée le 9 février 2016
超级棒的解谜类游戏!没有主线没有剧情没有关卡限制,完全开放的一座岛,完完全全靠自己在岛上慢慢摸索。谜题构思十分巧妙!遇到不会的谜题在岛上多转转,总能找到解决的办法。一直想问,如果解出谜题的人智商很高,那提出这些谜题的人呢?游戏作者实在是天才....
 
高效祛犹
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
41.7 h en tout
Évaluation publiée le 14 octobre 2023
I love how challenging this game is, but I have one complaint. I am hard of hearing, and some of these puzzles are impossible to solve without help, as they use audio cues to guide the player through.
 
DoPsejPiče
0
31 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
24.1 h en tout
Évaluation publiée le 24 décembre 2016
Dark souls в мире головоломок

Я играл в кучу крутых головоломок :
не тяжелых, но при этом не скучных типо The bridge, Portal
интересных и при этом с глубоким смыслом типо The Talos Principle, SOMA
атмосферных и погружающих полностью в мир типо LIMBO и L.A. Noire

НО эта игра это что-то нечто. Будто взяли все самое лучшее и "закинули" сюда.

Если проводить аналогии - то это чистый Dark souls, но только в мире головоломок. Она начнет выносить вам мозг, голова будет кипеть, но это будет приятное ощущение - мозг начнет думать будто как-то иначе, раскрывая ваши способности, и вам захочется возвращаться сюда снова и снова. Она довольно сложная (Повторюсь я люблю головоломочки. И такие как The Talos Principle я полностью прошел 2 раза(открыв 3 концовки), и самостоятельно, без подсказок прошел и дополнение, оригинальная игра, в сравнении с которым - просто детский лепет), и долго в нее играть подряд вы врядли сможете. В ней нет сюжета. Есть лор игры, который пока, к сожалению, мне не поддался(но я работаю над этим). Хотя лично мне кажется, что у каждого тут будет свой уникальный лор. Ведь многие вещи тут можно интерпретировать абсолютно по-разному.

В начале игры вы оказываетесь в каком-то темном туннеле. Пару легких загадок, и вы уже в загадочном месте - в каком-то замке чтоли. Довольно легко открываете все двери и выходите "на свободу" =))
И тут начинается все самое интересное. Ведь, вам никто не говорит - куда идти и что делать. А идти тут есть куда - довольно большой остров с открытыми с самого начала абсолютно разными локациями. Проработка мира при этом поражает, графика на высоте, атмосфера - захватывает.
Лор игры, и основная идея раскрывается по-ходу прохождения - вам нужно будет искать аудиоматериалы, которые разбросаны по острову.

В целом сложно судить объективно, когда не прошел игру полностью, но я уверен люди, прошедшие все последние головоломки в steam и жаждущие чего-то более тяжелого - как минимум будут довольны.

Из, скажем так, минусов можно выделить то, что эта игра не для всех и под настроение.
Если вы настроены быстренько пробежать игру- то, пожалуй, игра не для вас.
Тут нужно развалиться в кресле, взять желательно геймпад и очень вдумчиво, не торопя события проходить игру. Если не получается решить головоломку - ничего страшного. Отдохните. Побродите по острову - поищите что-то интересное(а тут уйму всего можно найти). Ведь каждая статуя, каждый, казалось не значимый рисунок, каждая песчинка может что-то значить. Тут нужно попытаться осознать, что хотел сказать автор.

И лично мне показалось, что тут
КАЖДЫЙ сможет найти для себя что-то уникальное
мысль, и рассуждения, которые не отпустят тебя на протяжение всего дня. а может и больше.

В целом 10/10 - лично я считаю, что это шедевр - брать обязательно!

И напоследок совет: Если вы ее купили и она все же кажется вам слишком сложной - не отчаиваетесь, и не смотри никаких гайдов, прохождений - потратьте время, но решите загадку самостоятельно. Потому, что когда вы ее все же одолеете - радость от прохождения, казалось, не преодолимой задачи,- будет зашкаливать)

И еще : не бойтесь мыслить не стандартно, УДАЧИ!
 
Swiiiiish
0
20 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.3 h en tout
Évaluation publiée le 6 juin 2017
这解谜我服
不查攻略,能玩一年
 
Arthur Snow
1,533 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.3 h en tout
Évaluation publiée le 22 mai 2017
这破游戏太好玩了,连线连得根本停不下来,一开始我以为是个解谜游戏,沉迷找题板、解密,后来发现,哎,这个也可以连,这tm也能连,于是沉迷找隐藏,不过游戏里面的视频我理解不了,有没有看懂的,见证者到底见证了什么?
 
Chr_
10,304 produits enregistrés
1
24 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
69.2 h en tout
Évaluation publiée le 19 mai 2017
Pasos para jugar a The witness, una libreta, lápiz, un espejo, mucha imaginación y pensar de manera no convencional. El juego nos invita a pensar fuera de nuestra zona de confort, lo cual hace que la experiencia sea aún mas inmersiva y, de nuevo, nos invita a descubrirnos o redescubrinos como individuos, ademas el ambiente siempre tiene sorpresas para los que miran atentamente. Todas las personas deberia jugarlo, siendo "gamers" o no, es un añadido a los productos culturales basicos que toda persona deberia experimentar al mismo nivel que lo hace ♥♥♥ peliculas, libros, canciones, etc.
 
IZTÓNA
1
110 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Non recommandé
0.4 h en tout
Évaluation publiée le 14 mars 2017
那啥,3d眩晕真的还是不要了。。。。我个玩转各种fps都不晕的人竟然晕了这个。。。。
我不推荐,仅仅是不推荐。他只有不推荐,我不想给差评。可是steam不给别的啊!

在选择购买前,请仔细阅读关于这个游戏的介绍说明,因为他不是在开玩笑。(500+)

游戏解密确实挺难的。他不仅仅只是你面前的画线,甚至把环境,颜色,声音都给你融进去了。这点很厉害,确实很佩服,但与之相伴的就是高难度,作者将脑洞发挥到极点,答案放在你眼前你不思考都看不见那种。刚开始感觉确实简单,不就画线,越到后来结合的越多也越难啊。。地图越来越大,内容和新谜题也越多,所以这个游戏不适合当作休闲解谜游戏去玩,他需要你耐着性子用时间去深入探索。。
所以,不是解谜核心爱好者还是考虑考虑吧。

游戏没有指引,为什么呢?因为是沙盒式的解密游戏。你随便跑随便逛,但是不同场景见还有偶尔的联系。。是谜题王国般的存在。

游戏剧情真的是觉得云里雾里。。。他有介绍,有暗示但缺并不是在完整去叙述一个故事。

游戏道路比较复杂,在包括机关什么的,而且最重要的是。。没有小地图一说。。所以迷路真是常事。。。而且你为了完成收集什么的,没有地图更痛苦
。
游戏画面采用的饱和度很高,初见觉得哇,好漂亮。也确实很漂亮,有冲击力,但是带来的后果是容易产生疲劳和对眼部的刺激。

容易3d眩晕+高饱和度+复杂没有地图+高难度的解密。。。。。。那感觉。。。

游戏优点什么的大家看看好评就知道了,虽然我觉得谈论的高度有些夸张了。。。
游戏素质很硬,毕竟价格也这放着,但是请谨慎考虑。
 
Star of the galaxy
1
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
84.7 h en tout
Évaluation publiée le 22 juillet 2021
Easily the most intricately designed puzzle game I have ever played, By the end it'll feel like you've learnt a whole new language and if you've invested a ton of time into the game then you'll likely be seeing line puzzles in your sleep for a few days after playing. However it's easy to see why many would dislike this game as you spend 90% of it staring at 2d panels and the other 10% walking around an island that despite being extremely beautiful and generally just a treat to walk around, you'll find little to enjoy in the story department (until right at the end of the game) which for some can leave them feeling unmotivated to continue stumbling through what feels like an endless barrage of brain pain puzzles.
I recommend playing this game with some ambient music to remove some of the boredom that can set in from walking around in near silence the whole game. Overall this was an extremely unique experience for me and one that I simultaneously hated and loved throughout my playthrough, buy it if you want to experience ultimate devastation and incomprehensible nightmare trauma.
 
ipmatic
374 produits enregistrés
3
20 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
30.0 h en tout
Évaluation publiée le 15 janvier 2017
Recomendar este juego es como recomendar ver la filmografía de Lars Von Trier del tirón. En cierto modo, es una genialidad, pero no es para cualquiera y puede que resulte pesado en ocasiones.

A mí me encantó la parte de puzzles del FEZ (otro gran juego) y este The Witness tiene muchos puzzles en ese plan (fijarse en el entorno para encontrar la solución). Sin embargo, la otra mitad del juego son puzzles más de estrujarse el cerebro sin más (como muchos del Braid) y esos me interesan menos.

El juego me llevó más de 20 horas y, más o menos, la mitad fueron puzzles de entorno y la otra mitad de los de "pensar". Me hubiera gustado que el juego no exigiese ambos tipos de puzzles para ser terminado.

De todas maneras, tiene es un juego ♥♥♥ unas ideas fantásticas, en algunos casos llevadas tan al extremo que hace falta un buen monitor o unos buenos auriculares para poder superar algunos puzzles que usan el contraste o el sonido. Son conceptos geniales pero que no están hechos para que gusten a la mayoría de jugadores. Además el juego no tiene absolutamente nada de historia, aunque no me importó para nada.

Seguramente ya sabes si el juego te va a gustar o no antes de comprarlo, a mí me pareció una experiencia treméndamente interesante, aunque no me gustaran todos los tipos de puzzles. Pero ♥♥♥ tanto contenido es muy probable que encuentres alguna sorpresa que te saque esa sonrisa que aparece cuando descubres algo nuevo.
 
SoyUnBonus
727 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
76.9 h en tout
Évaluation publiée le 11 février 2016
The Witness es un videojuego fuera de lo común, una aventura en primera persona donde nuestro principal objetivo será resolver puzzles y explorar una misteriosa isla de la cual despertamos. Debido a su naturaleza jugable, la constante dificultad (que llega a extremos ridículos en ocasiones) y su limitada pero específica historia.
Estamos ante un videojuego que llegara a ser amado u odiado entre el público.

Su apartado jugable podrá resultar simple -resolver puzles- sin ningún tipo de incentivo, salvo la mera expectación de una gran conclusión. Pero la forma en que realicemos las resoluciones, las mecánicas que emplearemos y aprenderemos durante nuestro recorrido.
Es lo que harán que sea una experiencia desafiante y esperanzadora, cada panel presentara un reto muy particular, lo que implicara matizar múltiples combinaciones, observar y analizar minuciosamente el escenario. Sera bastante común encontrarnos estancados, pero gracias a la libertad de su mundo podremos explorar por nuevos caminos y junto a ello tal vez hallar la solución a lo que nos mantuvo pensando durante horas anteriormente.

Audiovisualmente cada uno de sus apartados está bien cuidado y elaborado ♥♥♥ el más mínimo detalle. Desde la sorpresiva pero correcta ausencia de una banda sonora in-game, para dar lugar a una serie de sonidos ambientales –realmente útiles-
O el detalle enfermizo que tiene cada uno de sus elementos en el escenario, los cuales observaremos durante horas esperando hallar los secretos que ocultan.

The Witness busca entregar una experiencia complicada ♥♥♥ un alto nivel de dificultad –tal vez demasiado alto- Pero al mismo tiempo, intenta ser gratificante ♥♥♥ el cual podremos sentir esa pequeña victoria interior –que supone resolver algo por mérito propio- y lo que implica ♥♥♥ ello estar un paso más cerca de develar el gran misterio que se esconde en aquel colorido pero inhabitado lugar.

Aunque este podría ser uno de los elementos más cuestionados, su historia y la falta de un aliciente a continuar en nuestra aventura, ya que durante el transcurso del juego, la misma no cumple un papel importante o al menos no lo hace en gran medida.
Sin embargo está en manos del propio usuario adentrarse en su recovecos y continuar ♥♥♥ los más de 600 puzzles que tiene, para poder vislumbrar los pequeños fragmentos de una narrativa que se mezcla a la perfección ♥♥♥ lo que nuestro recorrido supone y que en pocas palabras, define claramente nuestra naturaleza como seres humanos.
 
MadMax
2,452 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
1
Recommandé
36.2 h en tout
Évaluation publiée le 18 juin 2020
Never played anything like it and probably never will again.

In the beginning it was entertaining puzzle solving. Further along I bumped into new ways of thinking, some part of the main game, some not, and my mind was blown.

Eventually I started hitting points that were so difficult for me I either worked through the problems with a friend of mine that was playing at the same time, or I'd shut the game down sometimes for days and weeks before trying again.

Approaching what I was thinking should be the end of the main game, I would only do a couple puzzles before having to quit and giving the game a long rest in between sessions. And now, today, finally, I finished the main game.

I found and solved many of the so called side quest puzzles, but I myself will not even attempt to try and find them all on my own. Or so I say. No game has ever repeatedly called me back again and again as this one has. Its beauty and genius are beyond words I can form. I have a feeling I will have to return to it at some point.

I doubt its for everyone. However if you have any love for puzzle games and out of the box thinking, 'wow' is all I have left to say.
 
Inseino
0
35 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
59.5 h en tout
Évaluation publiée le 18 novembre 2016
Produit reçu gratuitement

A game about understanding puzzles rather than just solving them.
If you have a craving to know why a puzzle works like it does, you will like this game.
If you however only seek to do puzzles just to solve them, this is not it.

Some win/lose aspects about the game are sound based puzzles as I myself have bad hearing.
As figured they weren't any puzzles I could enjoy.

There are also some puzzles that shift colours like you are on LSD.
They are few but they are there.

The game feels rewarding as you play it but sadly does not have any satisfying endings.
Achievements also seem to be bugged somewhat as it didn't trigger for me.


Great Game
 
Doppie
0
45 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
126.7 h en tout
Évaluation publiée le 22 janvier 2017
This is maybe the best game ever made. Its non-verbal communication of rules is perfect. Never does this game require you to guess what the designer was thinking. It always gives you the tools needed, and all the puzzles are fair. That said it is still challenging. The final challenge in particular is a brilliant test of your fluency of the rules you have learned from exploring the island. This game is long, deep, and extremely rewarding. The world is beautiful, the mechanics are fun, and the final hours of the game are astounding. It is the most flawless game I have ever played, and also the most engaging and fun. It has been a year since I played it, and now every other game I play feels amateurish. This is a true masterpiece, perhaps the pinnacle of human accomplishment in game design. I only wish I could forget it so that I could play it again without knowing its rules and secrets and then again experience the wonder and joy that no other game can match.
 
Perry
1
25 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.0 h en tout
Évaluation publiée le 29 janvier 2016
Myst, Riven, que de souvenirs de ces jeux d'énigmes / exploration. Mais je ne les ai jamais finis étant jeune, un jour peut-être m'y remettrais-je. En attendant, FEZ m'a fait prendre conscience de mon enthousiame envers ce genre de jeux. C'est pourquoi avec une once de scepticisme à l'annonce de The Witness, évaporée une fois le trailer annonçant la date de sortie, j'ai pris ce jeu les "yeux fermés" sur le site officiel (Humble widget = 95% aux créateurs).

Je vais faire court, en tâchant d'être utile. Et je vais parler de mon scepticisme. Celui que probablement tout le monde a eu et peut-être l'avez vous encore.
Quoi ? Les puzzles dans ce jeu sont tous les mêmes sur des espèces d'écrans ? Ça a l'air naze !
Alors oui, les puzzles ont pour représentation un écran. Sont-ils pour autant "tous les mêmes" ? Non, et c'est bien là que le jeu brille. De nouvelles mécaniques sont sans cesse ajoutées dans ce monde ouvert, presque "metroidvania". Vous allez vous retrouver bloqué par endroits, et pour avancer il faudra aller explorer d'autres lieux qui vous instruiront sur une mécanique auparavant nébuleuse pour vous. D'où ma comparaison avec un "metroidvania", sauf qu'ici on remplace le nouvel objet acquis par de nouvelles connaissances.
S'il y a bien une chose sur laquelle je peux vous rassurez, c'est bien de la diversité des puzzles. Ne vous laissez pas influencer par leur représentation sur de simples écrans. D'autant que sans trop spoiler, certains n'ont pas que l'écran comme interface de résolution.

L'essentiel a été dit je pense. A l'heure où cette recommandation a été écrite, j'ai fini le jeu une première fois avec 430 puzzles résolus (+39) et 11 lasers activés, en 26h30. Et je compte continuer à explorer cette île afin de finir le jeu à 100%.
Dans FEZ, le "100%" aka 209.4% était le seul vrai but puisqu'il y avait vraiment en terme de cubes la moitié exploration, l'autre moitié énigmes. Du coup vous pouviez passer à côté de ce qui fait le sel du jeu à savoir les énigmes.
Ici, le fait de ne pas faire le jeu à 100% ne vous fera pas autant passer à côté du jeu, mais quand on aime ce genre exploration / puzzles, n'a-t-on pas l'envie de voir et résoudre l'ensemble ?
 
Harest
1,091 produits enregistrés
6
69 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2
Non recommandé
25.3 h en tout
Évaluation publiée le 20 novembre 2021
Overview:
Okay, look. Steam reviews are dumb, okay? Steam users, even dumber - myself very much included. So I want to state right out the gate that even though I don’t recommend The Witness, it’s still a phenomenal game. The problem is - it’s not for me (or really a lot of people).

It’s a game with exactly one focus and one focus only: line puzzles. And it does this amazingly well, in some very unique and unexpected ways. However, know that when the game boasts over 500 puzzles, they mean 500 line-and-grid puzzles. There’s plenty of variety of rules and challenges to these puzzles, but they’re all the same type of puzzle in essence.

The Fun:
  • A wonderful experience to have blindly.
  • Absolutely gorgeous environment to free-roam in.
  • Very unique and unexpected puzzles while still sticking to the basic puzzle formula.
  • Layers upon layers of deeper meaning and understanding that can be drawn from the “story” and the gameplay itself.

The Not-Fun:
  • The “story”.
  • Tediously slow travel methods.
  • You will go insane if you’re trying to 100% the game.
  • Painfully difficult puzzles that often only have one “correct” solution.
  • Some puzzles will be either impossible or very difficult to people with certain disabilities.
  • Extremely easy to accidentally teach yourself the wrong rule for a puzzle and become stuck at any point in the game.

The Gist:
If you have insane patience, then this is actually, not the game for you. At least, it’s not meant for you. You’ve already learned one of the main takeaways from the game, but there’s still more to be learned.

If you’re like me, and you have the patience of a goddang fly, then this is not the game for you. But it’s meant for you. It’s meant to teach us to slow the hell down and really, truly understand the puzzles at hand. Not just know them. And that’s incredibly difficult to convey in the game, let alone in a short review.

Regardless, there’s a lot to learn and discover with this game, and it will require quite a few video essays before you can fully parse all that it’s trying to say. So if you wanna test yourself, give it a shot. But if you’re looking for a more traditional puzzle game with a story or something, then this isn’t it. Just a head’s up.
 
GenericSkybox
732 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
28 personnes ont trouvé cette évaluation amusante
0
Recommandé
39.7 h en tout
Évaluation publiée le 22 mars 2018
Благодаря этой игре я понял что я тупой, слепой и вообще ничего не понимаю в загадках :D
 
05omar05
144 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
0
Recommandé
64.9 h en tout
Évaluation publiée le 5 janvier 2019
“引力的存在是先于人的存在,这并不妨碍它之所以被人所知,都经由观察与经验之手”

巴赫乐谱中的 莎翁文字里的

天体运行的轨迹 坠落地面的苹果

暗夜中的灯火 晴空下的机翼

当粒子的位置与动量不可同时被确定时

当重原子核开始链式反应时

“漫天奇光异彩,成为世界的毁灭者”

也曾发现过 也正在探索的

不忘初心 并充满敬畏

正如平凡的世界 我们所熟知的一切

Brian Moriarty a écrit :
电脑游戏只有仅仅四十年的历史,在我们的基本词汇中,关于电脑词汇的词语寥寥无几,整本的词典等待着去填写,时机大好。不久之后,甚至就在我们的有生之年会有那么一个游戏设计,如同闪电一般照耀我们的文化。它很好辨识,它会是慷慨、充满旺盛的创造力、令人眼花缭乱。学者们会花上数十年,甚至数个世纪来对它进行分析,它会是美妙的,它会是令人战栗的,它会是令人充满敬畏。
 
EsabnobraC
333 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
48.7 h en tout
Évaluation publiée le 27 mai 2021
The good: Very pleasant. Extends a simple premise (draw valid lines through paths) into many forms. No pixel-hunting or moon logic, no rubbing every item in your inventory against every other object in the world.

The bad: difficulty curve has some serious spikes, and the game really, REALLY needs some kind of notebook where I can take a picture and scribble on it how I please. I'm using the windows snip tool CONSTANTLY just to be able to play.
 
Spekkio
0
38 personnes ont trouvé cette évaluation utile
0
Recommandé
14.0 h en tout
Évaluation publiée le 4 janvier 2017
ヒントが無いように見えてあらゆるところに散りばめられているパズルゲーム。
プレイする時はファミコン・スーファミ時代のゲームのように紙とペンで色々メモしながらプレイすると良いかも。
時間制限はないのでじっくりと取り組めます。
ただ、詰まって面倒臭いスイッチが入ると途端にやる気が無くなるのが玉に瑕(これは個人の性格にもよるが)。
ということでまだ途中でクリアできてねえす(;´Д`)


1/11追記: 詰まったとこはガイド見てクリアしちゃいました(全体の1/3くらい・・・)。
後半のパズルは作った人の頭の構造が知りたくなるくらい複雑。
このゲームに時間をつぎ込めるならじっくり楽しめるけど、掛け持ちしてる場合は厳しい。
バックストーリー的なものも理解できてない(;´Д`)
 
[RMF]RIKUSYO
1,880 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
46 personnes ont trouvé cette évaluation amusante
0
Recommandé
25.7 h en tout
Évaluation publiée le 27 décembre 2019
There's a puzzle. Turn a corner and there's another puzzle. Oh, and you already missed three puzzles, better go back. And there are puzzles inside the puzzles and the puzzle is inside another puzzle, and then there are seventeen more puzzles around you that you didn't notice before. The whole world is a puzzle, and there are probably some puzzles inside you.

Puzzles.
 
Pasqui
515 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
0
Recommandé
96.5 h en tout
Évaluation publiée le 18 juin 2022
梦境崩溃前的无限长的一秒里 一次聊胜于无的散步
 
非是非非
246 produits enregistrés
2
21 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.2 h en tout
Évaluation publiée le 5 février 2017
神作,画面很美,难度过高。
 
LT. DeNiro
1,146 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
33.3 h en tout
Évaluation publiée le 9 février 2020
Don't Blow my mind, Jonathan!

TL:DR
Потрясающе красивая головоломка с упором в медитацию и прочистку чакр.

Этот шедевр - именно тот случай, когда игра перестает быть просто "компьютерной бродилкой", и переходит в разряд "современного интерактивного искусства". Ощущения от нее примерно те же, как и от просмотра картинной галереи какого-нибудь пейзажиста, с последующим заходом в музей головоломок и лабиринтов.

В первую очередь хочется выделить потрясающую эстетику - каждый виртуальный сантиметр игрового пространства отрисован тщательно, в игру вложено потрясающее количество таланта, тщательности и вдохновения. Я настоятельно рекомендую запускать ее на рекомендуемых настройках и выше - нa минималках она теряет огромный кусок вкусной графики, хотя и остается красивой.

Многие жалуются на претенциозность, пафосность, накрученность (С) Смысла (тм.) в игре. И действительно, бродя по Острову, слушая проникновенные размышления мыслителей различной степени древности, может сложится впечатление, что вам нагнетают пафос. Кому-то может даже показаться, что игра носит сильный религиозный характер, пытается вам что-то проповедовать или склонить к какой-то мысли. Однако, если вдуматься, вслушаться, найти достаточно аудиозаписей, начинаешь замечать противоречие между ними... они не ведут к одной мысли, не рассказывают историю. Мои подозрения подтвердились в самом конце, когда была найдена запись совещания создателей: игра просто ЗНАКОМИТ вас с различными философскими направлениями, концепциями и просто интересными мыслями умных людей, направленными на поиск Истины. Сама игра полностью создана вокруг поиска недостижимого Смысла. Тем не менее, глупо искать смысл в игре, как многие пытаются это делать. Это не мудрено, так как простора для жестчайшего СПГС игра предоставляет с лихвой. Однако, сама игра не несет откровения и не задумана для того, чтобы играющий нашел на Острове смысл, это просто объект медитации и расширения кругозора, что-то, что позволит настроиться на правильный лад, заглянуть в себя, задать правильный вопрос. И с этим игра справляется великолепно.

Замечу, в игре напрочь отсутствует сюжет, нет почти никаких ответов о том, что это за место, кто вы, почему вы здесь. Если вы пришли за этим - вам не сюда. Воспринимайте игру, как коврик для медитации, мягкий, исписанный умными цитатами, но служащий скорее средством, чем целью. Игра в принципе не дает ответов ни на что. Зато, возможно, она поможет задать вопрос или наполнит вас пищей для размышлений.

И это я еще не переходил к самой важной части игры - головоломкам. Их тут больше 500, и все построены вокруг простейшей концепции - надо провести линию из точки А в точку Б через лабиринт. Как можно настрогать 500 (!) головоломок вокруг столь простой идеи? А вот можно. Уже в своей первой игре Мистер Блоу показал выдающуюся изобретательность в построении великолепных майндфаков, простых в своей идее и мозговыносящих в решении. Вас неспешно, постепенно знакомят со всеми правилами игры. Нужно быть готовым, что туториалов, мануалов или просто объяснений в игре нет - все предлагается впитывать из пространства. Потрясающая смесь обучения через озарения и наблюдательность, вкупе с накоплением и комбинированием старых правил дает бесконечное разнообразие головоломок. Зачастую подсказки будут находится под самым носом, но совершенно незаметно, и да, игру надо играть в наушниках. Пройти ее без звука почти невозможно. Загадки делятся, по сути, на два типа: сложные в механике - направленные чисто на преодоление правил игры, и сложные в понимании - направленные на наблюдательность и умение сопоставлять факты.

Геймплей совершенно лишен экшена за исключением секретной концовки , вам дают полный и свободный доступ ко всем частям острова, к которым вам хватит ума и умения открыть проходы. Бывает, просто натыкаешься на новую загадку, говоришь себе "ага, эту кракозябру я еще не встречал, надо поискать более простые задачи с ней" и уходишь дальше, пока наконец не найдешь понимание этому новому правилу и не вернешься, чтобы узнать, что же за той заветной дверью.
Полная, мистическая пустота острова, приправленная внезапными статуями и следами разумной жизни могла бы быть зловещей, пугающей, если бы не потрясающая уютность Острова. Он не выказывает вам никакой угрозы. Здесь нет борьбы за свою жизнь. Невозможно бояться места, где в самых живописных местах заботливо накрыто пледиком и положено пара подушечек (хотя сесть на них и нельзя). Вам не дадут упасть с обрыва, утонуть или наступить в токсичную пакость, можно полностью расслабиться и посвятить себя решению головоломок.
Отдельно хочется выделить бонусную механику: как я их называю - паттерны, или "узоры", "линии", "те фиговины с кружком в начале, которые повсюду" . Один раз открыв их для себя и научившись выделять из окружающего пространства , уже перестаешь видеть мир по-старому. Через какое-то время они начинают мерещиться везде, а еще чуть-чуть потом - уже и в реальном мире. В какой-то момент начинаешь понимать, что почти каждый камешек на Острове был положен туда не просто так, и все-все-все органично вписано, составляя единое целое. В этот момент реально поражаешься сумасшедшему объему работы левел-дизайнера и вообще размаху творческой мысли создателей.

Осталось выделить минусы. Они действительно есть, хоть и их мало. Кудахтанье относительно однообразности и занудности оставим безмозглой школоте, способной только на батлу, фортнайт и КС. Игра порой бывает запредельно сложной, но это тоже не хочется относить в минусы, так как преодоление себя, полная концентрация и внезапные озарения приносят настоящий восторг.
Реально портят впечатления загадки на скорость (но их тут чрезвычайно мало) и загадки, которые не прощают ошибок. Вынужденно возвращаться назад для перерисовки прошлой загадки, чтобы попытаться еще раз - это вызывает только раздражение и выбивается из медитативного процесса игры.
Ну и да, основная, очевидная концовка слита, ага. Ожидаешь что-то гораздо более интересное.

Итог:
9 из 10 зажженных обелисков. Шедевр.
 
Lesnoy Dyatel
0
27 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.9 h en tout
Évaluation publiée le 8 janvier 2018
聽完機核特地來買遊戲,來體驗下吹哥的的執念
 
↓他的鍋↓
0
40 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
18.0 h en tout
Évaluation publiée le 3 juillet 2018
Play this game without reading or watching anything about it.
 
Patrick
0
184 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
0
Non recommandé
15.5 h en tout
Évaluation publiée le 29 décembre 2017
The Witness is a gorgeously pretty puzzle game with absolutely nothing of its own to say.

The line puzzles, for what they are, are fairly inventive despite the limitations. Each area of the game introduces new concepts into the maze puzzles, and many of the harder puzzles merge a variety of these concepts together. Over the course of the game you will gradually learn this language so you will be able to intuitively understand these puzzles, although they will always remain a challenge. Some of the later puzzles are fiendishly challenging, which will leave you reaching for a guide.

After the tutorial area of the game, you can wonder across the Myst-esque island at your leisure, and some areas of the island are clearly meant for you to complete after you've finished some of the easier areas. However, the game never tells you "you don't know how to complete this puzzle yet", which can lead to frustration if you attempt a series of puzzles you haven't mastered the rules of.

Furthermore, some of the puzzle design can be counter-intuitive; certain puzzles are able to be brute forced by process of elimination, and if you’ve missed environmental clues or other hints, or simply don’t understand what you’re supposed to be doing, these do not feel very fun. Indeed, a lot of the game can feel deliberately un-fun. The game doesn’t have any kind of traditional reward structure; by completing puzzles you simply unlock more puzzles, but don’t get any kind of feedback other than that. You get your enjoyment through the act of solving the puzzles themselves, instead of any external validation. There are also a lot of optional puzzles that essentially do “nothing”, and completing them is not required to “finish” the game.

Visually the game is without fault, with a gorgeously lush and colourful world with various biomes including a swamp, a town and a desert. Each area feels nicely distinct, while nonetheless integrating into the rest of the world. However, the island is most of the time completely disconnected from the puzzles you’re actually solving, meaning it functions mostly as a pretty backdrop. There are only a couple of areas where the environment is used in conjunction with the puzzles (such as the mazes in the castle) and these are definite highlights. While there are some ambient noises, the game is completely lacking any soundtrack or music, something I think is a great shame considering the excellent use of music in the lead developer's previous game, Braid.

I liked certain things about The Witness; its gorgeous visuals and the fairly interesting puzzles. But what makes me feel so infuriated by it is that philosophically and intellectually the game is a mess, and it does not have its own voice at all. Instead, it simply borrows from other philosophical traditions and introduces them without any preamble in an attempt to appear “deep”. It also has essentially no story or in-universe justification to speak of at all; any story must be inferred from a secret ending that occurs after you finish the game the first time.

Rather than advancing or suggesting some themes, The Witness cribs wholesale from the work of others. If you go to the trouble of hunting them down, there are several videos that you can watch in the underground cinema. These videos are from third-party sources and suggest several different philosophical viewpoints, but there is no analysis of their validity, or exploration of their content. One goes on for over an hour and is a complete waste of your time. You’re just presented the videos and left to work out how you feel about them on your own.

The audio logs, which are the other main collectible, are just out of context quotes from a variety of philosophers, scientists and theologians, stuffed into the game seemingly without rhyme or reason. They’re clearly designed to show you different “viewpoints” and to show how different people see things differently, but that is a theme that can be summarized in a single sentence. The Witness doesn’t have a clue what it’s trying to say apart from “people see things in different ways”; it honestly feels like these audio logs were put into the game simply to give the player something to find when they’re not solving puzzles, and to pepper the sometimes unnervingly quiet island with sounds. The Witness wants you to think there is some deeper meaning here; it wants you to think about the stone figures and the island and question it all, but there are no answers and it’s completely pointless.

The Witness is a bit like a dolls house. It's beautiful but it’s lacking any kind of soul, and beneath the surface you can see the fake wallpaper and the plastic furniture. Emotionally, The Witness is cold as ice and the island, despite its beauty and colour, feels uniformly lifeless, artificial and empty. I came away from The Witness actively disliking it; scorning it for its blasé, meaningless attitude actively wishing it had had “something” interesting to say. The Witness desperately wants you to think it’s clever and that it has hidden depth, but ultimately it’s a lie. It’s just a pretty game with some line puzzles in it, and nothing stringing those two elements together. That’s fine, but it should come clean rather than hiding itself behind obfuscating layers of pretension.

The Steam store page for The Witness says “This game… treats your time as precious.” This is just one of several blatant lies that pepper the store page, which you will discover as you play. The Witness downright revels in wasting your time, sometimes in infuriating ways. I can only recommend The Witness to people who enjoy solving line maze puzzles for the sake of solving line maze puzzles, but I cannot recommend it to anyone looking to intuit any greater meaning, purpose or enjoyment from it other than that.
 
gbrading
1,320 produits enregistrés
8
25 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
30.6 h en tout
Évaluation publiée le 21 mai 2016
шедевральный мир, от которого голова идет кругом.
история, головоломки, пасхалки, абсолютное разнообразие локаций
 
felaxiton
64 produits enregistrés
1
51 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.1 h en tout
Évaluation publiée le 6 décembre 2016
Приятная и очень красивая головоломка. Иногда автор конечно перегибает и ничерта не понятно. Но опять же, может быть просто я туповат.
 
ZloyCrek
0
23 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
38.7 h en tout
Évaluation publiée le 16 octobre 2017
抱歉,之前吹得不够狠,现在来认真的:
目前为止,这是人类做出的最好的电子游戏。
详见:https://cowlevel.net/article/1964942
 
GENTOVA
1,348 produits enregistrés
1
26 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
24.0 h en tout
Évaluation publiée le 25 avril 2016
Don't let this positive review confuse you: this game might not be for you.

This game is brilliant, but to some might appear too pretentious. Yes, this game is 20+ hours of line puzzles, but this base mechanic is so well thought out I personally never got tired of it.

What makes Jonathan Blow's sophomore attempt so great is the genius design of the world. I won't spoil one key mechanic, but when the player discovers it, they'll think: "How did I miss it?". The island's design also promotes walking away from a puzzle when confused- which will happen a lot. If this sounds tedious to you, you might not enjoy playing this game.

My only real complaint with this game is the playtime. Johnathan Blow and reviewers claimed "80-100+ hours". But for me it only took 25 hours to fully explore the island, including beating the challenge all without any guides.
 
AlphaAxle
1
29 personnes ont trouvé cette évaluation utile
0
Recommandé
23.2 h en tout
Évaluation publiée le 18 avril 2017
Jogo surpreendente. Fantástico.
 
mBirth17
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
141.6 h en tout
Évaluation publiée le 6 septembre 2020
One of the best games I've ever played. I'll never forget its environment.
 
riib11
0
19 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.4 h en tout
Évaluation publiée le 17 avril 2022
强烈不推荐晕3D的人购买。相比其他3D游戏,这款游戏眩晕恶心感极其明显。
 
Kevin2023
0
17 personnes ont trouvé cette évaluation utile
0
Recommandé
42.3 h en tout
Évaluation publiée le 10 mai 2023
完结撒花,再见第九艺术,已卸载
不看需要动脑的谜题的攻略而自己思考试错,全环境解密+全录音真结局这么多时间,仅供参考
 
cashew
0
24 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
34.6 h en tout
Évaluation publiée le 21 décembre 2017
它们不是迷题,而是你对这世界认知的过程。
 
Houseki·H
0
26 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
5
Recommandé
16.6 h en tout
Évaluation publiée le 2 janvier 2021
you gotta like puzzles though, if you don't like puzzles i don't recommend, but if you do like puzzles i recommend, but you gotta like puzzles though.
 
pmaestro
0
20 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
30.8 h en tout
Évaluation publiée le 21 mars 2017
(8.5/10) "탐험..?보다는 목적없는 퍼즐에 집중하길 원하는사람에게 좋은게임.."

탈로스법칙처럼 특색있는 맵구성,다양한 이스터에그,오디오파일이 좋았고
위트니스만의 다양한 색감의 풍경, 보트이용가능이 돋보였습니다(=미적아이디어)

그러나 500개 넘는 퍼즐들을하면서 초반에는 배치의 참신함 느꼈으나(다양한각도,그림자이용)
후반에는 퍼즐에 대한 집중이나 재미를 느끼긴 어려웠습니다.

포탈,탈로스법칙,안티챔버는 장치,방해물을 이용하여 동적인 퍼즐의 느낌을 주는데,
위트니스의 규칙과 배열변형에 의한 ㅁ안에 단순 반복적인 퍼즐이 오히려 흥미를 잃게했고

막바지 움직이는 퍼즐,길만드는 퍼즐,기둥퍼즐같은건 참신함보다는
오히려 뜬금없다,질질끈다같은 느낌으로 역효과라 생각들었습니다.

오디오파일 찾는재미 덕분에 겨우 게임을 마무리할수있었는데..

실상 오디오파일들을 들어도 게임이 말하고자하는 스토리에
큰틀이없고 엔딩들도 굉장히 애매모호한것이 아쉬운점이며
게임가격이 많이 오바스럽다말씀 드리고싶네요...

다양성-점선면 창조-과학-종교-명구-현실 = poo...
 
CoronCorom
1,870 produits enregistrés
3
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
39.9 h en tout
Évaluation publiée le 22 juillet 2019
Das Spiel ist sehr gut.

Das Spiel ist ein Rätselspiel mit philosophischem Touch, angesiedelt auf einer MYSTischen Insel. Es ist unübersehbar auch mit dem Anspruch eines außergewöhnlichen Gesamtkunstwerkes gestaltet.

The reflecting sea 
Une capture d'écran de The Witness
Par : Keks


Die Insel beinhaltet Rätsel, viele Rätsel, noch mehr Rätsel, versteckte Rätsel und noch mehr Rätsel. Von leicht, normal, schwer und sauschwer ist alles dabei, ebenso von schnell, repetitiv, aufwendig bis abartig aufwendig ebenso.

Die Rätsel sind alles Variationen einer einzigen Grundidee, die in ihren einfachen Formen auch in einem rein abstrakten Handyspiel umgesetzt sein könnte. Man zieht dabei eine Linie von einem Startpunkt durch ein Gitter zu einem Endpunkt, wobei verschiedenste Bedingungen erfüllt sein müssen, meist durch bestimmte Symbole im Gitter dargestellt.

Für jede Rätselvariante gibt es einführende Beispiele, die aber weit über die Insel verstreut sein können. Es unbedingt ratsam, wenn man ein Rätsel nicht versteht, erst mal weiterzugehen und es später erneut zu versuchen (die vielen Laufwege sind aber auch zeitaufwendig).

Viele Rätsel sind schwer aber gut 
Une capture d'écran de The Witness
Par : Keks


Das Spiel ist aber, soviel sei noch gesagt, weit mehr als eine Sammlung abstrakter Rätsel in einer rein dekorativen 3D-Umgebung, also auch kein Handyspiel. Bei vielleicht der Hälfte aller Rätsel ist die Umgebung wichtig. Ich selbst habe dies anfangs übrigens nicht gecheckt und war bei einigen Rätseln zunächst durchaus frustriert und fand das Spiel seltsam. Hat man dann aber den Schlüssel zur Lösung gefunden, ist dies fast immer sehr erhebend, welches auch den philosophischen Teil des Spieles berührt.

Allerdings kam ich irgendwann auch an meine Grenzen. Es gibt Rätsel, die Sounds (Tonhöhen) zur Bedingung haben, Farbaddition (oder -subtraktion?), sogar mit "defekten" (falsch dargestellte Farben, Flimmern, etc.) Tafeln, oder mit Zeitlimit. Viele (optionale) Rätsel sind auch sehr schwer zu finden oder aufwendig abzuschließen. Jeder Spieler wird selbst entscheiden müssen, wie komplett er das Spiel wirklich haben will und wie viel Zeit er hierfür investiert.

Neben Rätseln gibt es auch Tonaufzeichnungen, meist philosophische Texte bekannter Personen, die sich oft um den menschlichen Geist, Ich, Erkenntnisfähigkeit u.ä. drehen. Ähnlich auch Videos, die man freischalten kann. Diese sind Werke anderer Künstler oder Mitschnitte von Vorlesungen, philosophisch bis meditativ und können bis zu eine Stunde dauern. Der Anspruch ist bei allem recht hoch und so ist es gut, dass man bei Bedarf deutsche Untertitel zu den englischen Texten einblenden kann.

Das Spiel speichert übrigens automatisch (wann genau ist mir etwas unklar) in jeweils neue Speicherstände.

Das Spiel, bzw. sein Designer Jonathan Blow, möchte wohl eine Verbindung sehen zwischen diesen theoretischen Abhandlungen und dem aktiven Tun des Spielers, der durch das Lösen der Rätsel Erkenntnisgewinn betreibt. Für mich blieben das aber überwiegend gleichermaßen gute aber getrennte Spielelemente.

Beides, die philosophischen Abhandlungen und die Rätsel sind es Wert, das Spiel zu spielen, aber die Rätsel sind m.E. nur Rätsel, wie auch Sudoku oder Sokoban. Dass man dabei die Regeln selbst lernen muss macht sie nur in diesem limitierten Sinne zu einem erkenntnistheoretischen Zugewinn (so wie man durch das Lernen der Sudokuregeln Sudokus lösen kann und nicht bspw. Kreuzworträtsel oder Differentialgleichungen) und kein allgemein anwendbaren Erkenntnisgewinn (außer vielleicht, immer offen für neues zu sein).

Aber auch wenn ich es hiermit von dem im Himmel schwebenden Thron runterhole, auf dem man das Spiel versucht sein kann zu setzen: es ist trotzdem ein Meisterwerk. Nicht nur ist es beeindruckend, welche Vielfalt an Rätseln sich aus dieser simplen Grundidee auf dieser Insel präsentiert werden, auch die Dichte der Rätsel machen die gesamte Insel zu eine Art Kunstwerk, an dem es übrigens noch mehr Erstaunliches zu entdecken gibt.

Das Spiel ist aber, entgegen der Beschreibung im Shop ("[Das Spiel] behandelt deine Zeit als etwas sehr Kostbares"; "jedes [!] Rätsel bringt eine neue Idee"), ein unglaublicher Zeitfresser. Selbst wenn man nur die unbedingt nötigen Rätsel löst, um zu einem Spielende zu gelangen, kann man gut und gerne 15 Stunden verbringen (dann hat man vielleicht 60% der Rätsel). Wesentlich mehr Zeit wird man, wenn man will, mit optionalen Rätseln verbringen. Ich habe bei 36 Stunden etwa 90% der Rätsel gelöst und alle Videos angeschaut.

Pathways everywhere 
Une capture d'écran de The Witness
Par : Keks


Das Spiel hat eine exzellente stilvolle Grafik. Sehr pastellig und auch etwas abstrahiert. Die Insel ist sehr aufwendig gestaltet (wie aufwendig, das muss man selbst entdecken) und nicht nur beliebige Kulisse. Allerdings sei bemerkt, fast(!) alles auf der Insel ist statisch, sie ist wie ausgestorben, tot. Es gibt praktisch nur dich und die Insel.

Der Sound ist auch gut. Die Sprecher sind exzellent und die Qualität der Aufnahmen hoch. Bei Bedarf kann man Untertitel einschalten.

Die Steuerung, egal ob mit Gamepad oder Tastatur/Maus, ist einfach und gut.

Errungenschaften gibt es nur zwei. Dies soll zeigen, dass es bei dem Spiel auf andere, wichtigere Dinge ankommt.

Pro & Contra:

+ Sehr viele Rätsel (von leicht bis sehr schwer/aufwendig)
+ Interessante Verbindung der Umgebung mit Rätseln
+ Einige zusätzliche Geheimnisse
+ Viele philosophische Gedanken
+ Sehr schöne Grafik
+ Sehr guter Sound

o Ein paar Rätselvarianten lagen mir nicht
o Das Spiel zu komplettieren ist ewig aufwendig (das könnte frustrieren)

Wertung: 10/10

Das Spiel ist ein Meisterwerk des Rätselspiels. M.E. muss man, um es genossen zu haben, auch nicht komplettiert haben, denn das kann (früher oder später) auch frustrieren.
 
Keks
0
31 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3
Non recommandé
12.8 h en tout
Évaluation publiée le 10 octobre 2022
I had a bad time with The Witness, because I was mislead by the advertising around it.

I was sold this game as similar to the Myst series, and Portal. My incorrect expectations made my playsession worse than it might have been.

The similarity between Myst and The Witness is limited to the existance of puzzles on an island. Myst is a mixture of Challenges, Narrative and Discovery, working towards and end goal. The Witness is doing something different.

I will say, The scenery in the witness is gorgeous. It's very clear that much time and effort was spent making this island a visual feast at almost every point. Checking out each new location was a really nice, and I looked forward to seeing the scenery in each place at first.

The problem is the narrative. There's almost none. There's some visual storytelling with the settings, and you can unlock some video or audio clips, but they are not a coherent story, mostly philosophical musings. This wasn't inherently a problem, except the game was compared to other games that do have a driving narrative. I was expecting to find one, and it's lack started to become a problem. I eventually beat the game, just to see if I was missing something, and honestly, I wasn't. There's no meaningful narrative here.

Now we get to the puzzles. The game advertises having 500 unique puzzles. This is true, in the way that a 400 page Sudoku book has 400 unique puzzles. Really, it has 500+ variations of the same puzzle. The game did a quite good job of iteratively teaching you each flavor of the puzzle, and should be applauded for that. However, there were a few really odd and annoying ones that felt like bolts out of the blue. The puzzles are generally not integrated into the environment at all. You could just as easily have done these at your kitchen table as in the world of the Witness.

Lack of narrative and Same-y puzzles highlights the other thing the Witness lacks... Discovery. There's very little worthwhile to find. There's not narrative to unlock. Most of the Island can be viewed without solving most puzzles. You only reward is... More of the same puzzle... This can be fine in a game, if you are not expecting anything else. Unfortunately, I was, because of how it was sold.

I ended up finishing the game out of desperation that it had a redeeming feature. Unfortunately the ending only made me spiteful. It was the philosophical equivalent of "Isn't it amazing that after we've conditioned you to do a behavior 500+ times, you do it again?"

Overall I found the game to be a very pretty but disappointing experience
 
Bucktown
397 produits enregistrés
4
37 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Recommandé
3.0 h en tout
Évaluation publiée le 28 décembre 2021
Produit remboursé

I purchased this game going off the screenshots and the 'open world' tag. I did see that it would be a puzzle game, but assumed it couldn't be that hard.

The game itself has beautiful landscapes, but for me, that's about the only thing that was going well for me. After an hour, the puzzles started getting hard enough that I started to rely on Papa Google & YouTube for help. That kind of took the fun out. I wish there was some sort of an in-game guide on what to do with each of the different kinds of puzzles.

2 or 3 hours into the game, I filed for a refund with the reason "This game is too hard" like the filthy casual that I am. I mostly like to explore and enjoy the stories of games.

I am giving the game a positive review based on the designs, and the fact that I encountered no game-breaking glitches. It would be unfair to give it a 'Thumbs down' simply because it just wasn't something I'm into. Now, if you're someone that enjoys challenging puzzles, and can think outside the box, this game might possibly be right up your alley. Good luck! <3
 
Loki Zmick Stape
1
17 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.7 h en tout
Évaluation publiée le 19 janvier 2021
心旷神怡-头晕目眩-抓耳挠腮-五体投地.
 
AkiAyase
0
17 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
35.1 h en tout
Évaluation publiée le 17 avril 2023
I love it and hate it at the same time.
 
Krusty Vader
0
28 personnes ont trouvé cette évaluation utile
0
Recommandé
28.9 h en tout
Évaluation publiée le 19 avril 2019
For me, this game is absolutely BRILLIANT.

You don't have a single tutorial teaching you how the puzzles work. The game doesn't hold your hand in that way. It gives you "experiences" and tells you to learn from them. It's you, the player that needs to make an effort to learn.

You have no idea where to go next, there is no sense of progress... Which gives you a lot of liberty to explore. Each time you find a hidden zone/path you find something amazing or start seeing things from a different perspective. Believe me, seeing things in a different perspective is essential (both literally and figuratively).

The island is absolutely amazing. The detail, the colors, the hidden things, the way everything is connected, everything.

This game will not give you achievements. It will give you one hell of an experience and is your own personal sense of pride in solving the puzzles your reward.

I abolutely recommend this game.
 
mamcv
348 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
53.3 h en tout
Évaluation publiée le 8 mai 2017
One of my favourite games ever.
It's just a puzzles game, but a very special one. After a 2 min tutorial you are free on a really beautifull island, so full of details, that will motivate you to explore every place of it. Exploration and puzzles are the 98% of the game.
It doens't have an easy to tell story, you can find some things and understand them however you want, anyway don't buy that game looking for a story.
I only recomend that game to someone that really enjoys solving puzzles and that solving one after 30 min of thinking will give you enought satisfaction to go for the next puzzle. But if you're like this, you're going to love that game.
 
MobiusPizza
1,329 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
1
Recommandé
361.9 h en tout
Évaluation publiée le 22 septembre 2016
游戏太完美了以至于
  • 让我忍着强烈的3D眩晕以及思考眩晕坚持游戏下去,锻炼下来现在很少有游戏让我晕3D了
  • 送了好几份给好友,库存依然留有礼物作为留念
  • 至今为在TGA2016上的落选而感到不平
  • 唯一一款我永远不会删除的游戏
  • 这是一个让人沉浸于此无法自拔的世界
  • 一直没有勇气来评价这款游戏,直到一年多以后的一个休息日的闲暇因找不到画风配色如此惊艳而且解谜精彩的游戏而空虚时,忍不住印个爪( ′⌒`)

  游戏难度设置合理,题目创意十足,是一部极具逻辑艺术的解谜作品。仅有小部分题目略显复杂。
  隐藏题目数不胜数,虽然大部分没有太大的逻辑成分,但明显体现了作者的用心,增添游戏趣味。
  “我花光了所有 Braid 赚来的钱。一点儿不剩,全都花完了”。从一位如此善于并乐于思考创作、思维非同一般的独立游戏制作人口中得到如此辛酸的一句话,足以肯定他这七年时间里付出了太多太多。这也是我为什么如此喜爱独立游戏的原因,他拥有现今很多游戏大厂不具备的,良心。

  不到万不得已一定不要看攻略,因为一旦选择跳过,可能就再也没有机会体验到这么精彩的谜题了。动脑思考用心体会,或许是对这位作者表示敬意的最好方式。
 
黑山東雲光圈研究所
3,357 produits enregistrés
2
19 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.7 h en tout
Évaluation publiée le 2 juillet 2017
这些个解锁图案要是装到我手机上,小偷偷到了可能都解不开屏幕锁
 
Jeremy.Wong
3
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
45.1 h en tout
Évaluation publiée le 8 novembre 2016
Very well put together puzzle game in the family of MYST. Difficulty of puzzles ramps up well within each section, I was never either frustrated or underwhelmed. After finishing a playthrough, I immediately started again to hunt for things I missed.

Really a stellar puzzle game.
 
Baalzamon
0
19 personnes ont trouvé cette évaluation utile
1
Recommandé
47.4 h en tout
Évaluation publiée le 7 décembre 2020
The Witness is a pure puzzle game (so I wouldnt recommend it if you are not into puzzle games in the first place) that in my opinion has the best way to present the puzzles that I have ever seen. What do I mean by that?

Well the Witness is a very open puzzle game. After a short tutorial you have access to a whole island with all sorts of different types of puzzles, all at ones. There are some that require solving previous puzzles but basically you have a large portion of the game available from the getgo. And there are many different ideas and styles in this game, some you will find easier to understand and some you might find very frustrating. Some puzzles that will maybe take you very long and you will get stuck on. But the game teaches you very early on that its ok to just leave puzzles sometimes and go somewhere else. Find out new perspectives or just free up your mind and approach previous problems with a clear head. I think this work perfectly for puzzle games, at least in my experience and i think the Witness gave me a new perspective, that I have never gotten from any other game.

Now you might say that this also can be achieved by just using a menu screen, instead of a big island. In this menu you could just choose all the puzzles at once as well. But I think you lose something very precious when you remove the island from the Witness. By giving your puzzle a physical location on a map you give it some character which will make it more memorable, especially when you are stuck and have to go back to it. Plus the extra walking may give you needed time to breath and think about some puzzles you are struggling with (the visuals of course help with that as well).

Overall I have to say that the Witness is one of the best puzzle games I have ever played, especially in the way it is presented. The vast amount of different styles incorporated into this game makes it very probable that there will be puzzle ideas that you will like and enjoy to solve. Of course there will be some you will not, but I also dont think the game expect you to solve everything it has to offer, at least it is not designed in that way.
 
4tvuzm9n
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
8.4 h en tout
Évaluation publiée le 10 mai 2021
The Witness to me personally was something that I got the main ending in with what felt like a love-hate relationship type of bond. The game starts off simple enough but can very quickly ramp up into insane stuff and never relent from the moment you leave the first tutorial area. I definitely did not 100% in my play time since I missed a lot of stuff which I realized after looking up what there is to do after the main ending.

Initially I thought the game was cool and looked pretty, but then I got tired and almost quit after 2 hours, then I got motivated to keep going and flip flopped back and forth between enjoyment and annoyance with the game overall. I still enjoyed seeing some of the later mechanics and tricks introduced that force you to combine mechanics and juggle multiple things at once. I am not typically a huge puzzle game junkie, but I do enjoy a puzzle game every once in a while. Little did I realize how much The Witness would make me really question myself and make me feel really stupid.

The game follows an easy to learn, hard to master type of gameplay as the gameplay loop consists of puzzles connecting a line from one end to another on various monitors littered throughout the land and hundreds of times over across a playthrough. The Witness tosses aside narration, background music for the most part, a real plot, story/lore building aside from some secrets you can find and instead starts you off right away dropped into the world with no explanation, no reason being there, no identifying character that you are playing as. For some this could be a turnoff, but for people who are true puzzle game junkies this probably won't be as big of a negative for them as this game just gets to the point with no fluff padding out game time.

For someone like me though, there were moments where it felt repetitive and that this nice beautiful big world felt lifeless and unfinished somehow and despite my enjoyment with several of the puzzles and the feeling of figuring them out, couldn't shake that feeling that I was expecting a little more out of this game.

Ultimately, this is a game that pure puzzle fanatics only should consider buying. If you do not LOVE puzzle games and figuring out some of the most insane solutions presented for line puzzles and do not LOVE the idea of nothing but moving around and doing 500+ line puzzles and nothing else throughout the game, I would say you can probably pass on this game unless you find a really good deal for it. As someone who has finished the main ending, I can say that there is no magical revelation that provides an exposition dump that makes sense of The Witness that will answer any of the questions you may have such as why are you there or what is the purpose of the whole place...this is not that kind of game. This game is not about the destination but instead the journey. Parts of the journey were cool and a great challenge, but that's the core of the experience and once it's over that's pretty much it. It may seem like I bashed a lot here while still giving it a thumbs up, but there's just enough that was present for me to still appreciate the journey and think to myself how cool and creative some of the puzzles are.

Tldr; Great if you are a puzzle game connoisseur and have an iron will of patience. Avoid if you are neither of these or wait for a sale if you are still curious about it.
 
Emuser
0
60 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Non recommandé
47.8 h en tout
Évaluation publiée le 3 mars 2021
I have a deep love/hate relationship with this game.

On the one hand, I love puzzles, with which this game is filled to the brim. All of the puzzles are based on a simple concept: draw a line from a circle to a desired endpoint. The particular conditions for each puzzle are unique, though well taught to the player. Furthermore, the peaceful island is beautiful and full of little surprises. It oozes mystery and a deeper story.

On the other hand, The Witness is so utterly pretentious. The deeper story of the island is never told; rather, the game happily admits that there is no story to tell. The best it achieves is an attempt to shift the player's perspective, both by the subtle shifts required to solve new puzzles and various media from thinkers across the ages. Full completion hints at the makers shifting their own perspectives by playing the game. The desired shift, however, is completely arbitrary and empty. Frankly, the snippets of disjointed philosophy reminded me of teenagers desperately looking for deeper meaning from short, paltry, yet pretty answers.

In the end, this beautiful, puzzle-rich game is a long series of Easter eggs carried by no story to envelop or concrete message to teach the player. After all, when everything is an Easter egg, nothing is. When the only goal is to shift your perspective without any goal for that shift, any success is insignificant. Still, the puzzles were fun.
 
lcmegee
4
100 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Non recommandé
14.3 h en tout
Évaluation publiée le 5 février 2016
I've been waiting to play The Witness since it was announced. I wanted to like it. I really did.

But I didn't. Instead, it was a huge disappointment.

If you listen to me, maybe you can avoid the same mistake. Or not. Maybe you'll love it. This is just my opinion, after all.

Let me explain.

The problem I have with The Witness is this: It's not fun.

The island itself is wonderfully crafted. I haven't seen an environment this colourful and well designed in a long time. You can tell that a lot of love went into bulding it, making everything line up just right or cast shadows in the perfect spots to do some fantastic perspective tricks. Maybe some branches will look like a pair of eyes, or maybe some statues will line up just right, that kind of thing. And while the island looks small, it feels absolutely enormous. You can go from one end to the other in a few minutes, but each area feels huge. The aesthetics of the different zones are absolutely beautiful, too, with each area having a distinct colour scheme and biome. The glowing wires that link all the puzzles together are really cool, as are the lasers that shine from each finished area. Visually, it's amazing.

There are some areas that I saw but never went to. Locked doors I never opened. A whole underground left unexplored, and many more hidden things that I didn't notice and certainly don't have the drive to seek out. The island holds lots of secrets.
Unfortunately, the island also holds lots of dull, lifeless line puzzles.

A puzzle game lives or dies on the quality of its puzzles. The Witness, without doubt, contains more puzzles, and in a higher density, than any other game I can think of. The game does a fantastic job of training you and making sure you understand how the different rules for each puzzle work, and all without a single word. It's just a shame that they're not fun.

You see that trailer up there? Those line puzzles in the first 20 seconds or so? That's it. That's the game. Hours and hours of doing that.
You might have seen people sarcastically quoting critics, saying "It's nothing but line puzzles!" And they're right. No matter how you slice it, every single puzzle is based on drawing a line from a start point to an end point, usually on a grid. Usually there are some rules to follow. Maybe in some you have two lines, or maybe you have to group colours together, or maybe the grid is a different shape, that kind of thing. It doesn't matter. The beautiful world is wasted as you run around looking at lines and grids on a screen. Or maybe the grid is on a wall. Or maybe on the floor. Maybe it is the floor. It doesn't matter. There is no variation. I could print out every single puzzle in the game and staple them together and miss out on absolutely nothing.

When're not puzzling, all you can do is walk around the island in silence, searching for line puzzles or audio logs. And there's always a puzzle lurking somewhere, ready to jump out and bore you to death. Your reward for finishing a line puzzle? Another line puzzle. Maybe that line puzzle you just did will open a door to some more line puzzles. Maybe it will move a platform so you can get to even more line puzzles. Or maybe a panel right next to the line puzzle you just solved will pop open revealing yet another line puzzle. It's endless. And even though each puzzle is unique, they don't feel it. Each puzzle blurs with the one before it, an endless stream of the-same-but-different. As soon as you complete a puzzle, you either follow the wire to the next one or watch another screen with another puzzle turn on, over and over without end. Another grid, another line. There was exactly one "A-ha!" moment for me: the hedge mazes. These were easily the best puzzles in the game. Why? Because they're just barely connected to line puzzles at the end of them.

Scattered around are audio logs and videos of some people spouting philosophy and Zen teachings. You could try and listen to them, but why bother? There's no story.There's an allusion of one, I'm sure - A logo shows up again and again on various items - but there's nothing to give it form.

After a few hours of lines, my initial enthusiasm faded rapidly. I went from, "How do I solve this?", To "Oh God, not another one". The puzzles quickly go from being novel to being a chore, and some puzzles will shut off if you fail them, requiring you to go back and re-solve the previous one to reactivate it. Some of the puzzles seem to exist for no reason, too. There are strings of puzzles in some of the areas that just end. No follow up, no shortcuts, nothing. The puzzle chain just stops and leaves you wondering why you just did all that, especially when the skill that it teaches you is never used again.

After 10 hours, I'd had enough. At first, I started looking at hints to see if I was moving in the right direction. However, boredom quickly gives way to frustration, and I used a walkthrough to find how to get the remaining 3 of 7 lasers to get to the final area, and then to get through final area itself, where the puzzles start at incredibly difficult and end at impossible.

And when you beat the game, what do you get? A vague idea of anything that happened? Nope. Game over, the end.

Finally, the biggest problem I have with this it is the price. £30 is absurd. Avoid this, unless, after reading all that, you're still convinced you want it, wait until it's much, much cheaper. Like, 1/3rd of the price.

Despite all that, I don't hate The Witness. It's not a bad game! It's well put together and the island is nice to look at if nothing else. It's just not the game I thought it would be.

If you want to play a better first person puzzler, go and buy either:

The Talos Principle

or Fract OSC

Or hell, even Myst
 
Mega Potion
846 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.6 h en tout
Évaluation publiée le 22 février 2021
3D眩晕毫不留情的追上了我,并毁了这个游戏
 
zqkking
1
18 personnes ont trouvé cette évaluation utile
0
Recommandé
39.7 h en tout
Évaluation publiée le 15 mars 2020
以后电子游戏有自己的艺术史了,witness地位怕是会很高
 
创死你
199 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
26.9 h en tout
Évaluation publiée le 17 janvier 2021
Holy Cow. This game is everything people said it was and more.

When reading reviews for The Witness, my hopes were propelled very high, but also I became intimidated by it. Every time I felt like I was ready to start playing the game, I hesitated. It was going to be work. It was going to be hard. It was going to require a lot of attention and patience. It was going to be homework. Like reading a great work of literature, I knew the experience would be rewarding but the process would be time-consuming and intellectually taxing in a way that I wasn't looking forward to.

But eventually, I decided I was just going to play it. And it ruled.

The experience of walking around the island is pleasant in and of itself. The scenery and atmosphere are so soothing and beautiful that I was instantly put at ease. I just enjoyed looking at the trees and the architecture and the statues. Listening to the sounds. Being in the game. And then I began to notice little things around the world. The ore deposits on the side of a cliff wall, when viewed from a certain angle, would become the long hair of a statue on the shore. A cluster of rock reflected in the water become Yin and Yang Koi fish, locked in place for eternity. And every now and then, you see a patch of negative space that aligns just right to create something special for you to enjoy (without giving too much away.)

Every inch of this world is crafted so lovingly and carefully that it feels like the equivalent of visiting a nice Spa or a high-end hotel. The designers have though of every spot you can be in and every direction you can look and every need you can have at every moment and they've put something there to enhance your experience. Dirt Paths. Light shining through trees. Rocky Outcroppings. Patches of Flowers. None of it is accidental. Never did someone take an asset brush and go "Eh, lets throw some flowers there." They thought intensely about what each square inch should look like.

And with that in mind, this is a game where you solve puzzles. The majority of the game is in jumping from screen to screen solving mazes (in the most basic sense.) As you go, the rules to solving them become more and more complex, but much like the world, the designers add each rule and increase the difficulty so deliberately that you never feel like you're lost or being treated unfairly. You feel taken care of. The tutorials don't come in the form of long blocks of text or floating button prompts, they come in the exact way we learn. With each new rule presented to you in it's most basic and simple form and then gradually complicated with each subsequent screen until you're solving master-level puzzles utilizing 8 sets of knowledge the game has given you at once and you're fully capable of doing it.

This is not to say this game isn't difficult. It is VERY difficult. But every time I got stuck I knew that one of two things was happening: I jumped ahead and if I looked around a bit, I'd find whatever knowledge I'm missing (though some brute force logic/trial and error could also get you through those moments) OR I'm just not thinking hard enough. It's all there for me and if I keep at it, I'll get it. And when that feeling comes over you -- the feeling that you JUST. CAN'T. GET. IT. -- you step away from the puzzle and look around the area and relax and within minutes, you're ready to dive in again. And usually with that moment of rest, you find you're more than equipped to get past that mental block and push forward.

The two elements of the game blend together perfectly in that way. Brutally uncompromising but flawlessly logical puzzles, in serene, calming atmospheres. Amazingly paced tutorials and difficult spikes paired with a spotlessly-crafted world. In that way, you could say this game is about DESIGN itself. It makes you think about games and just how much of them have been crafted to guide your brain through them. About how sounds or images are put in difficult moments to soothe you. About how stretches of empty game-world are filled with visual delights to keep you interested and moving along. About how every inch of a game is (or should be) designed around and for YOU. The player. And the love and care that goes into that.

As you progress toward the end of the game, this idea is fleshed out more concretely, though poetically. And while you eventually feel like a logic god of pure intelligence, you gain an appreciation for the greater gods who crafted this experience for you.

As I put down this game, my heart brimming with confidence for just what I could achieve if I took my time and pushed my brain to it's limits, I also found myself looking around my apartment. Contemplating the width of a pencil, the flexibility of a soda can, the slight coloration on a light-shade. How everything in your world, much like everything in the world of The Witness, was thought about and carefully designed to be as perfect as possible for you.

In the end, The Witness was not homework at all. It was challenging. It was frustrating. It took some time. It took some hard work. But even accounting for those things, it was much more like a day at the spa.

 
mattaukamp
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
17.5 h en tout
Évaluation publiée le 13 juillet 2018
延々IQテストやらされてる気分。脳トレには良い

MYSTみたいな(広義の)脱出ゲー系パズルかと思いきや、ひたすら島中に散らばっている「条件つき一筆書きパズル」をやるゲーム。島内のギミックを動かすのにもギミックに応じたパズルを解くとか、地形がヒントになってるとか、そのへんの作りはほんとに丁寧で感心します。一見ノーヒントに見えるパズルでも必ずどこかに解く材料がある点はフェアですが、自力でそれに気付くには常に根気と観察力、そしてひらめきが要求されます。パズルを様々に条件付ける記号のルールを把握するのにもそもそもひらめきが必要ですが、できればこれもネタバレ無しでプレイした方が最大限このゲームを味わえます。

でも、攻略等全く見ずにエンディングまで進めるかどうかは多分にこういうゲームへの適性が必要になると思います。私は「そうそういつもいつもひらめいてばかりいられるかよ!」とボヤきながら、休み休みで3週間(総プレイ時間18時間)ほどかけてなんとかエンディングとチャレンジ実績取得まで行きましたが、途中で詰まってしまってそのまま積んでしまうくらいならちょくちょく攻略見ながら進めるのもアリだと思います。

隠し要素となっている黒い石碑のサインの発見は基本的にノーヒント。こちらはクリアや実績取得に必須なものではなく、見つけたら嬉しい程度の要素なので特にアンフェアとは感じませんでした。

Getting Over Itのように著名人の格言のようなものがテレコから流れてきたり、ある部屋ではおじさんが何らかの講義をしている?ムービーが流れたり、エンディングでもモノローグなんかが流れ、開発者の思想を抽象的に伝えようとしているんだと思いますが、あまり意味はわかりませんでした。日本語訳は完璧ですが。

グラフィック面では、水面の描写が綺麗。地形はローポリゴンですが、島の景色が綺麗で歩いてるだけでも最初は楽しいです。

難点としては、パズルを探すために決して小さくない島をくまなく散策しなければいけない手間。まず、島の全体を見て回ってどこにどんなパズルがあるのか把握することすら数時間程度のプレイでは厳しいです。そもそもの大目的も最初のうちはわからないため、目の前のパズルを解いても何かしらの目的に近づいているという実感が皆無なのが辛かったです。それと、3D酔いです。私は大丈夫でしたが、人によっては歩いてるだけで結構酔うそうです。終盤に出現する視点が大きく絡んでくるパズルなんかは3D慣れしてる人でもキツいかもしれません。あとエレベーター、ボート、足場などのギミックの動きが超遅いです。BGMなしなのとも相まって眠いです。

普段使ってない右脳がバシバシ鍛えられていくという実感があるゲームでした。やりごたえは値段相応にあると思いますが、定価高いのでセールの時に買うことをオススメします。

類似 Antichamber, LYNE

このレビューが役立ったなら、ぜひ「参考になった」ボタンを押してください。また、他にも様々なゲームを Steamキュレーターにて 紹介しています。
 
Tama
2,732 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.9 h en tout
Évaluation publiée le 17 juin 2018
仅推荐给有耐心尝试的人

1.建议把视角调高至90°~100°
2.百思不得其解时考虑考虑是不是掉进了定向思维
3.实在是解不出来可以暂时放弃这片区域的谜题
 
W.i.Rain
0
57 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
3
Non recommandé
4.7 h en tout
Évaluation publiée le 27 novembre 2022
I am colorblind. I could not complete most of the puzzles without a guide. Even with a guide, I could not complete half the stuff. In addition, something about the field of view and movement made me nauseous.
 
Jazehiah
86 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
45.0 h en tout
Évaluation publiée le 2 novembre 2021
不适合工作累了想放松一下买来玩,更适合沐浴焚香更衣,准备好纸笔,调整好大脑以最佳状态玩;

从游戏性上评价:纯解密爱好者狂喜,喜欢解密强推,对解密有兴趣可以玩玩,其它的不建议买;

从艺术性上评价:游戏内核没有绝对的答案,作者也是随心做的(就喜欢吹哥这点),仁者见仁,智者见智。但游戏内核深度绝对是够的,保证每个人玩完都能有自己的感悟;

总的来说:1.不要百分百看和相信热评的吹捧或者抹黑,游戏门槛要你自己迈过去,感悟自然也是你自己的,别人的评价看一看参考一下就行了;2.总体还是推荐的;3.游戏内容绝对值这个价位但根据每个人能体验到的内容量不同可能会产生这破游戏也值这个价的想法,绝对正常,所以买之前慎重考虑。
 
不敢摸了
0
57 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
13.0 h en tout
Évaluation publiée le 8 avril 2022
Apart from the beauty of the island, this game really wasn't for me at all. I picked it up as I saw it described as a mysterious, chilled out puzzle game. I should have done some more research because I didn't enjoy it at all. All of the puzzles are the same - tracing a path from a start point to an exit point. The theme of the puzzles changes, for example sometimes you need to draw over shadows, separate shapes, or collect tokens etc, but that is it for variety, you're still doing the same thing over and over again. Now for the story. You wake up with no recollection of who you are or how you got there, according to the game's summary. You will finish the game more confused then when you started. There is no story. There are weird tapes to listen to, that make no sense whatsoever. It's like listening to clips of a BBC science show released in the 70s. There are a few videos in the game too. More wtf 70s BBC moments. I think it's fair to say I just didn't 'get' this game. It's way too abstract, boring and 'sci-fi' for my tastes. I wanted a relaxing, story-rich mystery filled with a variety of puzzles to solve... this just wasn't it.
 
PinkRayne
317 produits enregistrés
2
23 personnes ont trouvé cette évaluation utile
1
Recommandé
64.2 h en tout
Évaluation publiée le 9 juillet 2021
This game made me feel like the smartest and dumbest man alive, often in quick succession, far too many times to even attempt to count. Perhaps calling it a game is too reductive. This is a work of art; from the cleverly hidden environmental puzzles, to the inventive yet simple main puzzles and their seemingly endless combinations, to the culminating challenge at the end of it all. Sprinkled with curious works of art (literally!), audio logs and meta-content, this is a meticulously thought out journey, through and through.

This is easily my favourite art piece of all time. Bravo.
 
aclima
359 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
194.1 h en tout
Évaluation publiée le 11 avril 2016
超棒的一款游戏, 留声机谜题把我虐得不要不要的,隐藏谜题的设置也相当有创意
 
Lucky Doge
10,265 produits enregistrés
2
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
22.4 h en tout
Évaluation publiée le 20 aout 2022
I hate the tetris pieces
 
Ornge Crftr
0
24 personnes ont trouvé cette évaluation utile
0
Recommandé
45.4 h en tout
Évaluation publiée le 6 février 2021
制作者抱着拯救玩家的心态制作了这款游戏,如果你细心完成这款游戏将会受益匪浅,反之只会感到头晕,无聊。
 
我推的滋崩
29 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
59.6 h en tout
Évaluation publiée le 4 avril 2017
the best puzzle game of the year
 
MalboM
960 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.5 h en tout
Évaluation publiée le 20 juin 2021
谢邀,人在山里,刚全成就,已经不想再听培尔金特组曲了
 
SilverWind
193 produits enregistrés
0
60 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
36.9 h en tout
Évaluation publiée le 21 mars 2016
序盤は退屈で単調なパズルばかりに思えるかもしれないが、
島中を歩き回り色んなルールが分かってくると段々と楽しくなってくるスルメゲー。
「島中のパズル」を探している内に「島中がパズル」であることに気付いた時、あなたは衝撃を受けるだろう。

ゲームの主要な到達点として
「通常エンド」「シークレットエンド」と「チャレンジパズルのクリア報酬ムービー」がある。

ストーリーと呼べる物はなく、純粋にパズルの面白さだけに特化している。
道中に自己啓発的な内容のログが散見されるが、実在の人物の言葉の引用(?)が主でストーリー的な繋がりはない。
ただ、チャレンジクリア後のムービーを見ると全てに隠された意味があるのではないかという気も・・・

ゲームのイースターエッグ探しが好きな人には間違いなくオススメな快作(怪作?)。
 
imico
891 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
51.8 h en tout
Évaluation publiée le 22 avril 2016
Космическая одиссея и Интеллектуальный Dark souls от жанра игр-головоломок!

Первое, что приходит на ум в попытке описать эмоции, полученные от прохождения The Witness, это сложный, на первый взгляд, философский термин "трансцендентность" или выражение "трансцендентный опыт". В контексте данного творения он как нельзя лучше описывает то состояние, в котором прибывает игрок и его сознание в процессе прохождения игры - вас выводят за привычные игровые рамки и заставляют думать, относиться ко всему происходящему иначе, мыслить другими категориями.

Главное, как мне кажется, что нужно знать про The Witness - по своему содержанию, посылу, общему впечатлению и воздействию на игрока/слушателя/зрителя (я специально не ограничился только словом "игрок") она легко может сравниться с лучшими кино-шедеврами таких именитых режиссеров как Стэнли Кубрик, Акира Куросава, Терренс Малик и Андрей Тарковский, причем ассоциации с фильмами последнего, мягко говоря, очевидны, и игра к ним недвусмысленно отсылает - я считаю, что сложно придумать комплимент в адрес продукта игровой индустрии лучше, чем этот.

Разумеется, The Witness игровой арт-хаус, игра, находящаяся в своей нише, что и хорошо и плохо одновременно. С одной стороны, массовый игрок не сможет по достоинству оценить всю ее прелесть, то, что в полной мере было заложено ее создателем, творцом, но, если посмотреть на вещи в другой правильной перспективе, понимаешь, у всех проектов подобного рода схожая судьба: люди привыкли видеть то, что они хотят увидеть, зачастую просто отказываясь понимать и принимать истинную суть вещей, упуская из вида важные детали, и только те избранные пилигримы, в которых крепка вера, которые обладают стойкостью, упорством, гибким умом и усидчивостью, дойдут до конца, достигнут того самого катарсиса, наполнят смыслом свое существование и тот путь, который они прошли, стремясь к заветной цели.

Почему в заголовке я написал, что игра представляет собой Dark souls от жанра игр-головоломок? Все просто! Если убрать из Темных Душ весь тлен и безысходность, раскрасить мир акварельными красками в яркие, даже кислотные цвета и построить геймплей на решении нетривиальных пазлов - да, вы получите игру The Witness. Не верите? Давайте вместе загибать пальцы, потому что сходства очевидны:
  • Большой открытый мир, в данном случае остров, по которому можно свободно перемещаться, находить шорт-каты, убивать боссов решать головоломки различной сложности - Check!

  • Игровой процесс, требующий определенного скилла, мастерства- Check!

  • Чувство эйфории и собственного превосходства от решения особо сложных пазлов после n-го количества попыток - Check!

  • Запутанная, неочевидная, витиеватая, для кого-то скудная, anyway, подача сюжета - Check!

Думаю, этими 4 пунктами я, как минимум, доказал, что существует определенный, я бы сказал большой, процент схожести этих двух игр. Итак, пора подвести итог.

Вердикт: Для меня, надеюсь для кого-то еще, The Witness стала неким переосмыслением того, чем являются видеоигры и чем они могут быть. Сегодняшняя игровая индустрия относительно юна, хотя и кажется, что уже существуют все возможные игровые жанры, все уже было придумано, осталось только это улучшать и развивать, тем не менее, образ, стереотип, который сформировался вокруг игр ясно дает понять, что они являются, в первую очередь, массовым развлекательным продуктом и ничем другим, но это, с моей точки зрения, неправильно.

Видеоигра может не только развлекать, но и учить, развивать, давать глубокую пищу для размышлений, наравне с книгами и фильмами. И The Witness существующее тому подтверждение.

Высшая математика, филосовская притча, ультимативный iq-тест, произведение игрового искусства - эти фразы, и не только, будут ассоциироваться у меня с этой прекрасной игрой.

За свидетельство того, что игра может выйти за привычные рамки и критически повлиять на сознание человека, моя оценка - 10/10.

На момент написания этого отзыва, лучшая игра, вышедшая в 2016 году!
 
NewPepper
2
169 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
20.9 h en tout
Évaluation publiée le 28 mars 2017
I think at this point I've seen pretty much all of what The Witness has to offer. I still have about a dozen puzzles and a bunch of obelisk "lines" to find, I think I've gotten close to the full experience of the game, if not the full experience of the game. I really would love to recommend this game, but in the end I just can't.

Let's start with the good stuff--the presentation and ambiance of the island you're on is wonderful. It's a gorgeous environment with all sorts of hidden nooks and crannies to find and explore, and innumerable easter eggs to find. Many of the puzzles are quite clever, and the way The Witness slowly teaches you the "language" of the puzzles bit by bit is great. It's a really good example of how to allow the player to learn the rules of the game on their own in a satisfying manner.

However, there's one critical flaw to the Witness that keeps me from recommending it: It isn't really very much fun.

I love puzzles in general, especially ones that require creative thinking, and rarely ever get bored doing them. But by the time I reached the end of the The Witness, I was pretty much fed up with it. I was sorely tempted to just look up puzzle solutions online, not because I couldn't solve them, but because I wanted it to be over.

Part of the problem is the puzzle design. While each puzzle has its own "rules," they're all fundamentally the same--trace a line through the correct pathway on a panel. The Witness does an OK job of using the environment in tandem with the panel puzzles, but there's really only so much you can do with this formula. It gets repetitive extremely quickly, and honestly this type of puzzle is more suited to a mobile platform than a full-fledged PC game.

This leads to the second problem--the island is horribly disjointed and lacks cohesion. With nearly all of the "meat" of the game contained in flat panels sprinkled about a three-dimensional world, an inordinate amount of time is spent running from place to place trying to find the next puzzle. In many cases there doesn't even seem to be any reason for the game world to be there at all.

What's worse is that there are some puzzles you won't be able to solve upon initially discovering them--and since there's no sort of map to mark places to come back to, there's a real risk of not being able to find places you want to go back to, or at least waste a lot of time trying to do so.

In a way, that pretty much sums up The Witness in general--a pointless waste of time. After finishing the game, the optional "challenge" achievement, and unlocking the videos in the windmill (though I have yet to watch them) I didn't feel any real sense of accomplishment or satisfaction, just a vague sense of "that's 20 hours of my life I'll never get back."

If you want to get a good mindbending puzzle game with a good variety of puzzles, a beautiful aesthetic, and an interesting story to boot, get The Talos Principle. The Witness feels like a wannabe Talos Principle without any of the understanding of what made that game so good. It's a shame because The Witness isn't that far off from being a good game, it just fell a little bit short.
 
Genpei Turtle
1
27 personnes ont trouvé cette évaluation utile
68 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.5 h en tout
Évaluation publiée le 27 février 2018
Очень плохая игра, как ни зайду, я в ней всегда тупой, хотя косынку на раз-два раскладываю. Все те, кто её прошли без гайдов из интернетов - какие-то демоны, а если проходите с гайдом - значит, походу, вы тупой. Обязательно поиграйте, если вы думаете, что вы не тупой, потом поймете, что вы тупой.
 
SOMEBODY
0
21 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.4 h en tout
Évaluation publiée le 13 février 2016
綺麗な世界で無心にパズル。

良い点:
・景色が美しく、歩くだけで楽しい。
・多彩なパズル。場所ごとにテーマがあって、様々なルールで遊べる。IQテストみたいな問題だけでなく、周りの環境を観察して解くような問題もある。

悪い点:
・パズルが多すぎて冗長な印象。ノーマルエンドまでに、解くパズルは300問以上、かかる時間は15時間以上。

コメント:
2Dパズルが多いので、平面パネルとにらめっこするのが嫌いな人は避けるべきです。
海辺で本を読むような、静かな体験を求める人にオススメです。
 
linoal
118 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.4 h en tout
Évaluation publiée le 4 mai 2020
如果不是玩起来实在太晕,估计好评率最少会是93%以上。
 
tr1ck
197 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.1 h en tout
Évaluation publiée le 9 aout 2023
very big brain (mine is small and aches constantly)
 
TheCancerousDinosaur
41 produits enregistrés
0
646 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Non recommandé
12.0 h en tout
Évaluation publiée le 27 janvier 2016
Extremely disappointed by this game given all the glowing reviews this game has received from various media outlets. It is confusing precisely why these critics had given the game so much praise considering just how repetitious, tedious and deeply unsatisfying these puzzles are to solve. This review is coming from someone who has completed and immensely enjoyed the original Braid, the Portal games, and the Talos Principle + its DLC.

All the puzzles I’ve encountered so far have the same basic structure; you trace a line through a maze governed by certain constraints and rules that you need to discover. The discovery of these rules is an application of the tools of the scientific method; you’ll begin by formulating a working hypothesis about how to traverse the maze, then you’ll test your idea by applying the rule to each of the series of thematically-related mazes that follows. Almost always you will find that you will need to revise your working-rule in favor of some deeper rule, going back to previous puzzles to figure out the commonality between a series of mazes. When nearly every puzzle you encounter is actively trying to defy your expectations, repeat this process puzzle after puzzle (ad nauseum) and you’ll soon begin to see just how frustrating and unfun these puzzles are to complete.

Often you’ll be on the last puzzle of a series just to find out that what you thought was true is in fact incorrect, leaving you dumbfounded at what to do next. Sure, you’re free to walk away from the puzzle, but you’re disincentivized from doing so since – after returning -- you are likely going to forget about what the hell was going on in that problematic puzzle in the first place, forcing you to recapitulate the entire tortuous and stressful process again under the mind-numbing electrical droning of the panel upon which the maze is displayed. These puzzles are also difficult, both logically and cognitively. You’ll be applying deductions in formal logic while storing complex patterns in visual memory, mentally rotating them and retracing them onto the maze panel. Better for puzzle games to be too hard than too easy for sure, but mentally exhausting for the player.

Well, the pay-off to solving these puzzles must surely be worth it, right?! Well, sometimes you’ll be rewarded with something tantalizing – e.g. a staircase descending somewhere mysterious or a stark change in scenery -- only to find that it is locked behind a door with yet another puzzle panel, this time with alien symbols upon them. Other times seemingly nothing happens -- at all. Or, perhaps you will be given a long, boring audio recording of a quote/monologue voiced by some pompous sounding ♥♥♥♥. Yay! Not even your experience of the feeling of insight will be a satisfying reward for you because that too becomes so routine that is becomes boring and banal. The sheer profundity of your epiphanies will begin to wane after your 11th insight.

There’s not much to do in the world other than the puzzles or taking in the visual scenes of the beautiful looking art-style. No discernible story, no ambient soundtrack, limited ability to wander through the world.

I cannot recommend this game at all (unless you are a masochist). Maybe if you are a puzzle fanatic you will enjoy this game. I seriously considered getting a refund but decided to give the game a chance to unfold and prove me wrong. I had not experience any of the “brilliance” this game has been ascribed, so perhaps I am missing something that only shows up later in the game or in areas I have not explored. What I think most critics call brilliance is little more than the fact that some puzzles extend or are transposed into the wider world; something which merely requires one to be more observant of the surroundings the puzzle is situated, not genius.

Update: As a point of reference for how far I got into the game when this review was written, I played ~8hrs and completed 124 puzzles + 11
 
Harmodioum
17
19 personnes ont trouvé cette évaluation utile
0
Recommandé
39.1 h en tout
Évaluation publiée le 20 avril 2017
The Witness is one of the best games I have played. I couldn't sleep for a few nights just because I was thinking of some puzzles I couldn't solve at that moment. You start the game without any proper knowledge of its puzzles and you learn more and more as you progress in the game. I spent 23h playing The Witness and still didn't solved everything (but reached end game). Don't be afraid if you have no idea what some puzzles mean and keep exploring. There is different zones to learn basic for each type of puzzle. I will try to avoid any spoilers in review.

PROS

Graphics. The game looks very nice, with the small details everywhere. Without anymore words just appreaciate the view:

Still amazes me 
Une capture d'écran de The Witness
Par : gabzys



Puzzles. All puzzles follow same path: from A to B but there is plenty of different rules and ways to solve those puzzles what makes each of them unique enough. In that 23h I used guide for 3 puzzles (yes I was stupid and tired), 2 of those puzzles was so easy that i wanted to bang my head to something because of my inability to think in that way. Third puzzle... I don't know and to this day I feel cheated by developers because i have no idea why it was solved that way (there is possibility that I will find out later in the game). Game contains more than 600 puzzles so you will spend lots of time solving everything without any help.

Controls. Sometimes puzzle games fails because of bad controls. Here you can't fail with controls and it is simple.

NEUTRAL

Game world. Game world is really nice and detailed, everything is fine but i found it a bit crowded. In the begining sometimes it is hard to determine where one zone ends and another one begins. And map layout is a bit confusing. You will spend some time figuring everything out but once you pass that stage everything is fine.

♥♥♥♥

Learning curve. Yes there are huge learning curve in game and it comes with the layout of a map. At least once in a game you will feel lost. There will be plenty of puzzles you have no idea how to solve and no knowledge where to go to learn about those puzzles.

CONCLUSION

Despite few drawbacks of this game like learning curve it is a great game. Eventually you will reach a point where you will have knowledge of all different solving systems and even with taht knowledge you will have to sit and think for a while looking for a way to solve some puzzles. For me it was most enjoyable game at 2017 so I do recommend this game.
Caution: if you have poor puzzles solving skill be prepared for big challenge.

For more reviews visit : Gabzys the Curator
If you like it join group and follow me. Thank you.
 
gabzys
734 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
2
Recommandé
116.7 h en tout
Évaluation publiée le 9 décembre 2020
10 «ааааа, оно везде» из 10.

После прохождения этой игры в вашей голове как минимум появится новый визуальный паттерн, который будет распознаваться зрительным анализатором ирл переодически постоянно (у меня первым был чайник на работе); в дополнение ваша голова узнает о себе что-то новое: какая она умная или глупая и как эта оценка быстро может меняться.
Джонатан Блоу создал своего рода шедевр, это точно. Чем больше анализирую свой опыт в The Witness, тем больше убеждаюсь. Это круче, чем ломание 4 стены, ибо оно уже не ново. Нет музыки, нет сюжета, нет явных инструкций. Есть туева куча загадок и филасафии, есть открытый мир, есть цветастая и органичная красотищща. Это очень приятный экспириенс, даже если не проходить все до конца (это действительно трудно).
Не хочется своим ревью как-то портить будущие впечатления, не буду расскрывать детали (хотя очень хочется!). Дайте шанс игре, не объясняя правил, помочь рассказать все о себе самой. В путешествие возьмите с собой любопытство, наблюдательность и любовь к головоломкам, и вперёд! Будет сложно и интересно.
 
Radical Dreamer
49 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
243.4 h en tout
Évaluation publiée le 17 novembre 2019
Personally, I think this is one of the best games that has been created in years. It might not be for everyone, but exploring this land and solving these puzzles gives me a deep sense of appreciation and satisfaction. World building is one of the most important aspects of game design for me and they really hit it out of the park with this game. The world has a self-consistent logic to it and a very unique aesthetic. The puzzles in the game are incredibly well-designed too. They teach you how their own logic works bit by bit and the difficulty ramps up significantly as you move forward. They get so challenging and engrossing that I got a notebook and pens just for this game to help me work through some of the tougher ones. If you are into cerebral puzzles and exploring beautiful strange worlds, then this game is for you. Be prepared to sink many hours into it.
 
AlteriusOmega
0
22 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
13.0 h en tout
Évaluation publiée le 30 octobre 2021
Другой взгляд на мир. Через призму символизма и получения награды в виде продолжения пути. Головоломки порождающие новые головоломки, как вечный путь из ниоткуда в никуда, без потери цели и плавном введении в абсолютизм космоса
 
Сеанс
200 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
14.0 h en tout
Évaluation publiée le 4 mai 2019
---{Graphics}---
☑ Eyegasm
☐ Beautiful
☐ Quite Good
☐ Decent
☐ Meh
☐ Tiger Electronics LCD Quality

---{Gameplay}--- its a puzzle game
☐ Very good - Addictive like heroin
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Dear lord save me

---{Audio}--- it doesn't exactly have music, mostly soundtrack
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape

---{Story}--- no real story, mostly Text or Audio floating around with philosophical info
☐ Story?
☐ it has one but, mostly for the world to make sense
☐ Average depends an DLC
☐ Good
☑ Lovely (it isn't exactly a story but its still amusing)
☐ It‘ll replace your life

---{Audience}---
☑ smart Kids
☑ Teens
☑ Adults
☑ Human

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato + the better the cpu the faster the ticks
☑ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Difficulity}---
☐ Just press 'A‘
☐ Easy
☑ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls (a bit more painful maybe)

---{Grind}--- a HUGE amount of puzzles, too much
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☐ Average gind level
☑ Too many puzzles
☐ You‘ll need a second life for grinding
☐ LOOTBOX with paid keys, WTF

---{Game Time}--- the smarter, the shorter
☐ Long enough for checking on your Tamagotchi
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond

---{MODS}--- mod priority is a pain
☐ Great stuff for free (can make a new game with it!)
☐ yes, but better off without them
☑ No mods

---{Price}---
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
☐ Not recommended unless cheap as F
☐ That's cash in the trash

---{Bugs}---
☑ What bugs?
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ Sonic '06
 
HosseinGame
97 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
1
Recommandé
87.7 h en tout
Évaluation publiée le 21 aout 2017
The Witness, a PUZZLE game at its Core and Heart

(And a hardcore one I shall say)


If you are not a particular puzzle person, can't handle frustration very well or are easily jaded, this is probably not the game for you.

That being said, let's move on. Do not worry, there are NO SPOILERS here (that would be a felony).


Hundreds of puzzles. And I mean, hundreds.

So you should know by now that all the puzzles in The Witness revolve around a single and simple mechanic: drawing a line. Now you ask: how the hell is the game going to keep a plethora of line puzzles interesting for its entire duration? My answer: by twisting your reasoning in the most creative and unimaginable ways possible. Seriously, there is no better feeling than the self-realization of awesomeness that follows you finally figuring out the logic behind a new type of puzzle and then solving it like a ninja.


Open world puzzle game!?

Here comes the rarest beauty of The Witness yet: it is a (fair to say) open world, a refreshing detour from the most conventional linear games and platformers of the genre. The Witness's Island is a place full of paths and prospects, complete with neat graphics, great lighting and stunning visuals. It has a charming and intriguing atmosphere, dreamy yet dark, pretty capable of filling you with awe at times.

On top of all you have the freedom that only open worlds can provide, so you may suddenly decide to take a stroll around the map instead of hammering your head against the panel of the pesky little puzzle over there. You do it later.


It's all about perspective

Be prepared to think so far outside the box that you'll start questioning yourself if there even is a box. Punny enough, The Witness has its own boxes for you to worry about. While searching for them, remember that there is no such thing as "giving up" in this game, there is only "leaving it for now then coming back later to realize how stupid you were back then". Luckily that won't spoil your subsequent feeling of awesomeness.

It's also worth to note that, even if you've beaten the game, most likely you haven't completed it yet - adding to a remarkable replay value and even more perspectives.


Single-player co-op

Finally, why don't you grab that friend of yours who shares the same love for mind-boggling games that you do and go play it together? Don't be selfish, there are plenty of thinking and enough puzzles to overwhelm you both - and you might find out that feeling of awesomeness is even better when doubled.

Don't have friends? Don't worry, it is still a single-player.


10/10 for puzzle lovers
 
Tris
680 produits enregistrés
0
230 personnes ont trouvé cette évaluation utile
53 personnes ont trouvé cette évaluation amusante
0
Non recommandé
1.5 h en tout
Évaluation publiée le 24 juin 2019
Game looks amazing, but is inaccessible to colourblind people.

I would love to play this game eventually. So much of the population is colourblind and it's a stigma that should definitely be recognised in games, or at least addressed to the buyer before they purchase it.

I'll recommend once the game is updated.
 
BlobbyChez
1,162 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
53.9 h en tout
Évaluation publiée le 15 décembre 2018
I almost gave this game a negative review for the same reasons I do not below:

The Witness feels like Myst with several ultimately betraying line puzzles speckled with meta audio files.

To elaborate: The Witness looks pretty, and its audio logs similarly paint a beautiful picture about the metaphysics of design, problem solving, and games. Playing the game blind is rewarding for this reason, but playing it blind also means that you will encounter puzzles you do not understand because the rules are somehow hinted in the game or arguably require trial and error.

On top of this, (minor spoiler) the game will betray its own rules system from time to time ironically. This on the one hand lends itself to the games ultimate "message" of understanding and learning, but on the other is frustrating from a gaming perspective. So if you are playing for fun instead of higher reasons, I recommend just a slight bit of outside help in the form of the rules of each puzzle types after you have already failed to understand them after a time.

Inconsistencies and frustrations aside, it is a pretty game in a long forgotten genre. Worth a go on sale.
 
ShepherdMonk
556 produits enregistrés
0
50 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
31.5 h en tout
Évaluation publiée le 23 mai 2017
A simple idea cleverly conceptualized into a very engaging game. The puzzles are in most times hard but that's the charm of this game. It doesn't spoon feed you. It shows you the rules, then you're on your own. The gameplay is simple. You draw lines and solve puzzles. But the mechanics gets more complex as you progress and you'll probably get stuck somewhere. But that satisfaction of being able to solve a puzzle that's been bugging you for minutes is enough to give this game a thumbs up. The world is cleverly thought out, carved, and executed. It's beautiful, colorful, and endearing to explore. The added hidden puzzles and secrets shows how much love and effort was given in order to give life to this masterpiece.

I highly recommend it to those who love puzzles and exploration and would love Witnessing themselves gradually improving. I don't recommend this though to those who have short patience, short attention span, and colorblind.
 
rsan
8,603 produits enregistrés
1
27 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
61.0 h en tout
Évaluation publiée le 16 mai 2017
《人腦比天空遼闊》
人腦,比天空遼闊—
  因為,把他們放在一起—
  一個能包含另一個
  輕易,而且,還能容納你—
  
  人腦,比海洋更深—
  因為,對比他們,藍對藍—
  一個能吸收另一個
  像水桶,也像,海綿—
  
  人腦,和上帝相等—
  因為,稱一稱,一磅對一磅—
  他們,如果有區別—
  就像音節,不同於音響—

《The Brain is wider than the Sky》
The brain is wider than the sky,
For, put them side by side,
The one the other will include
With ease, and you beside.

The brain is deeper than the sea,
For, hold them, blue to blue,
The one the other will absorb,
As sponges, buckets do.

The brain is just the weight of God,
For, lift them, pound for pound,
And they will differ, if they do,
As syllable from sound.



就是這首詩了
找不到比這首詩還更貼切的形容
 
TAKUJI
0
19 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.2 h en tout
Évaluation publiée le 23 décembre 2016
Pros :
+Great unique artstyle that is easy to look at and enjoyable
+Something to do everywhere you go (no downtime between puzzles)
+Simple mechanics
+Unique concept of Environmental Puzzles
+A great amount of contents to explore
+Easy to lose yourself in the realxing mysterious environment of the game
+Rich story (that you should discover and tell for yourself)

♥♥♥♥:
-Lack of a good theme music at some points
-If it's not for you, it's not for you

Final Verdict 9/10

The Witness is a great game realy great game, I will not go into detail of how the puzzles work or are and leave the discovery to you, but if you like to find puzzles, learn them, solve them and then find more with different variation of the same simple mechanics while wondering around enjoying the beautiful eay-catching scenery. Don't hesitate, this game is for you.
The game doesn't force itself on you you can rush and finish it in about 3 hours but don't get fooled, every step you take, every location you can go has a mystery and/or puzzle within. I'm 30 hours into the game and I still find things within this game that blows my mind (and they are not neccessirily puzzles sometimes just a scene) and make me just stare at them for couple of min.
Full Price was a bit high for me, I got it 50% off and I'm happy with my desicion. It's worth for what I paid.
A unique must have game.
 
WhiteLion
159 produits enregistrés
3
30 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
37.9 h en tout
Évaluation publiée le 30 aout 2018
Yes, I love puzzle games. No, I don't like this one.

First of all, it's boring. Every single one of the hundreds of puzzles in this game is just a variation of the very first puzzle. Most of them are tediously easy, and the difficult ones are only so for artificial reasons. Instead of offering actually difficult puzzles, the game asks you to solve easy puzzles while distracting you with reversed controls, loud noises, epilepsy-inducing colorful lights, broken screens, etc. Gimmicks like these don't make a game more interesting or challenging, they just make it annoying.

Secondly, despite what is heavily implied, there is absolutely no story. Everything in the game is a red herring. There is no narrative, no backstory, no overarching theme, just vague pseudo-intellectual bullsh​it. The game doesn't even have an actual ending. After you have solved enough puzzles, you hear a voiced narration say "A star at dawn, a bubble in a stream, a flash of lightning in a summer cloud, a flickering lamp, a phantom, and a dream." and then the game literally closes and you're left looking at your own desktop. I'm not even joking. That's the game's real ending.

There is also a "secret" ending that is even more absurd. If you don't believe me, google it. Trust me, it won't spoil the game. If anything, it might convince you to not buy it.

There is an optional challenge in the game, called The Challenge, in which you have to solve a bunch of randomly-generated puzzles of varying complexity during a time-limit. Needless to say, a luck-based challenge is the dumbest idea ever.

If you want an actually good puzzle game, get The Talos Principle instead, which has a much more well-crafted difficulty curve, more interesting puzzles, a very intelligent story, and an actual payoff in the end. Basically, it's everything this game failed to be.
 
noxteryn
804 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
5.3 h en tout
Évaluation publiée le 2 juin 2016
你的脑洞越大,这个游戏的脑洞就越大。
对于喜欢彩蛋和解谜的同学,全价不亏。
“除了卧槽想不出来第二个形容词”类游戏。
 
析曜 - Sekiyo
973 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
25.4 h en tout
Évaluation publiée le 5 avril 2017
This is a tough one. I personally had a great time for 95% of this game - many of the puzzles are extremely clever and the island is just so beautifully crafted and rendered. Other reviews are wrong on one point - the puzzles are consistent to their rule set; I completed the game without looking up any solutions and never had an issue figuring out any of the "tricks" after putting some effort in. I agree with everyone who has lauded the game's ability to teach and combine concepts by only showing and never telling.

However, would I *recommend* it? If you're a fan of puzzle games like me, then yes, I think you'll have a good time. But the pleasure of this game doesn't really go beyond the pat on the back you can give yourself for solving some tough logic puzzles. While the environment does play an ingenious role in many puzzles, I can't help but feel it missed some opportunities. The coolest part of the game (no spoilers) is relegated to a tedious game of "I Spy" that has no real reward or consequence.

My criticism here is the same as with Braid - though doubly so this time. The slight nods to some kind of underlying story or profundity come off as disconnected pretentiousness. Come for the puzzles, stay for the puzzles - there's no story here outside of the developer felating himself like a freshman in philosophy 101.

And the puzzles were fun. It was genuinely thrilling to unlock the next door or find a new area of the island. But behind those gates were always just more line puzzles.

For me, the game only barely outstayed its welcome. By the final area, I had had enough of The Witness's line puzzles for one lifetime. But the time I did spend, I personally enjoyed very much.
 
Canman
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
16.0 h en tout
Évaluation publiée le 19 février 2017
Очень доволен. Не так много игр, в которые я за 3-4 дня вбухиваю 16 часов. Я, честно говоря, не понял про что сюжет и есть ли он там. Но было очень красиво.

Собственно игра представляет собой решение головоломок, разбросанных на множестве экранчиков по всему острову. И хотя решение в принципе всегда одинаковое - нам надо провести по сетке ломанную от входа до выхода - но дело в том, что условия всегда разные. По полю разбрасываются какие-то разноцветные квадратики, звездочки, точки. И, главное, вообще ничего не объясняется. Вообще. В лучшем случае для типовых головоломок встречаются рядом стоящие цепочки терминалов, которые служат чем-то вроде туториала. Но правильно вы поняли, что от вас требует или нет, узнаете только на практике. Что значат эти желтые квадратики? А синие? А звездочки реагируют только на свой цвет или на окружающие? И поверх всего этого идет уйма головоломок на привязку к местности. Не понимаете, что надо? Посмотрите вокруг. Посчитайте ветки на деревьях, посмотрите на тени, подумайте, не связана ли головоломка с только что пройденным лабиринтом или с чирикающими на фоне птицами. Причем сами головоломки не очень сложные. Те, на которых реально можно застрять, можно пересчитать по пальцам. Но вот сама задача выяснить, что же здесь требуется, в этом вся соль. Над этим ты и бьешься и от решения этого получаешь удовольствие.



И еще пару слов о самом острове. Он непонятнейше красив, или красивейше непонятен. Я не понял, что здесь произошло и происходит, что это за застывшие люди и кто это затеял. Но зрелище завораживает.


PS: Думаю, стоит прояснить один момент. Головоломки в игре абсолютно абстрактны. Да, для их решения надо смотреть на окружение. Но они не диктуются эти окружением. Показательный пример: стоящий посреди поля терминал, который открывает калитку в садик после того, как мы с его помощью укажем, на какой ветке висит яблоко (уж сорри за небольшой спойлер). Очевидно, что данным устройствов вряд ли пользовались местные крестьяне, оно тут просто для нас и ради нас, чтобы мы побились над тем, как оно работает.

PPS: За 16 часов я прошел только основной сюжет игры (420 головоломок, по статистике). В ней еще осталась куча неиследованных головоломок и подземелий. Возможно они прояснят, что тут произошло. И еще целый слой задачек-обелисков, но это не головоломки, а скорее что-то типа "Найди (очень красивого) Уолдо в окружающем ландшафте".
 
StEx
0
55 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5
Non recommandé
13.0 h en tout
Évaluation publiée le 24 décembre 2023
Beautiful game.

Don't play if you have any visual or audio incapability. The nature of many puzzles are not accessible. If you have any form of tone deafness or colour blindness, you will need to look up spoilers. Colour blindness sucks. I only completed the multicolour building because partner said "that's a cyan filter" when to my eyes, that wasn't a filter at all.

I gave up when hexagons were not visible in the grid unless I zoomed right in. And then I was stuck as the clue had five parts but I could only see four hexagons.
 
Nazgutek
157 produits enregistrés
0
56 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.6 h en tout
Évaluation publiée le 19 janvier 2017
Агрессивно рекомендуется к прохождению всем представителям вида ♥♥♥♥ Sapiens, что считают себя достаточно интеллектуально развитыми для решения свиду детских, но по факту требующих исключительного пространственного мышления и знания некоторых фундаментальных законов физики задач.
12/10 - среди головоломок
 
Arcybel
333 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.6 h en tout
Évaluation publiée le 29 novembre 2023
感谢见证者,短短三十分钟就晕的我连马都不认识了
 
妙妙妙脆角
191 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
14.6 h en tout
Évaluation publiée le 26 aout 2023
This is a fantastic game, and better the less you know about it. Stop reading reviews and play it.
 
drougge
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
26.7 h en tout
Évaluation publiée le 26 novembre 2016
喜欢的人会非常喜欢 不喜欢的人非常不喜欢。
如同生命,一切都在那里等着你去探索,没有所谓正确或不正确,只有你自己的跟别人的。

神作不解释,10/10.

话说Jonathon你的Game 3啥时候出啊
 
茶叶蛋很疼
144 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.4 h en tout
Évaluation publiée le 7 juin 2022
The first time I tried to play this game I hated it. I had just played The Talos Principal and was expecting something similar.

It kept lingering in my mind though, and eventually I returned to it. It's less of a game and more of a mediation experience, a game that counters your hyperactive left-brain activity when it comes to puzzles and forces you to slow your mode of thinking. J. Blow really is some kind of creative genius, and now that I've beaten this game a few times I tip my hat to thee sir! Always good when a title can change or adapt your term of the word "game".
 
Mikey D
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
18.2 h en tout
Évaluation publiée le 9 janvier 2021
The Witness es simple y llanamente uno de los mejores juegos de puzzles que hay. Tiene una buena duración, aunque sin ser excesivamente largo ni hacerse pesado (da para unas 20-40 horas, dependiendo de cada cual); es exigente (difícil en ocasiones), tendrás que darle al coco y te bloquearás muchas veces; está plagado de secretos que invitan a explorar la isla; y tiene un estilo gráfico que enamora.

Un detalle que me encanta es que, a pesar de que el juego te da muy pocas pistas de cómo ir avanzando, está todo tan jodidamente bien diseñado, que no necesita palabras para hacerse entender y, aunque sea sutilmente, consigue comunicarse ♥♥♥ el jugador.

Otro aspecto maravilloso es el diseño de los puzzles. En bastante ocasiones, el juego te 'obliga' a observar el contexto, ya que muchos puzzles forman parte, junto ♥♥♥ la zona a su alrededor, de un acertijo aún mayor, por lo que la percepción del entorno es clave.

Creo que incluso la falta de historia (que perfectamente podría ser considerada un defecto), casa bien ♥♥♥ The Witness, puesto que este título te deja una continua sensación de misterio, como si todo el juego en sí mismo fuera un enigma por resolver.

En definitiva, The Witness es una experiencia verdaderamente única. Si te gusta el género, es un referente y un imprescindible.

✪✯✪✯✪✯✪
9.1 / 10
✪✯✪✯✪✯✪
The Witness 
Une capture d'écran de The Witness
Par : MacNeill

Dat door, dat f*king door... 
Une capture d'écran de The Witness
Par : MacNeill

The Witness 
Une capture d'écran de The Witness
Par : MacNeill
 
MacNeill
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
27.3 h en tout
Évaluation publiée le 24 novembre 2017
最近steam秋季促销,也到了给心目中的好游戏提名各类奖项的时候了。
先谈谈游戏本身吧。这是一个解谜类游戏,和一般解谜类游戏不同的是,这是个半开放世界的解谜类游戏。一般类型的解谜游戏,就我玩过的而言Hook、Wayout、Lyne、Hexcells、Crosscells、Squarecells、klocki、VOI、KNIGHTS、qop还有扫雷属于在有核心规则的棋盘面上求单一解的游戏,其核心难度在于场上的怪物棋子、棋子种类和杂物复杂之后,走的步数多了自然就复杂了;另一种是LIMBO、Brothers、Machinarium、The Room 1&2、9小时9人9门之类在场景中选择互动物件、进行组合从而解谜的游戏,其核心难度感觉在于细节的发现和脑洞;还有逆转裁判等推理游戏;讲道理的话我觉得gal game也是解谜类啊。The Witness可以算是棋盘型的,它的核心玩法是一笔画,但是从一笔画又衍生出许许多多精致的玩法和精巧的设计。但是如同之前提到的,它还是一个开放世界游戏,其线索是你要自己在整个环境中寻找和组合的,也就是说,棋盘的每个棋子的功能你要在不同的地方摸索——往往有联系的棋盘就如同有联系的物件分布在房间内一般分布在一个小岛上,这极大地影响了整个解谜的进程。

游戏最不受人待见的地方可能就在于此了吧,明明放在一起一下子就解决的问题,偏偏被塞进了一个岛的各个角落,使得整个解题思路支离破碎。(最难受的是,初始的小镇居然是所有题型的组合型,我在那里浪费了超多时间hhh。)——不好意思用了题型这个词,其实形象地比喻来说,witness的小岛是一本散布了各种不同题型的数学题的教材,而玩家就是什么都不会的小学生,开始了自己漫漫的自学之路,只可惜这本教材编得支离破碎,像是有人把它拆开又拼到了一起,你从第一页开始做,根本就做不出来。
游戏的另一个问题是视角问题。我作为一名晕minecraft的玩家,一开始玩这个游戏只能坚持十几分钟就会有头晕等不适。特别是里面有个竹林,路本来就弯弯曲曲,绕三分钟我就想吐。后来……玩着玩着就慢慢适应了,两三个小时也不太会晕;可能是后面能解的题目慢慢多了,就不用到处瞎逛了hhh。
还有恐怕就是游戏性问题,The Witness的给玩家的成就感是不明显的。

但是我依旧要推荐这款游戏
和braid一样,这部作品的精致是罕有的。
游戏体验的整个过程中最为突出的在于令人叫绝的精巧设计,整个游戏给人的感觉像是一种作者的炫技——作者通过这种(有争议的)现代艺术形式想要传达给玩家一些什么,(没错,终于回到了安利这个游戏的正轨上来!)我认为与其说是游戏,The Witness更倾向于是一个表达和交流的载体,一种作者展现自我和才华的方式。
我们不应该只是为了爽快感去玩这个游戏,甚至连解谜都不是其中主要的成分了,我后来渐渐觉得应该抱着一种看电影、看书、上课的心态,也就是说,通关不是目的,目的是体验和发掘这个过程中的乐趣和感悟(突然玄了起来)。

回到The Witness的标题上来,如果解谜是这部作品的核心部分的话,恐怕The Explorer或许会成为更好的标题;见证者的名号更加具有超脱的意味在其中——也就是说,不是玩家作为第一视角在玩这个游戏、在解谜,而是玩家恰好在这个第一视角见证了这个解谜的过程。这个解谜的过程对玩家不再是解谜的过程,而在于对于事件的发生、整个世界的规律的一个逐渐认知的过程,我们既可以把这个过程上升到对于人类科学进程的影射,也可以什么都不想,只是感受这个法则在这个小岛上浑然一体的和谐存在感。

刚和室友讨论了这部作品,他没有头晕居然还是觉得一文不值。气。

旷世神作10/10。我行我素。
 
井上遠子-
307 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
75.0 h en tout
Évaluation publiée le 5 juillet 2023
"I have been the unwitting beneficiary of this kind of generosity of the universe.”
我一直摄取宇宙的慷慨馈赠而不自知.
" (A few months later) And a huge variety of ideas became apparent that I hadn't seenbefore.
The ideas had **always been there**, but **before I hadn't been able to see them and now I could see them.”
(几个月后)谜题设计的好点子如潺潺泉水般涌现出来, 这些好点子一直都在那, 在我眼前我却视而不见, 而现在 我看得真真切切
'And there wasn't much of a difference between the two times except for my approach.”
发生变化的不是谜题设计 而是我自己
"It was very clearly the case that more ideas came out of the development process,and ended up in the final game, than I put into it as a designer.”
我的游戏设计经历是一次绝佳的实例, 最后游戏中的那些谜题设计, 是开发过程中自己并发出来的, 而非我作为游戏设计师提前构思好放进去的
"The process of designing the gameplay for this game was more -like discovering thingsthat alread exist,than it was like creating something new and arbitrary.”
设计谜题关卡的过程, 更像是”文章本天成,妙手偶得之”, 而不是我主观创造预先想好
"And another way to say that is that there was an extent to which this game designed itself.”
换言之 , 这款游戏在自己设计自己


非常感激,在我这渺小的一生,在我正值青春的时候能与这样的一部作品产生交集.
作为一个中国人,从小接触中国原始宗教道教,却折服于吹哥通过这个模拟的演绎方式所折服,
吹哥属于把道教的精神表达演绎的比师傅演绎中国功夫还深的多,
从他自己C++开发自己游戏引擎到游戏的表现都在贯彻着面向对象(OOP)的思维哲学,把传统的道教思维融入到现代程序中,以模拟角度的方式演绎给参与游戏的人.以一种非常直观的反馈来给你描述面向一个概念事物他的组成,存在的意义,和他的链接.


游戏玩的进去的话建议录屏,因为这段奇妙的经历会比很多游戏的情况更值得回味,只属于你的那种.
 
lifenots
1,866 produits enregistrés
0
32 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.8 h en tout
Évaluation publiée le 30 décembre 2016
So let me start off by saying that until I recieved this game from someone as an early xmas present, i had never heard of it. I was told not to look it up and to just start playing, so I did, I now feel like I'm the perfect kinda person to play. Someone that knows nothing of what to expect, being thrown into something so perfect.
I love puzzle games no matter the kind and I'm not sure there is or ever will be one as good as this.

I have been told theres over 600 puzzles, so even though I've reached Endgame I'm only about halfway done and I fully intend to play this game until theres nothing left. Then maybe start over, yknow? Cuz why not.

I experience a little lag in some visually heavy areas but my PC is also kinda meh, kinda full.

I realised when I finished the game that there were whole areas and buildings I never even saw and maybe i took a few too many boat rides instead of walking around.

All in all, I've recommended this game to quite a few people already and I'll def be spreading the word more.

Blow's done it again, a beautiful, timeless work of art.
 
Kishadi
363 produits enregistrés
0
39 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.1 h en tout
Évaluation publiée le 22 juillet 2017
The most beautiful and intriguing game you'll probably ever play, just don't finish it.

When you finish the last puzzle the camera flys over the island and you can watch how all puzzles you've solved reset. I joke not, even the ♥♥♥♥♥♥♥ control settings get resetted.
 
Greg the Mad
8
23 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
16.1 h en tout
Évaluation publiée le 2 juillet 2017
Certainly not everyone's cup of tea but I enjoyed it. Beautiful and relaxing scenery is contrasted with a smorgasbord of hair-tearingly difficult puzzles, all of which are variations on the same theme. I especially like the puzzles that require observing or interacting with the environment to solve.
 
FortAngel
0
37 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
58.9 h en tout
Évaluation publiée le 20 octobre 2017
Изначально мне хотелось написать о Witness отрицательный отзыв, однако, несколько повременив, я посчитала, что в этой игре все же есть адекватный геймплей в приятном визуальном оформлении. Жалко, конечно, что большее количество времени вы проведете за решением головоломок на плоских поверхностях, которые не очень часто перекликаются с окружением. Линии, которые необходимо искать в оформлении острова, вроде облаков определенной формы или рисунку на стене, я головоломками не считаю, это пиксельхантинг.
Очень печально, что сюжета в классическом его понимании не существует, и все, что вы получите после решения очередной задачи - это другая задача.
Очень грустно, что вместо качества загадок решили взять количеством.
Очень раздражала эта пафосная манера подачи концепции в виде выдержек из книг и лекций известных людей.
Мне игра показалась проходной, и через некоторое время я ее забуду.
 
Delvy
1,148 produits enregistrés
8
14 personnes ont trouvé cette évaluation utile
0
Recommandé
39.2 h en tout
Évaluation publiée le 5 février 2019
Интересная головоломка. Вас выбрасывают на огромном острове, полном головоломок, никакие правила не объясняются, во все ты начинаешь вникать сам, решая сперва головоломки полегче, но потом постепенно переходя к более сложным или составным, в которых перекликаются методы решения нескольких ранее изученных головоломок. Затягивает с головой. Остров очень красивый, а головоломки заставляют мозг кипеть, хотя когда доходишь до решения, всегда кажется, что оно было очевидным. Игру создал один человек, потративший на разработку несколько лет жизни, за что ему огромный респект. Если вам нравятся игры наподобие Portal или The Talos Principle, не проходите мимо, не пожалеете.

Если Вам понравился мой обзор, то подпишитесь на мое кураторство либо просто поставьте обзору "Да", буду очень Вам признателен!
 
Gerbus
0
86 personnes ont trouvé cette évaluation utile
35 personnes ont trouvé cette évaluation amusante
0
Non recommandé
3.9 h en tout
Évaluation publiée le 7 mai 2020
2/5

玩这个游戏需要较高的身体素质,玩之前记住不要吃东西,每十分钟吐一次,我已经玩不下去了。

设计者没有粗浅的了解过大脑神经运动的原理(或者是了解得十分透彻),人脑在一定时间内接收的信息不能太多,因为神经冲动过多会导致神经密集的大脑区域会窜线,也就是诱发性(视觉性)癫痫,轻微的情况是僵直、痉挛、眩晕、呕吐,严重的可以直接进 ICU 了。

作为一个依靠细节的解密游戏,它涉及的要素是十分多的,玩家需要仔细查看每一个可能;这也是最容易信息过量的地方,不像 FPS 射击游戏,即使场景再晃动,玩家需要寻找的也只有敌人,而且地图是重复的,环境的影响可以减少到最小。同时,见证者的颜色设计的十分鲜亮,同样的颜色,饱和度高的,对神经的刺激也就更大。两者叠加,立马超过了脑子的承受能力。

如果你的大脑还在沉醉于思考谜题,这种伤害会更大。换句话说,这就是一个残害喜爱解密游戏的玩家的大脑的坏东西(它十分危险)。

可以用其它游戏作为参考,作为游戏家族中历久弥新的解密大类,大都以二维、线性的模式进行的,因为,人类的能力是有极限的,越是攻于......(抱歉,串词了)因为玩家的能力有高有低,解密游戏的初衷、基本目的是锻炼人的观察力以及逻辑思考能力,而不是最求题目的复杂多样。使用三维空间,把谜底藏在环境视角之中固然值得称赞,但也要考虑人的承受能力,人会因为东西太多而导致疾病(不止是肥胖)。

研究一下游戏的镜头设置,就会发现初始的视觉广角是 80,最高达到 119;旋转镜头会发现镜头就在旋转点附近,而事实上人眼在晃动头部的时候,是可以一直盯着同一个位置的。晃动了视觉位置,而且在视野十分狭窄的情况下,就相当于遮挡着一部分眼睛转圈,只要一圈就会晕。通常的做法,是拉长旋转距离,比如使用第三人称视角,把广角设大,减少视觉的旋转。(然鹅没有这么做)

虽然只玩了四个激光灯,不能堪遍全貌,但是已经没有继续的动力了。而且因为一直吐,这个游戏给了我非常不好的体验,必须差评。
 
Minonath
2,640 produits enregistrés
1
19 personnes ont trouvé cette évaluation utile
1
Recommandé
15.2 h en tout
Évaluation publiée le 4 juillet 2022
As long as you learn to learn, should be fine.
 
dumdedu
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
37.7 h en tout
Évaluation publiée le 29 mai 2021
不是玩家挑选游戏,而是这个游戏挑选玩家。
这个游戏绝对是神作,只是不能随便推荐。一个是玩的时候容易晕3d,一个是有可能不喜欢这个类型的游戏
但如果你碰巧对解密感兴趣,那么他绝对是神作。它充满了想法和惊喜,让人玩的时候不禁大声喊出:woc,竟然还能这样,太牛了吧
吹哥牛逼,见证者牛逼。
 
盖尔小姐最可爱了
113 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
85.2 h en tout
Évaluation publiée le 9 mai 2022
優しい地獄
 
yunat
380 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
21.5 h en tout
Évaluation publiée le 7 mars 2017
The Witness ist schon ein großartiges Spiel. Ich habe es damals bei jemanden gesehen und hatte sofort auch die Lust es zu spielen. Da ich es letztens in einen Bundle dazubekommen habe, hat es mich schon sehr gefreut es zu spielen.

Gameplay:
Da man auf der Insel sehr viele verschiedene Rätsel lösen kann, dauert es schonmal seine Zeit aber danach neue Objektte bzw Gegenden zu entdecken zu können, ist ein guter Reiz diese dann auch zu lösen und zu erforschen. Es kann aber auch mal sein das man etwas länger braucht um die Rätsel zu meistern aber mit ein wenig Hirn ist das schon schaffbar. :)

Grafik&Sound:
Die Grafik ist einfach TOP. Sehr schon dettailiert und vorallem die Wassereffekte haben es mir angetan. Es gibt so viele verschiedene Gebiete bei den die Grafik solange man sich auch hoch gestellt hat, einfach hervor sticht.

Fazit:
Ich muss nicht viel sagen, um dieses Spiel gut zu reden. ES IST EINFACH GUT. Es ist für jederman gedacht, der auf Rätsel steht und sich einfach mal einen entspannten Tag machen will und dabei einige Rätsel lösen will.
 
MaxderTechniker
0
14 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1
Recommandé
126.1 h en tout
Évaluation publiée le 31 janvier 2017
The Witness c'est le jeu qui vous demande de ne jamais vous reposer sur vos acquis.

C'est le jeu qui vous fera dessiner des schémas sur des dizaines de feuilles de papier pour vous aider à résoudre les énigmes.

C'est le jeu qui vous fera crier "EUREKA" quand vous aurez résolu un casse-tête sur lequel vous vous êtes arrachés les cheveux depuis 3 heures.

C'est le jeu qui vous inspirera un énorme respect pour l'équipe de développeur qui a su façonner une île cohérente où chaque élément est placé avec une attention toute particulière.

C'est le jeu qui vous fera insulter ces mêmes développeurs quand vous tomberez sur certains puzzles tellement bien pensés que vous n'auriez jamais imaginé de telles solutions.

C'est le jeu qui vous surprendra par sa propre auto-critique si vous avez le courage d'aller jusqu'au bout. Sérieusement, allez jusqu'au bout et ne trichez pas!

Je vous ai déjà dit que j'aimais bien ce jeu?
 
Kilo
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
18.5 h en tout
Évaluation publiée le 13 novembre 2019
The Witness to gra logiczna w której jedynym celem jest poprowadzenie linii od punktu startowego końca. Brzmi prosto ale wcale takie nie jest ponieważ co rusz dochodzą nowe zasady, które sami musimy zrozumieć. Gra nie tłumaczy żadnych reguł rozwiązywania zagadek oraz nie wskazuje nam drogi którą mamy podążać aby rozwiązywać kolejne łamigłówki. W ten oto sposób możemy trafić do miasteczka, w którym panele stanowią mix wszystkich łamigłówek z wyspy, no ale skąd gracz ma o tym wiedzieć. Pomimo tych kilku niedogodności gra prezentuje się wspaniale a poznanie reguł i sukcesywne rozwiązywanie coraz bardziej skomplikowanych zagadek, sprawia ogromną frajdę. Polecam jeśli ktoś chce wytężyć szare komórki.
 
Ujemna Delta
155 produits enregistrés
1
21 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.5 h en tout
Évaluation publiée le 11 janvier 2017
类型:探索,步行模拟,解谜
解谜评分:3分(满分5分)

这不是一款好的解谜游戏,但是可以算是一部很棒的探索类步行模拟作品。
本作中探索比重大于解谜,主要靠玩家通过探索环境元素来找到谜题。

--------------------------
关于解谜

整部作品如果以解谜作来判定,那么仿佛一个菜单超级花哨的关卡解谜。解谜本身的内容是各种类型的花式一笔画,这些一笔画完全可以单独从游戏中挑出来变成独立的关卡游戏。开发者把这些关卡撒在了一座风景清丽的小岛上,但可惜的是并没有带来改善关卡趣味性的作用。在小岛上四处游走探索,就仿佛是在菜单的角角落落里寻找关卡的入口链接。

没错,作品的最大问题大概就是关卡和背景环境融合性差。它们只是一些浮于美丽环境表面的东西,随时可以摘走,甚至可以做成手机上就能玩的普通2D游戏,给这样的谜题加上华丽的背景,无法改变它本身枯燥的事实。

具体来谈一谈本作中的谜题——一笔画。在游戏开始前,很好奇一笔画怎么能衍生出这么多谜题,是像小学奥数中的七桥问题那样的谜题吗?还是和手机划屏解锁似的?进入游戏逐渐推进后,确实地为作者丰富的谜题设计能力感到佩服,原来一笔画还能是这样、这样、这样、这样、这样、这样、这样、这样、这样和这样的?不过可惜的是,每种玩法只在玩家最初通过观察发现它的具体规则时颇有趣味,当针对该种玩法深入后,就变成非常了无生趣的刷习题集了。(到了最后的关卡,甚至还有被雨淋糊了的习题集

谈完谜题本身,再来谈一谈谜题的放置。本作中的谜题是散落在小岛各处的,许多谜题并不受限于解题顺序,可以按探索发现的顺序进行。看似11束激光大关卡群能够用非线性玩法展开,但其实每个关卡群内部还是由低阶至复杂高阶谜题递进的。有时会难以发现初阶引导谜题直接碰到高阶深入谜题。这时硬碰硬将谜题解开,过后才发现初阶谜题,会给本来斗志昂扬的玩家一种失落感,仿佛费了九牛二虎之力把门撞开了,你告诉我其实钥匙就在门口地毯下面。啧。还有一些松散谜题,是通关不必须解开的,我目前通关才解开了420+个谜题,而按大家的反馈,整个游戏应该有520+的谜题才对。这部分的谜题需要靠仔细探索才能发现具体位于何方了。游戏通关后也没有什么特殊的表示,仿佛做完了一本习题册,老师却并不要求收上去。。。
----------------------------

关于探索与步行模拟

坏话都在解谜部分说了,这里当然要开始夸了。

风景真~美~啊~
在风景中探索,让人分外享受。即使没有谜题,光让我在小岛上逛逛,也是一件很惬意的事情。画面的颜色搭配非常和谐舒适,景物的描摹属于少线条的色块系,看上去柔和清丽,给人温和的感觉。地形和景物的设计很丰富,小岛上海景、湖景、竹林、树林、草荡、建筑、山涧、山巅、洞穴等等,各种景色应有尽有,具有很好的旅游价值。
关于晕3D,我不是很敏感,但是看到很多人反馈本作易晕。
玩完之后回忆了一下,本作貌似没有背景音乐?只有音效?可能这样真的有种独自在岛上瞎逛的感觉,但是还是想说没有背景音乐挺可惜的。
--------------------------

收集要素

本作中环境收集要素非常多,都是考验眼力见的东西。
作者喜欢在游戏中给玩家设置一些障碍,这种癖好从前就有了吧。时空幻境中的星星收集,有些非常考验操作,最后还有成就是必须完成快速通关才能达成,这些都是和解谜本身完全偏离的东西,但作者乐此不疲。可能我和作者对游戏的理念有分歧,认为这种缺乏新意纯靠花费时间堆砌出来的玩法是比较需要剔除的。

总的来说,本作非常适合喜爱步行模拟和探索的人。
 
lililili
767 produits enregistrés
22
12 personnes ont trouvé cette évaluation utile
0
Recommandé
54.1 h en tout
Évaluation publiée le 28 octobre 2016
Le jeu de l'année 2016 ou pas loin, prenant de bout en bout, pour les passionnés d'exploration et d'énigmes. N'étant pas un passionné d'énigmes à la base, j'ai mis un peu de temps avant de m'y mettre, mais la difficulté est vraiment bien dosée et croissante. Il est très facile de commencer, et très difficile de s'arrêter une fois qu'on est pris au jeu!...
Le challenge est réel tout au long de l'aventure, et l'on ne cesse de chercher à révéler tous les mystères que recèle cette île. C'est un jeu qui émerveille régulièrement, on a une réelle impression de progresser au sens fort, c'est-à-tire d'être tiré vers le haut, d'être de plus en plus intelligent, guidé de manière subtile par les game designers. Trés fort.
 
wisegranda
0
15 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
52.4 h en tout
Évaluation publiée le 1 aout 2016
本测评首发于Indienova网站。因Steam字数限制,在此只截取总结部分,详细分析请移步 Indienova [www.indienova.com]。

总结
八年前,谜题精巧、内涵深沉的《时空幻境》横空出世,激活了整个独立游戏圈,Blow也被其崇敬者封为独立游戏之神。八年之后,耗尽了由《时空幻境》所带来的最后一份财富的他,带来了一脉相承又全面超越的《见证者》,其游戏体量、谜题系统、游戏主题、艺术风格和表达方式无一不傲视前作,甚至还一举登上了解谜游戏的巅峰,其对于游戏所能承载的技术内涵和人文内涵能力的探索,以及对于跨学科的深度合作与融合,达到了空前的程度。在本作中,玩家不啻在见证巧夺天工的艺术作品,或是在见证作为人类永恒追寻绝对真理的不懈旅程,亦或是在见证自己经过这一场顿悟之旅后所焕发出的新生……只要踏上了这座小岛,你就是自己的主角,你要见证的,将由你自己来决定。最后,笔者想要引述本作中的最终一段视频《诗篇46章的秘密》的内容作为结束,并将其作为对本作的恰当评价:“……不久之后,甚至就在我们的有生之年,会有那么一个游戏设计,如同闪电一般照耀我们的文化,它很好辨识,它会是慷慨、充满旺盛的创造力、令人眼花缭乱的,学者们会花上数十年,甚至数个世纪来对它进行分析,它会是美妙的它会是令人战栗的,它会是令人充满敬畏的。”

10/10
 
罗林桑德
0
20 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
30.4 h en tout
Évaluation publiée le 28 octobre 2023
Another of those games I wish I could forget to play for the first time all over again. The graphic style is beautiful and the mistery in which this island is shrouded is intoxicating. Loved it.
 
dgnu
79 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.2 h en tout
Évaluation publiée le 20 mai 2021
一切有为法,如梦幻泡影,如露亦如电,应作如是观。
 
脱氧甲醛
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
60.4 h en tout
Évaluation publiée le 3 octobre 2023
No words can describe how much I am grateful for the experience I had with the game. I had so much fun, thank you very much, I appreciate it!
 
UselessMouth
532 produits enregistrés
1
14 personnes ont trouvé cette évaluation utile
37 personnes ont trouvé cette évaluation amusante
0
Recommandé
9.8 h en tout
Évaluation publiée le 12 aout 2017
非常棒的一款游戏,如果我哪个朋友惹我生气了,我一定会送他这么一款游戏玩。不晕3D的我在经过几个小时的锤炼后,我现在躺在沙发上像是大脑被人强奸了的死尸。累!别以为是休闲游戏!不推荐工作劳累了一天还来玩这个!除非你第二天休假。
 
Don't-shoot
50 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
0
Recommandé
18.8 h en tout
Évaluation publiée le 5 octobre 2023
当我第一次玩这个游戏,我只觉得他是一个玩起来很晕,很难,但是玩法很有创意的游戏
当我发现除了写在板子上的题,这个地图的场景我都是可以互动的时候我觉得这个游戏性感到疯了
当我听完了游戏最终的隐藏《诗篇46的秘密》的时候,我直接被震惊到说不出话来了
 
为所有不觉得星际拓荒伟大的人感到无尽的惋惜
368 produits enregistrés
0
447 personnes ont trouvé cette évaluation utile
36 personnes ont trouvé cette évaluation amusante
1
Non recommandé
33.3 h en tout
Évaluation publiée le 1 février 2016
SPOILER WARNING.

I have never seen a game that hated its player so much. I don't mind how challenging it is. I really don't. I perservered and in the end, I finished it. Unfortunately, I didn't enjoy myself. It was baffling to me that the game would do arbitrary things and then be deathly silent while I tried to figure out what just happened. I don't like how it guesses your solution to a puzzle and then puts another obstacle in the way just to make you frustrated. I don't like how it preaches esoteric themes about humanity and then scoffs at the player's humanity. I don't like how it builds itself up to be ethereal and high-minded and then....doesn't fill in any of the plot gaps. I have so many questions still. Who is my character? Why are they the only one not turned to stone? Why did everyone else turn to stone in the first place? Were those giants in the quarry? Why are there giants? Why are the giants doing the manual labor? Are they enslaved? (The giants were so strange to me.) What's with the huge scene in the castle courtyard? Why do I feel like I'm simultaneously in the 21st century and the 14th? Why is there an eastern temple when everything else seems incredibly western? Just.....what happened? At all??

Look, game, I've taken Philosophy 101, I know the whole "I think therefore I am" garbage. Don't spike my curiosity with this elaborate, beautiful, story-telling scenery, then ignore it, and instead condescend to me like I'm a freshman in college. I am just.....so disappointed. I feel like if I straight up asked the game what the story behind it all was, it would snort and go, "Like you'd even get it." Don't bore me with lectures about peace and love and humanity, and then have no humanity to give.

I have to say though, only when the end of the game flyover came around, and it started undoing and shutting off all my hard work, did I realize the game hated me. It straight hated me. It thought I was an absolute piece of garbage and it had no respect for me, my time, or my humanity. I am exhausted by The Witness. If someone asked me if I recommended it, I would tell them, if you like puzzles, go ahead and play it, but go in knowing that the game hates you and everything you are. Don't expect anything but frustration and confusion. Discovery and accomplishment may happen, but they are completely overshadowed in the end.
 
hobo baby
14
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
28.8 h en tout
Évaluation publiée le 29 octobre 2023
2023-10-28 通关纪念!
终极解谜之旅!

这个游戏最大的爽点就是解谜的设计都非常巧妙,解完能喊哇塞的那种。谜题机制简单,但是花样很多,而且各种机制能配合起来,谜题数量量大管饱;有些谜题根据解法不同能对环境造成不同的影响从而开辟新道路;有很多谜题一早就出现在你的眼前了,只是你没发现它或没找到解题方法。最后,假结局真结局+隐藏录音录像也颇有想法。
而在谜题之外,在这个开放世界的小岛上,在你解谜之余中也能看到很多有趣的东西。

缺点也有,首先就是镜头畸变太严重导致的晕3D;其次是个别谜题引导不足,没对上作者电波的话根本无从下手。
不过,这是个能玩30个小时还不腻的解谜游戏,爽就完事儿了!


以下附上游戏中的各个区域和谜题类型,括号中的内容为干扰元素。
最后附上游戏地图与地点、谜题类型标注。

【庭院】
1、基础导通

【樱花树林】
2、分隔不同颜色的色块,每个区域里只能有一种颜色
3、经过给出的路径点
4、观察树枝分叉苹果位置(失败回退)

【海岸】
5、轴对称/中心对称(题板扭曲;某颜色路径透明)
6、根据透明题板后的风景轮廓画图

【沙漠】
7、特定角度阳光反射图案

【枫叶林】
8、根据题板上的树枝影子形状画图(影子错位)

【神庙】
9、在远处根据挡住题板的障碍物形状画图

【湿地】
10.1、俄罗斯方块解谜:分隔出指定的格子形状并框起来
10.2、多个形状可组合
10.3、斜向的提示表示不限方向
10.4、空心的提示表示去除指定形状
10.5、实心提示与空心提示的格子总数相同则抵消

【树屋】
11.1、将颜色相同的八角星两两分组配对
11.2、同一个区域内不能有与这两个八角星颜色相同的色块
11.3、若八角星为单数,可将一个同颜色的色块或俄罗斯方块视为八角星
11.4、多组不同颜色的八角星可以包含在一个区域内
总结:分隔色块,使得在含有八角星的区域中,该八角星的颜色必定出现两次

【城堡】
12、根据迷宫路线画图(躲草地、听声音、对比题板)
13、根据题板答案踩地板(部分地板失效)

【丛林】
14、根据环境音的音调高低画图(杂音干扰,多音调干扰)
15、音调高低决定过点顺序,音调越高,点越小

【温室】
16、通过滤镜、灯光等改变题板的色块颜色,然后分隔色块

【采石场】
17、消除错误,即在包含星号标志的区域内,必须有一个错误,然后星号与一个解谜元素抵消来消除错误(可以是路径点、色块、俄罗斯方块、八角星等)

【小镇】
所有种类谜题的各种组合
(一个题板上可能有多个谜题)

【雪山】
所有种类谜题的各种组合
(题板图案位移旋转、题板花屏干扰)
(多个题板的解题路径同步,同时完成各题板的解谜)
(小题板的解题路径围成的图形作为大题板的图形提示)
18、限时谜题
19、圆柱谜题,题板为圆柱形,左右联通

【地底】
20、过边谜题,方格内三角形数量表示路径在此方格需要经过的边数
21、环境解谜,隐藏在环境中的圆点和线条
 
YOUQY
77 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
5
Recommandé
39.1 h en tout
Évaluation publiée le 5 aout 2020
At a glance The Witness looks like it could be a mobile game that's too big for its britches. The core gameplay is solving mazes which could easily be played on a touch screen. And for the first half hour that's indeed the case.

But even still these are some truly fabulous puzzles. I'm a veteran of these kind of contained puzzle games (Portal, Talos Principle, Swapper) and The Witness is easily in that group. New elements are introduced into mazes to make them more complicated, but it's done so seamlessly and without a single letter written or word spoken. The environment gives you all the clues you need to progress. Very complex concepts are introduced without anyone telling you them explicitly. It is a testament to this game's intuitive progression.

The best part is the quality of the puzzles. Some how most every puzzle is somehow slightly different from the previous one in such a way it never becomes a menial task to complete them or a Rubik's Cube of possibilities that's impossible. That satisfying "Ah ha!" moment so important to these kinds of games is frequent and euphoric. I couldn't get enough of exploring the island and uncovering the next area and new mechanic. There were only a few mechanics I found more annoying than challenging (shadows and birds!) and the forced perspective island Easter eggs were janky and it was unclear how or what I was collecting/finding.

Despite how the core game mechanic feels like a mobile game, eventually you realize the Island you are on (that contains the puzzles) is not a simple hub. The environment becomes a critical part of discovering the solution to not only many of the maze puzzles, but the environmental puzzles that require a bridge, elevator, etc. to function.

Graphically it's a simple yet colorful, textureless world. But this simplicity is needed to ensure puzzles are clearly identified. Sound design is simple, but the few voice actors that exist are clearly not professionals.

The Witness's biggest fault, and why it falls short of the Gold Standard Portal, is the story. Or lack thereof. It's a stereotype at this point but indie developers cannot for the life of them make a coherent story. Oh I'm sure if I analyzed all the visual clues and esoteric statues maybe I could piece something together, but the casual player shouldn't have to work this hard to understand their central motivation. There is nothing here: no narrator, no books to read, and the only audiobooks are pseudo philosophical gibberish. And the video logs you pick up even more cryptic. It was such a letdown to work so hard to find these little video logs, only to be greeted with what felt like circa 1970s PBS programming. I have no idea why Indies sabotage their good work with such weak story telling.

The Witness is still a triumph. I scoffed when I read there is 30+ hours of content. Who is going to play elementary school mazes for that long? Me. I played 40 hours of mazes. Truthfully I thought I was only going to clock in at maybe 10 hours when I stopped to check. I was both surprised and unsurprised when I saw my estimate was 3 fold off. Time flies playing this game, it's fabulous.
 
killswitch1968
336 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
66.3 h en tout
Évaluation publiée le 28 février 2019
There is very little I can say about this game that hasn't already been said. In short, this is arguably the best puzzle game ever made, on par with Talos Principle. The most impressive feat this game achieved is something outside the game entirely: your ability to solve puzzles is not locked by some arbitrary item/event/ability in the game, but your own understanding of how the puzzles work. This means that if you run into an area locked by a puzzle with a blue square, and you don't know what blue squares do, you need to learn how they work in order to advance. You could solve the puzzle at any time, it only depends on your mind to know how to do so to unlock the next area. 10/10. Beautiful in every way.
 
Goblin
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
43.0 h en tout
Évaluation publiée le 6 avril 2022
单纯的”♥♥♥♥♥♥♥♥♥♥♥♥“不足以体现对这个游戏的”AWE"。
起初是游戏荒,从另一个很喜欢的游戏The Pedestrian下面的评论里看到,称致敬了The Witness。
好奇心使然,点进这游戏的商店页面,自此它成功地占用了我接下来5天除了吃喝拉撒睡以外几乎所有的时间。

这个游戏充分让自诩解谜爱好者的我意识到了自己的固化思维有多严重。在没有任何文本提示,仅靠自己悟的情况下,很自然地卡关了,并且没有任何头绪。在一片粉的樱花林,压根没有注意到突兀的绿色苹果树;在沙漠,明明在入口处误打误撞解开了一道反光的环境谜题,进去后却仍旧一头雾水。之后更是在位处中心的小镇里晃悠了不少时间,可惜没有一题能猜出答案,只好站在最高的楼顶处,望着海湾,望着一开始出生的城堡,望着收集光束的山顶,想象着还要有几根光束才能达到结局。后来,查了攻略才知道小镇应该是最后解的,这也令我不禁咂舌。明明是想摆脱这样的,最后却还是又回到了固化思维,追求“唯一的标准答案”。

磕磕绊绊,终于解锁了所有的关卡,约十束光齐齐射向山顶,我抬头望过去,正期待着,也许收集光的东西会爆炸,抑或是天会变成橙红色,然后迎来一位最终boss(此指谜题)。然而,什么都没有发生,没有一束光被吞噬,天空还是心旷神怡的湛蓝色,微风仍旧从我的身旁吹过,仿佛什么都没有发生过。我慌张地跑上顶峰,才发现,故事才刚刚开始...

如果说陆地上的一切尽管需要动脑,但还处在解解谜看看景的舒适环境,地下,或者准确说地里的世界,在神秘气息的笼罩下多少有些惊悚的意思。里面的细节交给各位去自行发觉,在这就不剧透了。

24小时完成表结局,30小时打通地下,35小时完成“特殊挑战”并拿到全成就,之后开始漫漫无期的环境谜题挖掘。
与20小时通关的大佬们相比,我实在是自愧不如。值得一提的是,我非常喜欢地下剧院里的《诗篇46的秘密》 , 也许是因为这关辛辛苦苦打了一下午才打出来,所以心里有了偏见 ,长达一小时的演讲我看了三遍,第一遍是迫不及待地想解锁,第二遍是为了做环境谜题,第三遍则是个人层面的喜爱。也有我没有看懂的内容,比如分别在它前后的片段《乡愁》与《不二论》,还有录音机里对“禅”的解读。毕竟此作没有明显的剧情,这些哲学层面的输出,浅当作我在这游戏中摄入的知识。

总体来说,这款游戏各种设计都非常精妙,对得起它的名字,你需要用眼睛去观察, 有时还需要耳朵 在跑图或者单纯欣赏景色时,也不能只专注于自己的脚下,不然错过的也许不止一条捷径,一个隐藏谜题,一个令人惊叹的小东西。它也教会我们,有些事物,只有站在特定的角度才能够理解,好好利用双眼,去欣赏藏匿在这世界各个角落的美吧。

 
brandt6666
139 produits enregistrés
0
99 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
18.4 h en tout
Évaluation publiée le 28 janvier 2016
The Metroidvania of puzzle games. Rather than learn a new skill to access previously unavailable areas of the game, you acquire knowledge. That knowledge is quite literally a key to exploring the island as a door is only locked to you if your understanding of the game mechanics does not yet include the symbols on that particular door. It's an entire language to discover and that journey of discovery goes hand-in-hand with the exploration the island.

At first the gameplay does appear to be nothing more than walking up to display panels and solving 2D maze-like logic puzzles and admittedly it is disappointing... at first. It's not until you really set out and explore the island that the true scope of the game begins to reveal itself. Yes, there are a lot of logic puzzles and they can be frustrating. However I've been to quite a few areas where I'm solving the puzzles within the environment itself and only using the panel to enter my answer, proving that I've solved it.

The game appears to be quite the investment as I'm six hours in (as of writing) and feel that I've only begun to unravel the mysteries of the island. There are many symbols I've encountered yet don't understand the rules behind them because I still have a lot of the island left to explore. Based on what I've seen so far, I'm really looking forward to seeing how the game continues to evolve.
 
Pothocket
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
31.3 h en tout
Évaluation publiée le 16 aout 2023
精致得不像是这个世纪能出现的作品
 
公寓七楼
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
59.9 h en tout
Évaluation publiée le 10 avril 2020
"Stop looking for what you want...and you will find more than what you could ever want, because more than what can be wanted, is already who you are"
 
J
340 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.8 h en tout
Évaluation publiée le 13 novembre 2023
Я стал свидетелем... Свидетелем визуального и мозгового ceкcа. Ой стоп, или не свидетелем...
 
°•∆udergenus•°
3,600 produits enregistrés
8
17 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
52.0 h en tout
Évaluation publiée le 8 aout 2021
very pretty, very clever
 
Ogoh
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
87.8 h en tout
Évaluation publiée le 2 novembre 2022
目前为止最喜欢的游戏。终于找齐了所有的录音,真正的100%。
 
彼君不触
110 produits enregistrés
0
20 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.7 h en tout
Évaluation publiée le 4 avril 2021
普通のクリアで許してください
風景パズルからは逃げます
 
Assam1234
464 produits enregistrés
0
273 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.5 h en tout
Évaluation publiée le 27 janvier 2016
I highly reccomend this game so far, but it's not for everyone. This is a game about discovering how things work by paying attention to detail and forcing yourself to let go of preconceptions.

Like in real life, here things don't always are as simple as they seem.

If you like solving puzzles for the sake of it. This game is for you.



Up to the point I am at, there's no "story" to the game that I know of, but the game does have a message. Which you can guess from several audio logs you can find around the island and also there's a "hidden" room in the island that adds to the message.

There's little to no reward other than having the satisfaction of solving a problem each time you solve a puzzle. If you're the kind of person who needs a story to feel personally invested in a game, or need eye candy to keep the interest this game probably is not for you. This, I think, helps construct the message I think the game is trying to convey.
 
Don Carmolo
2
15 personnes ont trouvé cette évaluation utile
0
Recommandé
94.1 h en tout
Évaluation publiée le 17 février 2023
Possibly the best game at its format ever made, great mechanics
 
Grey.
248 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
70.0 h en tout
Évaluation publiée le 23 janvier 2022
你每一步的自以为是 都是被计算在里面的
 
Narci7Fssus
51 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
43.8 h en tout
Évaluation publiée le 1 septembre 2018
研究见证者4年了,直到现在,我依旧不敢说,我能领悟这个游戏。

如果用一般评价游戏的标准去衡量见证者,得到的结果就是评测里的那些差评。

在经历了与见证者共同走过的4年光阴之后,我发现,游戏,原来如此绚丽多彩。
 
Cleanwind
192 produits enregistrés
5
91 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
5.6 h en tout
Évaluation publiée le 27 mai 2017
People who will like this game: fans of Myst, people who like puzzle games
People who will not like this game: anybody expecting an adventure game that is as much adventure as it is puzzle-solving.
First, the good. This game is beautiful. The colors remind me of my first impression of Mirror's Edge. It's visually incredible. The sounds also reflect the environment beautifully. There are also these recordings you can find throughout the game that augment the experience with quotations from philosophers, scientists and theologians, which contributes to the overall atmoshere of the game. The scenery of the island and the landscape itself is also quite interesting and well-crafted.
The game is created to encourage your sense of mystery. What happened to the island? Where did everyone go? What are all of these machines for? The clues you pick up along the way suggest the island folk were pushing toward something deeply mysterious--some sense of the supernatural but deeply scientific.
Unfortunately, the biggest problem with the game is the game play. You start off solving these basic maze-type puzzles. And then you solve more. And then more. In fact, the entire game is a very basic puzzle-solving game with a narrative somewhere in the background. Tired of doing that "start at the beginning and go to the end" type puzzles? Too bad. Getting bored of the "variations on a theme"? Too bad. That's literally the whole game: solve one puzzle to unlock another puzzle, to unlock another one and eventually to get a giant laser to pop up and then go and solve more puzzles.
If you're thinking this will be like adventure games of yore (Syberia, Monkey Island, Indigo Prophecy, Darkfall), be ready for disappointment. You never get any clues from the environment or other persons. There's nothing to tell you what you should be doing, and you're basically left with pure trial-and-error style gaming. This means you are left with three options for advancing alogn the game: one, spend hours trying to figure out how a basic set of puzzles is supposed to work; two, go online and look up walkthroughs for every puzzle type; or three, have a preternatural gift for figuring out puzzles that do not always have obvious rules to them.
The game is designed to imitate Myst: you're on an island by yourself and there's no direct information about what has happened. What it lacks, however, is any variation in the game play or obvious hints for puzzles. It does, however, maintain the frustrating lack of feedback to help you figure out if you're doing things right or not.
Don't get me wrong; it's not an awful game. It works, it's beautiful, and I still find myself drawn to it. However, the monotony of the puzzle solving is enough to hamper my sense of mystery and wonder.
 
lchecket
6
15 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
1
Recommandé
27.9 h en tout
Évaluation publiée le 1 décembre 2022
I apologize if you're colourblind.
 
RoiMaiBoi
391 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
16.2 h en tout
Évaluation publiée le 29 mars 2023
Top tier puzzling. Nothing but puzzles, dont hope for more, but wow some great puzzles
 
Dark Sniper
582 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.0 h en tout
Évaluation publiée le 15 octobre 2023
I cant beat this game, but it doesn't make the game bad.
 
Mursa
248 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.1 h en tout
Évaluation publiée le 25 juin 2018
不吹不黑这就是一款神奇的游戏!“硬”解谜游戏
曾经认为自己[s ]从来不晕3D游戏[/s]。玩这个游戏刚开始会让你感觉到久违的感觉。仅推荐给可以坐在那里有耐心尝试玩解谜游戏玩一下午的精神的人。这个游戏没有奖励、没有提示。有的只是自己的观察和思考。
如果你是,那就趁着打折赶紧买一个吧,买不了吃亏买不了上当!
以下内容涉及剧透:
从开始的简单的连线,到后面让你绞尽脑汁也想不出来该怎么玩。这种时候甚至还需要多走两步找到下一个题板说不定就知道前一个怎么解,然后进行继续解谜吗,实在想不明白就先放弃这一片。我刚打开游戏直接坐在那里玩了1个多小时。这个游戏有着海量谜题,每个系列的谜题的难度都是逐渐深入的,当你能解开时非常有成就感。实话说这个游戏自始至终都没让我觉得有多好玩,然而还是不停地寻找下一个题板。这个游戏玩起来会让你感觉作者是多么的牛掰,这些东西是怎么串到一起去的,一个题板一个题板时间就没了。记得认真看有可能的不一样的地方,会让你有种柳暗花明又一村的感觉。
总之,这是一个充满着想法的游戏,让有无限耐心的人可以回味无穷!
 
iceyellow
0
89 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
6
Non recommandé
2.6 h en tout
Évaluation publiée le 5 février 2019
У кого в университете был курс матанализа, тот знает, что в правильно сформулированном вопросе уже содержится как минимум половина ответа, и Джонатан Блоу, автор чудесной Braid, в своей относительно новой игре явно пытался показать, что будет, если отойти от обычной структуры головоломки и не просто просить от игрока ответ на поставленную задачу, но и потребовать для начала сформулировать саму задачу. Как говорит Mister Miracle, в декартовской формуле "я мыслю, следовательно существую" содержится тавтология, потому что вы уже постулировали мыслящего себя, и выражение сводится к "я существую, следовательно существую". Джонатан отказывается от всех постулатов и предлагает вам доказать своё существование поиском не только ответов, но и вопросов — побыть Творцом. Для этого вам нужно будет позаимствовать образ мышления больного маниакальным психозом и побродить по острову, выискивая разные странные детали и незаметные на первый взгляд закономерности. Надо ли говорить, что автор на этот раз не утруждает себя созданием сюжета? Зачем? Ведь он будет лишь отвлекать вас от Поисков Глубинного Смысла в каждом цветочке и каждой веточке.

The Overlook Hotel 
Une capture d'écran de The Witness
Par : alpasy


Вообще, стоит отметить, что с тех пор как Portal 1/2 заложили новый стандарт жанра головоломок, все его лучшие представители могут похвастать тем, что вынуждают игрока мыслить, как говорится, out of the box, когда игрок будто бы взламывает систему, изобретая новый способ взаимодействия знакомых ему объектов, и тем самым чувствует себя невероятно умным (в идеале — умнее авторов игры, которых он будто бы перехитрил, хотя на самом деле, конечно же нет). Q.U.B.E., Antichamber, The Swapper — несколько примеров навскидку. Эталоном здесь стал, на мой взгляд, прекрасный The Talos Principle.

The Witness как бы из того же лагеря, но он пропагандирует совершенно иную игровую философию. Talos удобно разбивает весь мир на небольшие комнаты (границы между которыми иной раз условны, но всё же) и заботливо ведёт за игрока всю бухгалтерию (где ты побывал, что нашёл и т.д.). The Witness же молча выбрасывает тебя на довольно большой остров и умывает руки. Я, мол, свою работу сделал, теперь дело за тобой, дорогой игрок — беги, куда хочешь, делай, что хочешь, мне всё равно. Любители openworld'а восторженно называют подобный подход "никто не водит тебя за ручку", я же не могу избавиться от ощущения, что таким образом автор заведомо предполагает, что никто не доиграет игру до конца, и хочет, чтобы вы хотя бы побегали по локациям просто так, туристом, понажимавшим немного кнопочек тут, поперекладывавшим пятнашки там... да и чёрт с ним, "дальше всё понятно, можно закругляться".

У открытого мира есть и другая проблема, приведу лишь один пример из самого начала игры. Сразу по выходу из уютно ограниченной крепости вы попадаете в фруктовый сад, где вам предложат нехитрую загадку сопоставления дерева на экране с деревом, растущим рядом с экраном, ну и понятно, что сочное "съешь-меня" яблоко показывает решение. Дальше будет ещё одно дерево, немного по-другому ориентированное (мысленно развернуть его поможет обломанная ветка, отмеченная также и на экране), и ещё одно, где уже несколько обломанных ветвей... и нет яблока (яблоко будет лежать издевательски нарезанным на подносе за той самой дверью, которую открывает головоломка). В условиях открытого мира вариантов решения тут примерно миллион: подсказка может лежать где-нибудь в другой локации, или тут о чём-то мне должен сказать подозрительно яркий куст, притаившийся за деревом, или где-то в высокой башне включается лазер, который подсветит одну из веток, или бог весть что ещё (судя по другим отзывам, почти все эти варианты найдут своё отражение в более чем 500 загадок данной игры). На самом деле? На самом деле вам нужно было скрупулёзно сверить количество и расположение обломанных ветвей со схемой дерева на экране и заметить, что у дерева одним сучком больше — он-то и показывает ответ, глупая ты колбаса!

Ну, вы поняли. Почему курица перешла через дорогу? Потому что на той стороне её цыплята или перевернулся грузовик с зерном? Потому что загорелся зелёный свет или весь лес вокруг? Потому что за ней гонится банда Мэнсона? Потому что у неё есть ноги, и она умеет ходить, и поэтому идёт? Нет. Правильный ответ: потому что автор так захотел. Л — Логика!

The Witness explained 
Une capture d'écran de The Witness
Par : alpasy


В общем, если вы не разделяете моих сентиментов и после задачки про яблоко воскликнули "боже, какая прелесть!", если у вас нет аллергии на 3d и открытый мир, если вы в душе немного шизоид, ищущий повсюду скрытые паттерны и послания с планеты Нибиру — смело берите игру, авторы корпели над ней семь лет специально для вас. Не забудьте приготовить бумажки, они вам понадобятся!
 
alpasy
1,286 produits enregistrés
12
39 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
15.0 h en tout
Évaluation publiée le 31 décembre 2021
This is a good PUZZLE game and that is it.

However, I was misled here by dozens of people saying how this is a mystery game and just as good as Return of the Obra Dinn. Even the game description on the store page is misleading in saying "discovering clues, regaining your memory, and somehow finding your way home", branding this as a sort of a mystery/detective game.

Like, no. Stop misguiding players into wasting money on a game they likely won't enjoy. This game targets a very specific group of players that likes PUZZLE ONLY games. I can't believe I was fooled and wasted my time looking for clues or evidences into why certain things existed in the game and tried to piece together some sort of story.

This is simply just a puzzle game. There is no story, no lore, no mysteries and all you have are line puzzles.
And these supposed "spoilers" that these fans made seem so mysterious are simply the mechanics of how to solve a line puzzle. Some puzzles are also annoying in the sense that it requires you to have godly focused observant eyes and it is definitely not something you'd want to do if you are looking for a relaxing puzzle game .

Honestly it is a fantastic puzzle game, but I cannot recommend it to anyone due to the fact that I was misled into playing this and that it does not really worth $30. Only buy it on sale if you like puzzles.
 
BehindYou
0
13 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.2 h en tout
Évaluation publiée le 25 septembre 2021
解完第一个题:就这
玩到一半:有点东西
打到第一个结局:也就这样
所有谜题复位:wocao
看到环境谜题:wo?cao?
打到最后:wo~~~~cao~~~~!!!!
 
DKfighter
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
215.5 h en tout
Évaluation publiée le 13 mars 2023
What an incredible experience. Cannot describe in words what that game made me feel, but I think it was the best game I've ever played.
 
Chuck Hickory
1
17 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
12.6 h en tout
Évaluation publiée le 22 janvier 2018
怎么说呢,找寻那冬夏之间这一日的晴春?
 
早条五希
0
19 personnes ont trouvé cette évaluation utile
0
Recommandé
23.5 h en tout
Évaluation publiée le 17 juin 2017
Pure brilliance.
If you don't enjoy noodling out puzzles in an open world, with no narrative worth mentioning (there's audiologs, but they're extremely mute-worthy, even by video game audiolog standards), don't bother. If you enjoy brilliant logic and 'think outside the box' puzzles, The Witness is the best thing I've played in a LONG while.
Its open-world layout means that initially you're wandering around an island full of puzzles you have no idea how to solve, but as you slowly level up your brain everything will become accessible to you - truly deserving of the new 'brainvania' genre tag.
My only advice is that when you're pulling out your hair on a puzzle, before ditching the game (which I almost did) have a wander and find something that you can solve. The pieces will fall together later, and you will be rewarded with that "OF COURSE" moment, and you will feel smart and like you're probably better than other people. Delicious!!
 
aerozol
2,008 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
21.7 h en tout
Évaluation publiée le 26 décembre 2016
A legösszetettebb és legötletesebb logikai játék, amihez mostanában szerencsém volt. A primitív feladatból, hogy egy táblán össze kell kötni "A" és "B" pontokat, rengeteg kreativitással igazi agytorna lett. Olyan, ahol idővel szerepe lesz annak, mi van a táblán, a tábla körül, de éppúgy a környezeti zajoknak, vagy annak, hogy az ember hova lép. Olyan, ahol idővel mindenhol az összeköthető pontokat fogja keresni a játékos... és meg is fogja találni. Nem mondom, hogy némelyiknél nem hullott ki pár szál hajam, vagy hogy a gyorsabb továbbhaladáshoz nem csábító a Youtube-ot bújni a megoldásvideokért, de ha valahol el is akad az ember, az esetek 99%-ában lehet találni rávezető feladatokat, amik megmutatják, hogy melyik szimbólum vagy körülmény milyen korlátozásokat, követelményeket jelent.
Az biztos, hogy én már nem tudok úgy nézni egy faágra vagy egy árnyékra, mint eddig.
 
Niwrok
1
20 personnes ont trouvé cette évaluation utile
0
Recommandé
30.8 h en tout
Évaluation publiée le 16 aout 2017
Brilliant masterpiece.

It's peculiar and not for everybody, but if you like puzzle games this will surely be an amazing journey, and maybe one of the best games you've played.

It's hard and you'll definitely get stuck, but everything makes sense and is on point, and you end up figuring it out with joy, astonishment and a sense of perfection never before felt in any game. It highly achieves its goal of making you feel both a newborn scientific and religious wondering about your world all throughout the run, and the interesting philosophical quotes you'll find compiled are just the icing on the cake.

Way better than Jonathan Blow's first game, Braid (which was already pretty good), mainly because The Witness focuses storylessly on the puzzles and delivers a beautiful network of original and never obvious puzzling and exploring zones. These blend perfectly with the environment, and uncountable times a sudden realization of a new perspective (a statue from another angle, a shadow with meaning, how a puzzle relates to its surroundings...) gave me the purest chills.

With secrets and amazing depth, the most intriguing and heartwarmingly clever game I've played. A must-buy for any puzzle lover.
 
Monk
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
14.1 h en tout
Évaluation publiée le 10 avril 2017
Gierka genialna. W późniejszym etapie gry można się nieźle natrudzić nad przejściem łamigłówek. Grafika piękna. Idealna dla osób które lubią gry logiczne ;) Polecam
 
Milor
94 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.2 h en tout
Évaluation publiée le 20 juillet 2021
你告诉我哪个人三岁玩这个?
 
全球好爷爷
64 produits enregistrés
0
34 personnes ont trouvé cette évaluation utile
0
Recommandé
30.8 h en tout
Évaluation publiée le 26 janvier 2017
As you explore this game, you gradually come to realise that every single pixel you see has been placed with utmost care and precision. No wonder this game took so long to make.

This is a game about understanding puzzles, not just solving them. It’s also got some very nicely voice-acted quotations about philosophy, spirituality and science.

I can tell there’s something very special here, even at a stage where it feels like I’ve barely, BARELY scratched the surface.
 
Fuzzball
348 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4
Recommandé
10.9 h en tout
Évaluation publiée le 26 décembre 2021
Должен предупредить: обычно я оставляю краткое мнение в начале обзора для тех, кого не радует читать огромные простыни. Здесь же, к сожалению, без СПГС и графомании не вышло. Правда, СПГС здесь не по поводу сюжета, а по поводу сути самой игры. You’ve been warned.

Проведи мышкой линию из точки А в точку Б. Это всё. Абсолютно все головоломки в The Witness сводятся к этому. Ни сюжета, ни четкой цели, ни указателей, ни предисловия. Решил одну головоломку – ищи следующую. Казалось бы, в чем смысл? Любой дурак проведет линию по лабиринту от старта к финишу! Только вот в какой-то момент в этих нарисованных лабиринтах появляются странные отметки, кружки, звёзды и прочие усложнители непонятного назначения. Напоминаю. Никакого сюжета, никаких предисловий, никакой четкой цели. Никаких объяснений. Это та точка невозврата, которая поделит всех включивших The Witness игроков на две части: первая скажет «Что за бред?», выключит игру, удалит ее с винта и больше о ней не вспомнит; вторая скажет «Что за бред?», почешет в затылке – и примет вызов. Но и из них до конца доберутся далеко не все.

Чтобы пройти дальше, не нужны ни зверский скилл, ни реакция, ни тактика или стратегия. Все карты в прямом и переносном смысле лежат прямо перед носом игрока. Единственное, что действительно нужно – это увидеть и понять. И этим игра уникальна. Существует множество хороших игр, но суть прохождения большинства из них, условно говоря, выглядит как "Cложи два и два, напиши получившуюся сумму". Суть The Witness – это "Два плюс два равно четыре. Объясни, что такое «два»".

Понять, в чем же тут гениальность (ну действительно, зачем всё так усложнять?), мне помог забавный случай. Я играл в игру, и пройдя очередную головоломку, над которой долгое время бился, стал радоваться как ребёнок. Мимо проходил мой брат и поинтересовался, с чего это я в такой эйфории (подумаешь, линию через лабиринт провёл). Я долго и последовательно объяснял ему, что «вот эта сторона таблицы должна соотноситься с другой таким-то образом, а проводить линию здесь нельзя потому что бла-бла-бла-бла-бла». В довершение своих слов я дал ему попробовать пройти еще пару головоломок из той же части игры с тем же принципом. Брат с легкостью их прошел – и совершенно не разделил моего восторга. Я задался вопросом «Почему я тут хлопаю в ладоши как ненормальный, а он вообще не впечатлён?» И ответ пришел. Я поступил в отношении брата так, как делает большинство игр. Я заранее объяснил все правила, и мой брат приложил умственное усилие лишь на то, чтобы сложить два и два. Мы все знаем, что два плюс два будет четыре, поэтому особого удивления или удовлетворения этот факт у нас не вызывает. Мне же самому пришлось понять, что передо мной – именно четыре и именно две двойки, а не единица или ноль. И в какой-то момент ты начинаешь понимать, что головоломки простираются дальше пресловутых экранов с лабиринтами, что весь внутриигровой мир – и есть одна большая головоломка. И этот момент осознания шикарен.

Возможно, не все разделят мое восхищение таким подходом, но так, по сути, должно выглядеть правильное обучение. Человеку нравится делать открытия самостоятельно, поэтому идеи, до которых он дошел собственным умом, гораздо глубже отпечатывается в его голове. В школах или ВУЗах, к сожалению, поступают ровно наоборот, не дают открытий и не заставляют понимать. Вместо этого просто разжевывают всё на примитивном уровне и пихают ученику в огромных количествах. Это скучно и неэффективно.

Но вернусь к игре, потому что у нее есть один спорный момент. В психологии существует такое понятие, как «обезьяний ум»: все люди на подсознательном уровне ожидают моментальной награды от любой выполненной ими задачи. Если эта награда не предвидится, или неясна, или требует слишком больших трудозатрат, человек быстро теряет к интерес к задаче и переключается на что-то другое. Отсюда, например, растут ноги у прокрастинации, нежелания чему-то долго учиться или трат кучи времени на бесполезное листание соцсетей \ просмотр видосиков на Ютубе, за которое мы сами себя корим, но не можем остановиться. Слово «награда» не обязательно должно означать какое-то буквальное поощрение, но как шимпанзе в тестовой комнате складывает пирамидку потому что знает, что получит за это банан, так и человек, сделав что-либо, всегда ожидает увидеть какой-то моментальный результат. И это понятно, делать что-то без видимых изменений и ждать не любит никто. Однако именно концепт отложенной награды тренирует в человеке интеллект и дисциплину. Так поступает и эта игра: единственной наградой за выполнение головоломки кроме чувства личного удовлетворения будет… только следующая головоломка. А от основной концовки (и это даже не спойлер) вы не получите вообще ничего - она просто без каких бы то ни было объяснений привезёт вас обратно в тот туннель, с которого вы начали. Именно поэтому я сказал, что далеко не все дойдут до финиша своим умом. Кто-то утомится и бросит игру, кто-то сдастся на очередной сложной части, а кто-то не устоит перед искушением, полезет в Гугл за прохождением и в результате порушит замысел разработчика, читая готовую инструкцию вместо того, чтобы составлять ее в своей голове. В какой-то момент вам неизбежно этого захочется, боритесь с этим желанием до последнего (или хотя бы до того момента, как запустите все лазеры и попадёте в финальную локацию игры, где задачи уже не дают ощущения открытия, а просто утомляют, тасуя ранее использованные механики в более запутанном виде), потому что в случае с The Witness головоломки - это самоцель, и каждое подсмотренное решение - это деньги на ветер.

Исходя из вышенаписанного, оценку игре я ставить не хочу. Проходить ее или нет – решать придется игроку. Но если попытаться честно «открыть» свой мозг и настроиться на то, что игру нужно сначала понимать, а потом уже решать – с каждой отгаданной загадкой будет приходить довольно редкое в повседневной жизни ощущение озарения.

P.S.: небольшая интрига для тех, кто дочитал эту простыню до конца. В стартовой локации есть вход в крутую «пасхальную» концовку, но для того, чтобы его найти, вам придётся сделать то, о чём я писал весь обзор – понять логику внутриигрового мира.
 
Xaero
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
34.3 h en tout
Évaluation publiée le 10 septembre 2020
Шедевр в области головоломок. Однозначно рекомендую!
 
AlexGood
0
16 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.0 h en tout
Évaluation publiée le 30 décembre 2020
工作日逛超市,前面一小孩过了单向电子门,跑回来在闭门的一侧呆呆的站着。他嘴巴微张,眼神涣散,困惑慢慢爬上面容“它刚刚明明就是这样开的”。
不是解密游戏爱好者,只是个会在意些无聊琐事的人。我为这游戏倾倒,一如未曾见过花朵的孩童在公园为玫瑰驻步,还可以这样美的不可方物吗?
 
拾牙
147 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.7 h en tout
Évaluation publiée le 2 juillet 2017
Solid puzzle game that will have you between peaceful and wanting to break your keyboard. Would recommend
 
Six
264 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
9.2 h en tout
Évaluation publiée le 29 mai 2017
Juego de puzzles ♥♥♥ 3 finales diferentes, ♥♥♥ muchos mensajes ocultos. Graficamente es bestial, echo en falta un buen piano detras, o musica para distintas zonas. Si eres un poco tronco como yo, tienes guias para pasartelo. Recomiendo pillarlo en oferta si los retos no son lo tuyo.
 
AbramsM1A2
351 produits enregistrés
2
50 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
8
Non recommandé
25.3 h en tout
Évaluation publiée le 27 juin 2022
I've struggled to decide whether or not to recommend this game for months.
The Witness is an experience that stuck with me for all of the wrong reasons.

Nearly every part of this game's description is an abject lie.

It does not respect your time.
It does not respect your intelligence.
It does not respect your wallet.

Johnathan Blow, to spite the people who searched for a deeper meaning in Braid, crafted a bloated, $40 puzzle game with lengthy audio logs. He forces you to stand in place should you want to listen to them - and of course you would - after all there's supposed to be clues, a mystery to be solved. So you listen, for minutes on end to philosophical drivel in hopes of something meaningful. But they're all stock quotes from various philosophers, cherry picked to link thematically to the game's paper thin meaning. None of them shed any unique or meaningful light onto the island itself until the game has the gall to simply dump all of that onto you at the very last minute in the most patronizingly stupid resolution possible. The kind of cliche resolution that people make jokes about.

There is plenty of filler content, and a great deal of time can be spent simply waiting in order to solve certain puzzles - again in the vain hope that they'll lead to something of value. They do not.

If you want to simply solve puzzles with no connective tissue between them, that is perfectly acceptable - there are plenty of other games which do so. Picross is a fine example.
But The Witness wears the skin of something bearing some semblance of a story and delivers nothing.

While the island is pretty, and the puzzles come together nicely and occasionally with satisfying solutions that make you go A-ha - a fair few of them do not. A lot of them do not. A lot of them are simply you going through the motions of you satisfying the game's desire to see that you've learned its lessons to the point that they become almost predictable in escalation, and the solutions equally so.

The Witness has no payoff.
In spite of all it tries to elevate itself, it is nothing more than a mere puzzle game.
Maybe that's the game's true message - a joke aimed at people who search for meaning where none exist.
If it is, that doesn't make it brilliant, even if it wants to be.
It just makes it $40.
 
AM DERG
0
11 personnes ont trouvé cette évaluation utile
1
Recommandé
17.3 h en tout
Évaluation publiée le 28 septembre 2020
Reseña en español:

Imaginate que te comprás un librito de esos que venden los puestos de diarios, los que traen distintos tipos de acertijos. Ahora, imaginate que a eso le agregás todo lo que puede traerte un medio como los videojuegos, podando a lo esencial.
En ese caso, llegás quizá a una fracción de lo que The Witness es. The Witness es un juego de puzzles, sí, pero es también un puzzle en sí mismo, un gran puzzle, un metapuzzle. La idea es la misma de todo buen "juego formal": te introduce una regla que tenés que cumplir para superar el problema, y luego hay variaciones y complejizaciones de la misma. Pero The Witness hace esto repetidas veces, ♥♥♥ reglas distintas (y no solo "formales", sino visuales, sonoras, incluso ambientales) que se van combinando hasta tener puzzles que tienen que cumplir ♥♥♥ todas; la primera vez que uno los encuentra, ni siquiera sabe qué hacer: solamente cuando ya recorrimos suficientemente la isla, podemos volver, y decir, claro... ¡era así! Obvio, después queda encontrar de hecho la respuesta correcta.

No hay narración, excepto algunas "grabaciones" que uno va encontrando por ahí. No hay reglas ni indicaciones: los puzzles se aprenden por pura inducción de los problemas presentados, y el diseño de la isla y la motivación del jugador están fuertemente impulsados por la curiosidad. Me parece que este juego se inserta en un tipo de juego que llamaría "Metroidvania de conocimiento", ya que sigue ciertos patrones de este género, pero en lugar de acceder a más y más mediante nuevas mecánicas o power-ups, el juego sigue igual, somos nosotros los que sabemos más.

Es una experiencia única y distinta a cualquier otra. Jonathan Blow, su creador, supera monumentalmente su anterior juego, Braid. La cantidad de pensamientos e influencias que se catalizan en esta obra no se pueden resumir en una pequeña reseña.

♥♥: Quisiera cerrar esto ♥♥♥ un pequeño delirio mío, el cual probablemente no sea el caso: mientras jugaba The Witness, no pude parar de pensar en La invención de Morel, del escritor argentino Bioy Casares. En ese libro, un hombre desconocido llega a una isla en la que encuentra mecanismos extraños, lugares abandonados y personas que están, pero no están... y de a poco va descubriendo los engranajes del lugar. Hasta estéticamente se parecen, y mi flasheo me llevo hasta a "encontrar" lugares de La invención en The Witness. Lean ese libro también, por favor, es cortito.

English review:

Suppose you buy one of those books that are sold in newsstands (at least in Argentina), those that bring different kinds of problems to solve. Now, suppose that you add everything that a medium like videogames can bring to that, shaving it up only to the essential.

In that case, you might arrive to at least a fraction of what The Witness is. The Witness is a puzzle game, yes, but it is also a puzzle itself, a big puzzle, a metapuzzle. The idea is the same as in every problem of this kind: it introduces you to a rule that you must follow to find the solution, and then there are variations and complications added to that rule. But The Witness does this several times, with different rules (not only “formal” rules, but also visual, auditive, even environmental) that combine with each other and must all be taken into account; the first time you find one of these, you don’t even know what to do: it is only when we explore enough of the island that we can come back, and say, of course… This is the way to solve this! Needless to say, finding the right answer afterwards is another (sometimes quite hard) issue.

There’s no narration, except some “recordings” that one can find over the place. There are neither guides nor indications of any kind: the puzzles are learned through pure induction from the puzzles already found, and the design of the island as well as the player’s motivation are heavily fueled by curiosity. I believe this games inserts itself in a kind of genre I’d call “Knowledge Metroidvania”, because it follows certain patternes of that genre, but instead of accessing more and more through new mechanics or power ups, the game is always the same, but it’s us who know more. (Just like in Outer Wilds)

It’s an unique experience. Jonathan Blow, the creator, hugely surpasses his previous game, Braid. The amount of influences and thoughts that are catalyzed in this work can’t be fit into a small review like this.

PS: I’d like to close this with a small delusion of mine, which is probably not the case: while I was playing The Witness, I couldn’t stop thinking about “La invención de Morel”, written by the Argentinian Bioy Casares. In that book, an unknown man arrives at an island where he finds strange mechanisms, abandoned places and people that is there, but isn’t, really… and he slowly uncovers the gears behind the curtain. Even aesthetically they’re similar, and in my delusion I even “found” places from “La invención” in The Witness. Read that book too, please, it’s really short.
 
Ltn. Kitsuragi
220 produits enregistrés
0
39 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Non recommandé
15.0 h en tout
Évaluation publiée le 3 février 2021
This game is very pretty, and has some redeeming puzzle moments. It is also a highly inaccessible experience in a number of ways. Tonally it is at odds with itself at times, and the self-serious nature of the audio logs is really kind of a bummer when paired with the actual experience of playing.

Some of the puzzle areas are really fun and worth it, while others are just tedious and punishing for no discernible reason.

If you have any form of cognitive processing trouble, hearing trouble (or cant play with sound on all the time), sensitivity to light, motion, moving patterns, etc. then you should probably skip it.
 
Richard
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
56.7 h en tout
Évaluation publiée le 16 février 2017
This was a Very tough and beautiful game. I enjoyed it very much and suggest you buy it.

10/ 10 for me. I Greatly enjoyed the whole game while I played it.

I believe this is an acceptable a review.

This a brief review as parties beyond,my control werent satisfied with the wording for my review, and I NEVER will and it was deleted, and this was put in its place.

WOW! That has Never happened before.

Im afraid this was a generic review.The Mods at Steam will sort it out. I cut and pasted everything and sent what discussion there was about the review.

Thank You, Mods for The Witness, for a Wonderful game. I Totally enjoyed it!
 
Baznoc™
20
53 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Non recommandé
30.2 h en tout
Évaluation publiée le 14 janvier 2020
这款游戏对我来说是如此的特殊,让我爱恨交加,值的详细的写一写。
最先接触的时候就被他奇特的玩法吸引了,整个游戏只有走路+划线解谜两个互动方式。走出城堡,发现第一个小屋门口很难的谜题,随后去解完了玻璃工厂,开启了第一个光束。然后解完了大半沙漠谜题,完成了果园,并在风车下解锁了第一个视频(当然是折回去打开了第一个密室)。之后,我在岛上绕来绕去,发现了一些环境谜题(震撼)和几个录音文件,发现了其跟黑曜石石柱的关系,至此我感觉这个游戏内容是如此得丰富,引导的也有意思,很多迷题很难,但是也有不少循序渐进的提示。Braid的制作者Jonathan Blow真的是太厉害了,等以后有时间一定要坐下来一个一个的好好玩一玩。
然而,当我后来又有了时间,重新开了一个档,去体验这个游戏的时候,遭遇了大量的挫败。第一个就是沙漠地下最后一关中的反光谜题,黑暗的环境中,控制水面起起落落,我在房间里绕来绕去看了一个小时也没能看出其中两个的解法,卡的我几乎发狂,即使查到了解法也不知道为什么是这样。再往后,越来越多的谜题卡住我,容易解的都解完了,剩下的全都是我的难点。没有办法,只能去查攻略,当然很多还是花费了大量时间想出来的。谜题的样式越来越多,画盘越来越大,整体越来越复杂,逐渐感觉到了作者和玩家之间的不公平感。制作者按自己的思路设计,但是在没做好引导、告诉清楚规则的情况下,玩家在这场比试中一直是处于劣势,很多引导的缺乏是游戏难以进行下去的主要问题。
再后来,我完全转向了攻略,对照着解完了山里的谜题。快到结局的时候,我越来越焦躁,急着去看结局。不过通关的各位应该明白, 这游戏根本没有结局,没有开玩笑,一切回到了原点 。What the ♥♥♥♥!难道我就是被惯坏的那种玩家吗,辛辛苦了解了几百个谜题,什么都没有?后来,我平复心情,解完了隐藏在山中的另一个区域,完成了留声机挑战(试了接近二十次),看了六段视频,找到了所有录音,进入了隐藏结局(也很糟糕),又完成了所有黑曜石谜题,最后在湖边看到自己的成果(所有标记都改变了),虽然和别人的数目对比还差了几个,不过whatever,不在乎了。
除了游戏本身,Jonathan Blow往游戏里放置了大量录音和视频,私货满满,但是绝大多数让人昏昏欲睡,看不出目的。作为一个物理研究从业者和基督徒,我也没有什么共鸣,反而觉得这些内容和游戏几乎是完全割裂的,让人难以认同。
总之,对于普通玩家,这是一款前两小时很惊艳,游玩过程让人不断惊呼,但是之后让人越来越挫败和厌烦,到结局的时候令人愤怒的游戏,简而言之就是不好玩。不过,如果你是Jonathan Blow理念的认同者,或者解谜类游戏的狂热者,或许这也是适合你的。当然,以上都是我一家之言,大家如果有认同感或者不同意见都可以留言讨论。
 
冰河洗剑
933 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.7 h en tout
Évaluation publiée le 30 janvier 2016
丰富的解密(虽然全都是滑动解锁2333)
超级多的隐藏要素(要对一个圆后面接一条线的形状敏感!)
不知所然的录音和录像(其实录像也藏有隐藏要素哦)

风景不错,本身也十分耐玩,因为解谜太多了,并且每一个卡关都会无限期的增加游戏时间!但是难题的解决都能带来巨大的成就感,当然不要忘记卡关时候的痛苦。

卡关或者对隐藏要素感兴趣的话可以到reddit上查看,附上网址
www.reddit.com/r/TheWitness/comments/432ipr/puzzle_help_megathread_hub/(需一定英文基础)
 
originlake
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
18.8 h en tout
Évaluation publiée le 2 novembre 2021
用最简单的规则构建最复杂的谜题,像数学一样美丽,却比数学更加纯粹。
 
探路者2334
321 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
22.5 h en tout
Évaluation publiée le 17 février 2020
我见过的最纯粹的解谜游戏,从进入游戏的那一刻开始解谜就开始了,你游戏内的任何操作都是解谜的要素,你获得的几乎所有信息都和解谜有关(没有BGM也是这个原因,游戏里出现的声音都是有意义的,无意义的BGM自然不会出现在游戏里)。解谜谜题在哪,然后解谜解谜的规则,最后再解谜。
这游戏完美的诠释了顿悟两个字,完全可以叫顿悟模拟器。
缺点就是对玩游戏的人身体素质要求真的很高。。。容易呕吐,瞎眼,耳鸣
雪山里面有几个题真的是字面意义解到吐,呕呕呕
会用PS能够大幅降低基础解谜的难度
 
Mado☆magi
87 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
33.7 h en tout
Évaluation publiée le 28 janvier 2021
TL;DR: the core gameplay is solid, but accessibility issues, a pretentious tone, and a host of things that intentionally waste your time weigh down the experience. If you're really into puzzles and you can stomach the bad things I mentioned, you'll probably still enjoy this game.

It's hard to decide whether or not to recommend this game. On the one hand, this game has a lot of great puzzles that will really make you think. Without spoiling too much, the game is built around epiphany. The moment where you understand how a puzzle works or what the solution is, that's a great feeling. When you can't figure out the rules of a puzzle, though, it's incredibly frustrating. Given the variety of puzzles in this game, I can almost guarantee you will hit some puzzle that's incredibly frustrating to you.

While that variety can create frustration, it's also one of the game's greatest strengths. It ties into the game's themes and allows for some really complex puzzles. It keeps the line puzzles fresh, for the most part. It is genuinely surprising how much mileage they were able to get out of something that starts so simple.

That said, some of the puzzle types are pretty terrible from an accessibility standpoint. If you're color-blind or deaf, there are a number of puzzles that you'd either have to brute force or look up the solution. There's a few puzzles that feel like they're unfair, requiring you to pick through subtle, obtuse clues to solve them. Even if you can get over that, the game has a larger problem still. The game is designed to annoy you and waste your time.

There are so many things in this game that move slow as hell for no reason. There are puzzles that seem designed to frustrate you. There's a set of puzzles that wasn't difficult to solve, but did give me a bit of motion sickness. Despite the store page's claims to the contrary, there are absolutely filler puzzles that don't introduce any new ideas. Most egregious of all, there's a puzzle which takes over 50 real life minutes to complete, even when you know the solution (though admittedly, you probably won't even find it unless you're trying for 100% completion).

This game also bears the distinction of being one of the only games to ever give me issues with motion sickness. I don't know if this is a common thing, since I don't see it mentioned in any of the other reviews, but if you're struggling with it I've found turning on the reticle helps. It's also a really pretentious game, which might not bother some people but every time I play it I feel like the game is talking down to me.

This game is a mixed bag. I guess I recommend it? The core gameplay is really solid, there are just so many little things that bother me about it. This game is fun but it also makes me really mad, and I think that's intended. If you're into puzzles, and you can tolerate pretentious stuff and stuff that wastes your time, you'll probably enjoy this game.
 
Onii Onii Hopper
779 produits enregistrés
0
409 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Non recommandé
16.1 h en tout
Évaluation publiée le 31 janvier 2016
I did not enjoy this game at all -- I found it to be pretentious, hackish, and overpriced. I'm going to avoid spoilers because it is still a relatively new game, but the best thing that I can compare it to is a book of 700 sudoku puzzles. It's fun to sit down and do a few on an airplane from time to time, but doing puzzle after puzzle after puzzle just feels like tedium -- especially once you've figured out the basic logic and just need to work through 5 or 6 possibilities and do some process of elimination.

In addition, the game tries to "spice up" the puzzles from time to time by putting them on flickering screens or wrapping them around columns. Doing so doesn't really add anything to the game. A flickering screen just means that I have to whip out video recording software (or just spam take screenshot) and leave the game to solve the puzzle. A column means that I have to pull out pen and paper, diagram the puzzle, and keep going.

Fortunately, the puzzles are all well designed and fair, in my estimation. I didn't find any bugs or have any correct solutions rejected, which speaks to an impressive amount of testing that has gone into this game. Unfortunately, there are just too many of them for the relatively few "ah-hah" moments that you get from figuring out new mechanics.

There isn't a story or any real motivation to what you're doing. The island begs a lot of questions, but never answers them -- worse still, the experience isn't even fleshed out. I can live with a story that doesn't get tied up nicely at the end, but the story that you can see on the island feels like a 10 page exerpt from the middle of a 300 page book. There is no beginning, no ending, and no progression or change whatsoever.

Finally, there is a collection of short audio logs scattered throughout the island and a few longer ones too (anywhere from 3 minutes to over an hour) on whatever Jonathan Blow felt like including in the game, presumably things he has found enlightening. It's heavy handed zen that feels completely out of place. There is a particularly egregious instance of this late in the game (minor spoiler follows) where an optional puzzle requires you to listen to an hour long lecture to receive completion credit. Mercifully, you can walk away from your computer and let it complete on its own a-la the Braid cloud.

As a fan of puzzles (I've attended many MIT mystery hunts on competitive teams), philosophy, and good 'ol Braid, I'm really shocked that I didn't enjoy this game. But the fact is that I didn't -- playing this game felt like a chore. I've only gotten the basic ending, but I've been put off by this enough that I don't have any interest in digging deeper myself -- I've youtube'd the rest.

All in all, The Witness tries to pass itself off as a 40 hour, near-AAA title by making 700 variants of the same 20 basic puzzle rules. This struck me as mostly annoying and not very challenging or creative. This game could and should have been condensed into a 10 dollar, 50-puzzle package with an accompanying book of quotes and lectures that were particularly influential in Jonathan Blow's life.

It's hard to believe that this got universal acclaim by all of the pre-release reviews -- maybe it's just me? Who knows.
 
eyefragment
7
13 personnes ont trouvé cette évaluation utile
0
Recommandé
64.6 h en tout
Évaluation publiée le 21 septembre 2020
Having now beaten the game, I also know I will never truly complete it...
But thats ok, because it was a wild ride that I wouldn't change for anything.

This is an incredible puzzle game, and a truly worthy successor to braid.
It recaptures if not amplifies the magic of SELF DISCOVERY, the core of what make the game so special.

Some of the puzzles were frustrating, obtuse, or misguided.. but the vast majority are fair and cunning.
I was able to complete the game without looking up a single solution, but it did take some time and leaving things alone for my brain to chew on subconciously. Only to come back days later and have them seem obvious.

One big downside I will say for this game, is that it is "anti" pick up and play.
Which is to say dont expect to play for a few days, and then come back a week later and just pick it back up.
I took a few week or longer breaks and came back realizing I had forgotten or misremembered mechanics.
Which, there are no reminders for, so it means re-learning and retracing your steps at times.

All that said, I have intentionally avoided discussing the gameplay, mechanics, or specifics because experiencing those for yourself is what it is all about.

And boy, is it spectacular. So go get it!
 
V3XΣD
371 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Non recommandé
27.8 h en tout
Évaluation publiée le 15 mai 2023
★★★★☆
跳出框架的线条谜题合集,不可思议的抽象直觉颠覆。

《见证者》的主要内容是画线解谜。主角以第一人称视角漫步在风景靓丽的孤岛上,走近一个个方框面板,对着它们完成一笔画线解谜。这些方框面板就是谜题单元,而它们之间由电线串联着则形成了解锁路线。

谜面可以是方框面板(例如开局练手用的迷宫谜题,从入口划到出口就好),也可以是风景(启发玩家谜题规则),还可以是谜题路线(有些面板的多个谜底会激活不同路线)。

此外,游戏世界里还摆放着大量放音机,用于播放类似开发者音轨的录音。不过这些录音很少能直觉启发谜题,更像是人生格言或浴室迷思,私以为这有着相当的割裂感。

抛开放音机不看,这游戏的核心玩法足够纯粹,形式上始终紧密围绕着「一笔画线」的底层逻辑语言,构建了精巧复杂的嵌套谜题库。这些内容或是直观、或是抽象,但都是在调教直觉,因而得以脱离文化经验或语言材料。

「调教直觉」「结构主义」「顿悟」这些关键词并不夸张,《见证者》在摒弃直接引导与明晰描述的前提下,鼓励玩家自行洞察来找到谜题甚至谜面,重度依赖直觉式归纳来寻获谜底。当玩家缺乏灵感时,会前往半开放地图中的另一谜题,有时走在路上就会对卡关的谜题恍然大悟。

优点讲完,至少不剧透就只好说这么多。这游戏还有着不少缺点——或者说是争议特点吧:

- 缺乏剧情故事(但做到通关甚至全清的玩家会得到一些隐喻)
- 没有意义和动机,只有谜题本身,唯一的目标是清理大部分区域来激活激光束(通关游戏)。
- 没有 BGM,有的是白噪音。似乎是为了避免音乐分神。
- 谜题质量与难度参差不齐,花样虽多但归类后还是会有一定量的重复冗余。
- 玩家要在岛屿上漫步,没有任何快速移动功能。这意味着没有任何快速切换谜题的功能。强行拉出休息时间,算是为顿悟提供了更多土壤,但有时也是单纯浪费时间扰乱节奏。
- 色调饱和度过高、场景缺乏细节、FOV 低,综合后果是引发眩晕。
- 岛上的录音与视频非常生硬割裂,其中许多干脆就是来自现实世界的名人名言。这些资料跟游戏本身没什么关系,颇像是作者过度陶醉的自吹自擂。
- 我很怀疑所谓禅味。

以上令人烦躁焦虑的特性,搭配上评论音轨中那些自命不凡的胡言乱语,使我一度给本游戏撰写了更激烈的批评,但深思熟虑过后还是给出了 ★★★★☆ 的高分。

但由于主要游戏内容是在玩家头脑中进行的,而本作又高度考验抽象思维,会导致不擅长或不喜欢抽象解谜的玩家们烦躁加倍。

推荐本游戏给且只给解谜游戏拥趸。

另外推荐解构主义 Fangame:
 
ZzNoah
0
28 personnes ont trouvé cette évaluation utile
0
Non recommandé
8.1 h en tout
Évaluation publiée le 29 octobre 2020
I tried to like The Witness, and though I regularly felt like an amazing game was breaking through, it never truly surfaced for me. To the game's credit, it's not (as some detractors would say) just a puzzle book with a game slapped on. The 3D environment is involved in the gameplay, but these instances are few and far between, and it pains me that a game with such a beautiful, vibrant world spends most of its time with the camera shoved into a screen where more than 2 colours is a rarity. If you love puzzles, you'll like the Witness. If you're anything less than utterly dedicated to logic and spatial puzzles, buying it is a gamble.

Outside of the game's focus, its sheer density of puzzles, other problems rear their heads. It's very possible to go through the 'tutorial' screens of a new puzzle element without actually learning what the rule is; even the ability to reset these initial screens to practice and experiment would be a huge boon. If you don't perceive colours or sounds in the same way as Jonathan Blow, you have an extra layer of difficulty to dig through.

There's a lot to love in the witness, and it strung me along for eight hours, but ultimately the frustration outweighed the enjoyment for me and I regret spending money on it.
 
WarMom
654 produits enregistrés
0
48 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
5.3 h en tout
Évaluation publiée le 16 janvier 2019
Well, I finally got around to playing The Witness, and, despite having some interest for a few hours, I have come to terms with the fact that this is just not a fun video game for me to play.

And, though this will likely anger anyone who loves this game, this is a rare case where I'd say a video game was extremely overrated and potentially reviewed on a shallow basis in some aspects.

Again, my basis for the negative review is not that it's "too hard" or "I don't like puzzles" or anything like that. My basis is that the game is, quite simply, not that fun after a period of time, and is actually quite tedious if look at everything in it.

I have spent my time playing it as best as I could, and also have read and watched tons of reviews for this game over time and built up a sort of understanding of how people perceive this game. Everything here is about perception, both in the judgment of the game, and also in how the game plays out for you, personally.

A large amount of the positive reviews tend to shimmer on the puzzles, saying that they kept them on their toes or that they kept having revelations about what they were doing. On the other hand, a lot of negative reviews either complain that the puzzles are too difficult or that they were overall boring.

The overlap above, between essentially every "love/hate/don't know" review for this game, sits on the crux of perception during the gameplay itself. If your mind doesn't wander around the way that the developers did when creating all of this, you will likely start to get frustrated and end up angry in many places if you get stuck for too long. But if your mind does end up closer to how the developers framed it all, part of which will actually come from luck in mental overlap, then you might start pushing your way through places and think the experience is great.

The framing of puzzles and how they are revealed to the players is important, because if they are too specific, then there will be players who just get lost if they simply cannot figure out what the developers intended. I think that The Witness falls into this type of creation, but it's not the raw reason for me disliking the game.

I shared some revelationary moments in some of the puzzles, like I'm sure many people did, especially with things like first encountering some environmental puzzles. And I thought that when I found a proper "tutorial" area, most of them did let me figure out the new mechanics. I didn't get far enough into some of the more controversial puzzles (e.g., sound-based), however.

But the more I continued to play, the less meaningful the game was to me. The game's description on store fronts is definitely a joke, in my opinion. As in, I "definitely" think the creators (or someone) put it there just to mess around and see what people thought.

A key part of the description of the game is:
This game respects you as an intelligent player and it treats your time as precious. There's no filler . . .

On the contrary, there's quite a lot of filler, and the game is definitely quite slow just for the heck of it in places. Some places are slow simply because there are objects involved in the puzzles, while some places are slow for literally no reason. And even when objects are necessary for the puzzles, it didn't make me feel like this validated the slowness of situations where I had to repeatedly flip "levers" (draw single lines) back and forth just to get something exactly in the right location or motion.

And when I say the game has quite a lot of filler, I mean that, despite the beautiful environment, a load of what I encountered quite simply involved zoomed-in line grids that did not interact with the environment. They might as well have been in a generic phone puzzle game, because most of the environmental puzzles I saw didn't actually use the "rules" you had to learn via tutorial sections. And a chunk of gameplay videos and other reviews I've seen seem to confirm this idea.

There really isn't much that hooked me into the game after a bit, nothing that makes me want to keep going. In some games, people might push themselves for a story. In other games, the gameplay could simply be interesting enough and have good variation to warrant more playtime. I feel like The Witness should definitely have been the latter, but that so many of its puzzles just wore off. The surprise factor didn't last too long, nor did the intellectual stimulation.

And what's funny is that the game does still disguise itself as having a "story" to an extent. As far as I've learned, it's a meta-story about a company (or set of people) developing this puzzle game and it is trying to have some lasting effect on the way you look at things in your life.

On top of that, the game has random audio logs and some hidden videos that feed into the idea above. But when I listened to most of the audio logs I found, a lot were completely random readings of quotes and philosophy tropes, almost like it was some freshman in college taking their first philosophy class and merging various chunks together with little reason. And the couple of videos I found were similar about the perception of art and science, etc.

If those logs and videos and the slight "narrative" I mentioned above were really intended as some sort of lesson or meaning behind the game, then in my opinion it just comes off as some pretentious piece of art and definitely would fit the the college freshman analogy above, as if they were trying to display their great new intellect.

I'm not sure there's a whole lot more I can go on here about, since I'm already in an essay myself. But one more note I'll make is that I do feel like a lot of the "best puzzle game ever" or "perfect" reviews sort of fit in with the audio log/video/etc. mentions above. Their minds, for whatever reasons, were convinced that the game was as such. But if they shifted their perception, if they took a few steps to look at things in a different angle, they'd possibly see the cracks in it.
 
Dravvad
11
67 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
7.5 h en tout
Évaluation publiée le 6 février 2016
Overview
The Witness is an interesting game. I never played Braid, nor do I know much about it, so I came to this without zero knowledge of Jonathan Blow’s previous work. Whether that works for or against someone, I don’t know, but what I’ll say is The Witness is definitely an adventure.

To start, I suck at puzzles. I played Sigils of Elohim, had my fiancé help with me most of them. My brain just doesn’t work like that. But from reading all the info on The Witness, I had to try it, so I bought it at launch. My first thought was, this is an indie game? At $43.99 (CAD), it’s definitely not priced like an indie game. I was a little hesitant, but my willpower lost and I bought it, and it has not been a bad purchase in the least.

In the roughly five hours I’ve played, I’ve gone through several areas; symmetry island, orange forest, the hedge mazes, tree monastery, marsh, desert, quarry, and I’m now heading off to whatever location is next. I’m enjoying what very little information is given in the audio logs you find, but I’ve only found three so far, so there’s definitely a lot more to go. I’m refusing to use a guide and so far have been able to get by without.

Pros
  • Puzzles all follow the same basic idea (line puzzles), but the variety is excellent and the sheer amount of them will keep you playing
  • Figuring out how puzzles work (using light that casts a shade on the correct path, or aligning your view to a distant object) is the best part, in my opinion
  • Bits of story you get from the various audio tapes is interesting
  • The world is beautiful in its simplicity, and is a joy to explore
  • Sound effects do a great job of immersing you, even ones that aren’t part of the puzzles
  • The lack of music works quite well in the game’s favor
♥♥♥♥
  • I’d have liked at least a little bit of info or backstory on why we are here and what we’re doing
  • You can’t jump, not even slightly, and there are invisible barriers everywhere, meaning you have to walk along the path, and if you need to go down or up, you need to keep going instead of slightly adjusting your location
  • I’ve yet to get to the end, but with two achievements and being single player, it doesn’t seem like there’s a lot of replayability once everything is solved
Summary
The Witness is an excellent game. It’s an excellent experiment, as well. The puzzles are one part of the game, and in order to solve them, you need to figure out how they work, and that’s the real fun. Does this particular tree with its leaning branch indicate a path I should take? Or is this particular tree a red herring, designed to screw with me and further complicate the puzzle?
Jonathan Blow has crafted an excellent world, one I can’t wait to finish exploring. If you’re a fan of puzzles, you’ll enjoy it too. Try not to use a guide unless absolutely necessary, as that will detract from the very point of the game.
 
CreepyCanuck
3,208 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
30.6 h en tout
Évaluation publiée le 31 aout 2017
Ce jeu est un chef-d'oeuvre.


Le principe du jeu est inconnu, l'histoire est cachée, il n'y a pas de musique (sauf exception).

On se retrouve dans une île dans laquelle se trouvent des panneaux d'énigmes qui servent d'interrupteurs a des mechanismes qui nous permettent d'avancer.

L'explication des codes permettant la réalisation des panneaux se fait par le game design, plus particulièrement, par la courbe de difficulté des énigmes. Aucune autre explication n'est donnée.

Lorsqu'un panneau est trop compliqué à comprendre, il faut soit changer de point de vue, soit trouver un panneau plus simple qui nous aide à comprendre les règles du jeu des panneaux.


Ce jeu a été pour moi une succession de surprises.

Une certaine partie des panneaux du jeu ont des règles complètement tordues (Vous voyez le film TopSecret ?); certains sont faciles à comprendre grâce au level design, certains.. assez compliqués, mais cela ne fait qu'augmenter son ressenti de récompense quand on les résouds.


Enfin bref, j'ai adoré ce jeu et je le recommanderais à tout le monde, notamment aux amateurs d'enigmes et aux amateurs d'art :)

NB: Si vous butez sur une énigme alors que vous avez tous les éléments à priori pour la résoudre, prenez une pause/dormez et reprenez plus tard, j'ai réussi des énigmes du premier coup après une pause ^^
 
Sylafrs
185 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
32.9 h en tout
Évaluation publiée le 30 mai 2021
Хочется стереть память и пройти эту прекрасную игру снова
 
фывапролджэ
0
22 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
0
Recommandé
34.9 h en tout
Évaluation publiée le 7 juillet 2018
>パズルから逃げるな
 
Anantoka
0
22 personnes ont trouvé cette évaluation utile
0
Recommandé
56.7 h en tout
Évaluation publiée le 15 janvier 2017
The Witness is a puzzle adventure game set in an open-world and built around solving grid-based puzzles that are spread around the landscape.

The puzzles require you to draw a line from a starting point to an end point. As you explore the island you will be introduced to new symbols that place requirements on how the line must be drawn. You will need to explore the island to find areas that ease you in to the new mechanics and symbols. There is no item collection or inventory, so progress is gated only by your knowledge of these mechanics.

Paying close attention to details in the environment is critical to progressing through the game. Most of the game is hidden in plain sight and you just need to look at things from another point of view. Highlights vs shadow, positive space vs negative space, foreground vs background, color, reflection, even sound, you will eventually change the way you look at each scene because the game makes use of it all. There are over a hundred puzzles that are hidden in the world that you will walk past dozens of times before you look at them in the right frame of mind. The observation-based puzzles are absolutely masterful and by far the best part of the game.

Another chunk of the puzzles are purely based on learning the logic of the different board symbols and mastering them. This was the part of the game that I disliked the most. I found a few of the mechanics very frustrating to work with which made progress through certain areas slow. What made things worse in comparison was that many of these sections were there only for the puzzle boards and they lacked the same relationship with the environment that most of the other puzzles had. The environment didn't play into the puzzle board, and the puzzles didn't change the environment short of enabling the next puzzle.

Thankfully when all was said and done the excellent observation-based puzzles far outweighed the puzzles that I hated. After spending hours scouring The Witness for the last of the puzzles, I've found myself doing double-takes at familiar shapes both in other games and in reality. It was worth it.
 
Mean Mr. Mustard
0
23 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Recommandé
31.5 h en tout
Évaluation publiée le 9 avril 2021
風景パズルから逃げるな
 
Surarin
856 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.6 h en tout
Évaluation publiée le 7 avril 2021
A review worth reading, unlike mine: https://steamcommunity.com/id/alphyna/recommended/210970/
 
Il Silvio
2,050 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
70.7 h en tout
Évaluation publiée le 8 novembre 2017
推荐给所有解谜游戏爱好者、以及对这个世界抱有好奇的人。

第一次是自己玩,为解开谜题而快乐,为神秘符号所困惑:
有一刹那,这世界卷携着奥秘向我扑来,美得窒息;

第二次看别人玩,从旁观者视角再现,当卡壳时零星指点:
很多时候,我感受到设计师深深的恶意,简直丧病;

第三次自己再玩,虽我知道诸多奥秘,但依旧感受到冲击:
所剩下的,唯有对设计者的景仰与膜拜,无穷无尽。


我只希望,这个世界能更多一点像Jonathan Blow一样的人,拼尽全力,用游戏艺术传达自我想法。
与此同时,也格外希望能在十年之后、或许是在二十年之后,能够玩到,他下一部更为宏大的作品。
 
Antinohit
194 produits enregistrés
2
49 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
9.9 h en tout
Évaluation publiée le 26 mars 2019
In a nutshell

  • Hundreds of 2D puzzles sprinkled around an open world
  • Visually very pleasing with bold colors
  • The difficulty is all over the place, partially due to the non-linearity of the game
  • No plot whatsoever: some real-world quotes and videos that start off interesting, but get on your nerves quickly
  • Maybe grab it on sale, if you really like puzzle games

The good

The Witness is visually stunning. It uses a lot of bright colors and has a consistent visual style that does not feel like it will age badly - it would not be completely amiss to compare it visually to Super Mario 64 with all the polygons that the intervening 20 years have made possible.

The puzzles have very interesting, sometimes outright brilliant ideas. They are most commonly presented in a series that is roughly ascending in difficulty. In addition, the environment is often used very cleverly in the puzzles.

The island the game takes place on is well-designed, and feels both suitably large and suitably small at the same time: you can always find something new where you didn't expect it, but the travel times are not annoying.

The bad

A typical puzzle game has, roughly speaking, a gameplay loop of "discover, learn, understand, apply". The Witness has a gameplay loop of "find, learn, understand, apply, apply, apply ridiculously, apply absurdly, apply, apply, apply some more, apply stupidly" and so on. All too often it feels like the developers have created an interesting puzzle mechanic, and promptly with the enthusiasm of a young child who's learned a new thing proceed to run the mechanic to the ground and keep on beating that dead horse.

There is a lot of needless busywork in the game. Many puzzles require you to broadly speaking find or make the solution in a place a bit away from the actual puzzle grid, forcing you to either memorize it, or more probably take a screenshot of it and use the Steam Overlay judiciously to copy the solution. In addition, numerous puzzles using the environment require you to be in the correct place to solve it... the exactly correct place, down to centimeter accuracy. You only know you're an inch off when you simply cannot draw the correct line on the grid. Rinse and repeat.

Towards the end, the game starts pulling artificial difficulty on you. In the last area of the game, you need to solve puzzles that are easy to solve by themselves, but which have visual glitches or other "features" that do not make it harder to solve the puzzle, but make it harder to enter the solution. Especially in a puzzle game, that is an absolute no-go.

Verdict

I expected to like the game. I wanted to like this game! Unfortunately many bad aspects of the game's design just cause the player to be frustrated, which ruins the whole experience of journeying from an epiphany to another.

Unless you are a hardcore puzzle game fan, I would recommend you to go play Talos Principle instead. Compared to The Witness, it is pure pleasure to play.

Regardless, I'm still interested to see what the developers do next - there are many good elements in The Witness that when given the proper polish might make for a very good game.
 
Shadikka
538 produits enregistrés
0
138 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
7
Non recommandé
13.3 h en tout
Évaluation publiée le 8 aout 2021
I will say up-front, this game has clearly had a lot of love put into it; the visuals are strikingly beautiful, and every area of the game feels like it has had an almost obsessive care put into each and every detail. The quiet, contemplative aura of the entire experience is fantastic, and it really makes me want to praise the game to high heaven. Even the voice files scattered across the island, while a little pretentious at times, fit perfectly with where they were found, lending weight to the words beyond the audio itself. The video files were a bit much, but again, the game's visuals tempered the 'artsy-ness' of the presentation. Just on visual splendor and the atmosphere of the island alone, I'd be hard-pressed not to recommend this game.

But, like an overly-obsessive yandere, there might have been a bit too much love put into the game as a work of art, and not enough care put into making the game as an experience for the player.
There's a dissonance between the visuals and general feeling the game presents, and its often janky, frustrating, and often obtuse gameplay. The game feels like it's trying to take the player on a contemplative, spiritual journey across its island, while its gameplay has all the 'fun' of a 90s point-and-click adventure game meshed with the jankiness of a 3D environment.
The mechanic of forcing the player to redo previous puzzles if they fail one might discourage people from brute-forcing solutions, sure, but is such a mechanic in line with the atmosphere the game has established? I don't think it is. What about randomized puzzles set under a strict time limit? Does that mesh with the calm, quiet mood the game has established? Absolutely not, but it does fit the attitude of a developer who only wants those most-skilled at the game to see the end. Which, again, demonstrates the dissonance between the gameplay and everything else in this game.
A number of puzzles in this game require awkward positioning or careful timing, which, I'll be honest, I don't think can be reasonably handled in this game engine without significantly more assistance given to the player, especially those with motor-related disabilities. Add to that the puzzles which rely on color or sound, and I feel bad for any differently-abled person trying to beat this game.
And speaking of assistance, the complete lack of a hint system for the puzzles in the game is absurd. If Myst 10th Anniversary from 2003 could have a robust hint system inside it, then there's no excuse for having to resort to searching for answers on Steam Guides in this day and age.
It feels like the developer spent all their time trying to construct a tough, unforgiving puzzler that only the true elite could reach the end of, but created a world that appealed to the quiet, casual, contemplative type. As a result, while I'm sure those willing to sink hours and hours of time into mastering the gameplay of The Witness will enjoy this game, for those of us with less time on their hands who are just looking for an experience, I would advise against playing this, because all it'll leave you with is frustration.
 
O4343
3
11 personnes ont trouvé cette évaluation utile
1
Recommandé
45.0 h en tout
Évaluation publiée le 29 mars 2018
ひらめいたときの快感をお腹いっぱい味わえるパズルゲーム。
パズルは解く側より作る側のほうが何倍も頭がいいと思うが、それを常々実感させられ畏怖の念を抱くほど。

多種多様なルールがあるものの言葉では説明されないので、自ら試行錯誤してルールを仮定&推理していこう。
オープンワールドなので、あまりにも意味が分からなかったら他のエリアに行くとよいかもしれない。

「パズルのネタバレ」を見るのはもったいないと思うが、一部ルールが難解(というか意地悪)な箇所がいくつかあるので「ルールのネタバレ/ヒント」は気持ち早めに見てもいいかもしれない。苦にならない程度まで悩んで欲しい。
(とはいえ全エリアクリアしなくてもエンディングは見れるので、そのエリアの答えを全部見たり、単に苦しいだけであればそもそも行かないほうがよいです。)
 
M1ZZ1Y
0
23 personnes ont trouvé cette évaluation utile
0
Non recommandé
31.6 h en tout
Évaluation publiée le 3 janvier 2018
Un puzzle game magnifique et qui présente un réel challenge, mais je ne peux pas conseiller ce jeu: je ne me suis pas amusé.

Il faut comprendre que The Witness est un jeu difficile. Très difficile. Vous n'aurez aucun conseil et aucune aide, à part progresser en laissant de côté les puzzles que vous n'arriverez pas à résoudre en espérant les comprendre par la suite, il n'y a rien à faire.

Et ne comptez pas trop sur les guides de la communauté: ils expliquent soit les principes (assez simples à comprendre une fois que vous aurez passé plusieurs heures à vous casser les dents dessus), soit donnent les réponses. Mais il n'y a aucun guide (même IGN ne le fait pas réellement) qui reprend étape par étape la résolution d'un puzzle, histoire que vous puissiez apprendre et vous débrouiller par la suite.

Dites-vous qu'avec 15h de jeu, je n'ai commencé à comprendre les subtilités des puzzles qu'à partir de 11-12h, bien après avoir terminé le jeu, pour réussir le "challenge" (et succès). 4 heures d'essais pour un truc qui fait que quelques minutes, oui, parce qu'en plus d'avoir des puzzles hyper compliqués, il y a aussi des timers... C'est mon principal reproche: la "learning curve" comme disent nos copains les anglais, la courbe d'apprentissage, est terriblement mauvaise, vous allez passer 3/4 de votre temps à ne rien comprendre, pour finalement enfin arriver à la fin du jeu et commencer à peine à vous amuser. C'est nul. J'aime m'amuser directement et que ça monte graduellement en difficulté, ici c'est incompréhensible dès le début.

Le deuxième problème, c'est le "motion sickness". Même en ajoutant un curseur au milieu de l'écran et en augmentant un peu le FOV (à 95°), ça reste inconfortable (et par défaut: sans curseur et un FOV de 84, j'ai vomi. Littéralement.)

Enfin, et c'est quelque chose qui m'énerve profondément pour un jeu qu'on sent pourtant léché jusque dans les petits détails, c'est qu'il n'y a absolument pas d'histoire. Vous allez passer des heures à résoudre des puzzles atroces avant de regarder la fin en vous disant "tout ça pour ça?". Vous êtes sur une île déserte, vous résolvez des puzzles, et voilà. Je pourrais même vous raconter la fin que ça ne serait pas du spoil, tellement c'est nul (et inutile). Enfin, je vais éviter, par principe.

Et tout cela fait que ce jeu n'est pas recommandable. Dirigez-vous plutôt vers un Talos Principle ou un Portal, ou même un TIS-100 (pourtant difficile aussi), au moins vous vous amuserez en jouant. Ce qui reste tout de même le plus important, non ?

Il y a pourtant du positif. Quand je dois sortir du papier et un crayon pour jouer à un jeu vidéo, d'habitude, c'est bon signe. Mais ici, on s'amuse parfois (la salle avant le challenge est juste géniale, par exemple), et on ne s'amuse absolument pas tout le reste du temps à devoir répéter et répéter la même chose (dessiner le pont avant la fin, c'était le vraiment le truc le plus chiant de tout le jeu).
Les décors, les couleurs et l'ambiance sont au poil, mais ternies par l'absence d'indications et le fait qu'on a un peu envie de vomir en permanence.
Les puzzles sont partis d'une idée géniale à chaque fois, mais c'est parfois tellement difficile que ça en est carrément ridicule: passer 30 minutes sur un puzzle, et résoudre le suivant en 5 secondes chrono, c'est la preuve que ça a été fait avec les pieds.

Les plus:
+ Décors magnifiques
+ Ambiance sonore impeccable
+ Des puzzles variés à n'en plus finir

Les moins:
- Trop compliqué pour être amusant
- Motion sickness garantie
- Aucune histoire
- Puzzles variés et pourtant répétitifs
- 2-3 puzzles sont juste des insultes au genre humain

Bilan: 5/10
Faire compliqué pour le plaisir de faire compliqué, sans penser au plaisir que le joueur prendra à résoudre les énigmes, c'est nul.
 
vankasteelj
404 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
42.3 h en tout
Évaluation publiée le 2 février 2016
The Witness est un jeu inqualifiable. Une expérience à part.
Et le moins on en sait à propos du jeu le mieux ça sera.
En revanche il ne faut pas être réfractaire aux puzzles/casse-têtes mais on y trouve plus que ça.
Découverte, exploration et observation. On saupoudre le tout d'un open world magnifique et d'un level design à la Dark Souls.

Pour couronner le tout, le jeu est magnifique. Vraiment.

Un jeu à part au game design et design incroyablement travaillé.

Un de mes jeux favoris. Il restera dans ma mémoire pour longtemps.

Maintenant en route vers la fin du jeu à 100%. Ça ne va pas être de la tarte.
 
[CPC] cooly08
4
13 personnes ont trouvé cette évaluation utile
0
Recommandé
29.4 h en tout
Évaluation publiée le 2 juin 2023
It's nuts that something this big has such game design. Every single thing about this game is that way for a carefully considered reason, and the synthesis between ideas and mechanics as you progress is without equal. You're doomed if you don't think outside the box here. This on its own would easily make The Witness a remarkable outing, but there's also the peaceful and reflection presentation of the game world, and the puzzles themselves will have you feeling like some sort of bumbling neanderthal, but they're never unfair, which makes that eventual "a-ha" moment hit so much harder than any "just good" puzzler. There's no narrative to speak of in this game, but I think it can still teach us much about patience and perception.
 
Chess
578 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
48.6 h en tout
Évaluation publiée le 16 juillet 2022
玩完之后走路上感觉到处都是环境谜题
 
𝑽𝒊𝒐𝒍𝒆𝒕
8 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
15.6 h en tout
Évaluation publiée le 4 janvier 2020
This is one of the best games I've played in my entire life. Beautiful art style, immersive audio, inventive puzzles. The stunning landscape and the juxtaposition between the industrial technology and the vibrant nature provides ample screenshot opportunities and the built in NVIDIA Ansel allows you to take stunning screenshots with ease. I strongly recommend this game to people looking for a game to fall in love with and spend hours on end with as well as people looking for a short burst of play, as it works with either play style and you can really choose however you want to experience it.
 
SedellJ
0
40 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
65.7 h en tout
Évaluation publiée le 2 février 2016
他の日本語レビューの方が言うような知能テストのようなものは特にありませんでした
どんなギミックもちゃんとチュートリアル用のパズルが用意されており、このゲームが知能テストに該当するのならほとんどのパズルゲームが知能テストになると思います
エンディングは迎えましたがまだ全部のパズルは解けてません。ですが、今のところbraidのような一度取り逃したらもう一周しなければいけない星のような隠し要素はありません
後半はかなり目に悪かったです。モニターの光度を下げるかサングラスでもかけてやればいいと思います

隠し含め一通り終わったので追記しておきます
しかし、これから購入される方の興味を削がないようにこのゲームの感想を書くのは難しいです
なので多くは書きませんが、テンポの悪さはこのゲームで一番に目立ちます
移動手段として船が用意されているのだと思うのですが走ったほうが早いことが多いです
各エリアへのショートカットも多くありますがどこから行っても劇的に到達速度が変わるショートカットはないです
他にも書きたいことはいろいろありますがぜひプレイして苦しむといいと思います
 
monzets
301 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.8 h en tout
Évaluation publiée le 11 février 2017
Incível, incrível, incrível !!!
Estou escrevendo agora exatamente 10 minutos após finalizar o jogo.

PUZZLE + PUZZLE + PUZZLE
O jogo entrega exatamente o que foi prometido, a únca diferença entre o prometido e o que recebi é que eu recebi muito mais do que esperava.
Como foi dito já em outros cometários o jogo foi feito pensando pedacinho por pedacinho, TUDO no jogo se encaixa, sejam puzzles e ou apenas cenários, sobras e luzes.

Não vou ficar repetindo o que já foi muito bem descrito em algumas outras análies ( assim como a do .Meliante), mas quero expor aqui que a cada descoberta no jogo eu ficava cada vez mais entusiasmado para seguir em frente.

Sim, eu tive horas de chegar a dúvidar que aquele puzzle seria resolvido e que ele só poderia estar "bugado", mas tudo isso porque ao ir aprendendo as lógicas por tráz dos puzzels (algo que o jogo lhe ensina muito bem sem dizer nada) eu me sentia cada vez mais ápito a resolve-los. Mas quando me deparava com um mais complicado eu já sabia que estava na hora de ir jogar outra coisa e esfriar a cabeça.

Durante toda minha jornada em The Witness (creio que 3 semanas) eu mantive papel e caneta ao lado do PC. Teve uma solução de puzzle que me veio à cabeça no meio de uma partida de Rocket League. Na hora anotei e quando voltei ao The Witness "BINGO" mais um puzzle resolvido.

A quem for jogar eu dou a dica de não procurar soluções em vídeos e ou outros lugares, tenham paciência, sigam em frente e olhe para o lado (ops parece carreta furacão kkk). A magia do jogo está em VOCÊ descobri-lo sózinho.

Agora vou descançar a cabeça e me preparar para "PLATINAR" o jogo pois sei que tem uns puzzels secundários me esperando na ilha ainda.
 
A MORTEEE
1
27 personnes ont trouvé cette évaluation utile
0
Recommandé
24.6 h en tout
Évaluation publiée le 19 octobre 2016
The Witness is a beutiful looking game with a unique mechanic that teaches you as you go along, but without using words at all. It's like a cross between Harpo Marx and a cryptic crossword, but with shapes and colours instead of letters!

It seems, initially, like a small island, but there are many, many more layers than are first apparent. It's a pretty big game and will take dozens of hours (at least) to get the full experience.

The puzzels have been very cleavery designed and (eventually) seem to keep you right at the limit of your intellect. Depending on how your brain is wired, you might sail through some things than others find difficult and get stuck for a while on things that other people find easy. Chances are though that you will, usually, find the last few puzzles of each section a head-scratcher, at least for a while.

Personally, I find the spatial (pattern, colour, position) challenges easy, but the logical (chess-type) ones more difficult. The unlocks in the Ewok-style section were a particular nightmare for me and I confess I cheated a couple of times by looking up solutions on-line when it all became too much. For some of the others, I persevered but only got the solution by sheer fluke! That may sound as though it's a frustrating and unrewarding game, but that's not so. Sometimes those "WTF, how did that work" solutins are a major revelation and you suddenly see how to move on to a new large section of the game. When those great "Ah-ha!" moments come though, it's really satisfying and you feel wonderful.

Overall, a firm recommendation from me. Stick with it, even through the tough times, or just wander away to another part of the island and try something different and new: or you may find that what you just learned will help you unlock another puzzle that seemed impossibe before.

8/10 for me. Would have been highter, but the game sometimes made me feel so cross and stupid that I switched the PC off! Get it though, especially if on sale.
 
War Radish
1,526 produits enregistrés
2
12 personnes ont trouvé cette évaluation utile
0
Recommandé
47.3 h en tout
Évaluation publiée le 24 septembre 2022
What a perfect puzzle game, you learn about the rules of the game while playing the game, there are no tutorials but there are "tutorials" to understand it all, the game evolve the rules while the hours are pacing. really cool game.

If u love puzzle games, u should buy this one.
 
Sslsebas
0
37 personnes ont trouvé cette évaluation utile
28 personnes ont trouvé cette évaluation amusante
2
Recommandé
27.4 h en tout
Évaluation publiée le 27 juin 2023
If you like problem solving and math, and know yourself to be gifted or moderately so, this is a pretty good game. And if you're a pretentious brick and very much not smart, it is a great game because now you can pretend that you are.
 
karhu
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
39.4 h en tout
Évaluation publiée le 20 aout 2019
Don't listen to the "pretentious" crowd; this game knows exactly what it's doing. Jon Blow and Thekla have created a wonderful puzzle experience that, if you're anything like me, will blow your mind with its thoughtfulness and creativity several times before it's done.
 
Iriomote
0
14 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
45.7 h en tout
Évaluation publiée le 9 avril 2021
当你觉得这就是答案时,那这就是答案
 
Mo5μμμμμ
77 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
50 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.2 h en tout
Évaluation publiée le 8 avril 2020
游戏很棒,除了我是sb外其他都好
 
Grad
266 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
36.5 h en tout
Évaluation publiée le 11 décembre 2016
优点:
1.整个游戏里几乎没有教程,所有的解密机制都是在谜题当中不断地尝试当中逐渐掌握,让人很有一种探索的乐趣。
2.谜题节奏很棒,难易结合,简单得让人打瞌睡时就会蹦出来一个挑战,脑细胞烧尽时又会给你一点新机制,眼前一亮。
3.谜题设计很新颖!几乎不会出现两题完全一样的思路!
4.游戏的风景设计很有趣,多多观察会有意外的发现~
喜欢解密的你们,这个游戏一定是不二之选!

缺点:
1.优化有点差,在我的电脑上跑起来卡。
 
Gilderoy
1,057 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
16.4 h en tout
Évaluation publiée le 7 novembre 2022
WITNESS ME
...fail for 2 hours trying to figure out where to draw a line.

○-----------------------

The Witness is the second major release from indie game developer Johnathon Blow, a man seemingly determined not to live up to his namesake, since he has yet to create a game that blows. His 2008 game Braid remains one of my favourite games of all time, and has been critically praised practically across the board by critics and players alike. While Blow himself (teehee, blow himself) does come across as a little pretentious at times - and the internet has not been particularly forgiving towards his insistence to force metaphors and philosophical musings into his work and online discourse - Blow certainly knows how to create a mechanically satisfying puzzle.

The comparisons to Myst become almost immediately apparent, the player finding themselves stranded on a serene island, entirely alone. The Witness is much quicker than Myst to establish any kind of overarching mechanic, immediately serving you up the main entrée: drawing lines.

----------------------●

It's a metaphor

Just like an all-you-can eat pizza buffet, The Witness continually serves you slight variations on the same pizza, and Mr. Blow hovers over the table requesting that you cut the pizza in increasingly convoluted ways. Except he never tells you how to cut the pizza, he just kinda pinpoints some key areas and keeps telling you you're wrong until you're right. This game is hinges largely upon the player figuring out what the puzzle wants you to do without explicitly explaining the methodology. This process of determination is captivating, and even though it sometimes feels like you're bashing rocks together, once the rules of the puzzle click, solving a puzzle is tremendously satisfying.

Also like a pizza buffet, you always pronounce without irony beforehand "I'll never get tired of pizza", and then find yourself staring in dread at the last two slices sitting mockingly on your plate that you took before your body surreptitiously decided that pizza was no longer its thing. The Witness took a good few pies to reach that point, but at around the 13 hour mark, every bite had started to taste the same, and it felt like I was overdue getting the cheque. That being said, I've never lasted 13 hours at a pizza buffet before, and The Witness was just as enjoyable the first hour as it was the twelfth.

The game also looks as good as a freshly delivered pepperoni pizza on a cold winter evening, nuff said.

I think I want to order pizza.

8/10
 
Dr. Adam
787 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.8 h en tout
Évaluation publiée le 1 février 2016
这游戏真的神作。等到你发现这整个小岛上的自然景物,光线建筑等都是迷题的时候你就会深深的感觉amazing。而且就算没有发现这些,普通一笔画的难度也十分烧脑。667个迷题物超所值。我想说的就是这游戏已经不仅仅是单纯的解密游戏了,从小短片那个教授说的话,还有里世界里开发者别墅等等等现实世界的折影都能让人感受到作者试图把这一作游戏来诠释他所理解的科学和哲学,真的非常令人敬佩。最后说一句,不看攻略的能把普通迷题解通智商可以+10。再把方天碑也通了再+10。特烧脑。
到目前为止还有方天碑很多没通,11道光的深层次地洞也没去,更别说里世界了,开发者别墅也没去。= =就完成了一些最基础的谜题,已经让我欲罢不能了。这游戏不仅仅表面这么简单。。。。至少大自然的谜题还没发现多少。建筑物谜题也很难发现。另外补充一下。。在普通教程关谜题会有关美术色彩调和,光线色彩重叠,还有高低音解密,光影,反射,倒影,角度等等等。。。我很鄙视我色彩和声音的卡了1小时。。。。。
总之10分真的不过分,前提是这游戏是个慢性子,要耐下心玩,我玩到9小时都还能遇见新的教程关。
这游戏流程非常长,虽说没有传说中的上百个小时,但是全靠自己的话80小时以内基本完成不了。
 
helieo
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
175.3 h en tout
Évaluation publiée le 26 novembre 2017
I can’t call it anything else than a masterpiece. By now I’ve put in around 150 hours, and it still keeps on rising in beauty, complexity and ingenuity the longer I play.

It took about 30 hours to reach “end game” and see the credits roll, and it would have been a fantastic experience even if it stopped there. Then, being the ever old completionist, I hung around to get 100%, but only after another 20 hours or so did I realize how amazingly intricate and cleverly designed this whole game is. Wow. Every little thing you see has a distinct reason why it’s there. There are no coincidences, everything you could possibly notice was meant to be noticed - even if at first glance something looked like lazy design or even a bug. Well, surprise: it’s not.

So more than 100 hours of my playing wasn’t solving any puzzles with actual feedback, but uncovering the story of this spectacular island - just by looking. Naming this thing “The Witness” was an appropriate decision.

I highly recommend this game to folks who like challenging puzzle/logic-type games and appreciate unique graphic styles!
 
Rainroom
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
99.9 h en tout
Évaluation publiée le 17 janvier 2020
The Witness is a meditative experience. While there are many negative reviews which bring up valid critiques, it is my opinion that these reviewers played the game while being in the wrong state of mind for a game of this type

You shouldn't be in a hurry to beat this game and you have to keep an open mind. Let yourself be absorbed by the intricacy and the beauty of the scenery while the game shows you how you can change your perspective to achieve a deeper understanding. The game does teach you everything you need to know as long as you are calm, patient, and observant

The Witness is less of a game, and more of a work of art that can viewed over and over again, each time getting something different out of the experience
 
Pancakes
408 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
30.3 h en tout
Évaluation publiée le 26 juin 2019
Тут словами не описать. Только поиграть самому.
Но если вас жаба душит, либо же вы поиграли и вам не зашло, очень советую посмотреть прохождение Юджина (Канал на YouTube: EugeneSagaz) - великолепное прохождение. Да, посмотреть надо серии 3-4, ибо Юджин и сам сразу не оценил игру, а потом.. Почти 30 серий) И это он ещё далеко не все секреты игры познал)
Ну, честно говоря, я игру прошёл сам на пиратке лишь пересмотрев прохождение Юджина почти 4 раза, а купил уже после прохождения, чтобы поддержать разработчика, и даже так я смог получить гору удовольствия поиграв самостоятельно, так что, даже не знаю, наверное вам всё-таки стоит поиграть самим сначала, и вот прям если всё ещё не понятно даже после пары часов игры - только тогда смотреть прохождение, и вот если посмотрели несколько серий, и вы поняли, в чем прелесть игры, советую снова поиграть самим!) А уже прохождение посмотреть потом, не повторяйте моих ошибок, испытайте первый опыт играния в эту игру сами!)
Игра - шедевр, Джонатан Блоу - гений. Больше и не скажешь)
Приятной игры
 
nerdError
253 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.1 h en tout
Évaluation publiée le 13 juin 2016
这是我第一次写评测,它是我在steam上玩的时间最长的游戏,我认为它也是我至今玩过的最有价值的游戏。用了接近三十小时通关,但却一共才解了不到400个谜题。通关只是一个开始,玩这个游戏最需要的是领悟和观察能力,总的来说就是学习,你需要不断的学习,才能解开后面的谜题。游戏很不错,谜题难度浅入深,开始的时候会感到很无聊,但后来你就会发现这个游戏的有趣。游戏本身也是一个巨大的谜题,就像漫画“画的秘密”中的那幅画一样,你越探索,你就会发现一个又一个的世界。
 
Super
163 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
278.1 h en tout
Évaluation publiée le 10 mai 2016
I truly enjoyed playing The Witness. There were a number of puzzles that made me laugh at myself for not seeing the forest for the trees or vice versa. There were also hard won victories over puzzles that seemed impossible at first, but just took a better understanding of the rules. I also quite enjoyed several accidental discoveries of easter eggs or of different types of puzzles on the island. One's perspective became so very important. It was a wonder to see how many types of puzzles could be constucted from a simple grid and how the types could be combined. And all this without a manual. I must admit I had to brute-force my way through some puzzles and relearn what it means to be patient.

I had been anticipating the release of this game for some time, but understand how complex it must have been to get the puzzles just right and provide enough clues for players to figure things out on their own.
 
spreitzer.gary
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
11.7 h en tout
Évaluation publiée le 11 aout 2017
原谅我,边看攻略边度过了一周目的后半段。
这是一个偷看答案就失去意义的游戏,当你试着去找寻突破口,你会发现,这个游戏的设计真是奇妙。
当然,静静地去解密,在现在,对好多人来说,很难做到。
浮躁难以避免,毕竟谜题刁钻。
 
11
70 produits enregistrés
0
249 personnes ont trouvé cette évaluation utile
40 personnes ont trouvé cette évaluation amusante
0
Non recommandé
5.0 h en tout
Évaluation publiée le 19 mars 2017
Love the game but without any colorblind settings it's just impossible.
 
Genma
15
15 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.6 h en tout
Évaluation publiée le 9 février 2016
神作。诚意满满。

开放世界的解谜,毫无头绪的开始,尝试各种线索,利用环境提示,让解谜能带来极大的满足感。
你以为解题完之后就找到最终的结局,但很快会发现就算打出了结局,还有好多意义不明的谜题,一些线索。

谜题设置:11/10,堪比FEZ。
画面:10/10,美爆了。
BGM:没有233。解题要考虑声音啊怎么能有BGM。

唯一的缺点是跑动时镜头没有震动,导致很容易晕眩。

友情提示:带好纸笔/PS等绘图工具。
 
dumb(AFK)
4,848 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
75.0 h en tout
Évaluation publiée le 31 juillet 2018
At its core, this is a puzzle game. If you enjoy solving puzzles purely for the sake of puzzles, you will enjoy this.

But this is also a game about learning, not just about the puzzles themselves, but also of new views and ideas and thoughts. Its about discovering secrets that were never that secret in the first place. That sometimes, the problem in front of you has an answer that is just a step away, it just takes a little more unraveling, a little more understanding, and maybe, just maybe, a slightly different perspective on things.

Will you lose your sanity somewhere along the path? Probably. But the island will always call you back, ready to guide you, without ever needing to say a word
 
*♥‧₊ (sick) ((again))
168 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
34.1 h en tout
Évaluation publiée le 12 mars 2022
Maddening yet utterly compelling.

Still one of the best and most original puzzle games I've come across. It will make want to tear your hair out at times, and there are several moments where you will probably curse the name of the designers, but it never stops being compelling. While many of the puzzles are difficult (and some of them are *really* hard), they are never impossible. The information the player needs to solve them (albeit in a form that you need to figure out rather than just being spelled out for you) is always there.

The overall level design makes it a fantastically immersive experience to play. The sound design has to get a big shout out there as it plays a big part in it - especially as there is no background music. Aside from just being immersive, it's also really rather pretty and doesn't really feel dated at all to me for all it's six years old now.

Not many puzzle games tend to have great replay value, but this is one I keep picking up now and then to see if I can find anything I've missed and because just wandering around on the island the creator put together is just pleasant.
 
Zelandeth
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
46.2 h en tout
Évaluation publiée le 7 décembre 2023
Very intelligent puzzle game, with pretty much no explanation - on purpose!
If you get stuck or frustrated at the beginning, come back later to it and give it a chance to grab you.

Once you get into it, the amount of "oh wow, that was smart" moments go through the roof.
Also show how much variety you can get out of a single base mechanic (drag mouse to follow shape), both in range of difficulty (the start puzzles feel so so easy when you go back), but also in "wow I can't believe they pulled that off".

Then when you feel like you have beaten the game, but you have an achievement remaining, you haven't. Then the difficulty really ramps up for the last (optional) challenges.

Oh, and don't look anything up on the internet / YouTube, you'll only spoil your own discovery. And you can't un-know the spoilers.
 
Kleiner Scherge
0
20 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
99.1 h en tout
Évaluation publiée le 17 mai 2017
The Witness is the ultimate puzzle game. It's a masterpiece. And it is a masterpiece because it combines the incredible talent and hard work, and the love that Jonathan Blow and his team put in it for 7 years. These are some of the things that made me love this game:

- The amount of thinking that was thrown into this game is just insane. It's the perfect example of a genius idea (or rather a bunch of thereof) executed brilliantly.

- It's polished beyond belief, with a nice learning curve.

- The semi-open world design is layed out as a net with different and shared mechanics in each area, which allows for different progression paths, making the experience more personal and without never leaving the player completely helpless:

Got stuck? -> go to different area -> solve new puzzles -> learn new mechanics -> go back to previous area -> apply new knowledge -> solve new puzzles -> learn new mechanics -> and so on.

- The symbolism is original and bold.

- The game spins around the idea of mindfulness. Once I understood this, most of it started to make sense. I could go on for hours about it, but I want to keep this short. As with Braid, this game has produced a great number of theories and discussions on the internet, go read them.

- The Witness is an attempt to open a dialogue about reconciliating spiritualism with scientific thinking. It doesn't do it by shoving facts or vague assumptions down your throat. It presents you the full spectrum of human experience and lets you question your worldview privately. Regardless of its results, the fact that this was done in a videogame deserves a great deal of respect.

- This game is so meta I can't even.

- It made me feel way smarter than I am, so thanks for that.

- It's got Richard Feynman in it!


Edit (5/15/20): I did it. After almost four years of suffering I beat The challenge. I can finally have closure. Thank God. Thank you, Johnathan Blow, I'm looking forward to playing your next thing. I'll go have some sleep now.
 
dancingburrito
0
35 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
14.8 h en tout
Évaluation publiée le 7 février 2016
Overall, I enjoyed The Witness; though many people have complained about the puzzles for various reasons, I think they are all brilliantly designed. The most impressive thing about the game to me is how well the game is able to stick to its core mechanic; the game never lets you, say, go back over an existing line you've drawn. The Witness has one base mechanic, and commits to it, and still manages to make deep and complex puzzles out of it, and that will not cease to impress me.

The problem with The Witness isn't its puzzles, but the game that contextualizes them. The issue is as follows: Almost all of the puzzles in the game effectively have one solution. Maybe you can have a line in a slightly different place, if it's a symmetric board you can obviously mirror your solution, but in a practical sense, there is only one way to solve most of the boards in the game. Yet, to complete the game, you have to complete sequences of these puzzles, one after another; you cannot skip any, nor can you complete them out of order, and often, failing a puzzle will force you to re-solve the last one.

In a game like Portal, you have to complete every puzzle, but each puzzle has multiple solutions: it's much fairer to require the player to solve each puzzle if it's more likely that they'll find a way to get through it, even if it's sub-optimal. In a game like TIS-100 (I'll try to think of a better example I promise), each puzzle is incredibly difficult, but you can skip a few here and there: the game acknowledges that there might be a puzzle you get stuck on for no good reason, and allows you to try your hand at a different puzzle instead. The Witness is the worst of both worlds: the puzzles that will confuse you, with the frustration of being stuck on it so having to stare at it for way too long.

Note: You *can* leave and go to puzzles in a different area, the main issue is that getting around the island takes way too long; the game has a fast travel system that's slower than just running everywhere. Even if you do leave, you'll still need to solve the puzzle that stumped you eventually.

It took me a little over 10 hours to "finish" the game (the rest of my playtime is on a challenge area; more on that below), and I consider myself to be pretty good at puzzle games. I said I enjoyed my time with The Witness, but I'm someone who is desperate for puzzle games that present me with an actual challenge, and The Witness sated that desire. If you share that sentiment, you probably already own the game, or know that you want to; for everyone else, I would certainly recommend many other puzzle games before this one.

I said I would discuss the challenge area, but I lied; I really want to tell you about the ending. Not spoiling it, but I will tell you that completing the game resets everything. It's like starting all over again; the game even goes as far as to reset your settings to the default. For a game with a huge amount of hidden secrets and puzzles to explore, this seems absolutely insane; I had left a dozen or so things half-finished when I went to the end, assuming I could just return to them later, and then I was plopped back at the beginning. Not only did this completely kill my interest in exploring the mysteries of The Witness, it solidified my view of The Witness being nothing more than good puzzles in a bad puzzle game. The only reason I played more was to solve the challenge area, which is probably my favorite part of the game; a series of randomly-generated puzzles you solve in a time limit. It's right before the end of the game, so I needed to replay several hours of content to get back there.
 
FENラック1312
683 produits enregistrés
10
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
42.6 h en tout
Évaluation publiée le 22 novembre 2018
Великолепное творение Джонатана Блоу и его команды. Автор всеми известной и любимой игры Braid снова радует игроков отличными головоломками, потрясающим окружением, вниманием ко всем детяалям игрового мира, и конечно же загадкой. Наверно это желание разгадать все секреты и заставляет вновь и вновь возвращаться в этот причудливый мир, и поверьте, вы не пожалете потраченного времени. Остров, на котором есть поистине огромное количество ребусов, держит своей атмосферой и прекрасной насыщенной картинкой. Бродить по нему и исследовать каждый угол - одно удовольствие. Можно смело заявить, что у Мастера опять получился Шедевр, который надолго останется яркой вехой в игровой индустрии. Одно стоит отметить - это игра для тех, кто готов окунуться в этот "Диво-остров" с головой и изучать его, неспешно, созидательно, осматривая все детали. Тем же, кто будет пытаться пробежать, как можно скорее все испытания, игра вряд ли понравится. Да, она сложна, но так же она многогранна, и тот кто сможет увидеть все её грани, оценит её по достоинству. Однозначно рекомендую, таких "бриллиантов" сейчас мало.
 
zerg26
159 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
27.7 h en tout
Évaluation publiée le 2 avril 2018
After more than 22 hours of game, hundreds of puzzle sketches on about fifty sheets of papers and much head scratching, I finally finished The Witness! And I highly recommend it. One of the smartest and most poetic and beautiful game that I’ve ever play.
The gameplay is really clever; you don’t need anything, look around, the environment gives you hints and clues.
If you like solving puzzles, this game is for you. If you like exploring fascinating environments, this game is for you. If you like deep thoughts and contemplative walks, this game is for you. If you like being challenged, this game is for you. Actually, this game is for you anyway. Play it!
 
Kerri
0
14 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.7 h en tout
Évaluation publiée le 10 février 2016
(已全激光通关,到本次通关为止的实际游戏时间为23+小时)

优缺点

+纯粹:游戏中没有移动和画线以外的操作,没有画外教学,没有限制玩家出入的区域,没有道具和技能。玩家所需要的,请开动脑筋获取;将会获得的,是脑子里的“知识”和“经验”。
+美妙的场景美术和音效:其实我本来是不喜欢高饱和度低多边形风格的,但是真玩起来竟重温到了现实生活中在阳光明媚的午后逛公园(一笔画主题公园…)和旅游坐船时的感觉,再加场景中丰富的细节,最终还是不由自主地爱上了这个精致的人工盆景小岛。
+花样谜题:这个就不用多说了。
+隐藏要素多,惊喜不断

-没有bgm或许是一个减分点,不过自配bgm也不错啦,建议戴个不太隔音的耳塞听游戏的声音,再用个设备外放自选bgm(我会告诉你们我的自选bgm是相声广播吗
-我觉得某个题板有bug…

PS:我对采石场里的某两个教学题板有疑问(被评论提点已解决),就是板面上有多个刺球和同色“橡皮(三个长方形组成的图案)”的那两个。我想了半天也想不出来什么样的规则能让那两个板的解同时成立,不知道是我的问题还是游戏设计的问题。幸好游戏的其他地方没出现类似谜题。

建议

准备纸笔(尤其是在你不想被转圈题板和变色题板闪瞎的情况下),最好有彩笔和格子纸(我的打游戏专用笔记本本来就是格子本,我赢了!

本作的谜题(板)都是以所有人都能解出来的前提设计的,不存在很难很耗时间的,玩家完全没有必要借助攻略损失游戏乐趣。如果你卡在哪个板子上过不去其实不外乎下列4种情况:
1.你尚未获取解谜所需要的所有信息。
2.你脑子卡壳了,需要干点别的再回来想,到时候你就会发现“我日,这不是明摆着吗”
3.你对规则的理解有误。
4.如果你卡的是枫叶林里的某个题板,可能是因为该题板有bug(我觉得),虽然有两个解但是游戏只认可其中更复杂的一个…

其他

我玩过的游戏里和本作最像的是Antichamber,喜欢Antichamber的不要错过本作。

话说回来JB在独立游戏大电影里曾经说他本以为能通过Braid和玩家互相理解结果却并没有互相理解,那么在他这次又做了这样一个丝毫不向商业妥协的hardcore游戏,并且得到好评后,和我们互相理解了么?
 
Ericcil
579 produits enregistrés
9
11 personnes ont trouvé cette évaluation utile
0
Recommandé
57.6 h en tout
Évaluation publiée le 18 janvier 2017
Quelle claque ! Wouha !
The Witness, c'est avant tout une problématique, comment apprendre une mécanique, un principe, sans le moindre échange verbal, sans jamais vous dire quoi faire. Sans le dire, mais en le montrant, discretement, subtilement, et progressivement.
Finalement, on erre, on tatone, on abandonne, puis on comprend, on se réjuit et on butte à nouveau. On se balade. On cherche des puzzles, dans une soif infernale de les résoudre. Et on doute, le puzzle est devant nous ? Ou sommes nous un element de celui-ci ?
Puis finalement, on envisage les choses d'une autre maniere, et l'on est pris de tournis, on se rend compte que le jeu n'est qu'un tutorial geant, que sans cesse le jeu nous apprend à le comprendre, pour nous preparer à l'epreuve finale

Et on pose la manette, emerveillé, et un peu faché de ne pas l'avoir compris plus tot. Mais en se disant que c'etait quand meme génial.
 
Mancuso
537 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1
Non recommandé
43.4 h en tout
Évaluation publiée le 10 février 2023
一部难以推荐给他人的硬核解密艺术神作
一个圆,一条线,一座岛,构成了整个《见证者》,没有教程,只有移动和画线,一切的一切完全靠自己探索。由最初的简单走迷宫谜题,到多元化图形谜题,到结合视觉听觉的多维谜题,到最后发现处处都是谜同时又处处不是谜。
身为图形类谜题爱好者,5年前意外在某游戏频道上看到了这个游戏,后来下载下来却因为3D眩晕的问题断断续续的玩,最近终于是把它给通关了(通关时解出谜题数仅417+57)。 结合自己和周围小伙伴的总体游戏感受,得出的结论是:这个游戏仅仅适合解密重度爱好者和有一定逻辑思维的艺术爱好者。
游戏主线谜题一般分为几大核心思路:
1、通过简单的连线、试错、反复总结,找到题板中特殊图形的正确机制。
2、根据不同特殊图形机制,分析线条必经路径,综合解答多限制条件的复杂题板。
3、排除明显(或不明显)的干扰项,跳出思维误区,完成看似不可能的特殊谜面。
4、结合环境。
有的人在一些特殊图形处瞎连过关,迎来的是更多无法用穷举法解出的谜面;
有的人遇到多个特殊条件限制,花大量时间得不到答案而沮丧放弃;
有的人站在一个谜面前思前想后无法解答,殊不知需要换个视角才有解答方法;
有的人漏看环境中的一个小小细节,或者是看到了但又联系不上谜题,从而卡死无法解答……
这些“有的人”有我的朋友,有逛小黑盒时看到的盒友,我相信还有其他非常非常多的人
以上,是我虽然非常喜欢这款游戏但是不推荐的原因。
但如果在你已经了解到可能会遇到这些问题,还愿意花时间接受谜题挑战,你一定不会后悔。
最后, 3D眩晕症慎入
 
cool-w
355 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
26.2 h en tout
Évaluation publiée le 23 novembre 2016
Очень интересная игра! Не часто можно найти игру, которая реально заставляет шевелить мозгами и искать нестандартные решения!!!
 
Captain Inos
535 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
100.7 h en tout
Évaluation publiée le 26 janvier 2017
去年春节原价买的,后来电脑硬盘废了就隔了一年没碰()
目前514+122+4
前期比较难熬,会用掉很多智商,最好是在贤者模式下游玩(x
后期特别有趣(特别是新世界的大门被打开之后
只有两点不好。。。一个是打开了新世界的大门后就会留下难以磨灭的后遗症
另一个是。。。没有BGM,不过这个可以通过在外部播放音乐来解决
总之好评。
PS:卧槽今天是发售一周年纪念日orz
 
ds
1
11 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.0 h en tout
Évaluation publiée le 2 mai 2023
頭がおかしくなって死ぬ
 
Komugicom
430 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.3 h en tout
Évaluation publiée le 29 mai 2021
难的不是解密,也不是找谜题,而是晕3D,不知道为什么,以前玩3D从来不晕,直到今天玩了这个游戏,晕的玩不了了,快吐了
 
鲸落
62 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
78.0 h en tout
Évaluation publiée le 8 juin 2016
在這遊戲中,你必須仔細的慢慢地去觀察、聆聽環境中每個細節,
探索每一個隱藏的線索,而不僅限於當前的謎題,並從過去的經驗中學習,並由新的體驗打破舊有的觀念。
我特別喜歡當摸索許久,苦思不得其解,只好先離開去做其他事。
在不久後重新回到遊戲時,突然靈光乍現,在那一瞬間,你會突然理解整個謎題設計的原理,並讚嘆作者的巧思。
那種學習的感動,是讓人最難以忘懷的。

誠然,這不是一款適合每個人的遊戲,有太多東西需要慢慢品味,
不是所有人都有時間、精神去觀察、思考,
但若你熱愛解決問題,願意在休息時間也不讓大腦放假的話,
建議你備妥紙筆,仔細的去探索這款不凡的遊戲
(P.S.此遊戲對色盲、聽障人士不友善,有太多謎題涉及到相對應的感官應用,購買前請注意)
 
a1618
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
72.5 h en tout
Évaluation publiée le 2 février 2016
如果要一句话概述的话:一个解谜游戏,但不仅仅是解谜。

现在解谜游戏到处都是,比如说LYNE, 传送门系列, 或者是手机上的The Room, 纪念碑谷,但是这个不同。
上述游戏在游戏开始时会告诉你这个游戏的基本玩法,知道了基本玩法以后玩通整个游戏不需要太多额外的解谜知识。比如LYNE告诉你同色相连,传送门告诉你黄蓝门可将你传送到走路时无法到达的地点。

这个游戏与其教你如何解谜,它教给你的是一种类型的谜题应该如何解答。在有些教程用面板上你一开始可能只是把一条线如同手机滑动解锁一样从底部滑到顶部,但是这样你并不会知道这个谜题的原理是什么,而导致你解到后面的时候甚至会重新回到早期谜题来理解当初为什么滑动解锁可以成功。

谜题五花八门,有些甚至混合在一起在达到所有要求的时候才会通过,使得难度倍增。这不是一个一两个小时就能通关的游戏,有时一个谜题就可能要尝试30分钟以上,但是在独立解决的瞬间你会非常高兴,这种幸福感是攻略不能给你的。所以强烈不建议去看解谜攻略,就像在做题的时候去看答案会丧失通过自己的力量解答题目的成就感一样。如果实在是没有思路,那不如去解一些其他的题目,亦或是干点别的。稍后再回来试,说不定就过了呢?要是去看攻略,那买这个游戏的意义何在?和买一本带答案的练习册没太大区别:(((

如果在游戏过程中遇到相对复杂的、自己没见过的谜题面板,那么就大胆的把他放置,因为每一种图案都会有教程面板。教程面板的题目非常容易,但是并不是所有的教程面板都会在起始区域,它们散布在整个游戏地图。所以先跑跑全图吧,会有很大收获的。

游戏没有BGM,稍稍有点小失望。不过并不影响游戏,毕竟我自己放背景音乐应该比永远循环的BGM要好XD

游戏画质:赞!

如果周围有朋友的话,不妨邀请他们和你一起解答,说不定可以把个妹啥的XD

彩蛋剧透:为什么在起始地点跟太阳有关的那个彩蛋的小径最后要强制播放那个视频。。。看完这个人心情都不好了QAQ

关于游戏通关后的事:游戏打通了?这才是游戏的另一个开始,你是否有看到散布在全图周围的黑柱子?想知道他是干什么的?给个小提示:http://steamcommunity.com/sharedfiles/filedetails/?id=615541021

One sentence review: A puzzle game, but not only a puzzle game.

There are handful of puzzle games right now, like LYNE, Portal, or Monument Valley and The Room on mobile systems. This one is different.
The game like those above will tell you the basic mechanism right from the start, with that mechanism you can complete the whole game with no extra pain. LYNE is solved by connecting the same color blocks; Portal is beated by keep teleporting using the yellow and blue portals.

Rather than telling you how a puzzle is SOLVED, this game teach you HOW a puzzle is solved. You might just slide the line all the way up straight (just like unlocking your phone XD) and solve some tutorial screens, however when you go to the next set you may have to go back to these tutorial screens because you only know the answer of these puzzles but don't know how to solve the puzzles.

Puzzles come with all different kinds, even blended together to make it even harder. Yes, this is not a game that will be finished within a few hours. Sometime a puzzle will take more than 30 mins to solve, but, when you solve it on your own you will feel achieved. This happiness doesn't come by looking at walkthrough. So, finding walkthroughs are strongly discouraged. if you are stuck, go find something else to do. Maybe you will solve it instantly after a short break. Looking walkthrough = Buy a set of practice exams and finished by looking at the answer. What's the point right?? :((((

If you see something you never seen before, and you don't know how to solve it, leave it. You will see the tutorial screens eventually. Tutorial screens are very easy, but they are scattered around the whole world. So go around and check things out. You will be surprised.

No BGM. little bit disappointing. But I rather listen my own music instead of an infinate loop. RIGHT? XD

Graphic: Fantastic.

If you have a friend, bring him in and play together, maybe you will get a grilfriend or something LIKE THAT XD.
 
soranoumi
2
15 personnes ont trouvé cette évaluation utile
0
Recommandé
49.0 h en tout
Évaluation publiée le 6 octobre 2019
🎼The hardest achievement in my gaming experience accompanied by Grieg's music🎵

Здесь такая красотища, что неохота уходить 🎇^^🎇

10/10
 
Aliona
177 produits enregistrés
3
11 personnes ont trouvé cette évaluation utile
0
Recommandé
13.4 h en tout
Évaluation publiée le 15 mars 2023
SO MUCH FUN! My brain will forever hurt after playing, but it was so exciting to figure out all the different types of puzzles! I understand this game is not for everyone, but to anyone that enjoys a tough puzzle, this is THE game for you. It took me 13 hours for my first run through, and there will be more to come, so it is well worth your money!
/spoiler The only thing I did not like is how everything was reset after riding in the elevator. I just wish they would leave things unlocked to explore around the world a little more, or that the elevator direction could be controlled. Other than that, perfect game!
 
JackieGames
1
13 personnes ont trouvé cette évaluation utile
0
Recommandé
247.4 h en tout
Évaluation publiée le 1 février 2016
oh wow. wer rätsel mag oder schön gestaltete landschaften, oder beides ;) dem kann ich the witness nur nahelegen.

WICHTIG: man wird nicht an der hand gehalten. man muss sich alles selber beibringen an den einzelnen stationen.
Wenn man an Stellen nicht weiterkommt, weil etwas Unbekanntes vor einem steht, einfach weitergehen später wiederkommen.
Sollte alles bekannt sein muss man vielleicht "out of the box" denken.

Gebt nicht so schnell auf und schaut euch immer nach Hinweisen um.


Noch ein kleiner zusatz, jedoch mit Spoiler

Anfangs löst man nur rätsel und erfreut sich an der Landschaft. Doch bald findet man in der Landschaft rätsel und da fängt das spiel erst richtig an.
 
xWinG 驫麤
808 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
40.7 h en tout
Évaluation publiée le 2 juillet 2017
I haven't finished the game yet but I'm definitely enthralled by it. I have a particular affinity for puzzle games that elegantly teach you how to solve their puzzles without speaking a word. There have been a couple moments when I've started to get frustrated with the puzzles, but never because I didn't understand the system or what was being asked of me.

Furthermore, I've uploaded almost a hundred screenshots of this game already. Half of what I love about this game are the vibrant colors, varied environments, and interesting vistas. It's a beautiful game that will bring out your inner photographer if you're so inclined.

The audio clips and what little semblance of a "plot" that I've encountered so far, however, strikes me as a bit long-winded if not outright pretentious. Not enough to sour my experience by any means!
 
Visual Sneeze
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.8 h en tout
Évaluation publiée le 8 mars 2017
脑袋要炸了
 
醒在黑夜
2,791 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.5 h en tout
Évaluation publiée le 2 septembre 2022
Проходил головоломки на 5ти минутный таймер дольше чем всю игру. Теперь во сне у меня играет только горный король.
 
Kersir
236 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.9 h en tout
Évaluation publiée le 27 janvier 2022
You can not jump in this game.
 
Soy Division
340 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
25.8 h en tout
Évaluation publiée le 23 novembre 2017
Гра про навчання - тобто коли ти навчився - ти виграв
 
Ohnefuenfter
362 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
45.2 h en tout
Évaluation publiée le 9 juin 2017
퍼즐게임을 누가 회차플레이 하겠어
네 접니다
3회차 시작합니다
후속작빨리
 
Orxp
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
20.2 h en tout
Évaluation publiée le 11 avril 2018
The Witness 是独立游戏中对成为伟大艺术的一次尝试。
解开谜题的钥匙并没有被放置于地图的某个角落,而是就在玩家的脑中。
 
Fontis
461 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.9 h en tout
Évaluation publiée le 15 février 2016
美!美!美!
这就是The Witness给我的第一印象。
诸如此类画面风格的游戏我玩过不少,但它还是美到我了!它的每一帧都犹如壁纸般精美;
游戏一个小时中我有五十分钟是在截图♪( ´▽`)
这游戏自由度也超高,我们基本可以到岛上的任意一个地方,然后截图( ´ ▽ ` )ノ
接下来说说解谜吧(*゚▽゚*)
谜题种类很多,开场不到一小时我就遇见了五六种,虽说有提示但是太隐晦了有些不仔细看根本发现不了(╯°Д°)╯︵ ┻━┻
越后期题目越烧脑,不过解题完那种成就感实在爽!!!

缺点就是没有剧情,不明所以地把你丢在岛上让你瞎转悠,逼死强迫症啊(♯`∧´)
总的来说这是款好游戏,期待后续的更新吧~

话说这游戏没有BGM ???


 
ゆうこ
2
13 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.4 h en tout
Évaluation publiée le 16 aout 2023
My iq went from 79 to 80 in a manner of minutes. master
 
Xenobop
110 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
9.8 h en tout
Évaluation publiée le 3 aout 2021
我的小脑发育可能有点问题(悲)
 
我坐在高高的泰坦边上
370 produits enregistrés
0
168 personnes ont trouvé cette évaluation utile
32 personnes ont trouvé cette évaluation amusante
18
Non recommandé
28.6 h en tout
Évaluation publiée le 4 décembre 2020
"A bubble in a stream; a kick in the crotch."

The premise of The Witness may seem very smart, but really it's very moronic. The gist of the game is this: you, nameless human, find yourself on a vibrant island that contains an impossible diversity of lovely biomes, lots of exquisite and mystical structures, and seemingly no people to occupy them, other than a bunch of stone statues of people and some audio recordings left behind by...I don't really know, perhaps the statues can talk. In terms of gameplay, it becomes clear pretty quick that in order to move across the island you must complete logic puzzles. Do a puzzle, a door opens. Do a puzzle, another puzzle appears, then a door opens. The puzzle consists of some type of two-dimensional graph on which you must draw a line that.........sorry, I just nodded off there.

Yeah, this game is basically the logic portion of the LSAT papered onto a nice looking game environment. "But wait," you may say..."what's the story behind all these statues? One of them is a guy with an earpiece and a sword, and another is a politician giving a stump speech. Why is this island so strange? Who built this stuff, and what for? Who is this character I am playing, and how did they get here? Why, certainly there must be some insanely rich backstory that explains these awfully intriguing phenomena.....You know what, Mr. Game? I will do these puzzles. And those puzzles over there. And those. And those and those and those and those and those and those and....oh my GOD, there are more puzzles? But hang on a sec, the phenomena are getting even stranger - there are random video clips about science and audio clips about Buddhism and evolution. The closer I get to the top of this mountain (literally), the closer I feel myself getting to the center of something. Getting closer to the master of the island, the Architect of the Matrix. Maybe it'll even be God herself. I haven't eaten or gone to the bathroom in 30 hours, but to hell with it - puzzle #598, you are the next step toward a glorious discovery!"

***Dear Reader: If this is starting to make you twitch, let me go ahead and spoil it for you: There is no master. There is no Architect. THERE IS NO GOD. There is no payoff. Like, at all. In fact, the game seems to get off on not only the sheer absence of payoff, but giving you a steaming slice of anti-payoff. I'm not kidding, the last words of the game are "A Dream." I almost put a hole in my computer.

Look, this game is highly rated, and I think I know why. People who like video games largely fit into three camps: (1) those who really like puzzles, (2) those who really don't, and (3) those who kind of do. Camp 1 is going to LOVE this game (hence the consensus), and Camp 2 won't be found dead playing it. If there is one thing I can impress upon you about The Witness, it's this: this is a game that will be HIGHLY DISAPPOINTING for someone in Camp 3. Let me explain.

I would not have an issue with The Witness if it were simply a game of puzzles. The nature of the island environment is great - if it were a beautiful island just full of puzzles, a veritable Shangri-La of puzzly puzzles that puzzlers can puzzle their puzzled minds about all the live long day, I would be totally fine with it. That sounds like a lovely game I might distract myself with during a lunch break. But here is how it ensnares vulnerable puzzling half-breeds like me: the game is littered throughout with a significant trail of bread crumbs that seem deliberately placed to lure you toward some kind of storytelling resolution. But it's simply an elaborate trap leading you into a bottomless hole made of nothingness. The little mysterious plot teasers - the statuary of people who seem to have been frozen into stone by some cataclysmic, Indiana Jones-like event; the little town center (literally called "The Hub") that seems to have once been a charming community; the mysterious audio and video recordings that hint at scientific and philosophical awakenings - these are doubtlessly sewn into the fabric of the game with clear intent. And dear reader, it is a malicious intent.

In an article published by VentureBeat, Jeff Grubb makes a valiant attempt at defending the 'seek the truth that does not exist' meaning of this game. Mr. Grubb suggests that perhaps if someone like me is peeved at the conclusion of this game, I should instead seek cosmic revelation: "[T]he last major point of The Witness is that you should stop seeking the truth. I know this sounds like it is counter to everything that has come before, but it comes with a caveat: Stop seeking the truth if what you are looking for is peace, love, and happiness." Oh Jeff, were it so. I believe that Mr. Grubb is trying to draw a comparison to a game like SpecOps: The Line - a game that is deliberately antagonistic to the player in its gruesome portrayal of the horrors of armed conflict, so much so that the developer stated in an interview that a legitimate choice for the player is simply to put the controller down and turn the game off. That is a beautiful game.

But this kind of ambitious attempt at leaping from game world into real world ethos does not translate for The Witness. What is The Witness' equivalent of unknowingly dropping white phosphorous bombs on a crowd of innocent civilians? Wiping the blood from my eyes as I dig into another rotatable tetromino puzzle? This is the problem: the gears and levers of this game, the mechanism that makes the game move - the PUZZLE - has no plausible connection to science, philosophy, Zen Buddhism, or whatever high-minded universal principle the game developers are trying to garishly parade around to make themselves feel intellectual. It's a puzzle, guys - it isn't the scientific method, it isn't metaphysics, it isn't Aristotle, and it certainly isn't Buddha. The attempt to send us into some soul-searching, mind-expanding, universe-traversing spiritual journey by way of innumerable dot and line graphs makes it very difficult to believe this was not an overly contrived fulfillment of some sadomasochistic kink on the part of the developer.

Jeff Grubb argues that the following steps make up the spiritual path when playing the Witness:

1. You have the capability to seek the truth.
2. It’s noble to seek the truth.
3. Interpreting the truth through common experience is important to understanding it.
4. Truth isn’t a puzzle.
5. You’ll never reach the truth.
6. Stop seeking the truth.

For people who take storyteling in games seriously, or believe that science and philosophy and spirituality don't deserve to be conflated with an interactive manifestation of the "Games" section of the Sunday newspaper: skip right to Step 6, don't play this game, and give yourself a pat on the back - you are one step closer to enlightenment.

-Scooter
 
Scooter
20
13 personnes ont trouvé cette évaluation utile
0
Recommandé
13.7 h en tout
Évaluation publiée le 29 janvier 2016
Un très bon puzzle game pour les fans hardcore du genre.

Ceux qui suivent un tout petit peu la presse vidéo ludique savent que “The Witness” était attendu, car ce n'est ni plus ni moins que la seconde itération du 'sieur Johnatan Blow, créateur de “Braid” qui avait fait beaucoup parlé de lui lors de sa sortie en 2008...
Ouais, presque 8 ans! Il en a fallu du temps, mais “Braid” était/est un titre exceptionnel à plus d'un titre; la barre était donc très haute, et les attentes faramineuses, d'autant que si J.B. ne change pas radicalement de registre("Braid" avait une présentation plate-formes, mais était un puzzle game aussi finalement), il opte pour une forme différente, 3D avec vue à la première personne et énigmes basées sur un simple concept de labyrinthe.

N.B.:Je considère avoir la fin de base. Le jeu réserve d'autres easter eggs(certifiés) et peut être d'autres secrets à découvrir... mais en l'état actuelle des choses...

Çà va être simple d'expliquer “The Witness” finalement: vous êtes... on sait pas quoi(et vous ne saurez pas plus tard non plus!), une personne sur île déserte qui regorge plein de mystères...
Plus exactement, plein de puzzles.
Puzzle... c'est le mot, puisque c'est la totalité du gameplay de “The Witness”(pas de passage machin ou trucs pour varier... non du pluzzle, que du puzzle...).

Si on peut lui trouver du génie, c'est justement dans les petits détails et dans la variétés de ses énigmes; les premiers puzzles vous les résoudrez en 10 secondes; très rapidement, vous mettrez quelques minutes, et dans un futur pas si lointain vous douterez de la possibilité de les réaliser.
Il réussit ce que “Portal” ou “The Talos Principle” ont réussis avant lui:
-offrir des énigmes de difficulté très progressives et didactiques(bémol sur le second point, certaines étant bien bien tordues...)
-partir d'un concept très simple et rajouter des éléments pour varier les énigmes constamment
Et c'est là qu'on peut pas en dire beaucoup plus, car ce serait littéralement spoiler et vous gâchez le plaisir de l'illumination quand vous verrez la résolution de certaines ou quand vous ferez attention aux alentours.
On se dit à plusieurs reprises une foi résolue “c'est fort!”. On se dit souvent “c'est bien tordu quand même!”.
On peut aussi lâcher prise sur un puzzle pour aller en résoudre un autre, ce qui réjouira les plus procrastinateurs d'entre nous: l'île reste ouverte et la plupart des zones accessibles. Certaines zones sont pensés comme tutoriels de mécaniques de jeu mais il est tout à fait possible de faire un puzzle avec ces dites mécaniques sans en avoir compris les rouages au préalable(à la dur donc...). Voyez the witness finalement comme un arbre dont il faut parcourir chaque branche, la possibilité de revenir à un précédent embranchement si on le désir.
Une certaine liberté qu'on avait déjà vu dans “The talos principle”. Pas de la même façon, mais dans le même esprit.

Si on peut pas lui trouver de grande folie par contre c'est belle et bien dans sa construction: aller de puzzle en puzzle ad vitam... c'est un jeu de puzzle me direz-vous, mais le jeu ne disposant pas de propos à proprement parler(tout au plus des audio logs qui sont des citations sur divers sujet et plutôt obscures voir hors propos), ne disposant pas de narration(on est tout seul... vraiment tout seul, juste quelques audio logs, pas de textes, pas d'explications sur l'histoire de l'île, s'il y en a une...), pas de musique(le bruit de l'environnement, le silence...), la satisfaction d'avoir résolu un puzzle va vous amenez la satisfaction d'en refaire un nouveau.

The Witnes est un enchaînement de puzzles joliment mise en forme.
D'où ma semi-déception
de la part d'un titre dont j'attendais un peu plus/trop.
Comprenez par là que j'ai pas eu d'effet "wahou!" comme j'ai pu avoir avec Braid.

Il vous offrira un rendu cellshading très agréable et des panorama de toutes beauté. Le portage PC est correct(pas gourmand, fluide sur ma bécane).
Le peu d'options disponibles sont par contre inexcusable pour un jeu de 2016 à ce prix là: rendu low/medium/high, Vsyn et Fulscreen ON/OFF... non, inexcusable, désolé; à patcher d'urgence!

On peut s'étonner aussi que la version PC dispose de moins de succès que la version PS4... étonnant! Symptomatique de l'attention dont elle a été l'objet? :P

La polémique sur le prix trop élevé par contre est assez regrettable: “The Witness” dispose d'énormément d’énigmes et de secrets en tout genre. La durée de vie de ce genre de jeu dépend largement de la capacité de chacun à les résoudre... personnellement, tablez sur une dizaine d'heure minimum(pas de solution sous les yeux, hein!) pour la première fin, mais çà serait faire l'impasse sur tous les secrets et quelques 600 énigmes(dont beaucoup ferait prendre un doliprane à un BAC+5... j'insiste, çà devient rapidement très dur!).
Oui certes, les partisans du “1€ = 1 heure de jeu” n'en auront pas pour leur argent, mais de tout façon, ce jeu ne s'adresse pas à eux; “The Witness” se fait au calme en prenant son temps, sans regarder sa montre.
Il faut aussi voir que beaucoup de jeux ne peuvent pas avoir/ne désirent pas avoir une durée de vie de folie. Beaucoup de gens privilégient la qualité de l'expérience à la durée de celle ci.
Je ne suis pas choqué par le prix donc.
J'ai déjà payé bien plus, pour bien moins de satisfaction.

Pas étonnant comme dit en préambule qu'on parle de “The Witness” à ce point, mais étonnant qu'il intéresse autant de monde au delà de son public de base: les fans hardcore de puzzle game.

Un peu déçu pour ma part mais recommandable si vous voulez en être.

TL;DR:

+joli
+malin, intelligent et surprenant dans ses puzzles...

-...dont l’enchaînement constitue l'essentiel du jeu finalement
- trop peu d'options, à patcher d'urgence!
 
John Beaver
3
12 personnes ont trouvé cette évaluation utile
0
Recommandé
23.9 h en tout
Évaluation publiée le 11 mars 2017
Ce qu'il y a de bien avec ce jeu, c'est le sentiment de paix qu'il provoque. Pas de missions, pas d'interface sur l'écran avec maps, jauges et tout le tremblement graphique habituel. C'est incroyablement reposant.

Ici, tout est calme, tranquile et envoutant. Vous êtes seul face à votre conscience, peinard, et à vous de vous perdre sur cette ile somptueuse et de comprendre ce que le jeu attend de vous. C'est d'ailleurs la principale difficulté de ce titre.

Cela dit il reste assez court pour un tel prix, et pourrait paraitre assez répetitif aux yeux de certains (le gameplay des énigmes ne change pas des masses au fil du jeu).

Alors est-ce un bon jeu ? Oui, sans aucun doute.
 
ComposMentis
741 produits enregistrés
5
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
30.3 h en tout
Évaluation publiée le 13 novembre 2020
I have no complaints other than certain deliberately slow actions in the game, the most basic of which is walking but also includes using machines. I know the developer is trying to make a calm game but it gets annoying.

9/10
 
Fitviavi
0
12 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.4 h en tout
Évaluation publiée le 26 avril 2021
I have not had a break the 10 hours that I played, it's 10am now. :)



Please send help :)

Edit:
24 Hours and 2 all nighters later and I've basically completed every puzzle in the game. I don't recommend doing the double all nighters, but I 100% recommend this game. It's beautifully simple and it's simply beautiful. Best game I've played since Hollow Knight.
 
lekiam25
402 produits enregistrés
2
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
4.2 h en tout
Évaluation publiée le 28 novembre 2017
Игра, которая заставляет мозги закипать. Иногда задания ставят тебя в тупик, заставляют усомниться в собственных умственных способностях, закрыть игру, обозвать авторов глупцами и разобидеться. А потом открыть её снова, снова ич искать решения и снова наслаждаться каждой маленькой победой. Супер!

А ещё в игре нереально красивые локации, по которым можно часами перемещаться ВООБЩЕ не обращая внимания на сотни окружающих тебя головоломок.
 
chimikale
124 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
70.0 h en tout
Évaluation publiée le 28 aout 2017
Still working on a total 100% completion (if this game truly does not hold any more secrets), but I managed to acquire all whopping two achievements so you know I've experienced enough to give an opinion.

Talking about this game at all is rife with spoiler-y landmines. On a surface level, the game is about solving line puzzles and seeing how far that mechanic can be stretched or reinvented. If you enjoy puzzle games (and especially those with a sense of adventure), you'll probably like this game.

However, there is a subtext at play that explores themes and ideas. I won't say what, because there is a joy of discovery. Or perhaps because I might be wrong. You might draw different conclusions. And we would both be right, and wrong, to various degrees. Perhaps this is one such spoiler.

This is why it's difficult to talk about this game, so... ABSTRACT SPOILERS HERE: One of the themes seems to be 'perspectives', which becomes apparent as you play in various ways. I'd say another is 'communications', and while ideas are conveyed through various AV means in-game, there is more that is communicated via how you interact with the game. There is the theme of 'experiences', and this game presents a wide range of them to the player. Curiosity.
Wonder. Awe. Bemusement. Frustration. Excitement. Boredom. There seems to be a symmetry, or synergy, that relates all of these and the other ideas together, which brings me to my final theme: 'connections'. You don't just connect lines from beginning to end. You connect and piece together ideas that help you find solutions to the puzzles and perhaps find something deeper.


Or maybe I'm trying too hard to sound pretentious. But it is hard to describe what The Witness is about eloquently in words because its ideas are so nebulous. That is why this game exists. Many have referred to the "walking simulator" genre as "art games", and some are deserving of that title, yet The Witness really feels like it's trying to express art in a way that is unique to games. There is also some great tech in this game that might take a while to appreciate, but if you ever challenge yourself to discover what more this game has, then you are treated to sequences of moments that leave you satisfied.

If this review has piqued your interest at all, allow me to offer some advice. Don't approach this game as another title to be 'beaten'. Be patient with it. Treat it like the Sunday morning crossword. Allow yourself the time to indulge in it and, perhaps as importantly, let yourself have time away from it and come back. You may be surprised by what you take away with you during that intermission, and learn what has changed within you upon your return.
 
.d
122 produits enregistrés
0
163 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Non recommandé
13.2 h en tout
Évaluation publiée le 28 janvier 2017
Не легко было понять, положительный это будет обзор или отрицательный. В первые часы игры я был под таким впечатлением, что уже хотел писать хороший отзыв. Но тот факт, что после почти полутора десятков часов мне не хочется возвращаться в игру, перевернул мое мнение о The Witness.

У игры множество плюсов. Графика хоть и минималистична, но выглядит очень красиво. В нашем распоряжении целый остров с кучей разных локаций. При чем локации сильно отличаются друг от друга: тут вам и пустыня, и джунгли, и какая-то деревня и еще много всего. Но главное - тут очень много головоломок. Прям уйма их.
Головоломки построены на простой идее: нужно провести линию из одной точки в другую. Что-то типа лабиринта, только здесь нет явных преград. На первый взгляд к выходу ведет ну очень много вариантов. Вот только в каждой локации добавляются различные условия, по которым вы эту линию должны провести. На некоторых уровнях головолмки достаточно однообразны и легко проходятся, но на некоторых очень здорово взаимодействуют с окружением. Тут уже приходится не просто в монитор смотреть (не в компьютерный, а тот, что в игре), а бегать вокруг него и искать какие-то элементы в самом мире, которые тоже являются частью головоломки! В начале игры я испытал тот еще вау эффект.

Но один минус просто перечеркивает это все - у игры нет никакого сюжета, игра не рассказывает нам никакой истории. Максимум что вы можете выжать, это видео ролики с какими-то учеными, которые задвигают что-то научное (чтобы их посмотреть, тоже придется попотеть). Вот тут сразу вспомнилась игра The Talos Principle. Там в начале тоже не особо понятно, что к чему. Тоже были какие-то записи с цитатами. Но по мере прохождения все это обрастало общей концепцией и все становится на свои места. В The Witness же такого я не ощутил.
И чем дальше, тем меньше игра меня удивляла. Ты решаешь головоломку за головоломкой, и тебе открываются новые говоломки, и кроме активированного луча из пройденной локации к горе игра больше ничего не дает. Логично было бы предположить, что игрока будут как-то вознаграждать за разгадывание говоломок. И вполне себе нормальный вариант - рассказывать историю острова, расскрывать некоторые тайны этого места. Но тут такого нет.
Есть еще черные обелиски, активировать которые будет по-сложнее, но игра опять ничего про них не говорит. Зачем мне это делать? Что я за это получу? Еще больше говоломок? Нет уж, спасибо. Даже дрессированной мартышке дают банан за правильно выполненное действие.

Что выходит по итогу. Игру могу порекомендовать только заядлым любителям решать говоломки. Тем людям, которым не нужен дополнительный стимул для решения задачек, только сам факт того, что они ее решили. Остальным же - увы, нет.
 
JoeDohn
13
10 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
46.2 h en tout
Évaluation publiée le 19 octobre 2016
本人音盲,听音辩图的连引导图都很吃力,再往后就完全卡死,机智的我最后找了个软件,把声卡输出换成波形图,哈哈一目了然
 
大白胸胸软又弹
0
14 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
85.0 h en tout
Évaluation publiée le 23 novembre 2017
勿需多言。
 
尿豁齿钢镚的猫
0
11 personnes ont trouvé cette évaluation utile
1
Recommandé
41.8 h en tout
Évaluation publiée le 11 décembre 2020
解谜游戏中的神作,设置-视角调到120可解决晕3d问题

个人评分:9.8/10

跟大多数人一样,知道这款游戏是因为听说the witness和braid是同一个公司的作品。果然不出所料的是一部解谜游戏史上的神作。

解谜方面没的说,太烧脑了!!从最简单的规则(点为起点,至线终点)开始,不断引入新的符号,难度逐级加深。真所谓“开局一个点、一条线,规则全靠猜”。尤其是不同的好几种符号叠加在一道题内,需要思考计算的量就增大了很多。一道难题甚至可能花掉我十几分钟,甚至半个小时去思考,真的是堪比高数了。这2-3来一直沉迷解题,毕竟总共有600多道题呢!上厕所也不玩手机了、睡前也不刷视频了、甚至梦里,都还在疯狂的解题。得出的结论就是,光靠试,效率是远远不够的,需要清晰的思路才行,这也是解谜游戏的魅力。

之所以扣了点分数,一是刚进游戏晕3d,默认设置的视角太小,当然这一点在我通关后明白了原因,不过还是希望能事先有调视角的提示。二是初期地图太大,找不到谜题或者找到的谜题含有未知元素导致刚开始玩的很迷茫。但这也不是大问题,反而说那种拨云见雾,一点一滴解开谜团的感觉实在是太棒了!因为整个游戏都是谜!不止题目,河流、天空、树影....一开始我还在想,这种闯关类的解谜游戏为什么要设置这么大的地图,后来才明白这些都是隐藏题目。设计师的想象力实在是太强了!用题目做地图、开关、桥梁,真的是有好几次被震撼到。然而最震撼的还是我一周目通关之后看b站一个速通视频,发现超乎我想象的环境解谜设计原来还有那么多。三是雪山里面的橙色谜题,还以为是遇到了bug,看了评论才发现是合乎玩法的操作

我凭借我自己的解谜能力解出来的大概560左右,除了鸟叫是真的听不出来,看了答案,其他都是自己解的,音乐盒也是试了好几次终于过了。越是解题,越是深深的被the witness所折服。那种滑动解锁的快感、谜题的创意性、开放世界与解密游戏的结合、就算不解谜,环境渲染的就已经够优秀了,秋促28元买的,光环境就已经值回票价了。正如游戏名——the witness见证者,有幸见证这一神作的诞生是我的荣幸。
 
CHAOS
153 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.1 h en tout
Évaluation publiée le 8 janvier 2020
我已经很久没有这么激动过!这个游戏比我之前认为的任何神作都要更加神作。每隔一小段时间,总有谜题让我觉得太精妙了,这才是真正的解谜游戏,这才是真正的谜题设计!这个游戏完美地体现了 Jonathan Blow 的「100% 纯粹的高密度体验[www.zhihu.com]」理念。

有些面板一卡十几二十分钟,让人相当折磨,但是还是忍住查攻略的念头,拿出纸笔,逻辑推理加穷举。做出来的那一刻,真的是成就感满满,这是作者给认真解谜者的奖赏。

我玩了 25 小时过了主线,除了山体内部有三个谜题真心搞不懂,其他都自己过了。感觉脑子要烧坏了。当我玩完主线我开始看攻略,才发现原来还有 黑曜石充能[www.vgtime.com] 这么精彩的东西。黑曜石的谜题又有好多比之前纯面板玩法更有创意。我无力自己做完这些谜题,于是看了攻略,真心要给这些创意跪了。不止有运动过程中连线的谜题,还有什么先把乌云用激光射成白的,还有在风车屋里用视频内容连线,每个都把我惊呆了!我觉得 Jonathan Blow 的创意真的是无穷无尽。

当然这个游戏也不仅是烧脑,整个游戏场景都非常漂亮,而且还揉进了很多 视觉彩蛋[www.vgtime.com]。

美中不足的地方在于,程序的稳定性不是很好,有时会不能启动,也不知道如何解决。同时游戏缺少 BGM,导致有些昏暗场景玩得还是挺吓人的。我不得不全程放歌。

玩过这个游戏后,我决定很长一段时间都不玩解谜游戏了。我觉得很难有其他游戏做得比这个更好。
 
炸弹人
263 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
104.4 h en tout
Évaluation publiée le 15 juin 2018
Ну что... Надо признать, выносит мозг ого-го. На некоторые загадки уходит достаточно продолжительное время.
Я не логик и мне сложно бывает. И тем более доставляет решение какой-нибудь мудреной головоломки. Такая блин радость - ты смог, ♥♥♥♥♥♥♥♥! Сам смог понять всю эту замудрень!
Тем, кто всё это придумал - уважение и благодарность за их труд. Мегамозги...
И графика на уровне, разве что не хватило реалистичности (но это мои пожелания, так сказать).

Меня удивляют такие комментарии как: "игра для детей" или "ты что, в змейку играешь?"
Очень забавно, ага. А если подумать... вот-вот. Тут надо думать и искать варианты, часто серьезно так.

По итогу - игра толковая. Затягивает очень и заставляет двигаться мои типа извилины.
 
RiverWaters
0
40 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
63.9 h en tout
Évaluation publiée le 26 mai 2016
绝大部分玩家已经习惯了被喂食毒品,所以对《the witness》这种真正有营养的食品缺少品尝能力。
 
purplemath
0
15 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
1
Recommandé
27.3 h en tout
Évaluation publiée le 12 décembre 2020
I have never stared at so many inanimate objects for such a painfully long time. 10/10.
 
shaka, when the walls fell
191 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
17.5 h en tout
Évaluation publiée le 13 décembre 2021
起初,它们只是有着固定规则的符号,只是一个个死的谜题。

有些谜题很难,能卡我好几天。有些谜题需要先去其他区域,掌握新的规则再做。
有些谜题,我用上了手机摄像头的彩色滤镜,或是录视频后逐帧播放,才能破解。
还有圆柱上的,树荫下的,映在水里的谜题,我一笔一画将它铺开来,呈现在纸上才能破解。

破解400多道谜题后,我以为的终点却只是把我带回起点。
然后我才发现,这不是摆满谜题的世界,而是谜题组成的世界。
是生起第一把火,点亮第一盏灯的人,他们眼里的世界。
 
AmazingWawa
66 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.7 h en tout
Évaluation publiée le 5 octobre 2017
完美的步行模拟解密类游戏
我曾经一直想玩到一款完美的解密类游戏,满世界的谜题,藏着各种各样的收集要素,精美的画面以及令人愉悦的画风。见证者都做到了,在15年的时候,当我看到了这款游戏的时候,我就被精美的预告片吸引住了。当游戏发售以后,我看到各大主播直播的时候,我告诉自己我一定要玩这款游戏,当我打开游戏发现各种令人惊艳的环境谜题后,对游戏的制作人佩服的五体投地。就是这款游戏,我告诉自己。整整一个岛的谜题,令我欣喜若狂。
出色的谜题设计,从易到难,绝妙的地图设计,游戏中还有各种影片和纪录片的片段以及各个历史阶段哲学家们令人深思的话语,强烈推荐给解密爱好者!!!!!晕三弟者慎入
 
[CN]sunyatsen6
298 produits enregistrés
1
11 personnes ont trouvé cette évaluation utile
0
Recommandé
64.3 h en tout
Évaluation publiée le 2 février 2016
No es fácil escribir sobre un juego como The Witness, sobretodo tras terminar el juego, ♥♥♥ todas las sensaciones que te deja.

Intentaré ser breve, The Witness merece ser comprado, tanto por los amantes de los puzzles como los que no. Es un juego que no te exige ninguna prisa, más bien es como un pasatiempo para pasarse unas pocas horas de tu tiempo libre mientras te despejas explorando la isla y resolviendo, poco a poco, cada uno de los puzzles que se nos presentan. Este punto me lleva a hablar del apartado visual, el cual es simplemente increíble. Cada paso que das en la isla podría servir como fondo de pantalla para el escritorio.

En cuanto a la jugabilidad, lo único importante es que solo podremos caminar y correr, nada de agacharse o saltar, pero no importa, esto no merma para nada la experiencia, es simplemente innecesario, e incompatible ♥♥♥ el juego. Dar esas opciones en la isla haría que todo fuese mucho más sencillo. Hablando de los puzzles, lo único que se debe saber es que son estilo laberíntico, sí, como aquellos pasatiempos donde había que ir de la entrada a la salida marcando el camino ♥♥♥ una línea. Así puede sonar fácil, y algunos lo son... Pero al avanzar uno se da cuenta de que el juego no decepciona, y muy pronto nos pone puzzles que, sin ir más allá de la realidad, pueden parecer sencillamente imposibles, algunos incluso podrán tomar horas para ser resueltos. Esto es debido a los patrones de cada puzzle, y es que poco a poco aparecerán, en esos clásicos laberintos, elementos que nos desconcertarán y harán que debamos ir descifrando lo que significan para poder resolver los puzzles . Para saber más, evidentemente habrá que jugar al juego.

Tras 8 años de desarrollo, Jonathan Blow y todo su equipo han conseguido crear uno de los ambientes más logrados, detallados y espectaculares de este mundo de los videojuegos, mezclado ♥♥♥ un apartado visual sencillo pero a la vez complejo, ♥♥♥ unas tonalidades de color muy vivas, que hacen mucho más amena la estancia en la isla. Esto, mezclado ♥♥♥ todas las preguntas que van surgiendo durante el progreso y ♥♥♥ el avance en los puzzles del jugador, hacen que sea una experiencia única que solo puedes encontrar en este juego.

Por si fuese poco, tras acabar el juego es altamente probable que todavía queden muchos puzzles por resolver (hay casi 700), cosa que alarga increíblemente la jugabilidad pues, a parte de seguir pudiendo resolver rompecabezas, todavía queda mucho por descubir y averiguar. Es un juego en el cual acabar significa volver a empezar, a seguir explorando, a seguir disfrutando.

Simplemente es un juego de 10 que merece ser, como mínimo, probado.
 
Mr. Sombra
284 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
55.0 h en tout
Évaluation publiée le 19 octobre 2016
和舍友一起玩的,下班回来喝点小酒吃个饭,然后我在玩他在旁边指指点点,卡关了就讨论思路然吵吵闹闹,我说应该怎么搞他说应该怎么搞。我辞职之前把这游戏打通了。现在在美帝读书,想到这游戏就想起之前上班时候没心没肺的日子,同事之间打打闹闹,还是挺怀念的。
 
YZhao228
188 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.9 h en tout
Évaluation publiée le 12 mars 2017
nunca fue tan divertido ir en busca de cable de cobre
 
ukky
6,179 produits enregistrés
3
17 personnes ont trouvé cette évaluation utile
0
Recommandé
151.6 h en tout
Évaluation publiée le 2 juillet 2017
If you like puzzles, very enjoyable and challenging game. I loved every second of it......except the 3 sections I had to seek help on. :)
 
david.mckee
0
10 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.7 h en tout
Évaluation publiée le 13 aout 2019
美妙艺术无人知晓
高声呼喊无人听见
近旁美好无人感受
奉献众人之人
却也无人问津?
 
逆袭的搏哥哥
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
52.3 h en tout
Évaluation publiée le 28 aout 2023
Definitely ranks up there as being one of the top 5 first person puzzle games. Certainly as enjoyable as the likes of Portal 2. There is so much depth to this game. Amazing visuals and surprises appear out of nowhere if you look at just the right angle.
 
JonesR
1,570 produits enregistrés
0
90 personnes ont trouvé cette évaluation utile
31 personnes ont trouvé cette évaluation amusante
7
Non recommandé
18.5 h en tout
Évaluation publiée le 14 juin 2020
Masterclass in art design and perspective-based environment puzzles ruined by overuse of tedious "path-on-grid" puzzles. Expect to spend 75% of in-game time staring at grid puzzles which are required to progress. The Witness could easily be the greatest puzzle game of all time had the developers relied less on these grid puzzles and more on the perspective-based environment puzzles, which are easily the most innovative and unique game-play elements I have ever seen, as well as stunningly beautiful.

TLDR: The Witness is like eating a $500 steak covered in ketchup.
 
specs
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
45.6 h en tout
Évaluation publiée le 22 décembre 2016
Un juego para los amantes de los rompecabezas. No esperes una gran historia, personajes memorables o acción trepidante. Es básicamente un rompecabezas gigante que ♥♥♥ un sistema muy simples (paneles ♥♥♥ los que tienes que serpentear por unos laberintos) es capaz de crear las más inverosímiles mecánicas. Nunca he visto nada igual. La enfermiza atención al detalle hará que te pegues horas mirando las texturas, los reflejos, las sombras y las formas... porque son necesarias para la resolución de los propios puzles. A veces incluso te hará esbozar una sonrisa al ver lo enrevesado que puede llegar a ser un puzzle que aparentemente era simple.

No es un blockbuster para todos los públicos y se aleja bastante de la fórmula de Braid. Aquí todo se trata de resolver puzzles en paneles tremendamente bien diseñados.

NO es un juego fácil. Poca gente será capaz de terminarlo, algunos puzzles son todo un desafío mental. La dificultad por momentos es brutal y te exige pensamiento lateral o creativo.
 
Zor Mon
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
56.1 h en tout
Évaluation publiée le 9 mai 2021
猜得很痛苦,但是猜出来又有mind-blowing的感觉。如果卡住了不要慌,改天再来玩,又会有柳暗花明的感觉。
------------------------------------------------------------------
陆陆续续玩了两年多,终于通关了,真是一言难尽。我的建议是,一点答案都不要看,要自己想出来才能体会到那种真切的震撼。玩这个游戏真的是高强度脑力劳动,所以一次玩不了太久。有很多人说3D眩晕,建议把视野调高,要好得多。
这个游戏真的提高了我的观察力。有这样一个道理:你知道得越多,你能从环境中获取的信息也就越多。以前视而不见的东西,当你第一次发现它的存在时,那种震撼无以复加。
(以下是废话,与游戏无关)
做人也是这样的道理,我们眼睛看到,耳朵听到许多的东西。但是从中读到的信息却很少,不懂事的时候,只是根据本能选择性地读取信息,再根据本能做出响应。而人与人之间的矛盾很多也从中产生,人们选择性地忽略自己不乐意听的,或是断章取义地抬杠,这是自私与傲慢的来源,本质上是视野的局限,选择性地观测。
 
logss
176 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
25.1 h en tout
Évaluation publiée le 28 juin 2016
Like all good puzzle games, you can be stumped on something for days then feel like an absolute genius when you solve it. And the island is so open that if you DO get stuck, you can just move onto another area and come back later.

It looks absolutely gorgeous too.
 
MechaGG
0
11 personnes ont trouvé cette évaluation utile
1
Recommandé
65.5 h en tout
Évaluation publiée le 29 mai 2021
Haven't had this much fun in a puzzle game since The Talos Principle (TTP). The games have a similar feel, though I did miss the story progressing dialogue that was present in TTP. Not having dialogue did increase my curiosity and the natural mystery of this game. Despite that, I did prefer TTP. One thing that the game does well, as does TTP and games like Baba is You, is give me those mind-blowing a-HA moments, and I appreciate the devs of these games for making me work for those.

It is easy to get stuck in this game, and I highly recommend moving on if you find yourself stuck. Unless you've explored everywhere, and still don't know what to do, you probably should come back. The game gives you all the info you need, but you have to figure it out for yourself. I know that is very vague and ambiguous, but it's worth it to not look up answers and just keep trying. This game is quite challenging, but I wasn't pulling my hair out for hours on puzzles, like I was with Baba Is You. As the game progressed, my pace certainly slowed, as I was cornered into what I had bypassed.

Despite not being as challenging as games like Baba Is You, I am apparently not so smart as to complete this game without any assistance. There were a few moments I became completely stuck, knowing where to go, but having no idea of how to get there. It was at this point, that I looked up several small hints that jarred me loose from being stuck so I could progress again. And I confess that I looked up one solution. I also ended up looking up some rather inconsequential details that I just couldn't figure out for the life of me. While a small part of me regrets doing this, and wishes I had just been more patient and observant, my desire to move on to other games led me to give in to these impulses, and in the end, I'm okay with it.

One review I read before purchasing the game indicated I should get graph paper. I laughed at this at first, but two days later I was at the store picking up a graph paper notebook. I also had to make an Excel spreadsheet utilizing the CONCAT function at one point.

The sound effects in this game are fantastic. They are simple, yet satisfying. There were also many hidden aesthetics that have nothing to do with game progression that I found quite charming and interesting. These little details really make a surprisingly large impact.

One quality of life improvement I made was to make a macro for toggling shift using my keyboard software. I can't believe there isn't a run toggle or auto run option built in. There is really no reason not to run in the game, since you can't fall of ledges. You just have to toggle it on and off to take screenshots in steam, which I found myself doing a lot to track puzzles I needed to come back to, or things I thought were clues. I ended up making three macros to toggle shift off, F12, and toggle shift on. I put them right next to each other on my mouse and hit them in quick succession when I needed to take a screen shot. Lastly, it would be nice in certain conditions to have the ability to make time move faster, as there are some irritatingly slow mechanics, though I do understand why they were this way.

This game is certainly worth full price and I highly recommend picking it up.
 
Milkshakes
0
27 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
54.4 h en tout
Évaluation publiée le 23 février 2017
The games that really changed my life as a gamer can be counted on the fingers of one hand, and The Witness is one of them.

It is crazily hard to explain what's so extraordinarily ingenious about The Witness without revealing the core mechanics that you absolutely have to discover by yourself.

I'll mention what many others have already said before : The Witness isn't just an open world with puzzle screens on it. It's much more than that. Without revealing anything, the whole island itself was designed in a very special way, and the more you progress, the more you realise that the puzzle screens are just a mere appetiser before the main course...

The Witness managed to push the maze concept quite far enough to explore all its possibilities. It takes something as simple as a maze and turns it into a 50-hour worth of gameplay experience. It took me 54 hours to finish the game entirely without any hint or walkthrough (some people will say it's impossible, but it just requires a lot of dedication and self-control. Being familiar with challenging puzzles games and spacial orientation helps, too).
In some way, it's not as different as any other game (being "just an FPS" or "just a strategy game"... with enough gameplay mechanics to make it unique) but The Witness does it with the most simplest form of entertainment : lines and paths.

Graphically, I have nothing to add. If you watch the trailer, you'll understand what I'm talking about! In The Witness, you can stop wherever you want and face any direction, and you have the viewpoint of your life. Vibrant colours and natural environments are mixed with a true mastery of art direction, and I found myself just looking around and saying out loud "This is beautiful" at least a hundred times.

The Witness 
Une capture d'écran de The Witness
Par : Floyd


And for those who would still doubt it, the game is totally worth its full price ! It will give you so much more than you would expect.

Well, this review is very short, because I believe a good review for this game has to be vague enough to intrigue. Special thanks to Jonathan Blow and his team for making this piece of art! It really holds a special place in my heart. Whenever he decides to develop another game, I'll buy it eyes closed no matter the price.

I would give anything to re-experience The Witness and be surprised again like the first time I played it.
 
Floyd
330 produits enregistrés
4
12 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Recommandé
17.5 h en tout
Évaluation publiée le 1 avril 2022
Do you like swearing at puzzles until your brain overheats and somewhere in the meltdown you figure out what you need to do and experience a moment of profound satisfaction? This is the game for you,
 
meekay
0
12 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
0
Recommandé
67.0 h en tout
Évaluation publiée le 14 juillet 2019
Теперь хожу по улице и высматриваю идеальные круги.
 
kseron
0
31 personnes ont trouvé cette évaluation utile
39 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.6 h en tout
Évaluation publiée le 29 janvier 2016
Almost 200 puzzles solved in. Still no idea of what I'm doing.

I regret nothing.
 
Tuco
0
13 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
34.0 h en tout
Évaluation publiée le 27 novembre 2016
你永远想不到下一个谜题就在眼前,而你视而不见
 
ANArKH
272 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
77.1 h en tout
Évaluation publiée le 21 février 2016
9/10
Incredible graphics, design, puzzles, and complexity. The farther in you get, the more intriguing the game becomes. Very subtle clues and hints make the game frustrating at some points, but incredibly rewarding at others. A title that will define the puzzle exploration genre for years to come.
 
Yung Wifi
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
81.5 h en tout
Évaluation publiée le 30 juin 2021
This game will not be for everyone. Consider: are you the type of person who likes puzzles for puzzles' sake? If so, you absolutely must try the Witness. If not, you should still try it, but be warned it may not be for you. The few times you get some insight into the nature of the island are fairly disappointing and the game can veer (incredibly) pretentious at times, but despite those flaws this game captivated me like no other and is one of the most brilliant gaming experiences I've ever had.
 
k.bettslacroix
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
71.4 h en tout
Évaluation publiée le 9 novembre 2016
A somewhat Myst-like experience in a zen-like environment.

Pros:
* immersive graphics - calming, well designed island, varied "biomes"
* sound - plays a very important role in the game
* use of environment as part of the "solving of puzzles"
* challenging - but not too serial. you can move to other puzzles if you are stuck on one.

♥♥♥♥:
* puzzles are not varied like Myst. They are all about a grid and different rules to win.
* audio recorders - you will find them in the game. They seem pretty high brow and don't help the theme.
* I think the storyline (and unravelling it as you solve puzzles) could be much much better.
* price - its not way over priced but its pretty pricey. I would think a $29 price (CDN) would be more fitting to the game.

Overall a great game for someone who is all about puzzles at your own pace that has an immersive environment and is rather challenging.
 
Karteck
0
11 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.3 h en tout
Évaluation publiée le 17 mars 2018
《见证者》,又名《残疾人测试》。强烈推荐对自己大脑有信心的解谜爱好者来体验一番。
截至我写这篇评测时,我已经开启了4束激光,并且我感觉自己可能是个瞎子、路痴、色盲、音盲。也许我该去医院检查一下了。

如果你也和我一样被摧残的要死要活, 点击这里[www.vgtime.com]查看来自 VGTIME游戏时光 的攻略(含系统介绍、游戏流程、彩蛋、隐藏关卡)。强烈建议到了卡关的时候再看攻略,不然你会失去解谜游戏的很大一部分乐趣。

正经介绍
《见证者》是一款相当硬核的解谜游戏。除了刚开始的操作教程,游戏里面几乎没有其他的文字,一切都要靠玩家自己去探索。游戏内容就是:主人公在这块别无他人的荒岛上与各式各样的画线谜题进行互动,逐步解锁新的区域并探寻岛上的秘密。

游戏的基本以及主要玩法是“一笔画”,也就是从起点到终点,笔不离纸地画出一条线。规则很简单,但是搭配上游戏中各种奇特的规则和场景互动(比如迷宫、影子、声音、图形、色彩等等),谜题的趣味性和难度有相当的提升。简单的规则下蕴含着复杂而有挑战性的游戏内容。

这款游戏曾获得IGN满分评价。对解谜游戏狂热爱好者来说,这可能是一款不可多得的神作,请一定不要错过它;但是对一般玩家而言,还是建议自己先估计一下自己对卡关的忍耐程度,以及对未知的探索热情。
 
胜天半子古尔丹
655 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
28.0 h en tout
Évaluation publiée le 16 aout 2017
You will need to play beyond the two-hour return period to really get into this game.

A lot of people say this is like Myst. I'm not old enough to have childhood nostalgia for Myst, but what this reminds me of is those Flash-based "escape the room" puzzle games. The Witness lets you experience true "Eureka!" moments of epiphany through your own efforts. The puzzles are hard, but solving them rewards you with a massive sense of accomplishment.

Unlike the creator's previous game, Braid, this game is not broken up into discrete sections with different mechanics. After completing the tutorial section, you are free to roam the entire island. There are small sets of puzzles meant to serve as tutorials, so you are never abandoned. You are free to approach (or leave) the puzzle sets however you would like. Like with the best of the Flash puzzle games, The Witness encourages and expects you to think laterally and do unexpected things with what you know.

The game is immensely clever in how it will re-introduce familiar concepts in new and inventive ways. It is simply impressive how the game begins with a simple maze-drawing mechanic and extends it in unexpected ways and in different dimensions. In the interest of keeping the game fresh for you, I will only say that the puzzle mechanics run surprisingly deep into the game. I feel that it almost cheapens the experience to describe it as "mind-blowing", and there were many moments where I was stunned at the brilliance of the design.

Stylistically, this game is gorgeous. The painterly graphics serve both to create a welcoming atmosphere and enhance the puzzles. I really appreciate that there are no NPCs to talk to or dialog boxes to read through. There are "audio logs" scattered throughout the island, but these all mainly contain philosophical quotes from historical figures. I didn't really listen to them, and I think the game would be just as good without them altogether.

I can see this game becoming a classic. I anticipate that the graphics will age well visually even as technology progresses, and though it's too early to call this "timeless", I can definitely see myself revisiting it in five or even ten years.

I wholeheartedly recommend this game. Approach it with a patient mindset and give yourself a lot of time to finish it. I've been playing on-and-off for half a year and I'm still not done, but the brilliant design makes it both enticing, yet easy to pick up again. The compelling nature and vibrant world of The Witness have made me determined to finish it, however long that may take.

EDIT + minor ending spoilers: I've reached the "first" (i.e. "easy") ending of the game. I will say it was not particularly rewarding. There are other endings but I simply do not have the time to play this game long enough to reach them. Maybe someday. Now that I've seen the ending, I'll also add that I wish the game had more of a plot to make discovery more rewarding. That said, I still recommend this game.
 
BIMBOSA
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
619.8 h en tout
Évaluation publiée le 29 décembre 2016
The Witness is the single best invoker of the Tetris effect I've ever seen. For those who don't know, the Tetris effect is what its called when aspects from a game start bleeding over into the real world- such as seeing things moving down after playing Tetris for a while. With The Witness, you start seeing patterns everywhere. And I mean everywhere, especially where they don't exist. The game trains you to look for these, and unraveling some are very satisfying.

Oh and the primary method of puzzles? Outside of a couple select (thankfully short) areas, I thoroughly enjoyed solving them. They may all be line puzzles, but there are so many clever twists on the formula scattered throughout, especially in the endgame. Having to come up with a solution to a puzzle that not only meets the explicit requirements but also the implicit requirements to progress was the most fun I had with the game, and the final area has so many of these types of double puzzles.

The final challenge is a timed gauntlet of random puzzles that I got on the second try, with one entirely new gimmick added in that's not spelled out anywhere else. I feel like this was meant to be much harder than the endgame, as it comes after, but it played to my strengths as a player.

Anyone who tries saying this game didn't need an overworld and should have been a level select game is missing at least half the point of the game. Yes, the core puzzle type would work well in that context. But the catch here is that so many of the uses would be ruined by a level select, or outright impossible. In fact, the core Tetris effect reason is why the island works so well, even if walking from one area to another can be a bigger hassle than necessary sometimes.
 
IHNN
290 produits enregistrés
2
12 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
22.4 h en tout
Évaluation publiée le 16 aout 2017
巧妙的谜题设计,题目不仅仅局限于题板上,更扩展到了题板以外
极其不推荐提前看攻略,摸索的过程才是解谜游戏的精髓
还能坐船看风景
一周目通关时长约10小时
还有巨量隐藏可以逼死强迫症
对解谜游戏很有兴趣的玩家推荐入手
 
乐天π
0
13 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.5 h en tout
Évaluation publiée le 17 janvier 2018
Симулятор тыкания по плоским поверхностям (это и есть все головоломки) и бега.
Тут больше дело вкуса. Мне не понравилось все, кроме красоты пейзажей.
Почему рекомендую? - да вот красиво смотрится)
 
iShi
0
117 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
51.0 h en tout
Évaluation publiée le 28 janvier 2016
This game is fantastic!

Its a puzzle game that requires you to think outside the box in every respect. From the trailers, it may look like the only thing shown is a simple maze puzzle, and you might think "how complex could that possibly get?". The answer is: Very!

Pay attention to EVERYTHING, because it all might be relevent to the puzzle/puzzles you're working on. It could be the way the grass grows in a certain area, the way shadows hit a certain object, the angle you're looking at something.. no holds are barred when it comes to how creative some of the solutions to these puzzles are.

Some people may be dissapointed that this game is not quite the "adventure game" they were expecting, and they're right, its not an adventure game its a pure puzzle game.

It's not Myst, its The Talos Principle.

I'm 12 hours in and I've had so many satisfying moments that I can only give a full recommendation.
 
Tenka
761 produits enregistrés
0
38 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.3 h en tout
Évaluation publiée le 1 juin 2016
The Witness' game design alone is already unbelievable.
Not a single word, spoken nor written is used to convey neither the base nor any of the advanced mechanics.
And yet everything is easy to understand and learn.
The Witness is a puzzle game that not only has tons of "Aha!" moments, but also a lot of moments that just completely surprise you and blow your mind .
It cannot be understated just how creative Jonathan Blow gets with this base concept of maze puzzles.
From the enviroment blocking your "pointer" to your maze puzzle being what creates a walkway, so that you have to solve it in a specfic way to proceed or your puzzle being a tile of a larger puzzle, that affects what the conditions for said larger puzzle are , this game simply never stops surprising and amazing.
 
Noponis
462 produits enregistrés
2
12 personnes ont trouvé cette évaluation utile
0
Recommandé
3.6 h en tout
Évaluation publiée le 25 février 2021
Oyunun grafiklerini gördüğünüzde zaten diyorsunuz ki; böyle bir oyunun kötü olması mümkün değil. Uygun bir indirimle veya Epic Games'ten bedavaya edinildikten sonra uygun motivasyon sağlanınca giriliyor ve oyuna başlanıyor.
Yürüme simülasyonu bekliyor olsak da bulmaca çözme yönü en ön planda. Başlangıçta en basitten olaya girip gittikçe zorlayarak sizi moda sokacak ve ilerledikçe beyninizin daha fazla zorlandığını hissettirecek. Bulmacalar yapısal olarak basitse de ileri aşamada ciddi kafa yormak gerektiği zamanlar geliyor. Bu esnada sıralamanıza dikkat etmenizi öneririm; çünkü öğreterek ve alıştırarak gidiyor ve kaleden çıktıktan sonra birden zor olan kısımlara atlarsanız hiçbir şey anlamayabilirsiniz.
Tüm bu bulmacaların yanında sunduğu sanatsal grafikler The Witness'ı farklı kılıyor ve bu alandaki iyi oyunlardan birisi yapıyor. Kalite yüksek, zorluk dengeli ve herkes tarafından oynanmaya müsait. Başarılı bulduğum bir oyundur.
 
Jeremus
2,528 produits enregistrés
0
237 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Non recommandé
2.8 h en tout
Évaluation publiée le 22 juin 2017
The Witness has a problem. Let me illustrate by comparing it to several well-known puzzle franchises:

In the Myst franchise, you explore a long series of strange and alien worlds, each following their own set of unique rules, bound together by books that act as gateways, and attempt to unravel mysteries surrounding the people that inhabit the worlds, and the people who created the books.

In the Witness, you solve a maze puzzle.

In the Portal franchise, you navigate through dynamic, moving environments which include physics, buttons, turrets, lasers, platforms, and more. In most cases, these puzzles would be unsolvable, but they become solvable with the help of a "portal gun", which enables you to move around each test chamber (every one new and unique in its own right) in such a way that you can do the impossible.

In the Witness, you solve a maze puzzle.

In the Monkey Island franchise, you find yourself in peculiar places and situations, and have to utilize the unique aspects of every environment you find yourself in to get to the next section of the game, with increasingly complex, varied, and often hilarious items, props, and talkative NPCs.

In the Witness, you solve a maze puzzle.

So, there you have it. From my estimation, around 80% of this game is composed of 2D maze puzzles on monitors that the player walks up to and solves, that then trigger environmental changes. This is not creative, interesting, or (at least for me) fun. by the 20th one I was getting tired of the mechanic, by the 30th I was exploring to avoid having to solve any more maze puzzles, by the 50th, any hope I previously had of this game not being entirely composed of Maze Puzzles was gone, and by the 70th or so, I decided it was time to uninstall. In all, I played about 2.5 hours, and I could take no more. If there was any real backstory to this game, it was presented in a very hamfisted way - the meandering, psuedo-intellectual, essay-length audio logs that you find scattered throughout the world failed to distract me from the tedium of the maze puzzles.

On a positive note, the graphics/environments are absolutely beautiful in The Witness, and there is a level of polish to this game that I found astounding, especially from a non-AAA developer - even though I did not like this game, I believe that Thekla Inc. has huge potential. Given how pretty, well-made, and lush their 3D world was, I'm just confused by their decision to primarily use it as a delivery medium for 2D maze puzzles. This game represents a lot of wasted potential to me.
 
Fwuggles the Fried
0
16 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.0 h en tout
Évaluation publiée le 31 janvier 2016
Une perle comme on en voit rarement, comme l'était Braid à l'époque de sa sortie.

Beau, intriguant et prenant, The Witness est un jeu extrèmement travaillé et très bien pensé. Les puzzles sont variés et souvent difficiles à résoudre, mais l'environnement est là pour vous aider à comprendre leurs principes. Je ne parle même pas des choses cachées à trouver sur l'île ...

On aimerait voir plus de jeu de cette qualité sur Steam, bravo à J. Blow et son équipe.

Un chef d'oeuvre tout simplement !
 
Arnaud
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
46.5 h en tout
Évaluation publiée le 29 juin 2021
解谜到一半发现线索的感觉真的很让人起鸡皮疙瘩
 
SKearbvaanl
0
13 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
9.5 h en tout
Évaluation publiée le 21 décembre 2017
《见证者》是我最初在steam里沉迷上的一款作品,是它让我开始了剁手的漫漫长路。说它是我的独立游戏启蒙作也不为过。它始于一个简单的设计理念,却经由制作者Jonathan Blow之手而被发挥得淋漓尽致。《见证者》有着超越游戏本身的存在价值,已然达到了艺术品的高度,不论是在解谜游戏里还是独立游戏里,它都将永远是一座后人难以逾越的高峰。
以下是我和《见证者》的旅程:
16年,下载这款游戏,觉得风景不错。
玩了一阵,发现连线解谜逛小岛还挺有趣。
数小时后,发现事情有点不对劲,谜题难度激增。
数十小时后,和朋友们一起头脑风暴把游戏肝到通关。
偶然发现:山顶的瀑布是可以连线的!
再花费数十小时寻找可连线的地方,无数次震惊。
17年,存档丢失,凭记忆打了第二遍,听完所有录音。
朝朋友们坚持不懈地安利,打折时必买一份送人。
18年,在机核网听了重轻老师的广播,刷完了线下沙龙视频。
重新打开游戏,反复逛小岛,探索吹哥留下的细节设计。
阅读各种对游戏进行深度解析的文章,进一步沉迷。
五月在北京核聚变现场亲眼见到吹哥,我听他说,游戏是人类思想的未来。
 
Nintenduck
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
28.8 h en tout
Évaluation publiée le 30 janvier 2016
くっそ難しいパズルゲー
ほぼテキスト無しで進行するので最初はパズルのルールが不明瞭でストレスが溜まったけど、
島を歩きまわるとチュートリアルのような簡単な問題がちゃんと置いてあるので分からないパズルが出てきたら別の場所を探すと良いぞ!
一通り島を回ってからは解くのが楽しくなった。がっつりパズルしたい人にはオススメだよ
 
ダバイ治
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
40.8 h en tout
Évaluation publiée le 30 juillet 2020
当之无愧的第九艺术
 
super_wyy
412 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
22.0 h en tout
Évaluation publiée le 9 juin 2023
best puzzle game ever made. beat it by yourself even if it takes you years
 
JAMAKOCZI
102 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
57.7 h en tout
Évaluation publiée le 2 mai 2017
玩 The Witness的四大心理变化过程:
1.我艹,这游戏好傻逼。
2.我艹,我好傻逼。
3.我艹,我牛逼了。
4.我艹,这游戏牛逼了。
 
o_o
0
11 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.7 h en tout
Évaluation publiée le 29 novembre 2020
刷新你对你自己智商的下限
 
RF_艺术警察
95 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
47.2 h en tout
Évaluation publiée le 9 aout 2020
Blow先生太牛了!!!!!!1111111111
 
ravenling
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
51.8 h en tout
Évaluation publiée le 26 novembre 2017
A great puzzle and exploration game.

The environment is well crafted considering both the artistic aspect and the efficiency of its game design.
The puzzles are clever and their difficulty scale up really well during the game to reach an headache inducing amount of difficulty.

It should be noted that some puzzles require sounds to be solved and some others may be unsolvable if you are colorblind.
 
Xyrion
1,531 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
40.9 h en tout
Évaluation publiée le 6 mars 2020
Buy this game. Its visually stunning, challenging, clever, and incredibly frustrating sometimes.

If you really want to experience this game properly go in blind, do not look anything up. If a puzzle is too hard leave it and come back later.
 
ItzTK
0
11 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.4 h en tout
Évaluation publiée le 26 juin 2022
Страшные сообщения, найденные на мобильном телефоне в Чернобыльской Атомной Электростанции. Предположительно, эти сообщения принадлежат двум работникам ЧАЭС. Эти сообщения были отправлены за минуты до катастрофы. Читайте на свой страх и риск.

26 апреля 1986, 01:15:23
- Ну, здарова, я тут от своих братков слыхал, что ты, ну тип, решала, да? Ну, слушай, я тебе кинул на мобилу одну игру чётенькую.. Ну, порешать её надо, понял? Так что давай, решала, решай.
- таак чё там тыры пыры игра какаята Ну щас порешим чётенько быренько, тока ты про плату не забывай э
- Да-да, конечно.

26 апреля 1986, 01:23:47
- аааа ♥♥♥♥♥♥ чё за ♥♥♥♥♥♥♥♥♥♥ ты подсунул пздц аааааааа пршпрщшащзвгзорцзщум
- Ха-ха-ха... Решил всё-таки да...

Мораль думайте сами
 
турбо игорь 777
230 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
124.6 h en tout
Évaluation publiée le 28 janvier 2022
Oddly, I hadn't written a review for The Witness. Hunh. Anyway, it's an open world puzzle game. Lots of exploration, lots and LOTS of puzzles, and a sense of achievement that I've never before reached in a video game. There's an entire second game within the main adventure: hidden objects and patterns. Damn, this game is amazing.
 
Pro-Zak
445 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
30.1 h en tout
Évaluation publiée le 31 janvier 2016
The Witness is a puzzle FPS for the hardcore natured veterans of the genre, although it opens itself to anyone that is willing to surrender to its merciless complexity that is layered with multiple levels of depth in both technical understanding and visual feedback.

Unless you are absolutely against puzzles, in which case you would really wish to stay away from its grasp, then you will most certainly appreciate its novel approach in teaching you how to solve the same, relatively simple concept, in more than 430 ways imaginable.

Absolutely recommended, and a must-have for diehard puzzle molders.

Vidéo YouTube™: The Witness Review PC (1080p - 60FPS) 
Vues : 7,395
The Witness got us quite a braintwist going on. Was it worth the hype, and does it deserve your precious intelligence? Find out!
 
GamingRevenant (YT)
334 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
13.8 h en tout
Évaluation publiée le 3 mai 2023
地图是开放的,但章节应该是有顺序的,一部分章节的开始是很基础的教学关,跳章可能导致有些章节的题面都看不懂。为了找正确的顺序一直在跑图,本来就晕3D,基本三个小时左右就晕的想呕吐了。特别难,快期末没什么耐心慢慢解了,完全靠自己摸索需要大量精力和时间。
 
Vuerbian
0
29 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
19.4 h en tout
Évaluation publiée le 14 juin 2023
It was just a bit too much. It's a great concept but fatigue started to set in.
 
wedgiey1
0
75 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
0
Non recommandé
4.3 h en tout
Évaluation publiée le 27 novembre 2016
说在最前面,游戏的质量非常高,谜题设计的非常好,喜欢解谜游戏的朋友千万不要错过,从braid就是脑残粉的我原价就买了
但是,这个游戏实在是太太太太太太晕了,玩辐射3 4和传送门 半条命之类的都完全不晕的,这个游戏玩半个小时就想吐。。。给个差评让有3D眩晕的看到考虑下……
 
Diapason
123 produits enregistrés
7
14 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
3
Recommandé
47.1 h en tout
Évaluation publiée le 14 février 2021
I watched moon for 50 min. 10/10
 
XanTi͢͢͢er꧂
102 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
82.4 h en tout
Évaluation publiée le 28 avril 2020
哎,我他娘的真是个。。。♥♥♥♥♥♥
——————————————————————————————————————————
为什么玩个解密游戏能玩出恐怖的感觉啊。。。限时解密的那个音乐听着跟催命一样,在也不想听这段音乐了TAT
 
找人小狗
432 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
0
Recommandé
38.6 h en tout
Évaluation publiée le 19 février 2016
ГРИБЫ!
Именно благодаря им были созданы прекрасные головоломки в этой игре

10 эпилептических экранов из 10!
 
Faley016
688 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
28.5 h en tout
Évaluation publiée le 10 mars 2020
The Witness is an engaging first-person puzzle game. The story, if you could call it that, is very cryptic to the point that it's almost non-existent. Despite that, the world is eerily beautiful and filled with puzzles of varying difficultly from laughably easy to hair pulling hard scattered all around. Unfortunately, the game affects you to the point that you start to see the puzzles in your day to day life. Overall, I rate it a 7 out of 10, but only recommend getting it if it's on sale.
 
Neo
1,474 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.0 h en tout
Évaluation publiée le 30 mars 2022
風光明媚な無人の島でひたすらパズルを解いて仕掛けを作動させ、パズルを解いて扉を開け、その先に待っているのはまた新たなパズルというパズルゲーム。
パズルの解きすぎで吐き気がしてくるという貴重な体験ができる。オェ…ッ(思い出し吐き気)
プレイしていると、他のゲームを起動している最中や現実世界でも、ちょっと変わった形のオブジェ・意味深な形の庭木の枝などを見るたびに「これパズル?」と体が勝手に身構えるので、順調に自分の頭がおかしくなっていくのがわかる。
無人の島がちょっと不気味なだけでホラー要素はないのだが、周囲の風景にパズルが無数に隠されていることに気づいた瞬間と、それが現実世界に侵食してきたことに気づいた時の「ヒェッ…狂気…」感は割とマジに下手なホラゲより怖かった。
何かにとりつかれたようにひたすらパズルを解きながら「なぜ私はこんな苦行じみたことを…?」という思いがたびたび脳裏をよぎったが、とりあえずEDまで到達した今はプレイしてよかったな!名作!という気持ちになっている。ホントに?自分の頭が信じられない。
 
funnylove0808
0
174 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
25.2 h en tout
Évaluation publiée le 28 janvier 2016
After seeing only negative reviews on the front page for this game, I felt I needed to chime in.

This is a thinking man's game. If you cannot appreciate meticulous detail, subtle hints, painstakingly hidden environmental details, or are not inclined to perfectionism, this game is not for you. Many reviews I've read apparently have a hatred for puzzles, which is 95% of what this game is about. If you are easily frustrated and despise the idea of learning interesting new mechanics, well, why did you think paying $40 for this game was a good idea?

If you require instant gratification, this isn't the best use of your time and money.

However, if you're like me, and have a deep appreciation for brain-benders and don't mind being stumped on a dozen different puzzles at once, you need to get this game. There is a perplexing draw to the whole experience - the promise of an overarching puzzle within a puzzle within all of the other puzzles you're solving. It's not just about navigating several hundred mazes. It's about what you learn, what you feel, how you think, and the way you process the sights and sounds of this precisely engineered world. There are times where you will break the fourth wall for yourself and think, "How did they program that?" yet remain in awe of the task you've just completed.

That's really what I appreciate about this game. I haven't felt this satisfied with a gaming experience since the original Dark Souls. I'm reminded heavily of that game's brutal difficulty when going into it as a brand new experience. This game draws multiple parallels despite being a wholly different genre. In Dark Souls, after defeating a notoriously difficult boss after numerous attempts, the feeling of victory is nearly unrivaled - that is, until you play The Witness, and solve a series of puzzles over the course of an hour that leave you feeling like a genius. It will require plenty of intuiting, and the occasional figurative slamming of your head against a wall, but nothing in this game requires brute force. It is all learned, it all builds upon itself, and it all, majestically, simply, cohesively... works.

Some of the later puzzles will really test your ability to navigate intimidating labyrinths as you plot every scrupulous step. I was stubborn in my tackling of such puzzles, as I never wrote anything down or made diagrams until much later. Side note, I would recommend writing things down and making some diagrams. Maybe take a picture of your screen. Or don't, like me!

It doesn't hurt that I'm playing on a 55" 4K TV with a 980 Ti. The attention to detail, regardless of the painterly overtones, is not lost on me. While plain from a distance, up close is where the magic truly shines. The color grading and art direction going from different zones of the island are incredible, evoking a totally different feel within seconds of traversal. Were I not to enjoy the puzzles, this game would still be a joy of a sight to behold.

This game is this generation's Myst, no doubt about it. Playing this felt like I was touring Jonathan Blow's synapses, and getting a glimpse at how beautiful the human mind can be. Without flattering the developer too much, I think of this game as a genuine gift to gamers worldwide, and its fastidious creation over the last 7 years or so is without a doubt a labor of love.

So, I have a lot of high praise for this game, but it's not quite perfect. If I were to complain about anything, it would be the lack of exposition, and the really-quite-terrible audio logs: Strewn and hidden about the world are different tiny recorders you can activate, and each one is narrated by a person reading a quote by someone who sounds really full of themselves, and loves hearing themselves speak about things that sound smart but are in fact common knowledge. There are quotes from religious authors, astronauts, Albert Einstein... and they're all grating, and frankly, weird. After I time I stopped activating the logs because they were intrusive and annoying to my experience. I actually hate this aspect of this game, but thankfully it's optional. I didn't find my first one until about an hour or two in, so it was a cool surprise, which rapidly devolved once I realized how utterly lame they were. I'm sure they thought this was a good idea, but in practice, I thought it was pretty awful.

There hasn't been a single puzzle I haven't enjoyed solving (except for the really easy ones which are not challenging). I don't think you can ask much more of a game that entirely revolves around such, but the developers really did go above and beyond, and made the otherwise mundane into a masterpiece. Bravo.

9.5/10
 
Heroman
1,437 produits enregistrés
10
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.1 h en tout
Évaluation publiée le 24 novembre 2019
Beautiful game that’s incredibly relaxing.
Has one of the coolest environments in a game i’ve seen in a long time.
The player can literally spend 20 hours just walking around the vast and breathtaking environment and not do a single puzzle or spend 20 hours straight doing puzzles, total and complete freedom to do anything in any order.
Doesn’t hand hold at all so solving is all up to you, thinking outside of the box is necessary.
Sometimes if you can’t figure out how to start on a puzzle, it’s cause a puzzle somewhere else can kinda ease you into it and show you the ‘rule’ of that type of puzzle, so exploring is rewarded.
After 100% completing the game and every puzzle in it, I highly recommend it.
 
Orioxified
805 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
41.1 h en tout
Évaluation publiée le 4 janvier 2017
パズルがある、ルールの掲示はない
だが前進するために「w」キーを押すように、先に行くために目前のパズルを解けるようにきっとなる
マップは開けない、ファストなトラベルもない
だがトレーラーを見ればわかるが、小舟がありそれに基礎問題のありかが書かれた地図が搭載されている

全パズルクリア&全オベリスク起動しての感想(追記)
チャレンジエリアの絶対に解けない3択にかなり手間取った
シークレット(イースターエッグ)やオーディオログは実績に何も関係しない
シェイクスピアの動画長い

ノーマルエンドしての感想
フィールドの作り込みネタの盛り具合がすごい
途中シークレット探しが楽しくて寄り道したけど基本クリアまで平均18時間ほど
シークレットに理不尽さは感じなかった
ただ残念な点としては、最後のほぼ室内な山の内部が視覚的に楽しくなかったことと、2周目や新たなゲーム開始をするとマウス感度や字幕表示などの設定がリセットされること

日本語とか音楽
日本語字幕はほぼ格言やら名文の引用だけ?なのか翻訳精度は文句なし
心に残る音楽はないけどBGMがないわけではない、アンビエントな秀逸のBGM
実績はノーマルエンドとシークレットエンド?の2種類のみ、実績名にネタバレ要素とかはない

その他
  • クレジットは基本的に2周目で探せば見れる
    スタート直後のエリア、見逃したらその周はたぶん無理
    (追記:終盤のメモ発見したらリセットできるので見逃しても大丈夫)
  • 毎回起動時にコンフィグ画面がうざい
    [Steam]\common\The Witness\data\Local.variables に追記
    :/display
    show_config_dialog false
  • 音感のなさに自信があるので一部Steamガイドの答えを利用させてもらった
  • 解けないのはルールの理解不足、パズル自体の難易度は別に高くはない(身体的な理由を除く)
    (追記:チャレンジエリアの一部除く)
  • ルールに則ってさえいればいい、形は1種類ではない
 
uiscelt
730 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.5 h en tout
Évaluation publiée le 23 novembre 2017
坦白说,游戏可以有一些相当荒谬的元素……从剧情走向,到征服障碍的物品,甚至是游戏主角本身。这个奖项要颁给这样一个游戏:如果没有上下文,游戏的关键部分看起来完全是无稽之谈,而真正玩游戏时,你会毫不吃惊,因为这时它是那么合情合理。
 
Don.
421 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.4 h en tout
Évaluation publiée le 26 décembre 2020
很快啊 在里面才走了20分钟 👴就开始头晕了
 
SergioMax
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
4.1 h en tout
Évaluation publiée le 18 février 2016
Este é para cabeça a cabeça mesmo. É sequencia atrás de sequência, parece não ter fim. Muito estimulante.

Envolve até que a cabeça começa a latejar, rsrs.
Vale o investimento, como os momentos que te prende, joguei 2horas sem perceber, rsrs. E assim mesmo o fim parece estar muito distante de chegar.
 
n.lôpez Br-SP
189 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
44.8 h en tout
Évaluation publiée le 17 février 2016
I didn't absolutely hate the game, but as I got further and further in it, I started not caring whether I solved the next puzzle or not. Sometimes I would discover a door and I would care until I opened the door the puzzle was blocking. For the most part, I learned that most of the doors just led to shortcuts through the world and really didn't reveal anything. Sometimes the doors led to videos on philosophy and science , but those weren't very rewarding as they didn't really give you insight or reveal what you were doing on the island.

Many times I'd be presented a puzzle where I knew I could solve if I pulled out yet another sheet of graph paper and worked it out, but simply didn't feel like it. So I ended up quitting, playing something else and coming back the next day until the same thing happened. It turns out that is exactly how I approach sudoku or maze puzzle games on my smart phone. Binging on those is exactly what playing The Witness started feeling like. So I got through to the "easy" ending in small doses. Fortunately with everyone complaining about how bad the easy ending was, I was already prepared to be let down. So it wasn't shocking.

The puzzles in the mountain almost made me stop completely. The only way Jonathan Blow could make the puzzles any harder were to make them spin and flip and move around . That's when I felt he stepped over a line from intellectual challenge to using cheap tricks to make them harder. It's one thing to present a gauntlet that makes you think outside the box with all you've learned, it's another to have someone jump in front of you waving their arms while you're trying to solve a puzzle. Having to look at those puzzles was unpleasant. Giving your players headaches and motion sickness is not good puzzle design.

Interestingly enough, it wasn't until AFTER the mountain when you can access all these hidden areas you could see through locked gates and inaccessible bridges you saw overhead did the game become fun again. I'm currently going through those puzzles, but I'm yet again, approaching it as I would the sudoku and maze puzzles (Flow Free) on my cell phone. A couple of puzzles at a time and then moving on to my other games. I'm using the same method to find all the environmental puzzles too. I'm simply in no rush to see the other endings.

The only reason it's worth $40 to me is I enjoyed exploring the Island and the game has lasted a long time. It was a "pleasant" way to pass the time, but the game itself didn't knock my socks off. Talos Principle still remains as my all-time favorite puzzle game.
 
Hanover
2
8 personnes ont trouvé cette évaluation utile
0
Recommandé
26.5 h en tout
Évaluation publiée le 9 octobre 2016
Un juegazo para los amantes de los retos intelectuales. Después de 15 horas el sistema de puzzles puede empezar a resultar algo monotono, pero por norma general han llevado a cabo un buen sistema de retos que esta aderezado muy inteligentemente ♥♥♥ la exploración, la cual es de gran relevancia y mantiene ese reto para seguir avanzando a zonas donde anteriormente no sabías como resolver los puzzles. Todo sigue un patrón muy Dark Souls pero llevado a un juego de puzzle y exploración, si no sabes resolver algún puzzle o no entiendes la base de esa nueva regla que tiene el puzzle que se te resiste es porque debes de ir por otro lado donde la encontrarás en su versión más sencilla para aprenderla, y cuando la aprendas volver a resolver esos puzzles que se te resistían.

Por otro lado, el juego base puede durar unas 15 horas si se va a saco a por los puzzles estricatamente necesarios, pero lo que convierte este juego en una joya es lo que no te obliga a hacer pero que tiene más interes que el propio hecho de seguir avanzando si cabe. Las preguntas que nos hacemos, los planteamientos que nos da el juego mediante casettes o videos a reproducir de forma completamente opcional, las reflexiones cientificas y relogiosas... una genial herramienta para dar rienda suelta a nuestras inquietudes. El juego está plagado de secretos y muchos puzzles ocultos... conseguir el 100% del juego puede llevar perfectamente 30 o 40 horas.

9/10
 
Mono-san
0
18 personnes ont trouvé cette évaluation utile
0
Recommandé
46.8 h en tout
Évaluation publiée le 7 février 2020
The Witness absolutely is a masterpiece.It wisely fits game mechanism into environments and encourage player to have a deep consideration out of the box,which brings plenty of Aha moments into the game playing.I admit learning how to solve puzzles is fun,but there is one problem:lengthy progress will soon wear out player's interest,especially when there were not any material rewards. So it can be a revelation for hardcore player but nearly impossible to let casual player to simply enjoy it.
 
Laster RD
252 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
29.8 h en tout
Évaluation publiée le 27 juillet 2023
第一次通关用了二十多个小时,没有一分钟垃圾时间的解谜游戏。令人匪夷所思的解题线索,不管是玩家本能还是自然环境抑或是灵光乍现,都是通关路上必不可少的要素。在所有的解谜游戏里,witness可以竞争我心目中的top1【另外两个候选人是swapper和parabox】。除去解谜游戏本身的乐趣,游戏中的一些录音也会让人不禁思考人们到底是如何认识到物质世界的一般规律的呢?到底是本能的哪个部分在这个过程中发挥了作用呢?是否对于规律的把握也是和习得语言一样的本能呢?即使是不打折,这个游戏也绝对值这个价钱。解出谜题获得的欣喜就是了解世界的欣喜。建议玩家们不要看攻略,不然失去的可能是牛顿感受到引力存在那一瞬间的欣喜。
 
JJJJoker
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
56.0 h en tout
Évaluation publiée le 28 janvier 2017
All puzzles, no narrative or music, very pretty. Takes advantage of the carefully designed environment. Challenges you to learn its rules, and throws you a curveball when you think you've got it figured out. Currently my favorite puzzle game
 
Nota
514 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
2
Non recommandé
17.1 h en tout
Évaluation publiée le 25 juin 2022
This game is 15 hours of line puzzles with a pretty backdrop. If you decide to buy this game, do it when it's on sale for at least half off. $40 is a ridiculous asking price for a collection of cereal box puzzles.

SPOILERS
The game ends with you walking into the Wonkavator and flying through the island you explored throughout the game before deleting your save data. There's also a secret ending that's just 10 minutes of Johnathan Blow trailcam footage where he walks through his office like a creature banging his dishes with spoons and falling over. This is not a joke. These are the actual endings.
 
Robablo
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
40.4 h en tout
Évaluation publiée le 27 février 2018
Игра для усидчивых.
В ней есть и обучение с простыми, интуитивно решаемыми головоломками, и даже карта. Но всё это надо найти.
Остров получился красивый - исследовать было приятно. Местный графоний глаз не режет.

Фишку с видюшками и аудиодневниками не понял. Ни смотреть ни слушать представленное было не интересно. Только отвлекало от головоломок.

Головоломки сами интересные и их много. Некоторые, правда, усложнены какими-то дикими способами - от которых голова закружится и даже листок с ручкой не всегда помогут. Но от этого и интереснее, с другой стороны, и встретиться с этим предстоит лишь на поздней стадии игры.
 
Skeletron
0
24 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.7 h en tout
Évaluation publiée le 3 décembre 2016
The Witness is a masterpiece, but this fact is not apparent when you first begin to play the game. It takes time (and a certain conceptual leap) to realize the true depth of the game. You can't see this in the screen shots or the trailer. The negative reviews for this game are rife with users who posted their review within a short time of beginning the game and have not "gotten there" yet.. many likely quit before they ever did.

The game also has a couple of "image problems" that prevent would be players from appreciating it's potential.

  1. It's most clearly visible play element is a series of line based puzzles that look like complicated versions of an average maze game. These puzzles are not the whole game. In fact, I would go so far as to say they are more of a form of misdirection to prevent you from realizing what is really going on in the game for a time while eventually steering you toward the first realization. Don't judge the game only by these puzzles, really.

  2. The game is very spoiler sensitive, so you get lots of vague reviews like mine that tell you it's amazing but don't tell you exactly why because that would ruin it for you. This is also why the screenshot and trailer don't better show the depth of the game as it would spoil things. On that note, I strongly suggest you not look at any guides or online discussion of this game before or while playing it.

I expect this game would have been far more popular if it didn't have the aforementioned image problems.. but they are issues inherent in the design and not something they could have fixed. The game is all about conceptual leaps. To solve the line puzzles you need discover the rules based on previous puzzles and experimentation. To find everything you must look closely and notice similarities and details. This applies to more than just the one "certain conceptual leap" I mentioned earlier. There's more than just that. The game is just a series of surprising realizations.

And that ends another vague review. Note, if you can 100% the game (Your save game will read "523, +135, +6") with no online help you should be thoroughly impressed with yourself. If you still have a negative opinion of this game at that point, you may have some psychological defect that requires medication and should seek help.

P.S. My play time is short because I played the game off-steam but purchased it a moment ago, mostly to post this review.
 
g0dHims3lF
650 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
38.9 h en tout
Évaluation publiée le 29 janvier 2016
나아쁜 유투버 넘들..
 
Pily
4
11 personnes ont trouvé cette évaluation utile
0
Recommandé
34.1 h en tout
Évaluation publiée le 5 juillet 2019
见证者见证了些什么...大概见证了这游戏越玩头越秃的这个过程吧。
 
P1n
917 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.7 h en tout
Évaluation publiée le 23 décembre 2016
I am an idiot
 
熾焰少女天穹國見玉
576 produits enregistrés
1
8 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.7 h en tout
Évaluation publiée le 19 septembre 2019
Я ничего не понял, но очень красиво!
 
E-1
183 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
10.6 h en tout
Évaluation publiée le 9 aout 2017
Resumindo: um jogo de puzzles que cada vez dá mais "raiva" e belas paisagens para ver se te acalma!

Este é um jogo com gráficos excelentes e bem desafiador! Não existe "perigo". É basicamente um jogo com puzzles que podem ser até irritantes algumas vezes mas não dá para ♥♥♥♥♥ que são interessantes! Compre somente se gosta MESMO de resolver puzzles.

Uma curiosidade é que não adianta buscar no google alguma solução pois nos momentos mais críticos os puzzles MUDAM!
 
Ankou
497 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
7.2 h en tout
Évaluation publiée le 10 janvier 2022
Alter Schwede! Ist das Wun-Der-Schön!

Hey Du da! Ich mein Dich, der sich von so nem billigen Aufmacher locken lässt. ;-)
Hast Du zufällig Lust, ein und dasselbe Rätsel tausendmal mit nur gaaaanz minimalen Abwandlungen zu lösen? Klingt fantastisch, ich weiß, aber raste mal noch nicht gleich zu sehr aus vor laute Vorfreude.

Lass es mich Dir erklären: Stell Dir vor, Du bist auf einer wunderschönen Insel. Ja, die ist wirklich so wunderschön, wie im ersten Satz behauptet. Alles wirkt wie aus einem richtig schmalzigen Monet geklaut und es ist fast zu bildhübsch, um wahr zu sein. Dazu säuselt Dir eine gar liebliche Melodei ins Öhrli, da kannst Du gar nicht mehr anders, als ins Träumen zu geraten. Hach....schön...

WATSCH! "Aufwachen! Hier wird nicht vor sich hin geträumt!" Und jetzt hör mir zu, Traumtänzer! Schön und gut mit der hübschen Insel und so. Aber was machst Du eigentlich dort? Hast Du Dich das schonmal gefragt? Natürlich nicht...
Tztztz.... Typisch mal wieder. Also leg los und erforsch gefälligst Deine Umgebung, wird ja wohl irgendwo ein Hinweis zu finden sein.
AHA!
Da haben wir doch schon was. Eine Art Verschiebe-Rätsel. Scheint recht simpel zu sein, schnell mal das hier hinruckeln und das dorthin ziehen und....tadaaah! Fertig. War ja voll leicht. Vor allem für einen Tausendsassa wie Dich natürlich. Und siehe da: Das Rätsel gibt den Weg frei zu ---- einem weiteren Rätsel. Na ganz toll! So läuft das hier also. Und jetzt heul mal nicht rum, krempel gefälligst die Ärmel hoch und komm in die Gänge. Nur noch 998 Rätsel, die diesem hier fast aufs Haar genau gleichen und schon hast Du die Insel komplett verinnerlicht und rätselfrei. Sehr schön.

Ach so: Und vielleicht kriegst Du ja bei der ganzen Knobelei und dem ewigen Gerenne durch die schiere Wunderschönigkeit des Eilands auch noch mit, worum sich das hier alles nun dreht mit den ganzen Geheimnissen und überhaupt allem. Also leg los, ich lass Dich mal allein, hab ja schließlich noch was anderes zu tun. Tschau...


Na?
Fühlst Du Dich immer noch angesprochen, lieber Leser? Dachte ichs mir doch. Und ja, die Rätsel sind sich schon sehr ähnlich, aber steigen angenehm im Schwierigkeitsgrad an und sind richtig klasse in die Umgebung eingebettet.
Die "Story" erspar ich Dir komplett, denn niemand mag Spoiler.
Und jetzt nochmal zur Schönheit der ganzen Sache. Ja, das ist wirklich so umwerfend. Hör und Schauwerte vereinen sich zu einer fantastischen Komposition, durch die einen augenblicklich das Gefühl beschleicht, man säße auf einer sanft im Wind wogenden Blumenwiese. An einem milden Sommertag. Mit einem Grashalm zwischen den Lippen. Wolken am Himmel zählend. Hach...

Und wenn Du dieses Gefühl auch mal erleben willst, gerne mit ein paar recht knackigen Rätseln zwischendrin, dann greif bedenkenlos zu. Es ist entschleunigt, es ist durchweg angenehm zu spielen und es ist ein kleines Kunstwerk. Das solltest Du nicht verpassen.

Also viel Spaß beim Knobeln auf der schönen Insel....







Und hey, wenn´s Dir gefallen hat, ne Runde von mir zu lesen, dann klick hier
https://store.steampowered.com/curator/41622336/
und da gibts mehr von mir auf meiner Curator Seite. Schmökern for free: Also stell Dir nen Tee bereit und viel Spaß beim lesen...
 
bertkli
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
33.3 h en tout
Évaluation publiée le 28 février 2016
とても面白かったです. 映像も音楽もパズルの難易度も面白かったです.
ニヤッとしてしまうような日本的な文化のピースが島中のあちこちに散らばっているのも良しでした. (ゲーム内でも言及がある)

MYSTみたいな雰囲気のゲームで, ゲームに登場する法則性は複数の問題を見ることで自分で気づいていかなければなりません.

パズルには様々なギミックが存在しますがその基本原理は島中に散らばっています. もしあまりにも解けない問題があれば諦めるのもありかなと思いました. 頑固な性分ゆえに解けるまでやってしまって結構な時間を無駄にした気がします.

パズルゲームはあまり得意ではないのでノーヒントでクリアまでにだいたい30時間程度かかりました. 解いたパズル数はだいたい430程度のようです. 得意な方ならもっと早く終わると思います. 脱出ゲームが好きな方には特におすすめしたいです.
 
kimoto
158 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.1 h en tout
Évaluation publiée le 6 décembre 2020
게임은 좋은데 내 머리는 안좋아
 
윤캽
160 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Recommandé
27.5 h en tout
Évaluation publiée le 6 avril 2023
反人类,但是神作,游戏体验很垃圾,但是好游戏
 
WoOds
81 produits enregistrés
0
33 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
16.5 h en tout
Évaluation publiée le 29 mars 2023
It feels like a very pretty book of line puzzles. If you like doing crosswords or sudoku or some other puzzle that are all very similar, then you'll love this. It just doesn't have 'fun' most of time, which is what most people want out of games. There are some good points, some things are very creative, environment puzzles in particular are very cool, and some of the mechanics stand out. But in the end, it feels like a pretentious collection of pretty puzzles, that it is 40$ is also a big ask for something that feels like it's lacking a lot of 'game' elements. I'd recommend The Talos Principle if you haven't played it yet over this.
 
Bowser's Sourpuss Bread
1,313 produits enregistrés
0
24 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
1.0 h en tout
Évaluation publiée le 22 octobre 2022
The thing about puzzle games is, when you solve the puzzle, you're supposed to feel smart and satisfied. When you see a tough puzzle, you're supposed to be excited to see how convoluted the solution is. This game is a chore of drawing lines, being told to draw lines with more specific rules, and then being handed inconveniences to make that more tedious. This game is a job, except you pay to work. There is no music, there is no fun, only pretty landscapes and level design and slower animations than Grandpa standing up at the old folk's home.
Plus, the game's very description implies a story of some kind, which there is not, or at least, is barely communicated.
 
Inkwell
228 produits enregistrés
0
78 personnes ont trouvé cette évaluation utile
68 personnes ont trouvé cette évaluation amusante
0
Non recommandé
8.7 h en tout
Évaluation publiée le 9 décembre 2017
I followed this game for the longest time, and bought it on release, since I loved Braid so much. I was really looking forward to it, and for the first few hours, I genuinely enjoyed myself. Then, I got stuck. And more stuck. And more and more stuck. The more I played, the less I enjoyed, until I cultivated a visceral hatred for this game. I returned a year later and beat it with the help of some guides, and here's my final take:

Pros:
- It's beautiful. It really is a pretty game to look at and has a unique aesthetic anyone can enjoy.
- It's super well designed and ingenuitive. What starts as simple line puzzles spiral out to much more. Regardless of my feelings on the game, I can't take that away from them. The team did a GREAT job and this game is incredible well done and polished.

♥♥♥♥:
- It's hard. It's ♥♥♥♥♥♥♥ hard. I don't consider myself an idiot by any means, but by the time I was four hours into this game, I was completely stuck, and I wanted my refund. I didn't get it, so in my library it stuck. Upon my return to it, obviously I learned the further in you go, the more complicated the rules get, and they just mix them and obfuscate them in more and more confusing ways. If you did this game without a guide, ♥♥♥♥♥♥♥ kudos to you, you're way better at this than me. I can say with zero doubt that beating this game without any help would have been literally impossible for me.
- The culture and circlejerk surrounding this game are horrid. God forbid you ask for any help on any forums... all you'll get is people who think they are way smarter than they are giving you 'hints' (used VERY loosely) so as not to spoil the game for you, or telling you to 'just sleep on it'.
- The ending. If you can call it that. The camera essentially takes you on a magical trip far, far, very far up Jonathan Blows own ass. The secret ending is even worse.

Final thought:

Look, it's a well done game. If you're a clever person, and you enjoy very difficult puzzle games that will twist you brain this way and that, you will likely enjoy it. If you're on the fence, steer clear. You'll walk away infuriated, and salty like myself. I wish I could nuke this game from my Steam Library. Just knowing it's sitting in there mocking me fills me with a rage I've never known.

This is a very good game. And I absolutely ♥♥♥♥♥♥♥ hated it.
 
Professor Honk
486 produits enregistrés
4
14 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.4 h en tout
Évaluation publiée le 21 décembre 2022
Every time I open this game I lose 5% of my sanity permanently. Thankfully, it was already at 0.
 
kelzaam
0
71 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
5
Non recommandé
12.0 h en tout
Évaluation publiée le 4 octobre 2022
Play the looker instead.
 
ChrisM1A2
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
2.6 h en tout
Évaluation publiée le 22 novembre 2020
The ninth art.
 
半身残疾
813 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
35.9 h en tout
Évaluation publiée le 6 juillet 2023
Лучший симулятор высокоранговой разблокировки андроида. Я в восторге!
 
Этот человек
324 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.7 h en tout
Évaluation publiée le 14 janvier 2019
我一直以为我是一个正常人。

这个游戏让我发现我其实是一个弱智。
 
对狙吗,我40mm
196 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.0 h en tout
Évaluation publiée le 17 janvier 2018
晦涩无情却美妙绝伦。

它是艺术品,真正的第九艺术。
 
YLspaul
199 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.6 h en tout
Évaluation publiée le 24 avril 2022
逃げてはだめですよ?
 
aiueo699
0
53 personnes ont trouvé cette évaluation utile
61 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.5 h en tout
Évaluation publiée le 26 janvier 2018
1. Скачал. Установил. Прошёл.
2. Добавил в список желаемого.
3. Два года ждал -75%.
4. Купил. Поддержал. Достиг цели.
5. Написал невероятно положительный божественный обзор.

523 из 10
 
KomPot
2
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
62.0 h en tout
Évaluation publiée le 23 février 2017
我是谁?我在哪?我要做什么?
谁设下的谜题?又该怎么解决?

18小时,我至今仍有一种谜题摸不到头绪。
双结局全部打了出来,但却越发迷惑。
我们为何而来?
也许永远没有答案,但我们知道:
我们来了,我们走过,我们见证。
我们是见证者。
We are the Witnesses.
 
Godfrey_Y
466 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.5 h en tout
Évaluation publiée le 1 mars 2018
第一次进游戏到处乱跑,这里解一下谜语,那边又试了一下,不靠游戏提示悟出了谜题的规律感觉很棒,一次性玩了2h,真的是很晕。然后到第二次玩的时候,我根本忘了我上次干了什么,而且刚进游戏就犯晕,有人解释一下原因吗?明明第一次玩起来感觉很不错的。
 
primal_wildness
0
11 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.9 h en tout
Évaluation publiée le 4 février 2016
Полчаса поиграл в The Witness и могу сказать одно - хочу дальше играть! 😊 Только один момент - сонным и уставшим эту игру будет сложновато проходить.

Чем мне понравилось? Никаких тебе туториалов для тупых. Никаких тебе особо подсказок или советов. Можешь идти? Иди. А как ты там себе двери откроешь, как головоломки решишь, что тебе понравится, а что нет - дело твоё.

Вот это я понимаю - игра! А то современные игры большей частью так жалеют бедного игрока...вдруг он не справится и поставит нам плохую оценку! Вдруг он не сможет стрелять, так как не знает какая кнопка - надо ему 100 раз это на экране вывести! И вот такая херня повсеместно. Спасибо, что хоть всё это обычно пропустить можно.

Но, вернёмся к The Witness. Головоломки - это хорошо. Правда. Приятно, когда ты самостоятельно всё решаешь. Когда ты реально получаешь радость, что понял принцип и сможешь решить что-то дальше. И сам остров, где главный герой оказывается - простенько, но очень красочно и ярко всё оформлено. Ты бегаешь и просто хочется всё осмотреть, изучить и понять, что же мы тут делаем.

В общем, может я и сыграл всего ничего, но на самом деле рекомендую эту игру.
 
SmileCatcher
352 produits enregistrés
0
138 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Non recommandé
20.9 h en tout
Évaluation publiée le 4 février 2016
I cannot recommend this game. I want to. I really wanted to like it overall.
But no.
Nothing happens. There is no reward but puzzles; and when the puzzles are over there is nothing.
The world is amazingly detailed, it's perfected, it's layout is fantastic. The puzzles are good for the most part. But they lack grounding, their context is flimsy and unsatisfactory. There is no plot. Scattered disappointing meaning in vague texts (audio and visual.)
I can scarcely believe myself that nothing happens. But it's true. You beat the game, barely anything happens. You beat the hidden challenge, absolutely nothing happens. You beat the entire game and collect everything and nothing happens. If the is the message I don't want to be a part of it, but if you find a game where nothing happens and where the narrative point might be just that... then this is the game for you!
 
Vertx
587 produits enregistrés
9
14 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.0 h en tout
Évaluation publiée le 18 octobre 2016
Jump into a game that will slowly challenge your mind in a very well done way until you stop playing and don't pick it up for a few weeks until you forget how all of the puzzles work and have to look them up all online.
 
Cool Ranch Buddha
4
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
32.2 h en tout
Évaluation publiée le 20 octobre 2017
Uno de los mejores juegos a los que he jugado en mi vida hasta esta fecha. El diseño es magistral, y su filosofía enseña de dos maneras distintas: aprendes a observar y a perseverar. Un aviso: necesitarás lápiz y papel.

El único "pero" que le pondría es que no es un juego introductorio, no se lo dejes a alguien que haya jugado poco en su vida.

P..D.: The Witness no se juega en tu ordenador.
 
Tejón Terrible Convocado
1
14 personnes ont trouvé cette évaluation utile
2
Recommandé
92.7 h en tout
Évaluation publiée le 23 avril 2023
Well I have to say this game made me cry out of wonder and awe at the ending. I also found the movies you find in the game both touching and fascinating, as well as all the random audio logs scattered about from great thinkers to be worth pondering. One sequence in particular where you have to solve a series of puzzles under a time constraint and escalating classical music, was probably the most fun I've ever had in a puzzle game.

Its not quite like other puzzle games such as Myst or Quern where you have to use items and interact with the world, but nevertheless I found it quite absorbing to solve the dozens of variations on the same basic logic puzzle being put forward (essentially finding some way to get from the start to the end of the puzzle while fulfilling various conditions of increasing complexity). Some of the solutions and settings are really quite ingenious. But beyond that is the world itself...its like walking through an art painting. There are many points in the story where you just want to take a minute to enjoy the surroundings and the beauty of the world around you.

The developer of this game clearly put a lot of heart and soul into the game, and I really think that gamers who enjoyed Myst will find it to be a rewarding experience. I don't think you're meant to finish it in one sitting, but rather come back to it again and again. It is a wonderful bit of escapism to a pastel-coloured paradise world with clever puzzles and a mysterious story.
 
D-fens
172 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
2.4 h en tout
Évaluation publiée le 23 juillet 2021
神作,也是玩了之后时时刻刻感到自己的大脑在升级,绝美且拥有神级谜题
作者是真正的天才
不过有个缺点是会玩得头晕,每次玩个二十分钟半小时就得赶紧结束不然会想吐
是不是视角什么的问题
 
硝基膦硅
201 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.9 h en tout
Évaluation publiée le 18 aout 2021
風景パズルから逃げてはいけない(戒め)
 
soranosati
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
55.9 h en tout
Évaluation publiée le 5 septembre 2017
一整座岛全是谜题,爽死了

用一笔画作为核心玩法也是挺厉害的,真没想到一笔画可以演变出那么多不同玩法,所以玩起来完全不会感觉到腻。玩家需要探索各处区域,找到每种谜题类型的入门教程题,但它不会直接教你怎么玩,要靠你在玩的过程中推理出游戏规则,解题时多多使用逆向思维,有时还会用到听觉或是观察周围环境来进行解谜
 
星影爱听纯音乐
1,553 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
35.9 h en tout
Évaluation publiée le 15 janvier 2020
难以想象这个游戏带给我的启发和震撼。如果能够做到不让我头晕,在我看来这就是个完美的游戏了。
 
seja-eq fuai-jen-a euz,*4
326 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
26.9 h en tout
Évaluation publiée le 16 juin 2019
【简评】
起点为大圆点,一笔画,终点为圆形边缘。
创意灵感天马行空,却又逻辑严密,严谨而合理,游戏机制简约却不简单。
所有游戏元素高度融合,浑然天成,自成一体,充满着禅意的美。
结局颇有作者前作braid结局的意味。
A phantom, and a dream.

【给新玩家的建议】
1. the witness的游戏引导方式很不主流,而且后期难度不小。目前对个人而言,真没见到过一款能比the witness更需要沉下心去玩的游戏。
2. 每种新机制都是在某处有教程的,如果遇到了没见过的新机制,可以先放弃当前的区域试着去别的地方看看。提示:早点找到船

【最后的一点感叹】
这游戏的程序和技美(应该主要由Jonathan Blow本人负责没错了)只能说无敌,整部游戏从内到外都是如此优雅,存在本身都可以称作艺术品了
 
雁木さん
0
140 personnes ont trouvé cette évaluation utile
1
Non recommandé
1.1 h en tout
Évaluation publiée le 27 janvier 2016
Produit remboursé

Braid の製作者による新作であることと、各種レビューサイトの点数が概ね良かったため購入してみましたが・・・正直、これはかなり人を選ぶゲームだと思います。
トレーラーの雰囲気などからMYSTのような謎解きを期待していたのですが、IQテストのような一筆書きによる図形パズルがメインのゲームのようです。
Portal などは好きですし、パズルがメインであること、一つのギミックにフォーカスしそのバリエーションでゲーム全体を構成していくということ自体は良いと思います。しかしながらそのギミックが気にいるかどうかは、人によって好みが大きく別れるところだと感じました。
純粋に知的なパズルをじっくりやりたいという方にはおすすめ出来ると思います。
残念ながら私にはウェブ上でプレイできるフラッシュゲームのようなギミックにあまり新鮮味が感じられず、まだ序盤ではありますが退屈だという感情を禁じえません。
せっかく買ったゲームですのでもう少し遊んでみようとは思いますが、もしこのゲームに Dear Esther や GoneHome のようなアドベンチャー要素を求めて購入しようとしている方がいらっしゃるならば、プレイ動画などを見てからでも遅くはないという警鐘を鳴らしたく思いレビューを書いた次第です。
 
Nekobuchi
2
11 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
62.4 h en tout
Évaluation publiée le 30 janvier 2017
Если бы в конце игры мне выдали дробовик и разрешили стрелять по пазлам - это была бы лучшая игра когда-либо сделанная людьми. Короче, это очень красивая игра про пазлы. Покупал за полную цену и ни разу не пожалел. Это лучшая игра 2016 года без вариантов.
 
Сырник
0
24 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
34.5 h en tout
Évaluation publiée le 14 juillet 2017
"Надо понимать всю глубину наших глубин"

По-моему, так можно выразить сакральный смысл данной игры.

Я уважаю искусство и различные способы самовыражения, даже те, которые не совсем понимаю. И когда не понимаю, то просто прошу у автора номер его "дилера".
Мне стало интересно и я загуглил о создателе, читал взахлёб. Все оказалось достаточно интересно, неожиданно, но думаю, что с игрой The Witness Джонатан Блоу переборщил.

Начнем с того, что игра является головоломкой. Это единственное, что вы будете осознавать почти до самого финала. Никакого сюжета, ни каких-то намеков на происходящее, вы просто бродите по острову и решаете бесконечные (более 650!!! если я не ошибаюсь) мозгодробилки.

Обучение в игре чисто номинальное. Представьте, что вас учат простой арифметике (2+2=4), а потом бросают на амбразуру, чтобы вы решали дифференциальные уравнения.
Конечно, это происходит не сразу, но переход достаточно чувствительный. Или я тупой...

Что касается самой картинки, то она просто захватывает дух, невероятные пейзажи и переходы между локациями.

"Это вам не это"

Суть головомок сильно отличается от задач, которые стояли перед вами в том же Portal. Там больше помогает логическое мышление и решения более прозрачные.
The Witness - игра про творческое восприятие и абстрактное мышление. Это, конечно, очень даже про меня, прохождение было интересным, но разочаровало некое однообразие и количество.
Хотелось уже кричать "да я понял, понял, что дальше?!" А дальше спойлеры и ваша фантазия в совокупности со способностью критично мыслить, чтобы развить очередную теорию о смысле нашего бытия.

Определенно, игра со знаком плюс. Конечно, есть неприятные моменты в виде количества головоломок или однообразия, о чем я говорил ранее. Но дело даже не в плюсах или минусах.
На мой взгляд игра сама себя ограничивает или загоняет в угол. Ведь спектр аудитории, который может заинтересоваться подобным, а уж тем более пройти её до конца крайне невелик.
Она получилась специфичной или лучше выразиться на любителя.

7 из 10

P. S. "Ты видишь суслика? И я нет, а он есть..."
 
Magnus the Red
354 produits enregistrés
2
123 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
171.7 h en tout
Évaluation publiée le 29 janvier 2016
Is this game worth buying? (bullet point review)

First I'll say I think its not perfect, and I wouldn't give it a 10/10. There are, after hours of play, some things I don't like. I did not like the sets of puzzles which relied on listening to shrill and annoying audio samples to solve. I would like the environment to feel more alive. Where are the fish, insects, birds (wink wink) , small mammals? I suppose I can forgive an indie studio for not having the budget to elaborate on complex animal ambience.

Onto business.

If you are looking for a game ...

... which challenges you instead of rewards you.

... which isn't bugged to hell or released in alpha as most 'full releases' are these days.

... in which thoughtfulness is encouraged, instead of time-destroying grinding or farming for e-stats.

... where you walk away from it feeling happier than when you sat down.

... which doesn't conspire to get you addicted like many modern games.

... which feels like walking into an art gallery, where ones shoes should be removed upon entering.

... with actual depth. Not the fake depth of grinding to level whatever, but the depth of discovering and understanding complex practical and philosophic puzzles Witness presents you with.

... in which 'sleeping on it' is actually a legitimate method of solving the puzzles.

... where you will walk over a piece of ground a hundred times, not realizing it is the missing piece of the puzzle.

... which you can show your family and friends.

... which doesn't feel like watching a Michael Bay film.

... which is bad by 2016 standards (no perks, leveling treadmills, no addictive hooks, no farming, no worrying about it while you're at work, no peer pressure, no achievements, unlockables, no pay to win, no DLC).

Then you have found a game worth playing.

I won't tell you to like Witness. It is not for everyone. The price feels steep at $39.99. I do believe Witness is worthy enough for you to take a chance with it, and after 10-20 hours of play, deciding then whether you like it, or not.



Just as a wine collection needs a few fine bottles, your Steam Library needs The Witness.
 
cam.au
1
11 personnes ont trouvé cette évaluation utile
1
Recommandé
28.9 h en tout
Évaluation publiée le 9 juillet 2022
If you enjoy challenging puzzle games, The Witness is an easy buy.

The game is exceptionally well made and a unique experience compared to other puzzle games I've played. The game does not provide any real direction, which did make me feel impatient at times, but ultimately I think this is part of what makes the game unique.

I would not say this is my favorite puzzle game, but working through to the end is definitely memorable and worth it if you enjoy a challenge. A lot of time and thought went into this game and it shows.
 
HACK THE GIBSON
621 produits enregistrés
0
45 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
55.3 h en tout
Évaluation publiée le 10 mars 2016
I haven't quite finished everything, but I have completed a very significant portion of the game without any guides. Not only does this succeed in being the most consistently mind-blowing game, I've ever played, it's also unique from any puzzle I have ever seen because it requires both inductive and deductive logic. All puzzle games, whether it's sudoku or portal, give you the rules up front and then just rely on you to make deductive steps to reach the solution. In The Witness, the rules of the puzzle are never given to you. It is up to you to inductively guess what the rules could be, abductively test your supposed rules, and then deductively solve the puzzle based on the info that you yourself have been able to gather. Because of this, I would not hesitate to say it is the most challenging puzzle game I have ever played. This in turn creates the largest temptation to use a guide or look for hints because we naturally associate "more challenging" with "less doable". This is, however; not the case. The game is just as doable as any puzzle game, and it facilitates the learning of all of the rules naturally. If you go for this game, do not bang your head against the same puzzle for more than a few minutes. The world is open, when you get stuck, explore. The answers are never all in the same place.

The creator very cleverly draws parallels between the relationship of the player and the game world to the relationship between the scientist and his testable environment. Jonathan Blow's philosophy of what we need to know, what we can know, and what is useful to know is very profoundly expressed through the game, although I can't say I totally agree with his rather cynical philosophical outlook. Very enjoyable, one of a kind experience. If you are willing to allow yourself to legitimately struggle with the unknown, you will get so much out of this game.
 
Ixziga
314 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
35.3 h en tout
Évaluation publiée le 29 novembre 2019
One of the best puzzle games I have ever played. Be warn if you do not like abstract/obtuse storytelling this is not the game for you.
 
Tartlelif
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
29.7 h en tout
Évaluation publiée le 13 aout 2023
Possibly one of the greatest puzzle games ever made
 
TheZwierz
224 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
15.4 h en tout
Évaluation publiée le 17 décembre 2017
Tl;dr:
DO NOT be fooled into thinking this game is going to be about ANYTHING else than puzzles. I was.

Learn to do stuff by yourself.
Pull your hair out in frustration.
Continue pulling said hair after you've beaten the game.

Pros:
- Puzzle design, the way a simple connect-the-dots evolves into something really complex is just amazing
- A sense of learning. This game has zero hand holding. It might upset a lot of people but i think that's something that gives you as a player a sense of accomplishment.
- Looks and sounds really nice.

♥♥♥♥:

- For everything i did, for every single puzzle i solved, for all that trouble... I never want to experience an ending like that ever again. Maybe it has a deeper, hidden message that only reveals itself to you after you've spent a month meditating but jesus christ, throw me a bone here.

After thoughts:
Honestly all those puzzles could have just rolled on a conveyor belt to the player and it would have been a nice puzzle game. Now it has a gorgeous island that you walk around looking for the next puzzle and it fools you into thinking that epic stuff is going to happen around every corner. When stuff finally happens it just isn't enough to satisfy going through all that trouble.

The game is not bad. Just don't expect your mind to be blown away by it. I bought this game based on a review that encouraged me not to read anything about The Witness before playing it as it needs to be approached without previous knowledge. Well, perhaps... as i would not have bought it at 35 euros had i been in the clear what this thing actually is about.

Really wish i could give this game a "mixed" instead of "recommend".
 
Roosta
3
23 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
63.7 h en tout
Évaluation publiée le 22 février 2017
Сразу хочу отметить, что мне очень понравились головоломки в этой игре. В них заложена одна простая идея: провести линию. Буквально весь геймплей построен на основе этого. Однако разработчики придумали несколько условностей и правил, из-за которых провести эту самую линию становится не так-то просто. И как же приятно решить очередной действительно сложный пазл, изрисовав при этом кучу листочков. А иногда и вовсе можно решить головоломку совершенно случайно, так и не поняв как это вышло, что очень забавно.

Помимо пазлов игра также может похвастаться очень сочной картинкой. Тут вам и осенние леса и пустыни и подземелья, в которых находиться действительно приятно. Так и хочется иногда просто постоять и посмотреть как же красиво всё это выглядит.

Но на этом мёд заканчивается и начинается дёготь. Для меня всегда сюжет на первом месте, и что же мы имеем в этом плане? Ничего. Вы непонятно где и непонятно как здесь оказались. Какой-то остров, который ровным счётом ничего о себе не расскажет. Одни головоломки ведут к другим, а те в свою очередь к третьим. Множество головоломок надо не просто решить, но ещё и найти их, при этом приличная их часть вообще не нужна для обоих концовок концовки (которые которую также есть за что покритиковать), то есть они просто есть и за их решение игра вас никак не вознаграждает.

Тут и там можно найти аудиозаписи, в которых в большинстве своём цитаты известных и не очень людей, которые в общем представляют кашу из эзотерической философии (причём о подлинности некоторых цитат ещё и поспорить можно). Чего авторы хотели этим добиться? Чтобы игроки пораздумывали о смысле бытия? Если так, то вышло не очень, потому что если всерьёз задумываться надо всем этим материалом (в том числе и над фильмами), то не сложно заметить огромное количество противоречий. Например, авторы заявляют, что не хотят агрессивно относиться к различным философиям и учениям, потом они откровенно нападают на Библейское учение или искажают его, а чуть позже уже говорят о бесспорной пользе влияния Библии на мир. Такое чувство, что авторы просто хотели заполнить игру хоть чем-нибудь и вроде как даже пытались вложить в это какой-то смысл, но в итоге как такового посыла нет.

В итоге, если вам нравится решать различные пазлы и вас совсем не смутит полное отсутствие сюжета, то можно смело покупать The Witness - вы не будете разочарованы. Но если вам, как и мне, хочется погружаться в мир игры, исследовать все его уголки и наслаждаться историей, то стоит дважды подумать. В целом же можно сказать, что игра очень добротно сделана.

Это лишь моё субъективное мнение. Поставил отрицательную оценку из-за чувства пустоты от игры, так и хочется спросить: "И что, это всё?"

P.S.
В игре ведётся счёт пазлов, который указывается в строке сохранений.

Всего в игре 523 пазла, 135 линий, которые надо провести не в пазлах, а в мире игры, и 6 монументов с изображениями этих внепазловых линий.

523 + 135 + 6 + 2 активатора в финальном лифте = 666
 
Sgt. Gex
305 produits enregistrés
6
15 personnes ont trouvé cette évaluation utile
0
Recommandé
25.7 h en tout
Évaluation publiée le 28 mars 2017
Игра понравилась интересными головоломками и симпатичной яркой графикой. Паззлы на первый взгляд однообразные, но на деле – достаточно различаются, чтобы каждая зона головоломок хорошо затягивала. К тому же, они оригинальные, никаких там приевшихся пятнашек. Здорово, что остров доступен для исследования сразу целиком, его очень интересно исследовать. Где-то нужна внимательность, где-то – воображение, где-то и вовсе клеточки считать.
«Природные» загадки – это своеобразный экстремальный уровень сложности. Классно придумано и сделано.

Собственно, решение этих головоломок – это почти вся игра и есть, так что в целом она мне понравилась. Но есть и минусы, хотя главный плюс их перевешивает с запасом.
Во-первых, в целом графика хороша, но в некоторых местах картинка слишком яркая и кислотная, аж глазам больно.
Во-вторых, совершенно издевательская «тайная комната» на финальном этапе. С ней разработчики, имхо, перестарались. Григ не виноват. Но справедливости ради – меня-то туда привели, а так она скорее на второе прохождение рассчитана, когда хочется большей сложности.
Сюжет спорный, концовка странная (обе). Но чего еще хотеть от острова, полного загадочных механизмов и головоломок. Как это еще объяснить, если не так?
А вот такая куча аудиоцитат из книг и видеоотрывков из BBC, на мой взгляд, уже лишняя. Находишь плеер, ждешь, что тебе наконец объяснят, что происходит, а тебе фигак – цитату из Шопенгауэра. Немного такого было бы уместно, но не по всему же острову и не такие длинные отрывки. Особенно видео.
Еще хотелось бы поменьше загадок, которые ни для чего, на первый взгляд, не нужны. Наверное, все они так или иначе требуются для открытия всех природных загадок и сбора всех видео и аудио – то есть на 100% прохождение. Но надо бы отделить «обязательное» от «факультативного», а то бывает обидно, когда бьешься над адской загадкой, и выясняется, что она ни за чем.

Играть стоит точно не ради сюжета, лучше браться за игру с мыслью, что сюжета нет.
8/10
 
Zhem
678 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
0
Recommandé
14.3 h en tout
Évaluation publiée le 7 avril 2016
For people who like stick puzzles and pretty views.

On a more serious note, this is not a narrative driven game experience. People looking for a strong story wont find it, but in many ways this game is rather genius. I don't want to spoil it, but the experience, at least what I have so far, is from how you learn and approach the different challenges in your own way and time. Leaving and returning to different challenges is built into the game design, but overall I have to say I really like this game.

I get that the game is trying to be a metaphysical or philosphical approach to learning, and understanding rules and progression, and that might be why people don't like it. I think it's like learning a language. If you use a walkthrough for a particular puzzle, you might figure it out, but you won't understand the rules for the next one. If someone translates a sentence from another language, you might know what that sentence means, but you have no idea how it was constructed in a certain way.

I never played Braid, but as a puzzle game, this really is eye-opening. As of writing this review, I'/e only seen a "very conservative" amount of what the game has to offer, but there is a lot to the game, and there is plenty of going on with the "island" itself, you just have to look for it in the right places.

The only issue was the lack of any sound-track, but I think it's warranted given the isolated island setting of the game.
 
...
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
3.9 h en tout
Évaluation publiée le 31 janvier 2016
Por lo poco que llevo jugado puedo decir que es un juego interesante y diferente. No es para todos los públicos, te hace reflexionar, relacionar conceptos, adaptarte, comprender... y sobre todo cambiar la forma de mirar y ver, la propia mecánica del juego hace que cualquier cosa que te rodea pueda tener un doble sentido.


Personalmente agradezco la libertad y la ausencia de lo que muchos critican, la "historia" (entendida como cutscenes que te den todo masticado), aunque sí hay videos ocultos y demás secretos que no voy a desvelar. Cada detalle tiene profundidad y se pueden apreciar las obsesiones y manera de pensar del creador.

Es un juego que sugiere y permite interpretar libremente. La edad recomendada es para mayores de 3 años, pero dudo que lo puedas disfrutar si no eres adulto o al menos piensas como tal.
 
Jesusarq
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
18.9 h en tout
Évaluation publiée le 1 novembre 2017
 ニコニコ動画のプレイ動画を少し見て、これはおもしろいと思い購入。要素に分けてレビュー
・パネルパズル
秀逸。言葉を用いずとも自身でルールを見出していけるように設計されている。このゲームには日本語字幕があるが、ほとんどなくても問題ない。また直感で分かり辛いもの(かつ総当り法も、しづらいもの)も理性的に考えればおのずと可能性が絞られるようになっていて設計者に感服した。パズルの中には答えの形によって特定のギミックが起動するようにもなっており「オイオイマジかよ・・・マジだよ(感服、苦笑)」となることが多かった。無駄にルールを増やして煩雑にするといったありがちな点はなく、常に新しいギミックを楽しめる点に作者の引き出しの多さに感服した。また最後にはランダム生成された問題を時間制限付で解くというギミックがある。カンニングでクリアはできない仕様にはニヤリとさせられる。
欠点としては聴覚色覚が必ず必要になってくるのを事前に告知していない点である。色覚に関しては色分けパズルがPVで示されてるのでフォローはされてるが聴覚に関してはまったくのフォローがない。「島に存在する音源にヒントが隠されています」程度のフォローはしたほうがいいのではと思った。ただ現状、ゲームにはCEROのような物はあっても五感に関する表示は義務づけられてもないのでぐちぐち言うのはどうかとも思う。またごく少数の悪問も存在する。沈没船内のパズルは一見地下洞窟内に存在するパズルのルールと矛盾するようになっている(個人的には矛盾すると思っている)。沈没船内のパズルのルールへのチュートリアル的なパズルが大変少ないのはいただけない。地下洞窟の色分けパズルも今までと違った「連続的に変化する場合は同色」というルールが突然追加されており、今までの色分けクイズとのギャップが存在する。上記では無駄な煩雑さがないと言ったが、最終ステージ内に数問煩雑さが増したパズルがある。最終局面かつ数問だけなので個人的にはありの範疇だがなしと判断する人もいるのも理解できる。
・風景パズル
まず、風景パズルの概念が秀逸、そしてそのパズルの解法も秀逸、パネルパズルのギミックを使う物もあれば他のギミックを使う物など多種多様の解法があり、飽きさせることがない。
欠点としてはヒントが少ない点であろうか。オベリスクという石碑が複数あり、それが風景パズルのヒントとなるが、特定のオベリスクはヒントとしてあまり機能していない(探す範囲が広大すぎる)部分がある。事実狭い範囲のオベリスクが示すパズルは独力でクリアできたが、そうでないオベリスクが示すパズルのうち何問かは答えを見ざるえなかった。
・その他
エンディングを迎えたり特定のフラグを満たすと初期状態に戻るのは事前に告知してほしかった。ゲームをロードすればいい話だがそういう説明すらないのでゲームをロードということすら把握していないユーザーもいる。

総評
難易度としては大人向けである(おそらく子供なら詰む)。個人的にはマリオ64などの神ゲーに並ぶゲームだった。
 
view.apple.bike
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.5 h en tout
Évaluation publiée le 26 avril 2018
The witness is a game about solving line puzzles. The puzzles become more complex with restrictions and conditions as you progress through the game but it still remains a line puzzle game.

It's set on this picturesque little island that gives me the same eerie feeling that I get from most walking simulators; that something's not quite right. That someone is watching me or there's a jump scare around the corner.

The game does a damn good job of teaching you how to solve the line puzzles. There are no notes or tutorials, just the puzzles presented in a way that encourages experimentation and learning.
Although, as some of the puzzles are on less conventional surfaces, I found the game has an annoying side effect that I started seeing line puzzles everywhere I went in real life.

The Witness can also be fairly pretentious at times, it's collectibles are lectures on the nature of existence. Plus once you finish the game you have to write an essay for Jonathan Blow explaining what the game meant to you.
 
Denko
509 produits enregistrés
0
30 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.3 h en tout
Évaluation publiée le 7 juin 2016
各場所にヒントがあるもののそれに気付かなければ解けないパズルばかりで鬱陶しい。失敗すると一つ前に戻されるが既に答えがある状態なのでもう一度それをやらされるのは苦痛。ファストトラベルも無いし足もそこまで速いほうじゃない。移動が辛く感じてくる。碌にパズルのルールの説明もなくストーリーも無い。15%引きでもこれに3000円は出せない。
 
waruituti
0
8 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.7 h en tout
Évaluation publiée le 5 avril 2020
Если вы хотите не только размять серое вещество в вашем мозге, но и жестоко избить и унизить его (а в лучшем из исходов - натренировать), - то эта игра определенно ваш выбор!
 
wEastDropper
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
45.7 h en tout
Évaluation publiée le 9 avril 2021
The Witness Review
**Spoiler Free**

Quick review: The best puzzle game I have ever played! It’s fantastic! The environmental design and incorporated gameplay are masterful, genius, and inspiring. In my opinion, this is the pillar that all exploration/puzzle games should strive for. I can’t recommend this game enough!

Emotional Experience: When I started the witness up for the first time, I didn’t know what to expect. What awaited me was an absolutely fantastic experience that caught me completely off guard, and continued to do so again and again. It took me but minutes to find myself captivated by The Witness, and left me struggling to find the words to describe this mystic experience.

Words that came to mind were: child-like wonder, curiosity, mystery, adventure, intrigue, inspiring, speechless, dumbstruck, fantastic, wonderful, masterful, clever, appreciative, captivating. On my first sitting, I jotted down this note: “I don’t know why I like this so much. Haha.”

Call it intuition, but before I had the evidence to back it up, I knew this was a special game. I got lost in this world for 45 hours, and I don’t regret a single one. What I appreciated most was the adventurous child-like wonder pulled out of me that I didn’t know I was so longing to reconnect with.

I had various moments in this game where I remember thinking, “This is the most insane game I’ve ever played…This game is insane.” It became a kind of mantra. The sheer genius and creativity behind these puzzles, and this island, is beyond me.

This is a game that will continue to surprise you. As difficult as it can get, I implore you to avoid looking up answers. Those “Eureka!” moments are just too good to be spoiled. It will also help you discover a creativity within yourself you may not know exists.

Gameplay: The gameplay is extremely simple. You walk around an island, look for puzzles, and solve them. The puzzles are largely based around grids, where you must draw a line from point A to point B. There is no jumping, platforming, combat, health, or any kind of action trope. You can walk, run, and solve these puzzles. The thing that I was constantly taken aback by was how creative and ingenious the developers were, to take such a simple concept and create such a magnificent experience. The sheer depth and creativity of the kinds of puzzles you can get out of simply drawing a line was so impressive that I was in awe throughout. The gameplay is simple, the experience is unlike anything I’ve ever had.

It is a slow-paced game because you are tasked with solving puzzles. Just be aware of this. I felt this was a strength, but I understand others may not have the patience.

User Interface: The UI is extremely minimal and very effective. There is no HUD, so your whole screen gets to capture the beauty of the island and the difficulty of the puzzles. There are no character stats to keep track of, no bits of information to read through or be aware of. Everything you need to know in this game is done visually. There is no unnecessary exposition, no text to read, and (except for some collectibles) no dialogue to listen to. There’s nothing to pick up. Just you, the island, and puzzles. In the end, this game is a master class at visual language.

Atmosphere: I’m going to let my glowing review so far speak for the Atmosphere. You feel like you’re in a mysterious and beautiful place, with discoveries and visual art around every corner. The visual language is so strong that even without any dialogue, text, or cinematic to present a story or character, I felt more immersed in this game than in any I’ve played in a long time.

There are so many beautiful visual moments, it’s like every turn around a corner just hits you with this fresh new artistic breath, a new pleasing color palette, a new composition. This game is so packed with these stunning moments. It’s a tour-de-force of environment art…It makes me so happy to look at.

Overall Conclusion: The Witness is a landmark game for the puzzle genre, and for any visual medium at large. It is challenging, enchanting, and full of cognitive surprises and discoveries. It is an immersive and captivating experience unlike anything I’ve played before. Even if you don’t have the patience for puzzle games, I still recommend playing it through with a guide, if only to experience the craftsmanship. This is a strong game, with strong design, and strong art. The Witness is a High Recommend from me!
 
MichaelOmegatron
75 produits enregistrés
0
113 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
1.0 h en tout
Évaluation publiée le 28 janvier 2016
Huge fan of Braid and been following this game for a long time. Can't recommend:

-Draw a line through your numpad (start at bottom left of one and end at top right of 9) where multiples of 4 are grouped together, 2 multiples of 2 are grouped, the number of turns you make must equal at least two other numbers in a section added together, and all the numbers in a particular section must be a prime number when added up. Sound fun? Not for me, and that's what some of the puzzles in The Witness are like. To be fair, some puzzles are really interesting and utilize the environment in cool ways. No problem with these. Others are like that example, just too logical for my tastes. I found myself knowing what the rules to a particular puzzle was, but having trouble figuring out the exact pattern it wants me to have. It's a bunch of trial and error until you get a line that works with the conditions you already know about. Like an overly complicated Sudoku. It might be hard and challenging, but not interesting to me at all.

-The design goal was to capture the "ah ha!" moment, but the annoying part is that it forces you to have these. Meaning, there's no grey area. You either know it or you don't. In a game like Portal, you can clearly see if your idea will work or not, just by looking at it. You can get halfway through an idea, see it wont work, and go from there. There's a system in place that you slowly begin to understand. In The Witness, there is no system in place, you will either know exactly what to do or are completely lost.

-Returning to the game (or a puzzle) later will completely suck because you'll forget the specific rules to certain puzzles. Later puzzles require you to know the rules to previous puzzles, so your only option (if you happen to forget) would be to resolve the earlier puzzles. I'm not interested in backtracking through puzzle ideas.

-There's no way to tell if you don't know what to do. You might just not have all the info you need. There might be a puzzle on the ohter side of the map that tells you how to solve this one. There might not. No way to differentiate the two.

-Traversing the overworld is a pain. There's no reason to have a run button, why not just always be running? You can't fall off of heights and everything is on predetermined pathways. Meaning you have to zigzag through a pattern of rocks on a hill instead of simply going up/down hill. There's no accessible minimap, so if you want to go back to a puzzle, you need to remember where it was or just run around until you find it.

-You pretty need a pen/paper or some type of image program. There are puzzles that require you to flip images, rotate them, and so on, which can get kind of tedious (but is sometimes a little cool).

-There is a ton of puzzle saturation. A lot of the ideas repeat themselves with minor variation, and in a game like this, it's more interesting to know what else is out there, not what's already been done.
 
Literally Barack
3
15 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.4 h en tout
Évaluation publiée le 17 novembre 2023
thank god for google
 
AlbakaXD
95 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
70.3 h en tout
Évaluation publiée le 18 aout 2016
A fantastic game. Open world. The player is in a paradisiac island. This game has only two achievements, one for finishing the game and another for winning the challenge, where the player has to solve a certain number of puzzles before a music ends. It has more than 500 puzzles to solve. Graphically is beautiful, very colourful, very real atmosphere. The player can sail in a boat that has the map of the island. The player can see the own shadow on the floor. The player must direct eleven beams of laser towards the mountain where there are the final puzzles to end the game. The shadow of the branches of the trees, the reflection of the puzzle in the water or the reflection of the sunlight can serve as hints to solve the puzzles. The colour, the sound, the light, the shadow matter in this game. The player can free roam around the island and solve the puzzles in the order he wants. The player can collect 6 briefcases with diagrams that correspond to the six diagrams thet can be found in a theatre behind the windmill that correspond to six videos. Puzzles are everywhere, on doors, on walls, on the floor, on obelisks and pillars. The player can collect audio logs and solve discarded panels around the island. The puzzles can move and spin around while you are trying to solve them. Be prepared to spend many hours with this game. It's a relaxing game. In my opinion, it's the best game of 2016. It takes the puzzle games to the next level. It's not expensive. Buy it and try to have much or more fun than I did.
 
sofiamanuela1
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
43.3 h en tout
Évaluation publiée le 26 janvier 2018
The Witness is one of the most painstakingly designed games I have ever played. It is my favorite abstract first-person puzzle game, though overall I enjoy first-person puzzles with some light story, like Portal / Portal 2 / The Talos Principle.

I figured out all the main puzzles without even asking for help other than what area of the island to search a couple of times, and I got the alternate ending which is better.

PROS:
* It is a BEAUTIFUL game. The visual style and artwork is outstanding.
* It is a very well-designed game, where tons of things have some level of meaning. There's not much that you might look at and think, "Oh, that was just thrown in to fill out the level."
* It has a really well done learning curve. I have heard it described as a Metroidvania except instead of upgrading your powers, you upgrade your brain. You could theoretically go straight to some of the most complicated puzzles and start solving them, but instead you start with what you know and work gradually up.
* If you get stuck, there are a ton of areas on the island so you can just go to another one until you figure it out.

♥♥♥♥:
* It is a very abstract game. If you NEED story to go along with doing puzzles, you will be miserable.
* It has some completely optional weird videos. You might dislike them.
* It has some completely option but very hard-to-find things in the world. You might be bothered if you really want them all.
 
AgentElrond
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
10.8 h en tout
Évaluation publiée le 27 mai 2018
Epitome of a no-nonsense puzzle game. It says something about a game that it can strip away all the tutorials, road signs, and waypoints and let its world unfold naturally. It's very Myst-like in that regard, challenging the player to trust their intuition and daring them to explore every corner. Very few corners are wasted, and the world you get to explore is vibrantly colorful and stylized. I am irked slightly by the lack of opportunities there are to interact with this gorgeous world, but I was plenty content just looking at it.

The puzzles in this game require you to experiment and actually absorb mechanics as they develop. New features and puzzle formats develop in an almost linear fashion, making the difficulty curve very accessible. The game isn't easy by any stretch of the imagination, but there is some ease that comes from within when you find yourself grasping each element. It all just works and it makes you feel smart and satisfied when you figure it out. I was so enthralled by it I played all the way through in one day. 4.5/5
 
Zarozax
1,413 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
39.3 h en tout
Évaluation publiée le 6 mars 2017
«The Witness» ha sido para mi una revelación de diseño, como antes pocos juegos me han hecho sentir.

Es formalmente un juego de acertijos, que los explora desde una perspectiva no lineal y de que aprendas y recuerdes sus reglas. Es imposible avanzar ♥♥♥ ensayo y error o ♥♥♥ fuerza bruta, porque lo que quiere que hagas es asimilar su mundo y su lógica.

El quid de cada acertijo es la notación, el idioma. No es el resultado, sino el mecanismo. En muchos casos, no tienen solución única, sino un fin al se llega como mejor se pueda, dentro de las restricciones que impone. Como una operación ♥♥♥ resultado determinado al que se pide llegar ♥♥♥ limites como «sólo nones», «que no haya ni una resta», etc. Al aprender cada regla, te deja gratificarte demostrando tu maestría en unos pocos tableros, luego, una variación sutil, una mezcla ♥♥♥ otra regla, y vuelta a empezar. Y si no logras resolver algo, «The Witness» espera que entiendas que te falta un hervor, y que simplemente vuelvas cuando aprendas.

Hay un acertijo específico del que quiero hablar, compuesto por dos tableros: el primero, una representación de sonidos donde se puede poner cualquier ruta que uno desee; el segundo tablero, donde se debe «convertir» en otra notación la misma ruta elegida en el primer tablero. Es decir que, primero puedes escribir la oración que quieras en su lengua y mostrar lo bien que la hablas; luego debes demostrar tu alfabetismo traduciendo lo escrito. Es el culmen de la filosofía que «The Witness» pretende: el acertijo es el lenguaje. Y ahí estaba yo, chillando, ♥♥♥ los ojos vidriosos de emoción y el asombro de lo brillante que me parecía todo eso.

Quizá su mayor mérito es conseguir exitosamente ese aprendizaje. Por una parte, porque «The Witness» no tiene texto, flechas o anuncios; el único idioma hablado es el de sus acertijos y lo habla ♥♥♥ consistencia y coherencia. Es como eliges piso en un elevador, como controlas velocidad en un vehículo, como indicas ruta en un mapa, como asignas posición a una plataforma. Por la otra, porque la isla donde transcurre se puede explorar libremente y es tan fundamental esa libertad, que si se acomodaran sus acertijos en niveles numerados no funcionarían.
Un juego que desde la libertad y la voluntad de nunca romper la diégesis, consigue guiarte ♥♥♥ elegancia a entender a hablar su idioma, es un triunfo de diseño.

Hay clara intención y autoría en todo, poco común en los «sandbox», desde la posición de áreas hasta la colocación de puertas, estructuras, árboles o rocas. Lo llena de personalidad y misterio, de sensación de lugar y permanencia. Y como «mic drop» de esa curaduría que permea «The Witness», un gran secreto que, obviamente, no detallaré, pero que cuando descubres te hace ver todo el mundo del juego de una forma totalmente nueva.

Como no todo va a ser bueno, me disgustan ciertos acertijos, sobre todo en el tramo final y en los acertijos sonoros, que se complican no por presentar retos más intrincados que respeten las reglas que tan inteligentemente el juego te enseña; sino por hacerlos irritantes y molestos. Tableros parpadeando, dando vueltas o ♥♥♥ objetos obstruyendo. Imagina un jefe de un juego en vez de ser un enemigo más poderoso, fuera uno como cualquier otro, pero hubiera que enfrentarlo ♥♥♥ la pantalla parpadeando en colores mientras da vueltas. Es dificultad artificial e injusta. Me cuesta creer que un juego por lo demás tan sobriamente planificado como «The Witness» caiga a esa clase de recursos. O falta de recursos, más bien.

En fin. Es amor. Amor del bueno, del que te corresponde y te respeta. Bello hasta la envidia. Hay muchos juegos que me gustan que no recomendaría a nadie, porque juego demasiadas cosas y mi filtro ha aprendido a aceptar medianías a cambio de un aspecto interesante. Pero «The Witness» es un juego que genuinamente creo que todo el mundo debería probar, por trillada que sea la frase.
 
Geffus
2,798 produits enregistrés
0
36 personnes ont trouvé cette évaluation utile
0
Non recommandé
16.1 h en tout
Évaluation publiée le 9 février 2016
面白い部分とイマイチな部分が混在しているので一概にまとめづらい。オススメしないという評価にしたが、人を選ぶゲームだと思う。好きになれるかは置いておいて、間違いなく面白いゲームだということは強調しておきたい。

1周クリアした時点でのレビュー。プレイ最中から色々と言いたいことが溜まってたので長文注意。

-----------------------------------------------------------------
いい点
  • 風景は最高。Braidは2Dで素晴らしい絵だった。こちらも3Dでの美しさが見事に表現されている。特に色彩センスがすごい。
  • パズルの2割ぐらいは本当に面白い。解けた時「なるほど!」と気持ち良くなったり「うまい要素だなあ」と感心できる。
  • ボリュームがある。パズルゲーと舐めてかかると10時間程度は軽く超える。値段が高いとよく言われているが、それだけのボリュームはあると個人的には思っている。
  • 自由度が高い。一つのパズルが解けずに詰み、ということがない。いくらでも他の問題に浮気できる。
  • 最初から全ての問題が物理的には解けるようになっている。しかし知識的に解けない。「何かのアイテムを得た」「何かのギミックを発動させた」後じゃないと解けない、ということがない。その"ルール"を知っているかどうかのみ。これは潔くて格好いい要素だと思う。
  • 隠し要素が豊富かつ楽しい。Braidの☆集めみたいな要素もあれば、特定の場所・角度から見ると別の風景(絵)が浮かび上がってくるという要素もある。3Dなので見付けづらいが、配置が凝ってて面白く、風景の美しさと相まって非常に楽しい。こっちがメインのパズルで良かったんじゃないかと思うぐらい。

わるい点
  • パズルの2割ぐらいがただ面倒なだけのクソパズル。手間をワンクッション置くことでパズルを複雑にしているといったタイプ。例えば意図的に見づらくしたりメモ取りを強制したりするもの。頭の中でギリギリ完結できる範囲ではあるが、こういったタイプの"難しさ"は"複雑さ"であって、"発想の面白さ"というパズルの魅力からは遠ざかると思う。
  • パズルとしての"美しさ"がない。面白い2割と面倒な2割を除くと、6割が凡パズル。ここで言う"美しさ"とは見た目的な意味ではなく、数学的な"必然性"や"最小限さ"という意味。一筆書きという一点に絞っているのは良いと思うが、そこからの縛りとしての各要素が(全部とは言わないが)"美しく"ない。例えば ギザ丸要素(2つ制限) 。この手のゲームは要素を増やせば増やすほど問題がつくりやすくなるのは当たり前。そこを如何に最小限の要素で最大限の成果を出すかというところが、パズルゲーム作者の腕の見せどころだと個人的には思っている。このゲームは要素が多くて複雑で問題数が多い。ボリュームを求めている人にはいいかもしれないが、(パズルとしての)美しさは求められないであろう。(※しかしこの"パズルの多くの要素"がラストのオチの伏線になっているといえばなっている。シンプルなパズルだけで構成されていたらこのオチはできない。その点で必要だったとも思うが…。)
  • 3Dなのに2Dパズルというコンセプトの限界。せっかくの3Dなのにパズル画面と睨めっこ。せっかく風景がいいのに勿体ない。もちろん3Dでしか実現できないパズルも多く存在するのだが(これらは本当に素晴らしいと思う!)、パズルの5割はスマホでも実現可能。そしてこの3D要素を使わない2Dパズルについてだが、この程度のパズルはもはやスマホアプリでも割と見かける。決してこのゲームのパズルがつまらないというわけではないが、スマホの普及によって一昔前に比べてパズルゲームの全体的なレベルが段違いに上がったと個人的には感じている。他に多くのパズル良ゲーが存在している今、相対的に凡パズルかなあという印象。
  • チュートリアルが見付けづらい。このゲームは問題選択の自由度が非常に高いため、チュートリアル問題すら飛ばして応用問題にチャレンジできてしまう。一応ボートの上にあるマップに各要素を使った各面がどこにあるという情報は書かれているが、これに気付かない限り延々と散歩して探すことになる。推奨される面の順序ぐらいは序盤の通り道で強制的に情報を見せても良かったんじゃないかと思う。
  • ムービーや音声が無駄に長い。といっても強制ムービーがあるわではなく、見てもいいし見なくてもいい。音声も聞いてもいいし聞かなくてもいい。しかしゲーム中の要素ならしっかりチェックしておきたくなるもの。もうちょっとコンパクトにまとめられなかったものか。
  • 目を害するパズルがいくつかある。人によっては気分悪くなるかも。見ながらじっくり考えるパズルでこれはない。
  • Braidのようなエンターテイメント性を期待してると肩すかしを食らう。
  • 音楽がない。この手の没入感3D箱庭ゲームだと逆に音楽は余計なものだと考える人も多いだろう、実際自分もそう思う。しかしこの作品に関しては前作Braidの印象が強く、あちらは素晴らしい音楽だったため、それがないのは少し寂しく感じた。

-----------------------------------------------------------------
すすめる人
  • とにかくパズルと名の付くものなら何でも好き!
  • 美しい箱庭歩いてるだけで幸せ!
  • クリア後に再スタートして隠し要素見たりするの大好き!
  • 時間潰したい!
  • Myst大好き!

すすめない人
  • Braidのようなゲームがやりたい!
  • パズル解いて気持ち良くなりたい!
  • サクッと消化しよう!
  • 攻略なんて何が何でも見ないぜ!
  • 実績たくさん欲しいぜ!

-----------------------------------------------------------------
総評

パズルゲームとして、パズルの根幹が好きになれなかった自分にとっては合わなかった。しかし箱庭散歩ゲームとしては、これ以上なく芸術的で素晴らしい作品だった。
1周目プレイ中はイライラしながらパズルを解いてて正直ストレス溜まりまくりだったが、全部解き終わった今だとすっきりして、オチ(Braidみたいな衝撃的な展開ではなく、あってないようなものだけど)も含めて好きになれた。
今から精神的に余裕がある状態でまったりと2周目をしようと思う。そして全ての隠し要素も巡ってみようと思う(自力で見つける気はもうない)。
 
gumi22
254 produits enregistrés
0
62 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
57.7 h en tout
Évaluation publiée le 9 février 2016
My feelings for this game went up-and-down before settling on dissatisfaction. The gimmicks did boost my interest, but often wore out their welcome since they weren't built upon to become something greater or meaningful.

The most challenging part of the panels in this game is figuring out what the rules are for the symbols & gimmicks. Once those are figured out, the puzzles themselves are often fairly easy to solve. It does have a few good moments throughout & towards the end, but restrained itself from becoming overwhelming.

Overall a so-so game, offering a variety of gimmicky line puzzles that often lack in fun & challenge. There are some other things that may seem fun at first, but can become tiring.
 
Father Creamy
390 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
11.6 h en tout
Évaluation publiée le 8 décembre 2016
Voilà un jeu que j'attendais avec grande impatience, étant fan d'énigmes en tous genres. Sauf que le "en tous genres", j'ai pu m'asseoir dessus car, même si les supports varient, le principe reste le même du début à la fin : tracer des lignes suivant ce qui est attendu.
Les décors superbes, l'originalité des supports et le fait de devoir jouer avec la lumière, les ombres, les reflets, les positions, etc., ne rattrapent malheureusement pas suffisamment le côté lassant du jeu du fait de la répétitivité des énigmes. Surtout si on est venus pour les énigmes (et pas seulement pour les paysages) en s'attendant à de la variété. Dommage car les idées mises en pratique sont très bonnes et surprenantes.
Cependant, il y a eu de la recherche, de l'inventivité, du souci du détail, de beaux graphismes, etc., alors pour ces raisons, je mets un pouce levé à ce jeu.
 
Andromaque
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
25.8 h en tout
Évaluation publiée le 6 mars 2022
一款箱庭世界类型的解谜游戏,推荐所有喜欢解谜类型的玩家挑战
但是不推荐轻度游戏玩家与解谜苦手轻易入手这游戏

见证者(The Witness)是一款纯粹的解谜类游戏,游戏没有任何教程与引导,取而代之的是一个又一个的谜题。玩家需要在一次次试错的过程中学习谜题规则,游戏流程时间长短完全取决于玩家自身的感悟能力。
游戏谜题种类繁多,从简单的点线谜题,到稍微复杂点的分割谜题,以及需要耐心与推敲的环境谜题,每一种谜题都有其独特的解法与趣味。到了游戏中后期,玩家需要运用前面自己积累的规则与技巧,来破解一个个"综合题"。前期不要去小镇浪费时间,那边全是综合题
由于游戏没有任何的提示与引导,再解谜的过程中不免会卡关,这时就体现箱庭世界的好处了。你完完全全可以先去其他地方解开其他谜题,之后有灵感后再回来解这个谜题,而不是像传送门那样死磕。
但是请注意,因为是解谜游戏,所以任何与查阅攻略相关的行为都会严重破坏游戏体验
游戏另外一个十分有意思的点是环境谜题的解法充分利用到了视觉效应,你需要在特定的位置,看特点的方向才能解开环境谜题。有点地方甚至因为位置与角度不一样,环境谜题的解法还会变得不一样,每次解开这些谜题都会让我耳目一新。这种利用视觉效应的谜题有点类似于超阈值空间。
风景很好看,bgm基本没有,se还不错。

接下来是一些我不喜欢的点,剧透警告
山顶上箱子开了之后,脚下的那个谜题我很喜欢,看上去简单实际上稍微复杂但是不难,让我期待之后还会有什么更加精彩的谜题。但是到此为止了,山内部的谜题让我十分失望,通过纯粹的视觉遮挡与所谓的"bug"恶心人,而不是设计复杂的谜题让玩家进行新思考(光桥,二楼绿板与一楼蓝板除外),这点让人难受。也间接导致了虽然最后柱子上谜题机制虽有些新意,但是我也感受不到之前那种惊喜了。
关于剧情,我的评价是不如没有。通过堆叠一大堆哲理来强制玩家思考,进而"提高"游戏档次,结局却用"梦"这种无法解释的现象来敷衍了事。这样的剧情完完全全是在拉低这个游戏的档次。
05/07/2022更新
这留声机不如给我直接做成抽卡,还省去制作组开发量,多好。硬生生搞成全随机,恶心谁呢?
 
Sinofuma
54 produits enregistrés
3
8 personnes ont trouvé cette évaluation utile
0
Recommandé
22.3 h en tout
Évaluation publiée le 3 avril 2021
голову сломать пойдет
 
сашка качалма ауе
43 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
2.1 h en tout
Évaluation publiée le 20 juillet 2021
十分硬核的解谜游戏,玩到想吐
难度是一回事,但我是因为迷路才不想玩的
希望在完成一关后 能有到下一关的指引,不然都不知在哪里开始,找到吐
 
Remilia Scarlet
79 produits enregistrés
0
37 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
70.8 h en tout
Évaluation publiée le 28 octobre 2017
Loved the puzzles. Hated the endings. From the start it has sense of mystery; a sense that you are trying to find out something about who you are/ where you are, which reminded me of Myst. I am very disappointed that I got no answers as to what was happening.

If you love puzzles, play it for that. This is just a puzzle game. If this was presented as such I would have played it over and over. The 'story' is ambigious and pretentious. I have got 100% on the game, seen all the possible endings and have walked away from it feeling cheated.
 
eilidhcorn
2
10 personnes ont trouvé cette évaluation utile
0
Recommandé
54.3 h en tout
Évaluation publiée le 28 janvier 2018
The store page says it the best. This game respects you intellectually, refusing to border anything off for fear of confusing you. For the life of me I can't remember playing a nonlinear puzzler like this, and the experience (at least for me) was really cathartic. You're never forced to finish anything you find too hard, and more often than not if you just walk away and find some more puzzles you'll find similar challenges that make what required a lot of thought and effort before into something easy.

All of this nonlinearity made The Witness feel less like a game and more just like learning and mastery in the abstract. The fact that this game delivers this feeling consistently without ever explicity directing the player to go anywhere or do anything is something rare and unique, and in that sense I think this game is vastly underrated.

Some people are complaining about the lack of narrative in the game, which I can understand, especially given just how lush and beautiful the visuals on this thing are. I think if The Witness was just a bunch of grid puzzles thrown together in a GUI without any first person elements that gripe would go away and it might actually be better reviewed just because people aren't feeling a distinct hole in this game when they compare it to other first person puzzlers like The Talos Principle or Myst. The game does kind of dangle a carrot of overarching narrative of broader philosophical meaning with some weird objects and unsolved mysteries scattered around the island, but I don't think anyone can say that the surroundings really detract from the puzzles, and the puzzles themselves are my favorite in any game I've ever played.
 
Waifumancer
0
114 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
0
Non recommandé
3.8 h en tout
Évaluation publiée le 22 octobre 2016
대체 누가 이걸 보고 참신한 퍼즐 게임이라고 한 겁니까. 창의적이라고요? 그럴지도 모릅니다. 하지만 이 게임은 유저들을 창의적으로 빡치게 하는 데에 특화되어 있습니다. 창의적인 퍼즐을 유저들에게 제공하는 대신에 말이죠.

이건 퍼즐이 아니라 넌센스 퀴즈입니다. 이 게임은 당신에게 문제를 알려주지 않습니다. 퍼즐이라고 한다면 유저에게 게임의 규칙이 뭔지, 우리가 사용할 수 있는 수단은 무엇이며, 그 수단으로 무엇을 달성해야 하는지 알려주고 시작해야죠. 플레이타임 3시간 내내 성취감이라고는 느낄 수가 없었습니다. 'X발 이딴 걸 퍼즐이라고 낸 거야?'라는 생각만 계속해서 들더군요.

가장 어이없었던 퍼즐을 하나만 스포일러하자면, 정말 아무런 표식도 없이 경로만 있는 퍼즐이 있더군요. 대체 뭘 하라는 퍼즐인지 상당한 시간을 고민하면서 주변을 돌아다녔는데, 특정한 각도에서 바라보니 빛이 반사되어 퍼즐 판 위에 경로가 그냥 표시되어 있더군요. 대체 문제가 무엇인지 알아내는 데에 약 10분이 걸렸고, 그 문제를 푸는 데에는 약 3초가 걸렸습니다. 그 경로를 그냥 똑같이 따라 그리기만 하면 되니까요.

난해한 퍼즐을 만드는 것은 아주 힘든 일입니다. 만드는 사람이 푸는 사람보다 몇 배는 더 깊이 생각해야 만들 수 있죠. 하지만 이 게임은 그렇지 않습니다. 퍼즐 자체는 대체로 간단합니다. 하지만 유저들에게 푸는 방법을 숨기고, 사용할 수 있는 수단을 숨기고, 도달해야 할 목적을 숨김으로써 난이도를 억지로 끌어올립니다. 이건 난해한 퍼즐이 아닙니다. 그냥 어려울 뿐이고, 짜증나고 더러운 퍼즐이지요. 아니 대체 문제를 알려 주지도 않고 풀라고 하면 어쩌라는 겁니까? 물론 조금 고민하다 보면 풀리기는 풀립니다. 하지만 저는 그 과정에서 어떠한 재미도 성취감도 느낄 수가 없었습니다.

창의적이라는 말에 속지 마세요. 이 게임은 절대 창의적인 퍼즐을 포함하고 있지 않습니다. 다만 퍼즐을 푸는 방법을 아주 창의적으로 유저들에게서 숨기고 있을 뿐입니다. 당신이 수수께끼나 넌센스 퀴즈를 좋아하는 사람이라면 이런 게임을 하고도 재미를 느낄지도 모르겠습니다만, 난이도 높은 퍼즐을 좋아하는 퍼즐 매니아라면, 이 게임을 구입하는 것은 좋은 선택이 아닐 겁니다.
 
Stormberry
15
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
38.8 h en tout
Évaluation publiée le 13 mai 2023
Probably my favourite exploration based puzzle game so far, the core mechanic revolves around panels of line puzzles with an emphasis on enviromental cues. It may not be everyone's cup of tea, but if you're a puzzle enthusiast or enjoy logic and problem solving then I highly recommend giving it a go.
 
Cypher
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
43.5 h en tout
Évaluation publiée le 14 mai 2019
When I first bought this game shortly after its release, I played for half an hour, got stumped on a puzzle, and then set it aside and didn't pick it up again... for three years! What a dope I feel for doing that now that I've finished it, because it turned out that The Witness is the greatest puzzle game I've ever played, and nothing else comes even remotely close.

The puzzles are hard -- some fiendishly so -- but the answer is *always* right there in front of you. It's supremely satisfying to finally figure out one of the tougher ones, especially if you manage to do so quickly and feel terribly clever... until the next puzzle.

If you try this game, I urge you in the strongest possible terms not to cave in and consult a wiki when (not "if") you get stuck. Trust me: you'll get it eventually, and as I know all too well, you'll hate yourself when you read the solution and say to yourself, "Of COURSE, it's so obvious!" As one review aptly put it, this game is designed to be all about the "eureka" moment. Don't mess with that!
 
CognitiveFailure
0
9 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.6 h en tout
Évaluation publiée le 6 juillet 2018
我的天
我大概是人生中第一次晕3D
回忆起之前坐了四小时快船的感觉
0.6h,我感觉自己要吐了
先退为敬
游戏本身挺好玩的,解谜也很有趣
 
Mr.Screen
203 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.2 h en tout
Évaluation publiée le 27 janvier 2018
游戏是个好游戏,但实在是太晕了!

太晕了!!!!

我玩了大概一个小时,头晕的想吐,我从来没有晕CD的情况,玩很多第一人称视角的游戏都没有晕过,大家买的时候一定要慎重QAQ
 
娇娇
1
14 personnes ont trouvé cette évaluation utile
1
Recommandé
35.3 h en tout
Évaluation publiée le 14 mai 2021
My perception of what this medium can bring to the table has been completely shattered.
 
George Costanza
826 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
53.8 h en tout
Évaluation publiée le 8 juin 2017
《见证者》这款游戏是我在steam购买并全成就通关的的第一款大作,打折时不及百元,但它的价值远不止如此。
少得可怜的教学和近乎完全自由的探索,让我不得不花费大量的精神来反复提炼谜题背后的数学规则,并大胆推测一切可能的背景故事。这在丰富多彩的现代游戏中实属罕见,甚至有点反直觉。
被谄媚的现代游戏规则宠坏的大脑似乎回到了它原本该有的状态,我不得不去思考并解决一个又一个看上去越来越复杂的谜题。
枯燥吗?的确。但是当猜想得到印证,谜题被破解,那种成就感是很多快餐游戏难以给予的。
那不是完成一个任务得到表扬和奖励的短暂兴奋,我甚至在完成一系列谜题后看不到任何实质性的反馈。但是我更加享受识破规则,破解谜题的这个过程本身,我教会了自己一套全新的逻辑规则,并可以利用这个规则开启更多充满秘密的区域。
我更惊叹于谜题设计者惊为天人的想象力,谜题已经变得远远不止是一个电子显示板上的数学游戏。
在画线的过程中,我感觉到设计者在跟我说话,我画过的死胡同,惯性思维的陷阱,一题多解的内在含义,就像设计者就在我的身边,没有任何语言,我的思维和他的思维在碰撞。
当游戏进行到后半段,逐渐昭示的隐喻让我怅然回首,我所做的每件事似乎都充满意义,每一个部分都联系紧密不可分割。
当我通关了结局,我依然在风景迤逦的岛上四处漫步,观赏着那些风格迥异但浑然一体的园林布景,探寻着隐藏的秘密。

这款解谜游戏有着一张“益智游戏”的脸,却装着无比深沉而艰刻的灵魂。他在唤醒着我的大脑,并试图教我如何认识这个世界。
但遗憾的是,我不知道该不该把这个游戏推荐给别人。
现代人的神经已经被快餐化的精神奖励所麻痹,大多数人忙着挣钱讨生活并努力晋升赚更多的钱讨更好的生活。物质的欲望是没有尽头的,精神的满足也已经被五花八门的网络娱乐分食干净。
《见证者》可以只是个游戏,也可以是一件现代艺术品,这取决于个人。
但我仍然希望,所有人都能有机会体验这部作品,无论什么方式,因为这是这个时代罕有的——真诚和幸运。
 
Absurdcat
283 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
4.5 h en tout
Évaluation publiée le 19 février 2016
Aki szereti a FEJTÖRŐT annak NAGY tetszeni fog !
És ha nem nézel utána, hogy mit hogy is kéne csinálni, akkor lehet gondolkodni rajta !
10/10

Vidéo YouTube™:  
Vues : 0
 
DrLecter80
418 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
70.7 h en tout
Évaluation publiée le 5 septembre 2016
This is a game of discovery, which makes it difficult to talk about without "spoiling" something, so I'll just tell you what it's not:

1. It's not an action game (duh).
2. It's not an infinite procedurally generated universe (and costs / glitches less too).
3. It's not a story-based game (and what lore it does have is intentionally obtuse).
4. It's not particularly "generous" with its rewards. No confetti, no new tools, no cake. Plus, most prizes for solving puzzles are doors being opened, both physically and mentally.
5. It's not an award winner for best OST, because, quite frankly, it doesn't have one.

If none of these truths deter you, you just might love this game like I do.
 
Charybomb
164 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
71.5 h en tout
Évaluation publiée le 26 décembre 2022
The words shape the way we think... Do you want to learn a new language that doesn't use words?
 
The Oracle
0
8 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.8 h en tout
Évaluation publiée le 14 janvier 2017
讲真,冲着这个美工,把这个游戏当做走路模拟器我都愿意,更何况还有丰富且有趣的谜题,强烈推荐
 
ac5314
455 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
1.3 h en tout
Évaluation publiée le 31 aout 2020
这款游戏玩起来极其累人,首先他的视角旋转极快而且不能更改,其次极高饱和度的景物会给眼球非常大的刺激,晕3D的人绝对!不可以买这款游戏,否则随便走两步直接能给你整吐了/。我这个不晕3D的,玩了很短的一段时间就感觉到眼球肿胀和头晕头痛的不适感。第三当然就是谜题了,费脑子。不过这并不能掩盖这款游戏优秀的本质,我甚至认为这种不适是吹哥特意安排的:“不是所有人都能玩我的游戏”
 
mlhlb1982
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
45.0 h en tout
Évaluation publiée le 9 octobre 2023
Уникальна в своем роде. Процитирую то, что сказали в документалке по этой игре:
"The Witness - это игра о познании, о понимании перспективы, о путешествии на вершину горы и о том, что мы замечаем, когда оглядываемся. Может, это и не RPG про изучение заклинаний, однако в The Witness есть определенное волшебство, что так редко бывает в играх, стремление к которому - ключевой пункт философии Джона (гейм-дизайнера игры): создание игр, которые останутся с нами, даже когда мы их покинем, наталкивающие нас на вопросы о себе и об окружающем мире."
 
TakeMyEnergy
120 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
10.6 h en tout
Évaluation publiée le 3 juillet 2020
Достаточно специфичная игра, эффект от которой во многом держится на СПГС и предыдущем бэкграунде играющего. Для рядового игрока The Witness может показаться дефолтным набором головоломок, которые вместо того, чтоб вызываться из какого-нибудь простенького меню, как в играх-пазлах, почему-то раскиданы по какому-то острову.

При более углубленном рассмотрении игра предстает чуть ли не эдакой метроидванией, только новые навыки находит не персонаж, за которого мы играем, а сам игрок, который, узнав новые правила из головоломок попроще, применяет их в совершенно другом месте по отношению к головоломкам посложнее.

Это, вместе с довольно немалым количеством головоломок. решаемых за счет взаимодействия с окружением (когда подсказка может крыться даже банально в расположении деревьев возле игрока) создает довольно прикольный эффект собственной гениальности, и мотивирует все глубже погружаться в саму игру.

В общем, опыт прикольный, хотя не без недостатков (руки бы оторвать за финальные паззлы) и на сильно узкую аудиторию.
 
Valnor
414 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
45.2 h en tout
Évaluation publiée le 7 mai 2016
THE WITNESS en 10 points :


1- The Witness est un jeu de puzzle mais PAS QUE

2- The Witness est un jeu de révélations. Le jeu se construit en étapes, différentes expériences qui sont censées nous amener à une prise de conscience

3- The Witness est fondé selon les concepts de jeux de Jonathan Blow, son développeur. En particulier, celui de permettre au joueur de réfléchir et comprendre lui-même ce qu'il fait.

4- Faire confiance à nos intuitions et douter de nos certitudes pourrait être un conseil dans The Witness

5- The Witness vaut son prix ne serait-ce que pour la brillante conception du level design. Un énorme travail sur la 3D sans quoi le jeu aurait perdu beaucoup de son sens !

6- Le design sonore est lui aussi remarquable

7- The Witness a des défauts, mais parce qu'il a vu grand

8- The Witness n'est pas si dur que ça

9- Si vous aimez Myst, Braid, Snakebird, Stephen's Sausage roll, vous aimerez peut-être The Witness

10- Et à la fin, il meurt. (nan je rigole !)



https://ledeshonneurdelotarie.wordpress.com/
 
notturne
1
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
80.5 h en tout
Évaluation publiée le 27 décembre 2016
Приглядись внимательнее, ты это видишь?
Это очень занимательное произведение, которое питает любопытство, взгляните лишь на мигающий фонарь и подумайте, а почему он здесь и почему он мигает? А может быть это совпадение, 46. Игра полностью дает тебе свободу, никакой помощи, лишь ваш мозг и остров, думайте, вглядывайтесь, ищите, слушайте, удивляйтесь, стремитесь. Игра не проста, это полноценное произведение, оно полностью завершено, продуманно, стоит лишь взглянуть на прошлую игру автора "Braid" и можно заметить как они обе заставляют подумать игрока, не просто идти за ручку с автором, а самостоятельно проделывать путь, искать скрытые пути и питать свой дух любопытства.
Краткое содержание обзора
- чистое исследование, замечательная головоломка которая стоит того, чтобы пройти её полностью минимум один раз.
 
XVII
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
20.9 h en tout
Évaluation publiée le 23 aout 2023
-THE WITNESS-
DÜRÜST İNCELEME

♌ The Witness temelinde "Daireden başla, sona ulaş" mantığı olan bir bulmaca oyunu. Bu temelin üstüne koyabildiği maksimum 10 farklı mekanik ile oyun kendi farkını ortaya koyuyor.

❌Mekaniklerin bu kadar çok olması kulağa iyi bir şeymiş gibi gelse de oyun bu mekanikleri sizlere öğretmek için hiç uğraşmadığı için ilk başlarda (5 saat) bunu hiç sorgulamasanız da oyun ilerledikçe, neyi neden yaptığınızı bilmediğiniz bir oyunu oynamaya başlıyorsunuz. Mekaniği öğretme niyetine koyulan kolay bulmacalarda, tamamen deneme yanılma yolu ile çözüme ulaşmaya ve kendi kafanızda bir kural oluşturmaya çalışıyorsunuz ancak kuralınız basit bulmacalarda geçerliyken, kompleks bulmacalarda çalışmıyor. Çünkü kuralınızın doğru olup olmadığı hakkında bir fikriniz yok.

❓Oyunumuz bulmacalar ile dolu açık bir dünyada geçtiği için istediğiniz herhangi bir biyomdan başlayabiliyorsunuz. Her biyomun kendine özgü bir mekaniği var ancak bazı biyomların ilerleyen bulmacalarında, farklı mekanikler de bulmacalara dahil olduğunda biyomdan ayrılmak zorunda kalıyorsunuz. Oyun, oyuncunun elinden hiç tutmadığı için de hangi biyomdan başlayıp, hangi mekaniği nerede öğreneceğinizi bilemiyorsunuz.

❌Oyunun temeli çok basit bir mantığa oturtulduğu için puzzle'lar kendisini tekrar etmeye başlıyor. Çeşitli mekanikler ile oyun kendini taze tutmaya çalışsa da yapımcı oyunun her yerini bulmaca ile doldurmak istediği için bu mekanikler de hem kendi biyomlarında hem de farklı biyomlarda karşınıza çıkınca onların da tekrara düşmesi kaçınılmaz oluyor ve size bulmaca çözüyor hissi vermek yerine aynı şeyi farklı şekilde yapıyormuş hissi veriyor. Ve bir yerden sonra mekaniklerin b0ku çıkıyor.

⭐İyi bir bulmaca oyunu, oyuncuya sunduğu her yeni bulmaca ile oyuncunun kafasını açmalı ve onu farklı düşünmeye itmelidir. Bu oyun ise tekrara düşmeyi çok seviyor.


✅ Gelelim oyunun benim için en iyi yaptığı ve oyunu bitirmek için bana bir sebep veren şeye:
"Çevre Bulmacaları"
Çevre bulmacaları, oyunun kurduğu temel mantığı yalnızca puzzle'larda değil tüm açık dünyasında kullandığı bulmacalar. "Yapımcı oyunun her yerini bulmaca ile doldurmak istemiş" demiştim ya, işte tam o. Yani dünyada gördüğünüz herhangi bir daire şekli sizin için bir bulmacanın başlangıç noktası olabilir. Bu bulmacalar, oyunun yapmaya çalıştığı onca mekanikli puzzle'dan çok daha basit olmalarına rağmen oyuncuya kafa yorduran tek bulmaca çeşidi.

✅ Çevredeki bulmacaları bulmak için bazen perspektifi, bazen yansımaları, bazen ışık oyunlarını, bazen açınızı, bazen konumunuzu, bazense ortamı değiştirmek zorunda kalabiliyorsunuz ve bunlar oyuncuyu farklı düşünmeye, görüşünü genişletmeye itiyor. Çevre bulmacaları kafa açıcı ve çok iyi düşünülmüş bulmacalar.

❌ Benim gibi oyunlarda her şeyi tecrübe etmek isteyen bir oyuncuysanız bu bulmacaları obelisk'lerden takip edebilir ve kaçırdıklarınızı internetten öğrenebilirsiniz. Çoğunu yapmama rağmen benim de kaçırdıklarım oldu ancak kaçırdığım bulmacaların çözümleri o kadar absürttü ki, bu mekaniğin de b0kunu çıkarttıklarını söyleyebilirim. Çözüme ulaştıktan sonra bulmacayı düşünenlerin ve çözümü bulanların aklına şaşmamak elde değil.

📟 Oyunda bir hikâye olduğunu bilmiyor olabilirsiniz çünkü bu hikâyeyi keşfetmek de mekanikleri keşfetmek gibi tamamen size bırakılmış. Ancak anlatmaya çalıştığı hikâye de oldukça boş ve gereksiz.

⏭ Özetlersek oyun aynı temel üzerine farklı mekanikler koyarak sizden puzzle çözmenizi isteyen bir oyun. Çevre bulmacaları ile gayet akılda kalıcı bir oyun olsa da oyuncunun elinden hiç tutmaması ve sürekli olarak tekrara düşmesi, oyunun bu güzel yanlarını çok baltalıyor.

⭐ Oyundaki 523 bulmacanın 520'sini ve 135 Çevre bulmacasından 130'unu çözmüş, mekanikleri tam anlamıyla "Challange Odasını" bitirirken öğrenmiş birisi olarak bu oyunun abartıldığını, iyi bir bulmaca oyunu olmadığını, puzzle ile ağzına kadar doldurulmuş bir adada, aynı mekaniğin suyunun sıkıldığını söyleyebilirim.
❗ "Nerede çokluk orada b0kluk" ❗

👍The Witness'dan esinlenmiş ancak çok daha iyi kurgulanmış "The Looker" oyununa da göz atmayı unutmayın!
 
Semre
185 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1
Recommandé
62.8 h en tout
Évaluation publiée le 17 aout 2020
这是学习正念/行禅的游戏,b站上吹哥应对抑郁的演讲也是正念认知疗法。解谜只是形式,作者更想做到的是让见证者改变玩家的日常生活,保持觉知,见证当下。
 
TIM
0
8 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Recommandé
30.9 h en tout
Évaluation publiée le 15 février 2022
Эта игра унизит и изнасилует вас. Рекомендую
 
мяу
109 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
72.1 h en tout
Évaluation publiée le 21 novembre 2021
The Witness is one of the best puzzle games that I have ever played in my entire life, ever. It's concept is so ingenious and unusual that it is a masterpiece and a piece of art in and of itself.

Graphics: 4.5/5
Gameplay: 5/5
Audio: 3/5
Story: N/A of 5
Accessibility: 2/5

Graphics:

This games graphics were absolutely stunning when this game first came out, but over time, have fallen off pretty hard since it first came out. I gave this game a 4.5/5 in the Graphics department because the game, to me, still has amazing graphics for its' time (when it came out), and docked it a half point because they've fallen off a bit since then.

Gameplay:

This is the heart and soul of this game. While I understand that there are a lot of people that didn't like the gameplay of this game, or didn't like how repetitive the puzzles got, in my opinion, they just didn't play enough of the game to understand the true beauty of this game's puzzle mechanics and gameplay. The puzzle mechanics in this game are so unique and original that I can never forget them. I also understand peoples' concerns about Accessibility and how it impacts their enjoyment of the gameplay, but I decided to give the accessibility it's own category in this review so I can go over that aspect of the game by itself, as I feel as though accessibility doesn't have as much of an impact on the gameplay as most other people think or feel.

Overall, the puzzles in this game are as varied as they are unique and original. I had a ton of fun learning about all of the new puzzle mechanics and then going through and solving most of the puzzles. There were a few puzzles that I found that were problematic for me to have in this game:

There are two panels inside of the mountain that have this multi-colored background effect that really make those two puzzles completely unpleasant to solve.

There is also the tanker puzzle that has several rules that are not fun to try to figure out, and the actual way to solve the puzzle intentionally without guessing still eludes me to this day, but this puzzle I still enjoyed trying to solve anyways.

Audio:

There is no music in the game, just background noise and other kinds of environmental types of audio. Overall, while it fits the game like a glove, it pales in comparison to what it could have been. This is one of the weaker points of this game. There are also a bunch of puzzles that require the use of audio in order to solve, which causes some problems in terms of accessibility, but I will address those in the accessibility part.

Story:

This is the game's weakest point in that there is basically no story whatsoever. I feel as though this game doesn't really need a story, though, so that's why I said N/A of 5, because the game is fine with what little story it has.

Accessibility:

This is another one of the games' biggest weaknesses. There are many elements in this game that are impossible for people to do who are deaf or hard of hearing, and as far as I have seen, there have been no fixes to these puzzles to make them solvable without the need for audio cues.

In a similar vein, there are a *lot* of puzzles that require the ability to discern different colors, and while I believe the developer DID add a colorblind mode, as I understand it, it doesn't suffice nearly as well as it could.

This is where the developer of this game really dropped the ball and could have done a lot more to help with the disabled community, which is unfortunate, because it really detracts from those who could have really enjoyed this game.

That being said, it is not enough to move me away from my opinion that this game is still a masterpiece of a puzzle game, and I would highly recommend it to anyone who wants to be absolutely engrossed and amazed with a puzzle game.
 
Razorflamekun
1
8 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.7 h en tout
Évaluation publiée le 9 mars 2018
这游戏挺好玩的,但是有两点一定要注意。
1.尽量跟着线与一开始路绕的那个方向走,然后绕岛一圈,这样不会错过教学关卡导致你看不懂。单个地方提前出现你没看过的东西,说明那是彩蛋。我没开完然后发生了2的悲剧。基本理解了关卡的内容,重复和变化的运用就好,绕岛一圈,然后你就可以到山上,去通关。
2.通关一定一定要慎重不要在地图所有彩蛋开完前去!!!!!我特么还有几个隐藏,然后想先通个关。。然后通关后,它,删存档了,。。。我特么看着另外一个成就。。。。现在在看心情重玩中。我对作者有一万个妈卖批要说,你特么喂喂毒鸡汤,结局那么黑暗不说,删存档是几个意思。。。。
 
妖辰羽
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.1 h en tout
Évaluation publiée le 14 mai 2020
This was the first game that taught me how to think.
 
Harblcat
554 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1
Recommandé
10.8 h en tout
Évaluation publiée le 7 juillet 2020
The Witness бесподобен и этот факт не требует никаких доказательств. Вам либо удалось погрузиться в этот шедевр, либо нет. Вдобавок это одна из самых красивых игр на моей памяти, гулять по чертогам разума Джонатана Блоу одно удовольствие
 
BetterCallSaul
67 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
8.0 h en tout
Évaluation publiée le 27 janvier 2016
E' come vivere in un quadro di Magritte:surreale ed enigmatico!
Consigliatissimo
 
frankpiovelli
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
1.7 h en tout
Évaluation publiée le 26 janvier 2016
gerçekten güzel tasarlanmış bir oyun ..puzzle sevenler için birebir..
 
Lukunku JR
3
8 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.7 h en tout
Évaluation publiée le 4 décembre 2022
很好,玩了之后在现实里看见个圆的玩意就想连一连
 
Clementine
0
37 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Non recommandé
6.4 h en tout
Évaluation publiée le 15 octobre 2023
Puzzles range from interesting and clever to obtuse and frustrating, The environment and world design are exceptional and the range of puzzles given the "lines and grid" setup is impressive, but ultimately the puzzles became more annoying than fun. Not sure if I'll finish it, but I might with some guides.
 
zourtack
0
11 personnes ont trouvé cette évaluation utile
0
Non recommandé
11.4 h en tout
Évaluation publiée le 14 juillet 2016
Je suis mitigé sur ce jeu...

Dire que c'est un mauvais jeu serait une erreur, néanmoins, mon expérience me laisse un goût amer... Je m'attendais à un jeu mystérieux avec des énigmes à "grande échelle". Je n'ai trouvé qu'une succession de casse-tête qui m'ont maintenu en éveil cérébral 1 heure, voir 2. Après je me suis ennuyé. Non pas parce que le jeu est facile, loin de là, mais surtout parceque c'est juste chiant... Ce qui se rapproche le plus "d'énigmes" pour moi c'est juste le fait de découvrir comment on doit résoudre les différents types de casse tête. Une fois ceci fait, bah... ce sont juste des enchainement de casse tête... L'histoire est inexistante si on fouille pas un minimum le jeu et ce dernier et finissable sans en avoir vu un bout, ce qui est vraiment dommage.

Pour conclure, si vous aimez les casses tête ce jeu est vraiment idéal, sinon si comme moi, vous vous attendiez à un espède de myst, de talos principal, passez votre chemin.
 
Indallecio Di Britania
0
47 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.1 h en tout
Évaluation publiée le 1 février 2016
I'm 20+ hours in and still haven't finished the game yet (i've unlocked 5 lasers so far).

Positives:
  • Non-linear progression. You can solve puzzles from any area on the island.
  • Maximum satisfaction for solving puzzles. The game doesn't hold hands or show anything at all. The only information you get is that you are alone on a strange island (and this information you got from Steam :D). This is different from other games that at least show you a tutorial and explain things around with a tutorial level. The Witness tries to teach you like how kids learn how to walk and then lets you go on your own.
  • Beautiful scenary and art all over the island. It is definitely a screenshot magnet.
  • A great game for your brain, your eyes, and your ears as some puzzles require all three to be sharp ;).

Negatives:
  • 20+ hours in and I'm not sure about the story. All i've got were recordings and some deep hints about life and existence.
  • No animals or other form of life apart from trees and plants. This made it too lonely and sometimes boring. I feel that's why the game had to look extra vibrant and colorful to compensate for the fact that you are alone.
  • Inconsistent puzzle punishment. Some puzzles would "shutdown" if you get them wrong while others don't. In fact, most of the puzzles I solved didn't punish you if you got them wrong. So I don't understand why some of them punish you while others don't. This is annoying for people who care about symmetry, consistency, and simplicity. The game has all those 3 traits everywhere apart from this aspect which annoyed me.

Final Thoughts:
I'm still not done with the game and will continue to play whenever I have time. I think it is a great puzzle game with amazing game design ideas.

Some people complain about the puzzles being to hard or the game not teaching you why your puzzle logic is wrong, however, those people didn't realize that the game actually teaches the puzzles and how to solve certain patterns but in the right area. Some areas combine knowledge from different patterns and those areas do not provide indication or help on why your puzzle logic is wrong.

If you like puzzles, art and a challenging game then this game is for you. If you like simpler games with less brain fatigue then this game is probably not for you.
 
Mido
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
45.0 h en tout
Évaluation publiée le 12 juin 2017
The Witness是一款建立在開放世界的獨立製作解謎遊戲,儘管小島本身並不大,但是在作為一個讓玩家探索解謎的舞台上,可以說是恰如其分的發揮了功能,毫無多餘之處。

順帶一提,我用的是三年前的筆記電腦,所以以下的截圖並非最高畫質,也可以看到不少狗牙,FPS數大約在40~60飄動,算是在我個人的接受度內,至少我拍風景還拍的挺開心就是了。

《The Witness》製作人是在2008年時,製作出《Braid》的Jonathan Blow,如果各位對獨立遊戲界不熟的話,我給各位簡介一下:
Braid可說是開啟2D捲軸獨立遊戲的始祖之一,獲得了口碑與銷量的雙邊勝利,而Jonathan Blow就是這些早期的獨立製作者中,數一數二知名的人物。
The Witness在上市同時便獲得大量國外媒體的關注,更是在metacritic獲得了平均87分(不是諷刺)的高分。

但是和媒體的高分相比,玩家的評分卻明顯差了一大截。
媒體的平均給分和玩家的評分有所差距是很常見的現象,有時是遊戲本身沒問題,但是卻令玩家為之憤怒(dlc連發、聯網斷線、製作者的爭議發言);有時是媒體給分很低,但是該遊戲成功吸引到一票死忠玩家,甚至吹起新一波的遊戲類型。

而The Witness,則是一款針對性質強烈的遊戲。懂行的人會明白這遊戲有多麼的前衛,可說是把遊戲製作的常理與常識大大的拋棄。
而這個做法也引發不少問題;其中一個就是對於非針對的玩家會玩的極其痛苦,這些被高分吸引來的玩家,在不到兩個小時內便憤怒的退款並給出負評,讓The Witness在頭幾天,steam商店的評價為''褒貶不一''

那麼,The Witness到底是個怎麼樣的遊戲?以下是我的無雷心得


[遊戲內容]
本遊戲的謎題就一種:配電板(或謎題版,隨便你稱呼),以圓點為起點,一路一筆畫到終點。
聽起來很單調,但是這一筆畫的類型與種類多到超乎想像,可說是一筆畫能想到的花樣全都扔在遊戲裡了。

如果要我用一個詞去形容《The Witness》的話,那應該就是''學習''了吧。
你找到好幾個帶有同樣符號的配電板,於是你就像考古學者一樣,借由試誤與互相對照, 一步一步解開這些符號的代表意義。

在遇到不帶符號的配電板時,你要觀察周圍的環境尋找答案,你發現了配電板後方的牆壁上畫著配電板的解答路徑,於是於是你解答了這個配電板。然而當你循著電線來到下一個配電板時,卻發現這個配電板後面的牆壁崩塌了,於是你從碎石理尋找殘缺的記號,勉勉強強的湊出了正解,並朝著下一個連碎石都掉進懸涯裡的配電板前進。

在一般的遊戲裡,阻礙你的通常是主線任務及等級限制,在一般的解謎遊戲裡,你通常得解開當前的關卡,才能向下一關前進。

The Witness的確有著進度表,有著需要有相關知識才能解開的謎題;但是遊戲本身並不限制玩家的移動,如果你是個超級天才,直接從有限的一兩個配電板裡揪出符號的意義是完全可行的。
唯一阻礙著玩家的就只有知識,你解開了這些配電板,於是你的等級上升了,但這個等級並不存在於遊戲裡,僅僅存在於你的腦海裡。

我認為這份不斷發掘的過程是非常迷人的,你確確實實的感受到成長了,而不是''叮!你殺的怪物夠多,你的等級上升了!''''叮!你通過主線任務拿到了新的道具,你可以回去解開先前拿不到的收集品了!''''叮!你收集完了100隻羽毛!''

這個遊戲大約在10~20小時裡是最有趣的時光,這個時候玩家通常已經搞懂大多數的前置知識,並向過去解不開的謎題版發起挑戰。
然而,扣除令玩家陣痛的前兩個小時,這個遊戲後期有著不亞於前期的問題。

還記得我前面提到,這個遊戲的媒體評分與玩家相差一大截嗎?
確實,有不少小白玩家不明覺厲的玩了這款核心向解謎遊戲後怒給負評,但是事情沒那麼簡單。
The Witness也生產了不少成功通關後,憤怒的給予負評的玩家。

[難度攀高的數理與依舊撲朔迷離的小島]
在遊戲後期的配電板,玩家大多已經完全搞懂了符號法則,也搞懂了可能出現的謎題類型。
因此就會出現這種情況;玩家明明完全知道符號法則,卻還是解不開謎題。
正確來說並不是解不開,而是要花非常~長的時間,把想的到的答案通通套進去試。
我就是後期謎題的受害者之一,做為一個數理能力算不上好的人,這後期謎題真是有夠痛苦,
在前中期裡,我只要藉由對照與想像力,就有辦法找出解答。
但後期的謎題板不是這樣,這些謎題板確實有簡單解開的方法,像是;將不可能通過的點畫上標記,大幅雖短試誤,或是直接清數符號數目對照配電板的格數,刪去絕對不可能的路徑。
這些方法我大概只有掌握了到70%左右,剩下的我也只能用恆心和耐力去拚,這體驗真是....稱不上好。


另一個問題就是,在經歷了這麼多難題與挑戰,你以為你終於可以知道小島的真面目、自己到底是誰、這些配電板到底是怎麼來的。
然而沒有,結局只會帶你看美美的風景就結束了。所有的疑惑和疑問通通都不回答,只剩下一個還是好神祕的小島。
這個問題就算你去玩那個(消音)抵達隱藏結局,這些問題依舊不回答,當然他們會給你看大約2%的真面目,然後剩下98%都要全靠自己腦補。

對於想要追求盛大結局的玩家來說,真是個極度不討好的作法啊。

我看了遊戲製作者多年前曾做過的演講,他在裡面這麼說過(大意);我不認為人工的、刻意的獎勵(如打怪升級),在遊戲中得必然存在。

這點我算是贊同;一個極其優秀的謎題,是可以作為獎勵存在的。
這點完全反應在 The Witness中,遊戲本身是完全不給獎勵的,就算你努力的解開了可選謎題,你也只會得到一段堪稱「挑戰最無聊」的影片。
也因此,對於對解謎完全沒有興趣的玩家來說,這遊戲真是極其乏味無聊,沒有Portal裡機智的對話、沒有盛大的結局,甚至連配樂都不給!沒錯你努力解謎時是沒有任何BGM的!只有風吹過的沙沙聲響!


[總結]
The Witness是一款在某方面特別優秀,卻又在某方面極度缺陷的遊戲。
我是喜歡這個遊戲的,但我也不得不說,這款冷門不是沒有原因。
平心而論,The Witness的謎題並沒有被宣稱的那麼難,當然還是難,但是難的很公平,謎題都是有跡可循的。
歡迎不怕挑戰、熱愛解謎的玩家嘗試。

註:遊戲內選項可以調整fov,會暈的玩家可以試試
 
dikidaka
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
13.4 h en tout
Évaluation publiée le 14 novembre 2020
I'm reviewing this game as someone who has completed the game, but has not completed "The Challenge". Let me put it this way- if you love puzzles and getting stuck for even HOURS on a single puzzle, then go for it, this game is perfect for you. If you do not like getting stuck for hours on a single puzzle, then maaaybe this isn't for you. I got this game because I had tried it out on a friend's laptop a while back, and thought perhaps I'd enjoy the whole experience. Let me tell you, this sure as hell is NOT for the faint of heart.

To put it simply- you will get frustrated. Some of the levels and puzzles and patterns are not intuitive, but the beautiful scenery and graphics make up for it, in my opinion. I ran this on a non-gaming laptop, and even at low graphics, this game plays wonderfully and looks beautiful. Your shadow might be a bit jarring at times. But back to the point- I am not in any way an avid puzzle-game player or enjoyer, I couldn't get through this without consulting walkthroughs.

So why a positive? Well, I can definitely appreciate where the devs were going with this, and as I try to complete "The Challenge" (one of the only two achievements in the game), I keep on noticing subtle details that really make this game an incredible mental exercise. Many patterns repeat themselves, so that's something that keeps me going and willing to complete the game fully.

TL;DR: If you like getting stuck at puzzles and thinking a lot, sometimes not intuitively, then this game is definitely for you. Beautiful scenery and graphics. Imo: 7.5/10. Worth it on a sale.

This is about the ending: to be frank, it was a bit disappointing, but I guess the substance of the game was the puzzle-solving after all.
 
Kurawa
523 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
15.9 h en tout
Évaluation publiée le 26 décembre 2022
The Witness is like a big ole book of Sudoku you find at a grocery store.
You like Sudoku, its fun and the puzzles get challenging as you progress. But its the same type of puzzle and sometimes there are 10 puzzles on a page. Just like that big ole book of Sudoku, the reward for completing a challenging puzzle is having completed the puzzle. They sprinkle in quotes from books waxing philosophical about the nature of humanity but other than that there is very little in the way of a story or narrative. It looks nice and I repeat, the puzzles are challenging and fun.
 
Arhodehouse
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.7 h en tout
Évaluation publiée le 3 avril 2018
如果你是一名核心玩家,那么恭喜你,你不会爱上这款游戏。这款游戏的魅力在于弱UI和弱引导下解开谜题所带来的成就感,无论你是Jonathan blow的铁杆粉丝还是只是从机核听到了这款游戏在冲动之下买了它,它带给你的都是一种你从未感受过的快乐。这是一款突破常理的游戏,也许你无法体会到它的魅力,但是没有人能否认只是一款划时代的优秀作品。正如Jonathan blow所说,总有一天,游戏界会出现这样一款游戏,它会经得起时间的考验,它会如音乐一般动人,它会让学者们日以继夜的研究只求能了解这款游戏。正如圣经中的诗篇四十六一般,无人问津只是因为过于高深而非泯与众人
 
-5+10
113 produits enregistrés
1
11 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.7 h en tout
Évaluation publiée le 6 juin 2023
♥♥♥♥ you, *unwitness your game*
 
Gonzako
848 produits enregistrés
0
42 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.1 h en tout
Évaluation publiée le 2 juillet 2017
Игра мне очень понравилась
Здесь есть:
Хорошая графика, на которую приятно смотреть
Загадки на внимательность и логику.
Игру рекомендую всем, и покупайте её когда скидки или комплект.
 
хд
67 produits enregistrés
1
15 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Non recommandé
3.1 h en tout
Évaluation publiée le 3 avril 2022
实在是太他妈晕了,每次尝试玩都会吐一顿晚饭
 
降水確率10%
215 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
2
Non recommandé
2.3 h en tout
Évaluation publiée le 16 juillet 2022
Like going to watch a comedy special where they only spout inside jokes you're not in on.
 
PanG "Pang" PanG
406 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
28.6 h en tout
Évaluation publiée le 2 juin 2023
已通关(部分参考b站攻略,cause有些题还真就不是正常脑回路的人能做的)
很难以想象作者是怀揣着怎么样的心态与何种的的境遇下才能够创作出这样一款解密游戏的。虽然类型是单一的线性迷宫题,但其中的元素之多叹为观止,在我看来似乎已将单一类型发挥到极致了,甚至称之惊为天人都不为过。
就像黎明的星星,似溪流中的水泡,如摇曳的灯光,是一个幽灵,更是一场梦,完整体验下来,游戏的意义从来都不是你完成了多少成就,达到了怎样的结果,而是你切实的花时间体验了,过程才是最重要的。
 
Plut0
187 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
22.4 h en tout
Évaluation publiée le 26 mars 2017
ひたすらパズルを解きながら、島を探検するゲーム。
島中の扉がパズルによってロックされていて、パズルを解くことで、探索範囲が広がっていく。
ストーリーは特に無く、世界観を説明するような語りなどが、たまに入る程度。

全てのパズルは、一筆書きで正解のルートを描くという形式になっている。
先に進むとごとに、パズルに様々なルールが追加されて、ルールに従って解く必要が出てくる。
しかし、ゲーム内ではルールを説明してくれず、パズルの正解・不正解しか教えてくれない。
プレイヤーは、ただパズルを解くだけではなく、パズルのルールそのものを推理しなければならない。

何度も悩みながら、やっとパズルを解けたときが快感。
紙とペンを準備して、じっくり考えながら解いていくゲーム。
 
kurohuku
768 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
12.5 h en tout
Évaluation publiée le 17 avril 2018
首先,这游戏的3D镜头控制没做好,特别容易晕。
其次,这个游戏流程混乱,地图让人看不懂,频繁迷路。
第三,这个游戏的教程极为不友好,甚至有的教程给你的顺序都是错的。
第四,这个游戏的社区没什么用。作为一个解谜游戏,你即使对照着剧透讲解,甚至对照着攻略都会卡关。

但是这游戏是个好游戏。


以下内容包含剧透:
我是听过了多个讲这个游戏的讲座,看了好几个实况直播之后才等到打折入游戏的。当时的想法就是“看了这么多,补个票吧”
玩过就后悔了,后悔没早买,全价入也值。

开始我看见了一个的图,满脑子想的都是”这就是讲座里说的环境谜题了!“点了好久,没有点开,发现这个并不是什么谜题,庆幸自己没有被剧透影响。
然后在玻璃工坊里,看见损坏的面板时,满脑子想的都是”这就是讲座里说的环境谜题了!“稍微一划就解开了,发现并不是,再次庆幸自己没有被剧透影响。
然后到了沙漠神殿,被第一个面板卡了整整10分钟才解开——我终于知道了并没有明白什么叫环境谜题,于是就再也没想过剧透不剧透的东西了,我发现就算被剧透了,我还是不懂。
后来走到了采石场,被近路上的两个谜题堵住,想了好久。绕了大半个地图,开了四个区域,甚至采石场的正路都打开了,采石场里的所有谜题都解开了,依旧没有想通怎么解开。
之后我解开了风车,在风车下面的放映室看见了一个特别眼熟的谜题。我忽然明白过来了这是什么东西。
接着我急急忙忙跑回了一开始“庆幸我没有被剧透影响”的地方,从新把所有解开了的谜题又做了一次。
最后我回到了卡了好久的采石场,30秒就完成了六个小时没解开的谜题。

最终影响我的不是攻略或者讲座,而是我自己“我是了解这个游戏的玩家”的心态。一直在“我知道这个,这是那个谁说的那个什么”,于是眼里看见,耳中听见的,都不再是我看见我听见的,而是我认为的那个人所说的我将要看见听见的。但我不是别人,我不知道别人想到的是什么,别人不是我,也不知道我看见听见的是什么。
这就造成了我看见听见的,都是我自己的想象,我自己睁着眼睛竖着耳朵变成了聋子瞎子,什么都没有感受到。既没有享受到游戏给我的东西,也没有享受到攻略给我的东西。既不是作者与我沟通了,也不是攻略、讲座的制作者与我沟通了。我在与我自己的假想内容沟通,还挺高兴。
但是当我忘掉了我“是一个了解这个游戏的玩家”的身份之后我才真的开始了解这个游戏,一方面,是终于看懂了我以为我懂的游戏内容,另一方面,我也终于听懂了我认为我听懂了的讲座和攻略。
在解开了这个谜题之后大概不超过半个小时,我又获得了一个视频的内容。是一个关于过去现在与未来,所记得所感知与所想象的讲座。同样的内容,如果在五分钟之前给我,我可能完全不会觉得有什么共鸣;但是这个时候,我想的完全就是和这个演讲的主题完全一样。
然后就像我之前做的一样,我把我心态不对的时候听的第一个讲座又听了一次,感觉确实有些不一样。

这是一个好游戏,但是是一个给有缘人的游戏。
 
RGB Tai_Ji
0
47 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Non recommandé
21.5 h en tout
Évaluation publiée le 15 décembre 2019
I honestly don't know what to write about this game. I liked most of it. I love puzzle games and most of it was fun - the puzzles are challenging overall but not impossible, and it's fun to solve them and move onto the next stage of the area. As other reviewers have said, it doesn't hand hold, and you definitely need to think for yourself to be able to solve the puzzles. I am out to enjoy games rather than be frustrated by them, so I'm not ashamed to admit I looked up many of the solutions, so I could progress through the game. That's fine.
What I am bothered by, however, and what makes me hesitate to recommend this game, is the mountain puzzles,. This is the last zone of the game that you gain access to by solving most of the other areas. Without giving spoilers... I feel a little insulted by these puzzles. The rest of the game sets up the puzzles as logic problems, where you have to figure out the solutions based on logic or based on the environment. Many, although not all, of the puzzles in the mountain zone do not do this - they instead become harder by being practically more difficult to solve - spinning around, or being glitched out in ways we haven't seen before. It felt like the dev simply ran out of good ideas and so, started implementing tricks. I don't like being tricked. I like games that I feel I can rely on their internal logic to get me through - or, I guess, in cases like Pony Island, games where I know that the rules are gonna get messed with. I don't appreciate games where I get blindsided by new rules/puzzles that don't necessarily make sense. It's irritating and was an extremely dissatisfying end zone.
Further to that, the ending of the game.... wtf.... I have heard there is more than one ending based on various factors, but the ending I got, which flies you over the island and undoes all your progress before slowly landing you at the starting place, with random voiceover phrases being played as you fly. What the heck? This was insanely dissatisfying! No actual conclusion, just a random restart of everything you'd done up until that point.
Also, re-reading the description of the game as given on this page...lol...what the heck! "Regaining your memory"? "Somehow finding your way home"? These things don't happen. Don't let the description fool you into thinking there's any kind of plot or narrative in this game. There isn't. The best you'll get is snippets of philosophers and scientists talking about pseudo-intellectual ideas, hidden as audio clips in recorders found around the island. But plot? No.
One last gripe is that I didn't realize there were environmental puzzles in the game until I was almost all the way through. I was annoyed with myself until I read a little about them online, only to discover that there's no actual reward or reason to do them, besides being a completionist. That's fine, if that's how your brain works, but I wanted to be playing the game with some kind of purpose, even if it's only a hint of one. Environmental puzzles = annoying.
So overall... I think I can't recommend this game. Get it if it's on sale and you want to play some puzzles in a pretty landscape, but don't expect anything else from it. It's not a rewarding ending in any way, and you need to expect nothing from it once you activate all the lasers. It's a pointless game beyond scratching the puzzle itch - which is valid if that's all you want from it. Just don't expect more.
 
holly.pickering
0
36 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
60.2 h en tout
Évaluation publiée le 16 avril 2019
I like this game, but I don't like it enough to recommend it. The core puzzle mechanic is neat. The world looks very nice, has some nice meta details, and has nice ambient sound design. For developers, the game is technically inspiring. That said, the game has some significant flaws. Beyond the superficially interesting art and meta symbolism, there is no deeper meaning behind the world design whatsoever. Whether this is intentional or not is irrelevant, because either way it's not satisfying. There was quite a lot of opportunity to add some human or emotional weight to this world, but instead it's cold and lifeless, and the only reason I can imagine why is that Jonathan Blow is not a storyteller, and doesn't know or trust any storytellers to give his games some character. The worst part of this is, in order to compensate for the world's lack of purpose, Jon has filled the world with audio tapes and movie clips that occasionally provide short hints or thematically appropriate philosophical quotes, but more often than not ramble on for minutes about Jon's personal religious ideas, or encourage the player to look more patiently for puzzle solutions. This is sometimes interesting, but a lot of the time it's also preachy and pretentious. Let your puzzles speak for themselves, Jon.

Because, for the most part, the puzzle mechanics are quite good. Learning new mechanics is very satisfying, and each one challenges you in a different way, which keeps the core mechanic fresh for a long, long time. Unfortunately, that time is not indefinite, and after solving a few hundred different puzzles, many of which were minor permutations of one another, I truly felt that the mechanic had been absolutely worn out by the end of the game. By my reckoning, Jon could have cut a couple hundred puzzles from the game at least without reducing its appeal whatsoever. But he didn't, so the game will probably take dozens of hours for most players to complete at a normal pace.

So, I have a love-hate relationship with this game. It looks wonderful, sounds wonderful, and the puzzles can be very satisfying. But the complete lack of story and overdose of repetitive puzzles, whose only reward is usually yet more puzzles, makes it hard for me to sell this game to other people.
 
Losername
5
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.6 h en tout
Évaluation publiée le 30 juin 2018
The Witness is a game full of puzzles. That's it. If you also wanted at least some story, give The Talos Principle a try instead.

That said, the puzzles are amazing. There is a guide for puzzle rules but if you want to play the game properly, don't read it. Solving a problem is, just like in real life, only one part. First, you need to understand the question.
 
0xCC
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
18.7 h en tout
Évaluation publiée le 4 juillet 2023
以游戏本身传达了制作者对于游戏的理念和态度,并上升到一种哲思的念想。一个好的作品是让人*敬畏*的。那本圣经翻开到第46页,正数第46个词是shake,倒数第46个词是spear,这就是解谜游戏。
 
Sattle
92 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Non recommandé
0.3 h en tout
Évaluation publiée le 6 avril 2017
晕3D者慎玩……玩15分钟,晕了半小时_(:з」∠)_
 
绵绵软绵绵
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
116.3 h en tout
Évaluation publiée le 29 mars 2021
This is now one of my favorite games by far. Really made me think and doesn't feel repetitive, plus its a beautiful game to look at, listen to, and play.
 
PogoScot
0
12 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.0 h en tout
Évaluation publiée le 13 aout 2022
soulja boy's words on braid remains true about the witness aswell
 
amber
350 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
26.9 h en tout
Évaluation publiée le 23 juillet 2018
全実績解除したのでレビューします

明確なチュートリアルやルール説明等無く盤面から規則を予想して解いていくタイプのパズルゲーム
同じ3DパズルでもPortalのような親切さやストーリー性は無く人によっては直ぐに投げ出してしまうかもしれない
しかし地道な検証(時々閃き)で解けた時の快感は筆舌に尽くし難く一旦区切りを付けてもまた次のパズルに挑戦したくなってしまう

更に(ネタバレになるため詳しくは説明しないが)本編をクリアする以外に隠し要素が幾つか用意されており私はそのうちの1つしか完遂していないがかなり達成感のあるものだった
(めちゃくちゃ困った時を除いて)動画やネタバレサイト等見ずに是非これらに挑戦しよう

難点を挙げるとすれば設定を上手く弄らないと酔いやすいこと、一部パズルが視覚や三半規管にダイレクトアタックしてくること、一部パズルの難易度が個人差がある(解法がわかっても頭を使う以外の要素を問われる等)こと
前者2つでゲームを止めてしまうのは勿体無いので設定で視野角をいじったり酔い止めレティクルを出したり、適度に休憩したりして楽しみましょう
 
Xornet
818 produits enregistrés
0
64 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
17.1 h en tout
Évaluation publiée le 3 février 2016
While starting generally strong the puzzles quickly cease to give you anything particularly interesting to challenge you on an understanding front, a number of the areas are also just plain boring types of puzzle.

The game's primary hidden objective is also increadibly dull and uninteresting.

It has some cool mystery and hidden things but the generally dull feel of the puzzles leads me to regret having paid anything close to the release price.
 
Brin
1,222 produits enregistrés
3
9 personnes ont trouvé cette évaluation utile
0
Recommandé
29.1 h en tout
Évaluation publiée le 6 aout 2016
《The Witness》(见证者)
——万物皆谜

别被吓着了,虽然我起了个标题,好像要写一篇很正式、很长的文章的样子,但我发现网上其实已经有不少人,用超凡的文笔总结了本作同样超凡的“设计哲学”,所以在这里,我只想写一写我的感受。

其实我三年多前就通关了这款游戏。时隔多年,我以速通视频(我是真没想到连这都有人速通)的形式重温了一遍这部作品,内心再一次充满了感慨。于是,我决定重新为这款迄今为止我最喜欢的游戏,写一篇评测。

《见证者》是一个“开放世界解谜游戏”。很少见的一种搭配,对吧?

玩家需要在一座空无一人的岛屿上,通过解开散落在岛上的众多谜题——画着网格与奇怪符号的触摸屏——来......呃,解开更多谜题。这些谜题最大的特点就是,所有符号的意思将不会以任何文字形式向玩家直接传达,而需要玩家在庞大的岛屿上自行寻找合适的“教学关”,并自行猜测这些符号所代表的规则。

除此之外,本作中很大一部分谜题都和周围的环境有着极其紧密的联系。环境影响着谜题,谜题同样也影响着环境。甚至,到了某一个“命中注定”的时刻,你会发现,“谜题”不仅仅以“题板”作为载体,而是以各种方式,融合于这个世界的万物之中。

“画线”,多么简单的概括,但其中蕴含的可能性又是这么丰富。设计师Jonathan Blow充分地挖掘了这种“可能性”,将“画线”这一机制用到玩家都可能烦了,为的就是这样一种感觉:万物皆谜。

在这个世界,谜题不再只是谜题本身。比如,在其它(某些)解谜游戏仍不厌其烦地用着按钮、拉杆、压力板这“开关三件套”的时候,本作非常平滑地使用“画线”谜题来控制机关,与“现实”的机关形象地对应起来。再比如,一些关键位置,如果设计师想要你学会一些机制才能进入,不需要额外的提示,也并不需要设置额外的限制来锁,只需要放置一个在不知道规则的情况下很难解开的谜题作为“锁”即可。在这个世界中,你只能“解谜”,只能“画线”,而你却不会觉得有任何的“无能感”:因为“画线”在这个世界上,就是最根本,也最万能的“语言”。

结合环境,本作又诞生了数以百计很有意思的谜题。光、影、颜色、声音、视角......这些东西的运用甚至产生了一种meta的感觉,只不过对象不是meta游戏中,真实的世界和游戏中的世界,而是游戏中的世界和题板中的“世界”。当然,如果你能从游戏中诸多堪称哲学的晦涩语录和视频中,窥见真实世界与游戏世界的另一种联系,那......就看你自己如何解读了。

于是在这款游戏里,我们看到了“画线”这一机制的深度——数以百计的逻辑谜题,也看到了广度——同样数以百计的环境谜题。而无论以什么方式发现第三个层次的“谜题”——直接在长相神似题板上的图线的各种各样的实际物体上“画线”(甚至不用是同一个物体,只要看上去严丝合缝就行,由此又诞生了调整视角等一堆夸张操作),同样数以百计,都能体会到一种“见证”神迹的震撼(本作标题绝对和我这个抖机灵的用词没有丝毫关系,不要误会)。这就是真实的“万物皆谜”。

......本来,我的想法是像上面一样,充满了正面态度的。年轻的我甚至为本作好评率没上90%而愤愤不平。但到了今天,当我细读了一些批判的观点后,我发现他们的一些观点其实相当有道理,而确实有一些相当不小的问题被当时的我忽略了。

固然,这是一款很难的解谜游戏,也一定不会是一部所有人都能享受的作品。现在,我也能理解为什么有“《见证者》是一款你不该玩的好游戏”的论调存在了(事实上,引号内是油管上一个把两边态度都说得很好的视频标题译名)。

说真的,这款游戏确实没那么“有趣”。比起Jonathan Blow的上一部作品《Braid》(时空幻境)里令人耳目一新的围绕“时间流动”的机制,本作的逻辑谜题部分实在是太抽象,太枯燥了,甚至给人一种不亚于做数学题,或者学外语的感觉。

而环境谜题部分如果真的想一想,又和逻辑谜题部分脱节较大,虽然总体来看挺妙,如果想到了一个那很容易举一反三出后面一堆。关键就在这第一个,有的人几分钟就想到了,而有的人能卡几个小时,甚至被劝退或者被迫看攻略,那对这些人来说,对设计的惊叹肯定会被愤怒盖下去了。所以很多时候又给人一种在解密码的感觉,因为本质确实如此,只不过“密码”本身藏在环境的各个细节中罢了。这时,本作的“无字教程”真就成了“无字天书”,称不上什么优点了,而“开放世界”的设计有时又真的让人非常迷糊,还是引导做得不够吧。

以及,本作中的“隐藏”,也就是第三层次的谜题,基本上不可能自己找完。是,设计确实巧妙,大多数也可以无意间发现,不过要找全的话,不看攻略实在不敢想象。按照刚刚提过名字的视频里的说法,整个隐藏就像是“一个集聚社区智慧的集体企划”。其实看看《Braid》里的隐藏,可能只能说是“传统艺能”了吧?

这样的核心设计已经是一个巨大的hit or miss(意思是有不有趣很大程度上看人)了,再加上一些其他原因,比如价格贵(美区全价40刀,饱受诟病)、容易晕3D等,拥有分化的评价一点也不奇怪。

不过我想说的是,即使我上面用各种“耸人听闻”的过程来比喻,本作仍然是一款自成一体的游戏,而“自成一体”是指,你不需要真的喜欢“学数学”,或“学外语”,或“解密码”,或者其他任何知识才能入门。这部作品是一种全新的体验,一种在其他游戏中都未曾见过的体验。这种体验适不适合你,我真的不知道。当然,我希望我这一点文字能提起你的兴趣,这是我的荣幸。

至于这款游戏究竟想表达什么,究竟有什么意义,我觉得如果你问Jonathan Blow,他也只会笑而不语。你把这部作品看作是实验性的作品也好,看作吹哥的个人表达也罢,亦或是像我一样,仅将它作为一份独特的记忆永远留存,怎么都行。在这里,我想引用一下Extra Credits(额外加分,一个游戏设计视频系列)的一种有趣解读(并不代表我完全认同这就是本作的“意义”,就是分享一个观点):

这个解读部分基于游戏内含的一个电影选段:一个男人一边跨过巨大的水池,一边用手保护住手上蜡烛的微弱烛光。根据这部电影的“前文”,他是受了一个疯子的委托,因为疯子认为只要做出这样的行为,就能拯救世界,当然当他自己试图去做的时候,总被人当成发疯而被从水池里拖出来。Extra Credits认为,“拿着蜡烛走过水池”这一行为就和“画线”一样,本身毫无意义,又正因为毫无意义,导致去做这个行为,最后的“收获”可能只是完成了这个行为本身而已,显得更加没有意义。但一些玩家却又像电影中的男人一样,明知解谜只是为了解谜本身而已,却仍保持一种“痴迷”(Obsession),因为这个行为本身对他们来说就是有意义的(解谜给这些玩家带来的成就感),而这种痴迷恰恰是很多人所不能理解的,就像电影中的人们看那个疯子一样。

看完这个电影选段(虽然我觉得没几个真的在游戏里看完了),玩家可能意识到自己行为和电影的一致性了,但视频结尾,镜头拉远,破旧的墙壁与荧光屏的破损再度连成那个仿佛刻在DNA里的图案的时候,能走到这一步的玩家,不下意识伸出“手”去连接的,估计少之又少。这就是能get到这款游戏爽点的玩家的痴迷,而任何人都不应该为自己的这种痴迷感到困扰。

哎呀,说了不打算写长,结果还是写了这么长......说了这么多,其实我最希望的,不是让屏幕前的你喜欢这部作品,又或是让你赞同我,而是希望你有一天也能感受到这样的痴迷,不管是在本作,还是在其他的什么地方。当然,伤害他人的事情还是别做。玩游戏,图的还是一个开心,我希望人人都能明白这一点。

好了,看到这里,你们也知道我对本作的态度了,所以结论当然是:强烈推荐。如果想看更加深刻的一些见解,可以自行网上搜索,B站有Jonathan Blow的一些演讲、采访、纪录片等等,其他网站上的一些讨论和细节整理也很有意思,酌情自取吧。

那么一文终了,我们下次有缘再见。
 
OldCaptainWZJ
418 produits enregistrés
1
7 personnes ont trouvé cette évaluation utile
0
Recommandé
11.4 h en tout
Évaluation publiée le 1 juillet 2016
非常非常棒的游戏!它在引导你不断思考、进行尝试、接受错误、换个角度,这种游戏真的不多,有个词叫:凤毛麟角,可以用来形容这个游戏,它是如此的优秀,又如此的难得。
我知道有很多人坚持不下去,因为玩一个游戏要不断的去思考,实在是太累了吧?
但我觉得有机会,还是可以再尝试一下这款游戏。
我觉得这个游戏非常好的地方就是给你空间去思考,去重新塑造这个谜题的机制。
当你成功解开谜题的时候,会拥有非常强大的成就感。而这种成就感并不是系统告诉你:你应该怎么样怎么样。系统并没有告诉你类似于要把白球和黑球分开啊什么的,而是你自己真正的去学习、思考出来的。能引导你去学习和思考、进步的游戏,怎么能说不棒呢?!
 
xujiang
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
28.1 h en tout
Évaluation publiée le 27 septembre 2017
The Witness, c'est un peu :
- Portal, mais sans l'histoire marrante et plus difficile
- Thalos Principle, mais en super beau

La map est completemenet zen, on a envie de rester des heures à regarder les paysages en écoutant blobloter l'eau de la rivière.
On est dans un l'art proche de l'impressionisme, sans histoire, sans but, presque abstrait mais magnifique.

En même temps ça tombe bien, car vous allez rester des heures à résoudre ses fichues énigmes !! Heureusement il y a quelques tutos qui permettent de comprendre un peu les figures et leur significations.
Mais quel fierté d'arriver à finir le jeu sans aide (28h quand-même) !!

Par contre j'ai laissé tomber les quêtes secondaires, comme trouver les point/trait dans le décor. Surtout qu'il n'y a aucune carotte : rien ne permet de savoir quel bonus cela va m'apporter :-/


Un vrai puzzle game hardcore !!
 
nomorsad
117 produits enregistrés
9
9 personnes ont trouvé cette évaluation utile
0
Recommandé
14.9 h en tout
Évaluation publiée le 25 novembre 2018
Well, this is a strange game. Still trying to figure out the main story. If you like puzzles, this game is for you but beware that some of them are very hard to understand. I could figure out a large portion of them but some did not appear very logical to me. However, I am replaying the game right now and already found some new puzzle I did not see the first time. Also, there are a couple of side "quest" you can do for some of those black monolith. You will have to look at the environment. In terms of graphics, this is a very beautiful game and also it runs very well at max details and with nvidia surround. I would recommend the game but it is not at all like the Talos Principle.
 
Ghost
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
33.9 h en tout
Évaluation publiée le 22 novembre 2018
Game desenvolvido pela mesma mente por trás de Braid, The Witness vai te desafiar com uma séries de puzzles criativos que iram testar seu raciocínio, atenção e persistência. Apesar de simples no início os puzzles vão ficando cada vez mais complexos e desafiadores,sem dúvidas o melhor do gênero e o level design da ilha é algo primoroso.Se você gosta de puzzles ,enigmas e uma história bastante interpretativa, este game pode ser uma das melhores experiências que vc vai ter em anos,porém fica o aviso que o jogo tem um grau de dificuldade bem elevado da metade pro final e o último puzzle é algo surreal.


Vidéo YouTube™: The Witness - Trailer 
Vues : 283,405
https://www.gog.com/game/the_witness You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
 
D E X T E R
767 produits enregistrés
4
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.2 h en tout
Évaluation publiée le 6 mars 2021
游戏是个好游戏
就是每次玩完我都想卸载一次,因为生理上的晕让我觉得短时间不会再打开
( ╯□╰ )
 
头这么大
340 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
51.6 h en tout
Évaluation publiée le 22 novembre 2018
何よりも「ルールを探す」という部分が、今までにプレイしたパズル系ゲームにはなかったので衝撃的だった
理詰めで解けるものから発想力が求められるものまで、○から⊃まで線を引くというだけのパズルでこれだけのバリエーションを用意したことに脱帽です
 
nao
0
21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
93.0 h en tout
Évaluation publiée le 23 mai 2016
There was a slow-burning joy in playing through this game. Looking back on it a couple months later, I think it's one of the best experiences I've had. Full stop.

To be sure, this isn't for everyone, and much of the gameplay is solving maze puzzles with increasingly complex rule sets, starting conditions, and interactions beween rules. You end up exploring each rule and the interplay between different rules. In doing so, I was amazed at how many different moments of epiphany are crammed into these mechanics and into the island setting. Almost none of the puzzles are truly hard in hindsight; when it clicks, a surprisingly simple answer tumbles out of the rule set. In that sense, it's more like exploring the consequences of puzzle concepts than solving puzzles (and that is a good and novel thing).

Outside of the puzzles, I'm impressed by the deliberate and thoughtful design: the unique architecture of each house/treehouse/installation, the sound effects and cues for all types of puzzles, the feel of the cursor in the puzzles, the hidden details of the island--visual puns isn't quite the right phrase--that are unrelated to any puzzle. Congratulations to the team that put this much effort into the world and the mechanics. I know I couldn't have noticed everything, but rest assured I was looking.

p.s. If anyone is wondering why my hours on record are so high, it's becasue I return to re-run a certain challenge. I don't beat it every time, but it's still satisfying long after I first completed it.
 
WillFul
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
21.5 h en tout
Évaluation publiée le 28 aout 2020
IGN上有不剧透的提示,很有用
 
Rofix
174 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
2
Recommandé
19.2 h en tout
Évaluation publiée le 18 aout 2020
the synecdoche new york of video games
 
CornflowerQu33n
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
24.0 h en tout
Évaluation publiée le 28 juin 2017
Great puzzles, beatuiful art direction, amazing atmosphere. If you enjoy solving enigmas and finding secrets you'll love this game.
 
Pocketomi
517 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.0 h en tout
Évaluation publiée le 10 janvier 2019
有人玩出智商,有人玩儿出禅意。这其中并没有高下之分,而是不同生命之路。
 
grip
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
11.8 h en tout
Évaluation publiée le 17 novembre 2023
与很多优秀的游戏一样,The Witness不适合在看过攻略,讲解视频和游戏指南的情况下游玩,这将给予该游戏的心流以极大的打击。甚至在严格意义上讲,它不适合线下多人同时游玩,还有在你看过任何有关评论的情况下进行游玩,包括本篇。

如果你看到了这里,且你还没有玩过The Witness,我强烈建议你停止接受任何关于该游戏的信息并立即开始游玩。
---------------------------------------------------------------------------------------------------------------------
“道,存乎于天地万物之中。”

“看山是山,看水是水;看山不是山,看水不是水;看山还是山,看水还是水。”

这是少数在游玩过程中可以让人深入思考的游戏。

The Witness的游玩过程好似僧人追寻大道,其过程很多时候令人感到空洞且迷茫,甚至无助。但如果你坚定的走下去,理解,验证和推敲眼前的世界,你会逐渐发现这个世界的道,而发现道的惊喜感往往是同类游戏所无法给予的。

The Witness在贯彻解密这点上可谓做到了极致,令人惊奇的是,这是同类游戏中很少有的非RPG类型的设计,这造成了玩家最初游玩的“拧巴”。玩家可以很快确定所在小岛是虚构出的,但游戏内散落的录音机记录了真实世界的名人名言让我对The Witness有一种割裂的感觉,仿佛你就是你,你不扮演任何人。我只能理解成该游戏没有任何的背景,他也不希望你花时间在推敲这个世界的背景上,他只希望你专注于思考游戏内容本身。

我很喜欢The Witness不断给我带来的惊喜感,Solid 10/10
 
The Deicide ◆
42 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
10.2 h en tout
Évaluation publiée le 5 juillet 2019
This is a brilliant puzzle game combining both logic and environmental puzzles together. You can freely explore the island with each area of the island offering a different twist to how you go about solving the puzzles. Some areas focus on light, shadows, mirrors, colors, etc. Using your surroundings and looking for clues can go a long way to solving some of these puzzles. Like most puzzle games though, some puzzles fall between very easy and downright impossible to solve. I have a lot of respect for anybody who beat this game without looking at a walkthrough. This game requires A LOT of patience but even if you have to cheat, there is no denying this is a well crafted and well designed game.
 
JLP101
2,097 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
17.2 h en tout
Évaluation publiée le 27 janvier 2016
不经意间,看着水中的倒影,画出一条从未见过的隐藏线,那一瞬间,我想我已经被这个游戏征服了。
 
myshenshen
557 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.8 h en tout
Évaluation publiée le 9 février 2018
玩游戏前:只有猩猩才会被一笔画难住
玩游戏后:我TMD的比猩猩还睿智
 
伯劳鸟之渊
1,124 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
106.3 h en tout
Évaluation publiée le 23 février 2022
Genius Game!
Stay at it, there's a lot more to discover then you think.
 
Rynoa
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
9.6 h en tout
Évaluation publiée le 25 juin 2022
Fundamentally, The Witness presents itself as a puzzle that does not want to be solved. It does whatever it can to get in the player's way towards achieving that goal. Many of the later puzzles reduce down to "looking at the environment from a very specific angle and/or at a specific time" while simultaneously limiting the freedom of movement of the player.

Whether this qualifies as art is debatable, since you may experience feelings that do not necessarily align with developer intent. After I had solved certain puzzles, I felt frustrated rather than clever.
 
malic3awak3ning
0
50 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.1 h en tout
Évaluation publiée le 14 octobre 2017
If you are only here for the puzzles, go for it, buy the game. Most of them are very interesting and hard.

But I have never in my life been this disappointed with the ending of a game. It's trying to convey something 'deep', and failing to do so in a ridiculous way.

If you are looking for an excellent puzzle game with an elaborate story, I'd recommend you take a look at The Talos Principle.
 
yeet'nt
182 produits enregistrés
4
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
27.5 h en tout
Évaluation publiée le 29 janvier 2016
배경과 각 종 오브젝트들 즉, 시각적인 것을 먼저 얘기해보자면 정말 예술이다 싶을 정도로 매력적이라고 생각합니다

퍼즐을 풀다가도 중간중간 계속해서 스크린샷을 찍는 나를 발견할 수 있었습니다.


이 작품의 가장 중요한 퍼즐도 굉장히 인상깊었습니다. 응용력이 엄청나다고 할까요?

퍼즐을 푸는 방식은 굉장히 간단한데, 이 간단함을 가지고 몇백여가지의 퍼즐을 만들어내고

종종은 동일한 규치인데도 다른 접근 방식으로 다가가야만 풀이에 도달할 수 있던 것들도 있었습니다.

끝내 풀어내기는 했지만, 마치 제가 놀아난다고 생각될 정도로 퍼즐들은 인상 깊었습니다.


의심하고 확신하지 않을 수 있음을 허락받기 위한 하나의 투쟁으로 이 작품에 도전해볼 것을 권해드립니다.

 
Ordin
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
18.1 h en tout
Évaluation publiée le 11 aout 2017
Eines der besten und kniffligsten Rätselspiele, die ich je gespielt habe. Die Rätsel sind teils sehr abwechslungsreich und ziemlich kreativ. Die Spielumgebung ist extrem liebevoll gestaltet, so das man des öfteren einfach mal stehenbleibt, um die Aussicht zu genießen. Besonders gefällt mir, dass in die Umgebung einige versteckte "Sehenswürdigkeiten" eingebaut sind, die nur in bestimmten Perspektiven ihre Wirkung entfalten.
Ich habe es zwar zum jetzigen Zeitpunkt lange noch nicht durch, aber ich werde gerne darauf zurückkommen.
Das Erfolgserlebnis, wenn man ein schwieriges Rätsel gelöst hat, ist immens. Auch finde ich es extrem entspannend. Meist hat man kein Zeitlimit und man kann in aller Ruhe an der Lösung der Rätsel arbeiten, so dass sich ein fast ZEN artiger Zustand einstellt. ;)

Für alle Rätselfreunde, die Ihre Hirnwindungen gerne auf die Probe stellen gebe ich eine uneingeschränkte Kaufempfehlung.
 
Psychoklaus
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
33.5 h en tout
Évaluation publiée le 28 novembre 2020
A brilliant mix of 2D and 3D puzzles wrapped in a simple yet colorful and exotic aesthetic. There are no HUD, no explicit tutorial, no direct hints on what to do. You're basically on your own right from the beginning. I have to say this was perfectly executed as the progression felt natural and truly enjoyable during 10 hours I've played so far. You can tell The Witness have been crafted with love as the attention to detail is mindblowing on many aspects.

Don't be fooled by the simplicity of the gameplay and the sweet charm of the visuals, this game will resist you and hurt your brain like nothing else.

If you like puzzles, mysteries, and exploration, go ahead.
Bought 8€ during sale, totally worth it.
 
◄ ARDENT ►
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
33.9 h en tout
Évaluation publiée le 27 avril 2022
I wish so badly that I could forget everything about this game so I can experience it all over again.
I don't think this game is for everyone, as it does have a specific type of puzzle formula requiring you to learn as you go and revisit puzzles later on but personally this is one of my favourite games of all time.
The adrenaline rush from 'the challenge' and the satisfaction from beating it is incredible.
 
Jordie
602 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.1 h en tout
Évaluation publiée le 27 mai 2020
[도전과제 100%]

퍼즐게임인데 규칙 알아내는 것까지 퍼즐 컨텐츠인듯 규칙도 안 알려주지 않으며

오픈월드인데 목표를 표시해주지 않아 플레이어가 길치거나 기억력이 좋지 않으면

아주 많이 헤매게 될 것이기 때문에 처음에는 많이 어려워서 진입장벽이 좀 높습니다.

그치만 퍼즐게임을 좋아하는데다가 신선한 방식의 퍼즐이 있어서 재밌게 했고,

그래픽이 예뻐서 구경하며 돌아다니는 맛이 있었습니다.
 
Nemexis
2,891 produits enregistrés
1
30 personnes ont trouvé cette évaluation utile
84 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.3 h en tout
Évaluation publiée le 27 janvier 2016
Thought I was clever... then became witness to my own stupidity..
 
TheOne4
718 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.5 h en tout
Évaluation publiée le 6 juin 2017
游戏内的景色是真的美 我也感觉不到3D眩晕 不过,,,,智商是真的真的不够用啊!~
 
加菲千层铜锣烧
425 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.3 h en tout
Évaluation publiée le 8 juin 2021
This is, without a doubt, the greatest puzzle game I have ever played.

And I've barely started yet
 
Rainbow
541 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
85.8 h en tout
Évaluation publiée le 10 janvier 2023
It's apparent while playing that whoever created this game had vision. The broad, life-applicable themes come together with scope. It's a puzzling masterpiece.

If you do not have patience, or do not love investing yourself to learn the logic of a puzzle, this game may be boring/frustrating.

Seriously up with Portal as an all-time great puzzler.
 
e2thevan
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
30.9 h en tout
Évaluation publiée le 4 mai 2020
Крч: очень красиво, в меру сложно, но поначалу вызывает недоумение.

В основе игры фактически один вид головоломок. Он поначалу может показаться слишком простым, чтобы сделать из него целую игру... Но у игры получается быть разнообразной за счёт множества дополнительных механик, которые объясняются исключительно на практике, вам никогда напрямую о них не говорят, и выяснение, в чём эти новые механики заключаются, тоже часть игры. И эти механики, хотя бы и просто в форме подсказок, находятся порой самым неожиданным образом, но обстановка выстроена таким образом, что не наткнуться на подсказки тяжело. Игре удаётся балансировать на грани "неявного обучения", когда игрок вроде и не ощущает обучения, но оно при этом есть.

Графический стиль шикарен. Он не стремится к реализму, но достаточно красив и делает всё, что от него требуется для работы игровых механик. Он не выглядит устаревшим сейчас и вряд ли когда-либо устареет.

Открытость игрового мира... довольно спорное решение. Это немножко ломает игровой прогресс, поскольку можно встретить головоломки с неизвестными механиками. С другой стороны, по значительной части мира можно просто погулять. Даже без головоломок в игре есть на что посмотреть.

Цельного сюжета я здесь, честно говоря, не улавливаю. Вроде встречаются какие-то отдельные детали, но они скорее заставляют задуматься на какие-то философские темы, чем рассказывают какую-либо историю. И мир сделан "слишком удобно" местами. Решения головоломок можно отыскать лишь из-за удивительного стечения обстоятельств до событий игры. И что в конечном счёте произошло, что это за остров, кто протагонист и что делать (кроме как решать головоломки из безысходности), совершенно непонятно всю игру. По меньшей мере до последнего эпизода, который я ещё не прошёл, но из-за отсутствия видимой интриги я отметил, что концовка меня не очень-то и интересует. Но как знать, возможно она меня ещё удивит. В предыдущей игре этого же автора сюжет, как неожиданно вскрылось, имеет второе дно.

Но несмотря на смешанные впечатления от сюжета, я готов порекомендовать игру хотя бы за то, что она заставляет разбираться, как она работает, без внешних подсказок.
И это первая игра на моей памяти за много лет, которая не пытается умещаться только в себе и голове игрока — мне пришлось изрисовать одну с небольшим клетчатую страницу А4 и нашлёпать десяток скриншотов для последующей сверки при решении некоторых головоломок (внутриигровой фотоаппарат не помешал бы!).
 
D:\side\
722 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.1 h en tout
Évaluation publiée le 18 janvier 2020
Буду благодарен вашей подписке на нашу ламповую кураторку с обзорами на игры всех жанров.
Наиинтереснейшая игра, кичащаяся десятками заумных цитат - нет цитатищь и видеороликов никак друг с другом не связанных и не имеющие отношение вообще ни к чему в этой игре. Я думаю даже лучше бы было не добавлять более трех десятков ауидиодневников - лекций, первоначальная суть которых забывается после долгого монотонного зачитывания субтитров. Серьезно, на протяжении часа слушать лекцию про математические закономерности и пасхалии в массовой культуре - перебор. После третьего такого экспириенса просто напросто перестаешь вникать даже в субтитры.

К счастью, все остальное единственное - пазлы интереснее всего разгадывать. На глаз их более десятка видов и все они чередуются от простейшего проведи линию в лабиринте, до самого сложного - выполни рандомно создающиеся 2 десятка сложных схем пока играют 2 классические симфонии -это называется разрыв жопы, боль и слезы на протяжении доброй трети тех тридцати часов и как показывает статистика по достижениям всего лишь 4 % игрока осилило пройти игру на секретную концовку, а взломать или подсмотреть прохождение невозможно, потому что, ну, рандом... А теперь представьте что для супер секретной концовки нужно прослушать часовую лекцию, найти по всему миру около сотни “природных линий” и сделать это без гайда попросту невозможно и даже с ним пришлось убить еще треть времени на попытку узнать хоть толику про лор игры и про то что здесь вообще происходит, ибо ни гроша информации про лор в игре не преподносится.

Может показаться что в моем обзоре одна критика, но это не так. Просто такова специфика игры. Если вам нужно занять свои извилины, то строго рекомендую купить эту парадоксально нудную и интересную игру. За пару часов её можно пройти без проблем.
 
ПродамПочку
275 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
13.3 h en tout
Évaluation publiée le 8 juillet 2023
It's an amazing puzzle game with good graphics and really hard puzzles. I Love the way the game teaches you mechanics with simple puzzles so you can use those mechanics in other areas.

As someone who loves games that lock something with knowledge instead of keys or abilities and whose all time favorite game is Outer Wilds, this feels great.
 
BenBen
177 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
29.2 h en tout
Évaluation publiée le 22 décembre 2023
如果你喜欢纯净的游戏,如果你有一大段可以自由支配的闲暇时间,如果你不晕3D(很重要),如果你还恰好是一名解密爱好者,那么The Witness一定很对你的口味。
这个游戏世界没有任务指引,需要自己学会观察和学习。The Witness最令人着迷之处就在于,它允许人在心流状态下无欲无求地探索一个广阔世界的规则。这种想象力与创造力的彻底解放,能够给人无法言喻的纯粹体验。特别是当突然领悟到某些意料之外、却又在情理之中的规则时,这种震撼感就像是我独自发现了一个全新的宇宙公理。
用最简单的游戏机制构造出最绝妙的谜题世界,The Witness是真正无愧于第九艺术之名的神作。
 
difficult
0
28 personnes ont trouvé cette évaluation utile
0
Recommandé
4.4 h en tout
Évaluation publiée le 21 mai 2023
Шанувальники пазлів, вам сюди!

The Witness - це гра у відкритому світі про розв'язання загадок-лабіринтів. Багато лабіринтів, судячи з інфи, що я нагуглив це близько 700! Це взагалі досить рідкісна гра, бо пазли як правило роблять у вигляді Point and Click Adventure чи взагалі просто пазли рішаємо один за одним без можливості в грі відволіктись на щось інше, а тут дають цілий острів-пазл по якому можна мандрувати!
Ну що, ви готтові до довгої подорожі у цей ліс? А подорож скасовується, бо за цими деревами близько пустеля) 
Une capture d'écran de The Witness
Par : Dyztop

Острів - це суцільна загадка та дизайнерське мистецтво. Він повний локацій, які вражають своєю красою та розмаїттю. Ви побачите зелені луки, жовті пустелі, гори, середньовічні замки, а також сучасні офіси ну і синє море. А яка тут рослинність! Кожна локація має свою атмосферу та стиль, а також свої особливості та таємниці. Під час мандрів у пошуках чергового пазлу ми будемо знаходити диктофони із записами та записки, а також безліч кам'яних статуй, які зображають людей у різних позах та ситуаціях. Хто вони? Що вони роблять? Чому вони тут? Це питання, на які вам доведеться знайти власні відповіді. А я відповісти не зможу, бо на час написання не пройшов гру)
Ці свіітлі квіточки неначе пух, що прагне приєднатися до хмаринок в небі, що на задьому фоні.Опис до скріну не занадто сопливо-романтичний?) 
Une capture d'écran de The Witness
Par : Dyztop

Але головне - це пазли-лабіринти. Вони знаходяться на екранах, розкиданих по всьому острову. Ваше завдання - провести лінію від початку до кінця кожного лабіринту, дотримуючись певних правил та обмежень. Здається просто напочатку, але лабіринти швидко стають складними та заплутаними, додаючи нові елементи та ускладнення.
The Witness не дає вам очевидних підказок або пояснень, а лише сподівається на вашу уважність та інтуїцію.
Треба смішний коментар придумати. Хоча судячи із виглядиу,у них якась була проблема, до того як вони стали статуями 
Une capture d'écran de The Witness
Par : Dyztop

Також ця гра може підійти для дітей, бо гра яскрава, насилля тут немає, ну і загадки для розвитку.

PS Я особисто не фанат ігрор-пазлів, але в The Witness кілька годин із задоволенням грав, може колись подужаю повністю

PPS
За пару днів після даного огляду вийшла стаття де складений топ складних моментів в іграх. І The Witness на другому місці, там якийсь рівень дуже складний. Навіть цікавло стало, що там таке)
https://www.vulture.com/article/hardest-video-game-levels.html
 
Dyztop
1,457 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
40.8 h en tout
Évaluation publiée le 14 octobre 2018
Clever, beautifully-crafted puzzle game built upon a simple core concept. Despite this, there's a surprising amount of depth and intricacy. No puzzle is explicitly explained, so learning the various rules will take some hypothesis testing and lateral thinking. Given the non-linear open world it's quite likely you'll come across puzzles you wouldn't know how to solve unless you visited another area to learn the rule set. The first time I noticed an "environmental puzzle" - which was well into the game - blew my mind. It can be a very Zen experience.. until you try to beat "the challenge", which lived up to its name but was such a rewarding achievement.
 
PJRDB
0
8 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.9 h en tout
Évaluation publiée le 18 janvier 2020
第一款3D眩晕游戏😵游戏本身没问题,我先吐为敬
 
𝒟𝓇.𝒶𝒹
0
7 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
67.0 h en tout
Évaluation publiée le 11 janvier 2021
自从发现小船后从烧脑解谜游戏变成了坐船模拟器,解谜解得脑壳疼,还是坐船看风景有意思
 
Fuching
952 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
50.5 h en tout
Évaluation publiée le 5 mars 2023
лайк кто осилил челлендж
 
sivilla
273 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1
Recommandé
33.7 h en tout
Évaluation publiée le 3 octobre 2022
After 6 years I finally dove back into the deep end with some of the remaining puzzles in The Witness.

So, what can I say about The Witness? I struggle to come to a conclusion. I would recommend this to somebody for the experience of tackling each of the game's various puzzles for the first time (Definitely avoid spoilers for this one.) That being said, from a game-design perspective, I have a personal love-hate relationship with this game that I haven't really experienced before. Parts of this game seem to be at odds with itself, not only from a game design standpoint, but even a philosophical one. The game is loaded with gorgeous visual design and inventive environmental puzzles that continued to impress me. From an artistic standpoint, I genuinely feel like I gained something profound from experiencing some of the more "Right-brained" geared abstract puzzles to be found scattered around the world.

So, what's the issue? Well, the reality is that the environmental puzzles that really had an impact on me really only account for around 30% of the gameplay. That is, unless you are absolutely hellbent on 100% completing the game. Around 70% of the content in this game consists of grid-based puzzles that exist entirely on a 2D plane. The game constantly pulls you out of the environment to solve series after series of sterile grid-based puzzles that are hosted on one of the world's literal hundreds of computer terminals strewn about seemingly at random. Many of these grid-based puzzles act as gates to areas who's puzzles are completely removed from the concept you need to solve to access them. In a nutshell, if you aren't particularly adept at solving the 3 or 4 types of grid-based puzzles that are placed to gatekeep nearly every corner of the map, you are going to be missing out on the majority of the more interesting ideas to be found in the game.

For a more right-brained abstract thinker like myself, I personally found this design philosophy to be incredibly frustrating. It was as if the game was stopping me at every turn. For every carrot the game dangled in front of me, some beautiful vista looming off into the distance, the game would lock down, zoom into another terminal... "Oh, you want to explore that area in the distance? But, wait! You haven't finished your grid-based puzzles yet! Only 15 more wacky grid-based brainteasers and you can finally cross this bridge :D"
One portion of this game in particular sticks out to me, where literally every step you take across a swampy forest canopy is made up of a series of 2D grid-based panel puzzles that you have no choice but to solve. The area of the game was shoved off into a corner (perhaps on purpose?) which meant taking a break to look at any of the other puzzles in the game would require a good 5 minute walk to another area.

Going through portions of the game like that, I personally couldn't shake the feeling that this game is completely at odds with itself. It asks the player to look at the world in new and creative ways, and to constantly alter and expand on one's perspective... aaaaand then proceeds to shove your face into yet another wall with yet another panel. You aren't going anywhere until you finish your math homework!

Well evaluated for the sum of it's parts, this probably is one of the most genius games I've ever played. But the truly mind-blowing stuff is gated behind hours of frustrating nonsense. I hate to say it, but that isn't good game design. Not for me. I'm glad I played it, and I wanted to give it another shot. But, if I'm being completely honest, a frightening amount of my experience with this game felt like the same kind of gatekeeping you would experience in your average F2P mobile game...

I recommend this one for the first-time experience. Especially if you can get it on sale. It has some really amazing moments in there, and I love the art direction (When I can actually SEE IT and aren't looking at a grid.) It's the slow-moving 'art house' film of my games library. I'm glad I played it and experienced it's best moments, but I was bored out of my mind for a good portion of this one. If I could give it a number rating on steam, I would rate it a 6/10, based on my own personal experiences, shortcomings, and unique brain chemistry (lol)
 
Drex143
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
82.3 h en tout
Évaluation publiée le 23 novembre 2022
Best puzzle game ever made.
 
Yann
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
41.7 h en tout
Évaluation publiée le 19 avril 2020
One of the best puzzle games available. You can't really ask for much more. You can replay this game over and over. It also has an entire challenge area after you beat the game. 10/10
 
JakeGuy
2,064 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
38.6 h en tout
Évaluation publiée le 11 février 2016
На первый взгляд The Witness может показаться обычной, незатейливой головоломкой, типичным представителем данного жанра, но стоит углубиться в игру и стать чуть внимательней - вас ждет множество приятных сюрпризов. Например, посмотрев на каменную глыбу под конкретным наклоном - вы узрите статую Будды, или, став напротив окна со статуями птиц, вы отбросите тень, что в совокупности сформирует контур ангела. Интересно, что подобные визуальные аллюзии встречаются повсеместно, они сопроваждаются тематическими афоризмами известных или не очень деятелями, что постараются заставить вас поразмышлять в философском ключе. Философии и смыслов в The Witness - хоть отбавляй, в основном прослеживается мысль о религии и науке, их совакупности, о пантеистическом Боге, о человеке, творце, мире, цивилизации. В довесок ко всему идут фрагменты видео (например, отрывок из фильма Андрея Тарковского), некоторые очень сложно достать, так как они скрыты за сложными загадками. И все это в игре-головоломке. Интересно сделаны и сами головомки, для многих из них требуется включить абстрактное мышление, посмотреть на загадку под другим ракурсом и задействовать окружение. Вцелом очень интересный проект, спасибо Джонатану Блоу за столь прекрасную игру, которую смело можно называть искусством.
P.S. Уверен, что в игре еще множество не явных загадок, которые смогут обнаружить единицы, стоит только вспомнить звезды в Braid, предыдущем проекте Джонатана.
 
Kodzimba
0
10 personnes ont trouvé cette évaluation utile
0
Non recommandé
18.3 h en tout
Évaluation publiée le 5 novembre 2020
If you REALLY like puzzles, If you wanna walk around a world that is very well constructed, then maybe, but I don't think the price tag is quite worth it. On top of everything else, this game is about evoking a feeling in the player, and about asking them to think. However, the deeper layers of the game start asking you to think about... WHY you're thinking, and diving into various intellectual theory and navel-gazing. It's not strictly bad, but it's executed in a way that is not only pretty inaccessible, but almost seems to revel in its own esoteric nature.

This kinda makes the whole thing just... become really frustrating. It gets almost obsessed with itself, and while I think the devs are aware of this near the end, I don't think they did enough to mitigate it, after the fact. I respect the art and design teams SO much, I admire the construction of the puzzles, especially the more creative environmental ones, and a lot of the satisfaction in playing them is just... the satisfaction of having solved it. but WOW... If you want the satisfaction of finishing a lot of puzzles, go out and buy a book of kenken or sudoku, it takes itself a lot less seriously, understands that it's just a game, and isn't $40. The Witness has variations on just one type or two types of puzzles. it's all based on grids and lines, so you can find more or less variation many other places, and while there are some nice quotes and audio in there, again, not worth it IMO.
 
GreyGaymer
0
31 personnes ont trouvé cette évaluation utile
0
Recommandé
28.8 h en tout
Évaluation publiée le 29 janvier 2016
This is the best puzzle game I have ever played. It's all about non-verbal teaching, building on ideas and re-evaluating what you've learnt. You can get stuck on a puzzle, go to bed, then wake up and solve it immediately. The world is compact and interesting, and allows for freedom of movement from the get-go, meaning that if you get stuck you can simply leave and return later. The only gate to your progress is knowledge, and those moments when you correctly figure out how to solve a puzzle are a delight.

You will probably need a pen and paper and a lot of patience for some of the puzzles. Try to avoid spoiling yourself; the joy of discovery and the work you have to go through to get there is the entire point.

10/10
 
Aidan
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
32.8 h en tout
Évaluation publiée le 29 juillet 2018
Für Rätsel-Enthusiasten ein wahrgewordener Traum: Eine große, offene und prächtig gestaltete Insel, vollgepackt mit kreativen Puzzles und versteckten Details, wobei alle Elemente der Spielwelt so meisterlich ineinander verzahnt sind, dass es nicht weniger als ein Kunstwerk ist.
Für Spieler, die jedoch einfach gern ein wenig tüfteln und sich einer guten Story erfreuen möchten, ist "The Witness" vermutlich ein Graus und daher nicht zu empfehlen.

Die größte Stärke von "The Witness" liegt in seiner Intuitivität. Es gibt keine Instruktionen, kein Handbuch, keine Dialoge, nur den Spieler und eine Insel voller Rätsel. Die ersten Puzzles sind schnell bewältigt - einfache "Finde-den-Weg-durch's-Labyrinth"-Aufgaben, wie man sie aus Kindertagen kennt. Doch schon nach wenigen Minuten stößt man auf das erste Rätsel, das man partout nicht lösen kann - es liegt nun am Spieler, die bunte und mysteriöse Insel zu erkunden, die Regeln des Spiels Stück für Stück zu lernen und zu verstehen.

Die zweite große Stärke ist das virtuose Design der (grafisch eindrucksvollen) Spielwelt. Jeder Baum, jeder Stein, jedes noch so kleine Detail - absolut alles ist genau durchdacht, nichts ist zufällig. "The Witness" bringt den Spieler dazu, ganz genau zu beobachten, Muster und Hinweise überall zu suchen und zu erkennen und schließlich zu verstehen. Das Auflösen der Rätsel wird somit jedes Mal erneut zum Erfolgserlebnis.

Genau hier liegt allerdings auch das "Problem" des Spiels: Die Motivation, die Puzzles zu lösen, ist rein intrinsisch. Es gibt keine Story, die einen vorantreibt, keine Belohnungen, wenn man eine Aufgabe bewältigt hat.
Spieler, die durch eine Erzählung motiviert werden wollen und auch mal gerne eine Online-Lösung zu Rate ziehen, wenn sie an einer Passage zu lange hängen bleiben, werden an dem Spiel entsprechend keine Freude haben.

Generell würde ich das Spiel nur Leuten empfehlen, die geduldig und Frust-resistent sind und bei Feierabend noch gewillt sind, die für das Spiel notwendige Konzentration aufzubringen - ansonsten wird, wie gesagt, "The Witness" zum Graus.

FAZIT: Ein hervorragendes, aber sehr spezielles Spiel für eine spezielle Art von Spieler.
 
Aldaron
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
42.5 h en tout
Évaluation publiée le 26 mars 2022
支持吹哥就是支持游戏的未来
 
5474N01
161 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
10.5 h en tout
Évaluation publiée le 29 janvier 2018
Como no me gusta ser analista ni nada por el estilo sere concreto.

Si eres amante de los puzzles este es tu juego, lo disfrutaras, lo odiaras cuando no encuentres la solucion, pero sobre todo lo amaras.

Consejo por si quieres pillarlo, no le tengas miedo, la solucion esta en el juego, si no puedes ♥♥♥ un puzzle, ve a otro, ya podras resolverlo.

RECOMENDADO.
 
feniyetor
1,310 produits enregistrés
2
15 personnes ont trouvé cette évaluation utile
0
Recommandé
18.0 h en tout
Évaluation publiée le 26 juin 2023
I...think I liked this game?

Very difficult puzzle game that didn't feel rewarding even once I completed it but the world is pleasant and sometimes completing a puzzle feels good, but only sometimes. No real story, no music, no dialogue (kinda), just a million puzzles in the same format with different gimmicks. Gimmicks that range from fun to boring to unfair.

Maybe someone who enjoys puzzles more than I would be more positive towards this game but as is this review only barely came out as recommended. If you're a more casual puzzle game enjoyer like myself, don't drop $40 on this, wait for a sale.
 
McCannic
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
3.6 h en tout
Évaluation publiée le 6 septembre 2022
其实很像小时候的主题教学光盘
一个构筑的情景,几个特定的区域
然后最重要的是二者都是要做题,知识以题的形式呈现,传送
并且都意图在通过做题教会你某些原理,以及皆不受限的顺序

这也使它在我眼里带有了一定的古典感,以及早年一些游戏会具备的那种介于教学软体和情节线游戏之间的那种特征美
《孤岛做题家.iso》

-------------

【感觉这是一个别人各种夸也不容易夸明白的游戏】

从它刚出时候到现在都是这个感觉
看了不少人长篇大论的介绍,但却每每看到也感觉没啥特别

(但看到有个人做了个致敬作品似乎用另一种角度把它给介绍明白了?)

可能它的形式太简练了,也不好说出个啥
可能也是这个游戏真的并不好夸,好在哪,有的地方也不好说

毕竟游戏也不是靠说靠看的,而是靠真正的去体验和接触的(现在感觉就跟交朋友似的)

游戏中有一些比较绝的对跨层发展的处理,一旦说了就等于很破坏别人体验了,这个也有关系

我当时在玩之前,曾偶然被一个视频的画面给剧透了(又tm是视频..)
这里相关设计的奇妙度估计至少减了一半以上
不过真到自己玩的时候,在另一处位置再次发现的时候,虽然有了减损,但那感觉还是可以的

【最近偶然想起这个游戏,也是在思考层级跨越和处理的这件事时】
突然发觉,某种意义上它属于在这块做的也不错的类型——也是在不同层都对某些共通的原理进行了发展和处理
拿一个比较近的例子来对比感受,就是《邪恶冥刻》,可对比当角色站起来离开桌子之后....
《邪恶铭刻》在这里是做了很丰富和圆融的整合,非常有启发

--------------

关于这个游戏,现阶段处于还怀抱着的好奇和期待的状态
当前主要最深的体会也只是这两点
会想看后面会不会有其他发展的状态
除了更难的谜题和彩蛋之外

另外,单就上面两点
我觉得愿意去做这样一个游戏,并且还能在层级这块有所尝试
这本身已经是一个很酷的事情了
何况这还有成吨超棒又需要激活脑电波的谜题呢

以上是上周某天吃午饭时突然想起来了这个游戏时一并想到的
最近也打算玩完《Out Wilds》就找机会接着玩了

最近几年蹉跎了太多小时,很多简练的游戏,尤其是解密游戏一直想玩也没有怎么去实际触碰,最近终于要计划开始补课了
The Witness是其中的一环,但也不是最重要的一环
我现在也仍对花几十小时把里面的题都做一遍对我有没有价值这件事拿不准

但至少还是要再进去做一做的,应该还有很多必要内容我还没看见,我暂时这样想道
 
Anto:-.
0
23 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
28.0 h en tout
Évaluation publiée le 30 janvier 2016
The witness is a masterclass in how to implement, teach, and experiment with mechanics and any puzzly game should really study it and figure out how to take its lessons and put it into their games. There's an incredible amount of depth in a very simple way of interacting with the world + just about everything ties together. Every single puzzle is taught, every single puzzle has a mechanical language easing you into exactly how to solve it- and there's just a ridiculous amount of them all to work through.

i've yearned for a really good elaboration on what the myst series did to videogames for ages and this is just the sort of thing i've been waiting for, really. Games that do what the Myst series tried to do so few and far between, despite that series being so groundbreaking. Puzzle games centering around world- and exploration-based puzzles are basically nonexistent - there's barely even games that try and fail at it, let alone games like this that succeed so hard. The game feels like one that came from a world where games like the Myst series were iterated on constantly and the concepts had time to be polished and perfected, not a world where Fez and Talos Principle are the two bulletpoints on the timeline since the Myst series died.

Anyway: it's a really good game and you should absolutely make time to play it if you are interested in puzzles + game design at all! do it!
 
flatluigi
2,673 produits enregistrés
0
503 personnes ont trouvé cette évaluation utile
25 personnes ont trouvé cette évaluation amusante
0
Non recommandé
23.9 h en tout
Évaluation publiée le 30 janvier 2016
Seven and a half years after the release of indie darling Braid, Jonathon Blow is back for revenge with another puzzler: The Witness! This newest game is in many ways quite similar to Braid: the puzzles themselves are (for the most part) very well thought-out, the visuals are interesting, and the rest of the game is a complete mess. Braid was a much shorter experience, though, and a lot of the really stupid ♥♥♥♥ didn't show up until after you beat the game and received access to Blow's attempt at a plot (really just an infodump). The Witness, being much much longer, gives the player plenty of time to think about what went wrong during the making of this game.

The majority of the game's puzzles revolve around the use of various symbols that each denote specific rules that must be kept in mind when solving the puzzle in question. Black and white dots must be separated, tetris blocks must be drawn into the grid, and colored balls must be grouped into pairs. I wouldn't really call any of these spoilers, as the way the game introduces these symbols makes it fairly obvious what their specific rules are. As the game progresses, these symbols are combined and used in increasingly more complex ways, and I would say that this is the one part where The Witness isn't a complete failure. The way that the difficulty progresses feels very natural, and I never found myself stuck on any one puzzle for a very long time. It is when the game deviates from these mechanics that things go downhill.

Several areas of the game choose to completely forgo these symbol-based puzzles, with often tedious results. The environment-based puzzles are never difficult: Blow obviously realized that during the development of the game, so the way that these puzzle mechanics evolve just makes them more annoying to solve. For example, one area's gimmick is that you have to listen to bird calls and map out puzzle solutions based on high, medium, and low notes. As you progress through the area, the bird calls begin to get interrupted by other noises, such as wolf howls and jackhammers. Instead of making the puzzles more difficult to solve by increasing their complexity, The Witness chooses in these cases to just make it take longer for the player to get the information they need. Again, these environmental puzzles become extremely tedious: you already know what you have to do, but some silly gimmick has been added that means the puzzle takes five times as long to solve as it should.

The game's final area has its own share of problems, which I'll put in spoiler tags. It seems as though our pal Jonathon ran out of ideas for the last hour or two of the game, because most of the puzzles you encounter are extremely simple, with stupid one-off gimmicks that, like the environmental puzzles, add zero real difficulty. Some of the puzzles are at weird angles, some are overlayed with a checkerboard pattern, and some spin around in circles. Considering how long this game has been in development for, I can't believe that these puzzles were kept around.

Another problem lies with the way that the puzzles are integrated into the game's world. Most of the game involves solving a series of puzzles, each on its own separate panel, which then unlocks a door to the next series of puzzles. Granted, these are very good puzzles, but it rarely feels like I even need to be on an island at all. In only a few instances do these puzzles have any impact on the world other than activating machinery: in the treetops area, for example, the puzzle panels that you solve slowly form bridges that you use to cross from tree to tree. A few puzzles can be solved in more than one way, and depending on how you solve them, the direction of the bridge changes. As it stands, though, there exists very little relation between the game's puzzles and the game's world.

The final major problem, I would say, is the issue of player motivation. The only draw here is the puzzles; if you do not love solving puzzles (in fact, a specific type of puzzle), there is zero reason to buy this game. There is no plot, no lore, nothing exists to motivate those who maybe aren't so keen on the puzzles but want to learn more about this strange island that they're on. In fact, Blow decides to further exacerbate things by dropping audio logs all over the place. No, these aren't recordings made by the people on the island who all apparently turned into statues: they're quotes from famous scientists, artists, and thinkers of the world, telling you about how amazing the world is and how powerful we all are! What's worse, there exists a hidden theater where, by inputting the correct puzzle solution, you can watch unrelated video clips that I guess were meant to "blow your mind". Of the three that I found, there's a clip of James Burke talking about how science is the greatest thing ever, one of Richard Feynman talking about the hierarchy of the universe and why he studied physics, and the ending of Tarkovsky's Nostalghia taken out of context. Really, all of these clips and quotes and whatever other ♥♥♥♥ was thrown into the game seem to have no purpose for being there. Blow just wanted to sound smart by having a clip in his game where an astronaut talks about how cool space is.

I went into this game deliberately avoiding any information I might find (hopefully I don't ruin the magic for anyone reading this ♥♥♥♥). I knew that there were two possibilities: either there was a really interesting backstory, or there wasn't. Not knowing which of these was true meant that, at least for most of the game, there still existed within me a small glimmer of hope that The Witness would end up as something more than a collection of interesting puzzles (not counting the environmental puzzles, ♥♥♥♥ that). It was only during the game's ending, when you fly around the island, disembodied voices say a few unrelated words, and then the game closes itself that I realized that I had been duped. Since I enjoyed the puzzle aspect of the game, it didn't hit me as hard as I would assume that it would hit someone expecting more, but it was still a pretty big disappointment. The Witness just doesn't seem to understand what it wants to be. If you took away the entire island setting and turned The Witness into a traditional puzzle game with a level select system (a la SpaceChem, Mario's Picross, World of Goo, etc), you would certainly lose very little. Sure, I enjoyed exploring the island, but it never felt like a necessary part of the game to me.

So, while The Witness is interesting purely as a collection of puzzles, it makes very little effort to justify the existence of its island setting. Outdated concepts such as "plot" and "lore" are superseded by audio logs talking about how cool our planet is. While 50-60% of the puzzles are very well-designed, the rest involve gimmicks that only serve to bore any competent player. Despite the game's flaws, I did enjoy it. However, I would only recommend it to those interested in solving a ♥♥♥♥♥♥♥♥ of puzzles.

Taster's score: C-
<!> PUZZLE FIENDS ONLY <!>
 
Pete, King of the Detectives
345 produits enregistrés
32
7 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.7 h en tout
Évaluation publiée le 25 novembre 2017
欢迎订阅我的鉴赏家 DEV RULES
以及 游戏实况[space.bilibili.com] 来观看我的更多“偏见想法”
希望有天能厉害到你会跟别人说: DEV?那是我朋友诶!


处处可以体现出作者的奇思妙想,如果你是解谜爱好者,那你有的玩了。

但如果你是像我这样的人,你只能一边忍住晕眩呕吐的冲动一边画线,就像是打BOSS前的机关,而这个机关近乎无穷无尽。
 
Devenge
2,725 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
27.0 h en tout
Évaluation publiée le 8 avril 2023
tl;dr It's a great puzzle game with interesting and fun to learn mechanics that got me pretty addicted, but some parts are really annoying and exist just to test your patience and tolerance for bs. No other game has given me as many headaches as this one, so take it easy if you try it. Also the price might be a little high, so maybe wait for it to be on sale like I did.

There's barely any story or soundtrack, it's just puzzle after puzzle with a pretty interesting way of introducing the mechanics, where they don't tell you anything and instead make you explore to find more information on how to solve them. That's exactly what I was looking for and why I was so hooked on the game. If you like puzzles and want to challenge yourself I highly recommend it.

The island is neatly split into different areas, each with a different mechanic introduced to the player. This is my favorite part of the game, because of how you have access to most of them, and are free to leave a puzzle to come back when you feel like it. All of them are intuitive to certain extend, but most of the time will be spent figuring out what the game wants you to do. Clear some areas to progress and that's it. Also, some puzzles require you to tell colors apart or listen carefully to in-game sounds, which might worsen the experience to people with certain level of colorblindness or hearing problems.

A few spoilers ahead since the endgame and postgame are worth mentioning... The endgame part mixes some of the mechanics learned throughout the island, but makes it so the difficulty is mostly lost, and instead you have these simple puzzles that feel like they were made just to be as annoying as possible. Like making the interfaces move, or barely visible, or blink with bright colors, or spin around. Multiple times I had to step out and leave because of head pains. After that, if you decide to keep playing and go for 100%, the game wants you to clear all areas from before and play a boring version of Where's Waldo with dots and lines. There's not much to this part since most of the puzzles here consist of "stand in the right place". The timed challenge, on the other hand, was probably the part I enjoyed the most, challenging your memory and knowledge of the mechanics of the game while trying not to run out of time, makes me wish there was more of that.

In the end, this game will be stuck in my head for a while because of the experience, including the satisfactions and frustrations it gave me.
 
etc.
162 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
38.8 h en tout
Évaluation publiée le 24 novembre 2016
Witness вещь удивительная, при всём скептицизме, глядя на тот поверхностный минимум что предлагала игра она оказалась по своему очень даже гениальна. На одной казалось бы простой механике, возведён такой огромный механизм, что я уходил в него с головой, и просто выпадал из реальности. При всём при том, эта игра чертовски красива, пронизана философией и действительно чем-то большим, чего требуется рядовым играм чтобы зацепить игрока.
 
2MON
682 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
15.3 h en tout
Évaluation publiée le 2 juin 2021
The best puzzle game I've played since Portal 2. Beautiful visuals and sound design, each area has it's own theme of puzzles with the introductory puzzles for each type hidden throughout the island, so some areas are soft locked unless you figure the hard puzzles out from scratch or find the area that teaches you.

The game had me walking around taking notes with pencil and paper quite early on, and I've had to take breaks occasionally to get a fresh mind. My one gripe so far is that (VERY MINOR SPOILER) sound played a part in one of the puzzles and it took me forever to notice this.
 
Aven
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
23.9 h en tout
Évaluation publiée le 25 décembre 2021
the best puzzle game I have EVER played
addicting, easy to learn hard to master, fun, gorgeous world

AVOID SPOILERS AT ALL COSTS
 
CubemasterXD
306 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
24.8 h en tout
Évaluation publiée le 4 juillet 2021
游戏解谜很有趣
但是部分隐藏要素和解谜难度是真的高,容易卡关
看攻略丧失部分乐趣 不看就卡着 挺难受的
 
BrokenRabbit
1,866 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
37.5 h en tout
Évaluation publiée le 27 janvier 2016
初进游戏,感觉体会到了晋太元中捕鱼人的心情,特别是到了那片桃花林。
最高画质,没有卡顿。
谜题后期没找到解决方法,没看到提示,不知道怎么解,有点卡关不舒服。
等玩下去再来修改。
 
naganohara
821 produits enregistrés
4
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
11.3 h en tout
Évaluation publiée le 22 novembre 2018
每当有人问游戏相比于写作、影视等传统表现形式能达到何种深度时,我会推荐以不看任何攻略、参考等方式来尝试打通这款游戏
 
猫喵喵
552 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
11.7 h en tout
Évaluation publiée le 22 aout 2021
This is a fantastic game for anyone who loves puzzles. I should note that there is no real story to the game, but you will find lots of little delightful details in the world. I might say it has "environmental storytelling" but no real story. I wish I could wipe this game from my memory and play it again for the first time.
 
pekuja
961 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
0.9 h en tout
Évaluation publiée le 21 juillet 2021
游戏的设计很巧妙,解密都是连线解密,但是后面有的解密没有找到对应的小教程,遇到新的解密一般会有一排小小的解密教你怎么解这个类型的图,有的则没有找到这样的教程。游戏内的画面很美,里面没看到一个活人,有点怕,一开始以为是一关一关地闯,之后站在高处发现地面还有个大的解密,真是处处都是解密,对了,有的机关你点一下会有人声,但是我英语不好听不懂,可惜了。

游戏是好游戏,喜欢解密的人千万别错过了,我有3D眩晕,这个游戏一次最多玩半小时,不然眼睛和头会很晕,这个是我自己的问题,也是给晕3D的人提个醒。
 
变态绅士牙白
1,331 produits enregistrés
0
49 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Non recommandé
52.6 h en tout
Évaluation publiée le 25 février 2017
A game that needs a "Neutral" or "Mixed" rating, between "Recommended" and "Not Recommended". I'm voting "Not Recommended" purely because this game already has overwhelmingly positive reviews, merely as a counterbalance.

The Good:
- Remember the first time you played Portal? Remember that brain-opening moment when the concept of a "portal" finally clicked, and changed from an unfamiliar and abstract concept to a tool as natural as WASD? "The Witness" has that moment, over and over and over again. To put it another way, this is an adventure game where you collect keys and combine inventory items to open locks - except the "keys" are abstract concepts expressed in symbolic language, the "locks" are puzzles (with varying degrees of literalness), and your "inventory" is your brain. Puzzles that look incomprehensible at first will become merely baffling and tricky a few minutes later, and then suddenly near-trivial with a bit more experience.
- Adequately describing how pretty this game is would trigger Steam's profanity filter. It's one thing to look at screenshots and video footage of the game, and another to freely walk around inside an impressionist painting made three-dimensional.

The Bad:
- If you've played Braid, you may remember a "puzzle" involving waiting for two hours - real-time, not game-time - for a cloud to move across the screen, to collect one of the stars needed to reach the game's "true" ending. Well, that style of "challenging puzzle" is back, and in greater numbers. Many of them are "optional", but there are still times where you'll need to backtrack and circle around a very long way to get over a very short distance, or repeatedly cross a mechanical bridge that takes almost a full minute to pass over a mere six-foot gap - unless you're on the wrong side, in which case, get ready for some cardio. I have a callus on my pinky now from running everywhere - in retrospect, I should have just wedged the "Shift" key down with a toothpick. In this game's description, the phrase "This game...treats your time as precious" is used, and it's a straight-up lie.
- Without referring to guides, there's a very good chance that you'll reach the "boring ending", and entirely miss out on about a third of the full game, which contains actual clues as to what's going on as well as giving you the key to the "true ending". However, because the gameplay is so concept-based, reading those guides runs the risk of spoiling chunks of the game , depending on where you happen to glance on the page. Also, the "boring ending" gives the impression of wiping your progress and starting over, which might be rage-inducing until you discover that you can still reload earlier quicksaves (which you may never have interacted with up until that point).

The Meh:
- The game seems to want to either communicate or trigger some deep insights into consciousness, spirituality, the process of science, escapism, and the relation between gamers and gaming as a medium. At times, this gradual unfolding of deeper mysteries turns into a tedious slog to get to the next good bit, which may or may not be all that good. However, the "good bits" do exist. Eventually. Your Mileage May Vary.

The TL;DR:
- This game is a Spam sandwich, made with the finest fresh-baked artisanal bread, fragrant and toothsome, garnished with a tomato rose so intricately carved that it's practically non-Euclidean. And a big ol' slimy hunk of Spam.

(buy it on sale)/10
 
HaloInverse
3
84 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Non recommandé
29.1 h en tout
Évaluation publiée le 22 janvier 2018
If you are an impatient person, do not play this game.
If you are bad or even mediocre at puzzles, do not play this game.
If you get frustrated easily, do not play this game.
If you dislike annoying or misleading mechanics, do not play this game.
If you want a narrative justification for progressing through obnoxious challenges, do not play this game.
If you want to feel rewarded for solving puzzles, do not play this game (trust me, there's little to no intrinsic gratification in learning the mechanics).
TLDR; probably don't play it.

This game is a mess of great ideas with execution taken way too far. There were innumerable moments where I thought "wow, that's a really clever and compelling puzzle" and then minutes later on a similar puzzle: "there is no way that's the solution, that's completely ♥♥♥♥♥♥♥ stupid and unreasonable." There are many, many, MANY times where the challenge of a puzzle is overcoming inconvenience or annoyance rather than the puzzle being actually difficult (there's a section towards the end where this is obvious).
There's no direction either, so occasionally you find yourself attempting to solve a puzzle with mechanics in it you never learned. So you just leave and come back when you've done the introductory puzzles for those mechanics, right? Except this game was full of puzzles with unreasonable expectations of mechanical understanding. I kept asking myself "have I not been taught this, or am I just stupid?" So I would seriously begin to believe maybe I was expected to understand purely from context clues.
All the puzzles that were clever and compelling didn't come even moderately close to justifying the frustration I'd experienced the rest of the game. It just wasn't worth it.

WARNING: BIASED RANT BELOW
To make matters worse, this is one of those games where the ideas presented are lazily inserted as primarily narration or quotation instead of being integrated into a narrative. I didn't love it in The Talos Principle (to be fair, it had a narrative, and the ending was redeeming) and I really don't like it here. Connection between said philosophy and the gameplay is either nonexistent or inapparent (metaphorical, maybe, possibly, but I absolutely didn't care enough to think about the connection. the game gave me zero reason to care). If the ideas you are presenting to the player did not need to be presented in the vehicle of a video game (or they are not amplified by being presented within one), you have failed in fully utilizing the medium. You could have given me a folder of mp3s of all the ♥♥♥♥ I listened to in this game and it would have been exactly the same. Games absolutely do not have to have a narrative, but if you don't include one, your gameplay better clearly reflect the overarching philosophy you're trying to present. Maybe I'm just too stupid and/or lazy to see the connection here. ♥♥♥♥, maybe there's an abstract narrative here I didn't care enough to see.
 
Fenner
1
18 personnes ont trouvé cette évaluation utile
0
Recommandé
19.0 h en tout
Évaluation publiée le 30 janvier 2016
One of the most challenging and satisfying puzzle games I've ever played. It challenges all of your abilities. Not just problem solving, but observation and imagination as well. At times it feels a bit obtuse, and that can get frustrating, but if you take a break and come back later with a fresh perspective, you can eventually figure it all out. The audio logs and such are hit-and-miss on their own, but add to the enigma of the island as a whole. And if you haven't noticed by the screenshots, that island looks incredible. Every new environment is jaw dropping.

I completely forgot about this game on two seperate occasions during it's seemingly endless development. I thought maybe Jonathan Blow & his team might be a bit behind the times as far as indie games go after all this time, but I've been proven wrong. The Witness is uniquely fresh and strange, but also remarkably inviting.

Recommended for fans of Myst, The Talos Principle, Antichamber, Braid
 
Ajapam
484 produits enregistrés
0
450 personnes ont trouvé cette évaluation utile
18 personnes ont trouvé cette évaluation amusante
0
Non recommandé
2.0 h en tout
Évaluation publiée le 30 décembre 2016
Produit remboursé

Oh boy, here we go...

The Witness is probably the hardest letdown for me this year. I wanted to like it so badly and there's stuff here to enjoy, but in the two hours I spent with it, I enjoyed the first 30 minutes, and flailed around helplessly for the rest of the time. It starts out with clever 2d-maze puzzles that slowly wean you into learning the rules of each puzzle without explicitly telling you the rules. You learn what certain symbols on each puzzle mean through trial and error, but the trial and error is guided so that you aren't simply thrown into something that you have no idea what to do with.

That is, until the opening segment ends.

In the first few puzzles you come across, you are intentionally given a puzzle that you aren't equipped to solve, and this is for a good reason. You learn to walk away from stuff you don't know and come back when you've learned more. Along the path, you learn those new rules and then return to solve the once unfamiliar puzzle and you feel accomplished.

However, after that puzzle the game stops being a linear path and becomes more about exploring to find the puzzles in a free and open world, and using visual clues in the environment to solve them. And here is where the game's most brilliant aspect becomes it biggest failure. When you come to a puzzle that you can't solve, you have two different choices: you can look around in the enviroment for clues, or walk away. However, the environmental clues are not always apparent: they can be inconsistent, overly subtle, and they even intentionally mislead you on occasion. In the first half-hour of the game, I solved about 30-40 puzzles. In the subsequent 90 minutes, I solved FOUR. And two of them were completely by accident.

The problem I have with The Witness is that walking away is a legitimate thing that you are supposed to do. But you are never told WHEN this is the thing to do and, as a result, you may end up walking away from a puzzle you were well equipped to do, or you might spend an hour on a puzzle you didn't have all of the information for. The Witness is so damn inconsistent. Sometimes the answer to the puzzles is in the environment, sometimes all the info is on the 2d puzzle itself, and sometimes the info on the puzzle is incorrect and you are supposed to use visual clues. It is a constant cycle of "Am I just not getting it, or have I not been taught this pattern yet", and that is the LAST thing a player should be feeling in a game about puzzles.

The true pleasure of puzzle-solving is the moment when the pieces finally fit together in your head and you think "Aha! I've finally got it!" When you aren't given all the pieces to solve the puzzle, however, then you feel decieved or led on because you couldn't have known any better. The Witness thrives on this feeling, and I could never tell whether I was missing information, or just not smart enough to do it right. NO puzzle game should not make you feel that way, and because of that, I can't recommend The Witness.
 
Twice Shy
37
6 personnes ont trouvé cette évaluation utile
0
Recommandé
39.2 h en tout
Évaluation publiée le 7 avril 2017
Restituisce un sacco l'idea del metodo scientifico, che procede per "congetture e confutazioni". Non c'è nessun tutorial vero e proprio, nessuno ti spiega le regole dei puzzle. Sei tu che le ipotizzi risolvendo i puzzle più semplici, senza capire perché oppure pensando che sia per tot ragioni, per poi scoprire ♥♥♥ le versioni più complesse che l'idea che ti eri fatto non funziona... e allora torni a quelli più semplici e metti alla prova varie ipotesi, per cercare di arrivare a una che sia compatibile ♥♥♥ tutte le soluzioni, per applicarla ai più complessi.

Il level design dell'isola è notevole, è tutto studiato nei minimi particolari, e man mano che si imparano i significati degli onnipresenti simboli si potranno sbloccare collegamenti tra le varie parti dell'isola, di modo che a ragnatela poi tutte le zone risultino molto vicine nonostante all'inizio si fosse così spaesati.

Semplicemente stupendo.
 
Alex
690 produits enregistrés
0
21 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3
Non recommandé
13.0 h en tout
Évaluation publiée le 26 juin 2022
I never hated a game and game developer more than in this game.
"This game respects you as an intelligent player and it treats your time as precious." THIS is the biggest lie that can ever be told about this game.
It treats you like the dumbest person on earth. And it waste your time with EVERY MOVE. Want to go to the other side of this super small water way? cool, can you redo the puzzle and wait LITERALLY a FULL minute and a half for the platform to move to the other side.
The ending is even worse. If you want to play this game for a cool story or something, forget that, anything that look mysterious about the environment or any questions you have about the world. WILL NEVER BE ANSWERED.
The end is just a big ♥♥♥♥ YOU to the player, as if the entire game wasn't ♥♥♥♥ you enough.
 
Lunacy
237 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
58.4 h en tout
Évaluation publiée le 24 juillet 2018
n久之后,再次打开the witness,才发现了环境谜题。吹哥的游戏值得你永远不看攻略,我视如珍宝,且玩且珍惜。
 
Fermath
324 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
47.2 h en tout
Évaluation publiée le 13 février 2019
我觉得我就是一个被训练的神经网络。。
 
Lynn19920229
203 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
29.7 h en tout
Évaluation publiée le 7 mars 2016
智商检验机

9/10 1分扣在优化上,推荐设置高画质,每次跑起来都能听到机器的轰鸣声。

补充于一周目&限时挑战破关:
  游戏中的谜题整体难度不大,需要借助纸笔的屈指可数。然而这款游戏的出彩之处在于它多样的要素以及要素之间巧妙的勾连。虽然游戏的诸多场景看上去是独立的、平行的,但谜题要素的交互影响不着痕迹地将这些场景串联了起来,你在进入每一个新场景时,既会发现新的要素,又会找到之前的游戏内容的痕迹。这种“既熟悉又陌生”的感觉会在Town及Cave两关到达顶峰,让人不由得赞叹游戏设计之妙。
  联动推荐这位作者的另一款作品——《Braid》,可以说The Witness在内在逻辑上是与Braid一脉相承的,所以虽然Braid的画面远不及TW,但其趣味性丝毫不逊于TW,而且由于动作元素的加入,更是别有一番滋味。
 
HoundCiS
0
17 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
68.4 h en tout
Évaluation publiée le 27 juin 2016
The Witness - это когда бродишь 5 часов по всем закоулкам острова и не можешь решить ни один ребус. А потом заходишь на следующий день... И опять не можешь ничего разгадать. Бомбит нереально. И самое сложное тут не смотреть прохождение на ютубе.

Графоний, аудио-сопровождение, стилистика - все зачет. Любителям жанра однозначно понравится! Мастхэв!
 
🎅
572 produits enregistrés
3
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
9.5 h en tout
Évaluation publiée le 2 janvier 2018
Should've stuck to my gut reaction to the hype this game received: that it was a pretentious hunk of crap with a lame gimmick, made more difficult than it needs to be by not giving you any instructions.

But the sale made me decide to go for it, and initially I was glad I had as I absolutely loved the first few hours of the game. It was immersive, interesting, and the puzzles were engaging in how they changed things up a little bit each time.

After that, however, the game gives you no direction at all, not even telling you what the symbols mean or how to use them. When I thought I had the right idea as to how to pursue the next batch of puzzles, suddenly the game would slap me in the face and poke me in the eye, chiming in with: "No, you dirty ♥♥♥♥♥♥♥♥♥, you are wrong! You thought you knew the rules? Well, ha-ha-♥♥♥♥♥♥♥-ha. You only got that previous puzzle via some sort of supernatural fluke! Try again, dickwad!"

And so on and so forth.

Is there any good reason for the game to not properly train you? Not really. The Talos Principle—by far one of my favourite games, both in recent memory and of all time—did this far better. It started you off with the basics and made sure you knew what you were doing, then it gradually added more tools to your disposal and eased you into harder puzzles. And it also had a story.

Go play that game instead.

All this game has are occasional philosophical quotes that you need to search far and wide for.
 
Mars
1,069 produits enregistrés
3
6 personnes ont trouvé cette évaluation utile
0
Recommandé
19.1 h en tout
Évaluation publiée le 30 mars 2020
VORWORT:
Jaja, das Spiel ist gut, blabla.
Gott, es ist mega schwer für mich, keinen Daumen RUNTER zu geben.

TIPPS: Schaut euch keine Screenshots an. Googlet keine Lösungen. Erwartet nicht, das Spiel irgendwann mal "durchzuspielen".

Ok, was ist denn so gut an dem Spiel?
Die Rätsel. Und damit meine ich das gesamte Game. Dieses gesamte Spiel ist ein reines Puzzle, die gesamte Insel ist ein reines Puzzle, das gesamte Konzept dieses Spiels ist ein reines Puzzle. Und es sind gute Puzzles! Die Arbeit und das Herzblut (oh Mann, die gesamte Insel schwimmt förmlich in einem Meer aus reinem Herzblut) welches für dieses Game notwendig waren, ist beachtenswert!
Aber ich hatte noch nie ein Spiel gespielt, wo ich dermaßen das Gefühl hatte, bloßgestellt zu werden. Die gesamte Insel ist auf Rätseln aufgebaut und es gibt zu jedem Rätsel auch ein Tutorialgebiet. Jedes Rätsel hat festgelegte Regeln, die für die gesamte Insel gelten, aber diese Regeln sind nicht selten versteckt und manche Lösungshinweise dienen sogar der reinen Verwirrung. Daraus folgt, dass manche Rätsel absolut nichts mit Fairness zu tun haben.
Und dann kommt man in Versuchung, nach einer Lösung zu googlen. Und das ist der Punkt, wo du verloren hast. Denn das Spiel ist eigentlich nicht für das Internet geeignet. Eigentlich ist das Spiel reines Suchen und Entdecken. Oftmals muss man sich von existenten Denkmustern lösen, um weiterzukommen, aber so etwas braucht Zeit und lässt sich nicht durch eine oder zwei Spielsitzungen erreichen.
Und du schmälerst die Spielerfahrung DRASTISCH mit jedem Screenshot, den du zufällig gesehen hast und mit jeder Lösung, die du gegooglet hast!

PRO:
-Sehr viele Rätsel.
-Alle Rätsel folgen vielen, festgelegten Regeln. Die musst du erkennen und merken!
-Rätsel besitzen unterschiedliche Sorten. Jedes hat ein eigenes Tutorialgebiet zum Lernen.
-Die Insel ist frei erkundbar. Du kannst überall hin.
-Die Insel besteht teilweise selber aus Rätseln. Hohes Entdeckungspotenzial!

KONTRA:
-Regeln sind oft nicht einleuchtend und sind leicht zu übersehen.
-Nicht alle Rätsel bringen Fortschritt.
-Es gibt Lösungshinweise, die bewusst zur falschen Lösung führen.
-Jeder Spoiler, so klein er auch ist, kann drastisch das Spielgefühl schmälern.
-Das Game tut so, als gäbe es eine Hintergrundstory. Das Inseldesign basiert aber nur auf Rätseln. Es gibt KEINE Hintergrundstory!
-Das Game tut so, als würde es eine große Message bereithalten. Es gibt aber nur eine: Befreie dich von allem und habe Freude an den Rätseln.
-Das Spiel hat Achievements. Es ist das erste Spiel, wo ich der Meinung bin, dass es KEINE Achievements geben sollte!

FAZIT:
Man darf eines nicht wollen: Das Spiel fertig spielen. Sobald du das Ziel hast, das Game "durchzuspielen", ist es das falsche Game für dich. Das Spiel will einfach nur, dass du relaxt bist und Rätselspaß empfindest. Es gibt keine Story, es gibt keine "Belohnung", es gibt keine weise Message. Dieses Spiel wirkt so sehr, als gäbe es etwas anderes als die Rätsel, aus denen es besteht, aber da gibt es nichts. Dutzende Diskussionen über dieses Game enden irgendwie nur mit der Schlussfolgerung: Dann ist es halt so. Es war ein Rätsel. Es hat Spaß gemacht, es zu lösen. Fertig.
Und darum empfinde ich solche Hassliebe für "The Witness". Ich schäme mich nicht, nach der Lösung geschaut zu haben, einfach weil manche Rätsel wirklich unfair sind. Aber umso mehr ich bemerkt habe, dass es außer diesen Rätseln nichts gibt... umso mehr wurde mir klar, dass es vielleicht doch ein Fehlkauf war.
 
Im so hungry, it drivEs Me crAZy
328 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.9 h en tout
Évaluation publiée le 3 juillet 2019
The most important game ever made, conducive to spiritual illumination.

It's 2019 and I still can't shut up about this game from 2016. My gamer friends are tired of hearing me praise it, and so is my family. A few buddies of mine even downright dislike the notion of this game, they don't get what there's to 'get' about it – 'oh, a walking simulator peppered with brain-teasers... ugh'. So I'll try to lay down once and for all everything that makes me deem The Witness so brilliant, why I think there's way more to it than most people understand, and why I feel it will be studied in the future as something of a 'meta-game' - an authentic artwork that transcends the boundaries of its own medium and exceeds its condition. Because true Art is meant to transcend, to rise above merely being a product of its time, place, culture, medium, genre. But, like in all such cases, only posterity will tell.

The Witness is hard as hell to talk about and analyze, and its aims even more elusive to dissect and expose. It's like a mystical or psychedelic experience – one can't successfully verbalize that which occurs in a realm much superior to where language is formed. And it's no accident that I invoke the 'mystical experience', because I really intuit that is indeed what the auteur, Jonathan Blow, alludes to with his creation. The Witness is conventionally classified as an 'open-world, first-person, 3D puzzle-adventure' game. Put bluntly, its game mechanics consist in walking around on a seemingly deserted, beautifully crafted island, where no detail or intricacy is placed randomly, solving clever and original puzzles by elucidating logical premises made up of the game's own visual language. The Witness deals in concepts, ranging from concrete to the ineffable, each cleverly represented either through symbols or by more subtle devices. The players rely only on themselves in assimilating these correspondences, as the game has no tutorials and no text – everything is visual and symbolic. The game is about you learning, about you becoming wise of its language, and wise in general, through the gradual refining of your intuition and lateral thinking that the exquisite puzzle ideas so subtly subject you to.

To the shallow eye The Witness may well be a 'walking simulator', but that would be like calling a Tarkovsky film a 'thriller' – real Art can't be bludgeoned into some crude genre. To me, it is a 'learning simulator'. But what exactly is learning, in the first place? Is what we call learning anything other than consciousness expansion? Isn't learning all about our awareness increasing in scope? A common occurrence while playing The Witness is to easily solve a conundrum that only 5 minutes before seemed wholly unsolvable, and with no foreseeable chance of it ever being solved. This game constantly has you achieving the 'impossible', or rather what moments before you yourself deemed impossible. I claim that serves as a measure for how your consciousness is gradually being raised.

Adding to my list of bold affirmations about the game, I'd dare say the only way to progress in The Witness is through one's own cognitive evolution. And this makes cheating futile. It's the only game I've played where making use of cheats and spoilers would truly be nonsensical – because you only really progress once you've 'understood', and there is no other way around it. You have to have an 'aha moment' for each progression you make. And that is the object of this game – it deals in inducing epiphanies. It is a study of 'revelation' as a means to learning. It facilitates and provokes repeated cognitive expansions in the player.

Little by little, the puzzles grow to become more than you thought they were. The border between them and the surrounding game-world appears more and more blurred, then illusory, then you realize there is no border - the inner and outer world are One. This is a spiritual reflection if I've ever seen one. The game is trying to tell us something. Scattered throughout the island we find, carefully placed, several doors guarded by puzzles that stand out from the rest by how complicated they seem. Once we master the game's concepts well enough we can more or less with ease open those doors, and inside find unique visual patterns. Patterns that we can introduce like a code at a specific location within the game (a projection room). Turns out all these patterns unlock video excerpts from various already existing media: documentaries, lectures, films. I won't completely spoil what these videos show, but I'll say some of them speak on the relationship between science and spirituality, and a couple feature lectures from two Neo-Advaita spiritual teachers.

For those who don't know, Advaita is an ancient Hindu spiritual philosophy that translates as 'Non-dualism'. In the Advaita worldview, the nature of everything, of our very consciousness, is one with the Absolute, with the infinite and the eternal, and any separations exist only as illusion. While in Reality everything is One, basically, who you really are, deep down, is
God, because there's nothing else to be...

Now we really start to get the hint about the inner and the external worlds being one and the same. We start to get it, because our consciousness had been raised and expanded by the game. A theory I have is that while we are captivated and distracted by the puzzles, our minds meditate, and the resulting epiphanies and increases in awareness are owed to that very process. Before someone discards it as an outlandish theory, I would explain that the essence of meditation is silencing the mind. In Yoga, for example, the mind gets silenced through breath-focus or through the sheer concentration required to assume and maintain certain asanas (poses). To me, The Witness with its puzzles is very similar to Yoga in that respect, and, in my estimation, conducive to spiritual realization. The game actively teaches meditation!

In the aforementioned Indian philosophy, the concept of 'Witness' (Sakshi in Sanskrit) refers to 'Pure Awareness', and its real nature is 'Atman' ('the unchangeable eternal Reality'). This finding alone confirms my intuitions and hints at how Jonathan Blow really meant to create something of this very nature, and succeeded. Nothing was left to chance in his creation, which is a work of genius and of great artistic and philosophical value!

The Witness fittingly ends with a short recitation from the Diamond Sutra, the oldest dated printed book in the world and one of the most influential Buddhist texts - bearing 'diamond' in the name to allude to a 'diamond cutting through illusion'. Every verse of it has afferent locales present within the game-world.
 
DjinnHeyoka
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
39.0 h en tout
Évaluation publiée le 6 novembre 2020
Сложно вспомнить когда последний раз игра затягивала так, что я наигрывал 11 часов за двое суток. Когда головоломки и решения не выходят из головы даже вне игры.
С каждой решенной загадкой я становился умнее и радовался как ребенок. Потому что ты, как игрок, самостоятельно разбираешься в логике всех загадок, а потом в путешествиях по миру решаешь их.
The Witness 
Une capture d'écran de The Witness
Par : Atmoman

Визуально игра просто прекрасна. Ощущение что цветовую гамму математически подбирали чтобы ты получал как можно больше удовольствия от нахождения на острове.
The Witness это прекрасна головоломка, прекрасная игра. Обязательно поиграйте.
 
Atmoman
325 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.6 h en tout
Évaluation publiée le 20 décembre 2019
Gameplay is very repetitive, it is just solving the same style of puzzles for about 20 hours, but hey, that is still 20 hours of content that was fairly fun.
 
lobythepirate
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
18.5 h en tout
Évaluation publiée le 11 aout 2021
最折磨的一部解密游戏,没有之一
 
LeonJeffery
355 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
1.3 h en tout
Évaluation publiée le 31 aout 2018
Does it work natively in VR on Oculus? Yes, but with a key error

So here are my step by step instructions on how to get this game to show up on your Oculus Rift if you have Windows 10 (which you should since it is required now).

1. Go to game listing on Steam library and right click to Properties.
2. Deselect option to launch from desktop when Steam VR.
3. Go to Beta and select future (& download)
4. Select launch options and type -vr
5. Do Windows 7 compatability fix for executables.
6. Run Steam VR.
7. Start game from steam library.

Now the game runs natively from Steam VR. You can mess around with the settings. You need to select reticle showing up in the settings. There is the problem, unfortunately. It will not show up in VR. The reticle only shows up on your desktop. You need it to do the puzzles outside of VR because you can't see the cursor, regardless if you use controller or mouse and keyboard. You can walk around the island though in VR. Puzzles are pretty much impossible to do in VR, I couldn't even get the first one done. Yes, Touch controllers do work but you can't see what you're doing so there's no pont.

Nice game, but why mess up the VR with this one detail. Please fix this dev.

VR Rating 2/10. It looks pretty and if you don't mind taking off your headset for the puzzles then it'll work kind of.
 
FastLawyer
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
23.6 h en tout
Évaluation publiée le 5 juillet 2022
Кто делал эту игру - гений!
Каждый раз проходя эту головоломку, восхищаюсь, как можно было придумать столько интересных, увлекательных задачек. Все они разные, все они крутые и сложные. Можно над некоторыми думать часами, а когда поймешь и в голове пронесется "АААААААААААААА ВОТ ТАК НАДО БЫЛО", получаешь колосальное удовольствие что ты все таки додумался, понял и сделал.
Один единственный минус с головоломками со звуками, мне было трудновато понять, каждый может улавливать свое)
Но я хочу 1000 раз поблагодарить разработчика за труд, за интерес и великолепную работу! Прохожу игру не первый раз, память к счастью или к сожалению как у рыбки, поэтому через пару лет все забываю и прохожу все заново))))
Обязательно поиграйте и насладитесь крутыми головоломками!)
 
Грязная попа
206 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
28.3 h en tout
Évaluation publiée le 21 novembre 2018
Aun tengo secuelas y hace más de un año que me lo pasé
 
Marcheso
790 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
41.1 h en tout
Évaluation publiée le 31 décembre 2022
一句话描述游戏体验:“买彩蛋送游戏”

The Witness是一部催吐向/探索向游戏,考虑到多数谜题的难度,游戏玩法与其说是连线解谜,不如说是探索一座风景优美无人岛屿的隐藏秘密,通过四处散落的断壁残垣想象岛屿昔日繁荣景象,以及在旅途中随时随地发现“惊喜”。至于题板更像是观光途中的点缀,尽管许多与环境互动的谜题令人眼前一亮,但是部分区域(例如,Symmetry Island、Shady Trees、Desert Ruins)的谜题相似度过高,有些令人疲劳。

另外,我至今无法理解这部游戏为何格外令人眩晕,40+小时的游戏时间几乎是分成80+个0.5小时完成的...
 
Polaris
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
11.7 h en tout
Évaluation publiée le 1 mai 2017
Bardzo ciekawa gra logiczna.
Zaczynamy rozgrywkę bardzo prosto. Bez żadnych poradników ani podpowiedzi. Wszystkie zagadki rozwiązujemy sami i sami musimy odkrywać, na czym to wszystko polega dlatego poziom trudności stoi na bardzo wysokim poziomie tak samo, jak rozgrywka która jest mocno dopracowana. Grafika razi swoją cukierkowością, która jest piękna, aczkolwiek nieprzesadzona. Optymalizacja trzyma poziom, a szczegóły tekstur są bardzo wysokie. W grze nie da się skakać ani wpływać na przedmioty w inny sposób niż przez używanie specjalnego trybu, który służy do prowadzenia linii potrzebnych do rozwiązania łamigłówki (w paru sekwencjach możemy wpływać na przedmioty poprzez nadepnięcie na nie). Gra pozwala na conajmniej parędziesiąt godzin zabawy i nawet większym intelektom może sprawiać problem. Warto wspomnieć również o tym, że po drodze w różnych mniej widocznych miejscach umieszczone są specjalne odtwarzacze dźwięku, z których możemy najczęściej wysłuchać różnych ciekawych cytatów z utworów poetów. Serdecznie polecam tym którzy chcą podjąć wyzwanie grze wiele trudniejszej od wszystkich części Dark Souls razem wziętych :) Rozgrywke dopiero zaczynam, ale zagłębiam ją jak moge!
 
Crusom
164 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
50.9 h en tout
Évaluation publiée le 19 janvier 2023
Difficulty : 3.5/5 (Hard)
Global : 5/5 (Perfect)

One of the best puzzle games.

A true open world divided in several areas.
The puzzles are just panels on which you have to draw the correct line. They are generally hard and the solutions often come with pure observation of your surroundings and not just thinking. They are very varied and you'll never get bored of them.
No tutorial, the game makes you understand its mechanics through increasingly difficult puzzles in each zone and that's a good thing.

The visuals of the island are outstanding but as far as the story is concerned, there is none. Solving all the areas will unlock the final ones but you'll never get any context about the island, the statues or anything. There are just useless pretentious audio recordings hidden and that's all. They went for the funny true ending instead of creating a story so don't expect anything on this side.

There are also environmental puzzles. I suggest looking for them with a friend because there are lots of them, the island is rather big and they are sometimes well hidden.
 
Anokturnus
358 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
128.2 h en tout
Évaluation publiée le 10 aout 2017
This feels like a throwback to the days when videogames were about the journey and not the destination; it's not the most action-packed game, but that doesn't mean it doesn't get the heart-racing, a smile forming, or the brain working vigorously.

I can't begin to sell this game, without giving it away, and I'm sure it's the sort of game, where everyone's journey is unique.

Just... wow.
 
Whispering Fire
0
14 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
33.2 h en tout
Évaluation publiée le 1 janvier 2023
一応クリアまではしたけど、正直察してちゃんパズル過ぎて辛かった。今私がどうしてほしいかわかるよね?とあらゆるパズルが問いかけてくるの、もう解けても達成感より徒労感の方が強いって。
別に面白くないってわけじゃなくて、ギミックはかなり凝ってあって、解いてておっと思わせるものもいくつもあった。製作者の熱意は感じるしコンセプトも刺さる人にはかなり刺さるものだと思う。ただプレイ中に理不尽に感じる瞬間が多くて、クリア後にもうこれ以上プレイしようという気にはなれなかった。

個人的にお勧めはしないが、それでもこれからプレイする人にいくつか忠告しておくと、まずちゃんと音が聴ける環境でやってくれ。どこで音が必要かの説明は当然ない。
それとトゲ丸のチュートリアルは場所がわかりづらいからしっかりマップ(どっかにある)とにらめっこしてくれ。
相手は想像以上の察してちゃんだ。恋人のようにあらゆる要素に気を配って気持ちを汲んでやれ。世界中のあらゆる線と丸が愛おしく見えてきたらもう怖いもの無しだ。
健闘を祈る。
 
Jellyfish
0
11 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.6 h en tout
Évaluation publiée le 31 juillet 2017
我这种智商又不愿意查攻略简直玩不下去,但是挺适合解密向硬核玩家的,安安静静的思维冒险
 
来自新世界
542 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
39.3 h en tout
Évaluation publiée le 25 décembre 2016
各种滑动来解锁
谜题设计非常叼

全谜题,523基本上每个都是自己想的,沉船那个视频解锁的那个真的听不出来,看了答案,到423多的时候,看攻略才知道山洞怎么走,135个环境谜题自己看出了100个左右,剩下都是看攻略。
 
Stephen Chen
1,993 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
25.3 h en tout
Évaluation publiée le 2 novembre 2022
人类如何认识这个世界?
 
KoPaNo
145 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.6 h en tout
Évaluation publiée le 10 septembre 2023
Im not big brain enough for this
 
Danercore
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
8.0 h en tout
Évaluation publiée le 27 novembre 2016
Крутая головоломка. То что делает её особенной это своеобразные элементы головоломок где придёться включить логику. Так же хочу отметить прекрасную графику, которая радует глаз.
 
GodSpeed
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
6.6 h en tout
Évaluation publiée le 25 juin 2022
About 5 hours into the game, but am having fun. I do need to take breaks for this one, as it's easy to get burnt out -- the puzzles so far look different but the mechanics are very similar. I recommend pen and paper for this game, as it helps visualize the final path for puzzles. It's a very calming game with beautiful scenes.

Not all puzzle types are explained, or maybe I missed where they were explained. The path of the game isn't clearly linear. I personally used a spoiler free guide, just to make sure I didn't miss anything, and understood puzzle rules.
 
onebree
0
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
63.0 h en tout
Évaluation publiée le 15 juin 2019
Мы дадим тебе головоломок, чтобы ты открыл другие головоломки, и в то же время чтобы ты решая головоломки решал головоломки.
Звуковые головоломки это жесть, но это еще начало.
Хоть как такового сюжета тут нет, можно бродить туда сюда в поисках новых головоломок и их решений, параллельно рассматривая пейзажи.
Игра понравилась, рекомендую всем тем кто хочет поразмять мозги или сломать их :P.

P.S.: не успел решить все головоломки в пещере пока доиграет музыка, начинай сначала. Также кто не любит сам думать и любит смотреть прохождения как пройти, то головоломки в пещере каждую новую попытку меняются.

Играл на Antergos (Arch Linux) с i5-4590 / 16 Гб / GTX 760 (драйвер NVidia версии 430.26), Proton 4.2-7
DRM-Free
 
Witcher
559 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
75.2 h en tout
Évaluation publiée le 1 février 2023
Recommended for puzzle game lovers, but with some reservations. I enjoy the atmosphere - not scary or suspenseful, just mysterious and lovely. Gameplay is about patience and perseverance... and multitudinous variations on the same type of puzzle. In some ways, it's a meditative experience, but it started to lose me about the time the puzzles themselves started moving and/or flashing different colors, literally giving me a headache. I'm not sure how players who are sensitive to flashing lights etc. would manage. I know I'm near the (first?) ending, and I would like to uncover some of the other secrets of the island eventually, but it may be a while before I revisit this.
 
vatisvera
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
29.3 h en tout
Évaluation publiée le 21 janvier 2017
I went into this fairly recently, months after all the hype. I knew nothing apart from people thought it was good and a puzzle game. I was fairly casual in my pace, taking a couple weeks of going back here and there to finish it up and roam around the island, and I loved it.

This is a beautiful setting, and brilliantly made. I didn't like all the puzzles types, and may never 100% it, but I love it all the same. I would highly recommend it as something to dip into every now and then, with some music in the background and just to see the world and try and wrap your head round some of the puzzles. Then if you get stuck, don't beat yourself up, just come back to it later or have a look round the environment. The little hidden things really make it truly great.
 
HeLi0s
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
74.6 h en tout
Évaluation publiée le 30 octobre 2021
This game is very interesting. It's very pretty and just as challenging. But there must be things to keep in mind.
1. It's 100% puzzles, and they can range from simple to incredibly difficult
2. There's no story
3. There's no hint system
If you're here, you're here for the puzzles and landscape and are here for a challenge. If you don't want this, then don't get this game.
 
Special Thanks, You
93 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
25.9 h en tout
Évaluation publiée le 22 aout 2022
能做出这种游戏的人多少有点癫。
属于天才的偏执与癫狂
 
烛龙萧浦
91 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
18.3 h en tout
Évaluation publiée le 10 juillet 2021
10小时达成真结局,即使知道结局是什么也再次感慨万分,我想清除记忆再来一遍,但可惜还是只能见证一次这一真正的游戏奇迹
 
叶绿体
0
8 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.0 h en tout
Évaluation publiée le 5 mai 2020
确实是神作,美术风格无敌,但让我的智商望尘莫及
 
Rorschach
341 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
35.5 h en tout
Évaluation publiée le 15 avril 2022
【10/10】

"一款值得在艺术史上留名的解谜游戏。"
-- Wingo
 
Wingo
872 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
17.1 h en tout
Évaluation publiée le 9 avril 2017
六百多个谜题我只解决了不到五百个,成就统计显示通关的人都只有17%。从游戏中能够感受到作者对于关卡设计那种深深地偏执,但也不得不说,不愧是磨了8年的作品,其形式简单却又变化多样的谜题,无时无刻不让人感受到其设计的精妙。

但是游戏颜色饱和度过高,会引起一定的眼部不适感,这点对于我来说无法避免。
 
eiwqueqie
233 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
45.9 h en tout
Évaluation publiée le 6 janvier 2022
The puzzle game that keeps on giving. The Witness is my absolute favourite and I would recommend it to anyone in a heartbeat, but it's also the hardest one I've played and you need to be prepared to think outside the box, then outside of another box that you didn't even know existed. It's an absolutely beautiful game both aesthetically and design-wise.

The Witness gives you a mechanic, makes you figure it out, lets you think you've figured it out, then turns everything you know on its head. Most puzzle games have you figure out the solution. The Witness has you figure out the rules, the objective, and the solution.

The moment I solved my first obelisk puzzle I just gaped in awe at the game, then went crazy finding the rest of them until I was clicking on circles attached to lines in my sleep.
 
fishwhiskers
260 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.0 h en tout
Évaluation publiée le 13 janvier 2019
I finally got around to playing the witness. a few years after release, i was certainly not disappointed.
I had started the game for the first time and played 2 maybe 3 hours, i thoroughly enjoyed it however i got distracted by other games and put it done for quite a while. when i tried to pick it up again, i couldn't remember what the rules of the puzzles were and so i couldn't progress further than what i had gotten to.
Now this is a warning, don't take a long break if you are far into the game, as you will not be able to remember where you were.

The graphics of this game are fantastic, i have taken several screen shots just to use as wallpapers, i'm sure you could get a few hundred likes on instagram for posting it too. The cohension of the world draws you in and works perfectly with the art style. its simplistic, but done well.

The gameplay is hard. i'm not gonna lie, i got stuck on some of the puzzles and looked up a guide, i would be surprised if there was anyone that could solve all of the problems without using atleast one guide. Now, this doesn't mean that its impossible, it does get frustrating at some points but it just makes it feel even better when you get it done, when you finally see that simple solution you were so close to 30 tries ago.

Now for the issues, The witness has an issue of not explaining the rules of a puzzle well enough. maybe this is a personal problem, however some of them you just randomly solve and then have to search it up to find out what you were really meant to do.
Another issue with it is Threre isn't much story (again maybe personal experience.) there is certainly interesting things about the place, as well as recording devices that just seem to narrate quotes from authors, politicians, etc.
I'm not complaining, but without a story that is atleast hinted at, it seems like there is none. I am a fan of the darksouls series so i'm not new to vague lore, so this just seems like nothing.

The Witness is one of the best puzzle games i have personally played. The beautifully crafted world combined with the challenging puzzles make this atleast an 8.5/10. The lack of story and the lack of explaination of puzzle rules is what brings it down
 
Merlin_the
1,441 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
65.1 h en tout
Évaluation publiée le 18 juillet 2022
I've been playing this game on and off since 2016. It's fantastic!

There's not a single word of instruction in the game. You have to figure it all out by yourself. Truly unique and inspiring in its lack of instruction.

One of the best puzzle games of all time.
 
CrustyDuderino
168 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
1.9 h en tout
Évaluation publiée le 26 février 2020
作者真是神仙
 
Youchai
450 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
27.9 h en tout
Évaluation publiée le 10 mai 2023
退一步,海闊天空
退兩步,眼不見為淨

前中期的獎勵回饋過於缺乏,你會完全不知道自己到底在幹嘛,就畫畫線條而已
有些謎題過於惡意,像是完全就是考驗你的記憶力、七彩顏色一直閃你的眼睛
還有我完全不能接受的一大關,在那邊聽鳥叫叫三小,我唯一看攻略破掉的就是這邊,都叫The Witness了就別搞我耳朵拜託

很多謎題真的設計得非常有巧思,完成之後回味無窮。甚至有些謎題能一解再解
如果你是解謎愛好者非常推薦
 
bearbear
877 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.6 h en tout
Évaluation publiée le 25 mars 2018
很哲学 很适合我这种天资聪颖 爱动脑筋的好孩子 并且还要谢谢你让我知道了原来我也晕3D¯\_(ツ)_/¯
 
0MISTY
127 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.3 h en tout
Évaluation publiée le 22 février 2020
好玩,步行模拟,沉浸,就是晕3D。。。
 
月神空间
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
51.7 h en tout
Évaluation publiée le 26 juin 2018
とても面白いです
SEだけの静かな世界、システマチックなパズル、抽象的なテクスチャと哲学的なナレーションが見事に組み合わさってとてもいい雰囲気を出していると感じました。
序盤は平面のパズルが多いですが、奥に進むと周りの自然だったり構造物を利用した立体的なゲームが多いように感じました。
 
iwatachan
70 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
42.3 h en tout
Évaluation publiée le 24 janvier 2017
除了“神作”我不知道该用什么来评价这个作品。游戏的过程中,我无数次的惊叹于作者的想象力。当我在游戏中发现一个又一个的彩蛋的时候,我觉得这款游戏简直就是一件艺术品。
《见证者》是一部非常硬核的解密游戏,不同于以往我玩过的线性剧情式的解密或是关卡式的解密游戏,这款游戏将所有的谜题放到了一个开放世界中。一个步行模拟+解密的游戏添加了沙盒游戏的属性,这样的游戏模式本身就是极具创新性的。游戏中的谜题看似形式单一,就是通过鼠标点击和拖拽在形式各异的数字面板上完成某些既定规则下的一笔画。但是你要是以为游戏只是单纯的将一大堆一笔画谜题丢到一个3维场景中那就太小看这款游戏了。破解游戏中的谜题需要首先知道一些规则,而游戏过程中没有任何关于游戏规则的文字描述或提示,所有的规则都需要玩家自己通过对世界的探索来慢慢发现,游戏的最大乐趣正在于此。
抛开新颖的游戏模式,《witness》在制作水平上同样非常出色。游戏的画面可以说达到了随便一个场景都可以截图做壁纸的程度,偏向Lowpoly风格的场景模型,加上非常明亮的色彩,让游戏画面看起来非常舒服。游戏中出色的光影和水面的渲染效果加上丰富的声音细节,也在一定程度上增强了游戏的代入感。唯一有点遗憾的是这款游戏没有原声音乐。
虽然这款游戏在各个层面上都非常优秀,但还是要说这款游戏并不适合所有的玩家。这款硬核解谜游戏在游戏难度上并不算友好,尤其是到了游戏的后期,难度更是达到了地狱级。没有任何规则解释,一切都要靠玩家自己去发现的设定,容易让玩家陷入无所适从的窘境。同时,开放世界中,玩家的对于谜题的接触是非线性的,但无论谜题设计的多巧妙,还是避免不了部分谜题间存在线性的逻辑关系(比如有些谜题要用到类谜题的规则),这个时候,玩家需要足够的耐心去尝试,这个过程并不是轻松愉快的游戏过程。另一方面,游戏没有刻意的去设计奖励或成就系统来刺激玩家,游戏中玩家获得的愉悦感往往来自于通过观察发现谜题的规则,但在这之后等待玩家的又是基于该规则的一系列谜题,解决这些命题是比较纯粹的思考过程,大多数时间,玩家都在对着一个M乘以N的格子绞尽脑汁,这个过程足以将玩家刚刚发现规则时获得的喜悦消磨殆尽。完成游戏—这个对大多数游戏来说并不难实现的事情在《见证者》中变成了一个不小的挑战,完成这个挑战你不仅需要聪明才智,还需要耐心和细心。当然,挑战的难度和完成挑战后获得的成就感总是成正比的,体验完整个游戏将是一次奇妙的经历。如果你喜欢挑战,喜欢解谜游戏、享受头脑风暴的快感,这款游戏绝不容错过;如果你玩游戏的目的是为了休闲娱乐,那还是不要玩这款游戏了,虽然它的颜值很高,但游戏过程对你来说很可能是一种煎熬。
 
Fay Lee
1
117 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
90.0 h en tout
Évaluation publiée le 26 janvier 2016
From my Ars Technica review, written after four months of on-and-off play:

"The Witness juggles the seemingly contrary concepts of precision and ambiguity in ways I've never seen a game, nor a book or play or film, ever do. More than the beauty or the puzzles or the clever twists, that makes it one of the most impressive video games I've ever played."

Full text here: http://arstechnica.com/gaming/2016/01/the-witness-review-an-island-where-knowledge-mystery-are-the-treasures/
 
samred
4
6 personnes ont trouvé cette évaluation utile
0
Recommandé
49.1 h en tout
Évaluation publiée le 15 octobre 2021
我爱这个游戏废墟和文明结合的审美。

它的谜题需要你关注环境,但这并不仅仅是环境本身有谜题,或者环境与谜题有印照的结合(树枝的阴影落在面板上,显示路线;实体面板中走路声音的不同,显示路面材质的不同,告诉玩家“隐形墙”的存在)。更重要的是,某些区域建筑的特点或者说这个建筑建设起来是做什么的,这会提示你谜题的解法,引导玩家真正地去关注解题板之外的东西,去关注习以为常又视而不见的环境。( 沙滩上的太阳祭坛,太阳图标和建筑引导站立点看到的都是太阳,于是你知道理论这个区域解谜手法和太阳有关。 枫叶庙在特定角度通过墙不同的缝隙,看到同一幅画中女神的不同样貌,这提示你关注其他有更多提示的墙,也暗示这里的谜题解法是需要你透过什么东西看面板)

逻辑上的东西映照到现实。除了让谜题出现在某些显而易见的机关上,你知道解开这个谜题,就能打开机关,还让面板谜题用更多的方式影响“现实”世界。( 树屋面板上线条的不同结束位置,对应面板不同的展开方向,形成不同的路;山里面板上的线在现实中成为真实的可以踩上去的路;玻璃厂的门上看起来只是开门机关的面板,能让上面的图形对应的柱形台上升,影响一个环境谜题的解决;始终存在于面板上的圆点和线,原来在环境中在特定时间和角度中存在着 )


建筑物不再是单纯的背景板,而仿佛是上帝的造物,有一个环境谜题还利用了游戏本身的特点( 有花纹的圆和线建筑物,在退远之后,花纹因为游戏对远景的模糊处理消失了,这样就可以收集这个图形了)。谜题和环境结合和游戏设计特点结合的美妙就好像物理规律之于宇宙,它无处不在,却只在你发现它认识到它的时候,才显露真迹。而需要自己发现规律,又在出现异常情况的时候更正自己的发现,这一步步探索的过程,不也正是人类自主学习认知的过程吗。

这个游戏里你随时可以去到“最终”的地方,没有刻意的流程限制你,你需要的只是知识……
 
攸
175 produits enregistrés
0
49 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.0 h en tout
Évaluation publiée le 28 janvier 2016
Do you enjoy puzzles?
Logic, mazes, even sudoku?
Have you ever played/enjoyed Myst?

If so, you'll probably love The Witness.
The game is amazing.
There are countless puzzles, and it's up to you to find them on the huge island, and to solve them.

You will get stuck. You will stumble. You may need to get a pen and paper to write notes, and to try to work out puzzles.
You may get to a point where you want to slam your head against the wall because you found a puzzle that is too hard for you to understand.

That's ok. That's part of the game. You aren't expected to have all the answers right away.
Go to a different part of the island, solve some other puzzles, and eventually you will be able to come back to the puzzle with a fresh perspective and understanding, and wonder "Why was that so difficult before?"

This is a game for puzzle lovers. That frustration is part of the enjoyment. Because the "Aha!!" moment is the ultimate reward.

This game is full of those aha moments. The Island itself is fascinating, and wondrous to explore, discovering new bits of knowledge to add to the puzzle language.

If you are impatient, easily angered, hate puzzles, or just can't stand being stuck.. Then this game isn't for you.

The Witness is a puzzle journey. It's about solving puzzles, but it feels so much more than that. It's an experience.
 
Aradesh3K
8,345 produits enregistrés
2
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
61.0 h en tout
Évaluation publiée le 27 décembre 2016
TL:DR: Um jogo de puzzles muito legal. Só isso: puzzles + muito legal.

The Witness se resume a isso: resolver puzzles. Mas isso não significa que ele canse rapidamente. Pelo contrário, escrevo esse review após cerca de 20 horas de jogatina, e ainda estou empolgado e curioso por terminar o jogo.

O jogo é todo sobre resolver puzzles de labirinto: traçar um caminho entre um ponto e outro do tabuleiro apresentado, sem passar por um ponto ja passado antes. Eles estão espalhados pela ilha, e você precisa encontrá-los. Muitos deles estão bloqueados, e só podem ser acessados após resolver um puzzle anterior.

Embora simples, é legalzinho resolver os labirintos pela primeira hora. Mas chega um ponto em que se pensa "o que tem de especial nesse jogo que não poderia ser feito num Super Nintendo??". Confesso que quase desisti do jogo antes de entender o que ele tem de especial.

Na primeira hora de jogo, a ilha é apenas um ambiente para caminhar entre os puzzles. Mas isso muda até chegar no primeiro puzzle que, apesar de visualmente simples, vc não consegue resolver. Fiquei uns 10 minutos nesse puzzle pensando "WTF?!?!", até perceber que a ilha te dá as dicas de como resolver. Não vou dizer como, pois descobrir isso faz parte do puzzle. Quando percebi isso, o jogo mudou de "legalzinho" para "genial"!!!

O jogo fica realmente interessante nesse ponto. Novas regras para os puzzles de labirinto surgem, e grande parte da graça do jogo está em entender essas regras. Está tudo lá na ilha. Você só precisa descobrir aonde está o lugar ideal para você entender a nova regra. O jogo deixa de ser apenas puzzles para ter muita exploração. Aparecerão alguns "impossíveis" que, horas depois, se tornam triviais. E você finalmente entende que a ilha é o puzzle.

Mas e a história? No momento que escrevo, ainda não terminei o jogo. Mas aos poucos, você encontra áudios e libera vídeos que apontam que o jogo se trata de uma reflexão sobre o método científico: observar o mundo à sua volta, formar teorias, testá-las em novos puzzles até encontrar uma regra consistente. Mas ainda há coisas na história que não me são claras, e acredito que irão se revelar ao concluir o jogo. Estou muito curioso com isso.

Graficamente, o jogo é lindo. Ele tem um estilo cartoon, nada realista. Mas cada canto da ilha possui um colorido, vegetação, construções e formações geológicas que deixam o jogador muito curioso de ver cada canto da ilha. E vale mesmo a pena.

Por fim, estava muito curioso nesse jogo por ter sido feito por Jonathan Blow, o mesmo cara de Braid. Se você estiver interessado em The Witness por causa de Braid, esqueça isso. Compará-los é como comparar Need for Speed e Battlefield por serem jogos da Eletronic Arts. Eles não tem nada a ver um com o outro.

Em resumo, The Witness vale a pena. Não espere cenas de ação ou muitos diálogos. Você estará sozinho numa ilha, e 95% do tempo será gasto com os puzzles de labirinto ou observando a ilha para compreender uma nova regra. Recomendado se você curtiu Portal ou The Talos Principle.
 
Mr Leon
0
17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
17.0 h en tout
Évaluation publiée le 27 janvier 2018
I knew what I was getting into when I bought this game, so I was prepared for an endless stream of line puzzles. Even so, I found The Witness to be an extremely uneven experience.

At its best, I felt smart when solving a puzzle. The rules of most--but not all--puzzle types are adequately conveyed to the player despite the lack of words, but there were still a couple times I got stuck, only to discover that the solution relied on some niche trivia in the ruleset. I disliked when three or more symbol types were present in the same puzzle, since at that point, it's not trying to teach you anything new or show off some elegant solution--it's trying to challenge you, and you know you can solve it but it'll be a slog to figure out, especially because the reward is always meager.

I enjoyed the nonlinearity of the experience, though perhaps unlocking areas would have felt satisfying. The Witness takes advantage of modern game engines and computing power to do some truly unique things with shadow, specular and diffuse reflection, tinting, and perspective. Areas involving these are far and away the strongest, and areas that simply rely on line puzzle symbol mechanics are the weakest. The final area is a gauntlet of rejected line puzzle gimmicks, which I wasn't fond of at all.

The island itself is nice enough, and I like the pastel color scheme. However, the environment lacks a certain amount of depth--it's just there, and you'll only ever be opening doors or unlocking stairways as its creator intended. The story is mostly nonexistent, which is fine, but there are hints of story elements that are unsatisfactorily addressed.

I would give The Witness a neutral score if I could. I respect the game, but ultimately, the line puzzles overstay their welcome, and there aren't quite enough game engine-related puzzles to make up for it.
 
Rook
0
91 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Non recommandé
18.7 h en tout
Évaluation publiée le 5 avril 2016
Pros:
-It introduces concepts and rules with very brief experimental puzzles to guide the player without tedious tutorials.
-It has a definitive and vibrant graphic style that helps simplify the nature of the puzzles.
-You feel smart after completing puzzles and figuring out the formula to solve them.
-There are a lot of environmental puzzles to solve and find that are completely optional and fun to discover.

♥♥♥♥-
-Everything drags out way too long.
-Every puzzle is basically the same with slightly different motives.
-Solutions to puzzles are so extremely vague or time-consuming that it feels like guesing is the only real option.
-There is no story. It's made up of "deep" and artsy poems by characters you don't even know.

Full opinion:

Part of what made me dislike this game is the exaggeration of how great it was. I had heard about this game through tons of positive feedback over how amazingly smart it was and how the creator of the game was a mastermind in his craft. This only leads me to believe that my time spent on this game would be a fantastic and memorable gaming experience. It wasn't. I feel like half of this game shouldn't even exist, unless, it was optional or a harder difficulty. I really don't understand how so many people were stoked on this game.

It seems as if every set of puzzles in every area had a pattern of "let's figure this out" to "okay i get it now" to "oh god there's more." Just as the puzzles became managable and at the peak of their difficulty, it would open up a whole new set of puzzles with even more ridiculous challenges. And instead of feeling like I had overcome obstacles with my intellect and hard work, I just felt like I had done a list of chores. Especially considering every single puzzle is the exact same with a slight spin.

Pretty soon, it felt like the creators had given up and decided that they could keep players invested by just including more ♥♥♥♥♥♥♥♥. I had beaten Myst, one of the greatest puzzle games of all time, and have a total of 10 hours spent on it. The Witness took up 20 hours of my time, and I hadn't gotten to all the optional areas and puzzles. Most of it feels like a waste of time, and I found myself tempted to look up solutions because I didn't have the energy to continue. To me, the price of this game does not equal the time spent. I'd much rather play a short and actually FUN game for the same price.

This game is just a gigantic vague mess in an attempt to sound and look deep and artistic. It wastes your time by giving you way more than you can or should ever chew. While most puzzles start off very interesting and unique, they always end up overstaying their welcome and introducing the most ridiculous ways to make a fun puzzle frustrating. This game might tickle some people's fancy. But I would highly recommend just playing Myst.
 
ToddSmacky
0
22 personnes ont trouvé cette évaluation utile
0
Recommandé
65.0 h en tout
Évaluation publiée le 18 février 2016
It's hard to explain why this game has become one of my favorites in such a short time. The Witness is visually striking, even with minimal texturing and obvious facets on objects. The attention to detail, though, seemingly from every angle and every position, leads to many astonishing moments, beautiful vistas, and moments of epiphany. The puzzles, while challenging and sometimes frustrating, are fun and build upon their rules and concepts until I had to resort to graph paper and a pencil to keep all of the possibilities in mind.

If you enjoy games with little obvious direction and no definite goal, but which rewards exploration and attention to detail, with a large dose of simple seeming, yet complex puzzles to solve, then this is the game for you.
 
papercrane
1
8 personnes ont trouvé cette évaluation utile
0
Recommandé
23.0 h en tout
Évaluation publiée le 6 février 2017
一年前刚出的时候还没入坑steam,今年春节补上了,然后很快玩到了结尾处,毕竟二周目了~
最初听说见证者是玩了时空幻境后搜寻各种有趣的独立游戏,然后就一直期待着,第一次玩的时候简直停不下来,疯狂的去追寻山顶上的秘密。
二周目最大的发现是终点前的地下洞穴和其中的音乐盒挑战,搭配着松弛有度的配乐,我总是在挑战的柱子阵迷路然后GG,今天运气好,第二次玩就成功了,顺势也解锁了ending。
见证者是当之无愧的神作,由浅入深的解谜,即使没有新手教程,也很容易从尝试的过程领悟出来~整个岛就像个大宝藏,让玩家可以自由的探索欣赏,场景之间的互通性让人惊叹,而隐藏在环境中的那些谜题和风景画更是不容错过,比如每一个黑曜石石柱都对应着相应区域内的环境谜题,仔细看会看到上面的提示~
对于作者选择的六个视频和散落在环境中的录音片段,关于科学、宗教、文化等方面,大概是想传达出某种人与宇宙之间的关系,当然我没细看,重要还是享受这个过程吧,这些配音听起来还是很舒服的。
游戏的谜题大部分还是比较简单的,重在换个思路,音乐盒挑战有点无解吧,只能多尝试吧~

10/10
关于存档中的数字的意义,第一个表示面板谜题,第二个表示环境谜题,第三个表示完成的黑曜石石柱(会变成白色)
 
wetter
3,599 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
30.9 h en tout
Évaluation publiée le 12 septembre 2023
Not for those without a passion for puzzles.
The game teaches some of the puzzle mechanics better than others. Quite quickly the game shows that there is more to this than what is visible in the puzzle monitors. Your introductions to how you should approach a new puzzle, an entire section, or an environment are heavily dependent on what you saw and learned before.
For me, the paths I took at the beginning of the game negatively impacted this. It took me quite some time to find the actual starting or learning locations for some of the puzzle clues (or even the fact that I should start elsewhere!), therefore the layout of the quite graphically beautiful island is its weak point, but the openness of it all was great.
 
hoozy
54 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
49.6 h en tout
Évaluation publiée le 16 juin 2020
どうかこの世界がVR機器を使用して歩けるようになってほしい…
 
ちいかわ(本物)
0
7 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
25.2 h en tout
Évaluation publiée le 31 octobre 2020
我希望我在死之前可以通关。
 
Purple Haze
189 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
14.7 h en tout
Évaluation publiée le 11 mai 2017
Ziemlich anspruchsvoll aber trotzdem gut
 
Kelvin
100 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.1 h en tout
Évaluation publiée le 3 novembre 2016
游戏是个非常好的游戏,仅仅通过一笔画这个玩法,配合各种探索条件,以及随时驻足就是一个美丽截图的场景,向我展示了非常完美的世界。
不过可能是我自己原因,从不晕游戏的我第一次感受到晕游戏。所以我只能玩15分钟停一会玩15分钟停一会。
推荐购买,但是请先确保你不晕眩!
 
SI
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
55.3 h en tout
Évaluation publiée le 26 septembre 2022
It's not fair of me to want more than this game already gives us. It's a beautiful and thoroughly enjoyable game, worth every penny. But, I wanted all of the little vignettes to mean something, and not all of them do. I wanted a penultimate epiphany at the end which ties everything together, and if there is one, its only that sometimes you have to write your own ending.

Luke: What’s in there?
Yoda: Only what you take with you.
 
obi
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
2.4 h en tout
Évaluation publiée le 18 mars 2017
Wyste Gedanken rund um den Sinn

"Schwierig, schwierig..." finde ich es hier eine Meinung für das Spiel zu finden.
Da ich eher ein großer Fan von schnellem reaktivem Gameplay bin und Stories liebe, komme ich mit diesem Spiel nicht auf meine Kosten.
Man fängt direkt an, watschelt umher, löst die ersten Rätsel ohne Erklärung und "versteht" in einer langsamen Lernkurve wie sie funktionieren, öffnet Türen und befreit sich somit aus seinem anfänglichen "Gefängnis". Die dabei entdeckte Welt sieht wunderschön aus. Was aber da passiert ist, warum man da ist und wozu man all diese Rätsel macht anstatt sich einfach auszuruhen oder einen direkteren Weg von der Insel zu finden: Unklar.

Einige Rätsel sind klar, andere sind es nicht. Manche überhaupt gar nicht.
Die Befriedigung eins zu lösen, ist hoch, leider wird aber immer nur ein weiteres an das vorhergehende angefügt ohne dass ich den Eindruck hatte ich werde mit einer Sequenz, einem Infohäppchen oder irgendetwas anderen Nützlichem belohnt. Es geht einfach nur so weiter. Schwierig finde ich es aber, dass einem zum Verstehen mancher Rätsel keinerlei Hinweise gegeben sind, sondern man solange probieren muss bis man auf die Idee der Entwickler kommt. Dabei müssen (!) einige Rätsel scheinbar unbedingt auf Teufel komm raus schwieriger sein als die vorhergehenden - und dabei überschlug sich an einer Stelle leider mein Verständnis und ich saß ratlos da.
Da man aber auch so schlecht danach googlen kann, sondern sich Walkthrough-LPs reinziehen muss, ist das eher "anstrengend" als hilfreich.

Ich denke nur die Frage nach dem "Was kommt zum Schluss?" hält einen an der Stange - alles andere ist nett anzusehen, aber inhaltlich irrelevant. Es fühlt sich an als hätte es mehr sein können. Oder dass ich die völlig falsche Zielgruppe bin.
Vielleicht ist es ein wenig von beidem.

Abgesehen davon ist es gut gemacht. Nur möchte ich meine Zeit in etwas anderes stecken. In eine nette Story wie Quantum Break bspw. oder in ein Buch wie "Eine Billion Dollar" von Andreas Eschbach. Da krieg ich pro verstrichene 15 Minuten mehr Input :)
Aber wer weiß? Vielleicht ist für jemand anderen auch der Weg das Ziel und das Glücksgefühl es "durchdrungen" zu haben wichtiger als alles andere :)

Nichtsdestotrotz ist es schön anzusehen und macht einen handwerklich erstaunlich guten Eindruck.
Schwierig so ein Spiel zu bewerten - darum trotzdem positiv.

🔫 Pew Pew Pew! 💥 Bock auf mehr Reviews? 🔎
🏃💨 Folge mir und verpass' keine weiteren Neuigkeiten! ⚡
 
Soul of the Beast
0
7 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
58.4 h en tout
Évaluation publiée le 24 décembre 2019
Безумно классная игра, которую хочется пройти ещё раз, забыв абсолютно всё.
Очень сложные и заставляющие подумать головоломки иногда не поддаются решению несколько дней, но - это вся фишка - как же кайфуешь, когда догадался до верного решения! Это заставляет тебя увериться в собственных силах, понять, что ты действительно можешь решать нестандартные головоломки, сам придумывать способ их решения. Не смотрите ответы в интернете, когда играете. Поверьте, больше удовольствия сохраните для себя.
В the witness нет случайностей - даже листья на дорожке лежат особенным образом. Невообразимое удовольствие испытываешь от созерцания всех этих маленьких шедевров, тут и там раскиданных по острову the Witness.
Разгадки головоломок тут исходят скорее нет от создателя, а от игрока. Вот, казалось, прошёл одну, и дальше такая же, которую уже нельзя пройти точно так же. Бесит, но всё-таки это по-своему великолепно.
10/10. MUSTHAVE!
 
Glemhel
0
137 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Non recommandé
25.1 h en tout
Évaluation publiée le 4 février 2016
(When/If this issue is resolved, I will consider changing this review. Thank you. Being TOLD when I can or cannot play a $40 game is a dealbreaker.)

I wish I was playing “The Witness” at this moment. Very much. But I’m not, because I’m currently offline, and it won’t run. Just as reported previously. And the error message again reads, “no internet connection”.

WARNING to anyone considering purchase. It may load offline. It may not. Most likely it will do some of each, as BOTH copies I purchased have done (or not done) to varying dergee when I attempted offline play.

Because of my considerable interest in this game I succumbed to misinformation from DEVs and childish insults from the community to try it again after obtaining a refund on my original purchase; that it was guaranteed to run offline at the time of my second purchase (and if fact, as was my first copy. Clearly!) Little doubt that if I had little enough self-respect to follow this discussion after this post, I would be told, as I was told then, that I am wrong, and my claims make no sense, and even that I'm stupid. Even though I type this sentence while LOOKING at the “no internet connection” message on my other half of my screen, produced after clicking on the PLAY button for “The Witness.” Over and over and over, as also noted in my previous report.

It may well be true that “The Witness” does not test for internet access. But it DOES test for Steam, and STEAM apparently sometimes tests for internet access. (Gee!) And if that check is performed, “The Witness” WILL NOT load. Of 800 games I own on Steam, no other offline-playable game has acted in this manner. How is that NOT the cause of the game, and thus the responsibility of the DEVs? (But there aren’t many of us left playing offline, so it’s really no big deal.)

So next time one of you “braniacs” in the Steam community (including the DEV who offered zero support or consideration, and asked no questions) wants to tell someone how much you know…..
…please remember, you don’t. Prove it instead by asking the right questions, rather than making assumptions based on ego. OK? Everyone will benefit in some way.

(I just want anyone following after me to not be deceived or manipulated as I was. Buy if you wish, play if and when you can (as, at best, I may continue to do.) I made a mistake of misplaced trust, and I’m prepared to live with it. You others should at least have more information than I did, if not more choice. And please, always trust the evidence of your own eyes and experience.)

You have my $40 and whatever bizarre personal satisfaction some of you may have derived from my gullibility. I consider this a permanent parting of the ways. Had I been treated more courteously or professionally by any party involved, this posting might very different. As well as any possible interest in any future projects.

At least endeavor to learn something from this regrettable and avoidable experience.
 
foofaraw and Chiquita(ARF!)
16
6 personnes ont trouvé cette évaluation utile
1
Recommandé
57.3 h en tout
Évaluation publiée le 24 mars 2022
Je joue sur Linux. Version Linux : non. Proton : excellent.

Le jeu

Une île à explorer. Des casses-têtes principalement à base de lignes, relier un point de départ à un point d'arrivée. C'est ce qui fait tout le jeu.

Graphiquement c'est exceptionnel pour un casse-tête. Les décors sont très variés, on passe d'une forêt d'automne à des cavernes en passant par des marais ou encore un village médiéval en ruine. C'est un vrai plaisir d'explorer, il y a des petits détails absolument partout, certains qu'on remarquera seulement après des dizaines d'heures sur le jeu tellement il y en a.

L'île est assez grande, avec plusieurs zones qui proposent en général des casse-têtes du même type. Il y a des puzzles un peu partout, et pas vraiment d'ordre pour les résoudre... par contre, il est peu probable qu'on arrive à résoudre les plus ardus tout de suite, sans les règles qui s'appliquent pour eux :). Dans ce cas, pas la peine d'insister, on peut aller ailleurs et revenir plus tard !

Il y a des petits tutos pour chaque type d'énigme, vraiment bien faits. Il n'y a jamais de règles écrites ni d'explications, juste des casses-têtes à résoudre, qui montent crescendo en difficulté pour nous inculquer les règles. Rien à redire, c'est parfait. J'ai eu énormément de mal avec les tetrominos au début... et je me suis rendu compte à la toute fin du jeu que j'avais raté la moitié du tuto les concernant, partie qui explique très bien ce qui me manquait.

Le jeu n'a pas de musique, juste des bruitages ambiants, pour ma part j'ai trouvé que ça renforce le côté reposant du jeu.

Si vous êtes sujet au mal des transports, le jeu peut poser problème. Je me suis senti un peu nauséeux avec le fov par défaut, il est heureusement possible de le régler. Après l'avoir augmenté, ça allait bien mieux !

Rejouabilité, achievements

Le jeu n'a que deux achievements, un pour voir la fin du jeu, et un autre pour un des challenges proposés par le jeu. Aucun des deux ne nécessite de 100% le jeu. Si celui pour voir la fin du jeu n'est pas "trop" difficile, le challenge est nettement plus dur, mais reste accessible si on maîtrise toutes les mécaniques du jeu :).

En bref

J'ai passé un excellent moment à explorer cette île magnifique qui regorge de casse-têtes et de petits détails absolument partout, qu'on ne remarquera que rarement au premier coup d'oeil. Un coup de coeur, chaudement recommandé !

GNU/Linux

Le jeu n'a pas de version native. J'y ai joué avec Proton GE-Proton7-4 sans aucun problème.

OS: Linux Mint 20.2 x64, MATE edition.
Hardware : 5950x, Nvidia 3080Ti, 64GB ram.
Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
 
evilny0
886 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
35.5 h en tout
Évaluation publiée le 24 novembre 2016
Очень красивая игра, радует разнообразие головоломок и их сложность, а так же количество пасхалок в игре
 
Fenyailo
0
51 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.4 h en tout
Évaluation publiée le 4 février 2016
This game is utterly beautiful. It's simplicity and freedom are what hooked me immediately and the constant hints at some big reveal at the end are what kept me playing. The island is riddled with statues, recordings, and items left behind like something happened here and you want to find out what.

While some of the puzzles can be irritating, for the most part they are incredibly well designed. There were puzzles used in this game like I've never seen before. It constantly blew my mind... until the end.

This game has, hands down, the most disappointing ending I have ever experienced. I'd love to spoil the end just to keep you from playing, but I won't just in case you want to simply experience the expertly designed puzzles in this game, but don't expect anything more from it. However if you're looking for an interesting story from this thing, you're going to be disappointed, dearly. All there is for you here is a bunch of existential crap mostly from late 20th century philosophers (at least that's what it seemed like to me).

Thekla built a beautiful, geniously designed game here, but they failed to back it up with any ounce of story especially when it leads you to believe there will be something for you at the end when there truly is nothing.

I do not recommend this game.
 
johndotpizza
762 produits enregistrés
5
6 personnes ont trouvé cette évaluation utile
0
Recommandé
39.0 h en tout
Évaluation publiée le 22 aout 2023
I want to preface this: this is not a game for everyone. Please take some time and watch a video of what this game is like to play. I absolutely loved this game. To me, it is fun and entertaining. I enjoyed being able to progressively solve puzzles and use collective knowledge to solve more difficult puzzles. The hidden media within the game is cryptic, but also intriguing. TLDR: if you love wandering, thinking critically, and great visuals, play this game. It may change your life.

I "finished" the game in 30 hours over a month. I will need to play it again to get all of the obelisks completed. For those wondering if you should get this game, answer these questions: do you like puzzles of any type? This game has puzzles that get very difficult, across a host of different media. Do you have a short attention span? Do you like sitting in silence? Can you handle listening to the same sounds repeatedly? This game has no soundtrack and often there is little sound other than the puzzles you are working on and the ambient sound of your environment. Can you handle disappointment? If your answers to this are yes, then play the game. You'll like it.
 
Unknown Inc.
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
141.3 h en tout
Évaluation publiée le 10 janvier 2021
By FAR the best puzzle game I have ever encountered.
Puzzles are my thing. I am always solving puzzles.
And when I am not I am writing code solving complex problems and debugging them.
Not only was this one of the most gorgeously designed worlds, with just the right level of detail (no need to get hype-realistic), but the game teaches you how to solve the puzzles and teaches you a lot about your way of thinking when solving them. For one I noticed once more that I can get myopic towards a solution. Trying to force the solution while not considering something else that in hindsight was clearly visible as a hint to the solution.
Jonathan Blow is an absolute genius when it comes to designing puzzles. They have the right level of difficulty and some of them are mindblowingly clever.
I'm sure once I have completed 100% (just finished after 46Hrs of play, but I still have lots of loose ends) I will do the whole thing once more from scratch. Not many puzzle games that get me to do that.
 
brainless
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
32.0 h en tout
Évaluation publiée le 25 juin 2016
A gorgeous game with a powerful message. The Witness treats you as an intelligent player, rather than triggering a false player perception of intelligence common to many adventure games today. It upholds the idea that everyone possess the innate power to understand anything, given that it is explained well enough. The Witness is thought-provoking, difficult, and absolutely beautiful. Every moment on the island is its own reward. I recommend staying away from online walkthroughs because your relationship and struggle with the game is part of its message.
 
pinacoladaxb
0
18 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
85.8 h en tout
Évaluation publiée le 2 juillet 2016
- Эта игра неоднократно изнасилует ваш мозг.

- Самая неординарная концовка из всех, что я видел.

- В конце, в горе, пришлось первый раз воспользоваться гайдом, т.к. надоело думать над одной загадкой днями.

- Самая сложная головоломка. Никто не сможет пройти на 100%, не используя гайды.

- Сюжет игры никто не сможет понять. Уверен, что сам создатель игры его не понял.
 
IgroVision
289 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.8 h en tout
Évaluation publiée le 30 janvier 2016
Это очень хорошая головоломка, которая заставит не только поломать мозги над пазлами, но и понаблюдать за миром, всё это сопровождается приятной атмосферой, яркими красками, и филосовскими цитатами. Игра на полную использует возможности современной графики в головоломках (отражение, солнца, цветное стекло...) и заставляет вас посмотреть на задачу с другого ракурса. По атмосфере игра сильно напоминает MYST: Остров, загадки, там даже есть место, которое по-моему почти полностью копирует доки из игры MYST (вход в пещеру). Я всем очень рекомендую эту игру, она стоит своих денег.
 
markilic
352 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.5 h en tout
Évaluation publiée le 9 mars 2023
Le maître étalon du genre, réservé à une élite de Myst-likeurs fous, vous allez vous y arracher les cheveux jusqu'au bulbe. Ce bousin pourrait remplacer un examen d'entrée dans une école d'astrophysique quantique !
J'y ai pas mal joué (sur GOG) mais je n'ai jamais réussi à le finir. Cela dit il est tellement génial que je l'ai racheté sur Steam.
 
Deckard
1,431 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
11.5 h en tout
Évaluation publiée le 13 décembre 2021
PS4版でプレイ済みなのに、気づいたらSteam版も買ってしまった…

〇ーーーーーーーーーーーー
Q.どんなゲームですか?
A.島中に配置された数百の一筆書きパズルを、ただ解くだけのゲームです。自分はなぜここにいるのか?なぜパズルを解くのか?説明は一切ありません。

Q.パズルは全部小さいのですが…こんなに広いマップは必要ですか?
A.ディスプレイに表示されているパズルは、全体の半分くらいです。島全体にパズルや騙し絵が大量に隠されています。むしろ、それらを見つけるのが本当の目的、かもしれません。

Q.パズルは面白いですか?
A.「一筆書きパズル」という1種のパズルに30種類近くのルールが存在。ルール同士のミックスもあり、飽きがこない設計。また、ヒントの提示が非常に上手く、周囲の環境やちょっとしたミスでヒントに気づくことができます。

Q.パズルは難しいですか?
A.レベルデザインは神です。最初はスマホのロック感覚でプレイしていたのに、気が付いたらメチャクチャ複雑なものが出てきて、でも解けるようになっていて…という絶妙なバランス。しかし終盤はかなり難しいです。詰まったら電源を切って休息しましょう。

Q.ただパズルを解き続けるだけなので退屈です。モチベーションが…
A.このゲームは非常に好みの分かれる作品です。一気にクリアしようとせず、たまに思い出してちょっとプレイする、ぐらいがいいのかもしれません。私も何度も中断しては再開しています。

Q.難しすぎるので攻略サイトを見ようと思うのですが…
A.私もEDが見たくてPS4版で同じことをしましたが、無意味です。なぜなら、このゲームにはEDが無いからです。クリアしても何のご褒美もありません。極論、クリアできなくても問題ないゲームです。マップに大量にある隠し要素を見ると、製作者が何を伝えたかったのか分かるような、不思議な感覚に陥ります。

Q.注意点などはありますか?
A.非常に中毒性の高いパズルゲームです。プレイ時間を事前に決めましょう。また、〇と|を見ただけで何でもパズルに見えてしまう「Witness病」に注意してください。
 
hir0c
0
52 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Non recommandé
26.8 h en tout
Évaluation publiée le 3 octobre 2016
Je ne recommande pas ce jeu. Il est bien selon certains points:
- Univers ouvert à la Myst beau et fascinant
- Casse-tête difficiles demandant de la réflexion pour en apprendre les bases et les mécanismes.
- Bonne réflexion philosophique (pour ceux qui parlent anglais, la version française n'est pas dispo)
- Grosse durée de vie

Néanmoins, beaucoup de défauts viennent gâcher l'expérience de jeu:
- indices confus, brouillons au point que même si on les trouve, vous n'êtes vraiment pas sûr de trouver la solution
- énigmes uniquement sur les chemins de lumière. Même si des éléments sont rajoutés ça et là afin de faire varier le gameplay, il s'agit toujours de la même chose et la lassitude finit par s'installer.
- énigmes trop rigides. Je m'explique: il m'est arrivé de nombreuses fois de trouver une solution qui fonctionne en théorie mais qui n'est pas applicable dans le jeu. En gros, cela est perturbant et vous fait douter de votre compréhension des mécaniques de jeu. Très gros point noir!
- Pourquoi est-on là? Dans le jeu, on commence dans un tunnel et youpi c'est parti. Et le scénario? Et la motivation de continuer l'aventure?

Au final, le jeu est ambitieux, voulant jouer avec les reflets et les ombres pour nous indiquer la solution mais l'approximation de la chose rend le jeu très bancal. On se lasse de cette aventure où, il faut l'avouer, vous aurez besoin d'une soluce pour le finir tellement les indices fournis peuvent vous induire en erreur.
Au début de l'aventure, vous vous direz "c'est beau", puis viendra les "Quoi? Mais c'est ça pourtant!" puis viendra le moment fatidique où, frustré, vous vous jetterez sur internet pour voir que vous n'étiez pas loin mais qu'il vous aurait été impossible de trouver tout seul.

La difficulté des énigmes devrait résider dans les énigmes elles-mêmes et pas parce que l'on vous a induit en erreur ou parce que vous aurez fait un virage extérieur avec votre faisceau plutôt qu'un virage intérieur ce qui ne change rien à la solution. Dommage, le jeu part bien mais est complètement baclé sur ce point.
 
Caesarced
2
20 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Non recommandé
21.7 h en tout
Évaluation publiée le 8 mai 2022
the witness is an extremely influential puzzle game that has honestly revolutionised the genre, which is why I think it's an immense disservice how inaccessible the game is

the game takes the basic concept of mazes and completely revolutionises what it means, and how we interact with puzzles

the game features an absolutely beautiful environment full of puzzles that effortlessly blends the idea of exploration and puzzle-solving together in more ways than could ever be thought possible. however, in taking this idea to its logical extreme, it creates entire classes of puzzles that are completely inaccessible to large portions of people, especially excluding those with particular kinds of disabilities

it's understandable that the designers wanted to do this, since the way the game is designed makes it feel like the inevitable result of exploring a mechanic to completion. however, by not providing any means for people to disable or replace mechanics that are inaccessible, or to get any help whatsoever on solving any puzzle besides exploring the in-game world, the game inadvertently locks people out of entire sections of the game out of what can only be interpreted as an explicit choice

the game took several years to make, and there is extremely intricate design visible in every corner of the map, which makes it very clear that the developers *could* have implemented these features; they just didn't want to. the game has since been ported to a very large number of platforms and had a small number of settings added since it was released, but absolutely nothing near enough.

another big thing to point out is the extent to which the game requires the player to take notes, but aggressively does not provide a means to take them within the game, or to show any form of progress to the player besides the "solved" counter in the save data. there is technically an in-game way to discover whether you've discovered and solved all of the game's secrets, but it's so obscure that most players will have absolutely no idea it exists

for those who are able-bodied in the fullest capacity, and have the patience to take extensive notes of the game, this is an extremely pivotal piece of puzzle game media that should be played. for everyone else… it really sucks that you just, can't. or can't to the same extent

the witness could benefit extremely well from an "assist mode" that adds extra accessibility features, and potentially an unlockable progress counter. such a mode could be completely be ignored for those who don't want it, but would be vital for everyone else.

honestly… I can't in good conscience recommend this game to anyone but hardcore, able-bodied puzzle fans. I have intentionally used the term "able-bodied" to avoid spoilers, but essentially, any potential physical limitation you might have that could affect your ability to play the game, probably will

----

SPOILERY ADDENDUM

here's a list of a few things that the game could do to make it more accessible:

* have an alternative way to solve audio puzzles, or omit them altogether. the game gets incredibly creative with how puzzles are solved elsewhere, so, it could easily have an option to hide extra solutions in the environment that anyone who has trouble solving these puzzles could use
* puzzles that require large amounts of colours could either have an option to explicitly annotate these colours via other means, or just add additional solutions, as listed above
* there could be an option to increase the time to solve certain puzzles, or disable the timer entirely. this is, by far, the easiest solution to add that was not
* the player should have an in-game notebook, and the ability to take pictures of specific areas/puzzles in-game. ideally, these would be combined, where players could take notes on top of puzzles. I personally spent so much of the game taking pictures of the screen that it's upsetting how this isn't a built-in feature
* there should be some in-game way of finding unsolved puzzles, once you get to a certain completion percentage. there are some things that point you in the right direction, but not enough.
* there should be a high-contrast mode for particular puzzles, since the lighting in certain areas can make it difficult to fully see all the elements of puzzles
* there should be a way to look at puzzle panels without automatically centering them on the camera, as certain puzzles are expected to be viewed at a certain angle
* there should be a way to speed up and slow down certain elements of the game. almost everything that moves in the game moves at the slowest possible speed to allow solving puzzles as they move, and others which do not move slow enough
* there are parts of the game where the puzzle is intentionally obstructed visually in a way that only affects the player's view of the puzzle, and not their ability to solve this. these should be disableable
* other things I'm probably forgetting
 
ltdk
349 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
0
Recommandé
48.5 h en tout
Évaluation publiée le 13 juillet 2018
>パズルから逃げるな
 
is0076rs
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
61.9 h en tout
Évaluation publiée le 4 février 2016
Ich habe the Witness noch nicht durchgespielt, aber ich muss wirklich sagen, dass diese Spiel den Begriff "Mindblow" auf ein ganz neues Level bringt.

Die Rätsel in the Witness können dabei Brutal schwer sein, wenn man sie dann schafft ist man mit Stolz und Freude erfüllt und kann es kaum erwarten das nächste Rätsel zu lösen.

und die Insel ist wunderschön und extrem detailliert - Alles scheint hier perfekt zu passen

Es ist auf jedenfall ein sehr anspruchsvolles Spiel, Jonathan Blow hat hier ein richtiges Meisterwerk erschaffen und ich würde es absolut empfehlen.
 
Samara
0
13 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Non recommandé
25.8 h en tout
Évaluation publiée le 11 décembre 2022
The Witness появилась на моем аккаунте еще в далеком 2016 году. Тогда ее называли "игрой для проверки IQ", "глубоким высказыванием" и "одной из лучших головоломок". Но тогда мне не хватило сил пройти ее и игра улетела в долгий ящик.
На фоне невозможности адекватно приобретать игры, я начал вытаскивать из ящиков все то, что давно там пылилось и решил дать игре шанс вновь. В этот раз мне хватило терпения пройти ее, однако, с 2016 года я изменился.
Если ранее игра казалась действительно "глубокой" и "о вечном", то теперь - это авторское высказывание с нотками претенциозности, которое включает в себя игровой процесс. И высказывание это, не то чтобы новое по содержанию (да, оно не банальное, но оправдание ли это для подачи?). Стоит отметить, что аудиодневники интересно слушать, но вот те же видеосообщения - сплошная боль из-за их продолжительности. Если я захочу посмотреть видеоэссе с мыслями автора, то открою Youtube, а не запущу ИГРУ (в противовес можно сказать, что те же японские игры могут и по 15 минут запускать ролики и никто не жалуется. Но надо понимать, что они содержат события игры, а не мысли людей, которые разделяет автор).
Возвращаясь к геймплею. Головоломки интересные, но градация их сложности неадекватна. Тут буквально визуализирована шутка, когда сначала написано "2+2", а через минуту равенство, которое даже непонятно откуда начинается. Под конец загадки натурально вызывают визуальное отторжение, а плашки о ярких вспышках за всю игру так и не увидел. Хоть приступов эпилепсии я никогда и не ловил, но тут, по ощущениям, был довольно близок. Из-за этого пришлось последний этап (пещера) проходить частично с подсказками, дабы ускорить прощание с головоломками такого типа.
Я понимаю, что мало кто дочитает до этого абзаца, но игра вызвала у меня лютое возмущение с желанием высказаться. Представьте, что вы заказали блюдо в ресторане, в котором есть ингредиент, который вы воспринимаете по настроению. И все бы ничего, да вот только повар обожает добавлять его в бессчетном количестве и портит вкус этого блюда. Ситуация абсолютно идентичная. Первые часов 5 было интересно слушать дневники, исследовать локацию, решать головоломки. Только потом открытые видеофайлы другими словами повторяют дневники или вообще вырваны из контекста, головоломки превратились в цветастую мешанину (буквально), а бегать из одного края локации в другой просто осточертело.
 
gafer
770 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
38.8 h en tout
Évaluation publiée le 17 mai 2017
Je tiens une chose pour sûre : The Witness a véritablement peu de chances de vous laisser indifférent.

D'abord, il y a ceux qui détestent. Si son propos pseudo-philosophique et son "histoire" pour le moins cryptique (sinon inexistante) en sont en partie responsables, il y a fort à parier que ce sera surtout son manque cruel de pédagogie qui vous laissera un souvenir cuisant. Amis de l'assistanat - n'y percevez toutefois pas l'ombre d'un jugement - passez votre chemin ! Que dis-je, pauvres fous, fuyez The Witness comme la peste ! Pourquoi ? Parce qu'on vous lâche sur cette île dans laquelle se trouvent quantité de puzzles (plus de 500), sans jamais vous expliquer aucun des rouages qui les constituent.

A vous de comprendre comment fonctionne chacun de ces mécanismes, au passage nombreux et variés. Le jeu lui-même se fait un plaisir de rester évasif quant aux quelques tutoriels qui pourraient par trop vous faciliter l'aventure. A ce titre, analyser la carte un minimum me semble d'un interêt primordial ! Bref, l'entame de jeu peut donc s'avérer d'autant plus douloureuse que toutes les zones ou presque sont accessibles dès le départ. Vous imaginez ? Pour peu que vous vous dirigiez dans la mauvaise direction, pour peu que vous demeuriez sourd aux rares indices qu'on a semé pour vous ici ou là, l'expérience tourne très vite au calvaire...

Ensuite viennent ceux qui adorent. Soit ils affectionnent de se lancer dans l'inconnu sans qu'on les prenne par la main, soit ils sont tellement férus de gymnastique mentale qu'ils auront tôt fait de passer l'éponge sur cette manière de brutalité que représente son manque de pédagogie. The Witness apparaît alors pour ce qu'il est : une expérience singulière, de loin plus profonde qu'il n'y paraît, bénéficiant d'une esthétique et d'un level design de génie. Génial au point de ne strictement rien laisser au hasard - et je pèse mes mots ! Une sorte de mise en abyme, un puzzle dans le puzzle si vous préférez, qui vous forcera (j'espère) à réviser la façon dont vous percevez ce qui vous entoure.

Verdict : 4,5/5 - Excellent, à acheter les yeux fermés !
 
Berserkr
1,100 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.2 h en tout
Évaluation publiée le 17 mars 2018
吃了稽核广播安利,对Jonathan Blow有强烈兴趣,立马买了该作。
然后玩不到一个小时,我TM竟然在不知情的情况下玩出一个坏结局!?
我发誓没有看过任何Walkthrough,一路上看到那些介绍开发人员的录音带,我还以为是游戏开场时的职员表,没想到是游戏结束时的职员表……不是很高兴,反而很郁闷,极大影响了我刚开始玩这游戏的体验啊……怕新玩家出现和我一样的窘境,还是不介绍怎么直接进入坏结局了( ̄﹏ ̄;)……
最后简单介绍一下我对这游戏的理解吧,这游戏主旨在于引导你如何求知探索,同时介绍了诸多思想家哲学家物理学家探索世界探索宇宙探索自我的思想历程,游戏的玩点就是利用你找彩蛋的心理去自行理解破解一笔画谜题,有点像塞尔达旷野之息的找呀哈哈的过程,但是更复杂一些,同时还要考虑谜题和环境的相关性,自行脑补谜题与某些事物的联系来解谜。
最后我觉得Jonathan Blow真的是个牛逼的哲学家。
PS:打算游戏玩的差不多了再更新一遍本评测。
 
WonderBoy
1,539 produits enregistrés
6
15 personnes ont trouvé cette évaluation utile
0
Recommandé
41.4 h en tout
Évaluation publiée le 27 janvier 2016
What a beautiful game. And one of the greatest puzzle games I have ever played, up there with Braid, Portal, and of course Talos Principle. Yes this game has lots of panel maze puzzles, but it is much more than that. Puzzles and solutions can both be found hidden in the environment, which gives the player more than one reason to gaze at the beauty this game has.
 
MasterArCtiK
78 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1
Recommandé
20.8 h en tout
Évaluation publiée le 14 avril 2022
Игра с невероятно интересными головоломками, атмосферным и красивым визуалом. Глаза радуются, а мозг кипит. Впервые игра заставила осознать, свою невероятную, непробиваемую тупость. Тем не менее, когда ты осознаешь, как решить головоломку с которой ты тупил последние пол часа - это настоящее удовольствие. Не хватает результата IQ под конец игры.
 
Out East
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
37.8 h en tout
Évaluation publiée le 9 février 2021
This is one of the best puzzle games there is. Every area has its own unique theme and introduces new puzzle mechanics, teaching them to you in an incredibly natural way. Some puzzles left me stumped, but even ones I struggled through never felt like the solution was contrived.

But beyond the puzzles, the world is just incredibly beautiful. I've found myself walking around in The Witness not really looking for anything, just appreciating the place. That plus the philosophical tidbits left on recorders in the environment make it so that you're enjoying the game even when not solving puzzles.

Finally, this is one of the few games I find myself periodically replaying. It's best of course if you give yourself time to forget it all, but something about the puzzle interface (and particularly the environmental puzzles) is just so satisfying that I've fired it up more frequently just to go through the motions.

For me, this is one of the greatest games of all time.
 
PixelFelon
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
31.1 h en tout
Évaluation publiée le 30 juin 2020
OVERALL: 8.5/10

Most BIG BRAIN game ever made. By the genius who created Braid.


GAMEPLAY: 7.5/10

Many clever puzzles of various form. Roaming a beautiful island and solving puzzles is what the witness is all about.

LEVEL DESIGN: 10/10

Some incredible stuff here, so many secrets, ingenious concepts and ideas. The world is crafted like a jewel; it all becomes quite astonishing once you realize there is environmental puzzles; then the depth of the game really hits you hard.

VISUAL & ART: 9/10

Simply beautiful.

SOUND & MUSIC: 8/10

Smart, discrete, smooth and relaxing.

REPLAYABILITY: 5/10

I think there is not much replayability, I mean once you solved a puzzle you solved it... And if can't solve it you can't solve it! I think finishing this game without any help nearly is an impossible task. This game will challenge your brain so much you can only play it once
 
ColtRain
0
26 personnes ont trouvé cette évaluation utile
0
Non recommandé
1.3 h en tout
Évaluation publiée le 14 février 2016
Produit remboursé

This is one of those reviews where Steam could use a "Maybe" button...

As a long-time fan of the Myst series, I was eager to play this game. It is absolutely gorgeous and very imaginative with a uniquely beautiful art style. However, while the puzzles are cleverly designed with some lateral thinking required, each and every one is a line maze puzzle - and there are over 600 of them. I don't wish to knock the ingenuity of this title and for those who enjoy maze puzzles, it's a must-buy, but if you were hoping for a better variety of puzzle types instead of the same line-through-maze concept, this isn't one you'll likely enjoy.

Unsure? I recommend that you give it a try because, on Steam, you have two hours to decide if this is a game for you. For me it wasn't, so was given a refund.
 
Bad Whippet
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
28.9 h en tout
Évaluation publiée le 28 octobre 2023
The Witness mustve been Medusa, with all these Stone People around

Amazing Puzzle Game nonetheless!
 
Blizeatos
212 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
1.8 h en tout
Évaluation publiée le 7 juillet 2016
直奔主题吧,这是一款极为高明的游戏。
2小时,66/500+谜题完成。
没有新手教程,没有任何游戏提示,一切都要靠自己去尝试,去思考,去探索。
一次次被这个游戏的解谜方式所惊艳,低级谜题聚集在一起便是一个高级谜题的解法,异想天开的主意就能让眼前的谜题豁然开朗。
没有冗长的对话,精彩的剧情,华丽的画面,激烈的打斗,多如繁星的任务亦或是跌宕起伏的游戏氛围,安安静静的去追寻游戏的本质,这就是见证者的魅力所在吧。
 
Joseph-
489 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
49.6 h en tout
Évaluation publiée le 17 aout 2017
Пройдя игру было двоякое чувство, какой написать обзор хороший или плохой. Я хотел поиграть в эту игру, потому что другие головоломки (portal, the talos principle) уже давно пройдены. И если те игры определенно шедевры с хорошим сюжетом, нацеленные на большую аудиторию, то здесь же все с точностью да наоборот. Отсутствует вменяемый сюжет, игроку не дают никакой мотивации играть в эту игру. Решение головоломок ради самого решения головоломок. Если вас такое не устраивает, то проходите мимо сего творения. Кто-то скажет, что в игре есть сюжет, не верьте им. Если в игру напихать "умных видосиков" и филосовских высказываний не пойми кого, то игра от этого не станет такой, как в описании: "Ни одна загадка не служит просто для усложнения; каждая несет мысль. Вся игра насыщена смыслом." Большинство аудиозаписей воспринимается как вода, набор слов, как и большая часть видеороликов. Там есть видеоролик, который идет целый час, я чуть не заснул 2 раза пока его смотрел, настолько он переполнен водой.

Почему же этот обзор все же положительный? Потому лично мне было интересно решать головоломки, хоть и некоторые жутко бесили. Когда вас заставляют после каждого неправильного ввода бежать к прошлой головоломке и вводить ее повторно, тут можно и не выдержать, и произойдет следующее: вы либо удалите эту игру, либо посмотрите гайд. И такую "защиту от перебора" разработчик сделал специально с одной целью, не иначе как поиздеваться над игроком. Есть головоломки в джунглях, где нужно на слух определять тональность звуков, чтобы правильно решить. Извините, но я не учился в музыкальной школе, поначалу у меня более-менее получалось различать звуки, но потом перестало получаться. Я решал перебором, но ближе к концу не выдержал и посмотрел решение. Ах да, помимо того, что надо различать звуки по тональности еще добавляются посторонние шумы: падает стекло, звонит телефон, орет птица. Вас в прямом смысле насилуют в уши. Это, пожалуй, был главный минус для меня, который дико бесил - защита от перебора. Давайте посмотрим описание игры: "Игра исходит из того, что с ней взаимодействует умный человек, время которого ценно." И ответьте на вопрос, стал бы человек, время которого ценно, бегать каждый раз к предыдущей головоломке после неправильного ввода? Нет, не стал бы, он дропнул бы такую игру.

Кому же я рекомендую эту игру? Тем, кто хочет пройти тест на внимательность и сообразительность. Если вам не нужна мотивация в виде сюжета и прочего, а лишь решение головоломок ради решения, то вам подойдет. Если хотите поиграть в головоломки с хорошим сюжетом, то поиграйте в серию игр portal и the talos principle. А если решитесь поиграть в эту игру, то берите исключительно со скидкой 50+%.
 
Thainlex
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
17.9 h en tout
Évaluation publiée le 29 juin 2019
I want to recommend this game. I really do. It has a great art design, but the most important aspect of the game - puzzles - just don't satisfy me. Let me explain it further.

There are 500+ puzzles in the game, and they can be divided into two categories:
1. Environment Puzzles
This part is where the game truly shines. It sophisticatedly uses all kinds of environment info as hints to the puzzles. Although personally I prefer logical thinking to just observation, I have to admit that some puzzles are very well designed.
2. Logic Puzzles
This is where the game falls short of my expectation. It seems like the game has hundreds of logic puzzles, but to me it's actually only tens. The real puzzles are not the quests themselves, but to figure out the rule of each symbol. Once the rule is clear, solving the quests requires little effort, and the process feels repetitive and boring. The game does have some advanced puzzles that consist of multiple symbols or even environment info, but it is still not challenging enough. The breadth of the puzzles is impressive, however, the lack of depth disappoints me more.

Personally I don't prefer open-world design, especially in a puzzle game. I spent a lot of time looking for the next puzzle instead of solving it, which is not fun. I think I will like the game more if the puzzles are created linearly and the number of them are reduced in half.

Some reviews say this game is for hard core puzzle gamers. Well, as a hard core puzzle gamer myself, I think exactly the opposite - It's maybe more for casual puzzle gamers who enjoy wandering the beautiful world and try puzzles at their own pace (patient).

The witness definitely brings a unique gaming experience, but in terms of logical depth and story line, it comes nothing close to my favorite puzzle game - Braid.
 
Chance
2,909 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.3 h en tout
Évaluation publiée le 16 février 2016
一开始玩这个游戏的时候 相信大家都有相同的感觉 就是画画线 看看风景嘛
而且最初不适应第一人称解谜头还很晕 更重要的是没有BGM 只有环境音
直到慢慢地各种卡关 发现啊 这个竟然要借助环境来画线 还有听声音画线 更震撼的是 景物也可以画线
这绝不是一个单纯的画线解谜游戏
游戏本身没有任何教程 所有的规则都要靠玩家自己根据基础的关卡去学习 然后慢慢又遇到新的规则 又去纠正自己错误的认识
这让人感觉到一种知识的不断补充与进步 去渐渐适应了游戏里的世界
《见证者》还有一个神奇之处就是它有一种吸引力 我记得我有一次玩到凌晨4点半 最后是强迫自己去睡觉的 不然还要继续解谜

以下内容涉及剧透
游戏里一共有11个区域 对应11根激光
正常结局只需要解锁7根激光 就能去雪山顶打开开关 最后一路解谜通关过后就会获得Endgame的成就
如果是解谜爱好者 或者是强迫症患者解锁1道激光后 在雪山顶的开关从下往上看 就能看到另一个路径终点
会使雪山下面的那个思考者手上的题板亮起 解锁后旁边洞穴门会打开 里面有一根光柱 解锁后又会开启另一扇隐藏的门
里面就是音乐盒的限时挑战关卡 6:30的时间内解锁3+1+4+2+2+2的随机谜题 之后会获得Challenge的成就 我耗费了3个小时左右 最后依靠运气过了
游戏内的城镇区域建议最后去 因为里面的谜题全是综合了其他区域的
游戏里一共有644个谜题 分别是523个普通谜题 135个隐藏景物谜题 6个黑曜石谜题
在游戏中按ESC点载入游戏就能看到自己解了多少谜题
游戏里有很多非必要谜题 如果想全收集的话最好还是多找找看看
找到的图纸对应风车下面的放映室的6个谜题
音乐盒关卡后面还有个出口里面可以找到开启开发者房间的图纸 是在游戏一开始的地方 那扇大门
目前为止我见过最全的攻略是VGTIME的 卡关的同学可以去看看


不得不说 这款解谜游戏用伟大来形容 也不为过
 
Ch1swill雨
463 produits enregistrés
2
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
75.5 h en tout
Évaluation publiée le 30 mars 2016
不同于LYNE 之类的解谜游戏,The Witness 在一个开放的三维环境中融入了大量的精心设计的元素,尝试指引玩家去思考一些颇具哲理意味的问题,关于存在、认知、真理、科学、禅宗等等也许我们在生活中都不会去思考的问题,而这个过程在我看来是非常有意义的。
关于游戏世界的探索,我想,如果不借助程序反编译、第三方指点等手段,我们几乎不可能凭一己之力探索完这个游戏中包含着的所有隐藏要素。这不也是我们对于这个世界认知的真实写照吗?
 
Tim
60 produits enregistrés
0
45 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.1 h en tout
Évaluation publiée le 26 janvier 2016
This game is not going to be for everyone. If you're looking for a game that has action, violence, and an engaging plot that will keep you on the edge of your seat, look elsewhere. If you're impatient, and if you don't want your brain to hurt, this isn't the game for you. With that being said, in the amount of time I've invested in The Witness so far, it's already one of my favorite puzzle games of all time. The game takes the basic concept of maze puzzles, and introduces new mechanics to them to make you think. It then takes those new mechanics, and gives them a little twist, to make you think even more. And then once you think you've mastered that mechanic, it mixes it with another mechanic that you've previously learned, or even a brand new one. This game is hard, and it doesn't make any attempt to hold your hand. This game is going to make you want to smash your head onto your desk, but in a good way, because you want to conquer this latest puzzle so badly.

The game has an incredible atmosphere, with gorgeous visuals and ambient sounds immersing you into this island world. There aren't any graphics settings, which is a huge bummer, but hopefully that is something that could be patched into the game. The vibrant colors of the island really pop off the screen, and the different locations throughout the game are really neat. You can also listen to some audio diaries located throughout the island, which have different quotes from all sorts of different people. This would be a great game to have a podcast on in the background. Not that the sounds are bad, they do a good enough job to keep you immersed in the game while you're playing, but it might be nice to have something else to listen to as well. The controls work great, on both a controller and a keyboard and mouse. Pick whichever one you're more comfortable with. I know a lot of people have been complaining about the $40 price tag, but from what I've played so far, it seems absolutely worth it. There are a ton of puzzles in here, and it's going to take you awhile to beat the game.

tl;dr I you want something different than a complex puzzle game that keeps you on your toes with a great atmosphere, you're going to want to look elsewhere. But if you've been craving a game like The Talos Principle or Portal, you should absolutely pick this up. This game is worth the price tag, and it's going to be a long time before you forget your time in The Witness.
 
NickyTheNewt
672 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.0 h en tout
Évaluation publiée le 25 novembre 2023
游戏是好游戏,可我为什么是个傻逼
 
我爱吃大便
158 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
20.5 h en tout
Évaluation publiée le 2 juillet 2020
挺棒的一款游戏,只是容易迷路
 
风居住的街道
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
18.8 h en tout
Évaluation publiée le 3 juillet 2021
I normally never write reviews on games because I don't really feel like people read this stuff anyways but for this game, or well; this experience I'll make an exception.

The Witness will twist and break your brain and will have you consider giving up. Every time you think you have the answer to a puzzle or think you are at the end. YOU ARE NOWHERE NEAR.

These puzzles are for the most part on the perfect balance of impossible and doable, and will give you a great feeling of gratification. unfortunately in my personal opinion some are so far fetched it had me giving up and looking for the answer about 5 times.
But besides the small amount of frustration this game has the best puzzles I've had to solve in a long time if not ever.

8/10 would play again for the completionist
 
Moses
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
47.0 h en tout
Évaluation publiée le 27 juin 2017
Simply put, The Witness is a masterpiece.

As other reviewers have said, it's not for everyone, though: there's no tutorial and no (apparent) story: just you, an (incredibly beautiful) island and *a lot* of puzzles, some of which appear to be devilishly hard at first.

The puzzle mechanics are introduced gradually, and it's such an amazing feeling when you solve one puzzle and suddenly everything just "clicks" in your head. Also, there are a lot of very different zones to explore in the island, each with their own atmosphere and puzzle mechanics, so if you get frustrated with a puzzle (which you will) you can just go find another one and come back to it later.

And then, when you've spent a few hours walking around the island and solving puzzles... well, I won't spoil it. But you will probably realise something. And it is SO amazing.

Just play The Witness. Experience it. Enjoy it. And the least you know about it when you start playing, the better.
 
luthier1729
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
37.5 h en tout
Évaluation publiée le 22 décembre 2023
除去闲逛、挂机和寻找环境谜题,完成其它部分的时间大概用掉了20余小时,这20小时是我过去四年的碎片。
20年乘着通关portal1&2的解迷热情买下the witness,直到23年年末,我才慢慢做完小岛上所有的谜题,感谢the witness把心流状态重新带给我,对我来说the witness已经超越游戏这一载体本身。
 
贝格基尔爵士
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
63.8 h en tout
Évaluation publiée le 21 janvier 2022
Отличная игра, рекомендую к прохождению без подсказок от кого-либо! Естественно, я о всех головоломках, а не о "основной" части игры, ибо после "первого конца" начинается самый смак.
 
HiQuiYuki
2,129 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1
Recommandé
23.7 h en tout
Évaluation publiée le 15 juin 2021
I played this game 5 years ago, and I still think about it nearly every day. Nothing compares.
 
SlugmanTheBrave
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
15.4 h en tout
Évaluation publiée le 5 octobre 2022
very pretentious game. still fun. still gorgeous.
 
digicore
145 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
79.6 h en tout
Évaluation publiée le 2 avril 2017
Orgogliosamente completato (non ancora al 100%) senza aiuti. Circa 74 ore per vedere uno dei finali. È un gioco che va metabolizzato poco per volta. Nel mio caso (anche altri ho letto nelle recensioni) ho dovuto piantarlo lì quasi alla fine perché non c'era verso di superare un cavolo di enigma. Non c'è niente da fare, quando una cosa non vuole entrare in testa non c'è niente che si possa fare per cambiare le cose. Un sano riposo invece aiuterà a resettare il cervello che spesso si incaponisce in percorsi logici errati. Così è stato.

Nessuna spiegazione, nessun tutorial.

Solo un'isola al limite dell'onirico dove girovagare per scoprire qualche indizio guardandosi intorno, un'ombra, un riflesso, un suono particolare e persino guardando il cielo. È veramente un gioco (non gioco) geniale che piacerà solamente a chi ama i puzzle bastardi! L'isola ha ricordato anche a me un'altra pietra miliare, Myst, altro gioco mostruoso ♥♥♥ una difficoltà sopra la media.

Esperienza molto piacevole perché anche se qualche volta ci si incavolerà sarà comunque una "incavolatura" moderata. Più che altro non si potrà incolpare altri che noi stessi. Non bisogna saltare, non bisogna sparare, si cammina e al massimo (deo gratia) si potrà almeno correre. Solo enigmi, uno dietro l'altro, ognuno ♥♥♥ la sua logica che andrà scoperta senza aiuti. Il gioco si basa su enigmi. Non ha senso usare le soluzioni. Vi bloccate? Pausa, poi si riprende. Completamente bloccati senza speranze? Pausona anche di qualche mese. Disperati senza possibilità di soluzione? Pausini e cantate insieme a lei "Il cervello se n'è andato e non ritorna più!"

Gioco unico nel suo genere.

Penso che ognuno potrà finirlo, magari servirà solo più tempo, ma la soddisfazione sarà grandissima. Attenzione a non farvi prendere dalla depressione di non riuscire, che ve lo vorrà far disinstallare dalla libreria. Qualcuno parlando mi ha detto che comprende oltre 600 enigmi.

Longevità assicurata!

Non ho capito perché molti lo hanno snobbato o criticato duramente. Troppo facile (ne dubito), troppo difficile (molto probabile parta il rosik dell'incapacità). Che cosa pensavate di giocare quando lo avete acquistato? Al mio mini pony che svolazza per l'isola che non c'è? In fondo anche Braid, altra perla di J.Blow, era qualcosa di bello tosto. Nulla a che vedere ♥♥♥ questo che a mio parere è molto più complesso di Braid.

Per capire se siete in grado di giocare a The Witness dovrete risolvere questo puzzle che lascio qui di seguito. Anche risolvendolo si potrebbe scoprire il perché sarebbe meglio non giocare giocare a giochi del genere.

[S_] [_ON_] [_N] [_OS_C_NE] [C_E] [_SA] [L_] [S_LU__ON_] [_] [M_G_I_] [_H_] [N_N] [_O_PA] [_] [_OG__ON_] [C_N] [L_] [RE_EN__ON_]
 
Ciola.Fatata
0
50 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
24.8 h en tout
Évaluation publiée le 19 octobre 2017
The Witness is a pretentious and vague first person puzzle game centered around line-drawing puzzles. Every puzzle in the game is some variant on a puzzle whereby the player drags their mouse across a grid to form a line to some destination point, following certain rules of construction along the way.

The game lacks any real story; you are on a mysterious island, and you explore it. There are various recordings of real-world quotes and even video clips scattered around the island, but all of these are very vague, nebulous, wordy, and ultimately pointless. They are of variable quality; some of them are more interesting than others, but there isn’t any sort of story to the game. The only objective – which is never explicitly stated to the player, as the game is totally lacking in instructions either – is to reveal laser beams which then ultimately open up the area where you solve some puzzles to end the game. There is no real purpose to this; it is all just about solving puzzles.

This, unfortunately, is one of the major problems with the experience; the game is lacking in both story and context, and while some pure puzzle games function in that way, this is a game with a complex 3D environment – its lack of any sort of coherent plot is really puzzling. Worse, because there is no real goal, the game often feels unrewarding – your “prize” for solving puzzles is even more puzzles to solve.

And the puzzles, unfortunately, tend to be pretty repetitive. The game is all about grid-drawing puzzles, with various obstacles thrown in the player’s way. Some of these are rules – you have to make specific shapes with the line, say, or separate out colored dots. Others are the result of literal obstructions – there is something in the way of the puzzle, and so you have to draw around it. Some of the puzzles rely on you looking through them to trace environmental features, or obscure portions of the puzzle from your view, requiring you to deduce what you’re supposed to do. Some involve lining up objects in the environment in order to draw lines across them, and there is a secret set of environmental puzzles which function like a hidden object game, where you click on environmental features and draw lines on them.

While the game manages to mix up the line puzzles much more than one might expect, unfortunately, they still become samey after a while. While many of the puzzles are easy – especially while introducing some new concept – some of them are quite difficult, and while it never takes very long to solve a puzzle in the sense of actually drawing the lines, it can take you a very long time to figure out what, exactly, you are supposed to be doing. Worse, if you are stuck, there is nothing really for you to do except keep plugging away at the puzzle or wandering off and doing some other puzzle.

The island itself is rather pretty – the graphics are simple, but attractive. Unfortunately, the game seems to believe that walking around the island a great deal is part of the experience, so there is no quick-travel system – if you get stuck on a puzzle and want to go elsewhere, you’re going to have to walk there manually, and while the island isn’t huge, it can take you a couple minutes to get out of the place you’re in, especially if it involved puzzles that moved the environment around in response to you drawing lines (such as drawing lines to move a ferry from one place to another, or to open up a specific path through a location). While this mostly isn’t too bad, it does discourage the player from walking away from a puzzle set.

The game is, on the whole, just okay. The puzzles are quite challenging, but the lack of any motivation to keep playing is wearing. I played the game for about ten hours when I first got it about six months ago, then set it down and didn’t touch it again until tonight, when I solved the last two areas and beat it in another five hours or so, totaling up to about 15 hours of gameplay. Beating the game felt like a pretty empty experience, without any real payoff, and really, the game in general just lacks any sort of sense of reward.

If you are really fond of puzzles, this game has a number of fairly clever ones, even if they’re all based around the same system. But this game can be frustrating in its lack of instructions, won’t help you out in any way if you get stuck, and there is no story or overarching plot. What little dialogue there is in the game is in the form of recordings of real-world quotes, all of which are intended to sound deep, but they don’t lend the game any sense of depth, merely of pretention.

All in all, I don’t think most people would enjoy this game, but people who are big fans of puzzles might get some mileage out of it. But even they are likely to be disappointed if they’re hoping for some sort of payoff like The Talos Principle or the Portal games, or even something like The Turing Test; none of that is present here. There are no characters, no plot, and no story. Just lots and lots of line-drawing puzzles.
 
TheTitaniumDragon
2,007 produits enregistrés
5
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
20.4 h en tout
Évaluation publiée le 4 décembre 2023
日本三大奇書のひとつ『ドグラ・マグラ』なんかよりも、このゲームの方がよほど精神に異常を来す可能性が高いです。オススメします。
 
kΛmesan
0
11 personnes ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
1
Recommandé
12.1 h en tout
Évaluation publiée le 28 janvier 2023
eyewitness account: i have witnessed
 
nvyyd
0
8 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
27.4 h en tout
Évaluation publiée le 6 février 2021
Спасибо The Witness за прекрасный опыт. Теперь я вижу эти узоры везде и это прекрасно
 
Генератор Кринжа
181 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.5 h en tout
Évaluation publiée le 7 décembre 2017
盆友,你听过行政能力测试么?
 
江渔
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
12.5 h en tout
Évaluation publiée le 22 novembre 2018
难 但是好玩 就是有点晕
 
ORANGE JUICE
219 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.3 h en tout
Évaluation publiée le 2 décembre 2016
讲真的,有些地方吓到我了。。。
 
嗤笑的匣子
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
40.0 h en tout
Évaluation publiée le 14 juillet 2023
Сос мыслом.
Чёто они сильно пропогандируют атеизм
 
Mordastik
30 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
18.2 h en tout
Évaluation publiée le 4 février 2016
This game has entirely taken over my life.

My office is littered with puzzle doodles and notes.

I think about the island all day at work.

I picture ways to go about solving puzzles all waking day.

I dream about the island at night.

10/10 would recommend walking around with no idea what's going on while listening a recording of an Astronaut talk about life.
 
Soluna
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
54.2 h en tout
Évaluation publiée le 1 octobre 2023
I just finished 100%ing this game, so now is the best time to put my thoughts about it on paper.

This is one of the best puzzle games that I have ever played, it has one fundamental idea, builds on it throughout the entire game, and has a final challenge that introduces some very hard puzzles that are one of a kind. It makes you learn by doing, and once it finishes building that basis it reinforces it through harder and harder puzzles, questions that are very interesting to answer, and it truly makes you proficient. The witness, to quote electron delta's review of this game, asks you to "Stop looking, start seeing." It does a good job at it making you able to see a solution very quickly.

However, this is also one of the worst puzzle games I have played. Some of the puzzle types require you to sit in just the right location at just the right time, others are one-offs that require thinking in an entirely different way for a challenge puzzle. The game promotes not needing all of the lasers to enjoy the game, but requires all eleven of them to access the challenge area. The game's downsides are not enough to hurt the positives it does.

From here on out, there will be spoilers. Read at your own risk

There is one more horrible thing this game does, the environmental puzzles. The moment when you first see them, high atop the mountain looking down at the river, the panel next to it. The environmental puzzles add such a good dimension to the game. However going for all 135 of them is not a fun experience, some of them you need to align the clouds just right to see the line in the negative space, others you do the same but with trees, the red and purple flowers in front of the castle form puzzles, they are truly everywhere. This hunt was a truly maddening experience, the obelisks help but it has a lot of "right place, right time, eyes on a swivel for anything remotely resembling a circle." And all of this is without touching on the environmental puzzle that takes 57 minutes to complete. And while you wait for the full moon to cross over that theatre screen and become eclipsed, you hear a GDC talk about easter eggs and about looking too deeply into things, all this is while you are solving an easter egg itself! The environmental puzzles are the best part of this game and the one I would most like to remove.

The Challenge, the record player, and the puzzles needed to unlock it are the truest final boss to this game. The cavern is filled with new puzzle types and ones that use mechanics in new and interesting ways, it makes you truly think again about everything you've learned so far. And the challenge? It forces you to solve puzzles sight unseen, with around 7 minutes to solve around 20 puzzles. Using an early pathfinding puzzle with two hexagon dots to define the maze you traverse later on it s very good decision. The puzzle panels which ask you to spot the fake reinforces the "start seeing" mentality. Your rewards for completing this is the solution to truly leave this place. What does that "3-2-1" mean? Why does it undo my progress? And then hopefully you see it, you are able to touch the sun and unlock the final ending.

All in all, The Witness is a beautiful puzzle game that tests the player's skills and patience. You can stop whenever you want, and the game is perfectly okay with that.
 
PixlRush
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
113.1 h en tout
Évaluation publiée le 26 mars 2019
Graphics / Design: The Witness is aesthetically beautiful, with rich and vibrant colors. It is full of interesting things to examine beyond the puzzles, and exploring the world feels rewarding separate and apart from the gameplay. While the core puzzles are fairly 2D, the world the designers created plays with its 3D capabilities in a way that is unique and ultimately fun, providing lots of 'ah-ha!" moments.


Gameplay: the puzzles that make up the game play range in difficulty from very easy to almost absurdly difficult. The structure of the game is such that the player can find an absurdly difficult puzzle in close proximity to an easy one, with no clear indication other than repeated tries and fails that the absurdly difficult one is too hard. The sort of unstructured, self-directed nature of the game requires a sort of contemplative and at times non-linear approach. The game can reward walking away for a bit, either to try something else in the game or to take a break in the real world. It also makes it an ideal game to be played in a pair (meaning 2 players on the same screen, if you’ve got a spouse, sibling, or roommate who might want to tackle the game with you). A lot of the puzzles play with perspectives and points of view. A spectating player may bring a different point of view, and switching off players can result in breakthroughs when one of you reaches a frustration point.


Overall Story: I think the creators of this game are mostly trying to subvert the player's expectations in a way that is meant to provoke him or her to reconsider linear narratives that reward you with more information as you go. Depending on whether you feel this is an appropriate thing for a video game to do, you may find this to be incredible and worthy of discussion and analysis, or you may find it maddeningly pretentious and disappointing. If you love a game that rewards you with more story and gives you satisfying conclusions that scratch a teleological itch, this one might drive you absolutely batty. If you like games that ask some philosophical questions and also like solving challenging and varied puzzles, you will probably like this a lot!


Criticisms. Occasionally, this game feels like it’s trying to waste your time. There are a few things in the world that require extremely long travel time to reach remote locations that are accessible only in specific ways. Similarly, there are puzzles with some timing sequences that require fairly long (> 30 seconds, some even much longer) forced waits for the player.

There is one puzzle (spoiler: shipwreck puzzle) that I think is objectively unsolvable for the majority of players who are not looking up hints. Even after we googled the solve, we STILL couldn’t understand how you would have reasonably gotten it on your own. However, that particular puzzle is not required to beat the game, and indeed, a lot of the tougher puzzles are like that, which makes it feel more "fair".


Minor spoiler / critique: One complaint about the “secret ending” is that it tests you in a timed format where the remainder of the game does not. I want to be clear - we (2 of us played this game) loved this puzzle and thought it was very cool, but we couldn’t do it after about an hour of trying. We decided to leave the game, otherwise complete, with that puzzle being unsolved. We both felt that it was a very cool “challenge”, but not quite in keeping with the rest of the game (which is unbelievably relaxed and without a time limit on any puzzle we can recall). Like the rest of the game, this may actually be the game designers messing with your expectations a little bit. I got the feeling they were kind of signaling that you can get this puzzle, or not, but you’re not entitled to just because you found it, and purposely subverting the reward-driven play experience that pushes people to look for ‘secret endings.’


Overall: Even if you might find the narrative pretentious or the story lacking, this game stands up purely on the strength of the puzzles alone, and the beautiful and interesting world. If you prefer a light-on-story-but-heavy-on-puzzles type game, this is an absolute must-play.
 
UNPRECEDENTED TOASTER BRAVERIE
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
59.9 h en tout
Évaluation publiée le 20 aout 2021
One of the best games ever created.
 
Soundless_Terror
808 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
24.3 h en tout
Évaluation publiée le 23 octobre 2023
I have played many puzzle games, but this is my favorite. I have no words to describe how wonderful was the experience and emotions I received in this game.
 
GIFMAFIA
77 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
73.1 h en tout
Évaluation publiée le 4 février 2016
11/10
The Witness是一件艺术品

作为一款划线的解谜作品,The Witness的规则设置恰到好处。它简单到无需文字和图像解释,玩家就能够轻松上手;而如果单独提取出解谜部分,它也能够复杂到与同类游戏比肩。实际上它的解谜部分根本不可能独立出来,因为环境本身就包含在众多谜题之中。
开始的几个小时是最难熬的,探索小岛的时候总是被意义不明的谜题难住。后来经过不断探索学习,咱终于了解了大部分谜题的规则。而匆匆开启七束激光,跑到山顶,脚下的山泉恰好组成了一道谜题时,我才发现环境本身当中隐藏着更多的秘密!
二周目的探索中我开始留意周围的环境,天上的云彩,水中的倒影都会成为谜题的一部分。甚至是你已经解决过的谜题,都可能再次成为一个新的谜题。直到现在,三周目的游戏流程中还能发现意外惊喜。这种发现新大陆一般的欣喜感,是那些仅仅玩了1个小时就给出“这游戏就是个一笔画”差评的人永远体会不到的。

----------------------------------------
说说玩这个游戏需要注意的事项:
1. 不推荐看攻略;
2. 不推荐向人求助;
3. 带好纸笔;
4. 到处转转;
5. 多注意周围,尤其是解谜的时候;
6. 累了就去休息。
----------------------------------------

另外这个游戏比较吃配置,优化也一般,尤其是在场景交接的时候-.-
不过这些游戏内容之外的小瑕疵丝毫不能掩盖游戏本身的乐趣。
 
Solara
231 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
29.5 h en tout
Évaluation publiée le 14 mai 2017
It's hard to write a review for The Witness, even a short one, but I'll try anyways.

Witness bends and stretches the basic concept of drawing a line from A to B in so many ways, that it's mind-boggingly astounding. If you decide and go for it, keep in mind, that there is always a solution, sometimes more than one, sometimes it's obscure, but the game leaves hints and clues all around the game world. If you like puzzle games, The Witness offers more than any of them out there.

-The game has no "real" story, but it doesn't really have to. You can piece it together if you want, but be prepared: to do so, you must dig deep in the rabbit hole
-No soundtrack either, but it's deliberate: this way nothing distacts you the slightest
-Beautiful, artistic, intriguing open world, excellent level design, outstanding puzzle design and a metric ♥♥♥♥♥♥ of puzzles

One last piece of advice: the game rewards you the most if you figure it all out by yourself - I was able to do it on my own, so you can do it too. It's not "math-y" its more like "find the rules-y" and sometimes literally "think out of the box-y".

10/10 wouldn't be lost in the Halls of the Mountain King again.
 
skyNET
894 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
11.8 h en tout
Évaluation publiée le 6 avril 2020
I enjoy puzzles games! I think. The Talos Principle was great fun, with a lot of challenging puzzles I couldn't solve, and I never got frustrated or upset at the game, just occasionally stuck. Getting stuck can be fun!

The Witness, otoh, seems to have run out of creative ideas for fun puzzles about halfway through. And I don't mean the puzzles are 'too hard' or 'kinda obtuse'. I can recognise when I'm supposed to be able to solve the puzzle but am just too dumb for it, and will come back later. Likewise with puzzles that I don't 'get', no harm in those it's all in good fun. No, I mean The Witness has puzzles that exist just to be a huge ♥♥♥♥ to the player; examples include playing music that you're supposed to decipher and then running garbage noise over the top of it; garbling the screen of the puzzle so it's difficult to control; and quizzing players on colour mixing (if I have to alt-tab out to learn about it, the game has failed at teaching). Just some examples.

Throughout the game there's also all these audio logs; I'd assumed they where connected, as they started out talking about god and religion a lot. I was happy to wonder where they where going with this, was the island some sort of allegory for purgatory? Unfortunately not, as the quotes quickly started to diverge, and became rambling snippets of philosophy bereft of all context. It became apparent that they're a huge grab-bag of random things that scraped from the public domain, voice-acted and slapped into the game to give it a veneer of depth. Yikes.

Game feels like a swing-and-a-miss to me, it tried to be something better than what it was. There's a lot more puzzles left to solve for some sort of hard-mode super-secret ending thing, but frankly I'm so soured on the main experience that I have no heart for it, and can't recommend the game.
 
xylose
0
7 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.0 h en tout
Évaluation publiée le 31 octobre 2016
我明白这里面很多谜题都是有内在关联的,整个谜题集都是作者经过精心设计编排的。
但是,我真心十分希望可以推出个什么每日图案谜题或者是可以让玩家自制图案谜题并分享的功能,因为感觉真的玩不够,还想继续画线啊啊啊啊啊啊啊啊!!!
 
小红米
79 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
9.0 h en tout
Évaluation publiée le 29 décembre 2022
景物非常优美,不能玩种田求生可惜了
 
给个机会
130 produits enregistrés
0
67 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
1.2 h en tout
Évaluation publiée le 4 février 2016
This game is a perfect example on why a simple "Yes/No" system is a little too barebones for this kind of video game. I would recommend this game to certain people, but only a select few that I seem to not be part of. The puzzles included in The Witness are interesting and creative, but they are the same general concept of a maze with different gimmicks and ways to come to a solution that require some out of the box thinking. Only an hour in and I found a house where the layout was the solution to the puzzle on the back door. And a lot of times, the puzzles build on the ideas of the previous idea and lead to a series of puzzles with increasing difficulty so you can, as Jonathon Blo put it, understand what the puzzle is saying. There is also a lot of free form design choices that allow you to go where ever and attempt puzzles in many areas on the island at any time, but I have some gripes about that (along with many other parts of the game). Exploring is pretty fun portion of the game, however, as the world seems "frozen" with many neat and interesting set pieces to examine and how those scenes end up leading to a puzzle with a new idea behind the solution.

However, for all the good in the game, it comes with aspects that rubbed me the wrong way. The most minor of gripes I have is the walking speed is pretty slow and the sprint is an alright speed. By itself, the speed isn't bad, but the openness of the game means you'll be in for a great amount of wandering and backtracking, and that means time spent walking from A to B where you've already been. And wandering is a big part of the game since there is no story nor direction, at all; or at least within the first hour of the game. This means the big hook for the game is the puzzles for you to solve, the mazes. There are audio logs, but they seem pretty small and kinda hard to find. I really feel like the setting has promise and there was something interesting that transpired, but it requires a large drive to find anything about it. The puzzles themselves seem creative, but the issue have with them is the series of puzzles that are presented. Some of the puzzles in a sequence will turn off if you don't get them right, but can be reactivated by redoing the last puzzle in the series. This means you have to think about the puzzle and prevent brute force attempts, but get it wrong or test an idea and you'll be walking back to that last puzzle. And with the walking speed, it adds up how annoying it is that I am being punished for trying something in a puzzle game. For me, this killed my interest as I was constantly running back to the same puzzles, speeding through the solution, going back to the new puzzle, and repeating if I get it wrong. And the fact that the core aspect of the puzzles never change, it can get a little daunting as you go from maze to maze with no explict story given, or frustrating if you get stuck at a puzzle and have to go find another to do. And even with the very open areas, sometimes you'll come across puzzles that haven't been activated, so that means finding one that is turned on. It can be a little tiresome if you follow a line of puzzles to one end, only to realize that it's the wrong end. Also, J.B. included something that becomes impossible later. And that really rubs me the wrong way.

So, The Witness. Should you get it? Maybe, depends on if you like iterations and new ideas blended into the same core puzzle gameplay and if you don't care about hand-holding whatsoever. Like with the way Braid was a platformer, this is a exploration game with mazes. It is difficult to say yes or no for such a niche game such as this. That being said, the big thing is, Braid was $15 and this is $40. So, the question is, is it worth the $40? I say no to that price: the puzzles are interesting but don't offer enough variety to make up for the lack of story telling present and there are too many things that make me unhappy about the game, or I just don't have the mental capacity and critical thinking to really enjoy this. But if you can work with finding new ways to solve the same sort of puzzle, then perhaps you can find this brain-bending puzzle game up your alley. A good baseline is, do you like Space chem? If you do, this game might be worth looking at.
 
Nezche
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
16.8 h en tout
Évaluation publiée le 22 novembre 2017
Not like Myst at all, the puzzles are obvious and on little placards through the game. But how the puzzle gets updated, and new things added to it, and then it does actually move into more obscurities.. it works, and the game feels really clever.
 
Sixaxis
2,779 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
26.3 h en tout
Évaluation publiée le 31 janvier 2018
-------以下内容,部分可能涉及剧透(如果存在剧透的话233)-------
-------更新,下面内容,部分确实涉及剧透,可能影响游戏体验-------
非常好的一款解密游戏,在解谜的过程中我学会了一个道理:你不用很复杂,因为世界很大。
通关以后,甚至在通关的途中,你就能很明显地发现,或是感觉到,这个游戏中的谜题,只有一种,那就是连线谜题。
绝大多数情况下,就是在一个正方形的平面上,找到一个圆形的标志,那是起点,在找到整个图形的边缘所存在的一个小突起,那是从图中延伸至外的意思,即终点。用鼠标从起点连线至终点,这个谜题就通了。

说到图中的谜题其所存在的形式,大致便是必须经过的小黑色六边形,必须分开的不同颜色正方形方块,需要两两在一起的小八角星,需要有与其外形一致空间的“俄罗斯”方块,以及白色的小 “清道夫”。
大概就记得这些,而这些元素也有着属于自己的变体,很多时候他们还会聚在一起。

至于图外的谜题,就更多了。树叶的影子,苹果的位置,光的照射,颜色的交叉,水面的反射。
面对这些谜题,大多数他们会成群结队的以系列的形式出现。就像教程一样,但有时候,他们也会聚在一起。
面对这些谜题,敏锐的观察力会是你的法宝。你的身边,少有无用之物。

谜题很有意思,从易到难。享受这令人惊叹的创意吧。
 
Ling
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
13.4 h en tout
Évaluation publiée le 4 décembre 2021
我懂了,但是我好像什么都没懂
 
Cyanork
122 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
50.6 h en tout
Évaluation publiée le 23 octobre 2020
A dark souls for your brain.
 
tervakuusonen
109 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
37.0 h en tout
Évaluation publiée le 9 février 2023
A gorgeous puzzle game with a serene atmosphere. We highly recommend it.
 
Dragonfly' 💜
374 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
21.8 h en tout
Évaluation publiée le 27 aout 2021
One of those games you'll wish you could experience all over again
 
Robaque
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
33.2 h en tout
Évaluation publiée le 4 mars 2020
Rettentően magával ragadó puzzle játék, csak ajánlani tudom!
 
DDave
808 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2
Recommandé
48.2 h en tout
Évaluation publiée le 15 février 2023
Одна з найкращих головоломок особисто для мене!
Тут присутні:
- зростаючі по складності загадки
- чудово спроектований острів
- різноманіття кольорів і плавні їх переходи між локаціями
- філософська складова (цитати відомих діячів і філософів), які допомагають краще зрозуміти оточуючий світ і нашу роль в ньому
- вчитися тут дійсно цікаво
Гра залишає незабутні враження від подорожі, до якої захочеться повернутися ще раз.
Рекомендую.
 
Magpie
99 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
34.3 h en tout
Évaluation publiée le 27 janvier 2016
I bought The Witness yesterday, and I've completed 249 of the game's puzzles in approximately 7.5 hours. There are still quite a few areas I haven't unlocked, and a few puzzles that I'm completely baffled by, but generally speaking, the game gives you enough freedom to keep discovering new areas and learning about different game mechanics in a way that allows you to progress continuously. There are several areas which I've finished completely, which taught some of the simpler mechanics that are built on in later puzzles.

I want to give a little context on the way you learn about puzzle elements in this game, because I've seen some misconceptions in other reviews. The simplest puzzles are just moving a dot to connect a line from A to B, but quickly the game will start to introduce different symbols into the puzzles, each of which has a function and dictates something about the way you need to solve the puzzle.

This is the important part: There is a tutorial area for each puzzle element that holds your hand through learning how it works.

If you come across a puzzle that seems way too hard for you, then it probably is. The game is not encouraging you to try to guess the answer and get really frustrated. It's giving you a sign that you haven't learned the right tools to solve it yet, and you should be looking somewhere else. Every puzzle element, from black and white squares, to spiky dots, to a little tri-force looking thing that changes how different puzzle regions act, to things that look like Tetris blocks, every one of these elements is explained in a series of very basic puzzles (starting with just one or two squares as opposed to the usual 5x5 grid) that explains the mechanic. The rules, once you learn them, do not change. They are not arbitrary. They work the same way every time. There is a lot of challenge in finding a solution that fits all the conditions imposed by the different puzzle elements, but there is no guesswork.

It's unfortunate to see a lot of reviewers quitting after an hour and a half of playtime because they got really frustrated with something they didn't understand and want a refund for the game. My own feeling is that the game does a really good job of slowly introducing you to new elements, as long as you just walk around and look for simpler puzzles before going straight to trying the most complicated-looking thing you can find. The game even turns off the puzzle panels if you try to brute-force an answer to a puzzle you can't solve yet--- take the hint.

A few other things. The graphics are beautiful, with a very colorful, almost cel-shaded style. The different biomes of the island are each distinct and offer an impressive diversity of scenery, with each location having a different mood, and often with puzzle mechanics that relate loosely to the area (one region, overlooking a wide bay of calm water, teaches puzzles about reflection). The sound is minimal but effective; there are a few puzzles that actually require sound to complete, and because the rest of the soundtrack is relatively sparse, the auditory clues jumped out at me quickly. The one place where I think the game falters is in story, in that there really isn't one, even (at least as far as I've gotten) to be pieced together from the audio recordings and videos that can be found around the island. Myst or Riven this is not--- the game has a lot of atmosphere, but it doesn't have a narrative. As a fan of games with strong stories and generally of fiction with detailed world-building, it does seem like a little bit of a missed opportunity. But overall, I've really enjoyed my time with the game so far, and I'm looking forward to playing more.

I'd rate this game an 8/10.
 
BreadstickNinja
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
13.0 h en tout
Évaluation publiée le 25 juillet 2016
If you get through this game without using any guides whatsoever you're probably mensa material or some ♥♥♥♥. This game gives little direction, sometimes this is annoying but it adds to the mystique of the island. However, maybe I was wrong to exepct this, but I thought it would be a more story driven puzzle game like The Talos Principle or something. I want to know who I am and why I'm solving all these crazy hard puzzles. What did I witness? I just wish the game wasn't so barren of any information, both the puzzles and the story. Don't buy this expecting a story that will keep you solving puzzles, and don't buy it if you don't like challenging puzzles because you'll just get frustrated. The puzzles are well done, but a lot of the time I feel like a good amount of the difficulty comes from ignorance of what I'm trying to accomplish. Sometimes the puzzles that are meant to teach you about new challenges are so small you can complete them by chance. Also, sometimes I just didn't understand a section and had to give up. The island is beautiful and designed very intelligently. I recommend it, if it's on sale.
 
hotbagels
1
5 personnes ont trouvé cette évaluation utile
0
Recommandé
31.7 h en tout
Évaluation publiée le 30 mars 2021
El juego es una montaña rusa de emociones. Si bien la historia no es contada de una manera particular ni precisa (termina siendo inexistente), y algunos puzzles se vuelven extremadamente densos y complejos, el juego también te invita a ingeniártelas para verlo ♥♥♥ otra perspectiva más tarde, o simplemente no tener que resolverlos.
Nadie te lleva de la mano, eres libre de hacer lo que quieras, los puzzles se te explican de formas abstractas de forma que tú mismo elabores tu propia forma de resolverlo. Es ensayo y error, después de todo, el juego no te presiona ♥♥♥ tiempo ni velocidad; no hay penalidad por durar más o recompensa por durar menos ya que todo lleva su tiempo.

Es un juego para explorar y ver cada pequeña cosa, y ese es el poderoso mensaje que te deja: El viaje no es lograr llegar al final, el viaje es todo lo que viviste
 
Furnarius Griseo
1,101 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
34.1 h en tout
Évaluation publiée le 17 mai 2020
The Witness is one of the best puzzle games (if not the best) i've played so far. The atmosphere and the graphics are great.
I really like how you get teached by the puzzle to solve them. Once you finished the beginning you can encounter puzzles where you have no clue how to solve them and you need to move through the world to find the places where they are introduced until you understand them all.
For me the most beautiful part is that you come back later to areas where you already were a couple of times before and finally witness things that you've been missing all the time. But it takes some time to understand the complete beauty of the game.

The game wants you to take your time and witness the things around you.
 
Ikarus
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
17.5 h en tout
Évaluation publiée le 8 janvier 2019
엔딩까지 9개 지역퍼즐을 클리어해서 370여개 까지 자력으로 클리어헀습니다.
지역퍼즐은 상당히 괜찮습니다. 환경을 이용해야할때도 있고 생각을 달리 해야 할떄도 많죠.
환경을 유유자적 보면서 하나하나 풀어가면서 감탄할때도 많습니다. 제작자 멋지다 천재다 .
그러나 이 게임의 최고의 단점은 게임의 목적이 없습니다.
가끔씩 보이는 녹음기로 대충 유추 하자면 선이랑 지능 과학 철학 건축 특히 선 등등 애기 하고싶은거는 많아보이지만
이건 게임이고 퍼즐을 원래 즐기는 유저가 아니면 반드시 동기를 설정해야했습니다.
심지어 지역퍼즐을 꺠야되는 순서도 없엇지요. 불친절합니다.
튜토리얼이라도 없엇으면 별모양, 사각형모양, 예외처리, 그리고 그 모형맞추기는 순서대로 처리하게 해뒀어야 했습니다.
조나단 블로우의 명성과 전작 braid 의 아름다음을 기억하며 참으면서 꾸역 꾸역 해냈지만
특히 맨 마지막 정상 섬의 퍼즐은 까놓고 말해서 그냥 농락입니다. 어려운게 아니라 진짜 장난하는것 같습니다.
성 정상 퍼즐 아래부터 퍼즐은 일부러 화면 깜빡임, 대충 회전시키기, 아주 큰 퍼즐,
마우스 반전 등등 어쩃거나
잘 안보이기 귀찮게 하는게 대부분 입니다.
이게 뭐가 즐겁습니까? 어처피 대부분 유저는 여기까지 왓으면 사진 찍거나 노트에 그려서 풉니다.
지역퍼즐 재탕+ 안 보이게 하는것 결합일 뿐입니다. 단지 깜빡임을 참으면서 그리면 되는것이지요.
지역 퍼즐 만들다가 힘 다 빠지셧습니까?
마무리 과정이 감탄보다는 창의성 다 팔아먹은 눈 가리고 아웅식이었습니다.
유일한 참신한 퍼즐 길 3번 그리기는 너무 제작자 생각 맞추기 입니다.
아마 퍼즐 결론이 먼저 결정놔두고 유저보고 풀라고 만들었겟지만 이건 힌트없이 힘듭니다.
왜냐면 퍼즐 정답을 3번 연속해서 맞는 순서로 가야 하기때문입니다.
사람들은 퍼즐 맞추면 그냥 놔두는데 그걸 3번 맞는 순서로 가야하는걸 내가 어찌 압니까?
마무리의 미흡함 이 역시 제가 이 게임을 낮게 평가 하는 이유입니다.
그냥 3d 멀미만 유발시켜서 하다가 토 할뻔했습니다.이건 그냥 머리를 아프게 하는 겁니다.
마지막의 엔딩 역시 허무할뿐입니다. 진엔딩 마무리를 하가 위해서 영상과 녹음기 그리고 150개의 퍼즐을 더 꺠야 한다니 힘이 빠질뿐 입니다.
퍼즐은 참신하지만 가장 큰 동기가 빠졋다는 점에서
수많은 사람들이 멋있는 퍼즐을 보기도 전에 생각하기도 전에 그냥 포기했을 겁니다.
그렇다고 열심히 달려온 사람한테는 아무것도 없습니다. 허무한 엔딩일 뿐이죠.
더 나아가고 싶으면 이 게임을 100퍼센트 해석하라는데
퍼즐 좋아하는 사람아닌 이상 누가 이 길을 걷겠습니까?
 
HanMung
1
8 personnes ont trouvé cette évaluation utile
0
Recommandé
20.7 h en tout
Évaluation publiée le 21 décembre 2021
This game drives me CRAZY but you feel like an absolute genius when you finally figure out each puzzle's solution. Don't buy this if you aren't prepared to use EVERY. SQUARE. INCH. of your brain. Beautiful, bright, and imaginative environments make the exploration element of this game a huge driving factor. No better feeling than the satisfaction of a puzzle mechanic clicking in your mind and then everything makes sense! Fabulous game design for how they guide you to the solution: by teaching you a new mechanic through progressively more and more difficult puzzles. Guys, I'm hooked. Absolutely 100% -ing this game
 
Br33zy_99
0
5 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
25.1 h en tout
Évaluation publiée le 7 septembre 2018
常年晕3d的我一下子看透晕3d的根本原因:

初始的鼠标灵敏度给的太高+懒癌晚期常年按住shift
视角转的太快造成。

综上所述:
别老怪游戏晕了, 我portal不晕还晕lol嘞
呕呕呕呕哇呕哇呜呕呜哇呜啊
 
wo_ri_gou_le
115 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
46.0 h en tout
Évaluation publiée le 21 janvier 2018
玩过的最好解密游戏,整个世界都是谜题,所有解密方式需要自己去探索,非常棒,and期待工作室的下一步作品
 
elzzzman
0
8 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.3 h en tout
Évaluation publiée le 26 juin 2023
道可道 非常道
 
zt_0817
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.1 h en tout
Évaluation publiée le 22 novembre 2018
В этой игре нет сюжета, нет мультиплеера, нет противников, нет как таковой музыки, нету ЦЕЛИ. Нас просто выгоняют на остров не сказав ни слова зачем и почему. Эта игра очень атмосферна, красива и сложна в плане загадок (На некоторые загадки может уйти приличное время). Она пуста но в тоже время полна всем тем что необходимо шедевру...
 
▲BlacKK0T▼
341 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
41.4 h en tout
Évaluation publiée le 25 juin 2016
En general no podía tolerar esta clase de juegos. Me desesperaba por no entender sus mecánicas o reglas generales. Sin embargo, ♥♥♥ este, disfruté cada instante, cada rompecabezas. Poco a poco aprendí cómo funcionaba, qué hacer para resolverlos y la necesidad por completarlo todo por mí mismo. Me obsesionó, no pude parar de jugar. Está repleto de detalles, la estética es bonita y los puzles van más allá de simples mecánicas en placas: la percepción lo es todo en este juego. Hay que trabajar ♥♥♥ ella y ver siempre alternativas a lo que hacemos. Un entrenamiento para la mente impresionante.
 
Azgael88
1
11 personnes ont trouvé cette évaluation utile
0
Recommandé
357.6 h en tout
Évaluation publiée le 3 septembre 2016
This game is one of my favorites, it's a very difficult puzzle game that you can just get lost in. The puzzles themselves aren't unfair or impossible, they are just hard and definitely require a lot of thought. there is so much to discover in this game and there's a lot of stuff underneath all the puzzles.

Btw, I would recommend not playing this game for the story because it's pretty pretentious and kind of lame. Also, the endings are pretty lame, so don't get your hopes up for that.
 
Funkysolver
480 produits enregistrés
4
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.1 h en tout
Évaluation publiée le 8 janvier 2021
I love it! A heaven for me! A lot of puzzles, AND very beautiful scenes! The map is pretty big, could get lost. The only ♥♥♥ is the 3D makes me very very very dizzy. I love it though. So every time I feel dizzy, I will just stop playing for a while.
 
Xiao Meow
388 produits enregistrés
0
23 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Non recommandé
37.2 h en tout
Évaluation publiée le 1 mars 2023
70% of it is perfect, which is why you're so invested and it hurts so much when it starts failing you.

Most of it is clever puzzles intuitively teaching you in a wonderfully realized world. It creates new ideas and builds endlessly upon them creating new ways to think and see and always in a way that if you get stuck it's on you, and if you only take the time and contemplate eventually realization will come like revelation.

Until . . .

Until the treetops, where so many get stuck on one of the toughest new concepts because the puzzle that actually introduces it, and the one that reinforces the idea are /after/ a large puzzle that uses it. Until the bamboo when the new concept flips off anyone with any form of hearing issue AND if you don't get it right the first time you're now penalized and forced to re-do the last puzzle (sometimes in a different part of the maze) before you can try again (because, it not as if puzzles are about working out solutions...). Until you worked out the solution but you have to dance around finding the exact angle where the game isn't angry at the two pixels of overlap it put over the board. Until an endgame where the actual puzzle parts are barely a puzzle, it's fighting the interface or flashing lights or a timed memory test and all that build up of progressive puzzles has been completely abandoned for twitchy gimmicks.

Expect to be frustrated/locked out if you:
Can't do fast paced, twitch reactions
Have ANY form of colorblindness
Have any form of hearing issues
Have a reaction to flashing lights (doesn't need to be epilepsy; I don't, but I'm still writing this with a headache)


(Also, not major, but simple navigation is made onerous by not only a lack of jump button, but a proliferation of /ankle/ high walls)
 
Boegiboe
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
35.5 h en tout
Évaluation publiée le 2 février 2016
The Witness is a puzzle game like no other I have played. It bucks the trend not only by having no narrative, but also by having no direct explanation of any of the game mechanics. Rather than painstakingly explaining everything as most games do, The Witness simply provides the information you need and lets you figure it out. It's quite refreshing in an era of constant hint popups, control prompts, and hour-long tutorials.

Now how does this work? The Witness provides all the information you need, and even provides a set of tutorial puzzles for each main mechanic but it does not tell you how any of it works. Half the challenge is figuring out how the mechanics work. The game provides a near-constant feeling of satisfaction from figuring the puzzles out, barring a very small minority of puzzles. I found many of the puzzles rather clever in their design, and I find it quite telling how superb the design is that I only ever felt frustrated in two spots in the entire game when I am normally frustrated very easily by difficult puzzles.

Another large difference I see between The Witness and other puzzle games is in the design of the puzzles themselves. Most games use very simple mechanics and combine them in increasingly complex and lengthy ways to increase difficulty. I find that results in the major difficulty of the puzzles being simply thinking through all the steps, rather than any mechanical complexity. The Witness, however, uses more and more complex mechanics, constantly modifying or introducing new ones, without unnecessarily increasing the size or complexity of the puzzles themselves. The difficulty feels more natural and logical this way, rather than just trying to overload the player's brain with too many steps.

The part that makes this all work and ties it all together is the puzzle interface itself. Puzzles are presented on panels throughout the game world with an exceedingly simple goal: Draw a line from the starting point to the ending point through a grid. Every puzzle has the same basic goal, and this simplicity tying every puzzle together gives the player a feeling of familiarity, even when confronted by completely new mechanics.

Graphically the game is very impressive, especially considering how low detail the models and textures are. It runs quite smoothly as well, barring a particular bug with my GPU that I've been working around and will hopefully be solved in the near future. The island is beautiful and very colorful, with each zone having a distinctive style. Sound effects are minimal, but fit their purpose well. There is no music, which I was confused about at first but completely understand after playing the game. I wasn't even tempted to play my own music while playing the game. Any music would drastically alter the mood, and the game is so tightly designed, it felt like that would lessen the experience.

There are two things about the game I dislike:
- The first being a small number of puzzles that felt like they could not be solved with perception and logic alone, but required the use of external software to decipher.
- The second being the story, or lack thereof. While nearly everything in the game is very tightly thematically linked around the idea of opening your mind and learning new things, I thought that there should be some sort of explanation for the island itself, why you're there, and certain things non-puzzle-related that you find. It's possible there's a well-hidden secret that has not yet been discovered that contains this, but nothing has been located to my knowledge. I know that some people complain about the lack of narrative, but while I don't think it would fit the game to have an Elohim or GlaDOS watching over you the whole time, I would have liked a little bit of something to explain the world. There does seem to be an attempt by the game but I found it very lacking and it raised even more questions.

I'm not sure I've ever played such a well-designed game. Everything fits, everything supports the rest of the design. The amount of content is certainly worth the price, containing more than either The Talos Principle or Portal 2. It's certainly an experience unlike any I've had before in a game and I hope that other developers, not just of puzzle games, can learn from this example. I realize this game isn't for everybody, but I hope that most will enjoy it as much as I did.
 
Soüp
2,219 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
2
Recommandé
49.0 h en tout
Évaluation publiée le 8 juillet 2022
masterpiece
 
vladic4t
20 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
44.8 h en tout
Évaluation publiée le 10 novembre 2019
The best puzzle game I ever played for the last 35 years.
 
skarmanami
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
42.4 h en tout
Évaluation publiée le 1 février 2016
SPOILER-FREE Video Review

The Witness was well worth the wait. It's a beautiful puzzle game that continues to surprise me and exceed my expectations with every hour I put into it. Don't be fooled into thinking this game is "Just doing mazes". The mazes are the blank spaces for you to write your answer, understanding the world is the actual puzzle.

If you enjoyed Braid or any of the other complex and deep puzzle games out there like Antichamber, The Swapper, FEZ and the rest, it's very likely you'll enjoy The Witness.

 
rebecca grink
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
2.1 h en tout
Évaluation publiée le 23 mai 2018
Un juego de puzzles difícil, no hay pista alguna, es todo de mundo libre y abierto, tienes que dejar liberar tu mente y guiarte bajo tu propio instinto, tu propia inteligencia y capacidad de resolución de problemas, terminas un puzzle que llevas un buen rato rompiéndote la cabeza en él, te emocionas por haberlo completado y luego te das cuenta que ese mismo puzzle está conectado a otro y que va escalando en cuanto a dificultad. Muy bueno! 8/10. De momento no veo que tenga una trama notable (por no decir absolutamente nula...), ni siquiera sé cual es verdadero objetivo del juego, pero si que está bastante entretenido y te hará estar ocupado un buen rato intentando completar los distintos desafíos que se te presenten.
 
Sally
2,210 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
52.0 h en tout
Évaluation publiée le 19 juillet 2023
It takes itself super serious and acts all deep while not rly saying anything, which would be a problem for a more storydriven game, but this is an atmospheric exploration puzzle game. The "story" is there to frame the game and add to the atmosphere, and it's doing that fine.

The real heart of the game is in the world and the puzzles. The world is super atmospheric and filled with secrets and eastereggs. The puzzles are creative and difficult, but never unfair and If you're stuck, that usually just means you need to further explore the world for clues.

It's so good in what it does that I can't even begrudge it's pretentiousness, It's earned it.
 
Platurt
0
7 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.0 h en tout
Évaluation publiée le 13 février 2021
嚯!我这想着休闲一下嘛,听着小曲画画线,舒服的一批~
咦我好像卡关了,打开b站看看攻略,结果看到速通玩家??????这tm跟我玩的是一个游戏???这里可以画?这里也可以画?怎么这里也能画???
总结:这游戏作者是外星人。
 
Salamanca
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
1.0 h en tout
Évaluation publiée le 9 mai 2023
Довольно трудная, но интересная головоломка с красивой красочной графикой. Рекомендую!
 
𝖊𝖑𝖊𝖇𝖆𝖞♘
281 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
31.4 h en tout
Évaluation publiée le 20 mars 2023
genuinely great game, no notes. fantastic overall design that respects the player's intelligence and willingness to learn. doesn't try to bust your balls with ridiculously hard logic puzzles (at least for the most part), just tests how well you understand all of the mechanics that are introduced; the "a-ha!" moments in this game are so special. wish i could play it over again for the first time.
 
shrub
182 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
42.7 h en tout
Évaluation publiée le 19 avril 2017
The WItness is one of the best games I've ever played. It's crushingly difficult at times, so I recommend moving on to other areas of the island if you get stuck. Don't try and rush the game: take breaks if you are tired or frustrated and come back to it when you feel refreshed.

The beauty of the game for me is how it teaches you concepts non-verbally, and those concepts turn into a language that you build upon from first principles until you're solving much more complicated puzzles than you ever expected to. It felt like playing a Metrodvania game, except instead of gaining new abilities to access new areas you gained knowledge of concepts to solve puzzles.

In the end I felt like the whole experience was a meditation on learning. I thought a lot about how I learn personally, and that was truly profound. Highly recommended.
 
Evil Trout
945 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
1.2 h en tout
Évaluation publiée le 11 juin 2017
Limpio, hermoso y desafiante. Todo lo que necesitas una buena tarde ♥♥♥ un café
 
JVRNewTime
196 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
19 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.2 h en tout
Évaluation publiée le 14 juin 2017
Хорошая игра, в конце сама себя закрыла, даже парится не пришлось!
 
Lich King
566 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.4 h en tout
Évaluation publiée le 4 février 2016
我给这个游戏好评,纯粹是因为给这个游戏好评本身就是一个荣耀。
 
蒋学驽
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
46.3 h en tout
Évaluation publiée le 16 novembre 2019
This is a very vague, very abstract puzzle game. You can wander the (rather small) open world to your hearts content. There are no instructions other than those you can infer logically. If you want to get everywhere and figure out everything, the only way is to solve puzzles of varying difficulty all throughout the island.

This game does this beautifully. It is not for everyone, but it's top notch for those that enjoy these games.
 
Justeazy
448 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
12.8 h en tout
Évaluation publiée le 7 février 2020
9.5 / 10
Marvellous puzzle game, psychologically powerful to play on first playthrough. The game doesn't hold your hand and sometimes you really need to pay attention to clues around you to figure out the rules of different puzzles and utilise them to solve problems. It's also very cryptic with lots of surrealist easter eggs throughout. As you can't die, you can relax and take your time with the puzzles, and you feel like you’re sort of learning a lot as you go along in how to solve problems.
 
Hedgehog1990s
0
14 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.8 h en tout
Évaluation publiée le 27 mars 2017
本来以为玩了那么多解密游戏,已经没有什么好害怕的了,直到我玩了这款《The Witness》。这大概是我玩过的最难的解密游戏。游戏没有文字教程,而是通过先给你一个个一眼就能看破的简单谜题,诱导玩家自己寻找解密方法,然后再放出比较难的题目。环境中的任何东西比如植物、光影甚至是脚步声都有可能是解密的关键,不得不佩服作者的脑洞和创造力。

游戏中70%的时间在解密,20%的时间在迷路,剩下的10%在看风景。

总之,就这一个游戏这次的HB月包就已经回本了。
 
傅月恒
2,531 produits enregistrés
1
11 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.1 h en tout
Évaluation publiée le 20 février 2023
Basically if Sudoku was a walking sim with occasional Facebook mom quotes tossed in between. Can't say I didn't like it but the game felt rather shallow. A lot of people praise the game for how deep it is but if you dig deep and long enough, a simple puddle can gain the depth of a lake. 🤷‍♂️
 
Mighty Nighty Night Knight
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
42.6 h en tout
Évaluation publiée le 22 février 2016
TLDR; A very netflixable maze game that takes an incredible amount of evironmental awareness, fortitude and brains. Zombies need not apply.

At first glance the game gives you a really beautiful skin on a maze puzzle book you could probably buy at a gas station. What's even the point? Everything looks really nice, but why am I sitting here solving maze after maze? There really isn't anything you can do except for solve mazes, and some of them have these weird symbols that make no sense.

Then as you solve more of the mazes, and explore more of the island things start setting into place. These symbols on the mazes are a sort of syntax which tells you what you need to do to solve them. It's really quite impressive the way the game teaches you how to play it's self. Quickly you realize that you know what you need to do on lots of puzzles, and the real challenge is a brain bending spacial math of line drawing.

The feeling you get from finally figuring out more and more mazes becomes oddly enganging. You want to learn more about the syntax so you keep solving mazes. Until you finally find one you absolutely cannot solve. All of the syntax you've learned, all of the hours you've spent, the hundreds of mazes you've solved seems like a waste. Everything in your brain is telling you to just give up. Then just after a snack break and a nap, you come back to the same puzzle and look at it under a different light.

BOOM

You solve it. You must be some kind of maze master. You have reached a zen like awareness of your space, of the island, of purpose. The endorphins of figuring out what to do next keeps you going, but it's not for the feint of heart. Although, you could always just cheat and look up the solutions if you get really stuck.

Other than gameplay, there are excellently inspiring voice acted famous quotes from really smart people scattered around the island like easter eggs. Little nuggets of litterary knowledge to fill in your gaps of sheer brain exhaustion. While there is no real 'story' the journey is something I won't forget.
 
ECkce
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
26.8 h en tout
Évaluation publiée le 21 février 2016
The best part is when you at some point discover the other hidden type of riddle and see every part of this world with different eyes.

The biggest letdown is that you think you discover the secret of a mysterious island, but in the end, I dunno, there is nothing really. At least I felt like it.
 
DavidM
0
149 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Non recommandé
27.3 h en tout
Évaluation publiée le 8 juin 2016
This game starts off fantastically and with amazing promise. Unfortunately, it should have ended about a hundred puzzles earlier than it did. The game is at its best when it is challenging the player with new mechanics, new perspectives, and new ways of thinking. The art is beautiful and the game is a real pleasure to play early on and well into the middle. Sadly, as the game draws to a close, it runs out of good ideas and instead starts to simply torment the player with distractions, flashing lights, and motion sickness. I had to quit partway through the ending section because of nausea.

If there were an option to recommend the first 90% of the game, I would. But the horrendous disappointment and pain of the ending forces me to give this one a thumbs down. Such a shame, really. The game would have been perfect if it ended sooner.
 
Antimuffin
8
6 personnes ont trouvé cette évaluation utile
0
Recommandé
5.3 h en tout
Évaluation publiée le 26 mai 2021
解谜很有意思,就是有亿点晕
 
13:40
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
53.2 h en tout
Évaluation publiée le 19 février 2018
解谜游戏讲的哲学听不懂,见证者的谜题解起来是真的爽。
爽到画线后遗症也很严重。(
 
Nitro硝基me
0
12 personnes ont trouvé cette évaluation utile
0
Non recommandé
19.0 h en tout
Évaluation publiée le 24 novembre 2021
TL;DR Whilst in its artistic execution, it is the pinnacle of minimalist puzzle games by combining exploration/walking inside a living artwork with a complex language of challenges, its integral puzzle designs and philosophies are incredibly flawed and abstract to the point of infuriation. It seriously pains me that the visual efforts are wasted on one of the more anguishing gameplay loops I've ever played.

That was incredibly harsh so let me...

Preface!

I mostly enjoyed myself with this game! If we isolate the puzzles from the equation, this was an experience and a half. The visual style is incredibly well executed and you are going to need a folder for how many screenshots you take of beautiful vistas, hilarious statues and atmospheric caverns. Although some of the later mechanics annoy me (we'll get to that!), the foundation of puzzles is intriguing, as many people don't like minimalist puzzles due to them lacking visual interest and thus feeling repetitive. Mixing environmental elements with puzzle design is truly a delight and adds depth to the challenges.

It makes you excited to simultaneously dine in the artistic buffet of this game's aesthetics and go through the mental gymnastics to continue exploring! This is one of the most conceptually rich games I have ever played and they perfectly created the visual style to suit the intended experience...

Sadly, they didn't go so well with the ACTUAL experience...

1. A Directionless and Bad Teacher

Creating an open-ended game is a difficult challenge if the concepts are hard to grasp and the challenges are not easily found. This game doesn’t tackle the problem effectively and instead just drops you into this world and expects you to find the answers, which isn’t necessarily an issue, games like these thrive on abstraction (more on that later). My problem with this arises when you find a puzzle, don’t know how to solve it, don’t know what it means, eventually leave it and then in a few hours wonder where it went, which is even accentuated by the obnoxious red herring puzzles made ‘for practise’ or something. You can’t mark places, can’t jot down mechanics, can’t even be given a goal, just get to work and connect those lines!

This leads to many notes piling on your desk that dictate clues for other puzzles on the other side of the map or mechanics you’ll completely forget after not playing for a month. The feeling of collecting information and learning a new puzzle language is really inventive and fun, but it should have been collated in-game; the feeling can be compared to working in a shoddy coding language. Sure, you’re learning the syntax and figuring out its functions, but it’s forgettable, note-reliant, generally cluttered and poorly optimised.

A good fix for this could have been an in-game journal. You could scribble in clues, write down mechanics, construct poems inspired by the scenery, jot down a journal for safe keeping or draw phallic imagery if you’re bored. It would have given the same sense of artistic documentation and note keeping with the real notes but in an internal setting so these clues don’t clutter the player’s desk.

2. Abstracted to Impossibility

In puzzles, you should always know 1) what you need to achieve (exit/win condition) and 2) be given the tools prior to complete said puzzle. The second bit is something that this game objectively does not have at times, as some puzzles require you to have certain capabilities.

Fun Fact: Deaf and Colourblind people cannot complete this game. I’m neither of these and the colour one forced me to rely on a guide because of another abstraction, if that even applies…

Guessing. Yep, you heard me right, the only way to finish the Greenhouse and other smaller puzzles is by guessing, not figuring out the clever oversight or challenge, inputting everything possible until something is right. If your puzzle philosophy relies on the player stumbling onto an answer you intentionally hid, then that challenge is chance, not logical.

Essentially, there should be NO puzzle in anything that relies on a person’s expertise that extends outside of common knowledge, as to the average player, your puzzle becomes an impossible test of mental willpower. Guessing is the antithesis to this claim because it is out of EVERYONE’S EXPERTISE!

3. Strange Pseudo-Philosophical Undertones

Fake-deep is a common term that is somewhat applicable to this game, mostly due to the tape recordings scattered through the Island (which weren't half bad) and the secret art films and metaphysical epiphanies that can be accessed through the cinema (which have nothing to do with this game and are just ripped from other philosophers, scientists and filmmakers).

The game is very closeted in its approach towards the player: there isn’t any voice or guidance, there is no life forms of any kind and the way the game portrays itself is secluded, ambiguous and trying desperately to invoke feelings of the sublime or life-changing messaging. But overall, it comes off as arrogant and disconcerting due to it not lacking any subtext, for it doesn’t even have any text to begin with. Instead of “respect[ing] you as an intelligent player”, it almost laughs in your face for not getting its presumably thought-provoking interior (same applies to the puzzles).

Conclusion

I wish I could get this game for the experience it is supposed to be as many people have, judging by its previous reviews, but this is just an ambivalent escapade through a wildly intriguing world with its content being incredibly overlooked and poorly designed. I am not lying when I say that I enjoyed the game, but I didn’t enjoy it as a game, I enjoyed it as an artwork. A pretty facade that I would not be opposed to hanging on my wall, but not an experience. It is still a masterpiece, but one for an art gallery, not a steam library.
 
redkidd.sleeps.in
1
6 personnes ont trouvé cette évaluation utile
0
Recommandé
62.7 h en tout
Évaluation publiée le 27 janvier 2017
这游戏的野心实在太大了,但也证明了他的野心确实达到了,制作人的才华足够经历时间的考验,Brain的高度The Witness自己把自己超越,这野心这创新能力原创能力,足够让这游戏走10年20年
 
Samsonpapa
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
43.0 h en tout
Évaluation publiée le 15 février 2016
If you want to play a game which you give some rewards,
forget it.

If you want to live non-ordinary and unusual experience,
buy it.

Do you still thinking ?..
worth it...
 
obsidian
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
32.8 h en tout
Évaluation publiée le 16 octobre 2022
The first time I played through this game, I did not enjoy it and I gave up long before I reached the end. However, I revisited this game recently and despite expecting to be disappointed again, I actually found myself having a very fun time with this game. There are some very serious flaws with this game though and I think some of these flaws help explain my vastly different experiences with this game.

One of the largest flaws in this game for me was the story, or the lack thereof. There was so little narrative in this game that for most of my playthrough I honestly thought there wasn't supposed to be one, despite what the store page seems to suggest. What little story does exist is all locked behind hidden content near the end of the game and it's fairly brief and not well communicated, so even when I did finally encounter it, I found it pretty underwhelming and disappointing. There are also random thoughts from various philosophical thinkers hidden around the map to listen to as well, which don't provide any narrative, but do provide some interesting perspectives to consider, although I did sometimes find them hard to follow, especially while trying to explore or solve puzzles at the same time, and those that don't enjoy philosophy likely won't get much out of them.

The very creative puzzles that exist throughout the island of The Witness are where this game really shines. The general concept is fairly simple, and involves tracing a line through a maze from a start point to an end point, but the game quickly begins introducing a plethora of unique and interesting additional mechanics and rules, many of them making creative use of the environment to help you solve them. For the most part the game does pretty well at introducing new concepts to you with puzzles that gradually increase in difficulty in different areas, and the game does encourage you to revisit puzzles later if you don't have all the information you need to solve one. There were a few puzzles that were not communicated well or had unintuitive rules that were easy to forget, there's a few that are insanely slow or tedious to solve, and I also didn't enjoy some of the puzzles near the end of the game that relied on some annoying visual tricks that just made them really hard to look at (epilepsy warning for some of those puzzles as well). Thankfully those puzzles were by far the minority.

In addition to the regular puzzle panels that you find everywhere, there are hidden environmental puzzles that are cleverly hidden throughout the island. These puzzles were my favourite puzzles to solve and I really enjoyed hunting for them and trying to figure out how to solve them. However, this brings me back to my first playthrough that I really didn't enjoy, as I never discovered these puzzles during that playthrough, and I think that highlights another major problem with this game. The open world nature of this game means you can easily miss things and end up missing crucial information on how to solve puzzles or even that some puzzles exist, leading to frustration or missing large parts of the game entirely. I think I just ended up doing things in a different order during my first playthrough and that resulted in me having a much worse experience. I think this game could have used more guidance to instruct players on where to go, or at least to indicate where good places to start are, as the freedom the game offers can definitely result in a worse experience overall.

The visuals in this game a very good. The island looks great and the sound design is very good as well. There's also many neat tricks of perspective hidden throughout the island, where looking at something from a certain angle reveals something neat you wouldn't have otherwise seen, which were pretty cool. The game also ran well and I didn't encounter any major issues during my playthroughs.

TL;DR This is a fun puzzle game with a simple concept that is used in a large number of interesting and creative ways and a visually and auditorily stunning world to solve them in. Despite some puzzles that were poorly explained, tedious, or visually nauseating, a lack of direction which can sometimes lead to frustration, and an almost complete lack of narrative, I still enjoyed this game (the second time at least). This game definitely isn't for everyone, but if you like first-person puzzle games, I'd still recommend giving this game a try if you can get it on sale, as I think it gets more right than it gets wrong.
 
Anthrasite
214 produits enregistrés
0
91 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Non recommandé
43.0 h en tout
Évaluation publiée le 6 mars 2016
Do you remember Lost?

I mean, I don't; by the time I was aware of it, the show had gone on too long for me to start from the beginning, and I was never very interested in it anyway. Largely, my impression of it was and is that the writers started with a few interesting mysteries, but then, in an effort to seem clever, just kept adding more and more "inexplicable" (read: more or less random) events without actually answering the previous questions. By the time it ended, nothing made any sense - the attempt at depth and intrigue had landed more in the realm of obtuseness and pointless confusion.

That's The Witness in a nutshell.

There are two major flaws with this game. The first, as previously mentioned, is that nothing even tries to make any sense, and that this is heralded as fascinatingly clever instead of frustratingly lazy. The second is that the puzzle gimmick really does wear out its welcome.

The first hundred or so grids with various rules and layouts are interesting, even fun. It's a mechanic I haven't really seen anywhere else. The second hundred are okayish, but after a certain point, if you've seen a hundred and seventy-five, you've seen them all. The three hundred or so after that? I started looking up the answers in guides, not because I needed the help, but because I was bored out of my mind solving the same damn thing over and over.

I really wish this game had done more to let the player feel like they were actually impacting the environment. Sure, doors open when you solve the puzzles on them and whatnot, but can you imagine how awe-inducing it could be to see the island actually change around you in response to your progress through the game?

As it is, I feel that another, different type of puzzle should have been introduced about halfway through. It would have kept the extant mechanics from feeling stale, and could have been combined with the grids to produce new puzzles. My favorite part of puzzle games is the "eureka" moment, where suddenly all the clues align just right in your brain and voila, there's the answer, right in front of you all along. The Witness... doesn't have that. At all.

But on the whole, that's a lesser crime, compared to the complete lack of explanation or justification for anything on the island. Listen. I would have been totally fine with this if the game had billed itself as, say, "A journey across an eerie, beautiful island, with few distractions but plenty of moments to savor." That'd be fine. But no - to copy and paste directly from the description: "This game respects you as an intelligent player and it treats your time as precious."

Let me repeat that, a little louder for the people in the back: "This game respects you as an intelligent player and it treats your time as precious."

In my experience, that's exactly what this game doesn't do.

There aren't even any spoilers for this thing, besides puzzle solutions. There's nothing to spoil. Here's what happens when you finally reach the end of the game, the thing all of these mindbending puzzles have been leading you to: the camera pans around the island, showing off a lovely view of every single puzzle you did being wiped clean, doors closing, machinery shutting down, and then deposits you right back in the hole you started the game in.

That's what you get, for putting all that work into this game. I don't think the message "you wasted your time, you sucker," could be any clearer. The obelisks don't do anything either, and you can't finish them all in a normal playthrough. As in, it's literally impossible.

If you like this one specific type of puzzle and you're willing to do just that and only that for zero reward, go for it. Otherwise, save yourself forty bucks and don't bother.
 
Fallowsthorn
623 produits enregistrés
10
7 personnes ont trouvé cette évaluation utile
0
Recommandé
0.4 h en tout
Évaluation publiée le 17 février 2021
挺好的游戏,就是玩了会有一点恶心,生理上的那种。
 
拉比
199 produits enregistrés
2
6 personnes ont trouvé cette évaluation utile
0
Recommandé
16.0 h en tout
Évaluation publiée le 27 avril 2023
My new favorite game ever. Most individual puzzles aren't very difficult once you know the rules, but learning the rules through deduction and exploration is the hard (and fun) part.
The lush, abandoned island is a beautiful setting and is brilliantly utilized for environment puzzles. I get emotional thinking about how amazing this game is. It literally fills me with awe.
 
TVIncentives
97 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
12.6 h en tout
Évaluation publiée le 13 décembre 2019
Clean and simple:

This game is gorgeous with the looks and narration throughout the game (if you do collectibles)..
The puzzles are a superb mix between easy and very hard, but also being subtle in the approach because of the gameplay itself.
Having the challenge tomb which is even a challenge to actually unlock, is a wonderful idea to test all that you learned throughout the game.

A sad thing though is that only 2 achievements are available for this game when there could be so many more, also would give people a purpose to actually wander around more on this beautiful island than just plain solving the puzzles (because of the different places some of the collectibles are).

Might also be nice to have some sort of central map with area's that you unlocked and which ones you need to do, because now it's an endless search of did you even complete this part of the game or not? Because some parts do nothing than just teaching you a puzzle.

Other than that I really loved this game and do recommend for people who want to test their skills in puzzles!
Thank you for this astonishing game ♥
 
Coppenst
3,285 produits enregistrés
1
7 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
33.3 h en tout
Évaluation publiée le 23 novembre 2017
一款烧脑的解密沙盒游戏。
无提示,超多的隐藏关。
【随便一提,每个地点前的黑柱子,是你在附近完成了隐藏的解密就会显现在柱子上】
风景很好,卡关的时候可以去到处看看截图23333
 
一位去楼下拿外卖的路人
137 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.1 h en tout
Évaluation publiée le 10 décembre 2022
这是一个迷人的世界,需要耐心的探索。比较适合挑一个没事干的日子静下心去玩,你会发现作者再每一个地方都留下了许多的谜题。你会从小岛的各个地方学会解题的方式,再回到起点解决你一开始解决你无法解开的难题。
游戏整体的画质我觉得很棒,在我的老电脑上运行不会卡顿,而且光的效果做的非常自然,像真的一样。
值得注意的是,游戏初始的视野(相机FOV)比较小,容易造成晕3D,建议把视野调高,已取得更好的游戏体验。
 
RGear
300 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.1 h en tout
Évaluation publiée le 16 mars 2021
점과 선이 보이면 긋는 정신병에 걸립니다.
 
LimiteKNJ
80 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.5 h en tout
Évaluation publiée le 28 décembre 2016
对于我来说真正的神作
通过让你尝试教会你各种符号代表的规则
原来画线解谜也能这么牛逼啊
除了解谜的部分
整座岛能让我听着轻音乐在里面逛好久
不仅是解谜也是艺术
 
酥麻香草
308 produits enregistrés
1
16 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
0.6 h en tout
Évaluation publiée le 1 aout 2023
This game does the opposite of Portal in that the puzzle is not figuring out the solution to the puzzle but rather figuring out what or where the puzzle even is.
 
Dantedeathhermit
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
25.4 h en tout
Évaluation publiée le 2 octobre 2023
Produit reçu gratuitement

我以为这游戏两个成就很好做,结果没想到这是这辈子玩过最变态的游戏,不看攻略根本拿不下来我CPU已经冒烟了,已经晚了一半不想半途而废但是真的狠狠后悔了55555555555555555555555555555555555555555555555,还好b站有up,真牛逼大佬
 
荔枝
115 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
13.3 h en tout
Évaluation publiée le 10 juillet 2023
I have somewhat mixed feelings on this one. I think if you're going in expecting to explore a world filled with puzzles, along with several revelatory moments that you figure out organically (this game spoon-feeds NOTHING to the player), then you'll probably love it. The central theme is executed extremely well, but i think i'd be spoiling so much of what the game has to offer if I named it. The only other thing is the animations; they're super long and waste a lot of time. If you can handle that, then go nuts.
 
Cobalt
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
25.2 h en tout
Évaluation publiée le 11 aout 2022
令人惊艳的艺术,但是后期谜题很折磨


https://www.bilibili.com/video/BV1VK4y1s7bq
 
StayGold
0
6 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.8 h en tout
Évaluation publiée le 7 septembre 2019
頭おかしなるで村の頭おかしい村長さんが作ったキチガイ箱庭ゲー。13時間しかプレイしていないのに体感プレイ時間は100時間、日常生活に支障をきたし、ありとあらゆる円とつながった太線を見ると、頭ん中で効果音が「シュヴァッ シュヴァヴァヴァヴァ シュヴぁあ~~~ん」と一週間は鳴り響く。こんな体験をできるゲームは間違いなくThe Witnessだけ。

画像の通りアートワークが秀逸であり、ゲームデザインもエンディングの仕上がりも「よくここまで作りこんだなあ!」と感動すること間違いなし。好みはあるが、凄い大作であることは誰もが認めるはず。とはいえ、エンディングまでプレイするころにはブレインハックが避けられない欠点、これは依然残るのだが。
 
Alpaca
0
58 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
22.6 h en tout
Évaluation publiée le 27 janvier 2016
Before you know it, you'll be learning a new language. That is, if you are patient and willing. Not afraid of giving up, when the impossible feels impossible.

This is a game about your journey. I will leave it at that, as any more would spoil this masterpiece.
 
dasMEHDI
1,633 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.4 h en tout
Évaluation publiée le 21 juin 2018
A good puzzle game is one which you can still admire even if you need to look up the solutions. This game was way too demanding for me, but frequently - especially in the early going - I was able to develop a healthy appreciation for how the harder puzzles operated based on logic and situational awareness. The thing is, some of those puzzles are demanding not so much of intuition but of simple trial-and-error: test a hypothesis, see it fail. I usually don't have an issue with the flat line puzzles, but here, the game's aesthetic fails it, as there's a distinct lack of audiovisual reward for experimentation. A difficult shape puzzle just demands you reconsider the layout endlessly until something works, and this is an excessively dry process which is evocative more of math homework than anything one might find entertaining. These puzzles aren't so common that they ruin the game, and it is generous enough to offer aesthetic feedback in exchange for completing a puzzle, but especially in the late game the puzzles get so demanding that the game begins to exude a sense of self-satisfaction, if not outright hostility. Frequently, the game also requires very precise positioning of your character to solve a puzzle, which strains the game's engine in a way which is counterintuitive to the game's otherwise logical style and its themes of finding knowledge. And don't even bother with the philosophy, as it's generally cold and opaque and communicated in the driest manner possible. Just look up the audio/video logs and read an essay on the game instead. Sometimes the ideas do reinforce the game flow, and there's merit to the themes of patience and observation here, but the audio logs and videos themselves tend to be awfully dull. The pleasure here is in beholding the logic of the game and in seeing all of the beautiful ways the game aesthetically contextualizes its puzzles, and that's more than enough. The game is structured around exploration and the accumulation of knowledge, the search for the little things which can kickstart learning. It's an open world which expects you to leave harder puzzles until you've learned the basics elsewhere, and that's very effective in facilitating "eureka!" moments, even if the game's visual feedback is often woefully insufficient for teaching the mechanics. Everything which happens in the environment aside from opening doors will explain a puzzle in some way - no exceptions. It's extremely demanding of your observational skills and your patience, so don't be ashamed of reaching for a guide frequently. It's still fun to just see how cleverly these puzzles have been designed.
 
One True Thrond
137 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
27.0 h en tout
Évaluation publiée le 28 septembre 2023
👍
 
0001
0
10 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
38.1 h en tout
Évaluation publiée le 26 novembre 2021
the witness: you see that?

me: yeah.

the witness: thats gods glory

me: *breaks my computer in frustration*

puzzletacular masterpiece
 
gilbert the gluttenous
338 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
29.6 h en tout
Évaluation publiée le 2 octobre 2021
Лучшая головоломка, если вам важен не результат, а процесс.
 
johny_da_rony
93 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
67.5 h en tout
Évaluation publiée le 7 juillet 2020
你可能会孤独,你可能会烦躁,但请你回头看看,那是一个美丽的景色
 
小笼包
433 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
18.6 h en tout
Évaluation publiée le 24 avril 2021
————此测评带有轻微剧透————

最早是听说了吹哥之后,知道了这个游戏,也大致知道了游戏的玩法。
游戏没有复杂的玩法,多余的设定,简单来说就是一款一笔画的游戏。但也就是这一笔画,与岛上的各种环境相融合,铸就了各种各样有趣的谜题。

总共花费了半个多月,断断续续打完了标准结局,但很遗憾没能打完全部彩蛋。 它实在是太难了
就个人而言,游戏中有少部分的谜题设计的并不太合理,至少给本人带来了不太好的游戏体验,例如花房里透过蓝色玻璃看的第二个谜题、四个迷宫中第三个用声音判别路线的迷宫、最终山内部黑白闪光亮瞎狗眼的谜题等。同时游戏对晕3D的玩家也没有那么友好,尤其是在游戏结束观看小岛各个位置的时候。
但这些小瑕疵并不影响这是一部有新意又很有深度的游戏,这是一部需要静下心慢慢游玩的游戏,当沉浸于其中时,想必能体验到游戏的乐趣。
 
散華
315 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
31.2 h en tout
Évaluation publiée le 3 juillet 2016
The Witness est une bouffée d'air frais et Zen dans un monde vidéoludique habituellement orienté vers la destruction, la compétition et l'adrénaline.

Dans ce jeu, vous n'avez besoin que de 4 touches et des 2 boutons de la souris.

Vous vous réveillez sur une île hors du temps où il n'y a pas à craindre pour votre survie, vous ne risquez même pas de tomber. Tout est tranquille, coloré, beau et ensoleillé, mais après quelques minutes de jeu, il se dégage une certaine mélancolie car il n'y a personne d'autre que vous sur cette île mais pourtant tout indique qu'il y avait des gens auparavant.

Malgré cette tranquillité, on ne s'ennuie pas sur cette île car elle fourmille d'énigmes sous forme de mini-jeux qui vous permettent d'accéder à de nouvelles zones, où d'autres mini-jeux vous attendent. Ces mini-jeux sont toujours sous forme d'une grille où vous devez dessiner des parcours d'un point A à un point B en utilisant la souris comme crayon. Cela parait simple au début, mais le concept est renouvelé dans chaque partie de l'île car les mini-jeux feront appel à votre logique mais aussi à votre sens de l'observation, la solution étant parfois dans le décor qui vous entoure.

La difficulté est croissante et bien dosée. Plusieurs fois j'ai bloqué sur certaines grilles, mais il suffit d'aller se renouveler l'esprit vers les énigmes d'une autre partie de l'île et lorsqu'on revient on s'aperçoit que la solution était en fait toute simple. L'île n'est pas très grande, mais touffue d'énigmes. On peut se déplacer à pied ou avec une barque pour accéder aux différentes zones.

Ce jeu plaira aux nostalgiques de Myst (avec un je ne sais quoi qui me fait penser aux laboratoires d'Aperture Technology dans Portal). Au bout de 30h de jeu j'ai résolu environ 380 mini-jeux mais je crois savoir qu'il y en a autour de 500.

Je vous conseille de l'acheter si vous aimez les puzzles et les énigmes. Seul bémol, je trouve le jeu un peu cher pour sa durée de vie et le fait qu'une fois terminé il n'y a évidemment pas de raison d'y rejouer. Cependant je n'ai rencontré aucun bug ni aucun crash.
 
Xandoria
163 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2
Recommandé
54.5 h en tout
Évaluation publiée le 4 juillet 2020
This game is definitely for the hardcore puzzle game players. The basics of the game are simple: complete circuits from circle to endpoint in various grids across the island. Over time, restrictions will be levied on the puzzles in the form of these icons that indicate a certain rule that must be followed. The game will not tell you what the icons mean. Instead, you will have to figure it out yourself (or just use a community guide that can work too). Every icon should have a tutorial-like set of puzzles so you're not completely left in the dark here, but if you're like me, the type to run off the road and straight into the hidden paths looking for secrets (there are a lot), you will most likely skip the tutorials and end up in areas that have advanced puzzles that layer icons in their grid. Sometimes, you may end up in areas that make sense at first but then have icons that you haven't learned yet. Additionally, not all puzzles are just icon based. Some have audio cues, some show themselves when you mess around with your perspective ingame.
There are a lot (over 530?) of puzzles in this game. Playing this without a guide or hints can be very stressful. I'm bringing this up because this game is extremely detail oriented and it's easy to lose yourself in the various patterns, colors, shapes, sounds, etc. that will show up as you're walking around solving puzzles. The environment is breathtaking and clever--but it can also be easily ignored once you realize that there are many secrets hidden in plain sight. If you think something looks awfully suspicious, chances are that it's something, and pursuing that line of thought can make you disregard soaking in the atmosphere. Be sure to pace yourself while playing this game, and remember to rest your eyes too, because it is very easy to lose hours working on solving puzzles, and the color palette ranges from bright and vivid to dark and dull.

TLDR: If you love puzzles, want a challenge, or maybe you just love the small details and want to connect the dots, get this game. Remember to take breaks while playing, for the sake of digesting puzzles you're stumped on and to rest your eyes.
 
Reemo
81 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
33.1 h en tout
Évaluation publiée le 9 mai 2021
Сюжета нет (почти), но есть куча интересных головоломок. Остров очень красочный и разноцветный. Люди, рассказывавшие разные вещи через диктофон или под мельницей, немного изменили мой взгляд на этот мир.

Одна из лучших игр, что я когда-либо играл. Шедевр.
 
Overborked Doggo
0
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
54.9 h en tout
Évaluation publiée le 19 avril 2019
One of the best games I've ever played: such a smart, fun and thoughtfully designed game set in a beautiful world. Puzzles are difficult but fair - which is exactly what I expect from a good puzzle game. Loved how with enough patience all puzzles are solvable - and seem obvious in hindsight (many cases of "how could I have missed this / not realize this sooner??"). My house is now filled with scrap paper with interesting shapes, which reminded me of playing Myst decades ago.

I read several reviews of players who suggested that many puzzles can only be solved by trying / using brute force or looking up hints and I could not disagree more: you don't have to be briliant to figure out how all puzzles work, just have patience and be attentive to any hints that the surroundings or other puzzles might give you. If you can't figure it out: walk away for a while - either from the puzzle or your PC. Actually, even the notorious "shipwreck puzzle" should make immediate sense once you have played enough puzzles on the island - you just need a lot of patience to figure out the route that works (but that can even be done on a sheet of paper away from your PC). In general, I was really impressed by how later in the game things get increasingly complex by using ingenious combinations of the (in themselves simple) rules you learned so far.


Besides the puzzles, I really enjoyed the "back story" or more specifically how the whole game plays with the concepts of reality and purpose - particularly in the last part of the main game and even more so after that (there is still more to explore...). Also worth the money in the sense that even after playing for 37 hours and several hours after finishing the main game, there is still enough to explore and there are still sufficient interesting challenges to be done.
 
elmarj
366 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
37.1 h en tout
Évaluation publiée le 30 janvier 2016
The Witness is a stunning and stunningly fatiguing puzzle game that captures both the moments of madness and bliss its creator must’ve felt over its seven years of development. And all that madness and bliss? Well, you’ll experience a fair amount too if you play it.

Jonathan Blow, creator of The Witness, in an interview with The Guardian, said he wants to make games for people who read Gravity’s Rainbow. Not everyone who games reads books, and I imagine even fewer read Pynchon. Much like The Witness, Blow’s statement is obtuse and vague but still understandable: He wants to make a game that not everyone will understand, enjoy, or fully comprehend the first time through. In this sense, he achieved what he intended: a frustrating, beautiful and alienating puzzle game. In love with this idea, it seems he never stopped to consider how the player on the other end of the experience will feel about it all.

On a surface level, The Witness resembles the open-world of Myst, puzzle mechanics that gradually build on each other like in Braid (his previous game) and rudimentary grid-based puzzles you’d find in the newspaper. One assumes there must be more to the game than this. In many ways there is, but not always in the ways you want or expect. The ways in which you discover and solve puzzles continues to surprise even after ten hours of play. With over 700 puzzles, it’s entirely possible that Blow is displaying every conceivable puzzle type possible with the rules at play. Discovering and playing with those rules is what makes The Witness so enjoyable and often so painfully tedious.

Unlike Portal and other recent successful puzzle games, The Witness puts a focus on making the player define the rules of the world. Even a tutorial isn’t defined in this game. Instead, you solve a series of simple puzzles, discover nothing changed, and decide “Well, I guess that’s a tutorial!” The Witness is a game about thinking outside the box without ever knowing how big that box might be. Not only is this process deep and ingeniously clever, but it holistically feeds into what the game is trying to convey to the player about life and nature.

If this is all The Witness contained, it’s be a masterpiece. Unfortunately, discovering the rules of the world is only half the experience. You also have to apply them. A puzzle game is only as good as its rule sets. A good rule set can make a puzzle game endlessly fun; I’ve played Picross for years and will continue to do so. But spending even a couple hours with some of the rule sets in The Witness makes me never want to play the game again.

A good puzzle should be about figuring out what rules are needed and how they are applied, but so much of The Witness’ frustration comes from the game obscuring readability for challenge. Imagine playing Tetris with the screen half-black or Uncharted with the screen spinning. It would be unacceptable. The Witness is so far removed from other games that it can almost get away with these tricks at times but they are still cheap tricks: lazy ways of adding challenge to a puzzle that would be easy to solve otherwise.

Additionally, half the puzzles are trial-and-error and not in the sense of “Does this rule apply here or that one?” but rather “I know what rules apply, I just don’t know the exact path through so I need to try again and again until I find it.” Where The Witness’ best moments made me feel satisfied by being observant and thoughtful, these puzzles made me feel like my time was wasted. I never felt clever or happy solving them, as they require an amount of brute force and patience that makes for a miserable puzzle-solving experience.

There are awful things about The Witness. The game becomes so awful at the end that I decided to stop playing it and watch videos of the ending instead. I think Blow is a very intelligent designer but I also think he is a very stubborn one. He insists on making a complicated world that is not meant to be easily understood (or understandable at all, in some aspects); rather than a game world that is designed to accommodate the player. I don’t mean to imply the game needs tutorials or guiding the player -- it’s in these aspects that Blow’s stubbornness pays off -- but the puzzles should have been designed with player experience in mind. If they were tested on players, then Blow must be fully aware that his puzzles force nausea, discomfort, eye strain and just aren’t fun at all at times, especially in the game’s final section.

The Witness is a puzzle game that tests the player’s resolve more often than their intellect. Even though Dark Souls is one of my favorite games, what The Witness asks of me in terms of visual discomfort, fatigue, and repetition is not worth the experience of playing it all. But it is worth playing. It’s a contradiction I’m aware, but the beauty of The Witness’ world, exploration, and message to the player is inspiring. It’s world is one of the greatest things ever achieved in games and when it’s good, it’s incredible. But more often than not, I found myself bored and tired by many of the game’s poor rule sets and combinations of them.

There is a madness and obsession that permeates across The Witness. It manifests itself in the unfathomably beautiful and complex visual design and layout of the game. But, unfortunately, it also manifests itself in the puzzles that have a blatant disregard toward player experience. So in love with this vision, it seems Blow never considered how others may view it. The Witness is a game about the joy of discovery and observation, but so often its puzzles go directly against this theme.

The Witness might aspire to be Gravity’s Rainbow, but it’s not. It can’t be. It’s not a book. It’s a game. And if it were more aware of this aspect, it would be a better one for it.
 
lonelyspacepanda
2
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.6 h en tout
Évaluation publiée le 2 février 2016
분명 전자관광을 하면 기분이 좋아질거라 생각했는데, 머리가 지끈거리고
꿈에 나오라는 경치는 안 나오고 선 긋는게 나오더라... 꿈에서도 못 풀었음
내가 게임 중독인가 싶기도 하고
 
Metoya
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
6.5 h en tout
Évaluation publiée le 2 janvier 2021
10 OF 10

If you just wanna play one game in your life, play this one.
 
Selfish
52 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.9 h en tout
Évaluation publiée le 21 décembre 2016
Почему я такой тупой?
 
scarecrow
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
55.2 h en tout
Évaluation publiée le 30 octobre 2020
best line clicking simulator ever
 
Marcabre
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.4 h en tout
Évaluation publiée le 31 décembre 2016
Se vc AMA Jogos Puzzle, COMPRE AGORA (mentira espera uma promoção pq 73 reais é muito)
Mas se vc n gosta n chegue perto desse jogo
 
M60
541 produits enregistrés
0
182 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Non recommandé
8.1 h en tout
Évaluation publiée le 30 mars 2016
Over 500 puzzles? More like one puzzle five hundred times. By the way is it possible to just tell a story? Can anyone do that anymore? Does every first person adventure game have to have an incredibly vague, introspective narative? Also the game doesn't like some graphics cards which causes the frame rate to drop to single digits when walking through certain sections of the island. I don't fault anyone for enjoying this, but I certainly didn't.
 
Glen Chico
3,188 produits enregistrés
14
12 personnes ont trouvé cette évaluation utile
0
Recommandé
9.6 h en tout
Évaluation publiée le 30 mars 2017
The Witness tamamen bize sunduğu keşfe dayalı dünyasında birincil şahısdan oynadığımız puzzle oyunu. Çevreyle etkileşime girerek, gözlem yaparak ve hatta bazen işitme duyumuzu kullanarak çözebildiğimiz sonu gelmeyen bir puzzle serisi. Tam bir kapıyı açtığımızda önümüze hadi gel şimdi bunuda çöz diyerek zekamıza meydan okuyan yapısıyla ve çevre görselleriyle olsun oynayan kişiyi içine çeken bir dünyası var.

Jonathan Blow'un Braid oyunundan 6 yıl sonra hazırlayıp bize sunduğu bu oyunun neden bu denli uzun sürdüğünü oyunu oynarken anlayabiliyor insan. Emek kelimesi anlam kazanıyor. Görsel sanatı ise muhteşem hazırlanmış. Henüz Braid'i oynamadım ancak bu oyunu bitirebilirsem fırsatım olduğunda onada bir göz atmayı planlıyorum.

Puzzle oyunlarını sevip sıkılmayacak olan oyuncular için tam bir hazine olduğunu düşünüyorum.

Oyun Puanı: 9/10

Dipnot: Hala bitiremedim. Ara ara girip gıdım gıdım çözebiliyorum. İnanılmaz zor (>,<)
 
Wulfrei 🎃
640 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
2
Recommandé
162.7 h en tout
Évaluation publiée le 22 mai 2021
This is perhaps the single most memorable game I have ever played. It is also certainly one of my favorite games of all time in 35+ yrs of playing video games. The presentation of the puzzles both in terms of how they are introduced and sequenced displays an amazing level of mastery and depth in my humble opinion. Beyond the puzzles themselves, I hesitate to say too much. Players' experiences will likely vary widely. If you are expecting a fully-traditional game experience, I would instead keep an open mind. There is something for everyone to get out of this game if you approach it with as few expectations as possible. I do not think this an experience that is ever meant to be completed. You can solve all the quantifiable puzzles but there is much more.

I would highly recommend this game to anyone looking for the most thoughtful and unique game experience. This is paired with a depth derived from the game's atmosphere, puzzles, themes, and design that is both unparalleled and wholly different from any other game.
 
NightlakeNick
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.3 h en tout
Évaluation publiée le 26 novembre 2021
It's pretty, and probably does what it intends to do very well, but I'm not interested in Line Puzzle Simulator 2000. Not for me, and I don't want to give a negative review for something that just isn't my jam.
 
FrozenHoHos
367 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
111.5 h en tout
Évaluation publiée le 12 aout 2022
puzles
 
celsi
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
51.9 h en tout
Évaluation publiée le 22 juin 2022
The Witness
 
Antonio Kuzmichev
937 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
34.4 h en tout
Évaluation publiée le 26 novembre 2016
The Witness ist ein sehr gutes Puzzlespiel das ich allen Genreliebhabern guten Gewissens weiterempfehlen kann. Die Puzzles sind stellenweise sehr schwer aber bleiben immer fair und folgen klaren Regeln.
 
Leinad Backward
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
16.1 h en tout
Évaluation publiée le 19 octobre 2016
The Witness is a brilliant example of how the exploration component may turn a simple lines puzzle game into a masterpiece.
 
ercalote
2,284 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.8 h en tout
Évaluation publiée le 23 juin 2018
Steam解谜游戏补完计划(1)

个人评价:9分,唯一的扣分点就是吹哥那毫不妥协的硬核引导(指几乎没有引导)

这游戏最劝退人的不是硬核的解谜,而是在解谜过程中永远不会消失的3D眩晕症,无论用键鼠还是手柄,无论帧数高低,我都没找到一个彻底的根治办法,有类似情况的慎入,但作为解谜爱好者我还是强烈建议不要错过
评价:此生必玩,除非你跟解谜游戏有不共戴天之仇
 
VeroKrizalid
328 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
19.8 h en tout
Évaluation publiée le 20 mars 2021
20小时通关!当之无愧的解密神作
各种各样的解密方式和规则 反光 声音 颜色 对称等等
就算不算解密元素风景也是一级棒!还有各种各样藏在环境中的谜题
神作!
 
NacalAlpha
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
11.7 h en tout
Évaluation publiée le 21 février 2018
This is a gorgeous game with a beautiful environment, unfortunately it asks you to spend most of your time looking at grid puzzles. The puzzles are good, and keep you thinking, but the difficulty curve can be steeper than a brick wall at times and really challenges you to think in completely different directions at the drop of the hat. Solid game overall, very pretty to look at, but I would be lying if I didnt say it left me feeling underwhelmed and frustrated.
 
Fentlegen
3
10 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.1 h en tout
Évaluation publiée le 28 juin 2020
谜题难度先放在一边,这个游戏真的对路痴非常不友好。
虽然画风治愈但是我莫名的提心吊胆,例如开局开黑暗里听到自己的脚步声,在阳光下看到自己的影子。
在地下那个屏幕里出来一个老头说话的时候我吓得鼠标都扔了.......
想走远发现隔着墙壁加上回音的效果更加恐怖了嘤。
晕3d这个因人而异吧,我个人觉得还好。

(我收回之前说的感觉晕3d还好!!!第二次打开不到半小时感觉整个人开始恍惚!关掉游戏之后疯狂犯恶心!!!)
 
洛水零星
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
41.2 h en tout
Évaluation publiée le 16 janvier 2023
The game isn't 41 hours long. I suggest just sticking to the main line and the bonus challenge. Plenty to distract you and you can eat up a long time looking for little things that just aren't in the spots where you are trying to look. All the more overt secret content is excellent, picking at the scraps is fruitless.

One of the best puzzle experiences I have had. I like the atmosphere a lot and I think the puzzles are really well crafted. I was really enamored with it for about half my playtime. I still liked it lots by the end but the shift from spending time working on puzzles to spending time looking for puzzles hurt the awe I felt so totally for the craft put into this game.

When the game is good it is REALLY good.

I felt very rewarded initially by my scrutiny of every object and location, leaving an amazing feeling. That same scrutiny eventually became disappointment at feeling obligated to comb holes in a tree canopy from every possible angle for the 5th time.
 
yeoldeladstephen
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
23.1 h en tout
Évaluation publiée le 27 janvier 2021
记录目前的风车剧场视频

- “请向四周看看,您所在的房间里的事物的存在,在如何地影响您的生活?”
- “人要有在不确定性和疑虑中坦然生活的能力。”
- “在这种情况下,庸才和天才都是一样的毫无价值,我们没有兴趣征服宇宙,我们想把地球延伸到宇宙的边界,我们不知道怎样处理其他的世界,我们不需要其他的世界,我们需要一面镜子。我们一直在为接触而努力,可我们从来没有接触上,我们陷入了一个愚蠢的人类处境,为了一个他害怕的目标挣扎,为了一个他不需要的世界而费劲心力。人类需要人类。”
 
M|O|O|N
460 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
21.4 h en tout
Évaluation publiée le 3 mai 2017
WELL.

I love asthetically pleasing games. This game is just that.
But the element in it that really keeps you coming back to keep playing has GOT to be the mathematical and puzzel solving ellement. Rarely do we find a game that pulls us in to use our brain power. Because of the games heavy focus on strategic thinking, the simplicity of the controls were an apt choice by the developer. Nothing too fussy, or complicated.

The visuals, undeniably minimal and clean, made for excellent scenery and was complimented brilliantly by the large open world space available to play in. Cleverly added mechanisms never detracted from the game theme and play (like the ferry system, and simply A-to-B puzzels for unlocking doors), and alsop kept things smooth.
I didn't notice any glitches (or maybe I was too busy trying to figure oout a puzzel.. I dunno, Bethesda has trained me to look for glitches but none really pooped out ever!) and there were no visual issues for me either, so there's another feather to add to the cap.

You'd think that something with ultimately no trace of communication media would be a cluster-f*ck of frustration and ragequitting, but surprisingly (and I say surpisingly because if goldfish have a 3 second attention span, I am an amoeba with no brain and nothing resembling an attention span let alone a brain) it kept you enthralled the entire way through.

Originally I started playing this game at a LAN party my brother was holding a few weeks ago, and I was the only one playing it.
4 hours later, I had Sparky (my laptop has a name, yes...) hooked up the the TV via HDMI, and 5 other friends including my parents all contributing to see how far we could get. Papers of puzzels everywhere. Five packets of shrimp chips, 4 bottles of iced tea, and 8 potatoes were required for us to get through it. Worth every single minute.

Gotta say though... the ending...WAHT THE FLYING NEON PENCIL RAPTORS OF HELL.
I nearly missed my ♥♥♥♥♥♥♥♥ boarding time at the airport because I was so mentally conflicted it wasn't funny. I would love to rave on about its symbolic significance but I'm going to let the rest of the audience play and enjoy the same mental mush I had.

All in all, The Witness is an explorer's paradise, an artist's dream, the logician's delight, the philosipher's wonder, and the gamers vice. I love it.
Thekla, I take my hat off to you. Now make moar. Or I will never forgive you for that ending...

..or give you delishus baked goods... you have been warned..
 
MissDerious
1
6 personnes ont trouvé cette évaluation utile
0
Recommandé
50.8 h en tout
Évaluation publiée le 25 février 2022
Aight so I played more hours but it was on another account.

This game's not for everyone, I'm not even sure if it's for me because I like puzzles but I'm not -this- smart.

The Witness is so freaking special, this game is the definition of thinking outside the box. It lets you revive the "aha!" moment so many times, the "how the f I did not think of that", the "what if...", because The Witness treats you like a functional person, it doesn't guide you, not even at the beggining, you're on your own since the very first moment.

Sometimes it's tough, sometimes it's boring, I won't lie, but if you get stuck on a puzzle you just... walk away, visit other areas, think about any other puzzle because there are more than 500 I believe?? Some of them are long and hard, some of them are short and easy, some of them ara blatantly obvious, some of them are sneaky and you probably will not find them ever.

There's been some controversy because people think Jonathan Blow (the creator) just wants to f with players, laugh at them... I sincerely don't understand it- sometimes you can feel like Jonathan did something just to play around with you... but I don't think that's bad, quite the opposite.

I "completed" this game 2 times and I still find obscure stuff, things I did not realise they were there before.

I don't know how to keep explaining that this game is bonkers, moving around in this world feels sincerely fun and super enjoyable.

if you like puzles, experimental games and you're not afraid of having to think outside the box, at least try it.
 
Vanilla 🌸
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
16.8 h en tout
Évaluation publiée le 8 juillet 2019
I love the idea of the game, but I can't play it for more than 5 minutes without wanting to hurl. I've tried all the things to fix this, but I just don't think the devs put much effort into addressing simulation sickness.
 
Brad [Vancouver]
3
5 personnes ont trouvé cette évaluation utile
0
Recommandé
11.8 h en tout
Évaluation publiée le 25 novembre 2022
The only game I have ever played where the spoof of it was more enjoyable. Not that there's anything wrong with this game, except perhaps the philosophical videos, of which the very first one is a very glaring logical contradiction. But maybe that's the point? Idk I've only seen the one. The puzzles are good, although I have to say there's a little too much fluff. You're never bottlenecked though so If you get stuck you can go try stuff somewhere else, which makes it harder to be frustrated. I think if you're considering buying this game, manage your expectations: this is not an exploration game with puzzles, this is puzzles with an artistic backdrop.
 
SerubSteve
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
34.5 h en tout
Évaluation publiée le 11 octobre 2016
On the surface, Witness is a clever puzzle game in which fans of titles such as Portal or The Talos Principle will feel right at home.

What makes it really shine though is how well everything plays together. All aspects of the game - gameplay, narrative, visuals - work together to form a really unique experience.

The game purposefully doesn't hold your hand - rules must be figured out by observing what works and what doesn't, and deriving your theories from your observations. There's no roadsign showing you the next puzzle - it's one big open world full of mysteries to discover. And just when you think you know how it works, The Witness will throw another puzzle at you that quickly invalidates your established rules and lets you question everything you've learned so far. In other words - the game not only forces you to think outside the box, but whenever you do that it shows you that you're just in a bigger box now.

There's so much that could be said about the game, but it'd be a shame to not experience it yourself. The Witness features beautiful visuals, clever and surprising puzzles, implicit storytelling and will keep you busy for at least 15 hours, possibly quite more if you want to discover every secret this island has to offer.

 
Noshire
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
21.4 h en tout
Évaluation publiée le 31 janvier 2017
Ich habe mir in einem Sale The Witness für 20€ gekauft, was für das Game durchaus in Ordnung ist. Den regulären Preis von 37€ würde ich allerdings nicht bezahlen, denn dafür bietet the Witness zu wenig Abwechslung.

Der Schwierigkeitsgrad der Rätsel steigt in jedem Gebiet & bei dem ein oder anderen Rätsel kniffelt man dann durchaus auch schon mal an die 40 Minuten.Der Spielspaß geht hier allerdings nicht verloren, da die Welt von the Witness aus jedem Blickwinkel neu erscheint und mich als Spieler athmosphärisch begeistert.


Allerdings gab es für mich dennoch einige Abzüge:

- Bei einigen Rätseln muss man erst einmal verstehen, was denn das eigentliche Ziel des Rätsel sein soll und welche Schritte man erfüllen muss, um dieses zu erreichen
- Keine musikalische Untermalung im Game (nur Umgebungsgeräusche), was gerade bei der passenden Musik im Trailer ansprechend und interessant wirkte
- Keine Story oder Erklärungen

Allgemein ist The Witness aber ein atmosphärisch gelungenes und spannendes Game, das ich jedem Rätselfan empfehlen würde. Wenn auch nur im Sale. ^^
 
Shamura
866 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
87.0 h en tout
Évaluation publiée le 18 janvier 2020
Reviewing this was as painful as it was finishing it, and this is a good sign.

  • Puzzler
  • FPS
  • Exploration
  • Pseudo-metroidvania
  • Colorful
  • Philosophic
  • Secrets
  • Puzzles under secrets
  • Secrets under puzzles
  • High sensitivity to spoilers
  • You have no idea...
So, if you are still here... Let's get down to it:

The Animals a écrit :
There is a house game in New Orleans a pretty island, they call it The Rising Sun The Witness, and it's been the ruin of many a poor boy player... and God I know, I'm one.

This game is the realization of an over a decade-long project by one of the most respected indie developer forerunners, so before anyone else this game was made for himself, a personal life achievement... Gotta reaffirm it though, this game is a one-time trip so any gameplay or even screenshots aside from the trailer might ruin the experience for you, permanently, so in case you may be wondering, be careful. It can be described as that feeling you get when you come to realize the solution for something that you've struggled with, that brief sense of "eureka"; and Jonathan Blow does hit the spot, over six hundred times in a row, actually.
The Witness plays out as a seemingly random sequence of puzzles, line puzzles... so you get a maze and must lead point A to point B like you were unlocking a smartphone screen. Obviously it adds a twist or new rule every now and then as the difficulty rises ever so slightly, following a golden rule: Of all the messages you will find, none will show you any solution; for that, you have the entire world to teach you if you keep a curious eye out for every detail... and I mean EVERYTHING, from a single leaf to the sky, this game is visually stunning like a painting where every stroke from the artist has an individual meaning.
That brings us to the reason behind most of the hate towards this game, where some may call it pretentious for requiring that players should guess the solutions out of the developer's mind; these players can be sorted into two groups: The ones who played the game with one or more spoilers to blur their own learning process, sometimes getting stuck; and the ones with the spoilers who never tried the game. But with its fairly open-world where you may tackle a different sequence if you ever get stuck in any given area, along with a detailed world overflowing with mystery, this is a feast for someone fond of escapism, such as myself. Two different endings and an end-game challenge that really sets apart the ones who did learn from the ones who just followed walkthroughs serves as the cherry on top of what I am proud to call Blow's magnum opus... Ever reminding you that the real treasure is not in the summit, but lies scattered around the climb. I wish I could unsee everything, just to play it again for the first time.
Feature
Rating
Length
60-80 hours with zero spoilers
Difficulty
Will keep you up at night
Graphics
Colorful semi low-poly
Music
Ambient sounds only
Gameplay
Peaceful and ingenious
Closest Thing
After hours tinkering with buttons and runes, your breath quickens as the door slowly opens, your name is Indiana You!

TL-DR: If you hear the word puzzle and Bejeweled comes to your mind, you are a puzzle player... But if you are haunted by visions of The Challenge, then you are a person of culture as well.
 
david_aeon
1,981 produits enregistrés
2
5 personnes ont trouvé cette évaluation utile
0
Recommandé
56.2 h en tout
Évaluation publiée le 16 aout 2017
The Witness ist in vielerlei Hinsicht ein außergewöhnliches Spiel. Ich habe es mir gekauft, weil ich es optisch unheimlich ansprechend finde und entspannte Rätselspiele mag, bei denen einem freie Hand gelassen wird, wie man vorgehen möchte. Diese beiden Kriterien erfüllt The Witness zu 100%. Verliebt habe ich mich in dieses Spiel allerdings aus ganz anderen Gründen, und das auch erst nach einigen Stunden Spielzeit.

Wie kein anderes Spiel das ich kenne erfordert The Witness, dass man sich darauf einlässt. Wer es spielt, als hätte es nichts weiter zu bieten als hunderte Labyrith-Puzzles (keine Übertreibung, es sind wirklich hunderte), wem es darum geht, das Spiel möglichst schnell zu "lösen", der wird daran sicherlich nach kurzer Zeit die Freude verlieren. In vielen Reviews habe ich gelesen, dass andere Leute die Lernkurve zu steil fanden, die Rätsel irgendwann zu schwierig wurden, und Frust aufkam. Meiner Einschätzung nach kommt dieses Gefühl nur dann auf, wenn man sich hetzt und sich nicht auf das Spielerlebnis als Ganzes einlässt.

Die Freude am Spiel muss von einem selbst kommen. Es gibt weder eine Story in dem Sinne, noch bekommt man Belohnungen für das Lösen der Rätsel. Stattdessen muss man sich darüber freuen können, ein neues Spielprinzip verstanden zu haben. Man muss sich darüber freuen können, die vielen kleinen Geheimnisse der Insel, die sich die ganze Zeit direkt vor der eigenen Nase versteckt haben, endlich zu verstehen. Und genau diese kleinen Geheimnisse sind es, wegen derer The Witness heute eins meiner absoluten Lieblingsspiele ist. Ich bewundere das Maß an Hingabe, dass in dieser Spielwelt steckt. Diese kleinen und z.T. auch nicht ganz so kleinen Rätsel jenseits der Schalttafeln zu lösen hat mir persönlich noch mal doppelt so viel Spaß gemacht. Einen ganz hervorragenden Teil des Spiel verpasst man also, wenn man sich rein auf das Lösen der offensichtlichen Rätsel fokussiert! Aber auch hier gilt, dass man sich Zeit dafür nehmen muss. Irgendwann bleibt einem fast gar nichts anderes übrig, als irgendwann zufällig über diese Rätsel zu stolpern, wenn man genau hinschaut.

Aber auch das Lösen der eigentlichen Rätsel auf den zahlreichen auf der Insel verstreuten Schalttafeln hat mir sehr viel Spaß gemacht. Auch wenn es wie bereits erwähnt buchstäblich hunderte davon auf der Insel gibt, so wurde das Prinzip dennoch nicht langweilig. Jede Region hat ihre eigenen Regeln, und diese gilt es sich selbst beizubringen. Man wird dabei absolut nicht an die Hand genommen, sondern muss selbstständig vorgehen. Allerdings gibt es für jede Region kleine "Tutorials", die einem die Regeln doch recht deutlich machen. Ich für meinen Teil hatte jedes Mal wenn ich ein neues Spielprinzip verstanden hatte ein kleines Erfolgserlebnis, und das ist die einzige und die beste Belohnung, die man bekommt. Gleichzeitig habe ich oft einfach die Cleverness der Rätseldesigns bewundert. Manchmal steckt nämlich auch hier noch einiges mehr dahinter, als man auf den ersten Blick vermutet!

Ich halte mich absolut nicht für einen Rätsel-Profi, kam aber dennoch mit schätzungsweise 99% der Rätsel sehr gut klar (zugegeben z.T. nach langen Denkpausen!) Ich gebe offen und ehrlich zu, für die restlichen Rätsel eine Komplettlösung verwendet zu haben, um keinen unnötigen Frust aufkommen zu lassen. Darauf sollte man nicht zu oft zurückgreifen, da sonst die Erfolgserlebnisse ausbleiben und das Spiel langweilig wird. Sitzt man aber mal wirklich fest, oder versteht man beim besten Willen die Regeln nicht, sollte man sich nicht scheuen, die Lösung nachzuschlagen.

Kleine Anmerkung: Viele der Rätsel basieren auf Farben und einige wenige auf Geräuschen. Wer farbenblind ist oder Hörprobleme hat, kommt womöglich an einigen Stellen nicht eigenständig weiter.

Was den Preis angeht muss ich im Nachhinein sagen, dass die knapp 40€ eigentlich gerechtfertigt sind, sofern man das Spiel wirklich voll auskostet. Wenn man sich nicht ganz sicher ist, sollte man aber dennoch auf einen Sale warten (zur Zeit z.B. für knapp 13€ zu haben), um sich nachher nicht zu sehr zu ärgern, wenn es doch nichts für einen ist.

Alles in allem ist The Witness ein ganz bemerkenswertes Spiel. Um das aber auch voll genießen zu können, darf man es nicht spielen wie jedes x-beliebige andere Spiel auch. In gewisser Weise ist es ein Kunstwerk, das man auch ab und zu als solches betrachten und wertschätzen muss. Wenn man das kann und dazu bereit ist, macht es unhemlich viel Freude. Wer also gern erkundet und entdeckt, einfach um der Entdeckung willen, und nicht wegen einer versprochenen Belohnung, der ist bei The Witness richtig.

P.S.: Dieser gottverdammte Plattenspieler...!
 
MrBuna
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
55.8 h en tout
Évaluation publiée le 14 aout 2017
Pleasant landscapes, complex puzzles and an introspective and epistemological background where the player knows and gets to know himself. Full of visual metaphors and a lot of cultural content; art, science, philosophy (not as straight and mainstream as Talos Principle but for people who is actually used to reading philosophy). Again Jonathan Blow brings us a game that is worth playing and recommending, with content as good as his acclaimed Braid, but this time with a denser and less dreamlike conceptual depth.

If you don't like puzzle games, refrain from playing it because it is dense and requires patience to be able to squeeze all its content in. If you like puzzle games ... friend, you're going to enjoy it like a child. The simplicity of its formal language will take you out of the vast majority of logic games that you will have been playing.

Nothing else to say: highly recommended.

--------------------------------------------

Paisajes amenos, puzles complejos y un trasfondo introspectivo y epistemológico donde el individuo conoce y se conoce. Plagado de metáforas visuales y mucho contenido cultural; arte, ciencia, filosofía (ni tan fácil ni superficial como la de Talos Principle, más enfocada a gente que está acostumbrada a leer filosofía). De nuevo Jonathan Blow nos trae un juego de los que vale la pena rejugar y recomendar, ♥♥♥ un contenido a la altura de su aclamado Braid, pero esta vez ♥♥♥ un peso conceptual más denso y menos onírico.

Si no te gustan los juegos puzle, abstente a jugarlo porque éste es denso y requiere paciencia para poder exprimir todo su contenido. Si te gustan los juegos puzle... amigo, lo vas a disfrutar como un enano. La simpleza de su lenguaje formal te sacará de la gran mayoría de juegos de lógica que habrás venido jugando.

Nada más que añadir: recomendadísimo.
 
. Stardust .
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
5.4 h en tout
Évaluation publiée le 24 décembre 2017
本人并非解密游戏爱好者,或许认识有所局限之处。个人以为这款游戏与其它解谜类游戏最大的不同之处在于:其它解谜游戏大多是基于已知的一套规则,在这套规则下发动脑筋,例如数独,新手也知道规则,解密的重点在于如何熟练的应用这些规则。而这个游戏的一个很大的解密过程恰恰在于自己发现这些规则。有的谜题其实非常简单,但是不知道规则根本就无从解起。游戏就是在不断的探索新规则下推动进行的。当然,这样就导致当你需要某种规则又不知道去哪里找这种规则时会又比较强烈的无力感(尤其在前期,因为这个这过程不是通过解密或思考而是通过探索和发现达成的,所以某种程度讲没有运气就无能为力),在引导方面并没有做到完美,不过游戏总体来讲还是很好的结合了探索和解密。
个人认为不算太剧透但,但很重要的有助于治疗不知所措的的提示:
虽然谜题局限于答题板,但沙盒世界可不止是用来看风景的,有的谜题要结合周围环境才能解决,没有这个意识的话在开头就容易卡关而放弃
当你看着一堆未知符号感到茫然的时候,为什么不去问问神奇的小游艇呢
 
gogogogoday
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
80.8 h en tout
Évaluation publiée le 16 novembre 2022
A great puzzle game on top of being a meta-exploration of the tensions between gameplay and the player's want/need to narrativize the experience.
 
ilanaillarouge
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
13.7 h en tout
Évaluation publiée le 6 janvier 2023
Are you ok with puzzles and philosophy? If yes, than you most probably will love this game. Otherwise it may be not your cup of tea, but i would still recomend to try.
 
Gromker
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
35.1 h en tout
Évaluation publiée le 3 mars 2020
I'm only a few hours into this game and I'm in awe of it. Truly amazing.
 
Marqis
0
6 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.9 h en tout
Évaluation publiée le 10 mars 2017
有些谜题完全不知道怎么过。。。话说不看攻略真的能通关???
 
Kajun_Ou
1,092 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
33.9 h en tout
Évaluation publiée le 10 juillet 2020
超棒!就是玩了一小时差点吐出来
 
Wuid
36 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
31.5 h en tout
Évaluation publiée le 26 janvier 2016
브레이드를 만들었던, Jonathan Blow의 작품답게

놀라운 수준의 게임 디자인.



핸드홀딩 없이, 플레이어를 "지성을 가진 인간"이라고 존중해주는 게임 플레이가 아주 맘에 든다.

퍼즐 푸는 것을 즐긴다면, 정말 강력하게 추천하고 싶은 게임.



초반에는 플레이어가 퍼즐의 여러 메커니즘을 습득하도록,

일종의 "튜토리얼" 성격을 가진 쉬운 퍼즐들이 나와서

쉽게 해결이 가능하다.


하지만 점점 갈수록 퍼즐이 복잡해지고 어려워지므로,

연필과 종이를 옆에 두고 플레이하길 추천한다.



또한, 게임의 진행은 대다수의 퍼즐 게임들과

다르게 비선형적인 구조를 가지고 있어서,

어느 한 지역에서 막히게 된다면

다른 지역으로도 가보길 권한다.

다른 곳에서 습득한 "지식"이 곧

그 지역의 퍼즐을 푸는 열쇠가 될 수 있기 때문이다.
 
Mμon
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
2.8 h en tout
Évaluation publiée le 8 mars 2022
I can't think of another game that simultaneously values and also actively wastes your time as much as this game does.

Although I would certainly say that this is a punishing and challenging game (you get absolutely no hints as all as to what is going on story or gameplay-wise, there will be NO hand-holding here), I wouldn't say that the game is knowingly taking delight in your frustration in the same way that other games like Pathologic or Dark Souls do, but is instead trying to instill within you the main message of patience, because in reality, trial and error is not going to get you very far in this game (especially in the later sections), you certainly can't brute force your way past it like you can those two previously mentioned games. The only way the game will allow you to proceed is to just stop for a second, and to take your time. In today's modern climate of video games, where advancing technology allows for more and more spectacle and setpieces, it's nice to have a video game just sit you down and tell you to shut the ♥♥♥♥ up as it forces you to draw lines over and over and over again.

Thanks for humbling me Witness, I ultimately do appreciate the torment you put me through.
 
8vba
0
6 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.4 h en tout
Évaluation publiée le 6 décembre 2016
我……能说……我智商低吗……

讲道理,这游戏已经好玩的让我睡觉前都要念念不忘的回想几次没有解开的图……但是……毫无提示(可能我眼瞎)的谜题,复杂的记忆,以及半强迫性质的卡关……让我怀疑起了人生(为什么我一直在这里转圈……为什么我不能直接跳进去……为什么我一定要走正门).

沉思之后……我选择关闭游戏.

第一次……一个第一眼就爱上的游戏,玩了几个小时就放下……发个测评纪念一下.

诸君……如果游戏正在打折……就入了吧……不能保证是否能独立通关……但一定不会后悔(以我的智商……我可以保证)
 
狗都不玩********
415 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
87.0 h en tout
Évaluation publiée le 19 décembre 2022
Excellent game. Great ambience, little to no hand holding, very logical puzzles always solvable with deductive reasoning as long as you have figured out what the gimmick, so to speak, of each puzzle section is.
 
bpais008
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
530.5 h en tout
Évaluation publiée le 22 novembre 2020
One of the greatest puzzle games I have ever played. You might be forgiven for thinking this is a simple panel-after-panel puzzle game, but there is something much more to it. You'll know it when you see it (if you see it!).
 
Friez
0
7 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
1
Recommandé
1.6 h en tout
Évaluation publiée le 25 novembre 2023
Produit remboursé

Одна из лучших головоломок.
 
Incestophile
0
9 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
22.4 h en tout
Évaluation publiée le 21 avril 2020
This game cured my anxiety until The Challenge brought it right back.
 
veeeeeees
283 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.4 h en tout
Évaluation publiée le 18 septembre 2018
进游戏先调鼠标灵敏度

进游戏先调鼠标灵敏度

进游戏先调鼠标灵敏度
 
ZixinBlossom
504 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
25.7 h en tout
Évaluation publiée le 23 mars 2021
I used a walkthrough a few times, but i got to the end !
Typical Jon Blow. Really good stuff. He explored the concept to its ends really, and this island will now exist for eternity with its coherence and beauty. He must be proud !
For people like me : motion sickness annoyed me a little but not too much either.
 
jou
513 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
84.9 h en tout
Évaluation publiée le 10 juin 2018
На самом деле это странная игра для того чтобы её "рекомендовать" или "нет". Не вдаваясь в подробости, могу сказать что это Паззл с большой буквы, но он зайдет только ръяным любителем головоломок В ПЕРВУЮ ОЧЕРЕДЬ.
Для дальнейших деталей – пишите, т.к. решение о её покупке людям незнакомым с головоломками я считаю куда неоднозначнее чем может казаться. Не ведитесь на красивую картинку.
 
X-F1urry
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
31.9 h en tout
Évaluation publiée le 28 décembre 2020
If you haven't heard of the Witness:
It's a beautifully stylized game, where you are on an island and are introduced to various kinds of mini puzzles.
In the start you see things that make no sense, so you keep on doing the things that make sense. After building up an understanding (just by playing the game and exploring the island) you start seeing new ways to solve puzzles you didn't even realize was a puzzle before.
The game might come off as a bit pretentious and "better than thou" with all the quotes and intellectual wishy-washy stuff, but the puzzle solving at its core is well worth enduring the pretentiousness.

There's some story there, but that falls into the quotes realm. If you enjoy solving puzzles - the game is for you.
The exploratory bits are also quite cool.


If you already have heard about the witness: I mean... You probably own it already?
 
Nixxen
1,699 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.2 h en tout
Évaluation publiée le 15 novembre 2016
这是我第一次为游戏写评测
作为一款解谜游戏,优美精致的景色是这款游戏内容的93.8% 解谜完全就是小菜一碟/doge
自带中文字幕好评,虽然通关也不会看到几个字。3D视角略微有点快,刚开始玩时有点晕不过后来就好了 后面真的不只是晕3D了
应该是没有剧情吧,如果有的话我也没看明白希望有大神能帮我解释一下
我和我的室友一起用了两个礼拜打通了这款游戏,我觉得我们可能再过几年就秃了:)
游戏作者的脑洞突破天际 玩通关的玩家都也绝对都是老司机,我真的没看过几次攻略,阴影那关没提示根本不知道啊喂!
原价入的游戏,112软妹币虽然有点贵但是在玩过之后我认为它值这个价,当然更好的是等打折:)
希望你们也有一个或者几个懵逼的室友和你一起坐在电脑前用纸笔涂涂画画打草稿 还有手机用来拍照
希望有更多这种优质的游戏

我给这款游戏打分 9.5/10
 
一会儿可能会掉线
205 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
41.1 h en tout
Évaluation publiée le 6 juin 2016
讲真的,玩到头痛才发觉玩了一下午。
整个游戏世界充满了未知,如果你喜欢探索,一定不要错过这款游戏。整个游戏的可探索面积十分巨大,而且各个地方风格迥异,各具特色,可以说是处处好风景。更何况,每个地方都有数量可观的的谜题。
谜题的难度...如果3*3数独的难度是1,9*9数独的难度是4,27*27数独的难度是8,那么这个游戏的谜题难度大概在1-12之间。如果你认为这些谜题只是简单的连线游戏,那你就想多了。这个游戏的谜题会与环境、光影、场景、内容等等有关,需要玩家进行大量的观察和推断才能解开一个谜题。然后,这样的谜题有几百个,还不重样......
我就喜欢这种游戏!
——————————————————————————————————————————————————————————————
以下是正经测评:
+清新明快的画面
+丰富、多样且设计精巧的场景
+用心的、与周围环境相融合的谜题
+循序渐进的解密学习过程
+“另类”的沙盒体验
+足够的谜题数量和游戏时间
+足够深度的游戏内核
-抱歉,想不出来

在玩这游戏的时候,有一种以前玩《神秘岛》的感觉:地图大,谜题多且杂,很多地方的谜题现阶段解不开,游戏结局让人震撼。只不过《见证者》给人的感觉更轻松些。但不得不说,在整个游戏流程中不断的给我震撼:游玩时过程流畅、目的清晰的同时,在遇到难题时又总能在游戏中找到答案;谜题不会难到需要去找攻略,也不会简单到不用过脑;场景永远有新鲜感,不会单调重复(卡了我3天的音乐密室除外);看起来有些突兀的哲语,却与你所在的场景气氛十分融合。总之,作为一款解谜游戏,它做出了近些年来,同类游戏难以企及的庞大内容和深度;作为一款独立游戏,它做出了一款3A大作应有的品质。感谢制作团队为我们带来这样一款优秀的作品。
 
xq2624
641 produits enregistrés
0
50 personnes ont trouvé cette évaluation utile
0
Recommandé
6.6 h en tout
Évaluation publiée le 26 janvier 2016
20 hours in on the PS4 version (and about 30% through the game), but had to chime in here.

This game is the Dark Souls of puzzle games. Period. No hand holding. No hints or tips. Very challenging. This game will test you.

Puzzle-wise this is up there with Portal, Antichamber, and Talos Principle. This game is design quality across the board. The puzzles range from easy to medium to hard, to mind-bendingly infuriating. But, they all make sense, and once you "get it", your frustration will go away. You will get stuck in this game. A lot. You need to be willing to be ok with being stuck, and trial and error, and moving on and coming back to puzzles later.

I see some reviews dismiss this as "LOL an iPad puzzle game". Guessing that they played an hour and didn't even scratch the surface of what this game has to offer. Of course it starts off easy. There is insane depth and complexity in the panel puzzles as you progress.

Visually gorgeous. The island is large and has a ton of different biomes on it. You are never bored of the same area, and you are constantly discovering new areas. I thought I had a feel for the overall island and found to new major areas. The island is also easy to navigate due to the biome diversity.

I can't really recommend this game enough, but it's not going to be for everyone. You need to have an attention span, and enjoy puzzles and enjoy a severe challenge (without hopefully running to YouTube for solutions every 10 minutes). Those that do enjoy this game should be rewarded with one of the best puzzle game exeriences of all time.
 
GeorgeBroussard
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1
Recommandé
333.6 h en tout
Évaluation publiée le 23 juillet 2022
The Witness has been a big part of my life. During periods of my life where I have been exceedingly anxious, this game has consistently been a go-to remedy.

It's just so calm and well thought out. The relaxing scenery and the puzzles (which can still be irritating at times), delivers the game to you at your own pace; all in a beautiful environment.

Truly a masterpiece
 
lbarto
131 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
11.7 h en tout
Évaluation publiée le 27 janvier 2018
Если вы готовы поломать голову и вообще сойти с ума, то эта игра для вас. Я люблю логические игры, но это уже по моему перебор. Готовьтесь часами сидеть решая всего лишь одну задачку. Порой я ловлю себя на мысли что нахрен эту игру, мне нервы дороже, но хочется всю пройти. Картинка сочная и приятная. В игре не понятно куда сперва надо идти, что вообще творится в этом мире и что вы в конце конов делаете. Вас бросают на локацию и всё, даже не объясняют как нужно решать ту или иную задачу, приходится самому догадываться после часового ломания головы. Может все это и звучит наоборот хорошо, но на деле дохходит до абсурда. Вот представьте. В игре есть такая задача, где вам нужно довести две линии до конечных точек, поле поделено на квадраты и между этими квадратами вы и ведете этм линии. Когда вы ведете одну линию, вторая линия в точности повторяет движения той, которую вы ведете. Эти две линии еще и разноцветные, одна голубая, другая желтая. Вы между этими квадратами должны вести голобую линию и попутно собирать голубые точки, а жетая линия, которая повторяет ваши движения, должна собирать соответственно желтые точки. Более того, на поле есть еще белые и черные квадраты, между ними вы линией должны провести границу, чтобы изолировать их друг от друга. Если это всё еще звучит не так сложно, то представьте что та желтая линия, которая повторяет движения голубой линии котороую вы ведете, она невидимая и вы должны в голове прокладывать ее маршрут исходя из маршрута той линии, которую вы ведете. И не забывайте что никто даже и не объясняет что и как нужно делать, надо самому догадаться, хотя я бы не сазал что самому догадаться невыносимо трудно.
 
Alamut95
618 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.1 h en tout
Évaluation publiée le 29 janvier 2016
Nunca había jugado a un juego de puzzles. No me llamaban la atención, y tengo que reconocer, que John Blow ha hecho una obra de arte ♥♥♥ este juego. Para entenderlo hay que jugarlo; si veis gameplays en youtube, pensareis que siempre es lo mismo, y es que este señor ha sabido hacer que lo mismo, sea diferente siempre. Los puzzles son variadísimos. El mapa está lleno de detalles, muy colorido y preciosista. Habrá gente que piense que no se merece esa nota o que lo comparen ♥♥♥ un GTA o Metal Gear Solid V, pero es que este juego es de puzzles, y es el mejor en su categoría, por eso es un juegazo. Si os gustan los puzzles, compradlo ya, y sino, haced como yo: Os bajais la versión pirata y si os gusta os lo comprais, porque cada € lo merece. Os dejo a continuación un gameplay que he hecho sobre esta joya:

Vidéo YouTube™: The Witness - Primeras impresiones y gameplay 
Vues : 97
Gran obra de arte en formato digital del señor John Blow. El gameplay es demasiado corto como para apreciar en profundidad este gran juego.


...Y dos directos

Vidéo YouTube™: #1 DIRECTO - The Witness | Empezando el templo de arena 
Vues : 91
Mi primer directo que lo he dividido en dos partes, aunque aquí los haya nombrado como si fueran distintos, uno es la continuación del siguiente, que lo disfruteis ;) -- Watch live at...


Vidéo YouTube™: #2 DIRECTO - The Witness | Templo arenoso y jardines laberínticos (Extra: El campo de manzanos) 
Vues : 147
Este juego me ha dejado sin palabras, ahí os dejo mi segundo directo. Gracias a los que habeis estado aguantándome las 3 horas! -- Watch live at http://www.twitch.tv/temprast
 
T.eMp
424 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
141.0 h en tout
Évaluation publiée le 29 mai 2017
Un chef d'oeuvre, que dire de plus.
 
scarzu
2,274 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
44.2 h en tout
Évaluation publiée le 28 mars 2020
Great game.

I found the orientation stage of the game lacking (i.e. the part that is supposed to give you some idea of what to do to progress) but after a few hours you start to understand more and more (but it did feel a little unnecessarily ambiguous).

The puzzles are 98% great with the odd one here or there that seemed like it could have been improved to maintain the challenge while removing annoyances. The one fatal flaw I found in the game was thankfully at the very end during one of the "bonus" challenges that's essentially a glorified time trial. I understand why they chose to do it but I feel it also breaks a fundamental aspect of what makes the game great, which is that it favours contemplation over reaction times, especially because so many games tend to lean on reaction times as the method to make something challenging.

In the end, it's a great game and definitely worth a playthrough.
 
Axle
369 produits enregistrés
0
117 personnes ont trouvé cette évaluation utile
77 personnes ont trouvé cette évaluation amusante
0
Non recommandé
27.9 h en tout
Évaluation publiée le 2 juillet 2018
Thanks for making an otherwise decent game impossible to finish if you have motion sickness. Here I am stuck in the last part (the Mountain) after 27 hours of gameplay, frustrated that although I know how to solve the puzzle, the damn thing is spinning and I won't be able to get pass it. I threw up after my second try and now I have a monster headache and am dizzy as hell.

To the devs:
Making a puzzle spin like crazy does not increase its difficulty/quality, it just makes the player dizzy. It's bad game design.

To potential buyers:
DO NOT BUY IF YOU HAVE MOTION SICKNESS. Don't get me wrong, the game is nice, has some challenging puzzles and sections (along with some easy ones), I particularly liked the graphics, but getting sick is a deal breaker for me. It sucks I can't get my money back or at least finish the game and uninstall.
 
Arne
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.3 h en tout
Évaluation publiée le 26 novembre 2023
见证奇迹
10/10,解密神作,以前晕3d一直玩不了,最近康复了,就立刻捡了起来。
《见证者》把一个简单的解密类型挖掘到了极致,真的是从所有角度挖掘到了极致,甚至是超越了玩家想象力极限的极致。
而游戏的规则没有任何说明,只有纯粹的图形摆在眼前,游玩的过程就是一场纯粹的学习,玩家从幼儿园开始学习,揣测规律,当明白了基础规则,难度就逐渐加码,稳步上升,一步步学下去,直到大学毕业。
难度提升的梯度掌握的简直炉火纯青,相同的类型,每一题都会比上一题难一丢丢,又做到了解密思路完全不重复。
当完成了10个大类型谜题后,最终竟然把所有类型互相组合,准备了一场大型综合考试。看着自己将一道道错综复杂符号组成的谜题一一破解,学以致用的快感走遍全身。
然而,最神的是,这才只是游戏的一部分!当你离开做题的桌子,在游戏里闲逛,竟然发现,大自然的一草一木竟然也是谜题,当你站在特定的视野,用特定的方式移动,都会发现场景组成了新的谜题。创意简直让人震惊。(这部分难度太高,我也只是找了几十个就看视频了,看视频的时候,几乎一直在惊呼“我艹,这样也行,太NB了”。)
玩完这游戏,你就敢直接下定论,见证者,就是解密游戏返璞归真的最终形态。
附上完全攻略地址,方便卡关查阅:http://www.vgtime.com/topic/5434.jhtml?page=1
 
画漫画的默
128 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
70.0 h en tout
Évaluation publiée le 28 juin 2016
its all about improving the way you think and look at the world.
the puzzles may seem easy at first but they go steep fast and the experience is awesome.

BUT this game is not for everyone.
it might reach a point where its too hard to progress.
and it might be boring for others if they dont like quite games.

for me , it was just the right thing.
 
PIXEL BUNKER
0
47 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.1 h en tout
Évaluation publiée le 16 février 2017
Let's just get it out there: the game is a waste of time. You've probably read the reviews praising it and how it's immersive and wonderful and the kitchen sink. For me it is not. If you like puzzle games, get a proper one. If you like Myst, Riven or others of that series, don't buy this one. This is nothing like them. No matter how much people refer to those.

I was waiting for this game based on the comments from people. Never really checked it out or any gameplay videos. Finally a bundle came with this game in there. Bought immediately. Now thinking that it's a good thing there were many other games in the bundle since this isn't worth the money.

I've solved almost 300 puzzles already. And I'm yet to have any feeling of accomplishment. The game doesn't give you anything. You run around, try to figure out how to solve puzzles. Then you solve them. Just to solve some more. And more. Of the same single puzzle, with slight variations. Over and over again.

Sure, you get a laser up. So what? Why do I care? What does the laser do? Nothing for me. It's just there. Puzzles after puzzles to get to puzzles after a puzzle. Nothing else.

The island is big. You will run around a lot. That makes the game long. Not that it has a huge amount of content, just the fact that you'll run around. You can't jump. So you have to run around some more even though the area you want to go is right in front of you, but it's a meter too low. So run. Run run run.

Nothing in the island means anything to me. There is no meaning. Why am I here? I don't care. Why do I do these puzzles? I don't know. They don't do anything. There is no feeling of purpose.

And immersive? No. It's just a colorful island. Since I don't have a purpose or a goal I can't be immersed.

Then there's the videos and audio files. I don't care about them either. They don't relate to anything in the game. They seem to be there so people will spend even more time in the game, without actually accomplishing anything.

I like puzzles. Just not the same puzzle 500 times without accomplishing anything or feeling like I am doing something worthwhile.

I'll still finish it. And hate it. And have no idea how some people have spend over 50 hours in this game when it clearly doesn't deserve it.

If you find this on sale for $5 it might be ok. More than that... No.
 
symbiatch
8
8 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Recommandé
2.6 h en tout
Évaluation publiée le 13 juillet 2021
THIS GAME IS EXTREMELY PRETENTIOUS, BUT ITS STILL VERY GOOD.

Try not to let it bother you and just play the game for what it is. Enjoy the puzzles and the environment. Ignore the fact that the game designer was patting himself on the back during the entire design process and just have fun with it. I promise you, if you ignore the self-aggrandizing artistic masturbation that is the story/meta-narrative, you will have a wonderful time.

Definitely worth the money when it is on sale.
 
Woofie
717 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
32.1 h en tout
Évaluation publiée le 28 novembre 2016
Очень интересный и, я бы сказал, комфортный в прохождении квест, остров доступен практически весь, поэтому когда зашли в тупик, можно переключится на другой тип загадок, ну или просто очистить мысли и полюбоваться красивыми локациями. Загадки построены на одной механике, но со своими особенностями в каждой локации и никаких явных подсказок, подсказки находятся в окружении, поэтому придется внимательно изучить каждый уголок острова. Тем кому понравился The Talos Principle брать обязательно, игры очень похожи, только если в The Talos Principle больше беготни и экспериментов, то в The Witness следует уделить внимание неспешному и внимательному исследованию.
 
Sam_Ruff
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
8.2 h en tout
Évaluation publiée le 23 novembre 2017
已经晕了
 
Eucalyptus_Leaves
974 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
16.4 h en tout
Évaluation publiée le 3 mars 2018
The challenging puzzles mixed with the beautiful scenery is what makes this one of my favourite games to just relax with.
 
yawnly
365 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
49.0 h en tout
Évaluation publiée le 1 mai 2018
别的不说,光从谜题设计上这款游戏就足以名留青史了。
 
elleryasimov
847 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
20.9 h en tout
Évaluation publiée le 18 décembre 2019
Great puzzle game, similar to The Talos Principle, which I loved. Some of the puzzles offer real challenges, but never to the point of so much frustration that you want to quit. I highly recommend it if puzzles are your thing, especially if the open world without too much guidance appeals to you.
 
Occasus
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
24.3 h en tout
Évaluation publiée le 21 mars 2023
人生ベストゲームの1本です。知的探求心にこころゆくまで答えてくれた上に、最高のゲーム賛歌でもあります。
底なしの知との穏やかな対話は、この上なく心を癒します。
パズルは言語であり、パズルを解く時間はゲームデザイナーとのお喋りです。
一見すると難解ですが、紐解けばとてもユーモラスで聡明な語り口なので、きっと楽しいはずです。
急かすものは何もないので、どうぞ自分のペースで最後の最後まで遊んでみてください。
 
demodori
0
11 personnes ont trouvé cette évaluation utile
0
Non recommandé
17.1 h en tout
Évaluation publiée le 20 juin 2023
считаю проблемой этой игры то что головоломки можно начинать в любом порядке,по тому что есть риск того что ты дропнешь ее очень быстро
просто подойдя не с той стороны к сегменту ты можешь застрять по тому что пропустил обучение по этой части или не прошел обучение с других
чувствуешь себя гением конечно когда догадываешься как оно работает и проходишь,пока не столкнешься с чем то сверх тупым(или это я такой) и не проходимым на первый взгляд,но некоторые головоломки не можешь понять даже смотря параллельно в скрин с решением к ней
некоторые сегменты расчитаны вообще хз на кого,к примеру раздел с птичьим криком или отельные сегменты с раздела из "перспективы"
в общем для любителя почувствовать себя тупым ,очень душно
 
keryuxa
818 produits enregistrés
0
15 personnes ont trouvé cette évaluation utile
0
Recommandé
80.3 h en tout
Évaluation publiée le 17 mars 2017
One of the most mystical, magical and wonderous games I've ever played. The less you've seen of the game and the less you use guides etc the better. The game teaches a whole set of complex machanics all without words and it makes you feel incredibly active and engaged because of that. The game is incredibly open too; stuck on a puzzle perhaps? Just walk away and take in the environment, something new may catch your eye and send you down a new rabbit hole.

Easily one of the best games I have ever played; gets a little tedious if you're looking to 100% the game but there are moments here that I wish I could experience for the first time all over again.

9.5/10
 
dcashley
1,051 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Recommandé
73.5 h en tout
Évaluation publiée le 7 juillet 2018
我在这个没有任何BGM对话文字提示的高级连连看里面花了4X小时!!

初玩几分钟
哈哈这不就是连连看吗哈哈好简单好爽啊开始有点难了但是呢我这么天才怎么会连不出来呢.jpg

2小时后
激光好好看啊但是开始变难了这个太可恶了看了一次攻略但是我保证这是第一次也是最后一次哼.jpg

5小时后
作者你赢了逼我又查了一次攻略但是绝对不会有第三次的谁再看攻略谁是狗不信咱们继续走.jpg

10小时-20小时
汪汪汪.jpg

20小时后:
汪汪汪哪里有完整的攻略啊为什么查不到这一关啊妈个鸡求你了当狗有什么不好的汪汪汪.jpg

通关后:
我的进度呢???喵喵喵?汪汪汪?

总结:
我只是没什么经验,我看完这次攻略下次一定不会再看了哼!.jpg
真香.jpg

这游戏不看攻略你怕是要玩一辈子.jpg
 
anunaki
0
7 personnes ont trouvé cette évaluation utile
1
Recommandé
48.6 h en tout
Évaluation publiée le 29 aout 2016
The Witness to ogromna i przepiękna wyspa usiana setkami paneli czekających na rozwiązanie. Wraz w naszym postępem w grze zaczynamy dostrzegać to czym wyspa jest tak naprawdę. Ukończenie gry wcale nie jest równoznaczne z rozwiązaniem wszystkich zagadek, dla mnie był to dopiero początek przygody! Polecam z całego serca, mnie ta gra bardzo odprężyła
 
Piec
1,379 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
44.3 h en tout
Évaluation publiée le 24 mai 2016
If you are fine with the (in my opinion) very high price tag, then you will get an extraordinary beautiful adventure with tons of challenging, fun and sometimes mind-bending puzzles.
The only real negative aspect I can think of is the ending, which was really disappointing and did not answer the countless questions I encountered while playing this game. But maybe I just did not get the deeper meaning behind it. ¯\_(ツ)_/¯

Anyway, I loved it and if it is on sale, you can not go wrong.
 
Beggattron
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
81.1 h en tout
Évaluation publiée le 16 février 2019
Fantastic puzzle game with a huge variety of puzzle types that blends the different types into some very interesting challenges. However, this game, in contrast to many other puzzle games, does very little to explain the rules to you. Some fans of the game enjoy this and think that figuring out the rules to each puzzle type is all part of the challenge, while others like myself were annoyed at how little the game does to help you understand how the puzzles work.

My personal recommendation is to give a shot to figuring out the rules of each puzzle on your own, but once it stops being an intriguing challenge and just becomes frustrating, go ahead and look up the rules online, the puzzles are still quite challenging even when you have a concrete definition of the rules.
 
D-FENS 308
371 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
57.1 h en tout
Évaluation publiée le 7 juillet 2019
This game may not be for everyone, but for individuals who love exploration and puzzles, lovingly crafted worlds and thoughtful game design this game is a necessary experience. Few games have engrossed me as much as this game. The Witness builds from the ground up, teaching you a new language and way of interacting with its world, and with each new discovery comes both wonder and frustration. It draws players in, providing ever increasing challenges in a world designed around providing unique and wonderful experiences.

If you enjoy learning new things, being frustrated and pushing through to achieve something just for the sake of the experience, this game is certainly for you, and you should give it a try.
 
treetop
0
6 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.9 h en tout
Évaluation publiée le 29 décembre 2020
Мы, инженеры, ребята простые. Видим задачу, решаем задачу. Философия, абстракции, сюжет (если вообще можно писать слов «сюжет» и «The Witness» в одном обзоре) и остального рода смысловые нагрузки, были бесцеремонно нами вычеркнуты.
Что бы, как говорится, без отрыва от производства, решать задачки, я брал их с собой на работу. И мы дружно, всем коллективом инженеров, решали этот, прозванный в народе, симулятор раcблокировки телефона. Собственно, задача состояла из двух частей, поиск правила решения головоломки и решение самой головоломки. Забавно то, что именно находка правила решения блока задач, вызывала больше эмоций, чем последующее решение их. Что, как оказалось, и хотел заложить разработчик, сего художества, среди прочих смысловых смыслов. Кароче...визуальный стиль игры приятный, красочный, упрощённой детализации. Чем-то напоминает путешествие, по острову в первой Myst. Бродить приятно, может быть, если проникнутся атмосферой и вслушаться в диктофоны, какую-нибудь нирвану и можно словить, а пока у меня рванина.
Любопытно, что «Witness» переводится как «свидетель», а «Wit» - «остроумие». Так вот, я в этой игре – Witless.
 
Trapezius
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
10.9 h en tout
Évaluation publiée le 4 février 2016
Truman Show meets wang drawing puzzles in the garden.

Ever looked at a cloud and thought "That kind of looks like a wang?", that's this game in a nutshell x500 nuts. Actually, there is only 1 real wang puzzle with about 500 variations to be fair. While this review is "negative", its more a ~ which means its OK, not a bad game by any metric, but nowhere near worth the asking price of $40usd ($60aud at time of writing). I could do a lot with $60, but I chose to buy the witness and cannot refund it, so I'll do the next most cynical thing and not recommend it at full price. $10 definitely, I doubt you'd get your $$ worth at asking price. Consider yourself warned.
Here's some pro's and ♥♥♥♥:

Pro:
- Pretty to look at
- Its fun to solve the first 100 puzzles or so


♥♥♥:
- Every single puzzle is draw a wang line on a board or a figurative wang on a figurative board. Would have been nicer to have other puzzles, but in essence there are 100's of variations of "draw a line from entry to exit, but with a twist(s)".
- Some puzzle quest-lines just stop, with no "reward" or payoff, unless you consider half-baked "holier than thou, look how intelligent I am" philosophy a payoff. Some things in the game ask you to think or look at yourself or something. Not everyone can appreciate intellectual smugness, I certainly do not, The Witness is dripping out the wang full of it.
- Many, many puzzles are just frustrating. Do you enjoy being stumped for hours looking at a single puzzle hopeless to try and figure it out? Then in a flash of inspiration you solve it, seemingly unsure how you never saw the answer before, only to be rewarded with an even more obtuse and harder puzzle in the same vein that you have to stare at for hours? Some are so obtuse until you run around half the island to find the "tutorial" puzzle teaching you how to actually do it. Even once you have learned a puzzle rule-set, some can be just a flat-out waste of time actually pulling off.
- Many times you can see a puzzle solution staring you right in the face, you can literally see the wang right there in front of you, but have no clue how to pull it off.
- Some of the hardest puzzle's only reward is more puzzles, or a simple puzzle, which are by themselves are super obtuse (hard to explain without spoilers). Some could consider that good game-play design, I consider it a waste of time. I don't find partitioning of knowledge endearing, I play games to understand the rules then enact those rules towards victory with various levels of skill:success. The Witness too often feels like playing a game of chess and trying to solve a check without knowing how half the pieces move, all while Johnny Blow laughs at you on the other side of the board.
- The whole game feels like pseudo-intellectual wankery. Extremely pretentious high-minded faff, ITS FREAKIN WANG MAZE PUZZLES MANG, get over yourself sheesh.
- In all reality, this could have been a $10 puzzle game without all the highfalutin window dressing of "an open world". The $40 ($60aud) you pay is basically for a super pretty but painfully un-interactive "open-world" with absolutely nothing going on and very little to no story or payoff for all the work you put in. And no, I don't consider drawing wangs in the scenery to be "interaction", even if you have to position yourself *just right* to see the wang fully.
- It almost seems designed to reign you in for over 2 hours so that by the time you realise there's :A: Nothing going on but wang puzzles :B: There is no story or point to the wang puzzles besides very minor (basically pointless) spoilers :C: The first 100 puzzles or so aren't so bad, but staring down the barrel of 4-500 more is not a fun experience... more than 2 hours has passed and you can't get your refund.

Save your money, buy x-com, and maybe consider watching an LP of the best friends doing this game after the hype has died down.
 
Romz
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
10.8 h en tout
Évaluation publiée le 15 juin 2023
一笔画Pro Max Ultra
(晕3D慎入
 
MaybeDefinitely
131 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.4 h en tout
Évaluation publiée le 2 janvier 2019
此游戏的游戏难度非同凡响,如果不是超硬核解谜派玩家,你绝对说不出轻松两个字,每个地图都有能把你卡关卡死的地方。
首先你需要找到教学关,然后找到教学关后你还是解不出进阶的谜题。
最后你会和我一样认清一件事:
♥♥♥♥♥♥♥♥♥♥♥♥
 
cao44114
156 produits enregistrés
1
25 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
13.1 h en tout
Évaluation publiée le 26 mai 2019
The fundamental problem with The Witness is that it is a game that does not respect your time. My most vivid memory of this game is waiting for water to slowly rise and fall, so that I could see the reflection that would let me solve a puzzle. Which would be bad enough, were it obvious where to stand to see that image. But when this is not obvious, and each attempt requires waiting for half a minute... that's when I start to hate games. Then there are the puzzles where, if you get something wrong, earlier ones are reset forcing you to redo them; or the lifts and bridges that almost seem to be mockingly slow; or the few video clips you can unlock which go on for minutes without really saying anything not covered in the first few seconds. That last one made me feel almost punished for finding these secrets, certainly persuaded me to stop looking after the first few.

Another problem I had with the game derives from the desire to have no explanatory text. Before solving puzzles, you must first figure out what solving them even means. And I can see the appeal, both from a designer and player point of view. To the former, it is the ultimate in avoiding immersion-breaking tutorials; for the latter, it makes the sense of accomplishment all the greater. But it also has some pretty severe drawbacks. It was not till after I finished the game and looked for information online, for example, that I learnt I did not need to finish all areas to reach the end. Or that items I'd found could be interacted with, and my efforts to do so must have been only one or two pixels off. Or what certain puzzles actually accomplished, because in the game they seemed pointless. Also, when it comes to breaking immersion, the number of invisible walls stopping sequence breaking did far more damage than any text would have managed.

I'm sure there are people out there who will enjoy the depth and number of the puzzles in The Witness. But I'd describe myself as a pretty big puzzle-solver, and I found the experience long, tedious, and lacking in any reason to keep going beyond sheer stubbornness. I just can't recommend this experience.
 
anotherphysicsgradstudent
242 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
179.9 h en tout
Évaluation publiée le 15 mai 2021
见证者这游戏无疑是一种理想中的解谜游戏模式。与以往的解谜游戏都大不相同。翻翻找找,四处查询线索,或者是在角落中触碰机关,顺着剧情前进。那些情节令解谜爱好者都能熟稔于心:被某个精神病捉到此处关着,染血的信件与无头的照片,解密方式花样繁多,惊悚倍出,动静结合,但提示与目的都十分明显。见证者选择了颇为不同的模式,表述更加内敛却又解谜性十足。同时也不算是音画体验,游戏中甚至没有设置BGM,只有风声、虫鸣,在相应的自然环境中本应出现的自然声响。你可以选择在妙曼的环境中永无止息的漫步,看风景。你可以从任意一处开始寻找答案,解答谜题。当一个机关好不容易展开,走到其尽头,却发现那里所呈现的依然让你一筹莫展。而谜底们又汇聚在一起,共同形成着这座岛完整的面貌。虽然没有任何提示,但谜题的设定都有一定的梯度,使玩家能够在循序渐进的小小解谜中向前迈进。只玩了短短一会儿,但许多机关的巧妙设置真令人如触电般震撼。而偶尔可见的雕像,人物形象中弥漫的渴望与懊恼,也让我不禁会想,这座岛的背景与从前,作为一个来到此处的“见证者”,我在见证着什么。
也许我最终寻觅到的不是真正的谜底,但我的确在此安静而自由的寻找着答案。这就是一款独立游戏真正的魅力所在
 
みなづき るか
361 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
10.7 h en tout
Évaluation publiée le 25 février 2020
充满哲学的游戏
需要不错的耐心
和喜欢解谜的玩家
“不止表象”
 
Project RED
79 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
0
Non recommandé
17.8 h en tout
Évaluation publiée le 28 mars 2019
A challenging set of puzzles but I couldn't call them good. The game is outright hostile to those with essentially any degree of colorblindness and the puzzle style itself gets quite tiring despite the plethora of mechanics. The lack of direction and usability issues make it a frustrating experience rather than an enjoyable one. I'll look forward to future presentations by this publisher though, as they have demonstrated excellence in creating challenging puzzles.
 
Kraytul
759 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.3 h en tout
Évaluation publiée le 26 octobre 2016
应该是个好游戏,就是玩了半小时晕了一整天_(:з」∠)_
 
巧克力超人
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
7.6 h en tout
Évaluation publiée le 25 décembre 2020
パズルはとても面白いが、3D酔いを持っている人は長時間のPLAYは禁物
 
mattarikun
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
23.9 h en tout
Évaluation publiée le 10 juillet 2016
真正的天才杰作,难以置信的思想结晶,“游戏”这个名词会低估这款作品。

 
zpzpzp
813 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
69.9 h en tout
Évaluation publiée le 6 juillet 2019
wow wee

one of the best games i ever played
tough brain stewing puzzles plus an amazing visuals of the lone island at sea
really a unique experience
 
MosharK
288 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
4.0 h en tout
Évaluation publiée le 22 novembre 2023
晕死我了
 
ccholl
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
17.9 h en tout
Évaluation publiée le 29 juin 2019
볼륨이 상당히 많은 오픈월드형식의 퍼즐겜
난이도도 후반으로 갈수록 상당한 데다가 숨겨진 퍼즐도 곳곳이 널려있어 넉넉하게 즐길수있음

다만 퍼즐을 푸는 방식을 직접 알려주는게 아닌
간단한 퍼즐 푸는 형식으로 간접적으로 알려주는 바람에 잘못이해하는 경우 엄청 헤멜수도 있고
오픈월드 방식이라 길 잘못들다간 풀수있는 퍼즐 찾으러 섬 횡단하게 되니 주의
 
Parostella
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.6 h en tout
Évaluation publiée le 26 mars 2016
My brain burned out : )
 
Bendtail
156 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
34.7 h en tout
Évaluation publiée le 14 septembre 2019
The Witness became my very own island getaway. A place where I would go in the morning to start my day, warm up my brain and enjoy the gorgeous view.
As an artist, I find the whole game a source of inspiration. It provides endless screenshot opportunities. Many views are serious postcard contenders.
Not only is there tons to see, but also loads to experience, listen to and overcome.
It’s a game that has something for everyone.

No violence, no hand-holding, just you and a meticulously crafter world made for your enjoyment.
 
Iuliana
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
39.5 h en tout
Évaluation publiée le 23 janvier 2022
This is the first ever review I'm writing for a game because this game is incredible. For one simple reason. It makes you think. It makes you think, but there's also this overarching story that you will see... if you want to see it. The game has meaning as long as you give meaning to the game.

Don't get me wrong. It's strictly a puzzle game. But the world, the small pieces of dialogue you get, the ways it forces you to think in, and those AHA moments. They're all AMAZING. Haven't 100%'d it yet, but I'm on my way, and trust me I'll take as long as I need to complete this masterpiece.

Play at your own risk. You may lose sanity if you're as hardcore as me in trying to solve everything by yourself.
 
Fa1th
52 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
31.9 h en tout
Évaluation publiée le 31 janvier 2016
It's a puzzle game with over 600 of very similarly looking 2d puzzles, where you guide a line through a panel. The puzzles are not the same though, far from it. Unlike games like Portal or The Talos Principle, the progression is not expressed as harder puzzles, but different ones. New mechanics are introduced, old mechanics are combined or altered and it goes all the way until the ending. I've only been stuck on two puzzles, one of the two being an optional extra difficult one.

Yes, it is pretty much a necessity for an average human being to take screnshots and make drawings, but I don't see a problem in that. This game is well worth the effort. I mean, I'm not even a huge fan of puzzle games, but this one has managed to keep me interested all the way.

There are audiologs which carry not so much a plot as much a message this game is trying to convey. I'm far from philosophy, but it makes an interesting point I haven't considered before. Made me look up some reading material, so there's that.

Other than that, the game looks and sounds amazing.
 
Awpteamoose
1,776 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
41.0 h en tout
Évaluation publiée le 27 juillet 2017
Mon dieu, cette claque !!
Pour peu que vous y soyez receptif et que vous aimé les puzzle game contemplatif, ce jeu, si on peut encore considérer cela comme un jeu, est à classer dans votre top 3 (il est dans le mien).

Que dire de la durée de vie monstrueuse, de l'aspect philosophique (pour les plus vieux) qui s'intègre au sein même de la narration et du gameplay. Rare sont les jeux à m'avoir tenu en haleine si longtemps, à avoir fait chauffer mes méninges, à m'avoir forcer à me documenter sur le principe même de la vie et notre interaction avec elle. Le principe même de conscience ou de la double vue...

Oui oui, tout ceci est dans The Witness, une pure pépite vidéoludique. Une narration sans faille, un jeu dans le jeu, des égnimes à foison, et aucune aide à vous fournir.

Un jeu un vrai, pour les grand...
Merci Thekla.
 
Firestorm
455 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.5 h en tout
Évaluation publiée le 21 novembre 2018
В данном случае "Головоломка" в жанре игры стоит не просто так, сначала ты заходишь в нее, решаешь пару очень простых пазлов и думаешь "Пфффф...и вот это сложно?". Затем начинаются пазлы где нужно походить, посмотреть на отражения, на тени, по ним логически понять как вести эту чертову змейку, думаю тут для каждого будут свои сложные и элементарные моменты, я, например, достаточно долго пытался понять как решать пазлы со сраными звездами, которые до самого конца игры давались мне с трудом.

Но не одними головоломками прекрасна эта игра, звуки отличные, локации красивые, иногда рука сама тянется к кнопке F12, благо интерфейса нет и можно спокойно делать красивые скриншотики.

В общем, если вам нравится жанр головоломок и вы не боитесь игр в которых вы можете застрять на одном моменте на часы с мыслью "ЧТО ТУТ ВООБЩЕ ДЕЛАТЬ-ТО С**А?!" то игру однозначно рекомендую.
 
The brodyaga
221 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.4 h en tout
Évaluation publiée le 28 aout 2016
曾经在特卖列表中看到过这个游戏,但是看着标签里面的解谜和开放世界的结合,看了眼游戏画面更感觉不知所云目的性不强,价格也偏贵,所以就很果断的把这个游戏略过了.而后在最近突然又被一个朋友强烈安利了这个游戏,看着身边一个又一个朋友吃了安利,想了想自己就也试试看吃了吧,于是一路玩下来的感想就是..

●———●———●———●———●———
能决定玩这个游戏真的太好了.
●———●———●———●———●———

我自己不好说到底怎样的游戏才算是一个合格的解谜游戏,因为某种意义上,The Witness这个游戏的谜题只有一种,那就是"一笔画",那么,比起其它的解谜游戏而言,一个以"一笔画"为主题的解谜游戏到底能给人多少满足感呢?一个好的解谜游戏总是能出一些意想不到的打破人们常规思维的谜题来给玩家制造阻碍,也使玩家在解决了困难的谜题后得到了更多的满足感,而我从未想过这种满足感能在一个又一个的"一笔画"谜题上实现,The Witness这个游戏从头彻尾带给我的惊喜从没有中断过,随着对游戏进程的不断推进,我真真切切感受到了这个游戏的世界本身的魅力

整个游戏本身没有任何指引,你醒来发现自己在一个小岛上,能做的只有不断的在岛上探索和面对一个又一个一笔画的题板,所有谜题的学习和理解都要靠自己的努力和发现去完成.因为是开放世界,起初玩家可能一时间不知何去何从,但很快熟悉了这个世界的规律和节奏之后,就能够随心所欲的在岛上畅游,有目的性的出发去寻找更多的谜题,以及去解开这个岛本身的一个又一个秘密,直至最后...其实想说的东西真的有非常多非常多,但是在回味了一路过来的经历后,我现在真切的感受到了只有对这个游戏了解的越少,才越能沉浸其中

The Witness不只是一款游戏,更是一部货真价实的艺术作品,真心希望喜爱解谜游戏的人都能来感受其中的魅力,The Witness能带给你的将不只是一场头脑风暴,更是能带你走入一个可能一生都难以忘怀的谜题世界

●————
 
Zeloen
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
32.9 h en tout
Évaluation publiée le 27 mars 2018
The Witness is probably the best puzzle game I've played. There's a vast number of excellent puzzles set in a scenic yet clever environment that makes an awesome setting. The game doesn't explicitly explain game mechanics, but it doesn't need to. It does a great job allowing the player to figure things out for themselves which feels very rewarding.

This game does a great job with its puzzles, of which there's no shortage - I solved between 550-600 on my latest playthough, and I think there's still others. Most consist of a rectangular grid where you need to draw a line from one corner to another. Throughout the game you get introduced to increasingly many different symbols that constrain how you can solve the grid. Most of the symbols are introduced in their own section of the island, starting with more basic puzzles to allow you to figure out the mechanic, and then slowing ramping up the difficutly. There's many instances where you'll solve a puzzle and the next one is almost exactly identical, but with a small change that forces you to approach the puzzle differently or discover a new nuance about that symbol. Later in the game there's puzzles that combine multiple elements together to provide fresh and interesting challenges.

The puzzles are cleverly integrated into the environment of the island in such a way that the game is so much more than just a succession of puzzles. The island is very plesant to explore, and very scenic. The colors are bright and the ambient sounds make the game immersive and peaceful. There isn't any platforming involved, and in fact you can't even jump or walk off ledges, but this allows the game's focus on what it does well, the puzzles and environment. Thanks to this, there wasn't ever a point in the game where I felt I was somewhere unintended, like glitched behind a wall, as is the case in many 3D games. After playing the game for a few hours you'll realize why the environment is so extremely clever and intentional, and why it makes the game so incredible. That statement is hard to properly explain without spoiling aspects of the game, but one simple example is that there's a bare twig sticking out of the ground on a hillside near the starting area. However, if you look at it through a particular window, one of the clouds lines up perfectly to make it look like a full tree:

The Witness 
Une capture d'écran de The Witness
Par : 100% Hippo

If you're looking to play this game here's what I'd recommend:
- Don't look into the game too much before starting: A lot of the magic of the game is the ah-ha moments when you figure out the logic behind a puzzle element or game area. Don't ruin that for yourself.
- Don't be afraid to leave an area temporarily unsolved: There are a few puzzles in the game that require you to beat other areas of the island first, or just take some time to think about. Just take a break, explore elsewhere, and come back when you know what to do. This is particularly applicable to the town in the middle of the island.

The Witness is a very clever and unique puzzle game that does a great job integrating puzzles into a scenic environment. With 15-20 hours of great content, I'd say it is worth the full price, and even more worthwhile if it happens to be on sale.

For more puzzle game and platformer recommendations, check out my Curator page
 
100% Hippo
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.4 h en tout
Évaluation publiée le 31 janvier 2016
准备好纸笔开始游戏吧,纸最好是自带格子.
 
aurthconan
390 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.8 h en tout
Évaluation publiée le 22 mai 2017
游戏品质还是不错的,但让我产生了强烈的晕3D症状,玩不下去又超过了退款时间,好烦哦(=^・ω・^=)
 
苍空幻灵
1
20 personnes ont trouvé cette évaluation utile
0
Non recommandé
20.0 h en tout
Évaluation publiée le 1 janvier 2017
Let me preface this review with the fact that I'm not the best puzzle gamer out there. In fact, I struggle with some of the more basic puzzles in many games. My mind just doesn't function like that. However, a friend of mine had suggested this game as a great puzzle game. He said, "It will challenge you in ways you've never been challenged before." He was right on many different levels...but this isn't necessarily a good thing.

Let me talk about a few of the things I thoroughly enjoyed about the game.

First, the visuals. I really enjoyed the artwork of the game. It reminded me of a lot of indie games with hand painted visuals. Second, the lack of music. Throughout most of the game, the lack of music was serene in a way that allowed me to keep a level head while struggling with many of the puzzles (I ended up adding in my own classical or jazz music to help keep it serene). Third, the idea. Don't get me wrong, abstract puzzle games infuriate me to no end. However, there is something eloquent yet simple about the puzzles in this game. The idea that the game doesn't give you much to work with and you have to figure out the majority of the information yourself is a fascinating idea.

Now, let's move on to why I can't recommend this game.

In spite of the pros this game has, it comes with one major flaw that made the game far less enjoyable for me; the puzzles. Even though I said the abstract ideas were intriguing, the actual puzzles themselves left a bit to be desired in my opinion. Each puzzle is set up like a grid in front of you. You zoom in on the puzzles, and you have to figure out where to draw the line(s) and get through it like a maze. Certain puzzles come with sound clues, visual clues, patterns, symbols, lighting, colors, and/or a myriad of other obstacles or problems. Even though there is a strong variety of puzzle difficulties, each one feels so much like the last with a different variable. I'm already not much a fan of math or any of its forms, and each puzzle felt like a math equation that required solving. If I'm really going to delve in to a puzzle game, I enjoy the more physical puzzles that you might find in a Legend of Zelda game, or Portal 2.

Overall, if you're a fan of very abstract puzzles, and the tedious task of doing the same kind of puzzle for hours on end, then go ahead, puck up the game and enjoy your time.

Unfortunately, I cannot recommend the game as somebody that really struggled with everything the game had to offer. Cheers!
 
Jazzy
2
16 personnes ont trouvé cette évaluation utile
0
Recommandé
33.7 h en tout
Évaluation publiée le 9 mars 2017
The Witness is one of those rare games that made me pick up pencil and a piece of paper in order to solve it. And I think that's awesome.
It boils down puzzles to the very core: simple logic. That might sound boring for some, but I was fascinated how a simple concept of drawing a line from A to B can have so many clever variations.
I liked how game without any hints can teach you how to solve different puzzles and how subtly it says "don't guess, you'll know the right answer". It's simply brilliant, can't recommend this enough.
 
TheReal
1,307 produits enregistrés
1
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
8.8 h en tout
Évaluation publiée le 4 décembre 2019
тоооооп
-мозг)))
 
Bownshee
524 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.6 h en tout
Évaluation publiée le 16 avril 2017
Had the game on my wishlist for a long time. Love puzzle games but couldn't justify $40AUD on it. Got it in the Humble Bundle.

A good comparison is Talos Principle. Both have pretty environments and dozens of puzzles. Talos; however, has a much more immediate and interesting story (I have yet to find the story in Witness an hour in). Talo's puzzles are also more tactile and varied; in The Witness 90% of the gameplay appears to be staring at line graphs (completing which only leads to more very similar line graphs).

I can appreciate world-building, but TW seems to love itself too much. I found an 8 minute audio log at the top of a mountain that only needed to be 2 minutes long. Instead I had to listen to this woman say 'identity' and 'integration' and 'part of something' about 50 times.

If you want a low intensity but still interesting puzzle game, go buy The Talos Principle. I would not have paid full price for this game.
 
WisemanFugu
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
28.0 h en tout
Évaluation publiée le 21 aout 2023
Брать или не брать?
это не игра, это задача, вызов, испытание, но не игра. Если вы ищете что-то, где можно не думать и просто отдохнуть и расслаблено поиграть, то это не для вас, если вы хотите покопаться в себе, стать лучше себя вчерашнего, узнать свои возможности, то это игра для вас.
Советы
НЕ ГУГЛИТЕ РЕШЕНИЯ! в игре для прохождение
достаточно пройти 7 локаций из 12
Лазер в пустыне не сломан!
Отдыхайте! Если слишком долго думать над одной и той же загадкой, то вы лиш взбеситесь. если не можете решить, то вернитесь позже.
Исследуйте карту, какие то пазлы на другом конце могут быть для вас проще.
Не стесняйтесь использовать заметки на листочке, это лиш способ структурирывания информации, который может сделать ее более понятной.
 
Sprint45
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
61.3 h en tout
Évaluation publiée le 29 juillet 2023
I can't listen "Anitra's Dream" and "In The Hall Of The Mountain King" anymore.
 
Flibouche
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
33.9 h en tout
Évaluation publiée le 11 mai 2023
这几天的做的梦里都是这一个圆和一根线
 
Eucatastrophe
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
0.6 h en tout
Évaluation publiée le 27 juin 2021
面白いし風景もきれいですがものすごく酔う、一度のプレイは30分ぐらいが限界
 
pretty995
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
51.0 h en tout
Évaluation publiée le 11 janvier 2021
ATTENTION : The Witness est un jeu qui repose énormément sur toutes les surprises qu’il a à offrir. Si vous prévoyez d’acheter et de faire le jeu, je vous conseille fortement de ne pas lire ma critique qui contient quelques spoilers. Vous êtes prévenus !


The Witness, c’est le deuxième bébé de Jonathan Blow, développeur du jeu indépendant Braid sorti en 2008. Après le succès complètement fou de ce dernier, Blow a décidé de réinvestir l’entièreté des recettes engrangées pour développer un nouveau projet encore plus fou. Après 8 ans de travail acharné, entouré d’habitués du jeu vidéo mais également d’une équipe d’architectes pour perfectionner le style du jeu (oui oui, d’architectes), The Witness est annoncé pour Janvier 2016.

The Witness, c’est un ovni au sein des jeux indépendants, avec des ambitions absolument folles (J. Blow a malgré tout un cachet assez important dans le domaine désormais), qui contraste avec un teasing assez timide et obscur afin de plonger le joueur dans une découverte totale. The Witness, c’est surtout un ovni puisque c’est le jeu sorti de nulle part, que j’ai acheté totalement par hasard, et qui finit avec le temps dans mon top 3 de mes jeux préférés de tous les temps, au côté de sagas AAA tels que Bioshock ou The Last Of Us.

Pour faire simple, il faut donner sa chance à The Witness. C’est une expérience unique qu’il serait dommage de rater.


Les + :
- Un style graphique unique et absolument magnifique (malgré la très forte saturation des couleurs utilisées, l’harmonie du tout est bluffante)
- L’île, un petit coin de paradis à la fois profondément mystérieux et extrêmement apaisant
- Un travail sur le level design complètement fou. Le boulot de l’équipe d’architectes sur le projet est très identifiable et la conception de l’île est un chef-d’œuvre qu’il faut saluer (même s’il faudra de nombreuses heures avant de s’en rendre compte…)
- Chaque zone propose son propre type d’énigmes, et la diversité est excellente (mention spéciale à la jungle et à la zone dans les arbres)
- Les puzzles sont extrêmement bien designés, et parviennent à devenir très complexes au fil de l’aventure sans être pour autant rebutants (critère subjectif cependant)
- L’aventure prend un vrai tournant après avoir découvert que l’île renferme également des puzzles environnementaux en plus des simples puzzles sur panneaux. On n’est alors plus face à un simple jeu de puzzle, mais bien plongé dans un monde où le positionnement des objets sur chaque m² n’est absolument pas anodin
- Des secrets, des secrets, des secrets, et encore des secrets. On n’est JAMAIS au bout de nos surprises. On a dépassé le simple stade des easters egg pour occuper littéralement une des couches principales du jeu
- Très ludique dans la résolution des différents types d’énigmes
- L’apprentissage d’un nouveau « langage », une nouvelle manière de réfléchir et d’appréhender le monde qui nous entoure
- Un « wow effect » permanent
- Des réflexions philosophiques, scientifiques et religieuses qui rythment l’aventure à travers des enregistrements audio et des films. Ça peut paraître assez pompeux pour certains mais j’ai trouvé ça très cohérent avec l’atmosphère du jeu, et connaissant le personnage de Blow, il n’est pas surprenant de le voir aller jusqu’au bout de ses envies en incorporant directement dans le jeu une retranscription de ses principes
- Des enregistrements audio portés par la voix d'Ashley Johnson (Ellie de TLOU <3)
- Durée de vie solide
- Un jeu très plaisant à parcourir à 2 si vous en avez l’occasion
- In The Hall Of The Moutain King <3 (challenge)
- Un jeu obsessif, qui vous change dans votre vie de tous les jours
- « Tout était sous mes yeux depuis le début… »

Les - :
- Il faut être patient pendant les premières heures, ce qui peut rebuter. The Witness est un jeu qui est assez timide, qui va demander au joueur de faire des efforts pour lui révéler tout son potentiel caché, à condition qu’il soit assez patient pour arriver jusque-là. De la même manière, il faut accepter d’être bloqué/d’arriver devant des panneaux que l’on ne pourra pas résoudre tant que l’apprentissage de différents paternes sur d’autres parties de l’île ne seront pas acquis, ce qui peut décontenancer dans un jeu d’énigmes
- Comme dit précédemment, la réflexion philosophique peut sembler pompeuse
- Il ne faut pas s’attendre à des réponses (mais on n’est pas là pour ça, non ?)


The Witness est un jeu très complexe. C’est un jeu qui demande au joueur de s’investir totalement afin de se plonger pleinement dans son propos. Par-dessus tout, c’est un jeu qui demande au joueur de ne pas céder à l’éventuelle perplexité et/ou au découragement auxquels il peut être confronté au cours des premières heures. Mais dépasser ce stade signifie accéder à une expérience unique, et dans mon cas totalement mémorable. Il n’existait pas de jeu comme The Witness, et il n’existera plus de jeu comme The Witness. L’univers du jeu vidéo a besoin d’ovni dans ce genre, transmettant une réelle conception du monde et regroupant un lot d’idées plus folles les unes que les autres. C’est un jeu qui va plus loin, et c’est important.


☞ Ma note : 19,5/20 ☜
 
Natsu
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
13.5 h en tout
Évaluation publiée le 11 juillet 2020
なんか分からんがこのゲームすっごい酔う
 
PR871
344 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.0 h en tout
Évaluation publiée le 25 juin 2017
我迷的不是路 是可爱
 
KAKABAKA
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
54.9 h en tout
Évaluation publiée le 23 novembre 2017
Un juego precioso que pone a prueba al jugador para desentrañar sus misterios. Poco más se puede decir sin estropear la experiencia de uno de los juegos de puzzles más complejos y mágicos que he jugado nunca. Recomendable 100%.
 
Vhaghar
1,657 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
89.3 h en tout
Évaluation publiée le 17 aout 2017
A vontade é de me rasgar, um jogo puzzle muito bonito, ambiente maravilhoso e com nível de dificuldade desafiador, entrentanto MUITO DIFÍCIL!!!

Não tem dicas, ordem, e alguns puzzle parecem não fazer sentido.
Mas ainda assim vale a pena quebrar a cabeça, na hora que você supera e passa a satisfação é uma delícia!
Aproveitem para comprar nas promoções assim esses 72 não vão doer tanto ja que é um jogo que você nem vai conseguir zerar.
#sinceridade
 
Tacaricatika
80 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
28.0 h en tout
Évaluation publiée le 1 juillet 2017
我一个基本不晕3D的人玩这个都稍微有点晕,但晕之后休息一阵子又忍不住打开继续玩orz

作为一个初到岛上的一无所知的存在,主人公要通过自己一遍遍出自本能的尝试以及环境给予的反馈来一步步习得这个完全没有任何文字教学与提示的岛上所有的内容与规律。这是解了这个游戏接近500个谜题后给我的感觉:游戏向我们展示了人是如何逐渐建立出自己的理性思维以及对世界的认知。说实话有一点Reinforcement Learning的味道。。
 
woinck
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
1.0 h en tout
Évaluation publiée le 8 février 2021
游戏挺好的。但是玩起来太晕了,不只是我一个人晕,我的朋友玩了都晕。
 
ThCircle
72 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
33.4 h en tout
Évaluation publiée le 31 juillet 2016
很不错,扩大了我的脑洞,音乐盒把我虐的不要不要的了,最后还是没能通过……
 
Spark
637 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
32.5 h en tout
Évaluation publiée le 15 avril 2022
Honestly just great game
 
Milk
73 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
40.2 h en tout
Évaluation publiée le 7 avril 2017
Excellent puzzles in a beautiful environment. The game always tells you what to do in very subtle ways, and whenever you're stuck on something, you take a moment to look at it in a new perspective and suddenly you wonder how you could ever fail to see the solution.
 
Trattpingvin
3,545 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
16.3 h en tout
Évaluation publiée le 18 février 2017
I liked this game for the puzzles. Gradually they get more and more difficult, and some of them are extremely clever!
In addition, the visuals are stunning, and there's a lot of secrets for you to discover.

However, ultimately it is merely a puzzle game, the current price (€37) is way too high imo.
 
JuleF2
895 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.0 h en tout
Évaluation publiée le 14 février 2017
Um escritor online descreveu esse jogo como "uma aula sobre conhecimento disfarçada de jogo de quebra-cabeça". É uma descrição bastante válida, a depender da sua perspectiva do jogo. Eu gosto mais de descrevê-lo como "Ligue Os Pontos EXTREME feat. Filosofia & Beauty".
Seja como for, Jonathan Blow fez outra obra sensacional com The Witness. Como se Braid já não bastasse. Seja para se estressar com a mente fervendo ou para contemplar a existência e o pensamento, 10/10, recomendadíssimo.
 
guilhox
620 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
6.3 h en tout
Évaluation publiée le 30 mai 2016
Endlich mal wieder ein Spiel, das die Intelligenz der Spieler respektiert: Statt einem 5 Minuten Tutorial, in dem erklärt wird, wie man einem Quest-Marker hinterher läuft, muß man sich hier selber zurechtfinden und sich die Rätsel Stück für Stück erarbeiten. Damit meine ich nicht nur die Lösung der einzelnen Rätsel, sondern auch die Regeln, denen diese folgen. Dabei ist das Spiel aber, zumindest bisher, nie unfair schwer. Neue Elemente werden immer erstmal in einfacheren Rätseln eingeführt, bevor man sie in schwieriger Form und mit anderen kombiniert lösen muß. Die Aufgabenstellungen herauszufinden macht für mich übrigens einen nicht unerheblichen Teil des Reizes aus - also nicht all zu viel vorab auf YouTube schauen ;) Ist es hier oder da doch zu schwer und man hängt mal fest, ist es aufgrund der "open world" möglich einfach erstmal woanders weiter zu knobeln. Dazu kommt noch der schöne Art-Style und die liebevoll gestaltete Welt, die das Spiel abrunden. Kritikpunkte, wenn ich denn welche nennen müßte, sind die (nicht vorhandene) Story und der relativ üppige Preis ... trotzdem ein Top Spiel, das ich allen die Spass an Portal, Talos & Co. haben gerne empfehle.
 
Zordret
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
140.7 h en tout
Évaluation publiée le 14 septembre 2017
Есть такая чудесная повесть The Witness.

В данной игре не существует стрелялок, "призывающих" дитяток убивать, насиловать, ненавидеть родителей, школу и свою жизнь.

Но существует мир, побуждающий игрока к стремлению найти, понять и восхититься открытием.

Проведя лишь час или два в The Witness, вы не успеете лицезреть и одной сотой всего, что припасла, скрывая в очертаниях и просветах ландшафта монументальная работа Джонатана Блоу, которую, по скромному мнению, нужно вводить в школьную программу детям для расширения (в прямом смысле) кругозора.

Для меня The Witnees это тот высокий уровень полета мысли человека, который в книжном ли жанре, али кинематографичном называют шедевром на столетия.

P.S.: сие мнение может и не поможет, но, возможно, сможет навести на вести о покрытых скрытностях скатертью сокрытия ;)
 
Loarlam_pam_pam
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
37.6 h en tout
Évaluation publiée le 27 novembre 2018
The most engaging puzzle game I've played on Steam. This is one of those games where it is highly recommended to not use a strategy guide and can proudly say I beat this game without one (with the exception of 2 or 3 puzzles that I was stumped with for days on end). Having the patience to take the time to assess a puzzle and allowing yourself to critically think about it (potentially resorting to pen and paper too) is a very important skill and I found that playing this game developed my patience and logic because of it.
 
TC-14
815 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
22.8 h en tout
Évaluation publiée le 6 juin 2019
Wonderful puzzle game. Moderate in terms of difficulty. You can just go from puzzle to puzzle without interruption for hours, or take a break and enjoy a pleasant atmosphere. There are a great deal of secrets that are their own reward for players who discover them. Creative, innovative, made with love and craftsmanship. One of the best puzzle games out there. 赞.
 
John
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
7.4 h en tout
Évaluation publiée le 16 novembre 2023
游戏是好游戏,但是我没法给高分,因为晕3D。我玩过的3D游戏也不少了,打枪战斗之类的我镜头晃起来我都没啥感觉,其他游戏玩起来我都感觉还好,唯独只有这款游戏,玩一次晕一次玩一次晕一次,玩的我真的想吐了。
我看了不少评论,不止我一个人,这个游戏的晕3D现象比其他游戏都要严重。这游戏真的没法沉迷太久。
 
殷泽凌
0
18 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
103.6 h en tout
Évaluation publiée le 1 mars 2018
10/10
 
LovelyCat
348 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
37.1 h en tout
Évaluation publiée le 28 mai 2018
Очень интересная и развивающая игра. Для нее нужно иметь немало мозгов, но и не только. В данной игре важно как мышление, так и воображение. Все загадки имеют совершенно разный подход решения, каждая территория - это новый тип решения, где все построенно совершенно иначе. Здесь нас ожидают самые разные локации: в одном месте пустыня, в другом уже лес и остальные, которые вам предстоит увидеть самим. Абсолютно не жалко потратить на эту игру пару часов, а может и пару десятков)) Невероятно красивый саундтрек приследует нас на протяжении всей игры, очень красивая и мелодичная музыка. Также остров наполнен некоторыми дополнительными секретами, которые заинтересуют многих.
 
nessy 150
269 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
14.4 h en tout
Évaluation publiée le 13 février 2021
I fundamentally don't think this game is worth the time. The ideas behind the puzzles are interesting, but the mechanics get old, and there's nothing fundamentally difficult about them.

Unlike Portal or the Talos Principle, I never got that "ah ha!" moment out of any of the solutions. The environmental / perspective stuff doesn't really have a payoff from completing it despite that stuff being the coolest part of the game. And even the discoveries themselves don't feel particularly rewarding.

I stuck with it for a while because everyone told me it was good. But I'm not having fun. Maybe I'd like it more if I played this game slowly over along period of time doing only a few puzzles at a time. But it gets old quickly if you just try to do puzzles straight through.

It may take a minute or two to figure out the "idea" behind an area, but once you do, you end up with a lot of variations of the same idea that just eat up time by taking longer to work out. So it's not 500 separate puzzles, but a lot of variations and remixes of a dozen or so concepts.

Far too much repetition and not any real spark of insight. And the environmental stuff aside, you could have this game be a linear series of puzzles on a tablet and not really give up much.
 
max.chiz
893 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
26.5 h en tout
Évaluation publiée le 2 octobre 2021
Produit reçu gratuitement

if only I could go back and experience this game for the first time again. great experience would recommend
 
arsentical
79 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.7 h en tout
Évaluation publiée le 24 novembre 2018
パズルから逃げるな
 
ちくわ大明神
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
12.8 h en tout
Évaluation publiée le 13 mars 2023
очень сложная игра
 
J4TEEX
125 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
33.1 h en tout
Évaluation publiée le 27 janvier 2016
After putting 8+ hours (~215 puzzles) in, the game is a masterpiece in puzzle design. None of the panels have fallen flat, and the moments you get when you finally solve a stubborn panel after a 25 minute staredown are just plain awesome. Don't listen to people tear it down because of "simple design" or cost. This game is well worth $40.
 
Koopah
1,218 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
0.7 h en tout
Évaluation publiée le 5 février 2016
PRIMEIRAS IMPRESSÕES

The Witness é visualmente maravilhoso. Apesar disto, o jogo é 100% focado em seus puzzles. Witness é um daqueles games que não diz nada ao jogador. Você tá ali e, quando percebe, já tá mexendo pra lá e pra cá e fica com aquela sensação de "cadê o começo do jogo? É isso?".

Esta sensação de "solidão" vai perdurando o tempo todo. Você se depara com MUITOS, mas MUITOS puzzles espalhados e precisa solucioná-los para progredir, muito embora por bastante tempo você não sabe bem pra onde, ou por quê.

Cada puzzle, embora visualmente pareça simples, tem sua lógica própria - que o jogo também não te explica. Você está sozinho e tem que descobrir sozinho, e resolver as coisas sozinho. Existe uma mistura de sensações, raiva, frustração, encanto, mas quando você finalmente entende a lógica por trás do puzzle e o resolve, por breves segundos, você se sente a melhor pessoa do mundo. O game brinca com isto o tempo todo e não é atoa que tem chamado bastante atenção. No entanto, um aviso: pelo menos até onde estou, bem no começo, The Witness é pra um público bem específico: quem realmente gosta de puzzles. E tem que gostar bastante.

Vidéo YouTube™:  
Vues : 0
 
Hagazo
1
6 personnes ont trouvé cette évaluation utile
0
Recommandé
35.8 h en tout
Évaluation publiée le 28 janvier 2018
Rewards attention and persistence by drawing out your curiosity. Each puzzle expands mastery over the island's various mechanics while regularly challenging your comprehension, posing confounding problems that become clear through persistence and exploration. Addresses you in a variety of ways as an intelligent human who may have a tolerance for indie-grade philosophical, scientific, and arthouse novelties. But try not to hold that against it.
 
Jussin
0
13 personnes ont trouvé cette évaluation utile
0
Recommandé
11.6 h en tout
Évaluation publiée le 11 juin 2016
Played on PS4, so playtime is inaccurate.

After around 70 hours, I finally completed all of it. I absolutely love The Witness. Some people may be turned off by the "line puzzles," wondering the need for the world itself around them. But for many, there are reasons. Big reasons. Here the environment is the puzzle, the panel is where you put your answer. And then there are even more secrets within the surroundings to find. Explaining any further would spoil these discoveries.

There are also puzzles that don't use the environment, teaching you many of the rules of this game that will be used and built upon in the future. It won't tell you how to do them though, this game is as much about learning the puzzle as it is about solving the puzzle. But the answers are there. It can be a very hard game when it wants to, but it's never unfair. If you're stuck, the open world is great to look around and solve other puzzles.

And the art direction is just incredible, sometimes I'll just stare at how pretty everything is. You'll quickly notice the amount of detail put into it and how much thought was put into where and how everything was placed. I mean, look at this small blog post:

http://the-witness.net/news/2015/06/polishing-the-architecture/

Don't expect much story, though you can piece some together. This game is pure puzzle. No hand holding and no "Good jobs." A game about observation, epiphany and logic that wants you to learn instead of being told. If you like puzzles, especially difficult ones, play it.
 
eys
0
18 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
1
Non recommandé
24.0 h en tout
Évaluation publiée le 2 aout 2023
This game is a profound commentary on our perception of the world, but I honestly can't easily recommend it because the puzzles are so frustrating most of the time.
 
Leonader
267 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
15.8 h en tout
Évaluation publiée le 26 novembre 2022
якщо поняв то поняв
якщо не поняв то пойми щоб понять
 
Taktik021
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.5 h en tout
Évaluation publiée le 19 avril 2020
a fantastic puzzle game, great for puzzle newbies and also for seasoned veterans. The concept of the puzzles is simple: draw a line starting from the circle, and ending at the nib. The challenges come in having your lines separate certain symbols in the grid, making certain shapes, etc.

The real reason why this game shines is because of the fresh ideas it throws at you. Unlike a pure puzzle game like Sodoku, Sokoban, etc., this game additionally uses its environment to make you solve grid puzzles. So instead of focusing on the grid, you have to focus on how the grid interacts with your environment. For example, you may find shadows on your grid that tell you where to go, or you may find your grid traces into a tree, or your grid controls a ramp to get to the next area. This is a fresh idea for me and I really enjoyed it.

I will say that the entire island is free for you to explore. I accidentally went straight into the hardest part of the island (The Town), had no idea what to do or what any of the symbols meant. There were lots of other parts that took me some time to discover what the "trick" to solving them were (for example, The Desert). I recommend that you spend time exploring different parts of the island if you are stuck or confused, because some things you learn in certain parts of the island are reused later in other parts.

One other ♥♥♥ is that, even though the grid puzzles use the environment in interesting ways, it still doesn't change that the idea of solving grids is inherently boring. You are staring at boxes. Although, it made it simple enough for my parents to get involved, and they helped me with a few puzzles!

Additionally, there is one grid near the end that flashes black and white that was a literal headache to solve. Beware if you have epilepsy.

Some of the puzzles are tough, but since the grids are usually 4x4 - 6x6 in size, if you turn the game off and retry tomorrow, usually you will get it in a few minutes--that's how I was able to solve the ones I was stumped on. This is why I think beginners still have a good chance of completing and enjoying this game.

This game will give you aha moments and will impress you with level design. I think all puzzle-lovers will enjoy this. I would not recommend this game if you've tried previous puzzle games and did not enjoy them. Additionally, if you play for a couple hours but don't like it/you aren't engaged, you should refund it, because the game likely isn't going to be enjoyable for you.

I will also say that there are a lot of people who think this game is life-changing, crazy/amazing, best game ever, etc. No, it's not life-shattering nor the first ever game to do this stuff. It is in my opinion fun, but it isn't perfection; it's not as fun as you can get by playing other games. You are normally sitting staring at a grid for minutes on end, or walking around moving your camera trying to look at things with different angles. It's not super engaging unless you let it be, and clearly it connected with a lot of people who let it be. For me, it was just another puzzle game with occasionally cool mechanics =)
 
Former US President Barack Obama
627 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
22.3 h en tout
Évaluation publiée le 12 mai 2021
I think my favorite part about this game is the exploration. The basic act of walking around the island is a lot of fun in itself. Stumbling upon new locations, unlocking hidden areas, finding shortcuts, admiring the scenery... those aspects never got old for me.

That said, everything else is mainly line/grid puzzles, and lots of it. It's arguably repetitive, and while I still found it enjoyable, not everybody will. The game tries to offer a variety of puzzle types (color separation, Tetris-piece fitting, pair-ups, etc), but since the vast majority of the puzzles focus on the same 1-3 concepts, it's sort of a missed opportunity. On the flip side, the puzzles do get more difficult as the game progresses. The post-game section known as "The Challenge" will certainly put your skills to the test in a timed environment.

For those who enjoy scavenger hunts, there are optional "environmental puzzles" throughout the game: cleverly hidden visual "snakes" observable only from unique vantage points. Most of them are a lot of fun to hunt down, though some can be a bit of a slog and require lots of back-and-forth or lots of waiting. Overall though, they are a big net plus to the game. You'll need to stay sharp and keep your eyes peeled if you want to find them all.

As for the story... there almost isn't one, at least in the conventional sense. There are audio logs throughout the game that contain quotes from famous scientists and philosophers, touching on subjects such as science, God, understanding the world around us, all that sort of thing. More of an idea-centric meta-plot.

If you enjoy puzzle games of moderate challenge, or even if you just enjoy scavenger hunts and exploring a large, interesting, pretty location - give this game a shot.
 
Eulerian
1,660 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
46.4 h en tout
Évaluation publiée le 15 septembre 2017
Slide to unlock this review
●─────


You wake up in an unknown place, a small room. Where are you? Why are you here? Doesn't matter, here is a puzzle. A very simplistic one. Draw a line from A to B. It opens a door, leading to another puzzle. This time the line has a knick in the middle. Fair enough, it's more complex than a line. This opens a second door, leading to the outside, where you can see the blue sky...

The game takes place on an island where you can wander around, look at the beautiful landscape and find lots of puzzle panels. The core mechanic is always the same: Draw a single line from a valid start to a valid end. It does collide with itself, which means that intersections are not possible. That alone doesn't sound exciting, right? But there are lots of additional mechanics the developers have in store for us. What starts simple soon becomes pretty complex, when different mechanics start interacting with eachother.

As you may already guess, it's far from an action game. You can walk and you can look around. Jumping or falling of ledges is not possible. And there are no enemies that can attack you or distract you from your puzzles. You can take all the time you want, thinking about the problem before your eyes, maybe scribbling some shapes onto a piece of paper next to you. The graphics are beautiful and very colorful, the whole island feels very calm and peaceful.

Also, there is more to the game than just solving one panel after the other. The developers put an extreme amount of thought into the game. If you are observant, you might spot some secrets about this island. Those are the moments that really made me appreciate the game. "So, that's why they made it like that. clever!"
 
Pitri
222 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
69.2 h en tout
Évaluation publiée le 26 juin 2017
Raramente recensico un gioco, un pò per mancanza di voglia, ma soprattutto perché non sono molto abile nel farlo...♥♥♥ The Witness però mi sembra doveroso far sentire anche la mia voce.

Detto in modo semplice The Witness è un gioco basato esclusivamente sulla risoluzione di enigmi, costituiti in buona parte da pannelli sparsi per il mondo di gioco.. pannelli sui quali si dovrà tracciare una linea (dal punto di partenza al punto di arrivo) seguendo regole ben precise.
Niente e nessuno spiegherà queste regole, ma dovranno essere imparate andando per tentativi; altri enigmi richiederanno al giocatore di aprire completamente le proprie percezioni e sensazioni per poter essere non solo risolti, ma anche "trovati"... perché ognuno di noi, alla fine, ha una prospettiva diversa.

Più che un gioco è un'esperienza; la grafica accattivante, le sonorità scarse, le ambientazioni tutto contribuisce ad entrarci nell'anima e lasciarci un piccolo segno. L'interfaccia utente è difatto inesistente (contribuendo all'immersività).

L'ho considerato come il "fratello" di The Talos Principle.. se vi è piaciuto Talos questo vi piacerà di più anche solo per la differenza che in The Witness il mondo di gioco , L'Isola, è un'area visitabile interamente e continuativamente, non sono necessari caricamenti, mentre in Talos avevamo un hub centrale dal quale si raggiungevano le sfide.

Compratelo non ve ne pentirete !

 
Boss Hogg
343 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
63.7 h en tout
Évaluation publiée le 29 juillet 2017
Den djupaste spelupplevelse jag har haft. Det börjar med enkla pussel. Fortsätter med mer och mer komplicerade pussel. Sen börjar jag hitta pussel i varje skrymsle, som jag inte kunde se tidigare, för jag hade inte rätt ögon. Gång efter gång fortsätter sen spelet spränga gränserna för vad ett "pussel" är. Till sist går jag omkring och lugnt och noggrannt observerar små detaljer i min omgivning *i verkliga livet*. Spelet har lyckats spränga fjärde väggen från andra hållet. Det händer gradvis, via en lång serie aha-upplevelser. Envishet, utforskande, klurighet och fantasi belönas rikligt i detta spel, och den lugna vackra ön är ett perfekt ställe att ta fram dem egenskaperna. Priset verkar högt, men är det här ditt sorts spel är det värt varenda krona. OBS! Detta spel är *mycket* känsligt för spoilers. Undvik ledtrådar och smygtittar i forumet noga.
 
linusonline
449 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
156.8 h en tout
Évaluation publiée le 14 avril 2021
one of the best games i have ever played. got 156 hours over more than a year, coming back to it every once in a while. my advice- dont get this game if you dont have patience. some parts are very slow. but its beautiful.

10/10 for the people the game was designed for. 3/10 to anyone else probably.
 
MazerTime
268 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
25.5 h en tout
Évaluation publiée le 29 décembre 2016
What's in a game's title? I'm not sure. After finding the ending, I don't know why this game was called "The Witness," and I don't think I ever even knew to begin with. Perhaps this game is better called "The Island" or "Pathfinder" instead.

So... what is this game anyway? In one word: mazes. You will be solving maze puzzles, having to figure out the rules of the game as you go. Not to worry, there are training areas on the island, so you aren't completely lost. However, even when you know or have figured out how everything works, expect to be stumped. Once you've solved the 523 puzzles in this game, you can look for secrets and easter eggs, including a special challenge area.

You are a being who can freely roam around this diverse island of lands and unlock its secrets. The art style seems to be focused more on color than anything, making this game a gorgeous one to look at. Even some of the puzzles revolve around color. The sound design is equally gorgeous, and some of the puzzles even rely on sound. There's not much music, but this game does well without it.

The ending: it's nothing original. The game quits on you, just like Antichamber (then again, it has no proper UI (and that's not a problem!), so that's fine). It also resets on you, just like one of the endings in The Talos Principle.

The #1 downside to this game: the price. Sorry, but $40 is a bit too much unless you put in an actual story instead of some vaguery in the game's description and words from famous people. I'd gladly pay $20 or $25 for this game. That said, get it while it's on the biggest sale you can find (at least 35% off is my recommendation).

A more subtle issue with this game: The "secret" ending is where they shoved all the credits into, which is not where they should be, despite being formatted interestingly! The normal ending should have the credits too! All we get are some random words from an uncited source (and on top of that there are a few quotes in the game that are not cited).

I've heard some people say they've spend 40+ hours on it (don't ask me why, but the 135 "secrets" seems like a poor excuse for this game — hell, one of them takes up to a full hour!), but if you're smart enough, you should be able to conquer the game in 20 hours or less.

I've officially decided that this game is overrated.
 
The Sojourner
147 produits enregistrés
3
9 personnes ont trouvé cette évaluation utile
0
Recommandé
30.5 h en tout
Évaluation publiée le 29 décembre 2018
абсолютно охренительный пазл-гейм, подобных которому я даже и не припомню.
по сути вся игра - бесчисленное количество вариаций одного лишь типа головоломок, но, черт возьми, как же вкусно это сделано. каждое новое правило вводится крайне элегантно и интуитивно понятно - без единой строчки объяснений. ну и условно открытый мир, являющийся по сути огромным мета-пазлом того же типа - отличная находка.

единственный минус как по мне - местные коллектблз в виде аудио-сообщений и доп. видео-материалы скрытые в отдельной локации. они ужасно претенциозные и являются чем-то большим чем нагромождением из очевидных метафор наверное лишь для автора. к счастью, игру можно целиком пройти вообще не касаясь этой ее стороны. в остальном и целом, если вас не смущает крайне неторопливый геймплей и тег puzzle - это крайне близко к значению слова "гениально".
 
fj0rdy
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
25.1 h en tout
Évaluation publiée le 17 décembre 2017
What a game, what a game. The Witness is the closest to pure perfection of all the games I've ever played. 7 years in the making, the new king of the puzzle genre.
The base mechanic involves drawing a path to solve mazes, but this concept gets applied in an incredible variety of ways and scale that always feel fresh. The game is enriched by a beautiful world created to link the puzzles together and guide the player, allowing you to skip some that you can't solve or find optional, super hard challenges and extra content and easter eggs.
There is no story in The Witness, no flashy soundtrack, just pure gameplay. A masterpiece.

+ Simple and linear yet incredibly deep gameplay
+ Challenging difficulty, with optional hard puzzles
+ Beautiful world design
+ Tons of puzzles but never feels repetitive
+ Timeless graphics
+ Perfect 21:9 support

- If you're not a genius you'll probably need pen and paper, maybe even some googling

5/5
 
Alexalder
1,457 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
5
Recommandé
34.3 h en tout
Évaluation publiée le 21 juillet 2020
Tbh, it's the best game I'd ever played, not only the game itself, also what the game designers want to convey. The puzzles are not the most important, what question behind the puzzle is the true joy of the game, and you have to find them with really few clues, just like the human being, we explore day by day for thousands of years, with trying different ways to the truth, sometimes we figure out the answer first, which gives us the clues of what question it is.
The puzzles in the game are countable, however the idea, the way of thinking is countless, that's the meaning of this game, again, not only the puzzles themselves. If you feel the puzzles are way too hard, just be calm and try it another day, every small step is also significant, "bubbles in a stream", just like the words in the game.
 
CyberTank
0
54 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
6
Non recommandé
24.8 h en tout
Évaluation publiée le 5 juin 2021
Note: I have just finished the game after ~25 hours and have been left sorely disappointed. I will attempt to organize my thoughts in a coherent manner, but this game made me so mad I'm actually writing a review. And I never write reviews.

I have never played a more unfulfilling game in my life. From the fact that all puzzles are reduced to "line games" to the poor game design choice to not explain rules to the player, what began as an enjoyable experience quickly devolved into frustration. Though I mention difficulty at times here, my main gripe is not "this game is too hard! give me an easymode please!" But instead has more do do with how the games puzzles devolve into the absurd as the game progresses to the end.

I'll start by explaining some of the mechanics. Some are good, others are quite terrible. I'll start with the good and move my way down.
The environmental puzzles are very well designed (not sarcasm). They require you to do more than just look at a puzzle and try and brute force your way through. Typically there is a nearby object which somehow correlates to the puzzle, or perhaps there is a shadow overlaid on it. Either way, these are truly intuitive puzzles and give a sense of contentment and reward when completed. There is one caveat to them, but I'll discuss that more below.

Next there are these... I'm not sure how to describe them, but block dot puzzles? Tldr; you have multiple color boxes and you can't let them be in the same space. They aren't hard puzzles by themselves, but they are rewarding once you figure them out. The game introduces you to these very early, just after the tutorial area, and, being such a simple concept, it isn't hard to figure out. At this point, the design philosophy of "no tutorial" has not yet broken down.

At the same time as the block dot puzzles, you are introduced to something like capture points. Tldr; you can't let any be left when you complete the puzzle. Easy, right? very easy, until it gets mixed with other puzzle types. Again, the difficulty part is not the problem here, I quite enjoyed when the capture points are brought into other puzzle types because it adds a fun level of complexity.

The last fun puzzle type has to do with voiding out other pieces of the puzzle, I call it the Null, but that may just be because I played The Room series too much. Anyway, this piece takes one of the extra puzzle pieces you have that you didn't complete and nulls it out, as if it didn't exist. For example, if you have 3 black capture points, you can pair two and null the third to complete the puzzle. It is my favorite puzzle type but shows up very few times, sadly.

Later on as you play you are introduced to something akin to the block dots, but which are a star shape instead and must be paired. Unlike the block dots, pair dots can only have two of the same color in the same area and you must have two of them together. Except, sometimes you don't? I still don't understand the mechanics of this puzzle type because there is at least one puzzle that does not follow the rules I presented to you.

Finally, you have cube shapes. Cube shapes are probably the main reason I hate this game so much because, all too frequently, they do not make sense to me at all. The basic gist of these is that you have to make the shape of the image shown on the grid. In general, you cannot rotate this cube shape, unless it is tilted about 45 degrees. While this sounds easy on the surface, what is never explained is that you can merge shapes, and as long as the box with the shape in question is connected, it does not need to be the shape it has in it.
Truth be told, reading that is probably more complicated than the puzzle type itself, so let me give you an example. You have a 3x3 box. The upper left block has the image of three stacked cubes, while the bottom left cube also has an image of three stacked cubes. how can you have two sets of the same image for the puzzle? Well, you just widen the whole stack by one! It is not so unintuitive for a simple puzzle like this, it quickly grows out of hand, especially as the shapes become more and more ridiculous.

Environmental puzzles part 2: don't play without sound. There are some puzzles that are require you to be listening to the ambient noises or effects that occur. I like to play puzzle games while doing other things, and thus frequently have games muted. Did I mention there's no tutorial? So I got no message, no warning, nothing while trying to figure out these puzzles thinking I was missing something. I left and came back hours later and just decided to unmute the game to hear these God forsaken birds screaming a me in the most disharmonic way. The sound puzzles, and one other puzzle that would be spoilers (and will be discussed at the veeeeery end) are the only ones I actually had to look up because they were actually semi-painful.


Other mechanics:
The environmental puzzles are truly amazing. If you do decide to get this game, this is what I would play it for. In short, the environment of The Witness is filled with extra world based puzzles that require you to stand in the right place, force something else to make you move while doing the puzzle, etc. They are wonderfully engaging and once you find them the feeling you get is great. And then you realize, getting them all does nothing. You just get extra puzzles. Yay. (do note i looked this up after finishing the game, I myself have not collected every environmental puzzle)

The end of the game:
All spoilers from here on out, I'm not sure how to phrase it without them. Sorry.

The flashing light puzzles in the Mountain made me feel like my eyes were bleeding. I'm not sure who thought that was a good idea, but there was nothing particularly fun or engaging about 3-5 different neon colors flashing into my eyes until you figure the puzzle out. This was the other puzzle I mentioned earlier that I actually had to look up. The pain and eye strain were too much for me.

My other problem with The Mountain is the 20 second timer puzzles you had to do at the very end. Tldr; the game randomly generates some pretty difficult puzzles to prevent you from just googling all the answers. While I don't have a huge problem with the randomly generated puzzles, some are crazy hard. The left puzzle in particular is a mix of cubes and block dots that left me struggling for 10-15m.

Finally we get to the end of the game. It literally closes itself. It send you all the way back to the beginning, turning off and closing all your hard work and effort, just to force close the game on you. Do people actually enjoy that? Did someone pitch that un-ironically and everyone else said yes? Why? Why not either restart the game, or send you back to a home screen? I can't understand it at all.

One small last gripe, the "deep" philosophical quotes and stories riddles throughout the game did nothing for me. They seem to be places semi-randomly and had no real connection to anything.
Oh! How can we make sure people know Einstein was an atheist? Throw the full quote about mysticism and him saying he can't fathom a person who wants to live forever!
The quotes are all silly and in random places. In my opinion, they just don't fit.
 
Roy A'Lan
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
34.3 h en tout
Évaluation publiée le 27 décembre 2020
One of the best puzzle games I've ever played. (review better late than never)
 
McKay
242 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
50.0 h en tout
Évaluation publiée le 30 mars 2019
这个游戏的环境谜题,当我爬上山顶往下看的时候,我大喊了一句“卧槽”,简直是疯了的设计!!!
 
gz16stitch
68 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.7 h en tout
Évaluation publiée le 9 septembre 2020
我是笨比
 
李火旺癫癫癫癫癫癫癫
53 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
78.9 h en tout
Évaluation publiée le 18 mars 2021
風景パズルから逃げるな
 
yamagryo
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
32.5 h en tout
Évaluation publiée le 18 février 2016
18小时游戏时间无攻略通关,通关时谜题395问题解决,应该还是缺了很多隐藏因素没解锁。

玩这个游戏首先要接受一个设定:这是一个非正常向的解谜游戏。
作为一个轻微强迫症患者,这游戏解题成功后能给人不一般的愉悦感。

谜题难度:难。看似没有提示但是处处是提示。谜题本身就颇有难度,再加上部分谜题的解是融合在场景内的。
剧情:虽然我看不太懂游戏里部分隐藏的电影和语音,但是总感觉非常高大上。
画面:很赞,随便一个截图都可以拿来做画面,不过部分草丛密集的地方可能优化不太好,970显卡都有掉帧。
声音:无声胜有声。

一些建议:
游戏中多多截屏,可以把一些看到的线索都截屏下来。
Windows画板是个好东西,如果你不想把题目从屏幕上抄到纸上。
当你遇到不明白什么意思的小图块时,小船上的地图可以帮你定位位置。


吐槽下:游戏通关结束后直接退出程序,还以为是程序报错了。

总评分:9.5/10分。
 
thebeet
0
22 personnes ont trouvé cette évaluation utile
0
Non recommandé
21.6 h en tout
Évaluation publiée le 12 mai 2020
Не знаю, насколько логично не рекомендовать игру, в которую наиграл около 15 часов, но выбесила она меня порядком. Начинается всё круто, попадаешь на красивый остров, полный загадок. Как загадок в прямом смысле, так и желания восстановить лор: обильно встречаются скульптуры и прочие артефакты, которые кажется должны постепенно раскрывать историю острова и складываться в пазл. Увы, возможно я тугодум, но происходящего я так и не смог понять. Вообще.

Прослушал штук 7 найденных аудиокассет, посмотрел 1 фильм — лишь наслушался какой-то философско-абстрактной чуши, ничего полезного не услышал. Надежда оставалась на эпилог — хоть по прохождению же должны что-то объяснить для тупых? Фиг, в том же Лосте (остров на него похож кстати) или фильмах Линча в конце больше объяснений. Дальше спойлер, если это так можно назвать. В эпилоге мне сообщили что-то вроде «звезда родилась, облако полетело, молния грянула, фонарик мерцает, фантом и сон», пронесли в полёте над всем островом, обнулили все задания и выпнули из игры. Всё ))) Чёрт, что это было? Эти слова что-то значили? Подскажите, плиз, кто в курсе. Погуглю конечно тоже.

И немного про загадки-задачки. Во-первых, очень выбесили задания, смысл которых понятен сразу, но надо найти точку на карте, с которой будет видно именно так, как тебе надо. Иногда начинается настоящий пиксель-хантинг, миллиметры решают. И таких заданий очень много. Ещё некоторые задачки я проходил на уровне подбора, не уверен, что понял правильную логику, но с пятой-десятой попытки ответ принимало. Тоже не порадовало.

Но более всего мне не понравились задачи в финальной части. Они построены не столько на думалке, сколько раздражают тебя сменой цветов, дёрганием и перемещением поля, вращением и прочими проклятиями эпилептика. И там же мне пришлось залезть в солюшен: я встретил новый символ (тип задач), который не встречал на острове. Дело в том, что для попадания в финальную часть не обязательно решить вообще всё. Это скорее плюс, одобряю, но познакомить с каждым видом заданий стоило принудительно.

Брр. Казалось по картинке и атмосфере, что игра должна тебя успокаивать, а на самом деле осталось только раздражение и ощущение, что тебя обманули.
 
tarkus
454 produits enregistrés
2
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
141.9 h en tout
Évaluation publiée le 21 janvier 2020
Игра классная, есть над чем голову поломать.
 
an21265
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.9 h en tout
Évaluation publiée le 28 mai 2022
Great puzzle game. Gets harder and harder. Needs lots of learning new things and intuition to see hidden things.
 
amagi
0
7 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.4 h en tout
Évaluation publiée le 24 novembre 2017
No entiendo que pedazo de mierda se fumó el creador, y menos aún que clase de mierda suprema se fuma el que consigue descubrir como funciona cada uno de los puzzles sin que le pete una arteria
 
Con Uve
415 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
1
Recommandé
21.8 h en tout
Évaluation publiée le 8 juin 2020
O---
 
godsyn
615 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
45.5 h en tout
Évaluation publiée le 29 aout 2021
Great puzzle game. Must buy for puzzle fans
 
Konrad
0
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.2 h en tout
Évaluation publiée le 24 décembre 2016
7/10 - A simultaenously relaxing and frustratingly difficult puzzle exploration game
+ Genious puzzles
+ Gorgeous landscape
+ Plenty to find and explore
- Some puzzle concepts are a bit obscure to catch on to
- At $40, I would wait until it is on sale

This is NOT an adventure game. There are no monsters to kill/run away from, there are no stats and upgrades.
It is just you, the island, and the puzzles. I really enjoyed the game for what it was, but I will admit I had to be in the right mood.
 
Anh Alexander
226 produits enregistrés
1
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
20.3 h en tout
Évaluation publiée le 23 mars 2016
2:30 am, sitting in my chair and asking myself what I just experienced. Or should I say... WITNESSED?

The Witness is a gorgeous puzzle game mainly created by Johnathan Blow.
And that's basically it. It's puzzles. You won't have a portal 2 narrative that takes you through the game, no narrative at all to be precise. On the surface it's all about the puzzles. They start out simple with starting at a Dot, drawing a line to a rounded end. After you did that for your first solved puzzle you see a door with stuff in the puzzle you don't understand. It's not just lines anymore, there are things inbetween the squares! Not knowing what you need to do you will fail for a few minutes and go on or go on immediately. You will find yourself infront of a few new panels. Oh hey! They have the same elements on them as the ones on the door you couldn't open just a few steps before. These are much easier though and you get the hang of the way these obstacles work. You now know how to deal with this obstacle and which rule they integrate to the puzzle scheme. The door is yours to open now. And this is how the witness basically does every bit of puzzling. But sometimes the solution for puzzles are not only the mechanics within them but looking at them with different coloured light, using sound or using the environment for clues are also things you need to do to solve for probably 1/3rd of the puzzles. Yet most of the time you see something new and don't quite understand what to do but a few steps away (or in a different region of the open world island) you find panels explaining you the rules this new obstacle establishes and you can then go back to what you found to solve the puzzle you couldn't solve before.

The open world of the witness really serves it well. Stuck at a certain point in an area? No problem, look into another one or explore the world to find new ones and come back later to get a new perspective without any preoccupation on the solution. Introducing new mechanics is something the witness does exceptionally well without saying or writing a single word about them.

You might ask yourself what motivates you during this journey, all on your own and without any narrative, which is a great question.
The moment you solve a puzzle, the right idea pops in mind and you realize it was your own head standing in your way the whole time but you just overcame this hurdle, is amazing. And even though I found this to be even more fulfilling in the witness, I see that many people will probably have a problem with that form of motivation but normally you are probably pissed off that a puzzle takes you out of the narrative of the game just for you to solve this puzzle which might even take you a good while - In that case the puzzles stand in the way of the narrative yet in the witness the puzzles motivate for more puzzles so you have nothing that they stand in the way of. The only thing in this game that stands in somethings way is your own head standing inbetween you and the solution.


The witness isnot about anything really and yet making you ask many questions, not about the game, but yourself. There are loads of audio pieces (and actually videos as well) in this game that I would say, either make you think about them or make you not do anything at all. What I mean by that is that there is no real middle ground between the two. Most of these extras are talking about the way humans think, how they express what they know, what they even know, if they want to know more and why as well as just overall interesting stuff (I found so at least) about scientists and also spiritual topics.
There are people and sites (destructoid for example) talking critical about the game, the values it seems to praise and the effect it has on the industry and the people thinking highly of it. And some of the criticism is surely deserved...
...but I personally found myself enjoying the little audio pieces and the clips that I watched in combination with the way the game introduced mechanics, the exploration, it's aesthetics + sound design and of course the puzzles themselves.

So I would surely recommend The Witness, even for 40€ you get at around 20 hours of amazing puzzling and exploration. I'm looking forward to coming back to it and solve more puzzles I've missed in my 20 hours because the game surely changes your perception of where the puzzles are and they might not even need panels for them to be puzzles...
 
Teyserback
557 produits enregistrés
2
29 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
10.0 h en tout
Évaluation publiée le 12 décembre 2016
Essentially, this game is a matter of solving multiple instances of just one puzzle, over and over and over again. Granted, new patterns and various twists are introduced to continually increase the puzzle's difficulty and ambiguity; and of course you get to walk around the island looking for all the instances of the puzzle; and the island's environment occasionally provides necessary clues -- but however pleasant and intriguing the island is, it doesn't come close to compensating for the frustration nor, ultimately, for the sheer boredom of working on those difficult, but uninteresting, trace-the-path puzzles.
 
DirectPath
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
17.1 h en tout
Évaluation publiée le 5 juillet 2022
Puzzles are pretty fun, and feel satisfying to solve, for the most part. There are a handful of them that really stretches things in terms of them making any sense, but the decent amount of thinking outside the box to learn each area's gimmicks was appreciated.

Don't play this game for any semblance of meaning or story though, you won't get one. I wouldn't recommend this game at full price for this reason. It's only good if you want to spend hours solving line based puzzles.
 
skm4tic
398 produits enregistrés
1
5 personnes ont trouvé cette évaluation utile
3
Recommandé
110.8 h en tout
Évaluation publiée le 3 juillet 2020
This is not a game but a journey. Well, I mean it is a game but really it is a journey, if you can see it. I spent 30 hours learning with little context on how to solve each puzzle. Line after line after line. The gentle progression and 'learning' panels that enabled you to do each area. Often solving puzzles by happenstance only to find out later on how they actually worked. While entertaining, they were just that, line puzzles. The levels are scattered with 'hidden' sound bytes of things I half listened to and statues of stone people that gave me pause to think, but in those 30 hours; it was game.

Then, out of a silly thought, a brief interlude with curiosity there was a discovery that changed everything. I mean it changed everything. How one looked at the puzzles, how one saw the environment, how one heard the messages on the sound bites. I found myself seeking them out, listening intently, playing them over and over to drown myself in their message.

Yes, The Witness is most definitely a puzzle game, through and through. It will entertain as a puzzle game if it is all you want. However, I will tell you, there is so much more to this 'game', something so much deeper than the lines. Something that moves you at the core if look beyond the square boxes into the world around you. A metaphor to life. Something worth immersing yourself in to find.
 
Shayd3Maple
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
2.6 h en tout
Évaluation publiée le 19 octobre 2017
游戏非常好,解秘非常烧脑。游戏风景非常好看,颜色鲜艳。但我从来不晕3d的人,十分钟就想吐了,实在太难受了。
 
地才小尹
86 produits enregistrés
2
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
8.4 h en tout
Évaluation publiée le 9 février 2022
Лучшая головоломка в моей жизни, очень сильно приелась, столько раз её перепроходил, теперь в ирл постоянно такие фигуры вижу и вожу невидимые линии (я не наркоман)
 
KrysaOwO [IN THE ARMY]
303 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
23.2 h en tout
Évaluation publiée le 27 janvier 2016
Almost certainly the best puzzle game ever made!

First, a caveat: I'm a little miffed (as others have pointed out) that the world isn't as interactive as we'd believed. At its core, the game is, in fact, a series of puzzles, albeit with plenty of twists and turns along the way. (Some of the puzzles point to a much more interesting interaction model for the second half of the game, but we'll see how that goes.) Personally, I would have preferred more explicit adventure game elements, especially since the game never eases up on you. It feels like the Kreedz Climbing of puzzles!

Still -- the island is GORGEOUS, the (micro-)story is intriguing, and the feeling of progress is quite intoxicating. (There's even a bit of humor! Who knew that abstract line puzzles could be funny?) Aside from being a marvel of game design -- everything is taught through the puzzles -- this is clearly a very personal work for its creator. I've put in 10 hours so far and I'm still as engaged as when I first started.

Highly recommended!
 
Archagon
0
4 personnes ont trouvé cette évaluation utile
10
Recommandé
10.9 h en tout
Évaluation publiée le 15 juillet 2020
吹哥的遊戲太抽象了,我不得不利用筆和紙來幫助我解答,我已經很久沒有這麼隆重的玩過遊戲,我有了足夠的好奇心去探索這個等待著被探索的世界,你能遇到各種風格迥異的場景。一切有為法,如夢幻泡影,如露亦如電,應作如是觀。 AND A DREAM.
游戏给了你无数个方框,却要你跳出方框去思考。 从一个全新的角度去发现隐藏在游戏深处的秘密,当谜题不在作为题,而是作为迷出现的时候,你会发现你会变得非常痴迷于这一切,不断的解开世界的小缺口,然后再撕裂的缺口中看到无限的可能,这,便是本作想要探讨的主题,人类是怎样从愚昧无知一步步探寻和顿悟,并最终投身于寻求真理的,(艺术是一种有人的指向,但科学才是真理,真理至关重要)(请不要将科学作为理解的重点,科学不是全部真理)(我们的感官分散了对真理的注意力,客观的世界在进入我们的大脑之后,因为主观的原因已经不是它原来的样子)。
见证者是寻找真理的程思,它没有答案,答案真的比过程有意义吗,与其说游戏是没有答案的们不如说这个游戏是最大的开放性结局,它有无数个答案,这些答案存在于每一个玩家的脑子里,太多含糊不清的信息,太多晦涩的叙事,每一个人都可以提出自己的解释,而每一种解释都有相对应的证据。
有一个哲学家叫康德,他解答了三个问题,1我能知道什么2我应当做什么3我可以希望什么,但他终其一生也无法回答:人,是什么? 另一个人交海德格尔,他回答道:人是什么,人是人生的见证者啊。
这个游戏并不担心你是否明报,是否跟得上,是不是太难,你所扮演的,不再是游戏中的“你”,而是现实中的你,游戏所构建的虚拟世界确实联通了我的内在世界,最终改变了我所看到的外部世界,这是吹个对游戏思想传达追求的一种尝试。
感谢blow给我带来的共鸣
感谢莫瑞亚提的诗篇46的给我的震撼
而我只是一个传播者
 
Chester-L-P-
5
6 personnes ont trouvé cette évaluation utile
0
Recommandé
28.1 h en tout
Évaluation publiée le 11 mars 2021
当之无愧的解谜游戏圣经。
从根源上可以算是冒险类解谜以及“类一笔画”逻辑解谜的集大成者。
游戏的核心理念是两个相辅相成的设计:一是极简交互系统,二是不做任何刻意引导。这些使玩家能够真正融入环境,从而更自如地“观察、发现、解开谜题“。
谜题从玩家进入游戏的那一刻就已经开始:“我应该如何移动?”“一笔画有什么作用?”“如何才能越过眼前的障碍?” 通过解答各种这样的问题,玩家逐渐走进了见证者的世界。
所以自由探索+具有环境性的谜题,造就了见证者作为冒险解谜的地位。游戏中时不时找到的播音机也会经常跟玩家讲述“禅”的哲理。“禅”与见证者的核心理念也确实很契合。

再说说我的体验。
25小时上下的通关时间,大概说明我智商确实不高。但我真正做到了全程不看一次攻略。这对于经常性忍不住去网上翻找游戏线索的我来说尤其可贵。游戏中的各种环境解谜往往是比逻辑性解谜更难的:它需要我们跳出思维框架。这时就更加显得沉浸式游玩的重要性了。我会时刻提醒自己:“这题有解不要慌”。而一通奋战后得出来的答案也从未让我失望。见证者的环境谜题有着精炼而优雅的特质:线索总是近在眼前,解法也“十分简单”,只是还未与玩家对上电波。

对于一个卡关的人,我最好的建议是:把游戏关了,休息一会儿再回来。这招实在是屡试不爽。早上看了40分钟却毫无头绪的题,晚上回来突然一笔就能画出来了。对于那些在现实生活中疲于奔波的人们,这也许也是最好的提议吧。
 
Zypressen
1,144 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.2 h en tout
Évaluation publiée le 10 juillet 2018
Я СЛИШКОМ ТУПОЙ ДЛЯ ЭТОЙ ИГРЫ ПРОСТИТЕ
 
AME6A
226 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
189.8 h en tout
Évaluation publiée le 26 novembre 2018
The Witness is a puzzle wrapped up in enlightenment, which is then served as a joke.

The Witness was also my nomination for Best Environment, in this year's prestigious Steam Awards. Not because it's an especially breathtaking environment, but because it is, in every respect, a wonderland.[cdn.discordapp.com]
 
dead moms walking
726 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
23.0 h en tout
Évaluation publiée le 3 mars 2021
후기를 위해서보다는 이 느낌을 기록해두고 싶어서 완결보자마자 두서없이 생각나는대로 씀
어차피 퍼즐이 중요하다고 생각해서 내용에 대한 스포는 전혀 없지만 게임을 아예 모르고 시작하고싶으면 흐린눈 해주시길

일단 시야때문에 멀미가 난다...

엄청 하드한 퍼즐게임. 너무 재밌고 뇌도 찢어진다. 솔직히 너무 어려워서 공략보고 깬게 한두개가 아님
그래도 시간들여서 계속 생각하면 다 풀수있음.
근데 "시간들여서 계속 생각하고 몇번이고 시도하는"걸 못하는 사람이면 비추천

총 11개? 10개인가? 의 스테이지가 맵 구역별로 나뉘어져있음. 1번구역은 @@퍼즐 위주로 나오고 2번구역은 $$퍼즐 위주로 나오고 이런식. 그리고 각 구역에는 해당 퍼즐종류에 대한 튜토리얼식의 쉬운 퍼즐이 있는데 설명은 전혀 없음. 튜토리얼에서 그냥 맨땅에 헤딩하는 느낌으로 계속계속 시행착오를 반복하며 그 퍼즐, 그 기호들이 뭔 뜻인지 유추해야함.

한 퍼즐종류를 익히면 그다음 구역에서 새퍼즐+기존퍼즐 응용된게 나오기때문에 깨는 순서가 정해져있는데 그 순서조차도 안알려줌 ㅋㅋㅋ 걍 돌아다니다가 우연히 찾은 구역에서 퍼즐 시도해보고, 모르는 유형나오면 딴 구역찾아가야됨 그게 너무 까마득함...
이런게 싫고 걍 퍼즐만 풀고싶다면 유투브에 있는 공략보고 어떤 구역에 가야하는지 순서만 알면됨
아니면 더 위트니스 -나무위키에 퍼즐종류,기호 다 설명나오니까 그거 읽고 익혀서 퍼즐풀면될듯

그리고 게임 점점 진행해서 끝으로 갈수록
제작자들 진짜 마약빨았다.. 라는 생각만 듦
같은 인간인데.. 나는 풀지도못해서 빌빌거리는데
어떻게 이걸 이렇게까지 생각할수있지? 어떻게 이걸 이렇게까지 표현할수있지? 어떻게 이걸 이렇게까지 응용할 수 있지?
그냥 감탄만 나옴
솔직히 이 게임 뒤로 갈수록 기발한 퍼즐퀄리티에 충격먹음. 말그대로 놀라서 육성으로 '헉 미친..' 했음

퍼즐은 인쇄해서 연필로 풀고싶다는 생각 강렬... 내 폰 갤럭시노트라서 찍어서 펜으로 풀었음

그래픽은 만화같고 너무 청량하고 예쁨 그건 스샷이나 플레이영상 한번보면 알 수 있음
근데 그 넓은 곳에 인간의 손이 닿은 흔적들이 많은데 정작 생명의 숨결이라곤 단 1도 안느껴짐 벌레조차없음
그 와중에 커다란 동상들은 왜이리많냐ㅜ 폼페이 같음
가끔 나레이션이 나오는 녹음기들은(길 중간에 떨어져있음) 말도안되게 철학적인 얘기를 아주 건조하고 나른한 목소리로 읊어줄 뿐.
그 적막함과 공허함이 나로하여금 굉장히 이질감을 느끼게 만들고.. 그게 곧 약간의 공포심이 됨;
뽀로로 급의 컨텐츠가 아니면 쉽게 오싹해하고, 쉽게 무서워하는 창조공포충이지만 그래도 이건 좀 분위기가 소름돋긴해
절대로 무서운 컨텐츠는 전혀없음 그냥 내가 좀 소름돋아서 긴장해서 한 것 뿐임(어릴때 갑툭튀로 깜짝 놀래키는 류의 게임 때문에 트라우마있음)

하여간.. 멀미남.. 아직도 좀 울렁거린다
하루에 한구역씩 깨면 좋은거 같음
이런 게임 계속하면 치매 안걸릴거 같음

엔딩이 끝이 아니고 챌린지 스테이지가 또 있다는데 엄두가 안나네

----------요약----------

◎ 재미 : 퍼즐 좋아하는 사람에겐 강추
◎ 멀미 : 1인칭시점으로 움직이는거 못하는 사람은 멀미날듯.. 난 원래 멀미 안나는데도 이게임 오래하면 울렁거림(머리써서그런가..?)
◎ 신선함 : 제작진 약빨았다 이런 아이디어 사랑해
◎ 플레이타임 : 막판에 공략보고 깨서 22시간만에 깸. 공략없이 자기머리로 풀사람들은 더 오래걸릴거임
◎ 가격 : 플탐생각하면 4.3은 좀 많이 쎈데 게임퀄리티로는 엄.. 3.5만원정도이지않을까. 난 할인할때 사서 일단 내 가격엔 핵만족
◎ 스토리 : 스토리랄건 없는거같고,,종종 나오는 철학적 나레이션을 이해하려고 두뇌풀가동해보지만 실패
◎ 공포도 : 무섭고 잔인하고 갑툭튀, 뭐 하여간 그런 자극적인 씬 아예 없음 그냥 다 예쁨. 근데 끊어져서 지직거리는 전선,, 부서진 다리,, 외로움,, 넓고 고요한곳에서 영문도 모른채 퍼즐풀고있는 내모습,, 이런게 좀 좀..좀,,그랬음,,

▣ 총평 : 시작했으면 제발 엔딩까지 보세요 끝부분 퍼즐이 찐임
 
싸파
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
5.6 h en tout
Évaluation publiée le 3 février 2019
It reminds me of the book "Lord of the Flies" by William Golding. It's so tranquil, fascinating, and sinister at the same time. Where am I? Why am I here? Who built all this?

And the scenery - just superb. You will find yourself at halt just admiring the colorful, peaceful view many times during the game.

The puzzles are obviously increasingly hard, and not always that obvious to find. But making progress is so satisfying after spending 30 minutes trying to figure out from which angle you have to look at things, and how perspective deceives you. I loved every second of it.
 
Topi on the Case
143 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
10.2 h en tout
Évaluation publiée le 31 janvier 2017
The best 20$ Ive ever spent in my life. You will never get an experience like The Witness anywhere else out there. I would say this game is perfect. The puzzles- perfect, the graphics- perfect, the sounds- perfect, the overall feel-perfect. I'm more of a guy who loves multiplayer games, but this one was a charm.

Easily 10/10
 
Dr. Syn
186 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
86.1 h en tout
Évaluation publiée le 3 février 2016
The Witness is a masterpiece, though it's not for everyone. If you enjoy games which reward exploration and experimentation, there's a lot to love here - but even then, the game asks a deal of patience of its audience. You will often come across puzzles which you are ill-equipped to solve. The brilliance in the design is that all of the puzzles are entirely solvable with the mechanics available to players from the start of the game; the only real limit on the player is their knowledge of the rules. There are no explicit tutorials, but the knowledge is available to be discovered across the game's beautiful island setting.

If that sounds a bit vague it's only because I want to respect readers in the same way that the game respects its players, allowing them to explore and discover for themselves the many secrets of the island.

As you might expect in a game from the designer who brought us Braid, the narrative is very much open to interpretation. This is a game wherein nothing is explicit, and if you require that external drive you may feel rather lost. It helps a great deal to to come into this game with a willingness to think, to be confused, and to keep exploring all the same.

It's worth noting that colourblind and/or hearing impaired players may have difficulty with some of the game's puzzles, as they rely on an array of sensory clues. I encourage those affected to do more research before diving in.

It took me about 25 hours to reach the end of the game, completing a fair deal of the optional puzzles along the way - though I suspect the remaining ones could easily take another 5-10 hours to get through, if not longer.

I abstained from turning to the internet for advice the entire way through, and I strongly recommend that other players do the same. The game tells you everything you need to know if only you persevere - and the sense of achievement that comes from overcoming these challenges alone is great. Trust the game; it is fair, and it does want you to succeed.

All in all this is one of the most impressively designed games I've ever had the pleasure of playing. There is sharp intent behind every aspect of its construction - to a level that often feels absurd - and the result is an incredibly unique and fulfilling experience.
 
hadyn
0
5 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.5 h en tout
Évaluation publiée le 3 juillet 2018
思想从被呕吐物包围的肉体中升华。
 
藤王
106 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
53.1 h en tout
Évaluation publiée le 25 octobre 2023
丰富精巧的谜题设计、自由开放的探索流程,仅仅是游戏表象......
在3a大作良莠不齐、网络手游泥沙俱下的当今,the witness似乎向我们展示了游戏之于玩家的另一面,不是以粉墨讨好,也不是用锁链束缚,而是作为超越传统互动方式的艺术品供人欣赏(这本应是第九艺术的初心......)
可惜门槛过高,这点不好评价(
 
mrboo72
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
59.4 h en tout
Évaluation publiée le 14 mars 2016
This is a love-it-or-hate-it thing.

Yes, the whole game is maze puzzles. Yes, there's barely any explicit narrative -- and the little bit that *is* there is buried very, very deep. I went 50 hours in The Witness before I felt I understood what the island was, or why I was there. And there's still some doubt there, frankly.

And... none of that bothers me. I found the puzzles tremendously engaging. I felt like a genius when I solved them, and discovering the endless, clever twists on the mechanics was a constant delight. I was happy when my puzzle-solving prowess was, inevitably, rewarded with more puzzles to solve. That's what I wanted to do: it's just like an FPS game rewarding you with a bigger gun, and more things to shoot with it.

So this all hinges on whether or not you personally enjoy the puzzle mechanics of The Witness. If you do, the game will absolutely fascinate you; if you don't, it'll seem an interminable slog. I don't think there's much middle ground there, and there's just no way to know until you try it.

If $40 seems like too big a risk, there's no shame in waiting for a sale. For me, though, the game was worth every penny, and then some.
 
ForSpareParts
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
8.3 h en tout
Évaluation publiée le 4 octobre 2017
모든 것이 너무 막연해서 한 치의 예측조차 못합니다. 내가 정녕 게임의 끝에 다가가고 있는 것은 맞긴 한건지, 끝없이 피로함만 느끼면서 수많은 퍼즐을 목적 의식 없이 풀고 나는건 너무나도 괴로운 일이죠. 퍼즐 매니아가 아무리 많다 할 지라도... 대다수의 퍼즐 매니아들은 퍼즐을 푸는 것 자체에 희열을 느낍니다. 다만 ,그와 함께 그 끝에는 무엇이 있을지 기대하게 만드는 동기가 있어야만 게임을 능동적으로 진행하게 됩니다.

아름다운 배경, 그리고 단순한 조작법 속에서 만들어낸 무궁무진하면서도 극악을 달리는 퍼즐의 난이도는 인정합니다만... 4만원이 넘는 이 게임 속에서 호평을 할 만한건 그래픽뿐이 아닐까 합니다. 퍼즐을 풀면서 다음 퍼즐을 향한 기대감은 전혀 없었으며, 내가 이 퍼즐을 왜 풀어야 하는지 조차 몰랐습니다. 퍼즐을 하나 풀고 난 뒤의 방향성 조차 알 수 없으니 플레이어로선 지치기만 했고요. 심지어 그 그래픽조차도 게임을하다보면 금방 물립니다.

더불어 게임에 있어서 시야, 그리고 조작감의 설정이 이렇게 중요한 지는 몰랐습니다. 3D 멀미... 여지껏 처음 느껴봅니다. 왜 그럴까요? 점프조차 하지 못하는 답답한 움직임과, 멀미나는 배경과 공간감, 복잡한 난이도와 목적의식 없는 게임의 순서... 이 모든게 혼재되어 도저히 플레이할 가치를 더욱 못 느끼겠어요.

신비로움을 유발하는 것에는 호평을 주고 싶으나... 게임성이 뒷받침되지는 않는 것 같네요. 게임이 어려운 것은 아무런 문제가 아닙니다만, 그 어려움에 있어 개연성이 부족할 뿐더러 이를 헤쳐나가기 위한 동기부여도 없습니다.
 
hosik
24 produits enregistrés
0
22 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
9.5 h en tout
Évaluation publiée le 6 mars 2018
Очень красивая графика, очень сложные головоломки и очень скучное прохождение - вот, пожалуй, и всё, что можно рассказать об этой игре. Хотя, на самом деле, головоломки не такие уж и сложные, но их настолько много, а разнообразия настолько мало, что лично мне игра надоела уже спустя второй час.

Это игра для тех, у кого овердохрена времени и терпения для решения однотипных задач, вроде: обведи пальцем n-одинаковых экранов подряд, чтобы зажечь ниточку, которая откроет дверь, за которой тебя ждут ещё n-одинаковых экранов, которые откроют другую дверь и так до самого конца.

Я самостоятельно прошёл (честно, без каких-либо гайдов) всего шесть локаций: замок, поляна, коттедж на берегу, скалы с красными деревьями (хотя я думал, что это всё ещё коттедж), вишнёвый сад и пустыню. После чего понял, что игра не подарит мне ничего нового и будет дальше пичкать меня однотипными головоломками, рассчитанными, в основном, на внимательность, нежели на решение каких-то действительно сложных задач. Тогда я открыл гайд и начал в ускоренном темпе проходить оставшиеся локации, в надежде увидеть что-то новое. И да, как я и предполагал, ничего нового игра в геймплей не привнесла.

Из игры можно смело выкинуть половину головоломок и вот тогда, может быть, она станет чуточку интереснее. Но отсутствие какого-либо сюжета или хотя бы маленькой предыстории, делает эту игру совершенно бессмысленной. А проходить игру ради того, чтобы в конце тебя засосало обратно в канализацию, откуда ты выполз в самом начале - вообще маразм. Я знаю, что есть ещё секретная концовка, якобы, дающая объяснения всему происходящему вокруг, но для этого нужно решить ещё хренову тучу однотипных головоломок, на что у меня, если честно, ни времени нет, ни желания. Может быть на пенсии пройду эту игру, когда времени будет с избытком.

Игра для труъ философов и для ценителей искусства, видящих сакральный смысл в какой-нибудь мазне, в которой обыкновенный человек видит просто холст с хаотично нанесёнными на него красками - без какой-либо логики или скрытого смысла. Короче, не для меня эта игра - видимо я слишком тупой для того, чтобы видеть скрытый смысл там, где его нет...

Игра красивая, но скучная и бессмысленная. Лучше потратить 699 руб. на что-нибудь другое.
 
RaYMaN
380 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
32.0 h en tout
Évaluation publiée le 20 aout 2022
*Reseñas de diversos medios inventados aunque igual de serios que cualquier medio actual:


—"El Dark Souls de los puzles".

—"El cerebro no siente dolor al no tener nervios, pero juro que llegó a dolerme el cerebro.

—"Puzles dentro de los puzles".

—"Cuando lo completas te convalida pertenecer al Mensa. De hecho te mandan el carnet a casa".

—"Cuánto resentimiento debe de tener el autor de este juego, por dios".

—"¿Cuántos puzles dices que tiene este juego?"
Sí.

---

Ahora voy ♥♥♥ la reseña real, venga:

El juego le pasa como a muchos indies, que pretende dar una experiencia y reflexión pero choca ♥♥♥ el concepto lúdico de un videojuego, tachado entonces de pretencioso o demasiado ambicioso.
A mí el juego me ha parecido una oda a la existencia, digamos. Los vídeos del molino o las grabaciones de audio narran eso mismo, sobre las conexiones (palabra constante en el juego) que forman el todo, enfocado sobre todo científicamente pero sin olvidar el toque místico que el humano suele aportar a todo lo que no termina de comprender.
La isla en sí es un intento de paraíso científico perfecto que salió mal. Parece que hasta se intentara crear vida, y se nota en la propia naturaleza de la isla, que se comunica ♥♥♥ el jugador mediante esos detalles visuales o formas.

O también puede ser sólo una historia de fantasmas... Libre interpretación. Me ha recordado mucho al Dear Esther en ese aspecto.
 
Nubis
971 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
Recommandé
4.9 h en tout
Évaluation publiée le 5 novembre 2022
Playing this game is similar to a double hemispherectomy.
 
VillageRaze
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
30.7 h en tout
Évaluation publiée le 31 mai 2021
To be honest, I think puzzle games can be lots of fun yet don’t play them very often: it had been some time since my last experience with one up until I played Braid a while ago, and even then, that was a platformer too. I wanted to try playing another one and I believe that’s how I ran into The Witness… also the fact both it and Braid come from the same creative mind. Yes, the price seemed quite high, but the game was showered in praise, so I was willing to take the plunge.

Right off the bat there’s one unmistakable fact about the game: it is pretty, very pretty. The visuals are an obvious highlight when you play and they’re made in such a way that they’ll remain gorgeous to look at all the time, not to mention the many vistas you’ll reach through basic exploration. The game doesn’t really have music (except for one thing I’ll mention later) but the sound design is spot on, mostly ambiance for the different areas you’ll visit.

While you’ll play a big part of the game moving around in first person and scouting the island, the puzzles are the main course: the ones required for main progression are placed on electric panels for most of the game, some individually and some followed one after the other. Some might not have power to them, in which case the one which is active is supposed to work as a tutorial that hints the player about how the mechanics work and will gradually expand on them. Each area will usually have a main mechanic, but you’ll eventually run into puzzles combining them, specially at the Town and at the Endgame, which you can only access after activating laser boxes in each of the areas.

Now, while I get that letting the player figure things out is the main goal, there are some points in which things don’t quite work out, either obligatory or optional: to mention a couple, the entrance door to the Quarry and the Sunken Ship door puzzle were particularly annoying up until I just decided to look up an explanation for them, the former being somewhat reasonable and the later being a sick prank. From my own experience, the Orchard, the Glass Factory and the Jungle make for the best starting points for new players. The environmental puzzles are also pretty entertaining to look after, even though some take things a bit too far, and the Endgame can be hard and tedious at points but overall manageable if one applies all the knowledge acquired thus far.

And now we come to what became my Hell for a few days until beating it: the Time Challenge. By that point, while I understood many basics of puzzles, I still took a bit of time to get things right… well, not anymore, sir: if you want to beat this, you’re going to do a whole set of randomly generated puzzles each time both right and fast, and few things are going to get you nervous like being just a few puzzles away from the end and having In the Hall of the Mountain King playing, one of the two tracks that play during the puzzle, the second and the one that lets you know time is running out. Now, personally, I have a couple of issues with the challenge as a whole: the last section, which has 2 pillars, can be problematic to those who (like me) want to get this done before finishing the game, which means they may not even run into pillar puzzles before then and they come right before the end, and along with that, I loathed the maze because not only I forget the layout easily, there are times when you’re given awful ones to traverse through. Thankfully I got through it in due time and received one of the two achievements the game has, the other one awarded by simply beating it, so that was nice.

If you’re someone who needs things laid out clear in order to understand them, you may struggle with The Witness more than once, so it can be a hard sell: despite that, I believe this is a very good game and worth trying out if you ever feel like experimenting with an out of the ordinary puzzle game, and while the main goal is to make the player solve the puzzles on their own, there’s no shame in looking up some help on the basics if you ever feel stuck and can’t figure out how to progress.
 
Iceberg
230 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
0
Recommandé
24.6 h en tout
Évaluation publiée le 3 février 2016
The Witness is pretty much "The Puzzle Game", in a too literal way.

Most of the game consist in a series of puzzles that progress in this fashion:

1.- Solve a puzzle so simple that's almost impossible to fail, not really understanding it.
2.- Solve a variation of the same puzzle, now deducing what's the rule that makes the solution valid.
3.- Apply it to a more complicated version of the same puzzle.
4.- This next puzzle seems impossible to solve. Re-evaluate your assumptions and find out the twist in how the rule can be applied.
5.- More complicated version of the same puzzle.

And some times:

6.- A new rule is introduced. You don't know how it works and it's hard to deduce. Go find the tutorial progression for that rule in another part of the island.

Most puzzles are pretty cool and make your brain click a lot. However, some times you'll find an isolated puzzle that combines ~3 rules and ~7 conditions in a complicated way that crosses the line of what you can mentally solve, making a direct deduction of the solution impossible and forcing you to consider every partial solution you can think of and try out combinations until you find out a valid one that satisfies every rule and meets every condition. It's not so bad that you can't find the solution if you insist for a while (probably), but it will be out of spite or pride, not because you are really enjoying it. Luckily, these are the exception, not the norm.

Sadly, the final series of puzzles before the ending is pretty underwhelming, with puzzles that are either a complicated mix of previous rules or a not so complicated puzzle presented in an obnoxious way, like the it will be moving, spinning, changing color, or you can only see one section of the puzzle at a time, basically forcing you to draw them on a piece of paper and solving them there.

There's also a fair share of environmental puzzles in which you don't have to logically deduce the solution but to find it or reveal it using the environment in different and imaginative ways. These are generally cool, but in some instances they walk a bit too close to the edge of BS or plain obnoxiousness.

There are also some optional patterns that can be found and activated through the island. Making things align to reveal some of them is really cool, but trying to find them all is probably a lunatic path paved with patience and frustration.

Maybe the most disappointing thing is that the island itself serves little to no purpose. There's no interesting interconexion between areas, no substantial change, no big reveal. There are panels with puzzles, solving those puzzles get you access to more panels, and some times you activate a bridge that let's you reach even more panels.

There's barely a hint of a story, not enough to even understand what the title is referring to (if it's actually referring to anything) but enough to make you miss a proper one. The game also tries to convey some messages, but it does so in a confuse and pretentious 2deep4u way in which nothing makes more sense or has more meaning than what you are willing to pretend it does.

Overall, it's a really good puzzle game, almost the perfect puzzle game, but feels like it should have been more.
 
5ro4
797 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
159.2 h en tout
Évaluation publiée le 30 juin 2023
It's very peaceful and artistically rendered. And there are A LOT of puzzles! Some very difficult.
 
kencleveland
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
43.4 h en tout
Évaluation publiée le 31 décembre 2020
到哪都想连线
 
星晨丶
44 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
34.1 h en tout
Évaluation publiée le 5 janvier 2022
找隐藏比解谜难多了。发现不了谜,何谈解决谜。
留声机那差一根柱子……
 
MR.Z
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
0.5 h en tout
Évaluation publiée le 27 novembre 2020
没玩明白,只能看看风景...
 
居然是阿苏
772 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
64.1 h en tout
Évaluation publiée le 18 décembre 2020
玩多了毛片之后这种存在才会给你带来惊喜
 
unravelexc
65 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
28.4 h en tout
Évaluation publiée le 14 mai 2023
Hard puzzle game but a ton of fun. There's no pressure to do anything in a specific order. You are free to enjoy the beautiful world at your leisure. If you get so far as to beat the game you won't regret it. 5/5 game
 
JewsOfHazard
731 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
15.5 h en tout
Évaluation publiée le 15 mars 2017
まずは不満から。
・マップ広すぎ!パズルからパズルへの移動がだるい!パズルを解きたいのにマップを歩きまわらせられる。
・どこから手を付けていいのかがわからない。現時点で解けないルールが出てきたらまた広大なマップを探し回らないといけない。そもそも現時点で解けないルールなのかの判断もなかなかできない。
・UIは割りと不親切目。どのエリアがクリア済みなのか等がわかればもっと遊びやすかった。
・酔う(FOVを変えればマシに)
と、不満だらけのゲームなんだけど、ルールを試行錯誤で解き明かすのは楽しいし、FPSならではのしかけはあっとさせられるようなものばかり。パズルゲーが好きなら上記の不満に目をつぶってプレイする価値あり。

あ、でも本当にキレそうになるパズルもあるから気をつけて!
 
T3basakiShriMp
995 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
116.1 h en tout
Évaluation publiée le 1 juin 2021
It's amazing how such a detailed map feels so small after you know every nook and cranny of it. It's even more amazing that it still manages to surprise me.

I really do love this game. I also agree with Joseph Anderson's idea that many people would not enjoy this game if they played it (although I believe he is a bit harsh on it). If you get a chance to try this game, and you have ever enjoyed puzzles before, then I ask that you try it.

My best advice would be to play this game without any expectations, and be willing to move on when you don't understand something.




 
Shuri
0
21 personnes ont trouvé cette évaluation utile
0
Recommandé
7.7 h en tout
Évaluation publiée le 28 janvier 2016
A totally non-linear puzzle game that works almost like a Metroid game, where you'll walk past stuff that you can't gain access to. But, the only thing preventing you is knowledge of the puzzle mechanics, which you learn by seeing those mechanics implemented in smaller more simpler puzzles. If you get stumped by a puzzle, you can just walk away, and find another one. Like Jonathan Blow's other game Braid, there's a ton of philsophical undertones embedded in the story and in the world that slowly unravel as you continue to play and discover. The only reason you have to not play this game is if you are not a fan of puzzles. This game will wreck your brain!

 
Wasabi Ice Cream
1,324 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
19.5 h en tout
Évaluation publiée le 9 avril 2017
阿…地图好大…身为一个路痴好痛苦阿…
感觉大部分的时间都花在迷路了…
不过风景超好看!可以当成饭后散步了(什么鬼
以及找隐藏真是非常有意思!!对我来说这大概是这个游戏最大的乐趣了吧233333
不过找隐藏真的是需要各种走位找视角以及把握各种时机…听说以前的版本可以飞真是好羡慕QWQ
极简主义的解谜元素,某些板块换个画法可以发现新大陆(((
希望自己早日通关,早日全成就,不过我这个路痴好像把一条路锁死了…又要绕一个大弯去把它开开了…通关大概还要很久吧…(望天
 
叁叁
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
19.9 h en tout
Évaluation publiée le 10 avril 2016
このゲームのコアの部分、ジャンルで言うとパズルゲーです。一応は。
ですが、詳しいことを記述するのは避けますが、もっと厳密に表現するなら、メタパズルゲー...という表現が適切かと思います。
というのもこのゲーム、よくあるパズルゲーにありがちな、1問クリアしたらまた1問、同じような問題をゲームクリアするまで繰り返す...といったマンネリから一歩脱却した造りになっているからです。
個人的にそれは、リアル脱出ゲームに近い体験とも言えると思います。「気づき」の楽しさもソレに含まれますね。

また、デジタルでやるパズルゲームの利点で有る所の、正誤判定の自動化...特にそのパズルのルールを模索するような行為なんてのは、ビデオゲームのパズルでしか味わえない面白さで、このゲームはそれを十分に理解し、その利点を十分にねぶり尽くしてる感じです。勿論よりいっそう凄いシャブリ方なんてモノも今後見つけられていくんでしょうけど...。

他のレビューにもありますが、明らかな問題として
・色盲の人は非常に辛い
・聾唖の人も辛い
があります。
これらは、英語がわかるわからないといった字幕の問題ではないのがまた問題です。

幸いなことに公式で日本語字幕には対応しています。吹き替えはなし。
(字幕はデフォルトがOFFで、自動設定では無いので、メニューから変更が必要です)
吹き替えについては、PS4でも発売しているということですので、人気が出れば今後のUpdateで対応、...ということも有るかもしれませんね。字幕で十分ですが。

このゲーム、先述の問題点以外にも多くの要素が原因で、プレイヤーを選ぶゲームになってしまっていのは事実です。
基本としてパズルを解く素養が必要で、その上で、「その先」が楽しいゲームだ...というのもあります。(その部分を評価する為の前提がなければ、単なるクソゲー)
そういった人含む一部の人が満足にプレイできないのは問題ではありますが、その点を差し引いてもたしかに凄い作品であることは間違い無いと思います。
人を選ぶだけに尚更、自分がそのターゲットだった場合の体験は素晴らしいものになるかと思います。少なくとも、私にとっては著しく素晴らしいゲームでした。万人向けでは無いですね。でもそういうピンとくる人には是非ともプレイしてもらいたいと思います。
 
masamasa
1,080 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
14.1 h en tout
Évaluation publiée le 16 février 2016
So this is a great puzzle game full of great puzzly puzzles, 10/10, etcetera, sure. But, here's a story.

I urged my girlfriend to play this game, not only because she likes puzzles, but because there's a thing, "the thing", that you can discover, and that when she discovered the thing, it was gonna BLOW. HER. MIND.

So she played for some time and she didn't find the thing, so I had to insist that she had to find the thing. She asked me to just tell her what the thing was so I stopped being annoying, but I refused. She asked me to tell her where the thing was, but I said "I can't." She started getting increasingly mad at me, but I had to insist. I had to.

She was on the edge of her patience. She swore she would literally kill me if I didn't shut up about the thing. But even with my life at risk, I had to insist for her to look for the thing. Her hatred for me and the thing increased with every passing second, and it was just about to explode.

And then... she saw it. She finally saw the thing.

And it BLEW. HER. MIND.

And then she said thank you, THANK YOU for making her find the thing, and insisting on the thing, and that I was a true saint for not revealing it, and that she would love me unconditionally forever.

Thanks, The Witness!

 
CesarDaSalad
495 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
30.1 h en tout
Évaluation publiée le 11 juillet 2018
Привет!

Я прошел игру дважды и считаю её настоящим произведением искусства в правильном смысле слова. Возможно, кто-то не понимает такой жанр или боится решения пазлов на время (в игре всего два места, где нужно думать быстро), но это не может быть аргументом для отказа. Единственная допустимая причина не играть в The Witness - отсутствие желания мыслить. И под "мышлением" я подразумеваю не решение логических задач, но философское мышление.

Ведь The Witness пропитана философией насквозь, это и есть её основа. Насыщенный деталями мир, аудиожурналы с цитатами мудрецов, головоломки с привлечением внешних объектов, всё это к десятому часу прогулки приведет вас к вопросам о своём месте в мире, о весомости своей точки зрения, о физической основе бытия, быть может, даже о Боге.

Не хочу спойлерить, ведь сказанные мной слова могут бросить тень на ваше путешествие. Важно пройти этот путь в спокойствии и одиночестве, чтобы в конце оного найти себя.
 
FeliX
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
5.8 h en tout
Évaluation publiée le 4 décembre 2016
Exelente !! Desafiador como Talos!!
 
BrComando
0
4 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.6 h en tout
Évaluation publiée le 19 octobre 2016
游戏是好游戏,解密也是好解密..






鼠标这么快晕3D啊XDDDDDD
 
Halcyon_Suoh
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
32.6 h en tout
Évaluation publiée le 27 janvier 2021
잠 자고 싶을때 이 게임 하면 잘 안되는 구간에서 개꿀잠 예약임
 
Konta
268 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
41.5 h en tout
Évaluation publiée le 6 mars 2023
伟大的电子游戏,对我有着深刻的影响
 
Magnesiumteng Machine
362 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
3.4 h en tout
Évaluation publiée le 28 janvier 2016
讲道理,从你发现第一个需要结合景物的到点燃第一道光线的时候,你就会知道这个游戏很好玩。
 
Dasu
982 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
30.8 h en tout
Évaluation publiée le 4 juillet 2017
523+135+6=664,然而就作者所说还差13个。。。
主线谜题倒没有什么,可是环境谜题找起来真的是好费劲啊,有一个竟然需要看一个小时的视频,真的是好可怕。
在玩一周目的时候,看到了山底的隐藏洞穴的那个雕塑,但不知道如何开启,后来看攻略才发现在山顶的盒子下面,原来7和11的区别是有意义的。
音乐盒的现实挑战也是好坑,玩了好久才发现,中间有两关,其中只有一个板子才是有效的,要是之前仔细观察观察就好了。
随着11个激光一束束激活,地图的各个区域逐渐连通,感觉对地图越来越熟悉的时候,隐藏洞穴的四通八达的小道瞬间打脸。原来还有许多小路,藏在之前根本就未曾注意到的地方,立刻感觉之前玩得都是假游戏。
游戏的环境渲染很棒,3D建模很精细,虽然没有bgm,但是当人踩在不同地面或处在不同环境下的背景音效做得非常逼真,纯粹的代入感。
这款游戏的细节非常多,每一条绕远的路、死胡同,一定是有意义的,池塘中的各个元素也有各自的象征,在你探索地图过程中发现的每一个不自然的地方,或许都藏着些什么。
总之,力赞!!!
 
HOH_mizukun
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
2.4 h en tout
Évaluation publiée le 7 mars 2018
Прекрасная игра, сюжет правда не сразу понятен, ведь нас кидает сразу на какой-то остров, где мы должны решать различные головоломки, причем обучение по их прохождению сделали очень умно, с помощью визуальных уроков, я же только начал проходить игру, но она понравилась с первого взгляда, визуальным рядом, ну и всякими домыслами, а почему и как мы попали на остров и что же нам там надо сделать. Надеюсь мое небольшое резюме по поводу этой игры поможет вам сделать выбор, покупать ее или нет
 
Rider Death
3,994 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.5 h en tout
Évaluation publiée le 3 juillet 2017
越玩越感觉惊艳,越玩越想寄刀片
 
Haa250
179 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
21.4 h en tout
Évaluation publiée le 20 aout 2017
A chalenging puzzle game for which you must figure out mechanics yourself and can make you believe the puzzle is imposible to solve.
 
Yuki
0
5 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
0
Non recommandé
8.3 h en tout
Évaluation publiée le 10 octobre 2018
저기 죄송한데 아이큐90한테는 좀 벅차네요 ㅡㅡ
 
NANAYANG
0
5 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
1.0 h en tout
Évaluation publiée le 2 juin 2021
游戏是好游戏,我也是真笨逼
 
Hugh
194 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
80.3 h en tout
Évaluation publiée le 21 septembre 2016
Gorgeous with an interesting story, though it feels a bit preachy at times. There were several moments when some key game mechanic dawned on me and my mind was blown, and I live for that kind of feeling. The self-instructing style of the puzzles was well-done. Absolutely worth every penny.
 
dekuashe
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.3 h en tout
Évaluation publiée le 26 juillet 2021
The Good:
The game is beautiful, and the puzzles are intricate. It'll make you feel like a genius when you understand the mechanic of each puzzle.

The Annoying:
This game has a different mouse sensitivity when youre doing puzzles vs not. alternating between the two + sprinting can also cause motion sickness. Some (many) puzzles are incredibly unintuitive at first glance. Also there are puzzles that turn off if you make a mistake, forcing you to go back to the previous puzzle to redo just to turn on the current puzzle again, which serves no purpose besides wasting your time.

The Bad:
There is almost 0 onboarding/tutorials. Unlike other puzzle games where each stage slowly gets more and more difficult adding on little by little, this game has no tutorials, even when introducing new mechanics. if you come upon a puzzle with a symbol you've never seen before, good luck trying to solve it. If you did accidentally solve it, good luck figuring out why you solved it. There are puzzles that even when I found online solutions for, still seem too farfetched/unclear to solve. It became a cycle of looking up online solutions to learn the basic mechanics of each puzzle, trying to do them on my own (the fun part) until I got stuck, then giving in to the online solutions since I already looked them up anyway. The map is not linear (which is kinda cool) and you can stumble upon high level difficulty puzzles requiring other regions without knowing it (not so cool). Because there are no tutorials, you won't know what you don't know, which can lead you to skip puzzles that you actually can solve, which you won't know you can.

The Verdict:
Get this game if you're a hardcore puzzle fan. There are many puzzles that will leave you satisfied when you find out how to solve them. Unfortunately that's only about ~30% of the game.

Edit:
Also the game is pretentious af. If you can hire voice actors to read philosophy/theology quotes from centuries past as little "collectables", then you can afford to design a better tutorial/ onboarding process. There's no way I can recommend a game if I tell them there's no dialogue in this game, but when there is, you'd wish there wasn't.
 
Walter White
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
43.1 h en tout
Évaluation publiée le 21 avril 2022
Simply mind blowing. One of the most fun 1st person puzzle games i've played in awhile... probably better than Portal series and Talos Principle... love the graphic... there's no music in the game due to some puzzles are sound puzzle and require the player to focus on the sound, but it weirdly fits the game's atmosphere well with only ambient sound... really, it's one of those games that i can hardly find any bad stuffs to say... totally recommended for puzzle lover!

And pretty much like Talos Principle, other than the already fun puzzles that we are meant to play and solve, there's also a bunch of hidden puzzle that are meant to be secret easter eggs of the game and has nothing to do with the game clear. The fun part comes to finding them, like Talos Principle, these adds to the fun and extra game time of the game, and really, some of these are brilliantly hidden that well, when we found them, the reward is the satisfaction of finding them... for advanced puzzle lover, really, do spend some time finding them, it's worth the trouble! :3 Saw a weird pattern in the flowers? or in the sky? or when you are at a special location aligning everything and it turned into a puzzle line? Wait no longer, interact with it as you normally would with a puzzle in the game and you're in for a surprise! :3 (P/S: you really need to do the environmental puzzle to some extension to finally understand what it means in the secret ending)

Also, this game supports Ansel, so if you're a snapshot enthusiast, you will love that feature! Especially if you enjoy visiting mirror house/perspective art gallery/mad house etc... this game has an whole island size of these stuffs... simply mind blowing.
 
Meowish
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
8.5 h en tout
Évaluation publiée le 9 mai 2016
El paraíso para los amantes de los juegos de puzzles. Estas en una isla bastante amplia y cada rincón se esconde un puzzles que te hará parar y pensar ya que cuenta ♥♥♥ muchos de una alta complejidad. Un juego que entretiene y que cumple completamente ♥♥♥ su objetivo.
 
Alexgys
1,390 produits enregistrés
1
6 personnes ont trouvé cette évaluation utile
29
Recommandé
3.8 h en tout
Évaluation publiée le 12 octobre 2023
看到一条评论
--“难的不是谜题本身,难的是它把什么当做了谜题”
--很多的细节,很多的风景,或许可以慢慢走(建议别间隔太久玩,因为真的会忘记解密标识)
--玩着玩着想起了多年前玩的一个叫纪念碑谷的游戏,都让人长脑子呢
--谜题设计的很巧妙,但即使你知道这部分谜题的规则和逻辑,也需要花上相当一段时间才能解决
-----------------------------------------------------------------
the witness是一种意境,一种独特的匠心,一种明亮的孤独
我喜欢这句话的形容
 
cecelia
124 produits enregistrés
0
31 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2
Non recommandé
18.6 h en tout
Évaluation publiée le 19 avril 2021
440/1000
The puzzles are engaging well-enough, but I think I finished the game out of sunk-cost fallacy. I spent $40 and I'd already invested the time - better see it through to the end.

What's my gripe: The extreme lack of QoL polish and the fact the dev is either pretentious or ♥♥♥♥♥♥♥ with the player.
1) The options menu is barebones; there are no volume sliders. The game's default volume is loud.
2) The puzzles bleep and ping when you click into them. There is no way to turn this off. I'm on the last puzzles of the game, and they're still beeping at me like I just got on the island.
3) Some puzzles aren't so much difficult as they are tedious. Run forth. Run back. Run again. Holy crap. I used pen and paper for the color ones and had to relearn color theory (light not paint).
3.5) Seizure Warning. Damn.
4) If you can avoid machinery like lifts and elevators, do it. They all move slower than a snurtle. It's forehead-on-brick aggravating.
5) Want to step down 6 inches to the floor below? That's too steep for this game. Run around the entire lake and use two bridges to get to where you want to go! Oh! And through progress, we'll make you go the long way! Hahaha! idiot
6) The tape recordings. They appear to mean... something, but there's no log - no way to track what you have or have not picked up to piece them together in any semblance. Also, one said something akin to "The Physical Sciences aren't based on evidence, but Zen is." And that's in the top 10 for the stupidest, flighty, hippy, I-fart-therefore-I-smart diseased refuse of an attempt at intellect I've ever heard.
7) The ending isn't satisfying. There's no payoff. Just more flighty fart-sniffing. And that's when I came to the conclusion that the dev knew exactly what they were doing - ♥♥♥♥♥♥♥ with me. It was too... On The Nose.

Now excuse me while I Tetris-effect line-puzzle all of my gridded windows and calendar for the next month.
 
TAG_Animus
178 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
303.8 h en tout
Évaluation publiée le 12 décembre 2021
its pretty good
 
Zimodo
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
1.3 h en tout
Évaluation publiée le 29 décembre 2018
这个游戏真的是一群天才做,一群天才玩的。这游戏阐述科学与哲学之间关系的非学术类作品的巅峰了。
对这个游戏,只想评四个词:震撼,敬畏,吸取,感受。
 
爱玩的子明君
191 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
57.7 h en tout
Évaluation publiée le 13 janvier 2020
これをプレイした後、リアルで丸の形を見ると終点はどこか探すようになりました。

このゲームは、まるいところをクリックしてせんのおわりまでのばしてもういっかいくりっくするとクリアするゲームだよたのしんでね!

…で終われば良かったが実際の所少しずつルールが追加される。そして劇中で言葉でルール説明はされず、
チュートリアル的な簡単なパズル問題を探す所から始まる。
チュートリアルのパズルを真っ先に見つければ良いがいきなりルールが複雑になっているパズルを目にしたらそこでルールが分かれば良いが、分からなかったらおとなしく別の所を探索すれば良い。

ルールが分かった所でパズルの問題がクッソむずい物がチラホラあるけどな!

音パズルはゆるさない

あ、このゲームをプレイする時に検索してパズルの解答を見れば楽勝だと思っている人は
最後辺りのエリアで後悔する羽目になるのでおとなしく自力でパズル力を鍛える事をおすすめする。
ズルをしようとしたプレイヤーが罠にハマるパズルが最後のエリアで用意されているのがいやらしい。

黒い雲を白くする風景パズルは許さない
 
Akurosu
664 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
4.0 h en tout
Évaluation publiée le 12 janvier 2019
风景优美,谜题有趣,总体来说可活动的场景范围其实不大,不过包含的谜题数量却不少,新手一周目刚接触的话,有些谜题可能会难以下手,不过掌握了各种类型谜题的破解方法后,其实就感觉不那么难了,而且一个地方卡住了,可以自由选择其它地方的谜题进行破解,等回过头什么时候来灵感了再去尝试未解开的谜题。
 
光咲凛音
924 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
42.0 h en tout
Évaluation publiée le 15 avril 2017
Produit reçu gratuitement

If you like tedious puzzles, transcribe them onto paper and go solve them outside in the ACTUAL sun.
 
Patchy?
1
6 personnes ont trouvé cette évaluation utile
0
Recommandé
53.4 h en tout
Évaluation publiée le 29 mars 2016
If this had come out last year, it would have hands down been the best game of 2015.
What actually is it? Maze puzzles. Lots of them - 658 in all. Each puzzle is simple - draw a line from a circle to a semicircle end, while following the rules that govern the individual panels upon which the mazes appear. Some puzzles are designed to challenge you, while some exist only to teach you a certain concept that will be used to solve more difficult puzzles in the future.

There are no tutorials in any part of this game. There isn't even guidance to any of the rules that puzzle components follow. If you come across a panel maze involving stars, an L shaped Tetris piece and three different coloured squares, there is nothing wrong with leaving the puzzle and returning later. For almost all puzzle components, there is a sequence of learning puzzles involving that component only, for you to teach yourself the rules that apply to puzzles including it. And this is where the true beauty of the game lies. Seeing a complex array of never seen before shapes and colours, and knowing that one day you will be able to solve it with relative ease has something of a charm to it, which is very rewarding once it is followed through.

The game is nice and long - at about 25-30 hours to reach the ending and 40-50 to get 100%. There is no story, characters, objectives, events or even music; it's just you and an island of beautiful areas filled with satisfying puzzles. The environment itself is a work of art - more than just a walkway between puzzles. The visual appearance of the island feels ALIVE, seemingly inspired by painters such as Signac and Seurat, and is truly breath-taking. Although there is no story, certain parts of the game contain narration, taken from the writings of philosophers and scientists through history, providing interesting exposition to an otherwise cold atmosphere. These writings provoke thought into areas such as religion, scientific theory, human behaviour and belief.

The entry price is a point of discussion, but personally I am unreservedly satisfied with my enjoyment of The Witness. It should appeal to those who enjoyed the Portal series and especially fans of The Talos Principle.

The whole game feels thoroughly thought out throughout. Wow.
 
Drillbert
487 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.1 h en tout
Évaluation publiée le 12 février 2018
First i thought, why dont they make it like it's 2 D game on mobile
then i said 'oh'
 
chervilious
332 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
4.7 h en tout
Évaluation publiée le 8 janvier 2022
有好多隐藏起来的可能只有孙悟空的火眼金睛能发现吧
 
你,去祭典了吧
206 produits enregistrés
0
34 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
46.4 h en tout
Évaluation publiée le 5 décembre 2016
I was really excited for this game when I first heard about it since I love puzzle games like Myst, The Room series, etc. But 40 dollars is too much for this game, way too much. This game tricks you with all of its pretty colors and mysterious imagery, you think you are going to be interacting with cool things in the environment like you do in The Room and Myst, but no... It is ♥♥♥♥♥♥♥ mazes. All ♥♥♥♥♥♥♥ mazes. This whole game is mazes. Sure they do a few creative things with the mazes but after a while they get so ♥♥♥♥♥♥♥ boring. It ends up being really hard maze puzzle after really hard maze puzzle after really hard maze puzzle... rinse and ♥♥♥♥♥♥♥ repeat. It really kills the game, the bordom and repetition.

It was so disappointing. When you find yourself looking up solutions to the puzzles, not because they are too hard, but because they are ♥♥♥♥♥♥♥ boring and time consuming, then your puzzles have ♥♥♥♥♥♥♥ failed. The best thing about this game is the (Spoiler) environmental puzzles. The first time you find one, it just blows your mind! That is where the game really starts to shine, but the ♥♥♥♥♥♥ thing about it is that once you get all the environmental puzzles it does absolutely nothing. It is so disappointing.

This game borders on the pretentious. It is more a work of art than a game, and I think that is what kills it. There is no satisfying ending or closure of any kind. Sure there is a eureka moment when you realize what The Witness is about, but the problem is that that happens halfway through the game. The rest of the game after that point is just pointless. The game treats it's puzzles like they themselves are the reward for solving them. Which would be fine, if the ♥♥♥♥♥♥♥ puzzles were interesting instead of just ♥♥♥♥♥♥♥ mazes! I am an artist, and I went to art school, I understand what this game saying. The problem is is that it is just boring.

This game ended up making me depressed, and not like a good kind of depressed like games like The Last of Us pull off. The Witness just makes you feel depressed, that this mysterious, colorful, and breathtaking world didn't live up to your expectations, that the second half of the game is pointless, the endings offer no closure whatsoever. And there is something else that I just can't quite put my finger on as to why this game made me feel bad. I just can't explain it. I guess it was just the disapointment. I was hyped for this game, and I thought it was going to be something it wasn't.

In the end this game feels more like you are in a contemporary art gallery than a world with a story that wants to be told. It is very subjective in it's interpretations. It is a mystery without an answer and it shows you that what matters is not finding out the answers, what matters is searching for those answers. I personally love these kinds of concepts. They are not normally explored in media like video games, and now I understand why that is. Boredom. The Witness isn't about what happens at the end, it is about how you get there, but like I said prior, that would be fine if how you get there wasn't through hundreds of boring maze puzzles.
 
Big Boss Nass
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
35.9 h en tout
Évaluation publiée le 25 aout 2022
Лучшее, во что я когда-либо играл. Шедевр, который многому меня научил в жизни. Главному - что тебе можно гораздо больше, чем тебе кажется. Но это уже спойлер)))
 
Kdenv16
118 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
53.4 h en tout
Évaluation publiée le 15 février 2017
(TL;DR: no music, great visuals, TONS of varied puzzles and hidden stuff to find, with an optional plot that you will or will not get into. If you're in it for the puzzles, you should be okay.)

A beautiful, huge island to explore at length, and a MASSIVE amount of puzzles to solve on the way. That's the way it starts. The game system is easy to understand, the puzzles themselves start easy enough until you get further into the island and realize how devious they get.

Let's be clear: The Witness requires a lot of walking around, and to that effect, the beautiful visuals and scattered hidden soundclips help. I read a review mentioning brute-forcing puzzles with unknown mechanics in frustration. They're doing it wrong. Every puzzle type has its own dedicated area, and this is the beauty of the game: The Witness teaches you things, and it does so very naturally. You'll come across a new area and find a new puzzle type, a very simple one. Then a slightly tougher one. And so on until you get to the difficult one that will ensure you figured out how that specific type of puzzle works. And when you have, many other areas will open to you. It's an intensely gratifying feeling to get in a puzzle game.

Granted, some puzzle types are harder to figure out than others, some areas have their own logic based on the environment. This is what's keeping things interesting. You can also largely bypass some of the toughest puzzles and still complete the game.

Now, the overall theme and special ending may or may not do it for you. The contemplative tone faintly reminded me of the Talos Principle in a way. Your mileage may vary. At any rate you'll get to hear a few historical quotes, and might get to watch a couple instructive, philosophical (and entirely optional) videos. Note that if you get far enough in the game, the plot actually seems to make slightly more sense, but don't hold your breath.

Last detail: with the exception of one zone with audio puzzles, and a couple other specific spots with video or music, there is no soundtrack, only ambient sounds. The good thing is that it allows you to blast whatever genre of music from your own collection while you play. I found a 'Chill' playlist on Spotify to that effect and got a great experience out of it!
 
Kefen
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
20.4 h en tout
Évaluation publiée le 3 janvier 2017
As someone who loves puzzle games, I find this difficult to recommend. Not because the puzzles aren't good: they're very challenging and I like how they evolve. It's that I feel the game is misleading. It comes with all the trappings of a traditional 3D game with a world for exploration and a story-arc: but there's nothing there. You wander around an empty artificial world full of puzzles with people frozen in place like statues: why are you here? are you being tested? Are those statues or once-living people? None of these questions are even addressed, much less answered.

Now, I'm probably being unfair, as it seems to me the lack of explanation is the intended theme: the game appears to be about the scientific process and coming to understand a world that doesn't come with a manual or tutorial, and I appreciate that. However, I'm not sure that works as a game. The puzzles feel separated from the environment, leaving your jaunts through forests feeling pointless. Without narrative reward for solving puzzles, you don't feel a real drive to move forward, because all you have to look forward to after the puzzle is another puzzle, and another, and another, until the game abruptly ends.

If you're a puzzle fan, you may not care about all that though. Don't get me wrong: the puzzles themselves are interesting, expect to approach learning them like a scientist: you create hypothesis, experiment, and repeat until you start to understand it's rules. They're very well designed and challenging logic puzzles. My only complaint with them is that towards the end they seem to run out of ideas on how to make more challenging puzzles, so they just make them flash, scroll, spin, and rotate in order to make it harder to see what you're doing. That isn't really more challenging, it's just more tedious. However, if they took out the game-environment and made an mobile game app about solving the line puzzles, I'd probably love it.

tl;dr: Don't expect any sort of narrative or exploration or really anything outside of line-puzzles. Only buy if you're a big fan of logic puzzles and probably wait until it's on sale, since the price is rather steep.
 
Artemis
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
57.8 h en tout
Évaluation publiée le 12 juin 2021
去感受,而不去理解。这游戏玩了一年多吧,游戏内时长57h,已经523+135+6,2成就解锁了。
 
迷失之夜
140 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
38.4 h en tout
Évaluation publiée le 23 mars 2016
Follow our curator page "First Person Exploration and Puzzle Games" for more games like this!
When I first started this game, I was underwhelmed. A puzzle game where you walk around an island by yourself, solving the same type of line-puzzle over and over. Yawn. 30 minutes in, I nearly refunded the game.

Instead, I gave it another 30 minutes, and wow am I glad I did. As you play, you begin to notice tiny details around the island. Little easter eggs, things that make you smile. Soon, you realize this isn't just a mere puzzle game with copy+pasted scenery between each panel. You stop running from puzzle to puzzle, and actually look around. And you're amazed at what you see.

And that's just the first laser.

I realize I'm being extremely vague; that's intentional. I don't want to ruin the experience for anyone. All I can say is: If you're a fan of games like The Stanley Parable or Antichamber, games that blow your mind and defy categorization, you will enjoy this game.
 
BlueRaja
4,031 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1
Recommandé
47.6 h en tout
Évaluation publiée le 20 septembre 2023
The witness это на самом деле не совсем игра, это больше книга разбавленная головоломками. В первую очередь это книга об спекуляции истории, науки и искусстве, а так же история самого автора и его экспериментов в геймдизайне.
По моему мнению, создатель не то, чтобы хотел сделать игру, а показать как видеоигры могут взаимодействовать с игроком. Здесь нет руководств, нет обучения в привычном понимании, здесь есть только голова и окружение.
Здесь поднимаются проблемы человечества, его истории и искусства, проблемы веры и разума, а так же возможно, что жизнь здесь зациклена и проблема понимание своей смерти.
Конечно, здесь все же здесь присутствует локальный сюжет, но он не главный здесь, здесь главным аспектом является наша история, история автора, культура и искусство, понимание возможного развитие игр, как искусства, окружение. Это не игра - это эксперимент с вопросом: Что такое человек? И что такое общество? Что такое История? Что такое Искусство?
Эта игра не для всех, совсем не для всех. Это произведение монотонно, медленна, не такая как другие головоломки. Здесь нет сюжетных вставок, как в портале, но здесь есть прекрасное окружение, которого тебя не ограничивает, как игра со светом и тенями, как игра со звуком и цветом, как наконец игра с окружающим тебя миром.
Большинство игроков задушатся вначале и бросят.
Эта игра - представитель настоящего искусства.
 
Люцифер
257 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
7.2 h en tout
Évaluation publiée le 28 février 2016
The Witness is a hard game to review: I love it, and I hate it. It is cold and devoid of soul, relying purely on you to learn its vocabulary and internalize its logic. Despite that, it is one of the most meticulously designed and visually stunning games there is. Every texture, reflection, shadow, polygon seems to have a purpose - at a macro level it's almost impossibly interconnected, but you may never find that out. The only hints of a plot are hidden away at the end of tens of hours of puzzles, but you may never even see them. Even still, you will see puzzles in your dreams and in everyday objects for weeks to come. 10/10
 
steventroughtonsmith
956 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
4.8 h en tout
Évaluation publiée le 28 janvier 2020
我一直觉得,一个好的游戏交互,假设、求证、应用的过程应该有一席之地。靠直觉发现规律,验证规律,将规律应用到更复杂的问题。这个感觉有点像1+1=2推出后面复杂数学概念的过程,是严谨且有逻辑的。我觉得witness算是这样的游戏。

一个游戏,如果能刨去喜闻乐见的噱头、刺激的画面、详细的教程、题材、诉求,能留下什么?40年前可以玩玩马里奥,今天可以试试witness。

这大概是我在steam上见到的最能符合我心里所想的游戏交互设计。但游玩过程让我玩的十分难受,晕3d+脑壳疼,在想吐的边缘徘徊了数次后最后不得不放弃。其实我觉得加个俯视角,游玩过程和体验也不会有太大问题。

就算是一笔画或者七桥问题之类的数学问题,果然只要做成游戏就会变得有趣。
 
串烧鸡翅
246 produits enregistrés
1
6 personnes ont trouvé cette évaluation utile
0
Recommandé
38.7 h en tout
Évaluation publiée le 13 décembre 2023
The Witness is a very interesting puzzle game, that I enjoyed quite a bit, but sometimes found pretty annoying. The exploration is pretty great; one of my favorite things about The Witness is that I was able to drop in, find puzzles that were stimulating and challenging, then wander off and discover new puzzles when I became stuck on certain sections. The game also plays with perspective, light, environmental features, and other details to create puzzles that sometimes lead to these really rewarding "ah ha" moments when you solve them. There were a few times that I'd get rolling and finish an entire section or string of puzzles very quickly, and that feeling is quite priceless: simply put, moments like that make you feel genius. A lot of the challenge comes from the puzzle mechanics not being explained by the game, rather you figure them out by experimenting and solving easier puzzles that partially inform you as to how certain mechanics work. That might be a turn off to some, but I think it works pretty well and gives you more incentive to explore the island.

That being said, I thought The Witness also had some glaring flaws. The puzzles I found most infuriating are ones where the challenge comes from the puzzle being heavily visually obstructed, rather than the puzzle itself requiring a hard-thought solution. Another great example of a type of puzzle I found very annoying were spinning/moving puzzles, where the solution would be pretty simple to find, but trying to input the solution became a major pain because of how the movement effects the controls. A final example is sound puzzles, which were an interesting addition, but feel a bit out of place when compared to everything else, and will be difficult for those who aren't great at quickly identifying and comparing differently pitched sounds. I didn't look for accessibility settings, but if you are at all colorblind, have vision issues, or hearing issues, that could really hurt your enjoyment of The Witness, or render certain section unsolvable without looking up solutions which is a real shame. A final gripe I have with The Witness is that when you beat the game, it resets the entire game. Many games that do this will have some sort of pop-up screen that lets you know that you are triggering a point of no return, unfortunately there is nothing like that here. That is particularly annoying for someone like me who was looking forward to going for the 100%, and now I have to resolve everything or get solutions to everything I already solved to return to the state I was in.

Overall, if you enjoy puzzle games and what you've seen of The Witness looks interesting to you, then I think you'd probably enjoy it. It does a stellar job of presenting many challenges that you can easily drop and and out of. I also love how the game essentially teaches you an entire puzzle language through game play rather than text. The Witness is an extremely unique experience, and I'm not surprised it made such a splash back when it launched. To me it was gaming comfort food that also made me think and repeatedly impressed me with unique mechanics and puzzles, even though there are undoubtedly some duds along the way.

Recommended

If you found my review helpful, please consider following my Steam Curator page where you can see more thoughts and recommendations
 
ThunderPhant
335 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
53.6 h en tout
Évaluation publiée le 12 septembre 2020
As a product, I give this game a B+. Is it a good game? Definitely. Is it massively flawed in certain ways? Also definitely. Is it worth your time? Absolutely. Is it worth $40? No, I think it's worth more like $15.

This game consumed me for about a week. From about 9/5/2020 to 9/11/2020, all I did was eat, sleep, work, and play The Witness with my younger brother. There are things I love about this game, but it completely misses the mark in a few key areas that prevent it from reaching the status of truly great.

The Pros:

I love, love, love the open ended nonlinear exploration aspect of this game. The world is beautiful in The Witness, and your imagination really pushes you forward as you wonder what each new area will be like and what new types of puzzles it will have. When you get stuck in one area, you can leave and come back to it, and you're frequently criss-crossing the map as new information becomes available to you. It reminds me of the Outer Wilds, which was my favorite game I played in the past year.

The lack of tutorials in this game works wonderfully 90% of the time. I felt a surge of dopamine every time I had an "aha" moment and figured out the new mechanic to a new set of puzzles. The absence of hand-holding gives you a much greater sense of accomplishment when you finally figure something out; I would compare it to the feeling I got when finally beating "Getting Over It with Bennett Foddy". Some people might feel that many of the puzzles in this game are gimmicky, but I never really felt that way. To me, the puzzles felt unique and different compared to the deluge of puzzle games that already exist. If you want a steady stream of logic puzzles with clearly defined rules, there are hundreds of high quality choices; that's not what this game is trying to do.

All the puzzles in the main game I felt were fair. I only had to use Google twice, and both times were just because I was being a smooth brain.

The ♥♥♥♥:

I literally laughed out loud when I read this game's product description as treating "your time as precious". This game does not do that, at least not many times. Many of the mechanisms in the game move so, so slowly.

The ending to this game felt disappointing, as were the secret items you can find in the game. If "pretentious" means describing a simply story in a complex way, as Joseph Anderson defined it, then both are very pretentious. They did not feel satisfactory at all.

The post game optional content very repetitive and boring, but it's not really part of the main game so I don't feel like it should sway my opinion of the game. I would compare it to finding intel boxes in Call of Duty.
 
Dr. Pupper
652 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.0 h en tout
Évaluation publiée le 27 juillet 2020
简单吗,简单,无非是一笔画游戏;难吗,难,没有任何真正意义上的新手引导,一切的操作都建立在你的灵光一闪之上,完全模拟了人类从有记录以来所有规律的发现过程:察觉、猜测、试探、碰壁、迭代、普世。
特别注意
本游戏由于立意过于前卫导致在游戏本身操作上会出现很多障碍
例如:过度鲜艳的色彩虽然代表着你对世界的好奇,但同时也会在长时间的游玩后出现炫目,眼干,反色等不适症状;手感奇怪的镜头与光标移动会时不时的让你感觉自己的眼睛,手,和鼠标总有一个是坏的;再配合上长时间行走于黄油之上的移动手感,以及膝盖不能弯曲的无跳跃移动方式,和动不动就会出现的奇怪的空气墙,导致这个游戏不能被长时间游玩。注意是不能不是不配!生理上的不能!!因为玩时间长了会出现晕车,晕3d,头疼,眼花,恶心等一系列不良反应,加之用脑过度的疲惫,就会让人有一种我究竟是在玩游戏还是在被游戏玩的错乱感,十分不爽的感受。所以如果一定要玩 记得转备好晕车药
 
瞎眼睛龙飞
75 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
29.6 h en tout
Évaluation publiée le 9 juin 2021
I played this game for 20 hours only to find out I hadn't even gotten to the game yet.
 
Vandy
0
8 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
10.7 h en tout
Évaluation publiée le 18 mars 2022
You could have spent this time learning to code.
 
Roshambo
474 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
10.0 h en tout
Évaluation publiée le 4 aout 2021
I've never played something so beautiful, relaxing, and sometimes infuriating all at the same time. This is easily one of the best puzzle games out there, not to mention one of the best looking. The calming breeze flowing by your ears as you stare at a puzzle for 20+ minutes has never felt so real. The tidbits of lore sprinkled throughout and the way to solve the puzzles is absolutely genius. Each area has it's own way of solving the puzzles and it all eventually culminates. I highly recommend The Witness to anyone. Not just someone who loves puzzle games, not just someone who likes these artsy-type looking games, anyone.
 
Azimuth
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
52.8 h en tout
Évaluation publiée le 7 aout 2022
I want to start off with a little disclaimer: if you are someone who values story, doesn't like slow paced games or is looking for a casual puzzle game, this game is probably not for you and I would not recommend it.

Now for the actual review;

A very unique experience,

This puzzle game challenges your patience and perseverance. Your attention is required and there will be moments where you feel overwhelmed by the complexity of some of the puzzles. Because of this, the game will basically force you to either take a break or to go solve a different puzzle, Which is what makes the game so great in my opinion. I feel that the calming environment reinforces this concept of not having to solve every puzzle you run into, but to explore and play the game at your own pace.
Also, because of the un-existing tutorials, the game often gave me a feeling of accomplishment after figuring something out.

For anyone who's into a challenging puzzle game, and likes to really work their brain, I would highly recommend The Witness.
For me it is definitely one of, if not my favorite puzzle game of all time.
Masterpiece!!

 
HorseDog
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
36.4 h en tout
Évaluation publiée le 22 novembre 2018
This is a puzzle game like no other.

The puzzles in this game start with such a simple concept, but then expand on that in such a creative way that can really stump you. There has been a few times that I stared at the same puzzle for at least an hour. One of the great things about this game, is that even if you get stuck on a puzzle, you can leave it and solve some other ones, and then come back to it.

The map is done very well and it's clear that there was a lot of attention to detail. The game has you exploring every nook and cranny of the map.

The puzzles in this game can get extremely challenging and you have to learn how to complete each puzzle. There is no instructions that are explicitly told to you, so be prepared for that. Keep an open mind because sometimes when you think you've figured out the rules of the puzzle, you might not have.
 
TDiscuit
620 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
24.3 h en tout
Évaluation publiée le 12 décembre 2021
One of the most relaxing yet challenging games I have played. The art style has me wishing I could explore the island for myself.
 
TomTomGo
204 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
61.9 h en tout
Évaluation publiée le 27 novembre 2018
Нарисовать линию от начальной точки в конечную. Проще некуда?
А если траектория линии задается мелодией, слушать которую мешают помехи, чириканье и еще фиг пойми что...
или когда одновременно рисуются несколько линий, в зеркальном отражении, которые нельзя пересекать...
или когда поле для рисования "сломано" и мигает яркими вырвиглазными цветами, а цвета важны для решения...
и это еще простые примеры
 
lost_vanger
5,872 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
31.3 h en tout
Évaluation publiée le 19 octobre 2016
It's a game design wet dream of how to subtly implement a whole array of mechanics through increasingly complex, but similar, puzzles. The use of background and scenery to solve puzzles put the biggest smile on my face. Extrensic motivation through exploration helps too. It's nothing but puzzles, some secrets, and a beautiful world. I adore it but I know some people will hate it or not appreciate it (which is absoultely fine!). It's made for the people who smile when finishing a puzzle, who do jigsaws in their spare time, and crosswords when they're bored.
 
Jaybird
544 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
24 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.8 h en tout
Évaluation publiée le 30 janvier 2021
Интересный шутер от 3-его лица, с элементами хорора
Скрытым убийствам отдельный респект, паркур в несколько раз реалистичнее чем в ассассинс крид
Правда с загадками фишки не понял, а так понравилось
ставлю класс
 
Fake
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
1.7 h en tout
Évaluation publiée le 17 septembre 2016
A beautiful island of puzzles. That's all I would say if the puzzles were simply connecting a line from A to B, but it's not that simple and you need to figure out why. Do you know that feeling when you discover something is not working then you realise what you can do to solve the problem? The Witness delivers that feeling of intelligence in many different puzzles in many different variations like any good puzzle game. What makes The Witness one of the special puzzle games is that the puzzles meaningfully feel like they are a part of a grander scheme - because they are. The environment around the puzzles gives you clues on how to solve each of the puzzles, and some are the puzzles are literally the environment itself. But most important, you are not collecting meaningless tokens, you are slowly unlocking the island itself. The Witness is a rare treat for puzzle gamers - we will have to wait many years before we get another game of this quality (nothing has been as good The Witness & Obduction in years).

If you like puzzles then The Witness is a must buy. If you love exploring interesting new worlds, then I recommend you buy The Witness. And if you are impatient and don't like being confused then you should avoid The Witness.
 
Conditional Love
0
136 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Non recommandé
3.2 h en tout
Évaluation publiée le 5 mars 2017
Right from the start, it's clear how much time and effort the developers spent trying to make their seemingly limitless supply of maze puzzles feel fresh and exciting with each new iteration. It's clear how much time was spent trying to create a gradual ramp up towards the elusive "eureka moment". That moment when you've been struggling with a puzzle for 10, 15, or 30 minutes, and all of the sudden you say "OHHHHH!" and you solve it in 3 seconds. I imagine that if the developers of The Witness ever watched me play this game, they'd be incredibly disappointed.

My problem with this game isn't that I never got the eureka moment. It's that every time I got it, my "Ohhhhh..." was quickly followed by "that's stupid" or "so what?"

This game is plagued by a constant feeling of "so what?"-ness. The Witness has no plot. The Witness has no characters. The Witness has nothing to discover that doesn't already exist in your own imagination. You'll wander from puzzle to puzzle, erroniously believing that the next puzzle will reward you with some new revelation, or at least a general feeling of "Oh, wow!" But the harsh truth of The Witness is that the "eureka moment" is the games only reward. The only reward it has to offer is that you did it. You solved a puzzle. And no one had to hold your hand to do it. You did it all on your own. Gold star.

For some people, this will be enough. But for me it certainly wasn't. I was constantly looking for something to sink my teeth into; A story that I could pick up the threads of, even if it was only a hint. I desperately needed a reward beyond my own sense of satisfaction. But sadly all I found was a tape recording with a quote from Albert Einstein. And after several hours of guiding lines from point A to point B, I was quite over this game.

To be honest, it really is quite a shame, as the puzzles are occasionally fiendishly clever. But they simply aren't strong enough to carry this game on their own merits. The game just lacks real substance. And for all its avant-garde pretension, it ends up feeling incredibly hollow.
 
I Do 2 Gens
9
4 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.8 h en tout
Évaluation publiée le 22 janvier 2023
dark souls of puzzle games
 
poxi.io
396 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
22.3 h en tout
Évaluation publiée le 17 mars 2020
Это шедевр!!!
 
GAG4R1N
343 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
22.0 h en tout
Évaluation publiée le 7 décembre 2017
Simply one of the best games of the last couple of years.

And you will never look at anything the same again.
 
Eleanor
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
3.1 h en tout
Évaluation publiée le 10 aout 2016
Очень красивый квест для любителей компьютерных головоломок (Portal, The Talos Principle)
 
Old Man Sev1lya
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
24.0 h en tout
Évaluation publiée le 29 décembre 2019
Спустя 8 лет, Джонатан Блоу выпустил новую игру The Witness. В игру хочется возвращаться по сей день. Первый раз когда я взялся за эту игру было сложно, приходилось брать листок с карандашом и рисовать, продумывать как решить, сейчас вовзращаясь в сотый раз в игру, проходить стало легче, чем раньше. Спасибо Джонатану Блоу за его творения!
 
Retmon
262 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
22.4 h en tout
Évaluation publiée le 25 janvier 2019
如果有暈3D的話,這個遊戲最好不要玩,再來這個遊戲的解謎重點是採取一筆劃,在路線的過程中會有一些謎題需要解決,有些迷題不會很詳細的跟你講條件是啥。

在解謎的過程中有些不止面板上的謎題,甚至需要利用一些光影、折射、聲音、環境、遮蔽、反向、色彩、移動等一些提示因素,有可能答案就在附近,卡關在遊玩過成中是很正常的,建議不要先找攻略先試玩一遍後真的無法解在去找解答,有些答案真的是我們邏輯思考轉不過來才卡在那邊。

最後謎題不止面板上,可能一些地形環境和光線、色彩之類的也會構成隱藏謎題,找出這些隱藏迷題也是這遊戲的一些另類玩法。

遊戲過程中劇情方面完全看不懂在講啥,也可能是我慧根比較低吧。

全部的謎題數量是523+135+6(可能不止這些)
523是面板謎題
135是黑柱的總隱藏迷題
6是完成黑柱數


100%影片攻略推薦
Vidéo YouTube™: The Witness 100% Speedrun 2:38:37 
Vues : 119,205
This run was mainly supposed to be testing a new route modification I made to get a better cloud cycle (There is a cloud environment puzzle you can only get for a minute every 14 minutes).


面板謎題圖片攻略
比較不好的地方在於要自己去找出來
The Witness: Allocation of 523 Campaign Puzzles and 49 Audiologs 
Un guide pour The Witness
Par : Innocentive
Screenshots of 523 puzzles (unsolved) that increase your puzzle count. Screenshots of 49 Audiologs.
 
YAMA
3,030 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
32.9 h en tout
Évaluation publiée le 7 mars 2017
To begin, I think I have to explain what the Witness is. The Witness is a puzzle game, you draw lines through puzzle boxes and it slowly gets more complex as you get through the game.

The puzzles are actually executed fairly well in my opinion, the island is reasonably sized and there is a boat that brings you from dock to dock but you can run across the island pretty quickly regardless . I've got some gripes with the way a couple of them were executed, for instance (serious spoiler potential), there are some puzzles based on sound. This is a serious problem for me because I didn't realize this until half-way through brute-forcing them as I listen to podcasts while playing singleplayer games like this. Even when I did realize, I'm completely tone-deaf and while I could get through a couple it started throwing in garbage noise to make it harder. This is the only time I had to use a guide (and the one other time there was a sound puzzle) . To summarize without spoilers, there are some puzzles that used mechanics I'm not a fan of, and I think weren't thought through very well, though they weren't so terrible as to ruin the game.

Beyond that, I think that the game is really cool with the way it uses its theme (which seems to be perspective ) and some of the way the puzzles are implemented. The basic gameplay of just solving puzzles is pretty satisfying as was a certain moment in the game. Again, huge spoilers, but there are line puzzles implemented in the actual environment whereas normally it's done on relatively small panels. You can probably find one of these environmental "puzzles" at any point in the game, it clearly tutorializes it about after you've completed your first puzzle segment though, when you are lead to a mountain has a panel with a very simple line and immediately behind that is a river that is identical to the line. I found an environmental puzzle shortly before this moment which was very satisfying though. However, the thing that really sold me on this mechanic is when I was riding on a boat past a cliff-face that had a wavy yellow line that was never really complete at any point. But I turned the boat around, and realized that I could complete the puzzle while the boat was moving me past. This started making me look for circles and lines in everything .

All that said, as the game came to a close I was left a bit unsatisfied. Not for a lack of puzzles, I honestly never want to do another one in my life. But because the ending itself honestly just felt extremely pretentious . Like I said, the mechanics and everything are actually really cool if you like interesting puzzle games, as I do. But the game honestly lacks any real story and attempts to supplement that with theme, and just feels hamfisted .

In the end, if you read all the spoiler text, the text that I noted as a serious spoiler in particular, you don't need this game. It's got nothing for you and you should just watch it being played or something like that if you're curious, but it seriously holds no value for you if you've been spoiled. If not though, I think this is a must-play for fans of puzzle games. It's seriously just cool.
 
Gran Autismo
811 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.1 h en tout
Évaluation publiée le 27 juin 2017
Это игра состоит из головоломок, которые по пути надо решать. Вы можете встречать кассеты, с которыми можно взаимодействовать. На первый взгляд игра кажется простой, но не тут-то было. Поиграв 7 часов, я понял, какие они могут быть трудными.
Я рекомендую игру без лишних слов! Покупайте и играйте!
 
PROgarden
1
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.5 h en tout
Évaluation publiée le 3 janvier
a game that's tedious just to be tedious, especially the sound-based puzzles that leave the jungle unable to be visited after starting due to the car crash and breaking glass sounds that persist until the game is restarted to 0% completion. there are much better puzzle games available that don't insult you for playing them.
 
vvitchr
0
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.6 h en tout
Évaluation publiée le 18 septembre 2019
人类认识世界的过程
 
Zuxin
335 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
7.0 h en tout
Évaluation publiée le 28 janvier 2016
谜题越来越难,颇有挑战性,然而3D晕到吐。
 
wolfwood
2,510 produits enregistrés
1
10 personnes ont trouvé cette évaluation utile
0
Recommandé
26.0 h en tout
Évaluation publiée le 28 janvier 2016
Hardcore puzzle mukavissa maisemissa
 
kavaari
632 produits enregistrés
0
28 personnes ont trouvé cette évaluation utile
0
Recommandé
37.7 h en tout
Évaluation publiée le 27 janvier 2016
I went into this game thinking it would be something like an island escape room, like a prettier version of Myst. It isn't. It is a game that manages to be stylistically wonderful, but also focuses on a prime question: Can you become fluent in a language without any outside help?

This game is a series of puzzles, but the point is to learn the language of the puzzles. Just like learning a language, you will feel accomplished when completing a task only to faced with an odd colloquialism that feels like it breaks the rules. In the end, each puzzle you finish feels like an victory, and, in the end, you walk away feeling like you actually learned something, like you're better for the experience.

I love this game, but it must be stated that this is not Myst or an escape room game. This is something wholely different, something unique and wonderful.
 
SirDrAaron
1
21 personnes ont trouvé cette évaluation utile
0
Recommandé
23.6 h en tout
Évaluation publiée le 14 avril 2016
This is an outstanding puzzle game, with a huge depths of puzzles. On top of that, it must be one of the most beautiful games I have ever played.

It far outclasses The Talos Principle, which has a similar feel of big world littered with puzzles - it looks better, it has a higher quantity of puzzles, the puzzles are more difficult with more variety and it does all this without explaining anything directly to the player.

I personally don't understand the negativity around this game, I assume it's from people that had very high expectations. If you know nothing about The Witness and you are looking for a good puzzle game, then you've found the right place.
 
City
0
10 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.9 h en tout
Évaluation publiée le 25 mai 2018
То чувство, когда заместо "Растишки" объелся "Тупишки".
 
В мире животных
207 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
26.6 h en tout
Évaluation publiée le 2 avril 2023
風パから逃げるな
 
7psy
0
26 personnes ont trouvé cette évaluation utile
0
Non recommandé
14.2 h en tout
Évaluation publiée le 8 février 2016
A series of boring 2D puzzels with little to no rewards for solving them. The overworld was pretty to look at, but with no way of interacting with the environment it just came across as superficial. I could have gotten the same expirience by buying a book of mazes. However one of the worst aspects of this game is that it constantly throws pseudo-intellectual quotes about the nature of God and science at you, as if random, out of context Einstein quotes will somehow make it seem smarter than it really is.
 
Thrillhouse
0
13 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
7.4 h en tout
Évaluation publiée le 15 juillet 2023
While quite clever in its design, the best way I could describe it is boring. It made me feel pretty much nothing, other than the occasional annoyance. There is an abundance of puzzles, and pretty much no reward. In some areas, depending on which direction I look, the framerate drops to a sad 30-40. The virtual cursor is much slower than my real cursor and there is no way to adjust it. Not worth the full price if you want to have fun.
 
devoıD
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
73.7 h en tout
Évaluation publiée le 17 mars 2016
The game is fantastic, and the type of game you know you will only find a few times in your life. I loved every second in the island, the puzzles and the setting. All the untold story.
However, the tricky part is that I don't think this is for everyone. You must really thrive as a puzzle solver, and lover.
It's not just about puzzles, but I really can't say anything else =)
 
Chelly
647 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
34.0 h en tout
Évaluation publiée le 9 juin 2021
在我最开始听说这款解密游戏全程只有一笔画的时候,再看价格,我迟疑了。于是在近期打折时期购入游玩。
The Witness 是我近期玩过的最令我着迷的游戏。
先带各位对本游戏有一个大概的认知:
1.游戏除语音字幕外无其他任何文本;
2.有令人心旷神怡的解密岛屿,也有令人拍手称绝的谜题设计。
这款游戏就如我最开始说的那样:解密方式只有一笔画。但简简单单的一笔画,在这个游戏里却能玩出各种花样:有时的谜题需要根据特定的提示画出符合规则的线,有时的谜题甚至会和周围环境有所关联,甚至有些谜题会结合之前遇到的各种规则,加大解密的难度。全程没有背景音乐,有的只是风刮过树木的沙沙声,鸟儿的歌声以及瀑布的流水声。同时游戏全程以第一人称视角进行,玩家能看到主角的手段只有通过影子查看大概的轮廓。两者加成之下,再配合精彩绝伦的谜题,这些让我在经历了16个小时的一周目下有了一种我从未体验过的代入感。

以下内容会对游戏的内容进行透露,请酌情观看!
以下内容会对游戏的内容进行透露,请酌情观看!
以下内容会对游戏的内容进行透露,请酌情观看!


整个解密岛屿分为若干个区域,每个区域对应了一种独特的解密方式,再进入每个区域的一开始,会有几个与当前区域主题符合的简单谜题供玩家上手,同时起到提示的作用:这个区域应该用什么办法解决?这些符号在这个区域的作用是什么?等等。
有时你也会遇到版面上无任何标记和提示的谜题,初见这类谜题时确实让我疑惑了一阵子,让我产生了一种“我可能跳关了”的感觉——这时不妨观赏观赏周围的景色,放松放松,然后你就很可能会发现这些谜题需要利用周围环境的事物去解决。
对了,这经历16个小时的一周目,仅仅是完成了主线的解密任务(也就是达成结局所需要的解开的谜题),在我完成一周目后,我突然想起我至少还有一个大区域没有进行任何活动,但通关的动画已经开始播放, 把我从终点送回到了起点, 所以我个人认为这款游戏可能存在第二种结局,我会在未来的某一个时间段重温二周目,去完成之前所有未完成的遗憾。
由于没有中文字幕,再加上本人英语鸡肋,所以这款游戏到底讲述了一个什么样的故事,我不清楚,目前也没有打算深究,但仅仅主线解密环节就让我度过了16个小时,如果深究游戏其中蕴含的哲理,那所需时间一定会大大增加。

总而言之,The Witness是一款非常优秀的硬核解密游戏。如果你喜爱解密类游戏的话,不要错过这款,我相信他会让你感受到前所未有的惊喜。
 
FightFire
104 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
12.2 h en tout
Évaluation publiée le 22 septembre 2020
Play time : ~20 hours

Incredible game. For those who might not know, this is a game of puzzles, on an island you have to explore.

It's incredibly beautiful and poetic. It kinds of reminds me of Talos Principle (although the puzzles are more "formal" and 2d here).

But to solve the puzzles, you need to first discover and internalize their rules.

Fortunately they are contained in zones, each introducing a new concept, with increasing difficulty.

Then, as you progress, some harder zones introduce new variations, combinations of multiple concepts, ... and it goes harder and harder until the end. But it was never boring, as there is always some new concept or variation introduced.

I would seriously recommend going at this game with a few sheets of paper, a pencil, and probably a pair of scissors (for the Tetris puzzles, which I had a lot of difficulty solving on the screen), because of the difficulty.
 
Youx
188 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
37.4 h en tout
Évaluation publiée le 23 décembre 2016
Not a game for everyone. You have to be willing to move on and accept you can't solve a puzzle until you've gathered more information around the island.

This game will take some patience, but if you enjoy being stumped, I think this game offers a lot of really great logic puzzles that consistently build on top of each other. Some of the puzzles that depend on abstract concepts (like extracting information from environment art) can feel obtuse, especially in some cases if you are color blind.

The art and core mechanics of the game shine incredibly well. Without getting into spoiler territory, the implied story is great if you don't mind having a considerable number of loose ends. I believe the intention is to have thoughtful discussion with friends afterwards about the mechanics and the loose story.
 
Handwiches
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.3 h en tout
Évaluation publiée le 8 mars 2016
오래기다린 보람이있는 퍼즐게임 정말 온간 상상을다해서 풀어나가야 하는데
솔직히 풀기힘든 퍼즐보다 엔딩이 더빡치는 이현실... 그래도 잼있어!



8.5/10
 
StarFish
1,358 produits enregistrés
0
29 personnes ont trouvé cette évaluation utile
45 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.8 h en tout
Évaluation publiée le 2 juillet 2020
♥♥♥♥♥♥♥♥♥♥♥♥
 
C0mmandblock_QwQ
107 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
36.0 h en tout
Évaluation publiée le 16 février 2021
10/10。
给出这样的分数,并非想要证明游戏本身有多么优秀,或是作为某种讽刺的手段,只不过是个完美的巧合。

在The Witness中,你会见到:
八年的打磨推敲,绝赞的设计;
五分钟就能横跨的世界,绝美的风景;
一个月都难以消化的游戏体验,绝妙的谜题。
与无处不在的“巧合”。

很荣幸,能游玩这样一款游戏,而不晕3d。
 
27ddl
779 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
4
Recommandé
49.2 h en tout
Évaluation publiée le 8 juin 2023
This is possibly the best game of all time. It transcends analysis. It can't even be described as a "game". The Witness is the embodiment of wonder itself. A tapestry of perspectives making up one big picture.
 
Havel The Gravel
459 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
8.4 h en tout
Évaluation publiée le 25 février 2017
The Witness这款游戏由Braid(也就是时空幻境)的作者Jonathan Blow开发,毫无疑问,这是一款已经超越了Braid的解谜神作。

游戏中几乎所有的谜题都只是围绕九宫格、十六宫格、二十五宫格展开,但是却巧妙地融合了光、影、声、色等环境元素,再加上格子内的附加条件,使得解谜的方法千变万化。前期的谜题可能你会觉得“嘛,还挺简单的”,但这只不过是这类谜题的教学罢了,后期真的玩得头疼。反正后来我是看攻略了www

推荐给解谜游戏深度爱好者,强迫症患者退散。顺便附上参考的攻略,写得很棒。
http://www.vgtime.com/article/8178170.jhtml?page=0#1

最后说一句,为了解山顶内部谜题我已经瞎了。

9.5/10
 
布丁酱
2,603 produits enregistrés
0
18 personnes ont trouvé cette évaluation utile
0
Non recommandé
13.2 h en tout
Évaluation publiée le 8 juillet 2019
Пазлы ради пазлов...
На покупку этой игры меня сподвигли два пункта: визуальный стиль и имя Джонатана Блоу в качестве сценариста, дизайнера и разработчика.
Признаюсь честно: ожидал чего-то феноменального как и в первом его проекте "Braid". Но с первой игрой автора, The Witness роднит только одно: игрок очень быстро устаёт от головоломок... и на этом сходства заканчиваются.
Графика: визуальный стиль мягкий и в целом не напрягает глаз.
Игровой процесс: решение головоломок возведённое в квадрат и немного разбавленное периодическими перебежками по запутанным тропинкам острова.
Музыка: её в игре нет.
Сюжет: боюсь, что его в данной игре тоже нет (спойлер: вместо сюжета нам предлагают секретную концовку, кроме основной, в которой автор показывает, будто вся эта игра - один сплошной сон, но это и так было понятно с самого начала). Вместо сюжета игрока закидывают тоннами скрытых аудиозаписей (которые ещё нужно отыскать) с псевдонаучными и псевдофилосовскими изречениями. Воды много, а смысла так и не найти.
Единственный посыл, который несёт в себе данный проект - угадывается без труда: речь идёт о стремлении человека к познанию и его нелёгкому пути в данном направлении.
Любителям отыскать всё и вся - в этой игре точно найдётся чем заняться, но стоит ли оно потраченного времени?

P.S.: Ни в одной другой игре я до этого не видел так много отсылок и посхалок авторской группы, посвящённых себе любимым и своему рабочему процессу...
Любите не себя в искусстве, а искусство в себе.
 
Кот Чеширский
3,009 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.6 h en tout
Évaluation publiée le 4 mars 2017
At the moment this is $12 on Humble Bundle. I'm a cheap bastard and I thought when I spent $20 on this game some time ago, that the price was still too steep for the gameplay I was experiencing, therefore I refunded it. Now I'm gonna receive this game again at a cheaper price with a bunch of other games too. If you're a cheap bastard like me and don't wanna pay $20 or $40 bucks for this. Check out Humble Bundle. (not an endorsement) (kinda is though)
 
Solid Khan
1,156 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
98.1 h en tout
Évaluation publiée le 11 juin 2019
10/10

This game is a masterpiece. If you enjoy challenging puzzles you'll love this game.
 
Mad Man
293 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
9.5 h en tout
Évaluation publiée le 29 novembre 2020
没有养成制度,没有升级系统,规则全部自己摸索,彩蛋超多!场景也很唯美,可以说是回归了游戏的本真。
 
想吃小核桃仁
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.7 h en tout
Évaluation publiée le 11 novembre 2019
真正的神作,21世纪电子游戏无人能出其右。
 
GongXiFaCai
384 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
39.6 h en tout
Évaluation publiée le 1 juin 2021
If you like puzzles play this game. If you like gaming play this game.
 
Cromee
163 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
22.4 h en tout
Évaluation publiée le 16 mai 2020
Very torn on this. I'm a huge fan of the wordless teaching the game employs and the very creative visual-based puzzles, but the game's ending has some serious cognitive dissonance in terms of its philosophical approach to gameplay, and I find its sprinkling of random excerpts of ancient and modern wisdom in place of any sort of story to be incoherent and full of itself. The game also has potentially unavoidable accessible issues with sounds and color based puzzles.
 
[NE] youkooldude?
72 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
13.7 h en tout
Évaluation publiée le 27 janvier 2016
游戏 3 个小时,

第一条光线解锁,第一段视频看完。

神作。

游戏试图探讨知识是怎么通过学习构建起来的。整个游戏过程中你不需要用到任何生活中的常识。你所用来推进游戏的都是从游戏中自我习得。

从一段视频的诉说,
“人们所欣赏的诗歌绘画,大抵都是对世界的二次反映,而那些被称为是科学的,不美的东西,才是这个世界本来的样子。随着技术的进步,人们逐渐忘记了学习的能力。可果有一天技术消亡呢?“

我倾向于相信游戏里录音带都是琐碎的思考片段,没有知识的逻辑,有的只是自身的思辨。

暂时只玩了不到 30 分钟,说一点感受。

会选择玩这个游戏的人一般只有 4 个目的:
1. 喜欢作者的上一作。
2. 喜欢解密。
3. 喜欢游戏的景观。
4. 喜欢那种根据游戏讨论哲学命题的方式,并且认真思考。

很显然这个游戏只对后三种目的并且喜欢思考的玩家友好。第一种玩家可能会失望。

这个游戏是个单纯的一笔画解密游戏,头脑风暴之余给予大量的风景和一些更纯粹的哲学命题(如果你不信作者想讨论哲学,请出第一个城堡之后爬上城墙调查水晶柱下面那个白色的东西)。暂时不了解这三者是否会结合起来。更具体的说,这个游戏是简化版的 The Talos Principle,也许是为了之后上 iOS 的操作方便,谜题全部设定为一笔画。但是谁在乎呢,后三点目的就算是用推箱子解密,扫雷解密,结果也是一样的。3. 喜欢游戏的景观。
4. 喜欢那种根据游戏讨论哲学命题的方式,并且认真思考。

很显然这个游戏只对后三种目的并且喜欢思考的玩家友好。第一种玩家可能会失望。

这个游戏是个单纯的一笔画解密游戏,头脑风暴之余给予大量的风景和一些更纯粹的哲学命题(如果你不信作者想讨论哲学,请出第一个城堡之后爬上城墙调查水晶柱下面那个白色的东西)。暂时不了解这三者是否会结合起来。更具体的说,这个游戏是简化版的 The Talos Principle,也许是为了之后上 iOS 的操作方便,谜题全部设定为一笔画。但是谁在乎呢,后三点目的就算是用推箱子解密,扫雷解密,结果也是一样的。
 
madbigg
158 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
9.3 h en tout
Évaluation publiée le 30 novembre 2018
Com todos os jogos de puzzle que eu já tive a experiência de jogar, posso falar que todos tem a intenção de você zerá-lo e finaliza-lo, até eu experimentar esse jogo, esse game com você explorando o mapa vai dar de cara com os puzzles(que a propósito você chega numa tela e faz uma conexão com cada uma tendo uma regra para ser cumprida), e vc simplesmente não tem ideia do que fazer, e isso vai acontecer MUITO AMIGÃO. Explore o jogo, aprecie seu mapa, que é MUITO bonito e tem um gráfico lindo, abra passagens do mapa até onde vc conseguir, qnd vc ver q ta insano, simplesmente pare, se não vc vai frustar, o jogo tem dificuldade amarga para os seus puzzles, não é saudável vc terminar ele, a b.o.s.t.a msm é vc ver no youtube como q faz para passar dos puzzles, blz, vc descobriu como q passa desse, mas o próximo meu parceiro, vai ser f.o.d.i.d.o tmb, dai n adianta vc ver no youtube como que faz para passar, o menos ruim seria vc ver uma speedrun do jogo para vc ver o nível da criança aqui, e sendo speedrun, vai ser rapidão. Com isso, o jogo é recomendado sim por sua experiência, e boa sorte e paciência para quem quer zerar.
 
Caveirinha
220 produits enregistrés
1
5 personnes ont trouvé cette évaluation utile
0
Recommandé
27.3 h en tout
Évaluation publiée le 16 juillet 2018
a Masterpiece. 10/10

anyone who love puzzles need to get this, just beautiful, smart and make you think way outside the box.



ps: you might wanna pick up some blood pressure medication.
 
DeadnCryin
0
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
1.7 h en tout
Évaluation publiée le 10 octobre 2017
我不由得把这个游戏和塔罗斯的法则相比较。
虽然相比塔罗斯的法则,见证者在解密的玩法上更多,需要玩家去发现新的解密思路,但是,很多关卡的理解方式略牵强,而且还带入了误导。我觉得解密游戏加入误导这一点是绝对无法忍的,不知道开发者为什么要这么设计。其次,这个解密游戏的重复性惩罚机制也让人无法忍受,如果说以减少奖励为惩罚的话,我或许还能接受,但是消除玩家之前达成的成就,这一点没法忍。再者,解密的流程居然不是线性的,由于地图是开放的,玩家可以跳过当前关卡,但是之后的关卡又需要前置关卡才能进行下去,那么为什么要开放后边的关卡呢?

最重要的,我为什么要玩这个游戏?这是设计者似乎没有一开始说明的。玩家为什么要在这个场景中去解开各种谜题呢?没有任何奖励和叙述,所以让人感觉枯燥无味,以至于玩家根本不知道解开这些谜题是出于一个什么目的。这一点或许是这个游戏最大的败笔。

但是在解密上这个游戏或多或少还是很有创意的。

---------------------------------------------

唉,看了访谈才知道这个游戏有更层次的设计,希望之后的玩家有耐心能找到吧。
 
Zelo-Balance
6,722 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
0.1 h en tout
Évaluation publiée le 29 mai 2023
🟢 Plug and Play

Tested on: OnexPlayer Mini Pro 6800U

Follow Handheld Friendly
 
AmyRose88
1,316 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
0.4 h en tout
Évaluation publiée le 7 juin 2017
色彩太饱满看的我头晕,所以我退款了游戏是不错的
 
AK
1
8 personnes ont trouvé cette évaluation utile
0
Recommandé
24.9 h en tout
Évaluation publiée le 27 janvier 2018
Tremendous atmosphere, excellent design, and masterful application and organisation of concepts. Definitely one of the best puzzle games out there today.
 
Bing
493 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
25.7 h en tout
Évaluation publiée le 28 novembre 2017
The Witness игра, построенная на одной механике-головоломке. Но в ней сотни правил, которые заставляют вас исследовать остров, наполненный головолками все дальше и дальше, пытаясь по
 
Badger
188 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
2.2 h en tout
Évaluation publiée le 7 juillet 2020
All the walking of The Talos Principle with none of the useful signage, haunting music and narration, and payoffs.
 
citizenthom47
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
47.6 h en tout
Évaluation publiée le 26 juin 2021
离谱的美丽景色·,离谱的精妙谜题,离谱的场景彩蛋
 
自由魂儿儿儿
247 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2
Recommandé
11.9 h en tout
Évaluation publiée le 10 septembre 2022
Pretty good just overpriced
 
Chonco
41 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
52.0 h en tout
Évaluation publiée le 10 juillet 2016
This game is amazing.

I haven't enjoyed a game like this for a long time, feel giddy and happy every time I had a eureka moment.
The puzzles and progress as you learn and understand things around you is amazingly crafted.

I honestly recommend this for anyone interested in puzzle games and mental challanges.
 
Azapa
445 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
14.5 h en tout
Évaluation publiée le 8 juillet 2020
Produit reçu gratuitement

Is it a good game? Yes. Would i recommend you to play it? No.

The first 8 hours of the game are fun as you try to figure out how to solve the puzzles, and subsequently apply that knowledge into practice. The game throws small new mechanics your way every so often to ensure that you get enough things to think about.

As the game continues on into 10-12 hours, the tedium of it all becomes jarringly apparent: 90% of the game will have you looking at a grid screen as you figure out the proper way to draw a line on it that connects a starting point to a finish point while adhering to a bunch of conditions. The only alternative gameplay you will have are environmental puzzles, which are actually very fun to look for and figure out, but the scale of the game is so large that it becomes a tedious task rather than a fun gameplay aspect.

The game becomes very dull, very quickly. It seems that, to finish the game, one would have to spent about 20-30 hours, but i have already asked myself multiple times if i'm actually having fun with this, even though i'm only 14 hours into it, and i feel like that is not a question one should ask himself when playing a game.
 
Burritobizon
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
79.2 h en tout
Évaluation publiée le 18 aout 2017
这是我第一次在 Steam 上写评测。因为它实在是太优秀了。我很早就买了这个游戏,但是那个时候不知为何电脑打不开。后来这个暑假又试了下,能玩了。然后我就完全投入到这个游戏中去了。没有看攻略,解开了所有十一个地方的光束,后来我才知道原来解开六个(是六个吧?)就可以通关了。唯一让我觉得这游戏有什么不爽的地方就是通关后居然一切从头开始,这实在是太令人难受了,不过也可能是 Blow 故意设定成那样引起玩家的失望吧(一个很弱智的揣测)。留声机的结局我还没去玩,但以后肯定会去的。

以下是我今天在朋友圈发的安利:

The Witness 周间特卖,今天才看到!原价 112 的游戏现在只要 38 !只剩 12 个小时啦!这是一个只要我跟别人谈起游戏就会推荐给他的优良大作。这是我一生中玩过的最好的独立游戏,没有之一,往后五年内我都觉得不会有任何游戏能超越它。The witness 已经完全的脱离了游戏的范畴,它是一件艺术品,它是作者 Jonathan Blow 凝聚了近八年的心血!它让你思考,让你思考认知的方式,让你思考哲学的演变。这无疑是电子游戏中最优秀的一类。这是一次对智力与学习能力的挑战,你能胜任吗?我愿意给这种游戏打广告,我愿意介绍给身边每个人,如果你对玩游戏存在偏见,如果有长辈们认为玩游戏一无是处,如果你完全反对「电子游戏是第九大艺术」,如果你每天只玩王者荣耀,那么去试试吧。当你玩了 40 个小时后,你一定会认同我的!它绝不是简单的解谜游戏,非常烧脑,但是当解出一个很困难的谜题后,你会获得巨大的成就感。
 
DerrickFL
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
55.2 h en tout
Évaluation publiée le 4 avril 2023
인간의 관찰,학습,응용이라는 매커니즘을 담아 만든 세뇌 게임

이제 현실에서 동그라미+선만 보이면 헉소리 나옴

⠀⠀⠀⢀⣠⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⢰⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀
⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀
⠀⠀⢹⣿⣿⣿⣿⣿⣿⡟⠀⠀
⠀⠀⠀⠙⠻⣿⣿⠿⠋⠀⠀⠀
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⣿⣿
⠀⠀⠀⠀⠀⠀⢹⡟
 
타임라임
135 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
37.6 h en tout
Évaluation publiée le 14 novembre 2023
My wife and I played this game together and it was terrific. An amazing example of how you can learn an entire ruleset without any use of written or spoken language.
 
Salufo
0
8 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
82.1 h en tout
Évaluation publiée le 23 avril 2021
Bring graph paper. LOTS of graph paper.
 
Shot From Guns
339 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
45.9 h en tout
Évaluation publiée le 25 juin 2016
Whilst at times a little pretentious, this is an amazingly vibrant and challenging little puzzle game that also plays with questions of perception and the very idea of puzzle solving.

Luckily it's still very enjoyable at a basic puzzle level. I would encourage you to play without reading up on the game too much as the very existence of some puzzles could be considered a spoiler, and the experience of learning things and applying them is very much at the core of the game. If you get stuck though, seeing a symbol you have never seen before it might be worth exploring the island some more and coming back later - most symbols are introduced via a bank of simple puzzles that let you experiment to find out the rules of said symbol.

 
Phobian
0
11 personnes ont trouvé cette évaluation utile
0
Non recommandé
5.6 h en tout
Évaluation publiée le 23 octobre 2018
It's very pretty, but seems to get less satisfying the further I get. No real plot, just some pretty things to look at.

Too many puzzles are "this would be easy if you had an explanation, it's figuring out the rules that's the real puzzle" or "draw a line that looks vaguely like this skyline, okay, it really doesn't look anything like those rocks but think of it as vaguely inspired by that skyline". Or the last set I ground out on- "you can literally see the solution if you look at the puzzle from exactly the right angle, please try every possible angle while it slowly moves, hope you spot the brief glimpse of the solution."

In short, the amusement value quickly peters out and you just have the time sink left. Pretty, but ultimately unsatisfying to me.

Get it on sale.
 
MajorKiz
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
53.2 h en tout
Évaluation publiée le 13 décembre 2020
As a puzzle game, it's pretty challenging for people without much patience. You definitely need to have the will to abandon a puzzle that you feel has unknown complexity and return to it after you've learned more of the missing rules elsewhere. Definitely not a good game for people with colorblindness, and there are a couple puzzles with sound-clue solutions, which can be frustrating for people who don't know what resources they are needing/missing. Always pay attention to your surroundings, and you'll feel so much more satisfied with spending an hour or so on a puzzle and solving it yourself. The end of the game will not feel as special to people who cheated.
 
Bulldogg6404
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
1.5 h en tout
Évaluation publiée le 26 novembre 2020
纯解谜,建议鼠标灵敏度低一点,这画面来一个晕一个,边晕边解谜,真的头疼
 
碳酸饮料886
145 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
18.8 h en tout
Évaluation publiée le 25 décembre 2022
Best puzzle game ever in my opinion.
 
Spleace
446 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
18.6 h en tout
Évaluation publiée le 27 novembre 2017
Einfach ein großartiges Spiel. Neue Regeln für die Puzzle werden gut eingeführt, ohne ein Wort dafür zu benutzen. Ein Spiel bei dem ich nebenbei wirklich viele Notizen auf Papier gemacht habe.
 
Timo
1,172 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
18.2 h en tout
Évaluation publiée le 27 février 2017
Uno de los mejores juegos de puzles que he jugado, el mapa es muy bonito, la historia que hay detrás muy buena (en inglés pero muy claro el audio). Muy recomendado si te gustan los juegos de pensar.
 
xVenve
1,464 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
13.0 h en tout
Évaluation publiée le 17 avril 2017
Puzzles are fun, scenery is great. The endgame ones are tedious and resort to cheap tricks to make them harder. There are challenge puzzles but they, again, resort to lazy anti-fun ways of making things harder. It's annoying and just poor game design to have half your achievements come down to such a tedious thing. If you're looking for a story, stop. There's not a point. And maybe that *is* the point, given the honeycomb movies, but I digress. I'm just pretty disappointed at the end of it.
 
Toast++
724 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
19.6 h en tout
Évaluation publiée le 9 mai 2022
Одна из тех игр, которые пытаются донести какую-то нереальную мысль, но этого не удаётся, потому что мир писал непонятый (по крайней мере, мной) гений. Всё, что я вынес из дополнительных найденных предметов - наука круто, не наука - не круто. Касательно основного "сюжета" - игра заканчивается пролётом через все локации с прослушиванием шизофазического "глубокого" бреда, который, вопреки написанному на странице магазина, не даёт абсолютно никаких ответов о том, что произошло на этом острове. После возвращения на стартовую локацию игра сама себя выключает.
Как ваннаби TSP the Witness, на мой взгляд, не удалась.

Геймплей сам по себе неплох, несмотря на то, что все загадки строятся по одному принципу - проведи линию - условия добавляют разнообразия. Однако и тут не без вони: 1) неочевидность в самом плохом смысле: чтобы найти паттерн к некоторым загадкам, игроку придётся подойти к панельке слева, справа, подпрыгнуть, сделать сальто - и только тогда, ВОЗМОЖНО, он поймёт, что ему сделать (загадка в пустыне - самый яркий тому пример); 2) несмотря на обилие условий задач, ближе к концу игру жутчайше надоедает повторять одни и те же действия по пятьсот раз, поэтому - где это было возможно - загадки мною тупо пропускались (особенно, если это какие-то шорткаты или дополнительные очень "интересные" пасхалки с говорящими головами) или смотрелось решение, если не хотелось сидеть ещё пару часов над очередным connect the dots; 3) это симулятор ходьбы. Чтобы узнать, как решается та или иная загадка, придётся много ходить взад-вперёд по острову, чтобы наконец понять, что делать с этими звёздочками/треугольничками/квадратиками etc. Зачем так сложно? Наверное, чтобы находить припрятанные на ландшафте паттерны/смотреть на графику и артстайл (которые, стоит отдать должное, довольно неплохие)/слушать ВУМНЫХ МЫСЛИТЕЛЕЙ через флешечки.

tl;dr неплохой концепт несколько портится бессмысленностью, однотипностью и затянутостью происходящего. На одно прохождение - вполне себе (получил в подарок от друга, поэтому тут уже грех жаловаться).
 
taffer
394 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
16.1 h en tout
Évaluation publiée le 28 janvier 2018
Новый сезон шоу "Последний герой" выглядит странно, но мне понравился
 
Daniel Floyd
1,180 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.7 h en tout
Évaluation publiée le 22 décembre 2021
No te creas inteligente pasandote esto, se que miraste tutoriales
 
Forgotten
370 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
19.6 h en tout
Évaluation publiée le 25 décembre 2021
两天440谜题19.6小时通关了,如果这辈子还有现在这么闲暇的时光我一定663谜题都试着找找。
风景很美,想住进去,希望有一天能给脑袋插管子,进去看看。
非常佩服制作人的脑回路,太棒了。
 
piupiupiu
0
6 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
32.0 h en tout
Évaluation publiée le 18 novembre 2020
终于找到了发际线上升的方法啦!
 
woshisss
0
9 personnes ont trouvé cette évaluation utile
0
Non recommandé
13.7 h en tout
Évaluation publiée le 26 avril 2023
I love puzzle games and was eager to try this one out. But I find most puzzles to be quite tedious and few gave me that wonderful "aha!" moment that I love about puzzle games.
 
Låtsaspappan
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
11.4 h en tout
Évaluation publiée le 1 juillet 2017
Completely different of probably anything you've ever played, this is a must for anyone who likes puzzle and exploration games.

It has certain types of interactions that I haven't ever seen in any other game, and just for that you should try it.
 
zuwr
1,018 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
84.8 h en tout
Évaluation publiée le 13 mars 2020
This is by far the most creative and challenging game I've played. It is right up there with Portal 1/2, but it is MUCH more difficult and there's not much of a plot. It is more about interpretation of things, with multiple meanings being hinted at the player, and you need to get yourself together and solve what you need to solve.

Unlike Portal, most of the environment begins open. You can go easily from section to section of the Island.
You will likely spend hundreds of hours in the game, so it is well worth the investment.

It is a mix of pure logical puzzles with environment playing a role and you need to sometimes use visual and auditory reasoning / clues. There is no hidden special click sequence (not that I'm aware of) or special mechanics to do stuff, like jumping here and there boosting, etc, which I find actually good. It is your mind and your senses alone.

Some puzzles, actually many of them, will seem very frustrating, because you still don't quite get the rules, you have hypothesis, approximating notions of the mechanics of such and such symbols, but believe me ALL of them have very clear sharp rules and make sense, there is no double meaning of rules.

The point of the game is helping you just enough to get the rules and make you explore, so it aims to make YOU stop and think, organize, analyze, recall places, puzzles. It doesn't spoon-feed you anything.

Graphics are very playable at max and enjoyable, it is a rich, colorful and neat island with beautiful layout that you never get tired off. No music, just environment sounds.
 
TheHumungus
42 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
40.8 h en tout
Évaluation publiée le 26 avril 2023
One of the most frustrating and yet satisfying games I have ever played.
You need to bring a lot of patience to this, but this game is never "unfair" or "cheap" when it comes to its difficulty.
Explore the island, take in its details, and always remember:
If you think there is NO WAY this ******* puzzle is solvable, take a step back and look at it differently.
Or have a night's sleep and try again next time (seriously, it worked a lot).
 
K0r0n1s
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
24.0 h en tout
Évaluation publiée le 2 juin 2020
A quiet, dreamlike sense of mystery pervades the world of "The Witness," compelling you to turn over every leaf in this puzzler. At first blush, many of the challenges would seem to be at home in a $0.99 phone app. However the elegant mechanics, which build upon each other throughout the 20+ hour experience, provide a steady stream of new challenges, and a dopamine-rich rush of satisfaction with each "aha" moment. What's more, the game respects the intelligence of the player. There is no hand holding here, and your sense of accomplishment will be earned with each code you crack, as "The Witness" does not hold back on difficulty.
If you enjoy games like Myst, Portal, and The Talos Principle, you will find many hours of enjoyment here.
 
the Captain
0
Personne n'a trouvé cette évaluation utile
0
Recommandé
16.6 h en tout
Évaluation publiée le 12 octobre 2017
7/10
 
Sebbern
1,031 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
39.8 h en tout
Évaluation publiée le 26 janvier 2016
A beautiful game with a lot of complexity. Would be recommend playing with friends over voice.
 
xPaw
1,854 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
58.2 h en tout
Évaluation publiée le 29 novembre 2022
What I liked: Everything except getting the second achievement.
What I disliked: Getting the second achievement.
 
Bullshit.jpg
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
21.4 h en tout
Évaluation publiée le 6 septembre 2022
개 똥자루 같은 스피드런
 
J-Drake
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
10.4 h en tout
Évaluation publiée le 26 juin 2022
I would give a so-so review if I could, but anyways: I love puzzle games (not just videogames), but there's nothing more frustrating than a game that constantly changes the rules. I don't feel smart for finally figuring something out I feel cheated. This isn't real life where I can try anything, this is a game with limitations; things need to be clearer
 
mauporte
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
20.6 h en tout
Évaluation publiée le 26 février 2023
The Witness
Mé celkové hodnocení: [85%]

KLADY:
+ skvělé puzzle
+ nádherná grafika
+ jednoduché ovládání

ZÁPORY:
- hra vám skutečně nikdy neporadí
- po dlouhém hraní zavaří mozek

CELKOVÉ SHRNUTÍ:
V průběhu hraní jsem The Witness přestala vnímat jakožto hru, ale spíše jako umělecké dílo či projekt, dá-li se to tak říct. Není zde příběh, není vysvětleno co, kde, proč a jak, to vše si hráč musí domyslet sám. Onomu spíše uměleckému záměru nasvědčují i collectibles různě po světě, které přehrají tu nějaký ten citát, tu moudro či něco podobného.
Puzzlíků je pak hra skutečně plná k prasknutí. Od jednoduchý a zábavných po přehnaně těžké a frustrující... Několikrát jsem tedy využila dostupných online návodů s řešením, protože stresování se nad jednou hádankou by po určité době mohlo mít spíše negativní vliv na celkový zážitek.
Naprosto pak miluji vizuální styl hry a hádanky zakomponované do světa, kterých si všimne jen skutečně pozorný hráč...
 
slendy
298 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
25.4 h en tout
Évaluation publiée le 21 mars 2021
Exploration/puzzles.

+ Visuellement splendide, grosse DA. Jeux d'ombres et de perspectives magnifiques.
+ Grosse ambiance.
+ Énigmes nombreuses et très intelligentes, qui demandent pour certaines de bien se retourner le cerveau.
+ La carte, variée et cohérente, on ne s'ennuie pas à la parcourir.
+ Obligé d'utiliser une feuille et un crayon pour pas mal d'énigmes, j'adore.
+ 25h de durée de vie en flânant un peu.

- Quelques bugs graphiques, rien de gênant cela-dit.
- Bande son discrète.
- Trop peu de variété dans les mécaniques des énigmes (même si elles sont au final vraiment toutes différentes).
- Une ♥♥♥♥♥♥ d'énigme à mon avis complètement foirée, je ne suis pas du tout d'accord avec sa résolution.
- Narration planquée et obscure, vraiment dommage ça semblait intéressant.
- "End game" un peu en deçà du reste.

J'ai vraiment beaucoup aimé The Witness. Jonathan Blow renouvelle un coup de génie après Braid, avec un jeu beau, lyrique, intelligent. Quelques petits égarements ici et là, mais majoritairement grandiose. Les 20 premières heures que j'ai passé dessus ont été littéralement magiques, et malgré un final un peu poussif, l'expérience s'est montrée largement positive.
 
Supergounou
3,007 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
0.2 h en tout
Évaluation publiée le 16 juillet 2017
Свежая игра от Джонатана Блоу, создателя Braid, который ничего не выпускал в течение семи лет. Как и следовало ожидать, The Witness это новый шедевр. В этой игре вам предстоит решать сотни головоломок в красочном окружении от первого лица. Если любите задачи на логику, то The Witness обязательна к покупке.
 
Solid Pandolini
1,750 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Non recommandé
2.7 h en tout
Évaluation publiée le 6 février 2022
Вероятно, это очень странная причина ставить плохую отметку игре, но - меня от неё укачивает. Буквально. Я начинаю играть в прекрасном самочувствии, но минут через 15 мне становится плохо. Не знаю, с чем это связано, возможно, с плохой яркой и пестрящей графикой, которая прорисовывается у меня на глазах при каждом шаге персонажа (мой компьютер не тянет никаких других настроек графики, кроме минимальной). Это первая игра, для прохождения которой у меня оказалось недостаточно крепкое здоровье. Если вы тоже склонны к укачиванию, будьте осторожны.
 
Амёба
1
3 personnes ont trouvé cette évaluation utile
0
Recommandé
68.3 h en tout
Évaluation publiée le 12 mai 2018
So, I'm really conflicted on this, because The Witness has both extremes: Really awesome and enjoyable moments, but also some of the worst experiences I've had in a video game.

The Good
  • There are puzzles in this game that are truly brilliant. I don't say that lightly. Some puzzles were so intelligently crafted that it was fun both during and after solving them. Some of the concepts for the panels are just a blast to figure out, and generally are in areas that are well paced.
  • The Desert, Lab, Temple, and Forest all stand out as really enjoyable. They all contain an interesting concept and the difficulty curve is reasonable.
  • The enviromental puzzles are super fun to find and figure out how to complete.
  • The island is beautifully crafted and is gorgeous to look at.

The Bad
  • Some areas are too easy to brute force without really understanding how the puzzles work.
  • The inside of the mountain, (the final area), contains puzzles that are mostly annoying rather than clever. Some people liked these puzzles, but I was not a fan.
  • The sound puzzles are the worst in the game, even after looking up the solution I didn't understand it.
  • The puzzles in the Town have multiple false positives, it can take a lot of time to find the correct perspective.
  • Animations for world events are infuriatingly slow. You will spend a lot of time waiting for things to move so you can continue.
  • The Jungle, Swamp, and Treehouse areas are among the worst in the game. The jungle contains the aforementioned sound puzzles. And the Swamp and Treehouse areas have gauntlets of puzzles that you must slog through in order to make progress. The Treehouse especially literally has a new puzzle for each step you take.
  • This line in the description for the game is a lie: "This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix." The game is full of filler puzzles, has strict limits on how you can traverse the terrain, and forces you to wait for obnoxiously slow animations.
  • Paraphrasing a review from Joseph Anderson on YouTube: "The game does little to justify its price tag. This could have easily been a tablet game." The vast majority of the game is static line puzzles on panels. Less than 10% of the total puzzles in the game are ones that justify it being set in a 3D space.

The Takeaway
Overall, I'm marking this as "Recommended" but that comes with a big asterisk.

I truly did enjoy this game, at least 85% of it. But that other 15% was really dreadful and tedious.

If you enjoy puzzles, and have spent time doing wordfinds or suduko for hours at a time, you'll probably enjoy this game. If you decide to get it, I'd recommend keeping a pad of paper and a pen nearby, and set a time for how long you are willing to be stuck on a problem before consulting a guide.

For everyone else, I'd pass on this game.
 
KickassPresbyterian
261 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
28.8 h en tout
Évaluation publiée le 1 avril 2017
Великолепная игра. Восхищает фантазия и изобретательность создателя. Очень рекомендую если вы любите головоломки или просто считаете себя сообразительным.
 
BuraBura
153 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
2.2 h en tout
Évaluation publiée le 14 mai 2020
不是我说,这真的太晕了
我各种3A游戏,FPS游戏都有玩,从不晕,但是这游戏,最多坚持30分钟就恶心想吐了
 
JokerJoan
60 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
30.4 h en tout
Évaluation publiée le 12 décembre 2019
Amazing puzzle game about perspective and viewing the world differently. A must have for any puzzle fan.
 
FelixK22
208 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
6.5 h en tout
Évaluation publiée le 17 janvier 2018
이거 다 꺠본 사람 있쯤?
 
HappySJ
2
4 personnes ont trouvé cette évaluation utile
0
Recommandé
29.4 h en tout
Évaluation publiée le 15 aout 2018
全收集要素撒花!ヾ(❀╹◡╹)ノ~ ✿.。.・:*✿*゚¨゚✎・✿.。.✿*゚¨゚✎・✿。
 
chan_cong
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
30.2 h en tout
Évaluation publiée le 13 février 2022
One of the most unique and challenging puzzle games of all time. And that's not even the greatest part about this game. The graphic is fantastic, the sound design is minimal but very detailed and effective. But Oh my god the secrets and twists this game has. Absolutely mind blowing. You can tell how much love and effort was put into this game. I don't know if I can ever look at ingame secrets or easter eggs the same way again, after experiencing The Witness. It's hard to look at half circles or shapes without thinking about finding yet another secret. Masterpiece.
 
Xebulin
382 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
35.4 h en tout
Évaluation publiée le 29 janvier 2016
It's difficult talking about this game without spoiling something important.
This game is made of puzzles, linear puzzles. It's always the same mechanic (almost) yes but after an hour that you'll play this and start to resolve some puzzle you will start to notice something, and every step you'll do from this moment will be a new discover and the magic/mistery about this island will start to embrace you.
Really one of the most beautiful experience in the history of gaming, really you'll see what means 8 years of love and developement.
The game is difficult, has a TON of secrets, puzzles and easter eggs furthermore everything is related and the learning/teaching curve is excellent so you'll become better at the game during the experience.

This game is the Dark souls of puzzle games.
 
Erba
229 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
20.6 h en tout
Évaluation publiée le 23 janvier 2020
一応のエンディングまでプレイしたところでレビューです。
The Witnessをコンセプト的に表現すると「科学の面白さをパズルに詰め込んだゲーム」です。

The Witnessはゲーム内で一切のルール説明がありません。
配置してあるパズルを解くことで記号のルールを推測していき、新しいパズルを解くことで更にそれを確認していく、という流れになります。
それを繰り返しているとたまに「考えていたルールでは解けないパズル」が出てきます。
そのときは新しいパズルと今までのパズルから別のルールを推測して解いていくことになります。

一方、科学というものは何らかの事象に対して仮定を立て、それを検証し確認することを繰り返します。
そのときにいくつかの事象に対しては当てはまっていた仮定が別の事象には当てはまらない、ということが発生します。
そしてその間違えていた仮定と新しい事象をもとに新たな仮定を立てて検証を行うことになります。

この類似点から科学の面白さの根源をパズルに詰め込んだものだと感じました。
純粋にパズルの内容でここまで感動できるとは考えていなかったためいい意味で期待を裏切られました。
文句なしにオススメです。

と、ここまではオススメする理由でしたが、欠点だと思われる点も書いておきます。
それはただひとつ、「導入もヒントもまったくない」ということです。
それはこのゲームの味でもあるのですが、取っつきづらさに結びついているのも事実です。
パズルの解き方に悩んでも一切のヒントもなくただひたすら自分で悩んで解決することになります。

そのため僭越ながら以下の点だけアドバイスとして書いておきます。
  • 解けないときは"視点"を変える
  • 解けないときは別のパズルを解いてみる(時間を空けて思い込みを避ける)
  • 「え、これでエンディング?」と思ったら最初の建物内でパズルを解かずに太陽を見上げて

The Witnessの面白さは自分で悩んで解いていくことで初めて発生します。
そのため出来る限りネタバレ無しでプレイすることをオススメします。
 
M321-2
176 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
50.4 h en tout
Évaluation publiée le 31 janvier 2018
Отошел от концовки и сажусь писать обзор. Я вообще не любитель подобного жанра, купил игру спонтанно. Понравилась картинка и вдруг захотелось порешать головоломки, поразмять мозгами. Думал что это какой-то эскейп рум в масштабах острова, но всё оказалось гораздо запутаннее.

По итогу в этой игре мне понравилось практически всё, реально.

Графика - удивительно (кто-то бы сказал нарочито) примитивная и в тоже время божественно красивая. Как и вся игра в целом.

Геймплей и управление - супер, ничего лишнего и отвлекающего, вы не сможете ни присесть, ни подпрыгнуть, ни броситься со скалы. И это прекрасно. Кстати, геймплей чем-то напомнил Portal. Игры очень разные, но что-то есть неуловимо похожее.

Детально продуманные локации и остров в целом - на самом деле в режиме бега весь остров можно оббежать достаточно быстро, но разнообразие и насыщенность локаций создает впечатление что мир просто огромный, особенно в начале. По новым местам ходил пешком, жалко было упустить что-то интересное. А интересного и необычного в игре действительно очень много всего.

Задачки - только по-началу кажутся однотипными, со временем разнообразие увеличивается. Не так как хотелось бы лично мне, но всё же. Да и привыкаешь постепенно к процессу, втягиваешься.

На десерт - десятки поразительных решений и просто ярких моментов, встречающихся на пути, пасхалки отсылки к высказываниям ученых и философов, которые порой можно воспринять и как подсказки, и как крупицы, из которых складывается сюжет.

Да, сюжет есть, но он настолько абстрактен и неуловим, что объяснить его будет очень сложно, нужно играть и постигать его самостоятельно. На ум приходит сравнение с вселенной Dark Souls, но босюь за это сравнение меня закидают тапками. Игра при помощи различных инструментов ненавязчиво провоцирует игрока на рефлексию, размышления об устройстве мира, невообразимо сложного и в тоже время удивительно простого. Большое внимание уделено моменту соприкосновения науки и религии.

Были некоторые удручающие моменты, но я виноват в них сам - подолгу пытался решить нерешаемые задачи без "ключей", потратил кучу времени впустую (хотя несколько все-таки решил и хочу отметить, что это неимоверно повышает ЧСВ). Совет без спойлеров для всех планирующих играть - если зашли в жесткий тупик, не нужно часами в нем сидеть или лезть в инет за гайдом, лучше оставьте это место и бегите дальше. Остров не большой, вы обязательно вернетесь сюда еще раз, с обновленными знаниями об этом мире. И еще - не пытайтесь пройти игру наскоком, за один пресест. Лично у меня за пару часов мозги начинали плавиться, в таких случаях лучше поберечь нервы и сделать перерыв. Утро вечера мудренее)

Не, ну концовка просто эпик. И даже не вся концовка, а её эффект, одно последнее мгновение.
 
Fearawl
1
21 personnes ont trouvé cette évaluation utile
1
Non recommandé
9.1 h en tout
Évaluation publiée le 22 juillet 2019
Chased the shadow of a story I thought existed and got duped BIG TIME.

Why are you even solving these puzzles? In The Talos Principle, one of the many questions you’re exploring is whether an AI can transcend its limitations and become human. Can consciousness be born of silicone? In Portal, you are the lab rat of an AI gone rogue with an insatiable desire to test you via puzzle chambers. In the Turing Test, you’re investigating the mysterious disappearance of a moon-base crew, but something is trying to block your path with puzzles (for good reason). In all three games, the existence of puzzles make sense: they are an integral part of the story. But in The Witness, there’s no point to having or solving any puzzles.

I’d initially found a few recordings scattered about which teased at a deep story about philosophy and the differences between science and art. Boy, was I wrong. The “story” consists of a few quotes from some thinkers and explorers with no discernible connection between them whatsoever.

If you made it to the end of the game without using a guide, you might as well put in an application for the Nuclear Engineering Department at NASA. These puzzles get WICKED HARD, in the worst way possible. They aren’t clever, they’re just complicated. Well-thought-out, clever and challenging puzzles can be found in something like The Road to Gehenna DLC for The Talos Principle. That sh_it is brutal, but when you DO solve those puzzles, you feel like King Louie. Most importantly, however: the solutions make sense. Many, many people used a guide for The Witness, and even AFTER they’ve seen the solutions to puzzles, they still don’t understand the how and why!

Speaking of the “puzzles”, the majority of them are mazes you weave through on panels, with conditions and restrictions that become increasingly complex as you progress. I’m not even sure why The Witness is a 3-D game. Probably 80% of the puzzles are panels that would be better suited to an Ipad game. At that point you might as well just play Sudoku.

I’d only recommend this game under three conditions:

1. You’ve already played Portal, Portal 2, The Talos Principle and The Turing Test.
2. You’re an absolute puzzle deviant and can’t get enough of the genre.
3. You can get it for 75% off.
 
Yogi
347 produits enregistrés
6
3 personnes ont trouvé cette évaluation utile
0
Recommandé
13.4 h en tout
Évaluation publiée le 18 février 2021
解密拉满风格多样 美术风格也很不错
就是音乐和环境音有的时候有点阴间,,,吓人
整体解密内容丰富 但反馈略低 连续谜题时容易疲乏
9/10佳作 解谜爱好者必入的经典之作
 
XCDD
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
26.2 h en tout
Évaluation publiée le 19 novembre 2023
Puzzle game at its perfection.
 
Wriss
112 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
20.2 h en tout
Évaluation publiée le 1 novembre 2022
woosh
 
Eoria
183 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
74.1 h en tout
Évaluation publiée le 27 janvier 2017
Sugoi
 
chonny
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
41.8 h en tout
Évaluation publiée le 15 février 2016
Probably one of the most engaging and interesting, both visually and gameplay-wise puzzle games I've played in my entire life. This game has given me some amazing feelings of accomplishment, and is probably gonna be the first game I'd recommend if anyone asked me for a good puzzle or exploration game.

The world is beautiful, the game teaches you how to play in an innovative and minimalistic (, and very enjoyable) way, and the sound design is very satisfying.

Easily a 10/10 game if anything that smells like puzzles or exploration could ever appeal to you.
 
Sir Spicious
616 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1
Recommandé
25.7 h en tout
Évaluation publiée le 5 mars 2021
I like mind breakers, so I couldn't skip this game. What is great about this game - that it is not only about solving puzzles, it can offer you different view on the world through secret video puzzles that you could find.
This game has great world, environment, puzzles, even great meaning(You could find it from yourself :)). So I can't really think about what can make it better as a puzzle-kind game, 10/10.
 
Mosty
539 produits enregistrés
0
19 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
32.1 h en tout
Évaluation publiée le 17 mars 2017
The Witness is a game of exceptional puzzles... But I would not call it an exceptional puzzle game. The puzzles, and the way this game promotes learning are outstanding. But, the thing about The Witness, is that it's not a traditional "game" experience. It focuses entirely on the puzzles, and does not include other aspects you often find in games, like a variety in mechanics, or story. The sole mechanic of the game is interacting with the puzzles, and the entire story is hidden behind the ending. Therefore, your experience of the game will be a loop of finding and completing more puzzles. I have a video discussing this for those interested -
Vidéo YouTube™:  
Vues : 0


The Witness nails what it aims to do. The thing is, what it aims to do is not for everyone. If you are a fan of puzzles (not just puzzle games), I highly recommend playing this game, you will likely love learning about the puzzle rules and experiencing how much there is to discover on the island. However, if puzzles aren't your thing, you may not enjoy playing this one. That said, you still might want to look up some things about the game. Even if you don't enjoy its puzzles, you may find the design of the game fascinating regardless.
 
Baron Badlove
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
28.4 h en tout
Évaluation publiée le 2 février 2016
This is an incredible game!

If you are still hesitating on whether to buy this game or not based on the mixed comments, I totally encourage you to have a try on this game! (steam has a decent refund mechanism, right?) And I shall explain my experience below what my expereices are -- I hesitated a long while before try this game due to the negative reviews but now I enjoy this game a lot.

Frankly speaking, I don't expect too much from this game when I first bought it due to those negative comments, and my first 1~2 hours game playing is also not satisfying.

But I'm totally wrong! Because all I was expecting a 3D Machinarium which I collect items in the scenario or a 3D platformmer Braid where I need smart movement to solve the puzzles.

The game is nothing like I was expected above, its a totally brand new deep interactive *puzzle* game (instead of an advanture game), where you need to solve the puzzle based on your careful inspections about the environment and based on your inference about how the surroundings may lead to a solutions to the puzzle.

As the game is a deep-puzzle game, it is hard, but never frustrating -- as long as you want to challenge yourself on these puzzles and you enjoy infering possible relationships between your surroundings and the puzzle on the board. If you enjoy this kind of challenge, you can gain incredible pleasure out of it!

Yes, this time, IGN is not wrong. The witness is a masterpiece and I strongly recommended it.

masterpiece 10/10





 
Flying Globox
1
3 personnes ont trouvé cette évaluation utile
15 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.3 h en tout
Évaluation publiée le 11 aout 2018
很烂的解谜游戏
 下一步该干嘛?

一般的解谜游戏
 原来是这样!

好的解谜游戏
 果然是这样!!

更好的解谜游戏
 居然可以这样!!!

见证者
 居然可以这样居然可以这样居然可以这样居然可以这样居然可以这样居然可以这样
 
declanzhang
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
5.0 h en tout
Évaluation publiée le 11 février 2018
Die Landschaft in The Witness ist wirklich schön gestaltet und kann überzeugen. Aber der einzige Sinn des Spiels ist das Lösen der Irrgarten-Tafel-Rätsel. Diese werden immer ein bisschen variiert oder haben ein Feature mehr oder weniger, sind aber nach dem gleichen Schema erstellt. Hin und wieder öffnet das Lösen der Rätsel neue Türen, doch oft genug passiert nichts sichtbares, warum man sich irgendwann fragt: "Warum mach ich das überhaupt?"

Wer wirklich Training für die Gehirnzellen, gepaart mit hübscher Grafik sucht, ist bei der The-Room-Reihe besser aufgehoben.
 
Wutschuft
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
1.9 h en tout
Évaluation publiée le 24 décembre 2016
优点:
风景很好,几乎任选角度截图都能做桌面
环境光控制比较出色,光照对比度突然出现较大变化处不会让玩家陷入黑屏或白屏
操作易上手(WASD、鼠标左(执行)右(撤销)键)
谜题优秀(我还未全部完成)
缺点:
画面稍微有些卡顿
没有bgm(比较难忍)
一些谜题在第一次出现的时候没有引导(十分令人抓狂)
一些谜题的提示过于隐晦
未完待续。。。。
 
wfel
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
0.7 h en tout
Évaluation publiée le 29 juin 2019
Produit remboursé

looks gorgeous and fun, but it's only gorgeous
 
Biggus Dickus
229 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
4.3 h en tout
Évaluation publiée le 21 avril 2022
好玩是好玩,就是3d眩晕实在顶不住了,每天游玩一小时,呕吐三小时
但我每天依旧在玩
真好玩(*^▽^*)
 
宁渊
94 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
42.7 h en tout
Évaluation publiée le 22 novembre 2017
A game that epitomizes the feeling of self-directed learning and the rewarding experience that comes with that process.
 
KarmaCow
983 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
125.9 h en tout
Évaluation publiée le 26 mars 2020
论如何将一笔画玩出各种花样
 
Leaving Leaves
346 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
31.7 h en tout
Évaluation publiée le 21 juin 2022
解谜是因为谜题就在那里啊
一开始只是从起点连到终点的简单解谜游戏,作者却能玩出花来。
游戏没有任何引导,没有太多新手教程,也没有什么称得上是剧情的东西,谜题就是存在在那里,每遇到一个新的符号都会要人自行思考,每次旧的解题思路无法解题,就要思考新的方法,有时甚至要跳出谜题那块板本身,去周围寻找解题的线索,寻找合适的视角去解开谜题。
本来以为通关或者是全成就就是结束,没想到才刚刚开始,各种地图隐藏层出不穷,还有地下的影像室,以及散布在各处的录音笔。
虽然可以说是完全没有什么可以称之为奖励的,相对明确的正反馈,但是每次解开谜题都会让我非常快乐,以至于即使明知现在已经全成就,已经通关了,也依旧想去探索收集完隐藏要素,继续玩下去,说不定这就是所谓的敬畏。
虽然这个游戏整体都非常棒,但是3D眩晕的问题依旧比较明显,我这个不怎么晕3D的都在玩了4-5小时之后晕3D了。
以及玩多了还是有副作用的,现在我看个花洒都是地图隐藏
 
saltedfish.o.m
0
10 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
4.0 h en tout
Évaluation publiée le 29 juin 2017
Abstrakte Puzzles.
Fängt gut an, und die Puzzles einer Kategorie haben eine sehr nette Lernkurve.
Die Insel an sich ist aber voll daneben. Keinerlei Hilfe wo es weitergehen soll.
Keinerlei "Bin ich zu blöd" oder "Kann ich das einfach nicht wissen" Unterscheidungsmöglichkeit.
Talos Principle war einfach mehr auf den Punkt.
Wir mussten also dauernd in der Lösung nachschauen wo es das nächste Rätselpaket gibt.
Wenn man mal hängt, hängt man wirklich. Der Rätselpfad stockt.
Manches war einfach zu abstrakt (Der Baum, wo ich die falsche Seite vom Haus geöffnet habe und einfach nicht wusste was zu tun ist (nämlich eine andere Seite öffnen)). Da hats uns dann gereicht.
Für geduldige abstrake Denker.

 
Spielosoph
1,953 produits enregistrés
1
20 personnes ont trouvé cette évaluation utile
0
Recommandé
42.7 h en tout
Évaluation publiée le 24 aout 2016
"This is just a dumb grid based puzzle game that could be a free app" is what I typically hear when I talk about The Witness to anyone that has NEVER played it. Key word there is never... This game is much more than any dumb old free puzzle game on the apple store, this is an incredibly well developed, immersive, difficult, interesting, and different kind of puzzle game. The game's main mechanic may make the whole experience seem very lacking at first glance, however, when you are in this world you realize how these 2d puzzles interact in their 3d environment and feel like it makes sense in the world presented to you. With every new puzzle you learn how to conquer them by good game design, the game literally has you teach yourself how to beat each one of these puzzles so that when completing even simple puzzles you still have a great sense of achievement opposed to a tutorial line guiding you through how to solve puzzles with mechanics foreign to you. This game is worth any puzzle lovers time and is worth the 40 dollars. You will get your money's worth.
 
ages 5 and up
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
57.5 h en tout
Évaluation publiée le 6 février 2022
Prześliczna, czarująca, spokojna i wymagająca. Te określenia najlepiej pasują do The Witness.
Projekt gry opiera się na zagadkach, które w założeniu mają przeciągnięcie linii od punktu A do punktu B na planszy. Proste? Niezupełnie. W pierwszej lokacji poznajemy ogólną zasadę. Labirynt, punkt A, punkt B, linia. Im dalej w grze tym stopień skomplikowania zagadek rośnie. Dodatkowe modyfikatory, dodatkowe spostrzeżenia.
Świat gry to wyspa podzielona na obszary, z których w każdym obszarze uczymy się nowych zasad odnośnie zagadek. Wszystko sprowadza się do opanowania wszystkich zasad, by dotrzeć do końca gry (oraz ewentualnie stanąć przed Wyzwaniem). W późniejszych etapach nakłada się w zagadce po kilka różnych komplikacji i trzeba mieć je dobrze opanowane.
Głowienie i rozumienie mechanik tej gry jest bardzo zbliżone do nauki języków - na początku widzimy tylko poszczególne zależności, by z kolejnymi próbami (i błędami) opanowywać zasady bardziej i bardziej.
Aż do momentu, w którym zależności widzimy też poza planszami zagadek...
Oprócz ćwiczenia głowy panelami istnieją w grze dodatkowe schematy, które pozwolą na dotarcie do kina. A tam można obejrzeć fragmenty wykładów profesora Richarda Feynmana i innych myślicieli. W tę samą myśl znajdujemy audiologi z cytatami i rozważaniami osób parających się nauką i filozofią, chociażby słowa Einsteina czy wspomnianego wyżej Feynmana.
Zdecydowanym plusem gry jest dowolność przechodzenia. Po wyjściu z pierwszej lokacji możemy zwiedzać całą wyspę. Jeśli natkniemy się na zbyt trudne łamigłówki - przejdźmy dalej, znajdźmy inne, a nuż one nauczą nas, czy zwrócą uwagę na coś, co jest istotne do rozwiązania poprzednich.
Warstwa wizualna jest prześliczna, odprężająca. Gra nas nie pogadania (nie mówię tu o Wyzwaniu), możemy się kręcić i robić zrzuty ekranu, żeby mieć śliczne tapety.
Warstwa audio jest z kolei bardzo minimalistyczna, co w sumie wprowadza w nastrój lekko medytacyjny.
Dodatkowym plusem jest bogactwo szczegółów, drobnych easter eggów - a to zauważymy twarze w drzewie, to ujrzymy ośmiornicę w wodzie, patyczaki na krzaczku, węża na pustyni, cień dziewczyny w oknie albo cień naszej postaci będzie mieć diabelskie różki lub anielskie skrzydła. To wszystko jest do odkrycia.
Jedyne minusy jakie mi przychodzą do głowy są takie, że w pewnych etapach gry osoby czułe na migotanie światła, daltoniści albo osoby ze słabym słuchem muzycznym mogą mieć problemy z rozwiązaniem kilku rzeczy. Ale raczej nie są to rzeczy tak uciążliwe, żeby były niemożliwe dom przejścia.
Odkrywanie wszystkich sekretów i tego, co ta gra ma do zaoferowania jest niesamowita. Zdecydowanie wyspa z The Witness jest moim safe-spotem, do którego wracam, żeby się zrelaksować i w pewien sposób pomedytować.

UWAGA: długie, intensywne myślenie nad rozwiązywaniem problemów logicznych w grze może skutkować chwilowym spadkiem koncentracji lub bólami głowy. Mówię z doświadczenia.
 
Miszczu
4,457 produits enregistrés
0
25 personnes ont trouvé cette évaluation utile
0
Recommandé
55.2 h en tout
Évaluation publiée le 27 janvier 2016
When I had my first oh my god moment after exploring enough, it actually startled me.

This review may be premature, but it's definitely worth recommending if you enjoy exploratory puzzle games the likes of MOTAS (the Mystery of Time and Space), but *moreso* if you enjoyed Antichamber.
There are a number of other indie puzzle games I'm dying to mention, but I hope you'll remember some of them when you stumble on what prompted me to write this immediately.

Beautiful art style and importantly: ART DIRECTION. I can already see why this game took so much time to make.
The philosophical aspect is relevant to the game and inspires curiousity.

The game absolutely does have tutorials, but allows you to find them and revisit old puzzles in a natural flow that kept me from being stumped so far.

Supplemental Post-Game

Still enjoyed the game overall, but there were some puzzles whose design were straight up frustrating and was glad to avoid having to solve. Aids such as photoshop were a massive help with some of those, but I don't know if that was intended as a solution, given the game was designed around the PS4 first (as far as I can tell)...

In any case, I still highly recommend this game.

It is still narratively thin, but I believe that its thematic strength and how it's married to the gameplay more than makes up for what a lot of people believe is plot vagueness.
 
Satire is Dead
2
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
135.1 h en tout
Évaluation publiée le 6 juillet 2018
My first ever review just cause I had to share how much I loved this game. it was introduced to me by a work friend.

As a big fan of puzzle games, The Witness did not disappoint. In fact, it went beyond my expectations, which I initially thought was going to be just a bunch of line puzzles. The game is certainly challenging in the way that you basically teach yourself the rules through tutorial puzzles. These tutorial puzzles show you what works and what doesn't with the solution you draw and because of this, looking up a solution won't give you the actual rule to solve further more difficult puzzles down the track. Having said that, you may get the occasional fluke like I did.

What I loved about The Witness the most was just how creative alot of these puzzles were. Some were just pure genius and it really made you feel like one when you solved them. The game was also visually appealing with some great easter eggs. It does lack a bit of a story as well as music, but it does have some nice ambience. The only thing I wish for is that I could erase my memory of this game to replay it fresh again!

Definitely recommend for the hardcore puzzler. It also a great game for couples to play together. I've played other puzzler games such as Portal 2, Antichamber and Talos Principle, however, The Witness is still my favourite.
 
roguesy07
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
13.7 h en tout
Évaluation publiée le 6 avril 2017
Excellent puzzles wrapped in a pretty but disappointingly pretentious veneer

The puzzles are great, although variations on the same theme. As a 2D puzzler it would be cracking (although it would have to exclude the puzzles that rely on positioning).

The island is lovely to look at, and with the statues and odd audio diaries lying around it feels like there ought be some sort of story to uncover. But there isn't. There's some attempt at philosophy going on but it veers off and ends up just disappearing up it's own behind.

It could have been up there with Talos Principal but ends up falling way short.
 
Biblin
659 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
26.7 h en tout
Évaluation publiée le 26 septembre 2017
初次接触the Witness,有人会感觉“天哪、这游戏从头到尾只有单线解谜、真是单调没有意思”,然而我认为the Witness的魅力恰恰在于,它让划线解谜这一看似简单的解谜要素变得丰富多彩、充满创意。
the Witness的世界拥有一套属于自己的“谜题语言”,他可能以任何一种方式出现。这款游戏不会直接告诉你他们的规则,而是通过从简到难的引导或者隐藏的线索,通过一系列的新谜题把这门语言教给你。
这是一款非常慢热的游戏。当你第一次见到新的“谜题语言”时往往会摸不着头脑、时不时的卡关也会给人带来挫败感。但是当你耐下心来深入了解这个世界、不断的解开谜题、学习到新的“谜题语言”之后,你会被他们充满魔力的设计折服。
承载这些谜题的这座岛屿有着迷人的景色,精心设计的风景不仅会夺走你的目光,有时还会成为你解开谜题的钥匙。

玩这款游戏一定不要看攻略,过早的知道答案会使the Witness失去乐趣!!!!

+ 充满创意与惊喜的谜题
+ 美丽动人的景色
+ 开放世界,非线型的游戏体验
+ 解开谜题带来的成就感
--------------------------------
- 对3D晕眩患者不友好
- 卡关时的挫败感

我的评分:5/5
 
LeoCool
391 produits enregistrés
1
3 personnes ont trouvé cette évaluation utile
0
Recommandé
17.0 h en tout
Évaluation publiée le 3 décembre 2022
Вот как написать обзор, если игра так сильно понравилась, что не понравилась совсем?
Если ты готов к тому, что тебе не будут объяснять принципы решения многих загадок,
Если ты готов к тому, что тут сюжета-то и нет собсна блин)
То милости прошу в Зэ Витнесс!!! Ибо тебя тут ждут - яркие краски местных локаций (реально блин прям позалипать можно), повышение интеллекта минимум на два порядка (пускай и в чутка однообразных головоломках) и... всё?...
Да, это реально все, собсна больше и не надо! Однозначно РЕКОМЕНДУЮ посидеть и спокойно провести в этой прелести видеоигровой индустрии пару вечеров.

А теперь о б**дских минусах, из-за которых я вздохнул с облегчением, когда удалил с диска эту игру.
Игра всячески пытается придумать что-то ОрИгИнАлЬнОе со своими примитивными экранами по которым ты просто водишь мышкой. Если некоторые вариации головоломок приятно удивляют, то из раза в раз искать e**чую тень от какой-нибудь ветки в надежде найти подсказку надоедает сильно. А от секции с пением птиц хотелось рассечь топором наушники, банально из-за неадекватности звуков (мало того что тональности этой, ♥♥♥♥♥♥♥♥, птицы нужно различать, так еще и всякие сторонние, мешающие тебе, звуки появляются). И ладно, на самом деле это не так страшно, ведь когда ты доходишь до последней локации, то с грустью осознаешь, что у геймдизайнера закончились идеи. Потому что решать задачки становится не сложно, а НЕУДОБНО и РАЗДРАЖАЮЩЕ. Головоломка на время, эпилептические головоломки с резкими изменяющимися цветами, головоломка где все крутится и вертится. Хотелось уже просто пройти эту гадость. И опять, ЭТО НЕ ТАК СТРАШНО, в сравнении с полным прохождением. Чертово достижение "challenge" заняло у меня 4 часа и отняло кучу нервных клеток.
Я искренне не понимаю как можно было придумать челлендж, где игроку нужно на ВРЕМЯ решить кучу загадок, которые генерируются РАНДОМНО! Тебе попросту не хватает времени спокойно подумать и решить все, тебе нужна лишь УДАЧА, чтобы загадки были относительно решаемыми, и только тогда все получится. И вот как оценить сие творение, когда для прохождения ИГРЫ ГОЛОВОЛОМКИ тебе должно повезит? Тяжело.... Непонятно....
 
Done For#
919 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
19.2 h en tout
Évaluation publiée le 28 novembre 2020
A work of art. If you like solving puzzles and doing it 500 times, you will enjoy The Witness. For those who are easily frustrated - be aware.
 
Bal Masque
37 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.3 h en tout
Évaluation publiée le 10 janvier 2022
好游戏,就是太晕了
 
olhathion
297 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
19.4 h en tout
Évaluation publiée le 18 juillet 2022
I'm liking this a lot so far. Coming into the game not really having much idea what it's about, I thought it might get repetitive and boring, but that is not actually the case. New puzzle mechanics are introduced at just the right pace that you don't get bored, and at the same time the pacing allows you to understand them properly.
 
YaLTeR
146 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
26.3 h en tout
Évaluation publiée le 24 février 2020
I quite enjoyed the game. I enjoy puzzles and having the in-world puzzles made Easter Egg hunting a fun thing in between doing the main parts. Having no map can make it hard to remember where puzzles are once you figure out how to do ones that you may have seen previously but not understood, but it wasn't a big detriment at all, and sometimes led to seeing parts of the island I might have missed otherwise.
 
firedale2002
793 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
73.1 h en tout
Évaluation publiée le 11 mars 2018
Quel ovni...

Lancé un soir sur le coin du bureau => couché à 3h de mat juste car la nuit blanche n'était pas envisageable. non stop
Second lancement un dimanche matin et toute la petite famille a passé 6h à tenter de résoudre ces petites énigmes.
A 15h il est temps de penser au repas de midi...

Jeu pour moi inclassable, plein de petites enigmes qui peuvent par fois prendre la tête et pourtant si prennant.
A réserver aux accros du genre et uniquement si vous avez du temps.
 
guidu78
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
28.9 h en tout
Évaluation publiée le 10 octobre 2017
Fantastic puzzle game! This game ramps up the difficulty rapidly, so perseverance is key when first encountering challenging puzzles. Completing the puzzle boards, unlocking new areas, and activating the lasers are only a few of the captivating elements that make this game so exciting and well worth your time. It's important to note that at times it may feel like your brain is boiling over, but if you're in the right mindset, playing this game is a rewarding experience. Just keep in mind that it may not be something you want to play every day.
The graphics, while not highly realistic, are both stunning and beautiful due to the game's unique art style.

I can highly recommended The Witness to anyone who enjoys puzzle games and peaceful settings.
 
Beymen
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
100.0 h en tout
Évaluation publiée le 22 septembre 2023
My favourite game I've ever played <3 relaxing, no threat, no time pressure, lovely graphics. Thank you to the creators!
 
hollycumming22
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
18.4 h en tout
Évaluation publiée le 19 aout 2017
一开始想“这游戏不过如此嘛。。。”后来就一直处于“天哪还能这么玩?”“天哪还能开船兜风?还可以休闲娱乐?”的状态中
十分震惊。
十分推荐。
 
bjq21017
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
10.1 h en tout
Évaluation publiée le 29 janvier 2018
Я тупой
 
VladislaV
20 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
47.6 h en tout
Évaluation publiée le 14 février 2017
Sehr gelungenes Spiel. Das Rätseln macht Spaß und ist abwechslungsreich und teilweise ziemlich knifflig. Die Atmosphäre und das Design finde ich absolut gigantisch. Ein mit viel Liebe entwickeltes Spiel, dass mich Stunden lang gefesselt hat. Absolutes muss für Rätselliebhaber.
 
PizzaBox
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
98.8 h en tout
Évaluation publiée le 20 décembre 2020
Un capolavoro. Prodotto di ossessione, fanatismo e una certa dose di pensiero. Non quello dei puzzle ma quello delle idee dietro al gioco. Si era mai visto un videogioco così sfrenatamente ambizioso da citare, tra gli altri, Andrej Tarkovskij? Bisogna essere fanatici anche per terminarlo.
Io l'ho finito nell'arco di alcuni anni, dopo averlo abbandonato e ripreso più volte. L'ultima volta l'ho lasciato a pochi passi dalla fine (pochi, ma non sapevo quanti) e l'ho lasciato riposare per una decina di mesi. Questa sera l'ho ripreso e terminato e sono felice di non metterci più le mani sopra per sempre o almeno per molto tempo. Resta comunque un'esperienza come pochissimi giochi possono dare.
 
Teleni Audanie
616 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
37.6 h en tout
Évaluation publiée le 23 avril 2016
I love this game. If you enjoy logical deduction and puzzle solving, you will love it too. If you're expecting an elaborate story you will be greatly disappointed. It is not Portal, but the puzzles are very creative, the scenery is gorgeous, and there are so many hidden secrets to find. The only way the game rewards you is that feeling you get when you discover something new or finally figure out a difficult puzzle.
 
snakebyte
595 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
27.2 h en tout
Évaluation publiée le 17 aout 2017
L'univers me rappel un peu les balades dans Myst. Des énigmes qui peuvent paraître insolubles deviennent clair pour ceux qui observent ou qui explorent les lieux, il y a une explication à tout les puzzles à qui sait regarder.

Pour le son, jouez au casque l'ambiance discrète mais présente donne l'impression d'être suivi ou observé.

Vous vous retrouverez vite au milieu de la nuit à tenter de remettre l'électricité dans un décors somptueux sur cette île mystérieuse.

A notez les eastern egg d'ombre et de lumière ...
 
fmr_little_grey
305 produits enregistrés
1
5 personnes ont trouvé cette évaluation utile
0
Recommandé
15.5 h en tout
Évaluation publiée le 9 avril 2018
This is an excellent puzzle game in a well designed open world environment.
NOTE: If you have even mild dyslexia, the game may become nearly impossible about halfway through due to some of the puzzle mechanics. I still enjoyed the game as far as I could get into it and would recommend it.
 
Chip1329
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
11.9 h en tout
Évaluation publiée le 20 février 2017
The Witness is to puzzle games, what Dark Souls has been to action games, a test of a simple system made complex with small twists to that core foundation. The player is then beaten down with an almost inane amount of iteration on that core concept in ways that my end up not being "fun" to many. Despite that though, what The Witness expresses about the nature of the thought and humanity makes those trials worth it in the end, so much so that you may walk away with a new perspective on the world.
 
Madame Pasghetti
1,422 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
111.0 h en tout
Évaluation publiée le 20 novembre 2023
resumiendo mucho y ahora que están tan de moda los souls. esto es un souls de puzles xd. te sueltan en un entorno enorme y ale..... ponte a resolver puzles que se encuentran colocados en puertas y sin explicarte nada de nada. tu mismo y tu propia lógica e intuición son las que resolverán las cosas.
 
xokerito
0
3 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.4 h en tout
Évaluation publiée le 17 novembre 2023
报一丝,太晕了!解谜上头,但跑地图尊嘟都要吐了,浅玩酌情hhh
(哈哈哈上头沉迷了...)
 
BiubiuY
15 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
1
Recommandé
18.3 h en tout
Évaluation publiée le 26 avril 2023
突如其来,犹如闪电划过。
 
猫猫
0
3 personnes ont trouvé cette évaluation utile
2
Recommandé
44.6 h en tout
Évaluation publiée le 9 février 2023
Lo bueno: Todo.
Lo malo: El juego se termina.
Puzzles dentro de puzzles. Irás por la calle trazando lineas. 10/10.
 
Fearless
721 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
22.0 h en tout
Évaluation publiée le 14 novembre 2021
比較的簡単に解けるパズルが多く、程々に頭を使うことができます。
単純に楽しめますね。
本当です。
嘘ではないです。
ぜひ皆さんやりましょう。
風景もとてもきれいなので、よく見てみることをおすすめします。
 
chu_kuraino
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
0.4 h en tout
Évaluation publiée le 18 aout 2021
Lo recomiendo
 
guillermofersan
165 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
196.2 h en tout
Évaluation publiée le 16 juillet 2021
The Witness é perfeito, um dos jogos mais lindos que eu vi.
Jogue por mais que seja muito difícil, não me arrependo das minhas 195 horas.
 
4rthur
146 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
40.2 h en tout
Évaluation publiée le 31 mai 2021
"Już nie mam siły do tej kurwy"
 
Zieloony
171 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.2 h en tout
Évaluation publiée le 12 aout 2020
It's extremely hard to describe this game without spoiling too much. You can't just simply describe the good and bad things, because in doing so you'll inevitably end up either spoiling the game, or leaving something out.

Before this game I thought I was good at solving logical puzzles. Usually, you may believe that because you (think) are good at logical thinking, at simple things like, I don't know, riddles, sudoku, and the like, and that you'll have an easy time with this game. If you -like me- thought something along those lines, let me tell you, you'll soon find your confidence completely destroyed.

The best part about this game is how it transmits the player the way it's mechanics works without words, dialog or explicit tutorials. It found the way to let the player use their own brain to analyze the information and make their own conclusions with minimal feedback. At the start, you'll get minimal help, enough to make you understand the core of how to manage yourself, but that doesn't last and then you have only yourself to blame for either your success or your helplessness. This, of course, isn't something new from this particular developer as he is the same dude who made Braid, a game in which you also learn only by trial and error, which helps you learn at a faster rate without someone holding your hand through the whole process. The fact that he was able to apply this same learning process to two games, that while similar in some aspects, are very different at it's core, talks a lot about that incredible mind of his.

Leaving aside the mechanics aspects of the game, the world is absolutely beautiful. You have free roam in an island that contains every possible climate and biome, with gorgeous landscapes and realistic sound effects. I can't get enough of how well made every detail of the world was thought. Obviously, some of that exploring may be hindered by a puzzle here and there, but overall you can explore almost every inch of the map without an obstacle, and you are free to try any kind of puzzle, regardless of your knowledge of their mechanics. Just don't be discouraged if you find someplace that seems inaccessible because of an unknown puzzle, as is possible that you accidentally skipped an aforementioned help along the way. At times, you may find one that looks unsolvable that you just can't get the hang on, and that may frustrate you, but I can assure you, that if you are relentless, you'll eventually get that "AHA!" moment, and it will be the most pleasant and satisfying feeling possible.

Overall, I can only describe this game as a "frustratingly pleasant and surreal experience", never have I ever struggled so much with a game as I had with this one, sometimes taking literal hours to finish one measly puzzle, but, as I said, once you finish it, there's no feeling that compares to it. I recommend anyone to at least try it, and if in the end you feel it's not for you, then it's not for you.
 
Nice[A]rgie
789 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
2
Recommandé
26.9 h en tout
Évaluation publiée le 20 juin 2020
Pouah ! Et voilà, après 26h à faire fondre mon cerveau, j'ai enfin fini la trame principale de The Witness. Je sais qu'il reste de nombreux secrets, entre les figures de l'environnement que j'ai assez peu trouvées au final, les puzzles cachés ou même les épreuves hardcore bonus… il y aurait encore de quoi faire. Mais bon, je suis suffisamment rassasié de ce jeu, et je préfère m'arrêter là, avec l'image que j'en ai actuellement, sans me forcer à aller faire des choses vers lesquelles je ne me suis pas naturellement dirigé durant ma partie. Ce jeu a eu un fort impact sur mon expérience du jeu vidéo, et il fait parti de ceux qui me marqueront et qui resteront longtemps dans ma mémoire. Le jeu a réussi à créer un fort investissement émotionnel chez moi, ce qui est rare dans un jeu d'énigme, en envahissant mon temps hors jeu : il m'arrivait souvent de repenser et de visualiser dans ma tête des puzzles sur lesquels je bloquais ou sur lesquels j'avais passé beaucoup de temps à réfléchir. J'ai été impressionné par la richesse et la cohérence du jeu. La richesse, car celui-ci m'a proposé beaucoup plus de choses que ce à quoi je m'attendais, et j'ai souvent été émerveillé de découvrir l'ingéniosité de ses créateurs à trouver une nouvelle façon de penser leur concept pour créer de nouveaux puzzles. Puzzles qui se sont avérés beaucoup plus nombreux que dans mon attente, et le jeu a de quoi contenter les boulimiques. Par sa cohérence ensuite, car tout dans le jeu est à sa place, tout a un sens, une utilité, même si ça ne saute pas souvent aux yeux au début, que ce soit par son architecture, sa couleur, les sons de l'environnement, la perspective, les décors... D'ailleurs je suis passé à côté de beaucoup de choses, mais cela ne me frustre pas contrairement à d'habitude, car j'ai accepté un certain "lâcher prise" face au jeu. J'ai accepté l'échec, parfois temporaire, parfois permanent, mais sans frustration, en me disant que j'y reviendrai plus tard… ou pas, pour les choses non essentielles, et c'est quelque chose qui me va très bien. Une belle expérience, qui n'est même pas comparable aux autres jeux d'énigme que j'ai beaucoup appréciés comme ce cher Portal 2, qui se sublimait surtout par son écriture et par la maîtrise parfaite de son idée de base géniale. Là des idées de bases, il y en a des tas, et c'est la force de cet opus.
 
maxtidus10 [FR]
1,236 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
4
Recommandé
24.1 h en tout
Évaluation publiée le 12 juillet 2020
hands down the best puzzle game i've ever played

the solving method is out of this world

you'll get the sensation like "ahh", or "why i didn't think like this way before??"

gorgeous nature, maybe the minus (if i'm trying to very very nitpicking) is lacking of the soundtrack but still an amazing game
 
[GRD] Roundtable
1
3 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.5 h en tout
Évaluation publiée le 5 février 2019
やりすぎ注意
日常にあるマス目状の物や丸と棒で構成された物体がパズルに見えてきます
 
lxthere
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
0.6 h en tout
Évaluation publiée le 29 mars 2018
Однозначно да! Приятная, сочная и свежая графика выглядит так, будто мне в глаза вылили фруктовый фреш, головоломки заставляют попотеть, да и сам остров интересен. Покупайте, игра стоит своих денег!
 
prctmall
11 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
65.3 h en tout
Évaluation publiée le 18 décembre 2018
J'essaie de cliquer 100 fois sur le "OUI" de "recommendez-vous ce jeu, mais je ne serai qu'un petit oui de plus pour cette merveille. Tout a déjà été dit sur les qualités de ce jeu.
Je veux juste remettre une couche sur le truc qui m'a fait dire "Ok c'est re-confirmé.... ce jeu est une tuerie".
C'est que ce jeu est tellement abouti que le concept a été poussé à son maxi.
Je me balade dans ces décors très beaux et..... attends .... un pas en avant.... deux sur le côté....mais... en arrière ..... oui, y'a un truc....je paufine un peu mon placement et BAM!!!
Ils l'ont fait,.... ils ont intégré du puzzle dans le décor lui-même et de façon ultra intelligente.
J'en dis pas plus même si j'en meurs d'envie.

Bref, les gars, un The Witness 2 ça vous tente ?
Si c'est une question de thune je fais à manger, la vaisselle et les carreaux.



 
hugogolito
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
45.9 h en tout
Évaluation publiée le 12 décembre 2018
Das Spiel The Witness

Linie nach Recht, oben, Links Ziehen, wie das wars. oh Fertig so leicht? Nein!
Das Dachte ich zum Anfang , oha was da noch Kamm ich hau mich weg XD
Zum Anfang wird jeder Schritt gezeigt, Danach halt Schwerer und um Die Ecke Denken.
Nun Stehe ich 15min an einer Aufgabe, wobei auch länger "Snif"

Auch wenn die Rätseln sich Wiederholten mit anderen Arten, macht es Großen Spaß und
Wenn es mal nicht weiter geht kann man zum anderen Ort gehen die Karte ist groß.
Ein Boot gibst es auch von A nach B zu fahren (bestimmten Punken nur).

Grafisch sehr Bund, Farblich Wunderschön.
Keine Probleme kein Bugs... Alles lief Top.

Positiv
-Grafik
-Ton
-Offene Welt
-Rätseln für jeden

Negativ
-Rätseln viel zu Schwer zu Ende hin!

Auch wenn die Rätseln schwer waren macht es dennoch viel Spaß um die Gegenden zu laufen und alles zu erkunden.
 
McMatusik
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.5 h en tout
Évaluation publiée le 23 novembre 2018
The Witness is a first-person puzzle game. It has a steady learning curve, with each set of puzzles introducing different problems and new techniques.
As with most puzzle games, you should treasure your first experience. Avoid spoilers and solutions until it's absolutely necessary, because discovering the secrets is extremely satisfying.
The landscape is scenic, and the audio is serene. Wear headphones for a better experience.
One issue I had is that it ran slowly or froze on my old, low end laptop. Make sure your pc iscapable of running it, and has reasonable graphics.
The game is also available on mobile devices, if you are always on the move and have a powerful enough device.
If you are getting frustrated with a puzzle, try adjusting your perspective. Everything in the game is designed to be there.

I highly recommend this game, and I hope you have as much joy as I had discovering the isle.
 
ElliScout
521 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
22.2 h en tout
Évaluation publiée le 29 mars 2018
すごくおもしろいゲームでした
 
AyatakaClub
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
25.5 h en tout
Évaluation publiée le 20 mars 2018
——仅仅流程通关还不足以明了整个故事,而理解其中深意之人必定乐于思考亦或执念深重。
 
Aurelius
155 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
42.1 h en tout
Évaluation publiée le 12 aout 2018
한붓그리기 성애자들이 사는 섬.
한붓그리기 유적이 있고, 한붓그리기 연구소가 있고, 한붓그리기 마을이있다.
한붓그리기로 문도열고, 공장도 돌리고, 배도 탄다.

단순히 퍼즐만 푸는게 아니라 퍼즐을 이용해 여러 장치를 움직이는게 신선했다.
주위 환경을 잘 관찰해야 풀 수 있는 퍼즐도 있어서, 추리하는 탐정이 된 기분도 들었다.
제작자가 짜놓은 설계도 치밀해서 가끔씩 소름돋을때도 있었다.
이러한 이유로 사실 지루하지는 않았다. 머리아프고 짜증나긴 해도.

처음엔 쉽다고 휙휙풀다 반드시 한번쯤은 막히게 되어있다.
조금만 생각하면 풀리는것부터, 푸는게 불가능해보이는것도있고,
어떻게 푸는지 감도안잡히는 퍼즐도 있다.
하지만 퍼즐이 어려울수록, 머리싸매고 고민하는 시간이 길수록,
풀었을때 쾌감이 상당하다. 퍼즐 푸는게 이렇게 재밌는지 몰랐다.

세일할때 Braid랑 같이사서 재밌게 했다. witnees는아직 다 못깼지만
두 게임다 갓겜이다. 제작자는 진짜 천재 맞는것 같다.
 
soonger
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
37.6 h en tout
Évaluation publiée le 6 juillet 2018
Incrível! Um dos melhores jogos que já joguei até agora. Gigantesca quantidade de puzzles e dificuldade bem amarga, mas totalmente satisfatório.Uma simples mecânica explorada ao máximo pelo criador. Recomendo para pessoas que gostam de um clima calmo e tranquilo, sem exigências para o gameplay e que também são pacientes.
 
Hunter Killer
52 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
14.6 h en tout
Évaluation publiée le 1 avril 2018
Gra na początku i z pozoru prosta ale z czasem te zagadki stają się naprawde trudne, niektóre ryją głowę ostro. Grafika jest super, każda lokacja jest śwwietnie stworzona. Świat jest otwraty i jest w nim sporo znajdziek audiologów z jakimiś przemyśleniami ostro filozoficznymi i takich innych znajdziek bardziej ukrytych ale to sekret ;)
 
adi
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
39.0 h en tout
Évaluation publiée le 7 mars 2017
Unerwartet äußerst positiver Spaß zum Rätseln.
Wer auf eine wirklich hübsche Atmosphäre und kniffelige Rätsel steht, liegt mit The Witness auf jeden Fall richtig.
 
Besen
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
21.0 h en tout
Évaluation publiée le 31 janvier 2017
I needed some help to some puzzles, but it was very enjoyable! ;D
 
Jeady
229 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
31.3 h en tout
Évaluation publiée le 30 janvier 2017
科学研究的过程就如同这个游戏一样。一开始你的要学会猜,猜对了之后过了一段时间又会失效,又需要重新猜。
你无法知道最终的目标是什么,你只有一步一步的向前走,用自己的眼睛向前看。
 
zhengyq
785 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
15.6 h en tout
Évaluation publiée le 28 janvier 2018
Bom oque falar de the witness...

É um logo expetaculamente lindo, como história que eu não entendi #$#% nenhuma.
Vários enigmas enigmáticos dahora,
10 horinhas da pra zerar o jogo por completo.
E é isso , não tem muita coisa a falar do jogo além que ele é incrivelmente bonito em relação a gráfico, otimizado (mais dq o pubg) e com enigmas bem interessantes, e os secrets ou easter eggs desse jogo são bem legais.

Nota : 10/10
O melhor jogo de enigma que eu joguei.
os 20 reais mais bem gasto da minha vida (comprei na promoção).
 
FeaR
211 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
20.4 h en tout
Évaluation publiée le 13 octobre 2017
The Witness is a good game trying to open a discussion about knowledge. Its subtext is very poetic and at this point we should not even consider to question if video-game is a valid medium to discuss philosophy.

In our postmodern philosophy, since we know Tractatus Logico-Philosoficus, we have been trying different expressions of how to explain our fascinating operation as knowledge aggregator machines. The game presents you variable sets of puzzle with somewhat mysterious logic behind each set. The game goes on while you try dissect these puzzles. As you progress you may face some mysterious diagrams that could be used to solve some puzzle somewhere you haven't visited yet. Turns out, these avulse diagrams are in reality keys to important complementary text to what Jonathan Blow wants to achieve with the game. One of these text is Feynman's prized view of epistemology (the branch of philosophy that studies knowledge).

The witness witnesses the world and might come to rehearse some sense in its infinite magnanimous forms, and logic is not the only one of those forms to see the world. Logic might be the only form that could transcribe into pacific unchanged set rules and be passed to generations, through science, math, philosophy, language and various other forms.

To me, the game speaks of reason's inefficiency to frame every aspect of truth itself, and how we grow a parable of ancient mistakes when we try to aggregate knowledge. Yet, logic makes us capable to program beautiful things like this game. It is poetry.
 
Being of Negative Entropy
468 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
37.2 h en tout
Évaluation publiée le 4 juillet 2017
This, as others have said, is not a game for everyone. I however loved it as can be seen by the 37+ hours at this point!

The island is lovely and the puzzles interesting. Yes they all involve drawing a line from A to B. Yes, there are some frustrations, but when the realisation follows it's rewarding and things don't seem as difficult after all.

I'm proud to have completed it with a score of 430+26 without looking anything up and enjoyed the journey from A to B.
 
Sandman1973
823 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
42.3 h en tout
Évaluation publiée le 27 janvier 2017
The Witness is a game of puzzles. It's very pretty to look at and pleasant to listen to. There's one kind of puzzle, but there are a good variety of takes on that puzzle. It's open-ended enough that if you get stumped, you can often wander off to try something else. If you're a completionist (as I am), then starting The Witness is either terrific or terrible, because there is a LOT to find and check off - over 600 total puzzles. 100% took me about 30-40hrs. It's got that ambiguous, artsy, "mysterious" plot that is either compelling and thought-provoking or pretentious, depending on your perspective.
 
ReverendTed
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
37.9 h en tout
Évaluation publiée le 29 novembre 2016
会接触到Witness完全是因该游戏作者的上一款游戏Braid。当时听到作者又出新作了再加上还被ING评为满分游戏,在上架的第一时间就果断入手了。
游戏风格上的确挺对自己胃口,清新简约风,每一篇区域的谜题都是循序渐进,让玩家逐渐懂得不同标记的作用。但是不得不说,当几个简单的区域解密完毕后,剩下的区域难度实在是不低,至今都还是无从下手,再加上场景内的各种隐藏谜题,完全让人崩溃,可能也是自己智商问题吧。游戏内部对玩家也没什么引导,让玩家解决了一对难题后却还是不知道自己在做什么,渐渐的也就失去了继续解密下去的激情。
说了这么多,也还是不能否认这是一款好游戏,当然这也只是相对于愿意花费心思去解密的玩家,如果没什么耐心的话,还是建议不要尝试这种游戏了。
最后,我还是推荐作者的上一款游戏Braid,其中的剧情当时震撼了本人好久。
 
MrXu
55 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
29.7 h en tout
Évaluation publiée le 29 aout 2016
Una obra que habla de teorías, de física, de filosofía, temas ♥♥♥ una diferente perspectiva del mundo, opiniones de gente de la otra punta del mundo, opiniones interesantes. Todo está por alguna razón, todo debe existir por algo, solo tenemos que cuestionarlo, ya que al fin y al cabo, somos humanos, si no te preguntas que haces aquí, que haces si no. Una obra en el que tienes que abrir tu mente, en el que muestra la retrospectiva hecha videojuego.
 
Superguille1299
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
28.7 h en tout
Évaluation publiée le 3 avril 2016
今天终于玩到了The Witness的结局(实际大概只体验了游戏的50%吧),来谈谈感想。先说结论:确实是可遇而不可求的神作!这个游戏初玩的人都觉得只是很简单的一笔画游戏,但事实上The Witness把一笔画这个简单的玩法玩上了天。
但是即使是再难的一笔画谜题只要思考一下都是有解的,我在Github上看到有一个项目叫the-witness-solver,专门用来生成符合The Witness里的游戏规则的题目,并算出解法。但即便你手上有这么一个强大的工具,依然没有办法解开The Witness的大部分谜题。因为The Witness还有第二个核心玩法,就是视角。而且大部分谜题都需要你站在一个独特的角度,结合你之前学习到的游戏规则,才能得出答案。
除此以外,面板上的谜题并不是全部。事实上你玩了一段时间就会发现,有很多谜题其实并不在面板上。
The Witness的谜题分为表面谜题有500+个,隐藏谜题有135个(我才发现5个)。所谓隐藏谜题,就是不告诉你这里有谜题,你要先站到一个特别的视角,才能发现这里有道题,才能解这道题。
 
tanbowensg
171 produits enregistrés
1
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
133.3 h en tout
Évaluation publiée le 7 février 2016
Not for everyone, but I definitely liked it. One of the best games I've played ever.
 
jespertheend
285 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
252.9 h en tout
Évaluation publiée le 8 juillet 2018
You know that feeling when your scalp is intensely tingling, the pattern-matching part of your brain is on fire, and you start experiencing euphoric, quasi-hallucinations?

Want to?
 
Jigawatt
325 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
27.6 h en tout
Évaluation publiée le 21 janvier 2021
Спасибо за минус лето
 
◤MaSStiK◢
148 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
46.2 h en tout
Évaluation publiée le 2 juillet 2022
这游戏太牛了,颠覆了我对解谜游戏的理解!
游玩需要简单的物理常识。

谜题循序渐进,除了解谜,另一方面还要通过作者的引导揣测谜题本身。
 
Big_Dream_Guo
233 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
24.2 h en tout
Évaluation publiée le 26 février 2016
话唠模式 · ON

刚开始玩时,从不晕3D的我各种犯晕、反胃,把各种解决方法都试了一遍还是没法彻底减轻症状,甚至一度产生退款的冲动。但随着游戏的深入,也渐渐觉得自己当初的冲动挺可笑的。

游戏前期几乎不会出现卡关的状况,只要多转转,换一个思考方向你基本都可以解开。每次发现一个新的谜题,都会让我欣喜若狂。即使卡关,我也不会觉得枯燥和郁闷。而每解开一个谜题,也只会惊愕于原来还能这么干。对于剧情,暂时来讲,我还是不理解作者到底想表达什么,全程只是"哦哦哦这里好漂亮"、“哦哦哦这里有个谜题”、“哦哦哦这个谜题好有趣”的反应,通关时也是"卧槽就这么通关了"。而通关之后再进入游戏,才真正发现这游戏到底有多吊,任何一个你意想不到的地方,只要换个角度看,都可能是一道谜题,真的是惊喜不断……

但我大概短时间内也没精力继续把未解的谜题一一破解了,即使游戏时间超过20小时,即使上一次游戏是半个月前的事,但直到现在我一看到画面都会反射性头晕和反胃。

这真是一个让我又爱又恶心的游戏♥
 
u.Truk
1,553 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
11.7 h en tout
Évaluation publiée le 15 février 2016
大脑要坏掉了!
谜题够多!一个简单的线条 能玩出上百个谜题以及各种玩法 城会玩!
这是一款有思想的游戏,至少能把你给转晕了!
跟传送门一样都是烧脑的游戏,地图不算大,但是足够你玩上很长时间。
不要过度使用大脑!不然会崩掉的,以后看东西都是线条!

上手没有困难 只有靠自己悟性
整体游戏来说画风养眼 基本上没有吓人的地方(废船不算吓人吧 大概)
不做背景音估计是不想吓到人吧 极少数地方有不太舒服的声音(类似废船那种高音中音低音)
不能自由存档(虽然没什么卵用) 只有退出的时候会存档
可持续性长 这个价格都不算贵
这是一个值得烧脑玩家玩的游戏

不说了我接着找线去
 
eK-Don`t push me
5,621 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
37.5 h en tout
Évaluation publiée le 12 février 2016
I loved the game, but to be honest, I'm a puzzle guy. I like to solve riddles, puzzles, logical problems, brain teasers etc. And for me, this was one of the best games ever. I completed every single one I could find (even after unlocking the final area), I searched for hidden easter eggs etc.

The island itself is beautiful. It is incredibly well designed, with a huge amount of details, hidden secrets etc. In fact, now after finishing the game, I already miss the landscape.

However, it feels a little bit lonely. I did enjoy running through the island and discovering it, but the loneliness felt little bit scary sometimes.

I would highly recommend it to everyone, who likes to solve and discover brilliant brain teasers and who also doesn't mind spending a couple of hours in a very introverted way.

The only disappointing / confusing thing for me was the final sequence. Until now, I did not get it.
 
svatopluk.fronk
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
41.6 h en tout
Évaluation publiée le 4 février 2016
Ce serait vous mentir que vous dire que The Witness n'est pas un puzzle-game, mais il est plus que cela, c'est un monde ouvert fascinant et intriguant, plus vous vous enfoncez dans ses puzzles, plus vous vous posez de questions et vous cherchez à explorer l'île afin de l'y répondre.
Je ne saurais vous recommander ce jeu si vous n'appréciez pas réfléchir concernant des puzzles, sortir une feuille de papier et tenter de le résoudre à la main, parfois même à des moments loin de votre ordinateur, ce jeu est constitué de plus de 500 puzzles et vous vous rendrez vite compte que la quantité n'est rien à côté de la qualité de ceux-ci. Mais si vous avez l'âme d'un solveur de puzzles, je vous invite grandement à partir à l'aventure sur cette île et passer du temps sur l'un des plus brillants et passionnants puzzle-game du moment.
Après avoir passé plusieurs heures sur l'île de The Witness, fort est de constater que les 7 années passées à créer le jeu sont visibles, non pas par une vieillesse technique comme on peut parfois le constater lors de développements chaotiques, mais par la cohérence du lieu, le soin apporté à chaque détail graphique de l'île, mais aussi par la qualité des puzzles, de leurs mécaniques et leur façon de vous forcer à les comprendre, rendant leur résolution anodine comparée à l'apprentissage que vous en tirerez.
C'est un peu cela l'esprit de The Witness, l'apprentissage que l'on en tire y est plus grand que le finir. Jouer à ce jeu, c'est voir le jeu vidéo différemment, autrement que l'image qu'on peut avoir du jeu, plus proche d'un média culturel véhiculant un message.
 
Madzinah
2,346 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
48.3 h en tout
Évaluation publiée le 1 février 2016
J'ai fini The Witness.


Assez moyen.

Le systeme de puzzle est très malin, plaisant à jouer même si parfois un peu tordu (pour chipoter). Le jeu est "assez joli" mais plutôt quelconque.

Plongé dans un trip très très hermétique, on est poussé à continuer parce qu'on s'attend à un "truc de ouf" qui ne vient jamais.
On sent bien qu'il y a un petit imaginaire rétro-futuriste sur fond de culture américaine pas inintéressant mais trop en retrait, ce qui fait qu'au bout d'un moment on s'en lasse.
L'univers laisse vraiment une impression de déjà vécu que ce soit dans portal, stanley parable, bioshock, bref vraiment trop tard pour être percutant.

Le caractère Open-world du jeu est assez superficiel car très figé et au bout d'un moment ça cours un peu sur le système de courir partout, et comme on a vraiment très très peu d'interaction avec le décor – si on rajoute en plus le phénomène de mur invisible – on a un peu l'impression de n'être qu'une caméra dans un jeu en beta.

Et j'en viens au plus gros problème du jeu selon moi : je ne vois pas la cohérence entre l'univers et ses puzzles, s'ensuit une désagréable impression de jouer à deux différent. Un jeu très bien dans lequel on fait des puzzles à se creuser le crâne et un jeu un peu naze où on farfouille sur une île ennuyeuse, figée et pas si belle que ça.

Je tiens à préciser qu'il y aurait apparemment une vraie fin, qu'on obtiendrait en finissant tous les puzzles, d'ailleurs le jeu donne cette agréable sensation qu'il y a encore des choses à faire après la dernière énigme. Cependant comme le monde proposé n'est pas très agréable à parcourir car trop figé, trop ennuyeux à appréhender et pas très original, on a pas vraiment envie de fouiller les moindres recoins pour trouver tous les secrets du jeux.

Pour comprendre un peu où je veux en venir, essayez de vous mettre dans la peau d'un joueur qui n'aurait jamais joué à ocarina of time qui relancerait le jeu en 2016 pour y jouer pour la première fois : il est assez problable qu'il rusherait le scénario du jeu pour voir les donjons, le bestiaire, les personnage et les boss, mais peu probable qu'il se taperait toutes les grottes secrètes ou toutes les skultullas parce qu'il prendrait moins de plaisir à visiter un univers un peu vide après avoir joué à The Witcher 3 ou Skyrim.

Je pense qu'en terme d'univers le jeu à 20 ans de re-tard.

Pour finir de m'agacer contre le jeu je pense qu'il est trop prétentieux. J'ai dis qu'il était hermétique mais en réalité je pense qu'il ne raconte rien et que Jonathan Blow s'est trop planqué par peur de faire de l'hollywoodien ou du tire-larme. Ce qui a pour conséquence de retirer au jeu un Souffle; qu'il soit épique, intime ou contemplatif;
Journey ou Shadow of the Colossus lui foutent une honte intersidérale sur ce point.

Comme disait Brassens dans une interview de 1963, il n'y a pas beaucoup de sujets, en dehors de Dieu, de la métaphysique, de la mort, de l'amour. J'ai l'impression que The Witness n'a pas de sujet, ou alors je n'ai pas su y accéder je ne sais pas…
Je soupçonne Jonathan Blow d'avoir absolument voulu s'éloigner d'un sentier duquel il est illusoire de vouloir s'éloigner et du coup de ne rien raconter du tout.


Après peut-être que la vraie fin va me décoller la tête et rendre obsolète ce jugement…

mais j'ai un peu la flemme et je trouve ça triste de mater la fin sur youtube.

Du coup si vous cherchez juste un puzzle tranquille pour vous détendre sans volonté de le masteriser je le déconseille parce que la quête "principale" est un peu juste.
 
Ezra
64 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
20.2 h en tout
Évaluation publiée le 30 janvier 2016
Most AAAs are Harry Potter.
GOTY level masterpiece are Shakespear.
This game is ZEN.

If you are not looking for enlightment in game philosophy, this game is simply a puzzle game. But there is much more behind the puzzle. 100/10

当代电子佛经
 
lian
611 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
51.4 h en tout
Évaluation publiée le 3 aout 2018
The Witness is a quiet and contemplative yet challenging puzzle game with a particular focus on self-led gameplay. The game's setting, a remote island, is comprised of various distinct environments—a stately castle, an autumnal forest, a quaint town, a vibrant jungle, and so on—each with their own unique puzzle mechanic.

The fundamental objective of every puzzle in The Witness is to draw a line from point A to point B in a small, gridded panel. The mechanics of each type of puzzle will unfold naturally as you recognize visual patterns in their layout through quick trial and error. Like all puzzle games, it asks the player to pick up on how mechanics function themselves, then subsequently apply that knowledge to more complicated designs. However, The Witness does not bother with writing out explanations for the player. The purpose is to figure everything out on your own, which ends up feeling very rewarding. Puzzles hidden in environmental features throughout the map offer an additional challenge to players looking to truly master each area. These are fun to look for, but the game is not pushy about making you solve every single one.

This approach can be really intellectually fascinating, although it is perhaps not as engaging as physically moving around crates and redirecting laser beams as you would in Portal 2 or The Talos Principle. The Witness is most certainly a slow-paced game in comparison, so people who are looking for something to blast through quickly are probably not going to be interested by it. This feeling is exacerbated by the game's limited presence of music; it's mostly atmospheric noises. I was initially turned off by this, but I realized after a short while that it helped me become a lot more immersed in the game world and the puzzles themselves.

Regardless, the map is complex enough that one can spend many hours exploring every nook and cranny, but not too big as to become boring or empty. Its entire design is very purposeful, with each structure and environmental feature placed very deliberately to enhance the puzzle-solving experience. My only real gripe with the overall layout is that it is sometimes a bit annoying to get to certain areas, even if they are within sight. There is no jumping mechanic, so it can take a while to figure out your route; oftentimes, the only way to unlock more convenient paths is by finishing puzzle sets. However, this design choice also gives the developers a tremendous amount of control over your actions in puzzles and makes it very difficult for you to exploit small level design oversights. There are a number of secrets hidden in the game world which you can find if you have a good attention to detail, ranging from short philosophical tapes to entire new puzzle areas.

The Witness is also what I would call a highly aesthetic game. Not just visually, although the art direction is quite good—I mean this in a more conceptual way. It seems to me that Jonathan Blow's thesis with The Witness is a rejection of modern video game design philosophy; that the developers must constantly give players some sort of tangible encouragement to keep them going. His goal, which becomes very clear if you pay attention to the design of the world, is to keep players entertained by offering genuinely compelling gameplay. There is no scoring system for completing puzzles quickly, no trophies that players would only search for to get their completion counter up, just gameplay and an interesting world to explore. I think this criticism of the industry's practices is well-needed, and its implementation in The Witness provides a more fulfilling experience than I usually get in a video game.

The Witness is a truly thought-provoking work, and there is more to it than you might expect. It has its issues, but I think there is a lot more meaning in it than there is in most other games I've played. Of course, the puzzles are really fun in their own right; it's a great way to relax! If that sounds at all interesting to you, I would definitely give the game a try.
 
atvelonis
0
6 personnes ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
0
Recommandé
15.7 h en tout
Évaluation publiée le 5 février 2016
No se cuanto llevo, pero quiero romper mi pantalla, me duele la cabeza,tomo fotos, hago dibujos ♥♥♥ trazos y quiero romper cosas.

lo recomiendo.
 
kaguamaru
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
19.7 h en tout
Évaluation publiée le 27 janvier 2017
Брать не задумываясь! Задумаетесь во время прохождения, ибо это лучшее из мира головоломок!
 
VoLANT
103 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.2 h en tout
Évaluation publiée le 24 avril 2022
我悟了
但是在玩那些不考虑人体机能的关卡时
我悟到您的家人可能飞得比我开悟程度还高
如果冒犯到您我深感抱歉
但是频闪RGB让我觉得这是您的深空救援信号

9 / 10
 
改名中请稍后
531 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
20.4 h en tout
Évaluation publiée le 28 janvier 2018
要求されるのは観察力と発想力。
「どうすればクリアなのか」なのかすら明示されないパズルの山の中に
突然放り込まれるため、全てを手探りで進めて行くことになります。

行き詰まっていたパズルの解法がハッと頭に浮かんだ時、
気分転換に景色を眺めていたら、そこにすらパズルが仕込まれていると気付いた時、
別々の場所で解いたパズルが繋がり、新しいステージへと進めた時、

開発者の発想に感心すると共に、脳が活性化するのを感じられると思います。
 
Minen
3,175 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
10.2 h en tout
Évaluation publiée le 16 aout 2019
Hodnocení 6/10, Splněné Achievementy 1 z 2,
Curator

The Witness je jeden velký ostrov rozdělený na několik regionů které postupně prozkoumáváte a řešíte více něž 500 rozmanitých hádanek a puzzlí.

Každý region má svůj vlastní typ hádanky, po kterých postupujete a ony se stávají těžší a těžší. Ve hře neexistuje žádný tutoriál. Na vše si musíte přijít sami, a tak často nejste schopni dokončit celou linii hádanek a musíte si odskočit a odpočinout mysli u jiného typu.

Po úspěšném dokončení dané série hádanek dojde k vyslání světelného paprsku na vrchol hory. Tato hora plní formu jakéhosi tajemství, překvapení a vyvrcholení celého dobrodružství. Nutí vás to řešit další a další hádanky, abyste se dozvěděli, co z toho vše bude.

Celý ostrov je krásně graficky proveden a vy se jen klidně můžete procházet a prozkoumávat jednotlivá zákoutí.

Ale hra není pro každého, hádanky jsou opravdu složité a pokud je všechny vyřešíte bez návodů můžete se povyšovat nad hráče souls her. Proto dávám 6/10 neboť to úplně není můj šálek čaje.
 
PrometeheusCZ
7,007 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
27.7 h en tout
Évaluation publiée le 28 aout 2016
This is a great game, well worth the asking price -- there was more care and attention put into this than any recent AAA title that I can recall.

The world is gorgeous and well put together as a cohesive whole. It rewards exploration with little bits of explicit or implied lore, as well as heaps of hidden puzzles and locations.

The puzzles are well done for the most part and the difficulty hits just the right note. There were a couple places where I either felt like a total genius for deducing a really difficult puzzle mechanic or a moron for not being able to figure something out, only to have the game "teach" me about the puzzle mechanic half an hour later. Basically, it can be tough if you "sequence break", but quite manageable otherwise.

That said, I do have a couple bits of minor criticism for The Witness:
  • It isn't quite as mind bending as Braid was: the puzzle mechanism in that game (time manipulation) involved your entire perception, and the mechanic in this game simply isn't as immersive (although the environment is certainly more immersive).
  • The end-game feels a bit tedious and on-rails as opposed to the rest of the game. It would have been nice to continue with the theme of exploration and discovery right up to the conclusion.
 
PT_Mighty
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Non recommandé
20.2 h en tout
Évaluation publiée le 31 aout 2021
Beautiful and I'm sure much time was spent creating it. However, I did not enjoy it much, nor would I compare it to the Myst game series which I found superior in every way. I found the puzzles to be extremely tedious and difficult after the second area. Wait for the sale price like I did, pay 9.99 instead of 39.00.
 
Jade BGE
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
56.8 h en tout
Évaluation publiée le 4 février 2017
The Witness is a polarising game.

It's just a lot of simple line puzzles.
Lots of things are unexplained.
There's no real story.
There are some elements you might find pretentious.

But if your enjoyment of what it gives you exceeds your annoyance at what it doesn't, it can offer a truly unique and special experience.

There are really two elements here - some logic puzzles for you to solve, and an island for you to explore. The puzzles are cool, if you like puzzles. The island is beautiful and fun to discover, if you like exploring (but, as mentioned, don't expect narrative pay-off). Neither of these elements are anything special on their own.

The real magic of this game is in how it weaves the two together. It's difficult to describe without spoiling things, but I'll give it a try. You get to a puzzle panel. You try and solve it for a few minutes, but it doesn't make much sense to you. The tricks you learned earlier in the game don't seem to work.

Then you notice that you're in a beautiful garden. You just admire it for a while. You notice something slightly odd about the patterns of the flowers. They look almost look like the symbol on the panel. Suddenly it clicks. You solve the panel. The next is almost the same, but you just can't work it out. You start searching for flowers...

If this all sounds boring to you, The Witness probably isn't the game for you. But if it's just a little intriguing, you might be like me, in which case you'll play it obsessively over several days and have an experience unless any game you've played before.
 
o_O
1
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
19.0 h en tout
Évaluation publiée le 27 aout 2018
The Witness for me was a bad game. I loved Braid, and after I played FEZ, I was looking for a similar mysterious world with many riddles centered around one, general idea. Unfortunately, the Witness suffers from many disadvantages: the riddles become boring quickly and some of them are overly complicated without explaining the rules about themselves; Blow's view of difficulty in games leads to frustrating challenges, that make you wait an insane amount of time either doing nothing or waiting for the next opportunity to solve the puzzle. And if you don't see shapes or sounds the same way the author is, you can't solve some of the riddles - you can't skip anything and all types come back later in even more difficult versions. Although the world around you seem beautiful at first sight, after some time you will notice it looks and feels uncanny and artificial, and the lack of music combined with the sluggishness of everything change peacefully the game experience into frustrating and exhausting one.


But for me, the worst thing about this game is that it has no reward for all of this. You watch all those movies, see mysterious statues, find all patterns, listen to many audio logs, and in the end, there is no moral, no conclusion. The message basically is that there are many points of view and none of them can definitely be the only, correct one - World has patterns! or not! Whatever! (This message also isn't told in the game, you have to get that yourself). Nobody discusses the meaning of anything, you just get raw thoughts from different people, like from the fortune cookie.

So, this game can still be enjoyable for those who like puzzles, especially the hard ones, that you spend weeks on solving. Just remember to not expect to get from it anything more than it +some "deep" sentences to hang above your desk, without any reflection on them.
 
HearthCore
0
7 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.7 h en tout
Évaluation publiée le 22 avril 2020
Boring, the same tracing "maze" puzzles over and over with slight differents, there are a lot of much better puzzle games l
 
bh_tornado
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.2 h en tout
Évaluation publiée le 3 juin 2022
simply beautiful game, from the scenery to the creativity of the puzzles to the lore.
 
Locktimus Prime
559 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
52.2 h en tout
Évaluation publiée le 22 novembre 2018
7/10
 
thephilosopher
1,114 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
137.4 h en tout
Évaluation publiée le 25 janvier 2020
Super jeu d'énigme, on se ballade sur une île, en mode open world, et on résout des énigmes ayant la même base.
Un quadrillage, un point de départ, un point d'arrivée, faut trouver le bon chemin. les devs ont eu une imagination débordante pour arriver à tant varier sur le même modèle.
Le monde est joli et fonctionnel, l'ambiance musicale parfaite pour ce genre de jeu, l'ambiance "scénaristique", mystérieuse et envoûtante, que l'on adore au début, finit un peu par être pénible à la fin à de mystériositude.
Le challenge caché "the caves" est tout bonnement abusé, j'ai craqué quand j'ai vu les 2 dernières énigmes et envoyé péter le jeu.
Je recommande de tricher et d'écouter la vidéo 4 du moulin en entier (1h) elle est excellente.
Bref super jeu, mais vraiment trop de trucs introuvables à moins d'y passer un an de sa vie et ne finir par voir plus des quadrillages et des formes oblongues commençant par un cercle et finissant par un demi-cercle.
 
[CPC]Hyeud
810 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
33.2 h en tout
Évaluation publiée le 9 mai 2021
最简单的一笔画,最难的一笔画
 
hollowhty
13 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
64.8 h en tout
Évaluation publiée le 22 février 2018
全成就撒花,在经过了36小时,5次晕的玩不下去,以及2次闪退后,我终于完成了所有的谜题。 啊,523 +135 +6 = 664,多么美妙的等式。不说了,The Talos Principle 还在等着我。
 
SKY
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
51.1 h en tout
Évaluation publiée le 22 avril 2017
8,5/10
Very good puzzle game. Very well-made.
It's relaxing. I hope you like draw lines.
Don't be mislead. It's mostly 2D puzzles in a 3D world.
 
Dood ⚜
378 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
184.6 h en tout
Évaluation publiée le 20 janvier 2018
One of my most favorite games of all time.

There are several moments in this game that allowed/caused me to think differently than I thought I could, and I can't help but think it's changed the way I see the world. It's pretty incredible to think a game can be combed over and discussed to such extents with comparitively little effort in explaining it's name. There are some esoteric explanations on youtube and forums, the point being that there is so much more is gained in the journey of this one.
 
SteppenWolf
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
92.8 h en tout
Évaluation publiée le 6 février 2016
I want to start this review by saying that if you are here, you were lucky enough to find a review without any spoilers. Which is a really big deal considering the game.

Yes, I have read many reviews before writing this one and most of them contains spoilers. Kinda sad considering people read reviews to know about the game playing experience, not to ♥♥♥♥♥♥♥ ruin it completely. And it makes me wonder, do these people that wrote negative reviews really had The Witness gaming experience? Or maybe they just got their experience ruined by spoilers themselves... or maybe the game was just not meant to be played and liked by those people?

Two things you have to know about this game and this is where every negative review fails: This game is about exploration and puzzle solving. Nothing else really. What did you expect? Also, it does it perfectly. It does it in it's own way. There are similar games out there such as Myst, The Talos Principle and the Portal games, but it's still not even close to what I felt during my playthrough of The Witness.

It is an astounding puzzle game where you WILL have your mind blown in many different ways. Keep in mind that this is not your typical videogame. It is a puzzle game, and a hard one. You will enjoy progressing if you enjoy learning stuff. It is a very mature game that almost feels like working sometimes, but who said working has to be boring? Everything, and I mean everything in The Witness is beautiful. Environment, puzzles, design, colors, sound, details, gameplay... Everything is there for you to admire, feel, experience and forget. To make you forget about your life for a moment and completely fill your mind and thoughts with puzzles. But after, when you will go out, you might end up seeing the real world differently, seeing more of it's beauty. That's just what The Witness does.

Nothing more has to be said and keep in mind that reading more reviews WILL ruin your experience. The game is all about it. And going in spoilers free is the way to go if you want to live something fun and worthy.

I would give it a good 9.5/10.

Also, a little bit of precision for some of you that might now know : Jon Blow is the director of The Witness and his last game Braid came out more than 6 years ago. So I want to precise the fact that I did not like Braid that much. I am not a Jon Blow fanboy. I am not brainwashed of any sort. To me The Witness is a masterpiece and a very inspiring game. This game is so beautiful. It would inspire anyone that does art, or doesn't.
 
Aduleten
0
9 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
17.2 h en tout
Évaluation publiée le 23 novembre 2018
I love everything about the idea of this game. I love the environment and the artstyle, I enjoy the idea of a puzzle game that gives you true free roam to experience it in your own unique way, I think keeping one style of puzzle and expanding on it to create an entire game is very interesting as a concept. In every aspect of this game I see something I enjoy, but it just isn't fun. Though I enjoy the idea of true open world for a puzzle game, it does not feel satisfying to wander freely into an area and not have a chance at understanding what is happening because it builds on puzzles you haven't seen yet. There could have easily been ways to hint that it is wise to visit another area first, without destorying the open world aspect of the game, but with little to no hinting like this throughout the game, it's easy to get frustrated when you enter an area and are met with extremely difficult puzzles that you force your way through, only to find out later that there was another area that introduced half of the mechanics in that puzzle and would've made your life far easier. Keeping with the same idea of the line drawing puzzles throughout the game also sounds very interesting to me, but I feel like it just falls short here. I think some incredibly unique and fun mechanics and areas came out of this, but those are overwhelmed by the haunting memory of all of the puzzles that just felt redundant or boring. I found myself more inclined to look for the hidden environment puzzles that connect to the obelisks, than to actually attempt new puzzles. these environment pieces are neat and creative and give the player a reason to not only observe the beautifully crafted environment, but find ways to manipulate and interact with it. Whereas by contrast, the puzzles from most of the rest of the game encourage you to specifically ignore the majority of your surroundings as you slave away at long lines of screens.
Overall this game seemed extremely promissing, and unfortunately was a disappointment on numerous fronts. I'm tempted to recommend it because I'd say it's almost worth playing just to see how close the developers came to making something amazing, but in the end it just is not fun.
 
9413 Bees in a Trenchcoat
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
56.3 h en tout
Évaluation publiée le 11 décembre 2023
8.5/10
Бесподобно
 
dodge viper
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
38.3 h en tout
Évaluation publiée le 30 avril 2022
Свидетель кружков и линий
 
NeverLight
416 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.2 h en tout
Évaluation publiée le 18 février 2021
No puedo parar de ver puzzles de este juego en todos lados, gracias a los devs por volverme un paranoico ♥♥♥ dolores de cabeza :)
 
TheBlaster17
323 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
12.7 h en tout
Évaluation publiée le 5 avril 2020
👍
 
Nuclear Duck
212 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
71.2 h en tout
Évaluation publiée le 28 juin 2019
這裡很多評論都寫得很棒,我盡量不再贅述。

如果你喜歡在獨自一人的世界,解開各種有不明顯提示的謎題,享受提升心靈成就與邏輯判斷,且常有異想天開、不受拘束的想法來假設問題與嘗試,喜歡觀察此人造世界的設計精妙之處,再加上一些耐心,那這個遊戲無疑地會適合你,這是一個精煉且純粹的解謎遊戲,玩家在遊戲中所能得到的,也會是精煉純粹的快樂。
 
Timq0748
522 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
0.9 h en tout
Évaluation publiée le 27 avril 2023
Oyun bulmaca severler için büyük nimet bu oyun sayesinde bulmaca sevmediğimi fark ettim indirimle alınabilir. Mantığını çözdükten sonra bulmacalar kolay geliyor olsa da çözemedikleriniz için oldukça kafa karıştırıcı olup bıkkınlık getiriyor. Arada girip kafa dağıtmak için oynanabilir. Bitirmek üzere oynarsanız kafayı yiyebilirsiniz.
 
G Θ L G Ǝ
1
3 personnes ont trouvé cette évaluation utile
1
Recommandé
22.4 h en tout
Évaluation publiée le 7 décembre 2021
Pareidolia e apofenia são respectivamente a percepção de rostos e percepção de padrões em objetos ou elementos não relacionados. O cérebro humano é uma máquina de reconhecer padrões e intenções e possivelmente essa função que foi selecionada pela evolução: a rápida identificação de animais, de outros humanos e quais as intenções desses indivíduos. Frequentemente estendemos essa percepção para objetos que não possuem a mínima relação plausível, a elementos da natureza, a objetos de nosso dia a dia. Esta percepção é completamente normal, porém ela pode ser aumentada com uso de drogas ou devido à psicose.

Se estas características já foram no passado consideradas sinais de loucura, a ilha de The Witness te convida a saltar para a loucura completa, desde os primeiros momentos o jogo te treina a identificar padrões sem dar qualquer informação verbal ou qualquer instrução de como resolver os problemas. Eventualmente você vai encontrar um padrão que não faz sentido algum e com isso irá para outro local, onde finalmente encontrará a lógica escondida para finalmente progredir. Com o tempo você estará tão treinado que encontrará esses padrões por todos os lugares, e então a beleza do jogo se abrirá: este mundo é completamente formado por padrões e uma beleza escondida nos mínimos detalhes, milhões de faces e formas de corpos humanos estão escondidos na paisagem na forma de montanhas, árvores, lagos, prédios. A loucura se transforma em contemplação, e o mundo está pronto a revelar sua beleza para quem está disposto a parar e escutar.

Segundo Carl Sagan, o instinto gregário humano é tão forte que esse é o motivo de termos pareidolia e apofenia, e por causa deles que as crenças e religiões tomaram forma, através da identificação de intenções em fenômenos da natureza. The Witness não confronta diretamente essa noção, mas oferece outra perspectiva: os únicos diálogos presentes no jogo são fitas cassete que revelam passagens de texto de filósofos, escritores ou religiosos, todos (até agora encontrei 3, provavelmente há um número muito maior ainda escondidos) discorrem sobre como a perspectiva do mundo é altamente mutável devido à própria natureza da mente humana, a mudança de local, de ponto de vista, a observação de detalhes ou a observação do mundo como um todo são capazes de nos fazer perceber coisas tanto sobre o mundo quanto nós mesmos. Outro desses áudios, vindo de um religioso, prega como a presença de Deus pode ser sentida através das minúcias da criação e da contemplação de sua lógica, movimento e beleza. Este jogo te convida repetidamente e exaustivamente a dar atenção aos pequenos detalhes, a entender a lógica, a contemplar. Você está sozinho na ilha e tem todo o tempo do mundo para a desvendar, ou apenas a aproveitar seu tempo e buscar a captura de tela perfeita para seu novo fundo de área de trabalho.

Termino esta resenha pretensiosa para um jogo altamente pretensioso dizendo o óbvio: não é um jogo para todos os gostos e entendo perfeitamente quem não se anima para jogar algo que o único som não ambiente são ensaios filosóficos, é uma velocidade bastante diferente de algo como Doom (que aliás também adoro), mas recomendo este jogo para qualquer um que teve paciência de continuar a ler esta resenha após o primeiro parágrafo.
 
Ehkis
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
43.3 h en tout
Évaluation publiée le 29 juillet 2020
Masterpiece. An incredibly smart and well-designed game that requires your full attention. This is an experience that could not exist as anything other than a game. If you are willing to trust that every puzzle is completely thought-out, and devote yourself to thinking critically about each puzzle's purpose in teaching you about the world, this game can challenge and reward you by giving you an understanding of very complex concepts, that could only exist in this medium, without saying a single word.
 
Lumpf
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
26.6 h en tout
Évaluation publiée le 10 novembre 2018
순전히 퍼즐만을, 퍼즐만에 의한, 퍼즐만을 위한 게임.

점프도 없는 갓겜입니다.
점프만 없나요? bgm도 없습니다!

그렇기에 단순 워킹시뮬레이션 느낌도 있지만,
저같이 퍼즐을 좋아하는 유저라면 굉장히 재밌는 게임입니다.
왜냐하면, 제작자가 굉장한 변태이기 때문이지요.
정말 생각지도 못 한 곳곳의 도처에 히든 퍼즐 요소를 굉장히 많이 숨겨놨습니다.

그러한 요소들 때문에 굉장한 재미를 주지만,
한 편으로는 일상생활에서의 불편함을 줍니다.
이 게임을 집중해서 계속 하다보면 설마 이런곳에도?
하는 곳 까지 숨겨놓은 제작자의 변태적성향에..
저까지 일상생활에서 모든것을 수상하게 보게 되는.. 그런 위험한 게임이네요.

아무튼, 퍼즐을 좋아하는 분들께는 한 번 쯤 꼭 추천해드리고 싶은 게임입니다.
게임 속 등장하는 패널에서 푸는 퍼즐들은 퍼즐게임을 주로 접해오신 분들이라면
스토리 자체의 퍼즐들은 쉽게 클리어하실 수 있으실 것입니다.

하지만, 주변 풍경을 좀 이용해야 풀 수 있는 퍼즐들의 존재.
그리고 히든 패턴 퍼즐까지 100%로 클리어하려면
굉장한 집중력으로 모든 것들을 수상하게 생각하고 주변을 보면서 봐야합니다.

이런류의 게임은 절대로 공략을 보시지 말고 하시길 바랍니다.
공략 없이 퍼즐을 풀고, 곳곳에 숨겨진 패턴들을 하나하나 발견할 때 마다
성취감과 함께 굉장히 창의적인 퍼즐 요소에 감탄하게 될 것 입니다.


퍼즐 매니아에겐 굉장한 게임, 그 외의 유저에겐 지루한 게임
 
[KOR]Hans
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
92.5 h en tout
Évaluation publiée le 24 octobre 2017
A wonderful masterpiece of game design. First, I like how this game treat me as an intelligent human being capable of making connections and discovering things on my own and at my pace. But there is much more...

The whole idea of presenting a concept with non verbal communication is very clever, and performed with excellence.
And the major feeling that describe this game experience is epiphany. You have it in a variety of situations and levels, some are minor ones that make you smile because your brain automatically made little association which helped you solve a harder puzzle, some feel good because you realize something different that you never noticed before, and some experiences are so big that I can not describe in any other way than mind blowing.

Indeed there are a lot of puzzles, and sometimes you may find it kind of "tedious" just solving some puzzle on a uninhabited island. But that would be either because you did not allow yourself to feel what the game proposes or maybe you just can't. In any way, I must say that the game is much more than this. Those puzzles are just one way to live the proposed experiences and to build a mindset which will make other moments remarkable.
 
thegreatbard
765 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
2.8 h en tout
Évaluation publiée le 2 octobre 2017
qwq,活动时候买滴~玩了一半左右吧。不知道还有多少但是我好想吐啊呜呜呜呜~~~游戏画面还可以,解迷是我最爱了。就是晕晕晕车一样
 
菇菇麻辣猪蹄
333 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.9 h en tout
Évaluation publiée le 27 juin 2017
没有指引,没有提示,没有bgm,有的只是发现的乐趣与解密的挑战,鲜艳的配色,美丽的风景,推荐给所有有耐心喜欢动脑子的玩家
 
不吃苹果的喵
31 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
7.1 h en tout
Évaluation publiée le 29 juin 2017
ok so i saw some of this game on youtube a few months ago and completely forgot about it until one day it popped into my mind again. i searched on youtube for the old video, but couldn't find the game or anything about it until today when it popped into my recommended. to my excitement it was on sale for the summer, so i knew i had to buy it.

notes before you read my review:
-as of now, i only have 2 hours of play time
-i play mostly fps games, but puzzle games like portal and portal 2 are some of my most beloved games of all time

Pros:
-quick, basic tutorial. literally shows you where to click and where to end.
-beautiful, colorful graphics (even on low settings), reminds me of the new Legend of Zelda game on the Switch
-very relaxing
-not restrained to one puzzle at a time, able to go between different areas, each with their own levels
-challenging: i would consider myself average when it comes to problem solving and this game is actually pretty difficult
-open island with different tasks, or just walk around and enjoy the view

♥♥♥♥:
-some puzzles seem to be impossible, others i completed and i really dont know what i did right, it just worked
-the sheer amount of accessible puzzles can be overwhelming at times, there isn't really a discernible order in which to complete them
-travelling can be pretty slow until you find the boat (its not too bad, i just sometimes got impatient)

-overall rating: 9/10
-gameplay: 8/10, not for everyone, but i really enjoy it until i get stuck in an area. some sections seem repetitive though
-graphics: 9/10, i love the art style, the game makers really put a lot of love and effort into it
-backstory ??/10 i havent gotten far into the game, but there seems to be a really great story to go along with the puzzles, im intrigued and hopeful to see what it is

*short review after finishing the game*

this game is beautiful, absolutely stunning graphics. the problem i have is it isnt a very relaxing game due to how hard many of the puzzles are. The scenery was very peaceful but the puzzles gave me the opposite appeal. I had to look up many more puzzles than i wanted to. also the game isnt very direct in what puzzles are next, so you just run around for 15 minutes trying to find the next one in line.

I would recommend this game, but its not as relaxing as it may appear.
7/10
 
omni
0
7 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
48.4 h en tout
Évaluation publiée le 18 mars 2016
好游戏,解谜粉必入。
风景很美,非常美;行动自由;谜题的解答方式是划线,但如何解开谜题,如何划线,考验的是想象力观察力分析能力等其他能力。每一类型的谜题都有一个循序渐进由简到难的过程,但无任何文字辅助,需要利用前面提到的各项能力去总结分析自我学习。总而言之,对真正的解谜粉来说是一款绝对的好游戏。目前进度15小时点亮三道激光,对剧情还暂时没有头绪想法,有待慢慢发掘。
 
whirlwind/旋风
288 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
27.8 h en tout
Évaluation publiée le 1 juin 2021
제작자의 뇌는 환경퍼즐로 되어있다.
 
ìH
167 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
20.8 h en tout
Évaluation publiée le 16 aout 2021
Not quite for me but very good, a must play for hardcore puzzler fans
 
Jimky Kong
1,844 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
44.6 h en tout
Évaluation publiée le 8 juin 2017
刚开始玩的时候
还没有深入探索,但是初步的游戏体验已经很惊艳了。
虽然有时别的游戏会让我晕 3D,但是各位说的强烈晕 3D 现象,我倒是没有感觉。
不行了……我……我晕 3D 🤮
设置里调高视野范围会有一定帮助,但还是晕。

现在
看过了结局动画,开启了 11 道光线,进了开发者别墅,尝试了唱片机挑战。
在看了开发者结局和风车剧院的影片以后我想说,这游戏一定有什么隐藏在表象下的东西,一些需要玩家走进便利店一路深入到后门才能发现的东西。
如果 The Witness 真的只是我们现在看到的这样,那这与制作组在整个游戏中谜题之外的努力也太不相称了。
 
Laz Ingram
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
44.3 h en tout
Évaluation publiée le 29 avril 2017
This game is amazing, it really gives you the impression that your intellect is taken seriously. It sets an atmosphere where it is ok not to be able to solve a puzzle (at the moment). You just let the difficult puzzle be, and return to it at a later stage when you are more ready to address it's challenges.

I don't want to say too much, because the point of this game is that YOU discover it, so anything I say may ruin this experience for you. I can only say that this game was so unexpectedly good that I decided to write my first steam review!

I'm pretty sure this game will be remembered for decades
 
Sade___
291 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
432.1 h en tout
Évaluation publiée le 24 aout 2016
I reviewed this really shortly after the game came out, but I feel differently about it now that it's had time to sink in, so I deleted it and am leaving this one instead.

On the surface, this is a puzzle game. You explore an island while solving puzzles involving drawing lines on panels. Despite how repetitive it may sound, you can get a lot of enjoyment, surprise, and satisfaction out of this game just from that surface layer. There are some preachy sounding quotes you can find, and there isn't much of a story, but if you focus on the puzzles and you like puzzles, you'll like this game.

However. The game goes deeper than that. If you really pay attention to everything you're doing, and pay attention to the environment, and really listen to what the quotes are saying in relation to the game's design rather than just dismissing them for sounding pretentious, it's like a whole other game. My first playthrough took about 14 hours to activate all the lasers and reach the "minimum completion" ending. Since then, I've probably put in three times as much time just going back and understanding the significance of random things in the game (the rest has been speedrunning mostly). You can solve all the puzzles multiple times and still notice new things in consecutive playthroughs. This game has layers, but they're subtle layers; the game gives back what you put into it. And I think that's what makes this game truly special.

Anyway, back to surface level stuff: eventually you realize there is a story. Finding that is cool. And the "Complete a certain challenge" achievement is ♥♥♥♥♥♥♥ awesome. Art and sound design are great, although there is no soundtrack, so the silence can make the game feel "empty" at times, depending on your take of it.

tl;dr - Fantastic puzzle and art design. Game may feel empty and pointless at times, but look a little deeper and you'll find a reason for pretty much everything.
 
RbdJellyfish
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
10.8 h en tout
Évaluation publiée le 19 mars 2019
The Witness is an enjoyable puzzle game that is well worth trying!

As most others have stated, The Witness takes one form of a puzzle and goes ridiculously crazy in fleshing out varying mechanics. Just when you think they couldn't come up with a different twist, they surprise you with a pretty cool one! The puzzles were mostly enjoyable and the world is colorful and intriguing!

Things I wish were better
- Lack of Tutorials, honestly some puzzles are extremely difficult because they don't explain a symbol or some weird rules that might apply. For the most part, I enjoyed the challenge, but there were times were I was fed up with it and had to look something up. This might have been mitigated if types of mechanics were spread out in a better way (There are some "hard" areas near the front that wanted you to visit a further area that introduced a mechanic).
- There are 2 puzzles that I absolutely hated. 1.) The Sound ones, I have some hearing issues so the whole pitch thing was annoying and I just looked up answers. 2.) Any "Speed" ones, most of the game lets you sit and think it over, but having to be timed with little to no leeway made you feel really upset.
- I hated that at the "end", I couldn't load a file to go back and find puzzles I hadn't solved, the game just throws you into a new game or the old save file that is much further way.
- This lacked a good -explained- mystery. Unlike Talos Principle, there is some clues to the world you're in, but it is vastly cryptic and lackluster.
 
Herald
191 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
76.3 h en tout
Évaluation publiée le 19 février 2017
“欢乐与忧虑缠绕着这些生灵,忽而悲伤、忽而高兴把他们冲洗,荏苒岁月教给他们以慈悲、黎明、日落、大地的色彩让他们生辉。他们聆听过音乐,见识过竞技,也领会得酣然入梦和幡然而醒,他们曾相爱,兴奋地结下友情,领略过突如其来的讶异,也曾独自思忖。

他们抚摸过花朵、皮毛和爱人的脸颊,但这些已全部成为往景。”
——录音机
 
香蕉鱼
242 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
7.8 h en tout
Évaluation publiée le 29 janvier 2017
i think my brain died
 
Yarin
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
101.0 h en tout
Évaluation publiée le 7 septembre 2022
It's really good!
 
Indy
0
7 personnes ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
0
Recommandé
2.5 h en tout
Évaluation publiée le 4 juillet 2019
评测?

我能评吗??

我TM就没资格评!!!
 
a_do1123
4,067 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
25.0 h en tout
Évaluation publiée le 27 aout 2019
Dang, dude. This guy knows how to make a good video game. Every nerd praising this game is correct. I'm not a nerd, I'm a jock.
 
Galbrush Threepwood
488 produits enregistrés
0
17 personnes ont trouvé cette évaluation utile
1
Non recommandé
19.5 h en tout
Évaluation publiée le 15 septembre 2022
I like a puzzle. I like feeling clever. I like to explore a strange new place. But here, there is nothing to find, and the puzzles simply make me feel like I am working. I am doing a job. I am hitting a hammer against a stone, and when that stone breaks, there is no joy, no relief, no flash of delight: there is just another stone.
 
FOX
634 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
8.4 h en tout
Évaluation publiée le 28 janvier 2016
A beautiful, powerful, and cleverly designed puzzle game with a wealth of mysteries to unravel.
+ Intelligent puzzles
+ Wealth of secrets
+ Consistently engaging
+ Clever world design
+ Looks beautiful
 
NeRvOn
123 produits enregistrés
0
16 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
68.0 h en tout
Évaluation publiée le 5 février 2016
The Witness is not a game about solving puzzles, but rather about learning how to be able to solve puzzles. Broadly, it's a game about being perceptive, about teaching and understanding, and about discovery. Devoid of wordy descriptions or rule explanations, The Witness invites players to learn naturally while adopting a mindset of attentiveness.

The ingenuity of the game comes from the fact it takes the "solve line puzzles on grids" mechanic and toys with it as much as possible, squeezing absolutely everything out of it. The grids themselves serve as an input method, a means of interaction with your environment—the game is much more than hundreds of line puzzles on an island. Through these puzzles, however abstract, The Witness does not only (greatly) challenge players, but also incites real human emotion—glee, annoyance, excitement, hatred, wonder, elation.

The Witness is an ideal example of how a game should be—while it may only appeal to a relatively small subset of players, it appeals to this group greatly, rather than appealing to many players mildly without being overly impressive to anyone. It does not try to please all players, and actively rejects the "low risk–high reward" mold common to the modern video game industry. It's also not every game that necessitates you to get a notebook of graph paper to solve puzzles, or at least exit the game window to visualize your thoughts using Microsoft Paint.


So, why "The Witness"?

The P versus NP problem, a major unsolved question in computer science and branches of mathematics such as complexity theory, asks: "Can every problem whose answer can be checked quickly by a computer also be solved quickly by a computer?" The definition of a problem in NP (e.g. puzzles in The Witness) is that, given a candidate solution, there exists a way to verify that the solution is correct in polynomial time. Reiterating an earlier point, The Witness is more about the discovery of a verifier as opposed to finding an actual, specific solution to puzzles. In mathematical terms, such a verifier is called a witness. The game involves you, the player, searching for the witness to various puzzles.


Blog post about this game, with pictures: http://elifessler.com/games/blog/posts/the-witness
 
eli
299 produits enregistrés
2
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
23.1 h en tout
Évaluation publiée le 6 aout 2019
The Witness is a great piece of art. It isn’t a good videogame. There were parts that astounded me. There were an equal number of parts of that absolutely bored and/or annoyed the sh*t out of me. Guides were used. Though the journey perhaps was not what I wanted in the moment, like many great pieces of art The Witness infected my brain such that I keep thinking about it and reflecting on it many months after finishing. I desperately want to recommend it to my friends, but can’t in good conscious do so.


The Witness offers two ‘types’ of puzzles (note: purely my own classification system that I made up based on my own experiences). The first are pure, cold, hard logic puzzles, with simple rules that a simple computer could work out instantaneously if given all the parameters. This type of puzzle is often tedious and boring because I know I could eventually get it if I just spent 40 minutes working out the logic chain. The second are simpler puzzles that require intuitive (or perhaps counter-intuitive is more appropriate) leaps of insight that only a human intelligence is currently capable of generating: the proverbial ‘oh sh*t’ moment generated by a true stroke of insight that takes a system you expected to be logically sound, even infallible, and turns it upside down. These are the types of puzzles I want to spend 40 minutes looking at, in hopes that I will eventually ‘get it.’ Think Antichamber, here (which, if you haven’t played it yet, go play that before you play this; if you have played it and are looking for more of the same, The Witness delivers that to an extent, but only in small doses and not as the core tenet.) These are the puzzles that make the gameplay of The Witness truly spectacular, yet they comprise only probably 40% of the puzzles to be found around and within the island that is the game’s setting.

This is not the game to play if you want a lighthearted puzzle game to pass the time; it is f*cking hard. The puzzles themselves are infuriating and often underwhelming; throughout nearly the entirety of the game I was incredibly disappointed by the game’s failure to make good use (from a gameplay standpoint, only) of the absolutely gorgeous environment in which this game takes place. I feel it failed to achieve its potential as a game in order to instead excel as a piece of art.

Play through The Witness to its conclusion and you will come to understand that reprogramming the mind of the ‘player’ is a core tenet of the game. The Witness has done this to me only ever so slightly, and I feel my life is better for it. It is a tough game to recommend, though, and if you don’t want to take the time to truly dive into this one, you should probably give it a pass.
 
Monkeydude
459 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
34.3 h en tout
Évaluation publiée le 10 avril 2021
An absolutely incredible puzzle game where the hardest part about the game is piecing together the rules of the puzzles presented to you. Each puzzle adds more complex rules , with each different area in the beautiful landscape introducing new concepts and approaches. Even the environment itself has its own puzzles and mysteries to discovery.

Easily one of my top 5 games, and one of the best puzzle games around.
 
a Toaster
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
37.3 h en tout
Évaluation publiée le 3 octobre 2020
If you like puzzles, "ah-ha" moments, surrealism/absurdism/zen koans, highly stylized atmospheres, wonder, creativity, philosophy, etc, play this game. It really is as good as everyone says.
 
indigo
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
27.3 h en tout
Évaluation publiée le 14 aout 2022
太美了 我死之后请把我埋在这个游戏里
It's so beautiful. After I die, please bury me in this game
 
鲁莽的机枪手
62 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
26.1 h en tout
Évaluation publiée le 6 octobre 2022
This is the best place to get lost in.
 
Xtaroth
0
7 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
29.4 h en tout
Évaluation publiée le 7 aout 2023
Good game, but the less you play the better it is
 
wulf
1,064 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
11.1 h en tout
Évaluation publiée le 27 novembre 2016
Een spel dat je blijft achtervolgen. Ook als je niet aan het spelen bent, probeer je nog puzzels op te lossen.
 
landtlord
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.7 h en tout
Évaluation publiée le 10 décembre 2023
Над жужжащей и дребезжащей штукой в моей голове надругались. Но мне понравилось
 
пули с наводкой
194 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
37.3 h en tout
Évaluation publiée le 27 février 2016
This Game is both beutiful and challenging. I love the idea that you have to figure out how to play the puzzles/game as you go along with no 'real' tutorial. I have only gotten to the final few puzzles, but this game was woth the money I spent and then some. And I don't know if its just me, but I love those "hidden" puzzles alot.
 
Zeldub
218 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
1
Non recommandé
5.5 h en tout
Évaluation publiée le 12 septembre 2023
虽然这不是恐怖游戏,但还是让我感到恐惧。
这游戏太空了,除了谜题和一些不明觉厉的录音外,就没有其他东西了,就连环境也是为了谜题而制作的,氛围太压抑,玩到一个小时就边放bgm边玩了,还不知道我原来是这么的害怕孤独。谜题虽然设计的很巧妙,但即使你知道这部分谜题的规则和逻辑,也不能很顺利的通过,解谜通过后也没多少成就感,心里只有一个想法“哦,这样啊”。再加上特别严重的3d眩晕,彻底顶不住了。
只能说是个精妙的解谜游戏,但不太适合我。
 
kamen00
0
15 personnes ont trouvé cette évaluation utile
0
Non recommandé
6.5 h en tout
Évaluation publiée le 28 juin 2021
I grew up with MYST. Its encouragement of unguided experimentation and brilliantly creative and varied puzzles resulted in many hours of enjoyment for me. The Witness takes this concept and modernizes it - or rather, it tries to.

It tries hard, certainly. The effort and care put into it are immediately obvious, and nowhere does the game's quality noticeably dip. It's just that its quality never really rises to any remarkable level, either. Its sole mechanic - make-a-path puzzles with various constraints - divides the game into two games: one is the time in between puzzles, which is slow, uninteresting, and sometimes confusing as the player either tries to navigate the twisting environment or painstakingly notes what is where and how to get there; the other are the puzzles themselves, which are clever, but are no more interesting than what could be found in an in-browser Flash game (I suppose that dates me, doesn't it?).

In other words, The Witness is both a film - composed of barely-modified default Unity assets and whose cinematography, directed by a confused and meandering player, would have David Lynch leaving in the first twenty minutes - and a repetitive, unintuitive puzzle game - unintuitive not in the inventive sense that I remember from MYST, but in the sense that I repeatedly found myself believing that I had figured out the rules for a puzzle, but had actually misinterpreted them entirely, with no one to correct me on the nuances but an irritatingly and surprisingly unresponsive puzzle.

In addition, you may run into surprise narrations at points, each of which is as pretentious and ill-formed as the rest of the game, not to mention immersion-destroying. It was surprising when the player met the first speaking character in MYST, but it was part of the game's narrative; it added to the picture, rather than taking the viewer's eyes away from it and forcing them to read a Wikipedia article, incoherent manifesto, or profound-seeming quote.

The Witness tries to do too much and be too little, and to pass off a horribly slow pace as some kind of contemplative deliberation. If none of what I've said above turns you off, you may well enjoy this game. For me, the greatest effect it had was giving me a strange reluctance to go back and replay MYST, for fear that my fond memories will be proven nothing more than corruptions of nostalgia. If you seek variety, or if you like puzzles whose rules are explicitly and clearly defined, then don't bother.

(Heck, I apparently only got six hours out of the game. It felt like much longer, but not in a good way.)
 
Fats Waller
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
43.0 h en tout
Évaluation publiée le 3 septembre 2022
English Review

The Witness is easily one of my favorite games (simply take a look at my profile picture). It's a game that I like coming back from time to time, the sceneries that it offers being almost therapeutic in my opinion thanks to their beauty.
However, I would not recommend The Witness to everyone. If you do not like puzzles that can be really hard to solve, or if you do not have the patience to spend 20 hours solving puzzles without always understanding where it leads, or if you absolutely need a story, I don’t think this game is for you.

But if you’re willing to really spend time thinking and solving puzzles, willing to accept that sometimes, you are going to get frustrated because you do not understand what does the game expect from you, and willing to understand that sometimes, the best way to succeed in a challenge is just to step back and come back to it later, then it will be a great experience.

This game has stunning graphics, and you will often find yourself stopping for a few moments to enjoy the view. The puzzles are difficult, and they put you to the test. The beauty of this game lies in the fact that nothing is explained to the player, they must understand everything by themselves. Although it can be frustrating, when you finally get the spark of realization allowing you to understand a mechanics is a moment utterly satisfaying (please, do not look anything up online). The sound design is on point, and although no music is present throughout the journey (or almost none), the environmental sounds are so well crafted that it does not represent a problem at all.

In terms of gameplay, you might have the impression that solving 523 puzzles of the same type, on these small screens scattered all around the island, is repetitive and tedious, but it is not: the many mechanics that we learn during the game allow a constant refreshment and the player does not get bored. In addition, the fact that it is an open world allows you to leave a zone, do something completely different elsewhere, and then come back to it whenever you want. Furthermore, it is not necessary to solve all the puzzles to reach the end of the game.

There will also come the moment when you realize that this game is much deeper than it seems. At this moment, you will discover the magic contained in the game design of this island. Without spoiling anything, I have the impression that each little detail has been patiently thought through, and that nothing on this island is there by chance.

After unlocking the end of the game, I realized that I was actually far from finishing this game at 100%. When you get to this end, then you could stop there and move on. Or you could go further, much much further.
Personally, it took me about 15 hours to unlock the "first ending" (I had already played a bit before on the mobile version on tablet), and it took me over 40 hours to 100% The Witness.

My only regret is that I cannot play this game for the first time anymore, with fresh eyes. Lucky you.

A true masterpiece.

French Translation / Traduction Française

The Witness est sans doute l'un de mes jeux favoris (il suffit de regarder mon image de profil). C'est un jeu auquel j'aime revenir de temps à autre, l'environnement qu'il offre étant presque thérapeutique à mes yeux de par sa beauté.
Cependant, je ne le recommanderais pas à tout le monde. Si vous n'aimez pas les puzzles pouvant se montrer vraiment difficiles à résoudre, ou si vous n'avez pas la patience de passer 20 heures à résoudre des énigmes sans toujours comprendre où cela mène, ou si vous avez besoin d'une histoire pour avoir un fil conducteur, je ne pense pas que ce jeu vous convienne.

Mais si vous êtes prêts à vous creuser vraiment les méninges, à accepter d'être parfois frustré car ne comprenant pas ce que le jeu attend de vous, et à comprendre que parfois le meilleur moyen de réussir un défi est simplement de prendre du recul et y revenir plus tard, alors ce sera une excellente expérience.

Ce jeu possède des graphismes époustouflants, et vous vous retrouverez souvent à vous arrêter quelques instants pour profiter de la vue. Les énigmes sont difficiles, et vous mettes à rude épreuve. La beauté du jeu réside dans le fait que rien n'est expliqué au joueur, il doit tout comprendre par soi-même. Bien que cela puisse être frustrant, quand vous finissez par avoir l'étincelle de réalisation vous permettant de comprendre une mécanique, est un moment on ne peut plus satisfaisant (vraiment, ne regardez pas les réponses en ligne). Le sound-design est parfait, et bien qu'aucune musique ne soit présente tout au long de l'aventure (ou presque), l'environnement sonore est tellement bien exécuté que cela ne pose aucun problème.

Au niveau du gameplay, on pourrait avoir l'impression que résoudre 523 énigmes du même type, sur ces petits écrans disséminés tout autour de l'île, est répétitif et fastidieux, mais il n'en est rien : les nombreuses mécanique que l'on apprend au cours de la partie permette un constant rafraîchissement et on ne s'ennuie pas. De plus, le fait que ce soit en monde ouvert permet de partir d'une zone, faire complètement autre chose ailleurs, puis y revenir quand on le souhaite. Enfin il n'est pas nécessaire de résoudre toutes les énigmes pour parvenir à la fin du jeu.

Viendra également le moment où vous réaliserez que ce jeu est beaucoup plus profond qu'il n'y paraît. A ce moment, vous prendrez alors conscience de toute la magie dans le game design de cette île. Sans rien divulgâcher, on a juste l'impression que le moindre détail a patiemment été réfléchi, et que rien sur cette île n'est là par hasard.

Après avoir débloqué la fin du jeu, je me suis rendu compte que j'étais en réalité bien loin de finir ce jeu à 100%. Quand vous arrivez à cette fin, vous pouvez alors vous arrêter là, et passer à autre chose. Ou vous pouvez allez plus loin, beaucoup plus loin.
Personnellement, j'ai mis une quinzaine d'heures à débloquer la "première fin" (j'avais déjà joué un peu auparavant à la version mobile sur tablette), et ai mis plus de 40 heures à 100% The Witness.

Mon seul regret est de ne plus pouvoir jouer à The Witness pour la première fois, avec un regard nouveau. Chanceux que vous êtes.

Un véritable chef-d'oeuvre.
 
Astrostellar
33 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.4 h en tout
Évaluation publiée le 8 février 2023
I have related so many things in real to the environmental puzzles, I need help.
 
Silly Master
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
4.4 h en tout
Évaluation publiée le 24 juillet 2021
经常玩到卡关心态爆炸头晕想吐。然后一次偶然碰见了关于老子的彩蛋,道德经真有意思。
 
Go0ut4Neverland
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
29.7 h en tout
Évaluation publiée le 29 décembre 2020
이 게임은 질병입니다
 
대피소
0
7 personnes ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.6 h en tout
Évaluation publiée le 23 novembre 2017
아름답다. 평화롭다.퍼즐이 나온다.
너무 어렵다. 왜 풀어야 하는지 모르겟다.
그냥 경치나 본다.
 
GamesNam
4,625 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
30.7 h en tout
Évaluation publiée le 26 octobre 2018
Esse jogo é perfeito, tem uma beleza espetacular, esse jogo consegue fazer com que não seja preciso uma trilha sonora, tem uma historia que necessita de muita interpretação e uma dificuldade absurda. Recomendo demais.
 
Amoro
80 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
31.7 h en tout
Évaluation publiée le 18 aout 2017
Очень необычная 3D - головоломка (в прямом смысле этого слова). Графика радует глаз , а загадки не дадут вашему мозгу расслабиться. Чтобы понять принцип их решения и решить придётся использовать весь свой интелект, а иногда и наблюдательность. Всё это приправлено умными изречениями из аудио журналов. Игра оптимизирована под комьетеры веше среднего, но и на среднем компе с лагами на некоторых локациями будет номально. В общем, сложная головоломка с умиротворенной атмоферой. 700 рублей того стоят
 
radix
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.7 h en tout
Évaluation publiée le 17 aout 2017
I saw this game and didn't want to buy it but on a later moment I saw the discount and just bought it anyways :D
Even with the discount I don't find this game to be worth 12,58 euro's.
It does looks nice and all but it just lacks alot of stuff that makes a game fun and interresting.
I played the game only 0,7 hour and already got bored of it.

You will spawn somewhere in the level and get no information or so ever and you have to solve some first puzzles which are really easy.Then later on there are more puzzles that gets harder and harder but still no explanation story or so ever.
It's a open world and I have no idea where to go and what the goal is of finishing these puzzles since I have so much space to walk arround. There is no reward at all except maybe the fact you solved a puzzle you couldn't at your first attempt. For an example Portal or The Talos Principle there is a story line and by solving puzzles you get to unlock a new level and you will get further into the story but for this game there is nothing interresting. There is no reward for exploring new areas and solving new puzzles. Some reviews warned us for this but too bad I didn't listen xD

Some puzzles are nice but it's mostly pretty basic. If I want puzzles like this I rather buy a puzzle book or something. It's doesn't feel to be a video game to me except the lovely enviorment you can enjoy while stumbling trough the puzzles.If you really dig puzzles thought it might be a game for you but if you like video games for the fun factor, rewards and thrill then I won't recommand you this game.
 
Roald
1
5 personnes ont trouvé cette évaluation utile
0
Recommandé
50.6 h en tout
Évaluation publiée le 4 novembre 2018
中間隔了N久後來再補了20小時後
總共拼了共4X小時(刪除不小心掛機到的時間)
總算解開了518+135+6=659個謎題
雖然沒達到最高紀錄664,甚至是傳說中作者說的677個
但是我覺得我盡力了,錄音機我就放棄了
兩個成就跟隱藏結局都打出來,而且大部分的謎題都是靠自己

本作是一個非常有趣的孤島解謎遊戲
孤島上有非常多的面板謎題等著你解開The Witness世界的樣貌

劇本:7/10
建模:7/10
配樂:5/10
謎題:8/10
遊戲性:9/10

整體:8.5/10

結論:非常適合打發時間,不過流暢的第一人稱3D動作移動感
可能會使很多不習慣的人暈3D(我是當然沒問題的............嗚)
裡面隱藏許多的細節與不同宗教理念的傳述
整體來說 Z大於B 非常好玩
 
Shanlan
1,720 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
1.6 h en tout
Évaluation publiée le 9 juillet 2020
Güzel grafiklerine ve atmosferine aldanıp aldığım zor bir bulmaca oyunu. Bulmacaları asıl zorlaştıran mantığını hiç bir şekilde anlatmaması ki zaten oyunda da size hiç bir şey anlatılmıyor. En çok şaşırdığım şey böyle bir oyuna müzik koymamaları.
Bir buçuk saat sıkıcı sıkıcı bulmaca çözerken bir iki tane ses kaydı buldum seslendirme yapılmış ama hikaye ile bir alaka göremedim çünkü hikaye de yok sanırım. 30-40 saat boyunca anlamsız kapıları açmak için hiç bir ipucu verilmeyen bulmacaları çözüp sadece kendi ayak sesinizi duymak isterseniz bir bakın derim.
 
zonta
289 produits enregistrés
1
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
21.9 h en tout
Évaluation publiée le 4 juin 2020
I want to like The Witness more than I do. It's beautiful and atmospheric. But it feels like it thinks it's deeper than it is. And I had serious issues with some of the puzzles. The sound puzzles weren't just difficult - they were nearly impossible. I would follow what sounded like the correct solution, but because of the interference noise, I simply couldn't hear the correct pattern. It's entirely possible my tinnitus interfered with my ability to separate the different noise feeds. I had to look up nearly all of the puzzles in this area, and most of the time after I did I still couldn't figure out why that was the solution. Once I stalled out here, I got impatient quickly, because now I knew that it was possible to understand the mechanics of a puzzle and still fail at it. At first, that was fine. I don't need to understand every single solution. But when I got to the ending, I felt a profound sense of anger and disappointment. Not only was all my hard work gone, but there was no grand scheme behind the game, no deeper meaning. To have worked so hard at something only to be told it was a game within a game was not rewarding at all. I have zero desire to attempt to 100% this or ever come back to it at all.
 
steelplatedheart
0
56 personnes ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
2
Non recommandé
31.8 h en tout
Évaluation publiée le 6 aout 2022
the looker is better
 
Cheesepoop
102 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.9 h en tout
Évaluation publiée le 30 janvier 2017
Is that a puzzle?
♥♥♥♥♥♥♥♥♥ that's a puzzle.
Is everything a puzzle?

Am I a puzzle?
 
Asselio
854 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
98.6 h en tout
Évaluation publiée le 31 janvier 2016
This is a good game.

If you liked the Myst series, Braid, Journey, and/or Antichamber, you will enjoy The Witness.

- All of the puzzles are logical and self-taught.
- Extremely satisfying to play
- Visual storytelling everywhere
- Beautiful
 
Halvgoeden
0
29 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
0
Recommandé
59.9 h en tout
Évaluation publiée le 1 février 2016
The Witness is beautiful, and challenging, and I think an interesting game to spend time in. The puzzle difficulty ranges from "well, DUH" to "I'M GOING TO MURDER YOU FOR INFLICTING THIS ON ME". I would recommend it if you like challenging puzzles and if you want to check out a beautifully crafted little world. At this point I've played just under 20 hours and the only reason I've stopped spending every waking moment at home doing line puzzles is because I feel guilty getting ahead of my buddy who bought it first.

A friend and I played a lot of this at about the same time. I found it pretty interesting how almost every puzzle I found impossible, he had no trouble with it. Meanwhile he got stuck at one point for about an hour and asked me to get up to where he was so we could bang our heads on the puzzle together - I got it within seconds of getting there.
So yes, it's almost certain there will be at least one set of puzzles that you Just Don't Get. If it's not making your blood pressure raise alarmingly, give it a while and you might crack it, otherwise I'd recommend looking up an answer and moving on to some other puzzles you actually enjoy looking at.

Pros:
Tons of puzzles.
Lots of surprises.
A gorgeous and colourful game world.
Feeling like an absolute god when you figure out a problem you're having trouble with, or notice the Big Important Thing you needed to notice.

♥♥♥♥:
Some puzzles WILL feel impossible.
Some puzzles WILL just be massively annoying.
Eventually wanting x10 speed to move around because seriously man I just want to get over there already jeez.
 
- - Vitamin B
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.0 h en tout
Évaluation publiée le 14 novembre 2023
The witness is a puzzle game that starts out as mazes, and ends as mazes, its just one big maze man.

Gameplay wise, the amount of uniqueness and fresh gimmicks they introduce to a concept which never changes is super cool, i never got bored and found that the clicking moments for each area was a joyful experience, i do think that the lack of tutorial sometimes hinders the game greatly, as you may not come to a realisation for a much longer time than you feel should be necessary, but at the same time it sometimes leads to astonishing self realisation which i can't deny is amazing, without spoiling too much the finale of the game i thought was super thrilling, kept me on the edge of my seat and pushes your puzzle solving skills to the limit, there is also something called EPs (you either know it or you don't) which while very cool, lose their novelty almost instantly and i think the game is better without them, it makes for another nice aha moment, but outside of that just simply aren't fun puzzles to solve, i make it sound like i hate the game but i absolutely did not, the creativity is what makes this game thrive.

The graphics are stunning, the scenery is beautiful, the puzzles accommodate this nicely, even if you're stuck often times you can just stop for a minute to look around and just appreciate the views, its an incredibly gorgeous game and graphically, top notch.

Sound wise uhhh, there's not really music, the ambience is nice, i wasn't a fan of the audio commentaries and the senarios where audio is used, since i prefer to put music or something on, but its minor and the game makes it obvious that's the case so yeah can't complain.

Overall the witness is a refreshing experience and is an example that a single concept can be absolutely stretched out to fill an entire game, it brims with creativity and pure genius and you can play for as long you you're content.
 
Zawy
291 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
1
Recommandé
28.7 h en tout
Évaluation publiée le 5 septembre 2022
游戏的所有谜题都紧紧围绕着一笔画这个基础规则展开。而如何从起点画到终点,开发者使用他的思维为我们带来了各种各样的可能性

对于我而言,见证者已经超越游戏的范畴,俨然成为了我心目中的一件珍贵的游戏艺术

当你第一次触及游戏深层次的秘密的时候,心里那种为之一震的感觉,直到现在我也在不断回味

正如游戏里的一个彩蛋《诗篇46的秘密》所言,这种感觉也许就是见证者给我带来的敬畏感,让体验到其内核的玩家久久不能忘怀
 
GeniusFKT
125 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
58.5 h en tout
Évaluation publiée le 19 mai 2019
NIE POLECAM TEJ GRY OSOBOM KTÓRE SZUKAJĄ JAKIEJKOLWIEK AKCJI . Ta gra ma specyficzny klimat . Wyspa może nie jest jakoś szczególnie wielka choć nie zwiedziłem całej . Pełno rozmaitych zagadek przy co niektórych mózg zaczyna skwierczeć . Jest to gra spokojna przy której nie trzeba się spieszyć . Ogólnie moja ocena bardzo wysoka tak za wykonanie (GRAFIKA), jak i poziom trudności (ZAGADKI) - podobno stworzył tę grę jeden człowiek PEŁNY SZACUNEK ZA WŁOŻONĄ PRACĘ NAD TYM TYTUŁEM . Polecam każdemu kto lubi wyzwania dla szarych komórek .
 
magic-dragon
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
95.2 h en tout
Évaluation publiée le 31 janvier 2016
Probably the best puzzle game I've ever played by far. You'd think after a while a game with 400 maze puzzles would get repetitive after a while, but each area has it's own unique genius method needed to solve those particular ones. The only thing I found slightly frustrating is that some mechanics are explained in a specific area, and it's possible that you'll find more way more complicated versions of that mechanic before being shown the "tutorial" ones - so if something appears totally new then you may need to walk away and come back later.

Either way, my gripes with this game are minor - The puzzles are incredibly rewarding to complete and if you even remotely enjoy puzzle games (I'm a huge sucker for them), then you probably already know that you'll enjoy this title. Don't let the higher than expected price tag put you off - it's worth it and then some.

Oh, and ♥♥♥♥ tetris.
 
eluc
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
4.6 h en tout
Évaluation publiée le 22 novembre 2017
Per me candidato ideale per la categoria "Tormento notturno". Non so quante volte mi sono bloccato, qualunque cosa stessi facendo, per ritrovarmi a pensare "forse se sposto quello specchio....", ed ecco che sentivo l'impulso di riaccendere il pc per testare la nuova teoria. Raramente un gioco mi ha spremuto così forte.
 
Tumulonembo
307 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
35.9 h en tout
Évaluation publiée le 1 avril 2017
Exploration and Puzzles

Do you enjoy logic puzzles involving rules, patterns, symbols, geometric shapes, process of elimination, drawing lines, sudoku etc.? If you don't you can forget about The Witness, if you do then read on.

If there ever was a game designed to be best experienced completely blind it's The Witness, so if you already have a strong feeling like this might be your kind of game, I'd recommend you to stop reading and go play it.

I went in knowing nothing more than that it was some kind of puzzle game and I'm glad I did, but from a consumer perspective I think it's worth knowing that every single puzzle in the game is some sort of grid or node tree, where the solution is to draw a path through it according to the logic used in the particular puzzle.

This means there's not a huge variety in the base type of puzzles, and the variety instead comes from the many different logic rules found throughout the game. It also gives the game a great sense of cohesion as a lot of it builds upon your previous understanding of the logic and virtually all of the rules can be used together to make new puzzle combinations.

Exploration is also a big part of The Witness. Exploring the island, exploring for puzzles, exploring and learning the puzzle rules. The game is completely open—if you manage to figure out the rules of a puzzle on your own nothing stops you from progressing—and there's very little handholding.

That's not to say the game is obscure or unfair, on the contrary all of the rules have great introductions, but the progression isn't linear so just because you come across a puzzle doesn't necessarily mean you're supposed to know how to solve it. If you get stuck it's better to explore in a different direction and come back later, maybe you'll have a better understanding of the rules, or maybe you'll notice something you didn't the first time.

This is where a bit of a gameplay issue comes in, in that there's no real map or navigational system present most of the time. Some kind of in-game camera/snapshot function and maybe a simple map that allowed for notes would have been nice, now you'll have to make do with a pen, notebook and some grid paper (which I'd recommend having handy anyway for a few of the more advanced puzzles.)

But the island isn't really all that big. My sense of direction is absolutely terrible, and I even I had no problem navigating after crossing it a couple of times. It does mean you'll be trekking back and forth a bit however, so I would advise against playing this if you're feeling pressed for time or find yourself wanting to rush through it, as you won't have a good time.

The aesthetics of the game are gorgeous, and the technical aspects are pretty good. You can stand virtually anywhere on the island and look in any direction and get a colorful, picturesque, serene, postcard-worthy scenery. The game environments are all very well-designed too, often integrating cleverly with various puzzles or providing clues on how to solve a particular puzzle, and the island has plenty of landmarks and visual cues helpful for navigation.

As for the story, there is none. There's plenty of curious and mysterious imagery on the the island, but you can only look and wonder and come up with your own theories, the game will tell you nothing. Scattered throughout are audio/video logs which are mostly thoughts and musings of various historical people on the topics of philosophy, religion and science. Interesting and thought-provoking, or just pretentious, depending on how you're inclined to feel.

I would have loved something more conventional, a mystery unraveled along with with the puzzles, and although it's a fine game even without it, be aware that you'll mostly be puzzling for the puzzles' sake and exploring for exploration's sake, as there's little other reward for it. Considering this I would recommend not peeking at any guides or reading too much about it if you intend to play it, or it would all be rather pointless.

Either way the beautiful environments, puzzle integration and the audio logs provide a great atmosphere and contemplating tone and elevates the experience to something much greater than what could have just been a series of IQ tests.
 
Sylwahan
0
53 personnes ont trouvé cette évaluation utile
0
Non recommandé
93.3 h en tout
Évaluation publiée le 29 décembre 2016
聴覚か色覚障害があると解けない(というか解けないことに気づくこと自体ができない)パズルがそこそこある。
ノーヒントで無人島に放り出されるのは個人的には大好きなのだが、この一点のせいで友人におすすめできない。
 
nilnil
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Recommandé
15.5 h en tout
Évaluation publiée le 1 mars 2021
jonny blows line land never ceases to amaze. full of little things that tickle my brain in jonathans laser time. definitely check out jon blows puzzle place.
 
sudo
169 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
27.2 h en tout
Évaluation publiée le 10 septembre 2020
头晕
 
AriLia
33 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
18.0 h en tout
Évaluation publiée le 27 janvier 2016
So... I'm 4 hours into the game, which isn't much if we take a look at all the content available in "The Witness".
The game is very deep and interesting. Don't think of it as an open world where there are screens with boring puzzles, because that's not the case, it's hard to explain it without spoling anything, but the island isn't there just to hold the puzzle screens.

You'll keep discovering new ideas as you play, getting to know the subtle story and enjoying the beautiful island.

If you like puzzle games you should get "The Witness", because it's rock solid and super awesome(and the amount of content is overwhelming), if you were looking for detailed explanations of how everything works and fast-paced action, this is not your game.
 
Ludipe
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
98.6 h en tout
Évaluation publiée le 12 septembre 2016
...

Wow. Imagine that a stage magician wanted to second guess you into thinking about Jacques Derrida, Buddhism, first world dysmorphia, and how sculpture connects to architecture.

Now consider that it's a computer game that's designed to leave you asking answerless questions. (At least I think it is, durrr)

The problem for potential buyers of The Witness is that you won't know if you like it for at least five hours into the game, so the refund issue comes up there. The puzzles are excellent, they're also very hard.

Also the game is slightly designed to troll your brain. At times recently, when I've been strolling through the trees and taking in nature, I've thought, "hmmm yep this reminds me of that Witness game."

On the whole, The Witness.

YES.

Buy it if you can afford it.

If you can't afford it, don't.

Otherwise buy it.

Unless your ethics preclude its purchase.

The Witness.

Yep.
 
Slartiblootfast
0
72 personnes ont trouvé cette évaluation utile
0
Non recommandé
24.1 h en tout
Évaluation publiée le 27 janvier 2017
I don't normally review games, but I felt I should for this one. First of all, if you are expecting a game like Myst, reconsider buying this. Here's why:

This game has a simple story to it and what seems like many questions will go unanswered. The questions you do get answers to will not be as extravagant as you'd hoped.

There really isn't a storyline to this game. It is more about experience. This is crucial to keep in mind. I went into this game hoping for something with a deep storyline and was quite disappointed.

That being said, In my opinion, this is a very well-put together game. I love the art style and I love the rule discovery aspect behind the game. It held my interest. I did enjoy playing the game, but was not to happy when it ended.

I can't recommend this game to anyone simply because I feel it suggests the possibility of something, and then reveals it is not.
 
Bycicleace
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
419.4 h en tout
Évaluation publiée le 5 mars 2017
I "finished" the game in 25 hours. Since then I have put almost twice that amount of time into it, and am still discovering new things every time I fire up the game. That should give you a sense of the unfathomable depth available to you here.

If it was just the panel puzzles, where you dutifully draw lines from the start to the finish in a baffling number of ways, it would still be a great game.

If there were no panels at all, it would still be a remarkable achievement.

If there were no "hidden" things to find, it would still be a top-notch addition to your library.

If it was ONLY the "hidden" things, it would still rank as one of the great game designs in history.

The fact that it is all of these at the same time, set in an entire world built with such pixel-perfect vision that a casual glance in any direction at any time can often bring a surprising epiphany, or unexpected beauty, is beyond any accolade I could write here.

And none of these things are even the point of it. It is, above all things, a meditation training device. It is a game with a "sprint" button that screams at you wordlessly to stop using it. The message it attempts to convey has the power to transform your life. A timeless message, expressed yet again, this time wrapped in a wonderfully maddening toy.

Plus, it's just a ♥♥♥♥♥♥' blast.

I am 45 years old, and have been playing computer games since I was five years old.

The Witness is my favorite game of all time.
 
pinback
648 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
105.2 h en tout
Évaluation publiée le 1 février 2016
The Witness is a puzzle/exploration game with a special focus on perception and perspective. It starts out simple, easing you into the mechanics of the game, but before long you'll be juggling multiple puzzle mechanics that you've learned hours or days ago to try to unlock new areas or "complete" already discovered areas.

During the process of playing the game, you're basically being taught a puzzle language and the game constantly tests you to see whether you've understood the rules correctly. With the exception of one specific challenge, there's always at least one logical solution, so if you feel like something's impossible to do, it's usually best to look elsewhere or revisit the area that teaches you the skills and mechanics involved in whatever you're having trouble with.

Except for one challenge, which could be considered the final boss of the game (and is an absolute blast to complete), The Witness features no music, allowing you to concentrate on understanding the game world and learning the puzzle language, or just take in the breathtaking sights of the island.

If you've enjoyed games like Myst or Fez, you'll be happy to hear that The Witness is their lovechild, only prettier, smarter and even more full of surprises. And if you get a kick out of moments of epiphany where you go "A-ha! That must be how this works!", you'll not be able to put this one down for quite a while.
 
sny
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
24.5 h en tout
Évaluation publiée le 6 novembre 2019
Coś dla fanów gier logicznych. Wydaje się oczywiste, ale trzeba to zaznaczyć. Bo poza zagadkami nie ma tu prawie nic. Historia?... Problem w tym, że nic nie jest powiedziane wprost, jest ekstremalnie enigmatycznie, a rozmaite dodatkowe rzeczy typu filmy czy audiologi robią jeszcze większy mętlik w głowie. Czy jest tutaj tajemnicze przesłanie? Czy całość ma głębszy sens? Jak ktoś lubi się bawić w filozoficzne rozkminy, to też polecam. Bo trudno powiedzieć, o czym to jest. Czytałem wiele artykułów próbujących to wyjaśnić. Dziesiątki różnych wersji. Mniej i bardziej rozbudowane teksty. I na swój sposób każdy może mieć rację. Co w sumie jest fajne.

Skupmy się na zagadkach, bo to clou tego programu. Tych "zwykłych" jest tu dokładnie 523. I można je wykonywać w różnej kolejności. Fakt, zazwyczaj jedne blokują inne, są też całe ciągi ekranów, które trzeba wykonywać po kolei, ale i tak dowolność jest ogromna. Bo lądujemy na wyspie... I nie ma więcej informacji. Idziesz gdzie chcesz, robisz co chcesz. Ograniczają tylko drzwi z zagadkami, jednak nie blokują one całych obszarów, tylko małe fragmenty. Swoboda jest naprawdę spora.

A na czym te łamigłówki polegają? Na pociągnięciu nieprzerwanej linii od jednego punktu do drugiego. Tak, wszystkie takie są. Można pomyśleć: "to się musi szybko zrobić nudne". Nic z tych rzeczy. Co krok okazuje się, że jest tu masa dodatkowych zasad i po wyjściu z początkowego obszaru mało co jest trywialne. Między liniami pojawiają się różne kropki, klocki tetrisa, gwiazdki, inne kształty... No i trzeba wykombinować, jakimi zasadami rządzą się zagadki je zawierające. Jeśli nie wiemy, gdzieś na wyspie na pewno są łatwiejsze panele, które w pewnym sensie robią za samouczek. Jak nie dajemy rady, wystarczy pójść w inne miejsce, a potem wrócić z nowo nabytą wiedzą.

Symbole i ich zasady to nie wszystko. Każdy większy obszar ma jakiś "motyw przewodni", jeśli chodzi o łamańce głowy. Kolory, światło, cienie, symetria, dźwięki... I to oczywiście nie wszystko. Z prostego "rysowania linii" wyciągnięto maksimum. Jest tu tak duże zróżnicowanie, że ani przez moment się nie nudziłem. A jak komuś nadal mało, można się pobawić w zbieractwo. Nie chodzi tylko o wspomniane już nagrania, ale też... kształty. Bo w grze jest 135 "zagadek środowiskowych", polegających na zauważeniu znanych nam kółek i linii w otoczeniu. Bardzo kreatywne. Choć sam nie miałem ochoty zdobywać wszystkich, bo niestety momentami ociera się to o absurd - tutaj będzie mały spoiler, więc jak komuś zależy na odkrywaniu, przejdźcie do kolejnego fragmentu. Otóż część symboli jest ukryta w sekretnych filmach. I o ile niektóre można po prostu przewijać, tak zdobycie jednego z nich wymaga obejrzenia godzinnego pokazu, podczas którego powoli tworzy się kształt i nie da się tego zrobić, przewijając. Gruba przesada.

By zobaczyć zakończenie, z tych 523 zagadek wystarczy zrobić mniej niż 150. Ale nie dość, że jest ono wybitnie niesatysfakcjonujące, to który fan główkowania by sobie odpuścił po tylu? Jest tu tak dużo do zrobienia... Sam pokonałem wszystkie. Łącznie z Wyzwaniem (z którym jest związany jeden z dwóch achievementów), które jest wyjątkowe - ciąg 14 zagadek, które są losowe (wiemy tylko, na jakich zasadach się każda opiera), więc internet nie pomoże, do tego ogranicza nas czas dyktowany przez muzykę w tle. Nie bez powodu mało ludzi ma osiągnięcie za to, jest bardzo ciężko. Więc ogólnie co do poziomu trudności - można się ograniczać do prostszych zagadek, można robić wszystko. Coś dla każdego. A warto się wysilić, bo jest tu też ukryte zakończenie, które też jest dziwne, ale o wiele ciekawsze.

Wypada też wspomnieć o sferze wizualnej. Bo muzyki tu mało, ale ta grafika! Gra jest po prostu piękna. Po prostu zerknijcie na screeny lub trailer. Jest z czego robić zrzuty ekranu.

Nie każdemu musi odpowiadać formuła z brakiem konkretnego kierunku i celu innego niż "szukanie celu". Można się odbić. Ale jak już komuś gra podejdzie, to wciągnie po całości. Duże zróżnicowanie, masa rzeczy do roboty. I oczywiście wielkie poczucie satysfakcji po rozkminieniu trudniejszych problemów. Bardzo polecam. Tylko przygotujcie się na to, że "In the Hall of the Mountain King" zostanie Wam w głowach na długo.
 
aRo
5,225 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
15.4 h en tout
Évaluation publiée le 9 avril 2017
WARNING: If you are colorblind or slightly deaf and cannot either differentiate certain colors or differentiate sounds, STAY AWAY. There are MANY puzzles that REQUIRE that you differentiate colors and the difference in pitch of sound and if you are any sort of color blind or deaf, this game will not be your thing. I would LOVE if there were color blind options but unfortunately that would RUIN the game.

Mazes? What fun!
Bored of weird stories in puzzle games like Talos Principle and Portal? Want a Myst-esque experience but felt the "story" was non-essential? Do you just want difficult puzzles with various mechanics that will tax your brain? DO YOU LIKE DRAWING LINES?

The Witness is an open-world puzzle game where you, the Player, enter an island that is littered with grid panels that are individual puzzles (most of the time). These puzzles begin at the disc shape and end at a curved point and the objective is to draw a line from the disc to the end. As simple as this sounds, the game makes this challenging by adding rules to the grids which you must follow carefully otherwise you will fail. Some of these rules are you must separate the black and white squares, you must draw the line over all the hexagons etc. Meanwhile there is also something strange about the island which you may or may not notice (you mostly will, it's in your face half the time).

Story(?)
There is a story... kind of. If you're expecting a linear narrative that goes from A to B then it's not here. In fact the only narrative you get is from narrations of quotes from various famous intellectuals that are strewn about the world in the fashion of audio logs. These really don't mean anything and most of what's happening will have to be pieced together. I'll say right now, there's no logic in what's happening so don't look for it. You're not there for a reason (not really) and what's told to you (or shown) doesn't matter to what you do. For all intents and purposes, you are on an island and there are puzzles so go solve them.

Sound?
There's barely any music in the entire game. The ambient sounds are very well recorded and play well into the game and are sometimes integrated into the puzzles. But my one criticism in this department (barebones as it is) is there's no volume adjustment AT ALL in the game. At times, especially in confined spaces the ambient sounds are way too loud and it gets close to becoming a horror game despite there being NOTHING to be afraid of.

Graphics
This game is EXCEEDINGLY beautiful. This is a pretty big open island with various themed areas that tie in to the type of puzzles in that area. Areas have been carefully crafted with many weird and interesting details that make you wonder what more is littered around. The textures are stylized and I feel the visual will most certainly hold up in a few years' time.

Gameplay
As I mentioned earlier, the gameplay is almost entirely the player tracing lines across grids placed at various locations, each with some rule that bends the nature of the puzzle. The puzzles are mostly fair with certain tutorial-esque sequential panels laid out at various locations that teach you a single mechanic which you will then use in other grids. Some grids will activate certain elements in the world such as gates or other grid panels which you will then use to move forward. I would say a good 95% of the puzzles are fair with few of them requiring you go out of the way to look for a clue around you as some of them use the environment extensively. There are definitely the occasional completely ridiculous and unfair puzzles but in the hundreds panels I've solved, there are maybe 10 that are just unfair. Towards the end there are some panels that made me motion-sick and some that gave me a headache which I'd rather just weren't in the game. One frustrated me so much physically that I didn't bother figuring it out and just looked it up because I felt weird and if I were an epileptic, I'd have a seizure. In most matters regarding the puzzles, the game is highly polished almost to a straight sheen. You cannot move where the game doesn't want you to and there is ONE method to solve each of the puzzles though there may be multiple actual solutions.

My biggest gripe with the game is there is some sense of the game not respecting your time. There is no fast travel and the game requires you move across this island numerous times especially since you may come across a puzzle whose solution is not obvious because you haven't learned to solve it yet. There are also MANY moving platforms that move SO ♥♥♥♥♥♥♥ SLOWLY. Sometimes they move slowly for a reason but it's still hard to justify especially when the movement of the platform is tied to a puzzle in itself meaning you have to "re-solve" the puzzle to move it.

Conclusion
This is a fantastic puzzle game that requires you use your wits to solve. One issue is that there's no real sense of satisfaction of solving many of these puzzles aside from the satisfaction of solving it itself. If you're the kind of guy that solves Sudoku puzzles for fun, you may LOVE this game. If you like puzzle games in general, I recommend you check it out. At $40, this is quite steep (the asking price is because the devs spent almost 6 years crafting it and feel that's fair) so I'd recommend it at 25-50% off. At $30, it's fair and at $20 it's worth every penny.
 
ani.for.prez
1,104 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
24.2 h en tout
Évaluation publiée le 20 novembre 2019
The Witness est tout simplement l'un des jeu les plus ingénieux de tous les temps. Celui-ci mélange énigme visuelles, sonores, 2D, 3D, etc.
La difficulté de départ est assez simple mais se corse rapidement... peut-être trop rapidement ?
Il est très compliqué de réussir à le finir ou a simplement comprendre certaines énigmes sans avoir une aide externe avec internet, bien que ça relève du génie de réussir à faire comprendre le fonctionnement de celles-ci sans ne nous donner un seul indice !

Points positifs :


-Cette DA sublime.
-Les énigmes diverses et variées.
-Sa maîtrise à nous faire changer notre persuasion et à nous faire voir les choses autrement.
-Son level design et sa map sublime et MYTHIQUE !

Points négatifs :


- Sa difficulté trop accentuée.
- Pas assez de "secrets/easter eggs" à mon goût.
 
scotty_cool
937 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
24.4 h en tout
Évaluation publiée le 24 novembre 2023
"Герметичный" набор головоломок (в том смысле, что вся информация по решению головоломок дается в самих головоломках). Удивительным образом, очень атмосферна: ну, казалось бы, ты просто соединяешь линии. И так. И вот так. И наперекосяк. И в небе линии. И на деревьях. И в воде. И нет больше ничего значимого (кроме хитро запрятанных видеороликов, правда). И тем не менее, атмосфера такая густая, хоть ложкой ешь. Я аналогов и не назову, практически, из того, что я играл. Talos Principle, разве что.

Впрочем, если подходить совсем уж въедливо, то попутно к головоломкам там даётся многозначительными намеками информация, что это и зачем это, но ни к чему определённому эти намёки так и не приводят. В отличие от того же Талоса.

И всё равно - красиво, стильно, атмосферно. Очень рекомендую.
 
Stalker121518
49 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
53.4 h en tout
Évaluation publiée le 29 janvier 2018
Вы когда-нибудь испытывали все человеческие чувства? А единовременно?
Помимо отлично стилизованной атмосферы, наполненной интересными загадками и неописуемой красотой, The Witness сможет подарить вам незабываемый опыт в скорости смены ваших чувств и настроения.
От разочарования к восхищению, от отчаяния к надежде, от ненависти к любви и всё это на протяжении игры, в каждой серии загадок.

Вот вы решаете загадки с лёгкостью взмаха пера, а тут уже приходится подумать, а вот сдесь всё очень сложно, но еще терпимо, но дальше вообще невозможно! Как? Как это решить!? Гнев и злость наполняет ваш разум, держась за голову и вырывая оставшиеся волосы вы пытаетесь преодолеть непреодолимое, но стоит вам успешно завершить уровень, как всё становится настолько очевидным и простым, после чего вас наполняет чувство восхищения. Как же можно было придумать нечто столь гениальное?

10/10
 
TiFive
614 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
18.7 h en tout
Évaluation publiée le 2 mars 2023
刚开始玩这游戏的玩家,记得设置调大视角,这样就不会太晕3d了。

总体而言,这是一款非常有特色的解谜游戏,花样很多,需要玩家沉下心来玩的游戏。
 
BaiG小蓝
43 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
19.7 h en tout
Évaluation publiée le 19 mars 2017
Enamorate de cómo se ve y muevete en un mundo sin ayudas en el cual poco a poco irás descubriendo el truco a los diferentes tipos de puzzles.
Recomendado al 100%
 
Sergio
820 produits enregistrés
11
3 personnes ont trouvé cette évaluation utile
0
Recommandé
18.1 h en tout
Évaluation publiée le 5 mai 2023
Increíble juego de Puzzles, si le prestas atención a los detalles, y buscas el Lore, es muy filosófico y profundo. Mas allá de eso, excelente juego.
 
JuankaB16
648 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
33.8 h en tout
Évaluation publiée le 10 janvier 2019
Dieses Spiel ist ein Muss in der Sammlung jedes Genre-Freundes.

Am Anfang weiß man noch nicht was einen, mit Ausnahme der wunderschönen Grafik und des beeindruckenden Artstyles, erwartet. Doch die ersten Puzzle sind schnell gelöst und ehe man sich versieht beginnt man mit der Erkundung einer rätselhaften Insel.
Die Insel ist aufgeteilt in Themengebiete, die einen auch gleichzeitig vor puzzlethematisch neue Herausforderungen stellen.
Innerhalb eines Gebietes bauen Rätsel aufeinander auf und die meisten Rätseltypen sind schnell verstanden. Sollte man doch mal festhängen oder gar auf eine Mechanik stoßen, die man noch nicht kennt, so tritt an dieser Stelle die Brillianz des Spieles zum Vorschein.
Man muss nämlich nicht an einem Rätsel ewig hängen, um weiter zu kommen. Ganz im Gegenteil. Das Spiel bietet einem jederzeit die Möglichkeit zu pausieren (es speichert automatisch exakt dort, wo man ausloggt) oder man kann einfach in einen anderen Rätselbereich gehen. Dort kann man sich dann mit anderen Aufgabentypen beschäftigen, unbekannte Mechaniken ergründen und schlussendlich, wenn man möchte, zu vorherigen, ungelösten Aufgaben zurückkehren.

Je länger man The Witness spielt, umso mehr Tiefgang erlebt man. Dies bezieht sich nicht nur auf den Schwierigkeitsgrad der Rätselaufgaben, sondern auch auf viele andere Ebenen des Spieles, die ich an dieser Stelle nicht spoilern möchte.
Bestimmte Erkenntnisse und die damit verbundenen Aha-Momente haben mich eins gelehrt: Der Cleverness dieses Spieles und ihrer Umsetzung gebührt höchste Anerkennung. Vielen Dank für dieses fantastische Erlebnis.

Abschließend kann ich nur ein Wort sagen: Awesome!
 
Gans der Farmer
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
21.5 h en tout
Évaluation publiée le 28 aout 2022
I love this game, I love my friends more
 
The Infamous Neener
305 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
30.7 h en tout
Évaluation publiée le 23 février 2018
禅意十足

令人惊叹的视角,隐藏的多重叙事和留给玩家的巨大空间
带给了我们有趣的谜题,天才的设计和宏大的野心

10/10
 
CRiii
138 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
55.2 h en tout
Évaluation publiée le 18 juin 2016
Eines der besten Rätselspiele, die ich je gespielt habe!

Anfangs fehlen dem Spieler ein paar Informationen um das Funktionsprinzip der einzelnen Symbole zu verstehen. Nach ein paar weiteren Rätseln macht genau das den Reiz des Spiels aus.

Die Rätsel sind alle sehr kreativ umgesetzt und werden im Spielverlauf immer anspruchsvoller.
Das Erfolgserlebnis nach gelöstem Rätsel ist hoch. Das Spiel kann auch in Gruppen sehr viel Spaß bringen.

Eine Storyline könnte das Spiel noch verbessern, wird aber nicht unbedingt vermisst.
 
Boll
0
23 personnes ont trouvé cette évaluation utile
37 personnes ont trouvé cette évaluation amusante
0
Non recommandé
24.5 h en tout
Évaluation publiée le 5 avril 2016
他好得飞起来,是伟大的传播思想的利器!黑暗内的光明产物!揭示了人类的终极思想和真理。
就是不好玩
 
L.O.T.C
712 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
11.8 h en tout
Évaluation publiée le 14 aout 2020
几年前就买了,今天在库里看到,想着睡前试一试,结果没解几张图就感到头晕——游戏或许是好游戏,只不过晕3D的玩家慎入,即使在其他游戏里只是很轻微的晕3D也可能在这款游戏中被放大。
 
烟波水淼
173 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
3.2 h en tout
Évaluation publiée le 17 octobre 2023
я тупой
 
Mapгapет Tэтчep.
126 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
39.2 h en tout
Évaluation publiée le 1 février 2016
Highly recommend. Amazingly polished game, you can see the hard work the dev team put in. 10/10
 
Kippy
192 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
17.3 h en tout
Évaluation publiée le 14 avril 2023
蛮硬核的,难度由浅至深,用谜题本身来介绍规则;谜题数量够多,有些谜题还是需要不少时间思考的。个人觉得最难的不是谜题本身,难的是从简到难的过程中对规则的理解不能出错,一旦出错就完全解不开复杂的题目了
个人不太喜欢部分和动脑解密无关的、拖时间的设计,比如没有指路牌,光跑图找题就挺花时间的;投影、反射、声调这类线索的辨识度不够高,单纯需要花时间多看多听尝试;机关动画太慢了,影响思考节奏;山顶内的不少谜题纯粹通过视觉效果阻碍观察,即瞎眼也和解密本身没多少关系
好在谜题质量基本都很顶,想出答案时的快感是充分的,是个很棒的解密游戏
 
KOS-MOS
484 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
20.0 h en tout
Évaluation publiée le 22 mai 2017
If your looking for a story or a spoon fed easy to solve puzzle game with hints then dont bother this is not your kinda game.

But if your looking for a very clever well thought out puzzle game that looks both pleasing to the eye but will tax your brain then then this is for you.
 
Clipper01745
992 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Recommandé
19.2 h en tout
Évaluation publiée le 28 janvier 2017
Don't let this game fool you into thinking it's only a gaggle of placemat-puzzles. It's a vibrant, dazzlingly gorgeous game with an intricately detailed world!

It can be very difficult - but you are given free reign of the island and can wander as you please. Stuck? Take a stroll through the cherry blossoms, or eye the beautiful crystal ocean. Go somewhere else, and explore enigmatic gardens or stately ruins.

It's much more obscure than Myst (which had journals to explain all the vagueness). Nonetheless, The Witness gives you an extra sense of achievement, not only from solving its puzzles, but from developing your own theories as to what is really going on.

There's no music, so you might wanna stick something on in the background if (like me) it helps you think!

The lack of the more traditional gameplay elements adds to the atmosphere very well. There's no tutorial, no HUD, no hand-holding. Just a fully-immersive experience. Definitely play on highest graphical settings if your computer can handle it. It's so damn pretty!

I honestly thought I would dislike this game... I'm so glad I gave it a chance!
 
billydevoe
124 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.5 h en tout
Évaluation publiée le 3 avril 2017
The Witness is a game, where you solve puzzles of varying forms on a mysterious island. This review won't contain any spoilers, however if you want to go into the game completely blind, I'll advise you to skip to the conclusion.

Gameplay:
First and foremost The Witness is a puzzle game. You solve puzzles by drawing a line from A to B in various ways. Since there is no tutorial the puzzles difficulty ranges from very easy to very hard. Even though the premise sounds pretty simple the game gets really creative with it, so you rarely get bored doing the puzzles.
Overall I would say that the puzzles are created very fairly. Once you figured out how a certain puzzle mechanic works, only very seldom there are ones, where the developers want to take you on a journey of thought that you can't quite follow.
You only interact with the world by walking and drawing lines, which I prefer to other adventure games where you have gameplay mechanics such as items and dialogue, which sometimes lead to very questionable puzzles. The only thing that limits you in The Witness is your own knowledge or the lack thereof and much of the game is about advancing your knowledge and perception to solve problems you could not solve before.

Presentation:
The way that the puzzles are presented in the world is quite remarkable. The island itself with its clean graphics looks very beautiful. The island is what elevates this game from being a simple phone/tablet game to being a full fledged "gaming-experience".
Pretty much from the start you have the whole island accessible, meaning you have to explore it in order to advance in the game. There is no given linear order on how to do things, you have to figure out yourself. Obviously this can be a double-edged sword, since on the one hand you have a great sense of exploration in the game and more significant AHA-moments, when you return to puzzles you couldn't previously solve. On the other hand however it requires you to be patient, observant and it can lead to frustration, when you don't know whether it is you or the game holding you back from solving a puzzle.

Story:
I won't say much about the story to avoid spoilers. If you know Jonathan Blow, you know that he can be very pretentious about some of his ideas and that the inherent strength of his games lies in the gameplay itself, not so much in the story.


Conclusion:
If you like puzzle games or solving puzzles, by all means, get this game. However, don't get this game if you are "in for the experience" or the story. Puzzling is a very huge part of the game and if you don't enjoy that you probably won't enjoy the game. This game wasn't built to appeal to everyone.

I would say the price point for the game is quite high. The price on release should have been something in the 20-25€ range. I myself got it through the humble monthly (12$) and would say that, even if it turns out, that the other games in this bundle are useless, it is still well worth the money.
 
Graf Dyon
0
2 personnes ont trouvé cette évaluation utile
0
Non recommandé
20.6 h en tout
Évaluation publiée le 23 mars 2020
All the beauty in this game cannot stop my seething hatred of it.

The Witness a game where you must uncover puzzles, use the environment for hints, and solve them. The more puzzles you solve, the closer you get to the endings, and there are two. You can do one ending by doing half the puzzles, and the other by either sheer luck in the beginning or by completing all the puzzles excluding obelisk and environmental.

I absolutely cannot recommend anyone to play this. The only type of person who can enjoy The Witness is someone who loves puzzles enough to do them in their spare time. It’s fun for the first couple hours but as you get further and further along, the puzzles build up on each other to the point where looking at a guide become necessary. And while there was a joy at discovering secrets and unlocking doors, as someone who has 100%, experienced all puzzles and endings, I was shocked at how every single finale fell flat.

There are no books to read, no narrators, nothing to piece together any part of whatever story is going on. The only voices are audio logs you can occasionally find that are purely philosophical babbling. On average, this game has a playtime of 30 hours. Only 18% of anyone who has started the game has completed half of the puzzles to see the first ending, and only 4% of that have actually beaten the challenge room.
If you enjoy a small puzzle occasionally in the real world and decide to go for 100%, you will absolutely hate every single one by the time you are finished with this game.
 
Zelrune
437 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
38.7 h en tout
Évaluation publiée le 24 juin 2017
really amazing game. Boy did this game make me mad somethimes, but never without resolve. i was writing down some of teh puzzles on paper and taking them to work because i could not stop thinking about some of teh puzzles and comming back home to try it. and it works! i felt so smart until a got stuck 2 or 3 puzzles later. i advise everyone to play, even if its just for an hour or two.
 
Bear
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1
Recommandé
99.6 h en tout
Évaluation publiée le 17 mai 2023
10/10 would continue to struggle to figure out these puzzles on acid
 
Bad Decisions World Headquarters
0
3 personnes ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.0 h en tout
Évaluation publiée le 26 novembre 2017
Dobry generator tapet
 
JCOB
406 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
19.7 h en tout
Évaluation publiée le 22 décembre 2023
I see them everywhere
 
TheRealExpoMarker
0
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
29.1 h en tout
Évaluation publiée le 10 juillet 2022
Сначала ничего не понятно, а потом как понятно, а потом снова не понятно
 
Inspector Gadget
128 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
59.9 h en tout
Évaluation publiée le 27 mai 2021
三个月前,花了50个小时解锁了全部两个成就,这游戏颠覆了以往我对于电子游戏的认知。
现在准备开始玩第二遍,开始前先写个评测记录一下。
 
昼夜皱宙
0
16 personnes ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
4
Non recommandé
2.1 h en tout
Évaluation publiée le 17 juillet 2023
pay 40$ for a migraine
 
Tyler Durden
0
4 personnes ont trouvé cette évaluation utile
0
Non recommandé
8.7 h en tout
Évaluation publiée le 15 janvier 2021
가이드가 없어서 너무 불편
 
아년태
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
79.7 h en tout
Évaluation publiée le 3 octobre 2018
Fantastic puzzle game exploring non-verbal communication and perspective. The world is very pretty and there's tons to explore. The atmosphere is serene. It's a great environment to spend some quality alone time :)

One of my favourite games of all time!

Pro tip: if you come to a puzzle that you don't think you can do, go explore somewhere else. At some point you'll probably figure out how to do the harder puzzle with some practice :)
 
IcyMidnight
777 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
46.1 h en tout
Évaluation publiée le 18 février 2022
Pretentious. Tedious. Work of Art.

Very unique fusion between a first-person puzzler and walking simulator with profound rewards and secrets for the patiently persistent. Designed by the creator one of the most influential indie game over the course of 7 years. Product of single person vision, passion and - all his Braid money. Pretty brave and commendable when taking into account The Witness development journey[en.wikipedia.org]. Closest gameplay comparison I can muster from memory is Antichamber, another great indie title. Both share emphasis on puzzles, minimalism, mysticism, pacifism and chill exploration.

First thing to note is absolute minimalism. No UI, no HUD, no weapons nor enemies, only WASD and 2-button mouse. That's it. Just you and puzzle filled island and a beautiful one at that. At least that's what most players will ever see.

Island is decently sized with 11 small sections (biomes) featuring own visuals and sets of puzzles to solve. Majority of which are square shaped panels with chess-like line grid pattern making up 4x4 (more or less) squares. The object is to draw a pattern between two marked points following a set of gradually introduced rules. With difficulty sharply increasing to convey advanced solving methods. As a puzzle enthusiast since early age I can atest difficulty slope is perfect. With over 500 puzzles and enough solving technique variations they personally never became repetitive. Some are truly devious but in a genius kind of way.

Starting section doubles as tutorial area to familiarize you with initial solving techniques. Some puzzles activate various nearby mechanisms or simply unlock a path forward, both of which usually lead to next set of puzzles or just open previously gated off shortcut for a return trip. Player is free to move around the whole island and reach each section right from the start but progressing further into it is typically locked until few puzzles are solved. New sections introduce new rules and some sections may include multiple rules combined making them a fair bit harder.

Particularly liked when there was a twist to what I thought was an established rule and there was no 2nd guessing it. Forest shadows are my favorite because there I learned how to solve seemingly easy, then unsolvable, then ingenious mirror puzzle in earlier section (twisted poles holding puzzle panels). There are many similar examples which every puzzle solver will appreciate and admire. There was 1 poorly executed introduction rule (negative tetris) where game skipped a step and I wasn't the only one who noticed that. And another with broken sound pattern recognition. 2 outta that many ain't half bad though.

Sooner or later with all the clicking and dragging you are bound to miss-click on background environment and then something will happen... You won't get it at first but when eventually you do it will will become one of the greatest moments of your gaming life (couple of mine > Deus EX: HR - first Hengsha visit cutscene; X-PirateZ MOD - reaching 1% research progress). From that point on you will become consumed with appreciation for newfound complexity and beauty that was hidden in plain sight since the very start. Masterpiece worthy were it not for some serious drawbacks so Art will have to do.

* * *

Before long you'll start finding these phone sized audio logs hidden around the place. It wont take many to trigger the first irritation. It so happens they contain quotes by famous or deemed important people by the authors, carrying minute long deep philosophical messages that are difficult to understand by themselves let alone in game context. Forget making any sense of them during gameplay, after you finish, or anywhere in between. Feels like devs wanted to artificially elevate the game to some envisioned peak and saw these intellectual dumps as a way to do it. Funny thing is they aren't even related to any puzzle or progress in general.
What is most curios is in end-game you'll discover 'normal' audio logs where this very situation is discussed by two unknown individuals. Probably a metaphor of devs own discussion before they decided to drop nonsensical philosophical ramblings all over and problems it may cause for players. They even cover possible negative outcome of this (like me writing about it just now) so they were fully aware of it but did it anyways. And for what? So much more could have been done, like filling them with actual relevant background story pieces that are chronically lacking for motivational purposes of average Joe gamer. Undesired result is pompous mumbo jumbo that should have stayed in academic literature.

Similar but worse goes for a hidden movie collection, only they are related to puzzles just not in a way that first comes to mind. Perhaps earlier success got to dev's head so he believed games are a fit medium for more than they can realistically handle. Maybe long development cycle got the whole team so deep into the rabbit hole the messages only made sense in their little circle with context no one outside that room will ever understand. Totally misplaced effort about enlightening the playerbase.

Minimalism is also responsible for absence of vital QoL:
  • Transport - No fast travel. The island isn't that large as two furthermost points are 3 minutes apart but some puzzles may require revisits to areas were the rule was introduced in order to re-familiarize (especially if one had a break from the game). Traveling over same old paths is when things get tedious. Could've been avoided with simple menu illustrations explaining various rules that would unlock after you had already solved them. Adding fast travel mark once laser is unboxed for example.
  • Dynamic in-game map - With your position and orientation marked. Should have been allowed to carry that Boat map.
  • Puzzle progress tracker and rudimentary reward system - Something for our trouble. There is no comprehensive way to track your progress in one organized list nor completion check marks. Players need their carrots especially in games like these. There exists one ingenious as it is unwieldy to use place, of which I only learned during my 2nd playthrough and a YT video. It can indeed be useful - for those autistic savants who manage to connect the dots about landmark's additional purpose.
  • No run toggle button - FU. Just F U...

Minor source of irritation is save handling. Basically game auto-saves when it feels like it and when you exit. No manual saves but at least there are multiple slots so by the end you will have around a dozen. Needlessly took away from preservation of many cherished moments.

* * *

Game looks and sounds flawlessly, no effort was spared there. No music to speak of but plenty ambient sounds (required for handful of puzzles), more than enough to convey its mystic atmosphere. Cost of visual richness is unusually high VRAM requirement, breaking regular 4:1 RAM/VRAM ratio. Unusual since my old laptop can run everything on High except texture quality which had to be Low (or suffer suicidally atrocious texture streaming) while every other demanding game is polar opposite.

For a seasoned puzzle enthusiast this is a masterpiece not to be missed. I reveled for two weeks in my first playthrough (when it was given away by Epic nearly 3 years ago) solving and discovering all but handful of late game puzzles by myself. Highly recommend while also advising against guide usage for as long patience permits - it's worth the trouble.

On this second playthrough though, knowing what I know now, with the veil of magic ingredient lifted, I can understand some common criticism. It's defo not for everyone. You simply must be of the patient curious puzzle solver kind because if you are not I can't see this game turning you into one.
 
Nilex
1,682 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
44.5 h en tout
Évaluation publiée le 3 avril 2020
A truly revolutionary game, even though it is likely that no other games will follow in its footsteps. There was a lot of suffering involved, but I enjoyed it a lot. Maybe I enjoyed because of the suffering, I will never know.
 
Wyvern
0
3 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.1 h en tout
Évaluation publiée le 14 avril 2021
Расслабляющая игра которая позволяет отдохнуть и погрузится в нирвану - если стоять в месте респауна и не играть
 
nedisney
333 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
13.1 h en tout
Évaluation publiée le 23 novembre 2018
Одна из самых великолепных, графонистых головоломок в игроиндустрии. 10/10
 
cricha
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
24.3 h en tout
Évaluation publiée le 25 mars 2020
首先我认为这是一个很好的游戏,但是解密的难度有点大(反正有的关卡我卡了好久,然后现在还没过)了,而且不知道为什么玩久了真的会头晕~
 
厉害的袋鼠
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
18.0 h en tout
Évaluation publiée le 2 juillet 2019
Entretenido aunque a veces muy complicado. Muchas veces la explicación de los puzzles es muy sutil. Quizás en algun momento necesites una guia y, luego de que la veas vas a decir "¿Como no me di cuenta?"
 
Overload
559 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
42.5 h en tout
Évaluation publiée le 23 novembre 2018
这游戏玩了3遍,第一遍过完神庙后在工厂卡住弃坑,第二遍沉下心来准备攻克,结果在山里面临近通关时心态爆炸找攻略通关,渴望在通关后会获悉这个游戏的真相,然而什么都没有发生。第三遍,真正沉下心来准备一个一个攻克这五百多个难题,仔细观察、耐心思考,然后忽然发现了在以往两次游玩中都未曾发现的东西,我被浮躁蒙蔽了双眼。我发现了制作人的设计思路,进而去了解Jonathan blow这个人、他对游戏的认识以及他的设计思维。在整个过程中我受益良多,虽然游戏进度依旧卡在限时关卡,但真心推荐大家静下心来来玩一玩这个漂亮且充满了设计的The Witness。
 
零叁
165 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
45.1 h en tout
Évaluation publiée le 22 avril 2017
The Witness сложно назвать "игрой" и невозможно оценивать с привычных позиций "игрока". The Witness - это не игра, это философское рассуждение автора о познавательном процессе, научном пути и отношении науки и веры. Гносеологический труд, представленный в изумительно красивой интерактивной бессловесой форме. Разум игрока здесь не просто сторонний наблюдатель или участник процесса, это предмет исследования. Как и всякий философский труд, The Witness не дает готовых ответов, но задает много вопросов.
The Witness - прекрасный пример того, как интерактивные развлечения могут быть настоящим произведением современного искусства.
 
Maramir
373 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
12.3 h en tout
Évaluation publiée le 4 mars 2020
这款游戏很像一个人的一生-从接受1+1等于2开始慢慢的发现这个世界的知识体系
知道了把他作为脑袋里的一个思维模型,用这个模型试着去解释这个世界的多元思想。却发现,还需要了解更多的模型,更多的思考方法,甚至有的时候我们不能光看表象。
我们要站在前人的肩膀上去:
我们要试着将不同的东西试着把他们融合在一起
有时候破碎零碎的细节也是我们要关联到一起,
有时候我们需要注意一些别人没有看到的细节
有时候我们要学会倾听他人的思想
有时候我们需要学着把也许藏起来的东西找出来
有时候我们需要换一个角度去看事情
更是要有的便是愿意去接受愿意去感知的好奇心
就算我们没有成功解决这个问题,其实还有许许多多的问题可以让你去解决,这个世界从来都不是一条大道,其实是条条大道通罗马。也许你不擅长的思维方式其实大家都是不擅长的,用于接受自己的缺点,去尝试更多的问题,而不是在一个问题上浪费很长时间。
其实还是有捷径,也许你不想思考,这种作弊其实是人的天性,我们本能的在我们不知道,一筹莫展的时候想要去寻找快速高效的解决方案,这就是攻略。
我希望攻略肯定不能说阻止每一个人去看,但是我强烈建议,也许你思考非常久的时候也许可以去看看,了解这个新符号的意义,人不就是这样的吗?遇到自己不会的事情总是想解决他,而自己的知识储备不够的时候,其实可以通过查阅图书馆的书籍或者是通过网上检索了解这个东西的来龙去脉。当然网络上的攻略都是不全的。这也是好事,你只需要了解一个最初始的意思,而不是全部的生搬硬套。
以下夹带一点私货:关于结局的剧透和感悟:
——
——
——
——
——
——
——
——
——
——
我想结局其实也是一个人最可贵的知识,当你以为自己懂得了一切,能够解决很多问题了,但是其实远远不够,世界是人类想要去理解和想要去知道他的运作方式的,但其实人类思维终究有限,也不可能能够达到多大的高度。他回顾了每个地方,还是回到了最初的那个地方。
其实这些看似能够解决问题的想法也许仅仅是人类的想法而已,文字,也仅仅是我尝试解释这些所谓问题的工具而已。宇宙真正的运作方式,事物运动的方式,所有我们周遭的一切,其实我们都很陌生,其实我们根本就不了解。
STAY HUNGRY STAY FOOLISH
但是我们还是需要不断的了解事物的起因经过结果,我们也需要去尝试解释这些身外之物。希望老了就能还童,不触碰这些规则,还是回到空白的时候。
 
nowantion
97 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Non recommandé
17.4 h en tout
Évaluation publiée le 12 décembre 2021
The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respected me as an intelligent player and it treats your time as precious, and decided to take almost 18 hours of my life from me for no clear reason over than slow pacing. There's no filler; apart from all the filler. Each of those puzzles brings its own new idea into the mix every once in 50. So, this is a game full of ideas of how to waste your time.
 
Ms Puddles
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
52.9 h en tout
Évaluation publiée le 30 mai 2021
이 게임은 비디오 게임이라는 매체가 가야할 방향을 완벽하게 향하고 있습니다. 쏘고, 죽이고, 점수 올리는 오락을 넘어, 영화와 비슷한 연출을 하려는 시도밖에 하지 않는 조악한 게임을 넘어서, 진정으로 비디오 게임이라는 매체만이 사용할 수 있는 방식을 통해 이야기를 전달하는 것이 비디오 게임이 가야할 방향입니다.

비디오 게임만이 할 수 있는 방식을 통해 인간에 대해 탐구하는 것이 바로 The Witness입니다. 아직은 이 방식이 많이 연구되지 않았고, '이 방식'의 명칭까지도 있지 않은 상태이지만, The Witness를 필두로 해서 앞으로 많은 게임들이 예술에 더 가까워지기를 바랍니다.
 
Jungwoo Yom
129 produits enregistrés
0
Personne n'a trouvé cette évaluation utile
0
Non recommandé
36.0 h en tout
Évaluation publiée le 5 octobre 2019
This is a niche game the whole premise of which is to solve puzzles. There is no well-defined plot per se, no NPC's, journal logs, or cutscenes. "The Witness" is not for everyone. It isn't another generic and rather easy first-person puzzle adventure or just adventure with puzzle elements - this is an ultimate puzzle video game. You've got to be well-seasoned in solving all kinds of puzzles or you've got to be rather smart, to say the least. Otherwise, you gonna struggle badly in this game up to the point of just quitting it without acing even half of the "areas". I still haven't finished it, thanks to the dull gameplay loop apart from the abovementioned things, though I did score in almost all areas.
Several areas could be beaten quite easily but some of them are incredibly hard to figure out or solve. And I mean it: often figuring out and solving here are two different things.

If you are up to the challenge and love solving puzzles - go for it, but I did warn you.

My main problems with this game:
1. A lot of puzzles are inadequately hard and more often than not there are not enough cues even to understand how a particular puzzle type works and should be solved. Because of that, the whole Jungle area is virtually unsolvable for at least 90% of people without looking up the Internet. To say that some of those puzzles are non-obvious would be an understatement. Several of them could be solved when you figure out the pattern but still would require hours of meshing pieces and moving lines before you will solve them if you ever will.
2. The game is quite demandable to the hardware but has no graphical virtues and isn't capable of producing high framerate. Despite having sh*tty soap textures and lacking essential video settings - this game, surprisingly, is quite demandable. This has nothing to do with the world design - it's acceptable though there is a big BUT. The color palette, which was chosen for the game environment is too flashy and glaring due to contrasting and conflicting bright oversaturated colors so the eyes are getting strained in no time even while one is within one region! But when one crosses the borders between several different regions he's simply getting blinded. I personally don't like this kind of oversaturation with an incredible level of contrast and people with epilepsy and color disorders straight won't be able to play this whatsoever. And the fact that the game(released in 2016) doesn't have any options at all for any type of disabled people is simply insulting.
3. No entertainment value: no side activities, no minigames, no easter eggs, no NPC's, no plot, no story, NO NOTHING. Audio logs with quotes of the famous people don't contribute to "the local story" whatsoever. There are only puzzles, then puzzles and more puzzles. Even if one cracks those puzzles like nuts - it gets boring extremely fast.

Although I get more frustration than enjoyment out of this game, this is one of the kind. For me, the drawbacks here above outweigh everything good in this game. Only for hardcore puzzle game fans, who consider themselves extremely proficient and are interested in puzzle solving. Otherwise, you are going to regret buying this, mark my words.
 
Still Alive
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
27.6 h en tout
Évaluation publiée le 13 mars 2019
对大家有用的东西写在最前面 :D
在设置中将视野改大到 100 以上可以明显减弱 3D 眩晕,此外也可以在设置中打开字幕,就不需要听六级听力了……直到通关了才发现可以开字幕……

然后是对于游戏本身的评价。
对一些人来说可能前三小时比较劝退,坚持下来,类比石头门,后面一定会不一样的(笑)。
对 The Witness 的评价,最明显的一点就是 “不可说”。这绝对不止是一个 “一笔画谜题集”。绝对不止。如果你就这样放弃了这个游戏,你或许就会错过你的游戏生涯以来,可能最震撼的一刻。
只有你自己,亲身深入了解了这个游戏,你才知道为什么 IGN 能给出 10 分吧……

最后是自己想说的一点点东西。涉及完美通关剧透。
第 666 个谜题大概是确实不存在了。
我们能发现的,在游戏中的 “尽头” 就是《诗篇 46 的秘密》。而正如它所言,真正令人敬畏的东西,不会以彩蛋的形式,不会以 “商业的噱头” 的形式存在。
而我们干过,或者正在干的事情——对
“最终谜题”,或者 “第三结局” 的……过度发掘,正如对莎士比亚、对圣经的滑稽可笑的解读一样。
诗篇 46 似乎已经完美预见了这一切,并且也告诉了我们不必去追求了……吧?
那就这样吧。
 
龙腾猫跃
218 produits enregistrés
0
9 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.6 h en tout
Évaluation publiée le 26 janvier 2018
Хорошая, талантливо сделанная игра. Затянуть меня не смогла, так как отсутствие сюжета и нелинейность для меня оказались удручающими. Не понять сразу, например, куда идти к загадкам попроще, а где они посложднее. В Принципе Талоса, напирмер, было четкое понимание карты и перемещений. Тут, увы, можно бродить и блуждать и не понимать с чего лучше начать. Некоторые рамки ограничения свободы при поветсвовании были бы неплохи. Кстати, о поветсвовании. Его тут, к моему сожалению, нет. Это второй субъективный недостаток игры. Я очень люблю небольшие вставки сюжета, чтение блокнотов. изучение надписей и т.д.
Игра действительно хорошая, но мне в ней скучно, так как не вижу ориентира действий. Повторюсь, мне нужно хотя бы обще знать куда идти, с чего начинать.

Но все вышесказанное не должно обязательно отталкивать. Игра стоит внимания, как минимум.
 
nomer43 (tour 3705)
2
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
69.2 h en tout
Évaluation publiée le 23 avril 2019
If you like Myst, you will like this. If you like logic puzzles that test your limits, you will like this. If you can deal with mass frustration, you will like this. I feel for the users who played this game and got upset by the lack of direction, but that's what makes it so great in my opinion. Basically, throughout the map there are sort of.. training grounds, where you learn "rules" for the main puzzle grid. You can solve these accidentally but they do a pretty good job ramping up the difficulty until you're not going to solve it UNLESS you figured out the logic. Once you have that logic down from a particular training ground, you'll be able to solve puzzles in other areas that combine "rules". I think it's beautiful and genius and I wish it went on forever
 
lizbaker.pdx
0
6 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
49.5 h en tout
Évaluation publiée le 10 juillet 2023
日常が侵食されます
 
AriKino98001
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
8.3 h en tout
Évaluation publiée le 8 avril 2022
游戏创意画面都是好游戏 解密也很有趣。。。等等 我先去吐了
 
AgHao
254 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
36.6 h en tout
Évaluation publiée le 27 juin 2016
这游戏炒鸡好玩啊啊啊根本停不下来!好久没玩到这么有趣的解谜游戏了!喜欢解谜游戏的各位千万不要错过!顺便提醒在通关前千万不要去贴吧这类地方,否则玩法和剧情分分钟会被剧透得一干二净(╯‵□′)╯︵┻━┻
 
Arno_KH
51 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
17.2 h en tout
Évaluation publiée le 12 aout 2022
Produit reçu gratuitement

а
 
BAN
29 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
24.0 h en tout
Évaluation publiée le 11 aout 2016
十分精美的解密游戏,难度较大,构思巧妙,环境多变,作者的寓意不明。

2016-07-02购买游戏,2017-07-30最低要求通关,实在没精力完全通关了,就到此为止吧,虽然在这近1年时间里,玩本作的时间加起来就24小时,但相信我,花在思考上的时间绝对不止这24小时。对我来说,一旦卡关,短时间内是比较难把思路转过来的,这时候我就关游戏,休息。然而潜意识中仍然在思考,在下次打开游戏的时候,新的思路形成了,之前看来不可能的题就解开了。断断续续玩了近1年才通关,期间电脑经历过无数次重装,有的游戏删了装,装了删,但是本作从未离开过我的硬盘。

很多人刚开始在想:这么简单的一笔画还要解?
玩了1,2小时后就觉得:这么难的一笔画能解的出?

游戏画面十分绚丽,颜色饱和度很高,看久了眼睛会疲劳,建议多休息。
优化不尽如人意,帧数浮动明显,1080p全高特效 8msaa 下要求较高。
据说有很强的晕人能力,个人未感觉,但仍不建议3D眩晕的童鞋进入。

价格较高,谜题很多,总共有600+道,部分很难,总体处于所有解密游戏中的上等。

最后提一句,能不看攻略绝不看攻略,对解谜游戏来说,看攻略就相当于扼杀游戏核心乐趣,但是也别卡在1关里太久,这会让人丧失信心,然后放弃。

总的来说,本作十分推荐有毅力的新老司机入坑。
 
i'm_stone♛
499 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
0
Recommandé
98.6 h en tout
Évaluation publiée le 14 mars 2023
If you want to be a professional computer programmer, playing through The Witness is honestly a better education than a 4-year Computer Science degree. And for 0.04% of the price.

And that's just the basic line-drawing mechanic. Once you start getting into the environmental puzzles, The Witness transcends itself and becomes a spiritual experience. I swear I saw the face of God multiple times while playing.
 
Dan
647 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
17.1 h en tout
Évaluation publiée le 9 février 2018
9.5/10
+画风优美,解密亮眼。
+最低折扣可达-75%,20多你买不了吃亏,买不了上当!
+地图上的每一个角落都有可能是一个解密要素,设计十分精巧。

-可能的晕3D现象。
-太多的解密要素让想全解密的强迫症很难受。


但是玩了之后你可能会怀疑自己是个傻子。
 
杀我自动下载元梦之星
0
5 personnes ont trouvé cette évaluation utile
0
Non recommandé
15.9 h en tout
Évaluation publiée le 6 mai 2023
I really liked this game, thought it was pretty rewarding and clever (meaning they don't rely on b*******) and didn't mind the lectures even though some of them are straight psychobabble. Then I wandered into a section where you have to listen to bird calls, apparently. I'm not super hard of hearing but I could not even hear a single one. Okay, maybe that's on me. Then you get to the end, and all of a sudden those clever puzzles get warped by bull****. I'm talking motion sickness inducing panels scrolling, flashing lights that made me wish I was colorblind, some real ****** game design. Ngl ruined the experience hardcore.

If you're gonna pull this crap at least do it in the first two hours of the game so I can return it unlike some of these masochists who're down to put up with the epilepsy.
 
thedarkphoenix42
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
51.8 h en tout
Évaluation publiée le 30 janvier 2016
Un'avventura che aspettavo da 4 anni, preordinata appena disponibile e giocata quasi tutta d'un fiato.
Ho trovato il mondo ricreato in modo veramente fantastico, artistico e pieno di significati, dettagli e segreti nascosti.
L'isola in cui si trova e' esplorabile e completabile in modo quasi non lineare e gli enigmi sono sempre piu' difficili.
Sa divertire, e sorprendere quasi in ogni istante specialmente per le prime ore di gioco e esplorazione e consiglio anche di giocarlo anche assieme a qualche parente o amico. Ho trovato i puzzle abbastanza bilanciati, a parte quelli finali che ho trovato veramente ostici. (Tenetevi sempre pronto un foglio e una penna)
L'unica pecca e' che speravo che fosse piu' lungo (Blow aveva parlato del centinaio di ore per il 100%)
Consiglio questo gioco specialmente a tutti i fan dei giochi puzzle, fan di Myst e Braid.
 
Kay90
213 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
19.9 h en tout
Évaluation publiée le 25 décembre 2023
I liked the puzzles. Mostly an abstract logic/deduction game with perception elements (clues in the environment). Would recommend on sale.

The audio recordings you find sometimes seemed irrelevant, so I played without audio. Turns out that later in the game some puzzles have audio clues, which got me stuck for a while. Was a bit frustrating to find that suddenly audio was important when for the most part all you hear are footsteps.

Overall the game is successful in what it tries to achieve with the puzzles, which I think is to make you solve them while giving you the minimum amount of information as possible. 7/10
 
ito
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
6.4 h en tout
Évaluation publiée le 14 juin 2021
第九艺术。艺术。
 
tttumbler
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
28.4 h en tout
Évaluation publiée le 14 février 2018
天才クリエイターによるパズルゲーム。
島の各地に散りばめられたパズルを解いていく。

パズルを解くためのルールの発見が面白く、捻った応用問題がたくさん出てくるのが良い。
作者の発想がただただ楽しい。
 
nekojita
1,803 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
2
Recommandé
10.9 h en tout
Évaluation publiée le 24 février 2021
It started with Mario and Zelda.
The last one was The Witness.
These are the games I played with my son.
First, as a teacher.
Later, as a pupil.
 
bdsinger
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.4 h en tout
Évaluation publiée le 4 avril 2017
这不是一个游戏,而是一个风景非常优美的智商测试题集。

如果能打通,毫无疑问,你IQ肯定很高。

游戏最大的问题是,容易晕3D造成呕吐,我是每次很想玩久点,但是架不住呕吐了啊。

如果你喜欢做智商测试题,毫无疑问,这款游戏你必须得买下来,神作!
 
jun4rui/君思睿[CN]
3,800 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
26.9 h en tout
Évaluation publiée le 6 mai 2018
The Witness es el juego de puzzles mas complicado al que he jugado, la historia es muy ambigua al igual que los puzzles que te haran pensar y algun durante un buen rato. Pero si luegar a dudas recomiendo este juego si estas buscando algo que desafia te capacidad para resolver puzzles.
Gracias por su atenciñon
 
Bendo_Colchones
220 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
34.3 h en tout
Évaluation publiée le 26 janvier 2017
This is a wonderfully well thought out and challenging puzzle game. 85/90% of it is excellent. My advice, once you have had your fill, and once you've unlocked the final area at the top of the game.... stop there.

The final sections and end game are unfair and unsatisfying by comparason with bullsh*t "broken" puzzles. They will leave a bad taste in your mouth. Stop at the top and be satisfied, this is a good game otherwise.
 
marcustheanimal
1
6 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
0.7 h en tout
Évaluation publiée le 10 février 2016
1.画面出色,画质不高但让人觉得很舒服,色彩缤纷,但不适于晕3D人群。2.非线性解密,但是你不按顺序解开谜题你根本过不了,或者不会过。3.谜题看似简单,实则耐人寻味,基本都是点线组合,让我现在看见点就想连线。4.游戏不愿意浪费你的时间,但你愿意在它身上浪费时间。5.游戏里随便按下左键都可以进入一种类似解密的模式,可以用来看风景。6.支持简体中文,真好。7.shift快跑基本没用,你会留恋路上的风景,还有跑快了我这种3D眩晕狗受不了。8.我估计等我玩完它我的游戏时间会是现在的100倍,因为我用半个小时才解开,准确说是找到十几个谜题。9.好吧是我傻,顺着电线就能找到下个谜题。10.游戏里奇异的空气墙太多,不能理解。11.随便拍下F12都是张优秀的桌面壁纸。12.这游戏TM得没有卡,没有卡。13.这游戏讲了什么我没搞清楚。14.关键时刻要拿纸写写画画。15.我觉得像我这样的智障还是远离一些好。
 
I'm back
634 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
40.7 h en tout
Évaluation publiée le 2 décembre 2017
高饱和度散步模拟器
可能是之前已经被传送门搞吐一次了,玩这个意外地没有出现晕3D的情况
对于首次尝试此种3D解谜游戏的玩家持警告态度,因为长时间游玩确实有可能会晕

出色的学习机制
这个解谜游戏很有特色,一上来不给任何提示。作为一个在开放世界中的解谜,你就像个啥都不懂的小屁孩,在不断的试错中了解这个世界的机制与秘密。
路痴预警
我一开始玩这游戏也是各种转向。也许有人说这个游戏的谜题过于分散,且没有地图,对路痴不友好,会有很多无谓的时间耗在跑路上。但这个过程实际上恰恰可以帮你熟悉这个小岛,认路也可以通过学习来掌握。
难度由浅入深
一开始都是些简单谜题,到后面却可能遇到很多绞尽脑汁想半天都毫无头绪的题目,谜题解开的一瞬间还是蛮有成就感的。需要注意的是有些谜题和环境场景互相影响,不得不说很多谜题构思精巧。
整个世界其实就是个大棋盘。处处都隐藏着witness线,因此游戏视角的调节就显得尤为重要,这同时牵扯到谜题多解的情况下追求最优解。还有更多秘密等待发掘……

注意事项
游戏没有什么bgm,你听到的就是自然
当然这么设计是有原因的,但是玩家也得考虑是不是忍受得了这层寂寞。
解谜的时候旁边放个草稿纸
或许有些作弊嫌疑,但谁让有些关卡就是那么不讲道理呢。

对于不晕3D的解谜爱好者,我非常推荐这款游戏。因为到处都是题啊哈哈哈这是一个风景优美、谜题多样的世界。

9.9/10.0 其实我觉得放点轻柔的bgm不是更好吗
 
小忍
346 produits enregistrés
3
16 personnes ont trouvé cette évaluation utile
0
Non recommandé
10.6 h en tout
Évaluation publiée le 2 septembre 2022
The game lacks of balance. At first, the game gives you some hints on how to solve the puzzles. Then, the difficulty spike hits the moon.

Another problem is that some of the puzzles CANNOT be solved if you are color-blind or have hearing problems (which I do). I use a high-end headset, but the sound of that ♥♥♥♥♥♥♥ lovely bird is just gibberish.

Finally, the ending was a disaster. I would not mind a pan to the horizon, then cut to the credits. But a restart that deletes the whole progress without a warning . What the hell dude. I at least wanted to get the other achievement.

Overall, if you are into this type of stuff, buy it on sale (like 75%).
 
Squee Spleen Spoon
915 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Recommandé
1.5 h en tout
Évaluation publiée le 24 octobre 2017
Produit remboursé

I Personaly have to say I did not enjoy this game. However that doesnt equal a bad vote so i gave it a thubs us becsause it is a good game.

I would say it really is a game how you make it. some of the puzzles I thought were too easy while some were just so plain weird that I cound not figure it out. which can be a good thing and a challange but i found myself looking up stuff on youtube and wiki way more often than not becuause of the constant frustration. then once things were learned the game became kind of dull to me. dont get me wrong the world is beautiful and impressive but it just wasnt my kind of puzzle game.
 
Odin7heWanderer
376 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
58.4 h en tout
Évaluation publiée le 26 janvier 2018
面白いけど心が折れそうになるくらい難しいゲームなので
覚悟して買いましょう
1000円くらいならちょうどいいかも?
 
HaoHao
7
3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
12.0 h en tout
Évaluation publiée le 25 novembre 2017
고심 끝에 퍼즐의 해결법을 알아냈을때의 쾌감은 이루 말할 수 없습니다.
주어진 퍼즐을 푸는 것 외에 멋진 풍경을 감상하며 돌아다니다가 발견하는 환경퍼즐을 찾으면 보물을 발견한듯한 기분이 듭니다.
아 근데 환경퍼즐 언제 다 찾지
 
CHOCODOCHI
671 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
0
Non recommandé
17.5 h en tout
Évaluation publiée le 1 septembre 2018
Is The Witness really a masterpiece, such as many claim? Yes and no. It's a masterful piece of art with fantastic puzzles, but it does not respect the player.

The Witness has the best use of color, I've ever seen in a video game. It's environment is fantastic to look at from every angle. It truely is a piece of masterful art, more than a video game. And herein lies the problem with The Witness. For all it's clever environmental puzzle designs and the freedom to explore this stunningly gorgeous island, The Witness lacks good game design. The nearly absent and cryptic story not even considering, as rewarding as figuring out vague puzzle mechanisms are, many of the puzzles introduce new rules which contradict earlier rules and can only be figured out by trial and error. This introduces substantial periods of frustration, as quite a few of the puzzles are seemingly designed to just screw with the player instead of rewarding them for solving the puzzle.

The Witness sometimes just seems to want to prove a point, irregardless of the player, such as intoducing more elements, not for the sake of complexity, but only to make it more obtuse, irregardless of whether that's enjoyable to the player or just wastes his time.

I loved the game when I first started it, but the more I played it, the more I hated it.


I have played over 15 hours by now and I really do like puzzle games, with the Talos Principle being amongst my favourite games of all times, but The Witness just feels so pretentious.

I've taken a break from it for a year and tried to play it again, but that did not change anything.
The more I play of The Witness, the worse the game feels and the less fun it is.

I have played many hours of SpaceChem, which while complex, feels fair and consistent. Whereas The Witness just arbitrarily introduces new rules within an area out of nowhere, just to add difficulty. As brilliant as the idea behind many of the puzzles is, the execution in terms of gameplay is dreadful.

I would recommend the game, but not at this price.
 
Optimus Pine
878 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
41.1 h en tout
Évaluation publiée le 14 février 2018
Ich muss zugeben, es ist mir nicht gelungen, ein Attribut zu finden, welches zu 100% auf dieses Spiel passt. Außer vielleicht "Wow, was für ein Spiel!".

Was wohl am bezeichnensten ist, ist die Handlung der Geschichte. Denn diese ist überhaupt nicht festgeschrieben. Man findet sich auf einer misteriösen, malerischen Insel wieder, und bewegt sich auf dieser fort. Was genau hier passiert ist und warum die ganzen Menschen versteinert sind - man weiß es nicht. Und man erfährt es auch nicht. Es werden nur sehr viele Indizien gegeben, und der Rest der Story ist der eigenen Phantasie überlassen. Dadurch kommt die First-Person-Perspektive erst richtig zum Ausdruck.

Um ein paar Worte zu der Insel zu verlieren... ich muss ganz ehrlich sagen - allein von den kräftigen Farben und den realistischen Konturen - so stelle ich mir das Paradies vor. Hätte ich mal Schiffsbruch, würde ich gerne da stranden :P Mit anderen Worten, die Screenshots auf der Shopseite versprechen nicht zu viel.

Es ist ja eigentlich ein Rätselspiel. Aber es ist dennoch anders als die anderen Spiele dieser Art. Es gibt weder ein Tutorial noch eine Anleitung, wie die Rätsel funktionieren. Und wer jetzt denkt, "Oh mein Gott, wie schrecklich!" - falsch. Denn das ist genau der Kern des Spieles. Man kann auf der Insel schrittweise lernen, wie diese Rätsel funktionieren. Es ist tatsächlich so aufgebaut, dass jedes Tutorial überflüssig ist. Und mit dem Wissen, dass man sich permanent aneignet, kann man sich die Regeln für sämtliche Rätsel erschließen. Aber damit ist es noch nicht getan - jetzt muss man sie auch noch lösen - sonst wäre es ja zu leicht.
Ich kann nur folgenden Tipp geben... wenn ihr auf etwas komplett Unbekanntes stoßt - geht erstmal weiter. Das findet sich schon noch. Achtet immer genau auf euer Umfeld, oft enthält es wertvolle Hinweise, die euch beim Lösen helfen.
Ich kann nicht leugnen, dass ich auch an mancher Stelle verzweifelt bin. Aber nachdem ich es in knapp 30 Stunden durchgespielt hab (ca. 24 davon innerhalb von 2 Tagen) muss ich sagen - jedes relevante Rätsel, was zum Abschließen des Spieles nötig ist, kann man knacken, wenn man mit Geduld und Verstand rangeht. Und wenn nicht - dann gibt es immer noch Walkthroughs (hab ich aber kaum eingesetzt ;D )

Ja... was soll man noch dazu sagen? Ich bin Fan von dieser Art Spiel, die einem so sehr das Gefühl gibt, in der anderen Welt zu sein, die einen mit den Charakteren verschmelzen lassen und die einen einfach nur mal für ein paar Stunden aus der Realität holen und in ihren bezaubernd schönen Bann ziehen.

Ach ja, fast vergessen: der durchschnittliche Steamuser entscheidet ja nach dem Preis. Kann man 36€ dafür verlangen? Ich denke, ja. Der Preis ist auf jeden Fall gerechtfertig.
Da ich aber auch weiß, dass nicht jeder gerne gutes Geld für gute Spiele ausgibt - man kann genauso gut auf den Sale warten, dann sich es nur um die zehn Euro, und dann lohnt es sich DEFINITIV. Wer da nicht zuschlägt, ist dann selber Schuld. (Ich habe es auch im Sale gekauft und bin der Meinung, ein gutes Geschäft gemacht zu haben).

TL;DR
Alles in allem - es gibt nichts, über das ich mich beschweren kann. Vielleicht gibt es ja mal eine Fortsetzung...? Oder mehr Spiele dieser Art? Man weiß es nicht :D Aber wenn ja, dann bin ich definitiv dabei !!
 
NightEagle
83 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
0
Recommandé
155.9 h en tout
Évaluation publiée le 27 avril 2016
Much, much cooler than it seems like it's going to be, but it takes a while to get there. This game is long and hard. Most people who aren't enjoying it seem to have stopped well before the end, which is understandable. But, if you stick with it, this game gets much more interesting.
 
brisingre
0
11 personnes ont trouvé cette évaluation utile
0
Non recommandé
0.4 h en tout
Évaluation publiée le 11 avril 2022
Produit reçu gratuitement

Ich muss sagen, dass ich von "The Witness" schwer enttäuscht bin. Die Screenshots, die Präsentation und auch die Videos veranlassten mich dazu anzunehmen, es würde sich hier um einen Walking Simulator mit Rätselelementen handeln. Stattdessen bin ich nun eine knappe Dreiviertelstunde im Spiel, habe nichts zu erkunden außer dem, dass ich inflationär mit "Rätseln" zugeworfen werde, die nur daraus bestehen, Linien auf bestimmte Arten und Weisen zu verbinden, durch Gitter zu ziehen oder auszurichten. Die versprochenen Rätsel, die alle innovativ und abwechslungsreich und laut Beschreibung "voller Ideen" sind, finde ich, zumindest zu Beginn, nicht. Ganz im Gegenteil. Auch die Screenshots, Guides und Beiträge anderer Spieler lassen mich da nicht hoffen, eine große Abwechslung zu erfahren. Wie das Spiel zu 89% positive Bewertungen haben kann, ist mir absolut schleierhaft.

Grundsätzlich spiele ich gerne Rätselspiele, viele Rätselspiele, 50% meiner Steam-Bib besteht aus Point 'n Click Adventures, Wimmelbildern und Indies mit Rätselelementen. Auch solche, die sehr viel Hirnschmalz und Geduld verlangten. Aber immerhin waren sie innovativ, mit wirklich vielen Ideen und keiner einzelnen Idee in 20 verschiedenen Ausführungen.

Das Spiel wurde mir im Sale für geschenkt, wie gut, dass ich es nicht selber gekauft habe. Die durchschnittliche Spielzeit anderer Rezensionen von 15 Stunden rechtfertigt ein simples, grafisch nicht berauschendes Spiel ohne Musik für einen Preis von 36,99€ definitiv nicht.
 
Zerox
1
4 personnes ont trouvé cette évaluation utile
0
Recommandé
13.4 h en tout
Évaluation publiée le 13 février 2016
This game requires a bit of compartmentalization. As a TL;DR for anyone reading, if you're into the kind of challenging logic puzzles the game offers, this game is well worth the money. But that's really the only reason to buy it.

Gameplay
Let's start with the good. The puzzles in this game are all based on an extremely simple idea: get a line from point A to point B. However, the game sprinkles in so many different rules and requirements the player has to meet along the way that some of the puzzles can be extremely difficult. It starts with simple maze puzzles, but expands with icons that reflect shapes that need to fit into sections the player makes, to color-coded icons that need to be grouped or divided in various ways, all the way to affecting the color of the icons using glass partitions and colored lighting. The number of iterations on the same concept is actually very impressive. I particularly like the puzzles that require the player to physically position themselves to gain the proper perspective on the board to see the solution.

The open-world nature of the island can lead to some frustration, though. The player can come across puzzles that require some fore-knowledge that they haven't gained yet. My advice to anyone looking to pick this up is to never be afraid of walking away from a puzzle you don't understand. Go exploring, and you'll eventually come across the tutorial panels for the information you're missing.

The puzzle portion of the game is the reason you should buy this game. Check out some youtube videos that show what the puzzles are, and if they interest you, the game is worth buying. If there's any problem with them, it's that there is an overwhelming number of them.

Graphics/Aesthetics
This game is gorgeous. There are likely some that aren't into the aesthetic of the game and want photorealistic graphics, but this game doesn't have that. If you're not that type of person, the extraordinarily colorful and varied landscape is actually very refreshing. I didn't run into any situations where the game ran slowly for me, but that no doubt depends on the machine you're on. Some of the environments also play into the puzzles, as mentioned above, and that's really the most creative part about the game. Going around exploring the island and discovering all that's hidden away is a nice way to give the player a chance to breathe in between puzzles.

If there's one complaint, it's that the environment suggests a bigger story with the island. The game has a Myst vibe to it that makes you feel like you're seeing a lot of real history and that people have been there before, but the game never really delivers on that. This actually makes the whole island feel much more artificial.

Art/Message/Story (Spoilers)
The Witness is pretentious. There's really no way to justify the "artistic" element in the game. On this strange island that has so much detail in it, the player starts to think there might be a greater message, a bigger story that happened in the past, and they're doing all the puzzles to figure that out. There seem to be experiments, archaeological digs, and statues of people that...might have been alive at some point? It seems like such a mystery, and it's fun to explore the environment and wonder what the answer could be.

Instead what the developers decided to do was record people reading famous quotes by famous people and scatter them as collectibles throughout the island. Yeah, the first one you find is kind of interesting, but after a couple more, you realize what the "artistic" message is supposed to be and that the developer couldn't convey that message themselves. They had to cobble together a selection of supposedly profound sayings from other people and create this Frankenstein's monster and call it "art". It doesn't take many of these tape recorders for the player to say, "Yes, science is the only true religion, I get it. Couldn't you have come up with an actually creative way of conveying this sentiment via gameplay or visual story telling?"

And around that time you'll likely find the theater room. This is a small area off the beaten path that includes a projector tied into a puzzle panel. The player can find secret codes behind locked doors to enter into this machine for secret surprises. These turn out to be complete videos of some of the people the tape recorders have been quoting saying more of the same stuff you've probably been listening to this entire game, along with some cinematic clips that seem profound. Look, that guy is carrying that candle, and it's all one continuous take, how artistic!

And this is a major problem with the game. I find it less enjoyable to solve difficult problems to unlock new areas if all I'm going to get is more puzzles and preachy quotes the developers substitute for artistic merit. I like the puzzles and the visuals, but this grates on my nerves.

And worse still, there is one thing that the game does that I would have loved to see developed more. While playing the game, you'll eventually see a puzzle in the environment. I first saw it as a reflection on the water, the distict circle with the line that has a beveled end. I thought it was weird, and was amazed when I found I could actually trace a line down it just like all the puzzles I'd been doing up to that point. I was even rewarded with a big booming noise when I completed it. Suddenly, I began to see those puzzles scattered all throughout the island, usually requiring I find the right perspective. Walking into a forest, I saw another puzzle start to form in the tree's canopy. I could even find some in the clouds when I was standing on the right hill-top.

This element of the game was facinating and clever, and I find this to be where the greatest potential for artistic merit in the game lies. The player spends so much time solving these puzzles that they start to see the patterns in the world at large. First on a building, then in the trees and the water and the sky. Isn't this a good way to make an artistic message about recognizing the same patterns from the smallest elements in reality to the great expanses of the universe and finding some form of spirituality in the surprising order of chaos? This isn't a new idea, but the way the game never forces you to spot these large environmental puzzles, yet almost guarantees the player finds at least one could have been such an interesting way to convey that message.

But these puzzles don't really do anything. To my knowledge, finding the dozens of them that exist maybe gives you an achievement. Unfortunately there are so many of them that hunting them all down is way more than I'm willing to do. Such a waste of a good idea.

Summary
So the game is fatally flawed, but if you approach it with the right expectations, you can still have a lot of fun with it. The puzzles are good and challenging, and the game does a decent job of giving you the tools you need to solve them, albeit in a way that sometimes requires you to walk away from puzzles until you get the information you need. This aspect of the game is the only reason to buy it, however. The game really wants to be artistic, but it's terribly misguided in its execution. Do not buy this game for a story, as you won't get any here.
 
Devil#2
1,641 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
4.2 h en tout
Évaluation publiée le 3 avril 2019
very fun game, only complaint is that it can be hard to figure out how a lot of puzzles work without the help of online hints.
 
splashes
188 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
43.5 h en tout
Évaluation publiée le 19 octobre 2016
万物皆可一笔画
 
not-azure
245 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.3 h en tout
Évaluation publiée le 22 mai 2016
I've never played a game with this much attention to detail. Every single bit of the island is deliberately designed to work for you.
 
STARSHIP POOPERS
490 produits enregistrés
0
7 personnes ont trouvé cette évaluation utile
0
Recommandé
14.3 h en tout
Évaluation publiée le 27 décembre 2020
This is probably one of the most In-depth puzzle games I have ever played. The game pushes you to look in game files, look at your surroundings, And even go back to the very start of the game Just to solve a few puzzles! Anyway, I would give it a 80/100
 
Maria
0
7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Non recommandé
16.9 h en tout
Évaluation publiée le 5 janvier 2019
Not for everyone. I love puzzle games and I love the difficult ones even more. The Witness is hard game, but it is hard because it does a poor job at teaching you the basic logic behind the puzzles. This game can be so frustrating, its gives you an beautifull island with hundreds of puzzles to solve it but at the same time makes you feels lost, without a guidance. It has some very clever puzzles where you have to look at it with a different perspective to solve it, but this is just at the beginning of the game. As you progress, the fun puzzles are not there enymore, only the frustrating ones. Other point that I hate about this game is the animation speed. The elevators takes forever to move, the "fast" travel system takes minutes to go from point A to point B.

If you wants to complete every single puzzle in this game you have to look at some guide otherwise you're doomed, because the game doesnt have a systems that keeps track of your progress. It only shows how many puzzles you completed, but you don't know how many are left or where. The only way to know if you missed some puzzle is exploring the whole island again, its f*cking frustrating.

This game is just not fun. It doesn't gives you the satisfaction when you finish a tough puzzle like The Talos Principle does.

My full experience with The Witness went from "Wow, this is a very clever and well made puzzle game" to "This is bullsh*t".

4/10
 
Krith
417 produits enregistrés
0
12 personnes ont trouvé cette évaluation utile
0
Recommandé
16.7 h en tout
Évaluation publiée le 5 novembre 2016
Rating: ⭐⭐⭐⭐

A decent puzzle game with some frustration trying to figure out the often non-obvious puzzle rules with plenty of cleverness within the grid puzzle limitation, and lots of easter eggs; many of which were intellectual and philosophical trash of the smug "look at how much smarter I am than you" variety (though some of them were good and some were inoffensive). The best part of the game was the beautiful island and art, the worst parts were the puzzles with timed elements (especially the randomized challenge run puzzle, don't even bother) or required precise positioning to see the solution. Don't get me wrong, I liked the puzzles that require environmental manipulation or positioning to see the solution, that was pretty neat and clever, but certain ones required a level of precision that is extremely challenging, requiring lots of trial and error. If you find yourself hitting a wall, try and look up the defined rules in a guide before just looking up the solutions, as the puzzles tend to build on each other. If you don't fully understand them you may have trouble with later puzzles.

Overall, I recommend getting this game on sale if you enjoy tricky puzzles, not really puzzles games as there is little game to this. If you are a Myst fan, I'd warn you that the puzzles are all grid based with little to no environmental aspects, and there's not really any lore or story, just audio logs and videos of philosophical and scientific talks that you could find on youtube.

P.S. - Both endings are stupid.
 
Cam
1,104 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
0
Non recommandé
11.0 h en tout
Évaluation publiée le 27 novembre 2016
The ratings made me expect something fabulous, fun, and rewarding, but I found this game to be tedious, pretentious and - my biggest complaint - very difficult. I'm just not hipster enough to like it, or smart enough, or have the patience, or...something. Permanently deleting, after 8 hours and many, many online cheats, will give me more pleasure than solving any of the puzzles (I managed some on my own). I wish I had it on a CD just so I could snap it in half.

It feels like there may be an "Emperor's New Clothes" situation, with everyone claiming it's such a great experience, a masterpiece, while fearing to seem dullards if admitting finding it incredibly tough and providing no compelling reason to continue. But it does not bother me to say that I am too stupid to enjoy this game. (I also admit I feel inferior when I solve an Infinifactory puzzle and then see a much faster and complex or better solution online.) I reckon I'm an Untermensch. So be it. I'll steer clear of puzzle games like this one, now that I know I cannot enjoy something that takes this much thought without a paycheck. Life is hard enough already and I don't need a game to push me to despair.

It looks pretty, though.
 
Race Bannon
1
7 personnes ont trouvé cette évaluation utile
0
Recommandé
67.0 h en tout
Évaluation publiée le 4 septembre 2016
This is one of the greatest *games* I have ever played. It's a game you can truly get lost in, with a definitive meditational quality to it. Some of the puzzles are really hard, and you *will* get stuck. Luckily the game is extremely nonlinear: you can always move on to another puzzle and come back later with a fresh mind.

This game teaches you how to solve puzzles without using spoken language, opting for symbols instead. Your inner grammarian will connect the dots little by little and by the end you can solve any puzzle using just logic and the new language you have acquired.

The island this game takes place in is extremely beautiful and rewards exploration. The island is divided into smaller themed areas with great variety between them.

Most of the negative reviews seem to stem from either misplaced expectations coming from Braid or the lack of story through dialogue. It is a solitary experience, which works very well in a puzzle game like this. The statues around the island tell their own kind of story, but if you just breeze past them you might miss it completely.

Essential purchase for any puzzle game fans.
 
eagleflo
1,813 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
43.2 h en tout
Évaluation publiée le 27 novembre 2016
TL;DR: If you like learning and want to understand the puzzles rather than just solve them so you can move on, than this is the game for you.

The Witness is a game that has many challenging obstacles to overcome, but it is also fair if you have done your homework. If you just rush through the early puzzles, it might bite you later in the ass. I see the game as metaphor for the process of learning.
And it is also an astonishing game set in a beautiful visual and acoustic environment in which you can stop and take a deep breath for a moment to relax your mind after a hard challenge. For me it is not something you want to rush, it is more a game you want to experience with a comfortable pace so you don't end in a state of tunnel vision. And if you sometimes look to your left and right you can discover something amazing that might get you to say “This game!” with a grin in your face.
 
Xyrion
1,627 produits enregistrés
0
8 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
42.8 h en tout
Évaluation publiée le 8 mars 2016
This game is divisive because it does not follow many game design conventions that many gamers have come to expect. However, if you have the patience and curiousity to over overcome that aspect of it, you'll find one of the most unique and rewarding puzzle games ever made. The puzzles are consistent and logical, it's full of "AHA" moments, and the world is a pleasure to explore (it's gorgeous and tightly packed).
 
steverock
554 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.3 h en tout
Évaluation publiée le 26 janvier 2016
第一阶段的测评,之所以才玩了一个多小时就来测评是因为我真的不敢保证我玩满2小时候不会去申请退款。

优点:

1.画面异常唯美。说实话其实诸如此类画面风格的游戏,steam上已经一大堆一大堆的了。我也玩过不少,但这部作品的画面还是美到了我,真的是异常的漂亮,唯美。随便截个屏都是壁纸,还是高清的。

2.谜题相当丰富,我才玩了一个小时左右,游戏里就出现了将近5种不同的谜题形式。大部分还真的相当动脑筋和观察力(笑)。如果照此节奏的话结合游戏宣传片来看,游戏后期应该会提供相当丰富的揭谜体验,全程烧脑。

3.游戏居然是开放式的,往常的解谜类游戏线性流程的居多,解完一个谜题紧接着一个谜题。而The Witness里你要在各个谜地来回奔波,一个谜题的揭开有可能触及到另一个地方的另一个谜题的诞生。当然,这对于有些嫌麻烦的玩家来说,并不是什么好事儿,毕竟解题就够头疼的了,还要来回跑路。

缺点:

1.说实话诸如此类的解谜游戏太多了,暂时我还不能找到这款游戏真正能区别于其他解谜游戏的绝对优势。要说游戏的开放环境的话我也真的不敢肯定这游戏就因此比其他的游戏牛多少。

2.显而易见这游戏另一个最大的缺点无疑是贵,这的尼玛好贵。37大欧!!!讲真的这对于一个独立解谜游戏来说真的很难让人接受。尤其结合上条,这类的游戏在steam上真的多的流白浆了,标这个价钱真的有点难以让人信服。

3.这游戏基本没剧情,简单粗暴的没有一点带入环节,上来就把把你扔在岛上了,对于我这种总想明白个所以然的玩家来说玩起来有些浮躁。

这只是初步评价,如果我不退款的话有可能会更新。。。
综合来说应该是一部好游戏,更何况制作人是braid的作者,游戏后期应该会有相当精彩的表现吧。但这个价格实在实在是让我迈不过心里这道坎。也或许游戏后期会有什么惊艳的表现来填充起它高昂的价格?也只能这么安慰自己了。

正在纠结到底要不要退款。。。对我我这么个穷吊来说花这钱买这游戏多少还是后悔的,妈蛋,XCOM2我还没预定呢!T-T
 
RAY=OUT
225 produits enregistrés
2
8 personnes ont trouvé cette évaluation utile
0
Recommandé
33.6 h en tout
Évaluation publiée le 15 février 2016
I almost never write reviews for games, but decided to make an exception in this case. I think this is a great puzzle game, maybe one of my favorite. I'm currently ~25 hours into it, and find myself getting sucked into it for hours at a time still, determined to beat it (getting closer!).

I won't lie though, my first impressions of this game were not great. I picked it up mainly because I loved the art style, but went into it unsure of what kind of puzzles would be involved. During the early game, it can be easy to write it off as a great environment, built around 2-D mobile-app type puzzles. However, if you play a bit longer, you start discovering more and more depth to things... Without giving away too much, I think the longer you play, the more this game pays off, and it has kept me wanting to advance to the next group of puzzles each time.

The game isn't without flaws though. I will say sometimes it seems like the difficulty is all over the place, but I think that is more a product of how different people think different ways. A puzzle that could take me 15 minutes might take someone else 15 seconds, and vice versa. However, there are also some puzzles which I think are just straight up too difficult, and had me end up brute forcing/guessing to get past them. Luckily those seem to at least be few and far between (at least at this point in the game).

Overall I'd say it isn't a game for everyone, especially if you are looking for something to sit down and relax for a couple minutes. It doesn't have the broad appeal something like Portal has, and there is no comedic relief or real storyline. However, if you are looking for a truly tough puzzles game with some amazing scenery, that will have you breaking out the pen and paper, and don't mind getting frustrated now and then, this is for you!
 
ArmoredCavalry
0
9 personnes ont trouvé cette évaluation utile
0
Recommandé
34.6 h en tout
Évaluation publiée le 21 janvier 2020
Its good folks
 
quat
147 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
28 personnes ont trouvé cette évaluation amusante
0
Recommandé
18.2 h en tout
Évaluation publiée le 12 juin 2019
i think im too stupid to be playing something like this.

 
GET THE FUCK OFF MY PROFILE
241 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
33.0 h en tout
Évaluation publiée le 17 février 2016
First and foremost: This is a puzzle game.

I don't mean that in the obvious sense. I mean in the sense where it is the closest game possible (besides possibly the brilliant but flawed game "Pandora's Box" made by Microsoft) to a jigsaw puzzle. As such, each fragment of the game you complete - each panel, which you can see in the trailer - is meant to take a small portion of your time to complete, and be challenging in and of itself. If you know the solution, you can solve it within a couple seconds maximum and then immediately start on the next "piece." If you cannot solve it, place it down and pick up another. I see a lot of people complaining about lack of reward for completing each panel; your reward is the information you've gained mentally and your greater grasp as to how the puzzles work. If you do not get a sense of euphoria from understanding puzzles and completing them (or if you are failing to gain understanding of the puzzles as you play), this is not your game to begin with.

This game also heavily rewards observant people. There is a particular puzzle in the game that I solved within minutes, because I quickly realized more information was needed, and sought out such information, finding it almost instantly. I watched someone else who took hours on the puzzle because they failed to recognize where they were missing information. No puzzle in the game has a solution that is obtuse or arbitrary; all the information you need to solve every puzzle in the game is given to you in creative ways; you just need to recognize it. 98% of the time, it is immediately around you, staring you point-blank in the face.

Comparisons are hard to draw. I see plenty of reviewers likening this game to Myst or The Talos Principle. Neither of these are good comparisons at all. Myst had obtuse puzzles that were not explained fully with little depth. In The Witness, each puzzle is obvious and doesn't require vague clues from elsewhere. You are required, however, to fully understand the puzzle itself. Knowing how to solve it is not enough; there are many puzzles within the game with several possible solutions, and you are required to figure out them all. As such, each puzzle has incredible depth and complexity, which cannot be said of adventure games like Myst.

Each puzzle also does more than form a small part of a whole; you are required to understand and learn what works within the puzzles and what doesn't. Once you understand the puzzle itself (which in my case, sometimes required graph paper, Legos, or both), solving it was trivial and took seconds. The same cannot be said of The Talos Principle, where each puzzle had a few variables which, with trial and error, could be used to create a solution, and even with the solution in mind could take several minutes.

The Witness is not a game for everyone, and both positive and negative reviewers need to understand this (In fact, a negative reviewer explained in such depth what he disliked about the game that I realized this was 100% my kind of game and bought it immediately). If you are a curious player who pays attention to detail in every game you play, and who enjoys brilliantly-crafted mental challenges just for the sake of the challenge, this may well be the puzzle game you've been waiting for. If you suffer from impatience while attempting jigsaw puzzles, or often charge through games without peeking around every nook and cranny first, watch someone else play the first few minutes of The Witness to get a better feel. This may just not be for you.
 
Daxar
624 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
3.0 h en tout
Évaluation publiée le 20 juillet 2017
非常好玩,轻松中不乏思考。我很喜欢这种一个人跑来跑去解谜的感觉,尤其是风景这么美的情况下。走路和奔跑时候的细节做得很好。
 
关不上门
68 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
0
Recommandé
56.4 h en tout
Évaluation publiée le 10 octobre 2023
very good. nice challenging puzzles and good presentation
 
M A
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.6 h en tout
Évaluation publiée le 4 octobre 2020
晕 死 了
 
xexlax
141 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
19.5 h en tout
Évaluation publiée le 23 novembre 2022
好玩,但我一个从小到大没晕过3d的人玩个解密游戏晕的要命
 
德意志第四帝国的萨尼
111 produits enregistrés
0
10 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
45.0 h en tout
Évaluation publiée le 12 aout 2016
This game makes my brain hurt in the best way possible.

If you want a game that takes you on an "I'm brilliant/dumb" rollercoaster, well then this game should suit you just fine.

It's worth mentioning that the game is super stable. I've had zero issues.

The game is also gorgeous. Lots of bright colors and pretty vistas to be had.
 
elementfx
0
8 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Recommandé
12.0 h en tout
Évaluation publiée le 30 aout 2016
Çok zor laaan.
 
sigfest
407 produits enregistrés
0
14 personnes ont trouvé cette évaluation utile
0
Non recommandé
19.8 h en tout
Évaluation publiée le 5 avril 2017
The puzzle itself is fine, but as a game it is disappointing. Besides beautiful landscape, there is no story and music. You cannot enjoy the game if you're not a hardcore puzzle solver.
 
Pue-Tsuâ
193 produits enregistrés
1
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
17.7 h en tout
Évaluation publiée le 7 juillet 2019
Вау, красивая, интересная, со своим сюжетом. Отлично, просто отлично
 
I SEE YOU
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
22.9 h en tout
Évaluation publiée le 26 novembre 2023
难度比较大,非常烧脑,很适合在水课上消磨时间。极易晕3D,开窗口调最低画质会感觉稍微好些。
 
906343569
53 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
28.2 h en tout
Évaluation publiée le 19 aout 2022
my brain hurts
 
☺
0
4 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
0
Recommandé
13.3 h en tout
Évaluation publiée le 24 février 2020
结束只是开始,
流程2小时,找隐藏200年!!!
这方尖碑和录音机我窒息了,看着攻略来都得找几个小时
作者也太魔鬼了吧!!!
 
中華蒲團子
167 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
35.0 h en tout
Évaluation publiée le 8 décembre 2023
A hoity-toity artsy game about a man sharing his neuroticism pertaining to a certain shape with all of us, and I loved it, as I now get to share that neuroticism with other people, like the sharing of an amogus meme.

Very challenging and only occasionally frustratingly slow (Marshes).

When you're done with this go play the parody game, The Looker, which is hilarious, especially if you've played this all the way through.
 
Rahmey
0
3 personnes ont trouvé cette évaluation utile
2
Recommandé
20.6 h en tout
Évaluation publiée le 25 avril 2020
Просто шикарная игра-головоломка для чила и думанья. Атмосфера прекрасна. Есть два типа головоломок - те, которые вы видите (на специальных экранах), и те, которые спрятаны по всему волшебному острову. В разных частях острова - разные головоломки в каждой локации. Тут вам придется поиграться и со светотенью, и с цветом, и с геометрическими фигурами. Игра абсолютно интуитивная. Обучалок как таковых не было, но все ясно-понятно. Короч, если любите чилово подумать без ограничения по времени, то в путь.
 
joey
124 produits enregistrés
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
33.8 h en tout
Évaluation publiée le 6 aout 2016
If you like solving logic puzzles, and I'm not talking like in an adventure game, I mean like in puzzle magazines and such, then you'll love this. I just wish they hadn't been so infuriatingly pretentious about the whole experience. The first soundbite you get is a quote from Albert Einstein, for Pete's sake! I mean, it's not one of the most worn out ones, but it just goes to show you where the creator (Jonathan Blow, I guess) thinks good philosophy comes from.

This game is a lot like Talos Principle, which I would recommend you start with before going to this one. Mainly because the puzzles in Talos Principle are a lot more reliant on the medium (first person perspective) than The Witness. This game could really have been made in any format on any platform.

That being said, the world built is very pretty and I personally like this kind of puzzle solving. The free roaming nature of the island sometimes mean you have to leave a particularly hard puzzle for a while until you've gathered enough information to solve it elsewhere. There is almost no hand-holding in the game, you have to figure out what to do by yourself. This is by design, however, so again, if you're the kind that is unable to leave a puzzle unsolved, you might not enjoy this. :)

Some puzzle sequences are badly constructed. Two easy puzzles followed by one that is 50 times more complicated followed by one that is simple again. But I guess that's down to play-testing, something that Indie-games can't afford as much of, I guess (or is that wrong? sometimes I feel that AAA-companies seem less likely to playtest enough than Indie-game developers).

Jonathan Blow may be smart, but I fear that maybe he has surrounded himself with one or two too-many yes-men. He probably should try playing "Magic Circle". Instead of the "Inspirational quotes" strewn about the island, maybe he should have written some kind of story for the game that we could take part of, or a bunch of little stories. These quotes just make me tired, listening to them drone on and on.
 
SciBoy
0
10 personnes ont trouvé cette évaluation utile
0
Recommandé
5.3 h en tout
Évaluation publiée le 2 février 2016
Although some puzzles you will be guaranteed to be stuck on, the vast majority are fun, incredibly well made and are the perfect difficulty.

My advice, if you get stuck on 1 in particular, especially if you believe you know the rules and have it well thought out, look it up online and cheat. Don't let 1 puzzle frustrate you to the point of not wanting to play the game again. Fortunatley i'm not too bothered about cheating if 1 eludes me. That being said I can spend a good 10 minutes just on a single puzzle!

The environment is a joy to explore and the level design is very well built
 
Spyro
357 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
24.4 h en tout
Évaluation publiée le 5 janvier 2019
One of the best puzzle games ever made.
 
foxt
0
6 personnes ont trouvé cette évaluation utile
0
Recommandé
19.2 h en tout
Évaluation publiée le 12 juillet 2022
가장 단순한 설정으로 만들어내는 가장 복잡한 퍼즐.

그만큼 퍼즐을 풀이하다 보면 계속 반복되는 듯한 레퍼토리에 질릴 수 있지만, 매 테마마다 규칙이 다르기 때문에 그것을 찾아내고 한 테마 내에서도 복잡해지는 퍼즐을 풀어내는 재미는 분명히 있다. 최종 보스 격이라 느껴지는 곳에서의 퍼즐들에 지금까지 풀어온 규칙들을 대입해나가며 풀 때는 짜릿함도 느껴진다. 엔딩 자체가 매우 압권이며, 왜 이 스토리의 마지막 퍼즐이 이런 형태여야만 하는지 엔딩과 일맥상통하는 것을 발견했을 때 게임에 압도되는 느낌이 든다. 다만 그 전에 풀었던 퍼즐들과 비교했을 때 엔딩 퍼즐의 난이도는 조금 아쉽다. 게임의 첫 퍼즐을 제외한 모든 곳에서 그 어떠한 설명도 주어지지 않는 것이 장점일 수도 있지만, 상당히 답답하게 느껴질 수도 있다. 끈기 있게 도전하다 보면 규칙을 발견해낼 수 있을지도 모른다.
 
NORMAN
22 produits enregistrés
0
5 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
109.6 h en tout
Évaluation publiée le 12 décembre 2018
这是一个属于那种你在其中花费的时间越长,越证明你智商低的游戏。

101小时,426+56,第一次“不小心”的通关成绩。
其实从山顶一路闯到山底,我就意识到快要进入结尾了,虽然竹林旁的声音谜题、六边形蜂巢谜题以及n多黑石柱形状还没完全解开,但我还是不小心进入了最后的笼子。
幸好在423的时候有个存档,得以让我能够继续回到岛上完成未解之谜。

一个没有任何奖励机制的单纯的解谜游戏,为什么能够吸引我一直进行下去?我自己也不知道。也许就是每解决一个谜题后的快感,以及人类的好奇心所致。

游戏本身没有任何说明或教学关,所有的规则都是由谜题一步一步引导大家的,从这个角度讲,解谜的过程本身就是教学。
“原来规则是这样的”,“噢,这样的话就可以满足条件了”,“如此这样应该就能够解决了”。我相信玩家们都是经历这么一个过程才解开谜题的。

我非常佩服制作者,在游玩过程中,我相信和其他玩家一样,都会情不自禁的赞叹作者是有着怎样的脑洞才能建立起一套又一套的规则,创造出一个又一个的奇怪谜题,开发出这样一款游戏。
真的很难想象仅仅通过连线这种古老单一的方式却能创造出如此千奇百怪的谜题!

对于解谜游戏爱好者来说是绝对不可错过的佳作!!

不多说了,我要继续攻克岛上未解之谜了
 
NemeSiS
1
4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
22.1 h en tout
Évaluation publiée le 15 mars 2018
Одна из тех игр, которые я вначале спиратил, поиграл на торренатах, не прошел, попал на скидки в стиме и купил вообще без размышлений. Игра, от которой вы почувствуете себя тупым, сколько бы премий по физике вы не имели. Невероятно красочная, головоломки все уникальные. Более того, мир открыт - хоть идите в самый конец и начинайте оттуда, если, конечно, сможете. В игре система самообучения. То и есть, вы сами посредством опыта и от "ха, простая линия" до "еб твою мать, да как так-то" добираетесь до цели.
Пофиксили баги со звуками, играть стало в разы приятнее. Калькуляторы, кстати, тянут игру на "ура", хоть и есть моменты, где тени катастрофически важны, а у вас нет сглаживания. Пройти можно, но на хорошем железе приятнее.
Из минусов - наличие в стиме решений. Серьезно, возникает желание "да пойду гляну одну, че там". НЕТ, и еще раз нет. И от нее болит голова. Тоже абсолютно серьезно.
Любителям головоломок брать однозначно, даже без скидки товар того стоит!
 
KittyKat
151 produits enregistrés
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
25.3 h en tout
Évaluation publiée le 3 avril 2021
Скажу честно, я люблю подобные игры. Всё потому что они непринуждённые, спокойные, меланхоличные и в них многое запрятано от тебя. Тебе как клубок или запутавшие наушники, нужно распутать этот пазл, дабы докопаться до истины. В этой игре МОРЕ подтекстов, скрытых смыслов, разных точек зрений (имеется в виду аудиозаписи, которые разбросаны по миру) на вещи и конечно же головомоек. Их тут примерно 666 штук, и все они оригинальны, уникальны и большинство из них требует нестандартного подхода мышления, что очень круто. Правда многие бросают игру на половине из-за как раз-таки не спешного геймплея и отсутствия повествования, но их понять можно. В большинстве игр тебя ведёт за ручку повествование и сюжет который нас и захватывает. А здесь тебя ВООБЩЕ ничего не ведёт, ничего тебе не подсказывает, и ты не понимаешь что тебе надо тут нахер делать (я сам не выдержал и читанул гайды, так как самому тут всё распутывать это убейте). Но если вы не от мира сего, если вы хотите протестировать ваш мозг и особенно если вы хотите нечто глубокого и уникального... то добро пожаловать The Witness.
На этом у меня всё. Удачи!
 
PenGuinovich
59 produits enregistrés
0
13 personnes ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1
Non recommandé
70.6 h en tout
Évaluation publiée le 11 février 2021
I truly loathe this game. Yes, I know I've played it for 66 hours; don't use my masochistic self-denial as evidence of a secret passion.

The best part about the game is certainly the variety of puzzle rules that make for challenging mazes. Simple parts, complex machine. Some of these rules are learned by completing daisy-chained tutorial puzzles that stick out like a sore thumb and instill disappointment when you get to the end of the chain and absolutely nothing happens. Those times are the worst, when you have to go hunting all over the island to find where the rule fits in, only to realize it wasn't a very important rule at all. Other times the rule can be learned immersively (light glinting off the sand, stained glass, and the almighty perspective).

The worst part about the game is that there is ZERO sense of discovery usually intrinsic to adventure/puzzle games of this type. 9 times out of ten your reward for exploring is another notch on the obelisk (spoiler: completing the obelisks doesn't do anything), and the other time all you get is a pretentious audio/video clip of someone saying philosophical things that don't revolve around a central theme.

The main point of the game is to collate the rules of the various puzzles, integrate them in tandem, and notice the same trends in your environment. This may take multiple play-throughs, but once you make the big logical leap and finish the game, the game throws all the philosophy out the window and hands you an extremely lackluster ending to scratch your completionist itch. Even if you keep going past this point and attempt "The Challenge," which incorporates all the rules you've learned, there's still nothing to be gained. Congrats, you finished all 523 puzzles, now take your trophy and buy John Blow's next masterpiece.

Tl;dr: Pretentious garbage with no plot and a generally un-immersive means of learning the game (even without a narrated tutorial), but many challenging puzzles. If you like the process of trial and error, buy it. If you like logical puzzle games with organic solutions and a comprehensible theme, look elsewhere.
 
sarasosio
0
12 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0
Recommandé
23.2 h en tout
Évaluation publiée le 8 février 2016
Hey :D
ich mach zwar nicht oft reviews und auch nicht bei wenigen spielstunden aber ja, das game hat für jeden der rätseln mag einiges zu bieten. Sieht zudem echt schön aus, zwar nicht höchste grafik dafür aber 100% passend. Auch die möglichkeit einfach selbst zu enscheiden zu entdecken und rätzel auch abzubrechen und einfach weiter zu gucken macht das game verdammt gut. von mir auf jeden fall ne empfehlung, falls man ändliche spiele mag! :)
 
Pastefka
375 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
12.5 h en tout
Évaluation publiée le 18 aout 2017
Reseña previa según voy jugando aprovechando un comentario que me salió largo:

Este juego es ideal para explorar, jugar un poco y dejarlo... Creo que se le ha ido la olla ♥♥♥ el discurso grandilocuente sobre el existencialismo (ya lo entenderás cuando llegues a los vídeos que desbloqueas) pero la verdad es que la idea es buena, está muy trabajado en cuanto a detalles y es muy bonito. El problema es que me da la sensación que la dificultad en algunos puzzles está forzada (tienes que verlo desde cierto ángulo sin muchas pistas de cuál es ese ángulo) echo en falta ayudas, leyenda de los símbolos y algo que te marque donde empieza cada sucesión, es fácil perderte y encontrar puzzles más difíciles de los que venías haciendo... Pero a mi que me encantan exploración y puzzles, me tiene enganchado.

Por cierto, jugar ♥♥♥ el gamepad es un infierno.

Yo lo compré ♥♥♥ descuento en el pack de montón de juegos por 30$ o así de humble bundle (el Freedom)
 
Delfar
5,895 produits enregistrés
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
36.7 h en tout
Évaluation publiée le 28 aout 2017
The Witness isn't asking more from you than any other exercise of honest personal exploration, reading a lot of the reviews on here is somewhat disheartening, it gives off the impression that games are for juvenile people with attention problems.

If there is a direction towards the expansion of the medium, then this game is possibly the closest we've got to true north. When you leave this game you are different, you have a kind of non-verbal internal dialogue going on, the kind often only associated with deep reflection. In a sea of mediocre games that aim to provide nothing but escapism and cheap thrills, The Witness is a serious development in the capability games have to approach the human condition.
 
bumbleborn
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
55.0 h en tout
Évaluation publiée le 28 mars 2018
One of the most beautiful and inspiring games I've ever played. Never could I imagine that developer can put so many details in thier work. Graphics look wonderful. puzzles are challenging, everything is great. I have no regrets that I bought this amazing game.
 
stars.
157 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
16.0 h en tout
Évaluation publiée le 6 février 2016
玩了十几个小时了,这确实是一部好游戏,谜题一个个需要自己去理解,没有说明,没有bgm,但是乐趣不减。真正给人完美感觉的就是美术,太赞了,给满分
 
Vinny
0
3 personnes ont trouvé cette évaluation utile
0
Recommandé
2.2 h en tout
Évaluation publiée le 12 juin 2022
一即是全
 
fordisk
1,007 produits enregistrés
0
2 personnes ont trouvé cette évaluation utile
0
Recommandé
41.0 h en tout
Évaluation publiée le 24 novembre 2017
Greatest puzzle game ever.
 
Fry
0
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
7.2 h en tout
Évaluation publiée le 10 avril 2017
Une excellente surprise un magnifique jeu de casse tête au level design des plus malin. Je n'ai pas grand chose de plus a dire si ce n'est bonne chance car les énigmes sont de plus en plus retors et mettront à mal votre matière grise !!
 
Hermann
590 produits enregistrés
0
11 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
26.6 h en tout
Évaluation publiée le 23 avril 2016
When you finish The Witness, you are not the same person as before you started the game.

SPOILERS AHEAD

The entire game is not just a puzzle game. It is a metaphor to life: puzzles are not just found in the game. They are found all over the island, and all around us in real life. If we put our minds to something, there is no puzzle tha we can't solve. From finding the entire underground cave system to leisurely solving puzzles, this game is a complete and udder masterpiece.
 
kAzink
0
6 personnes ont trouvé cette évaluation utile
0
Non recommandé
26.6 h en tout
Évaluation publiée le 10 juillet 2020
EDIT:
So I finished it. Be warned that this game has many, many puzzles and variations of the same puzzle. One thing to note is that this game does NOT respect your time. Unless you take that as a tongue in cheek reference to the fact that you can reach the ending in the first minute of the game (hidden in plain sight). I won't link it here, it's easily findable on YouTube.

In the end I believe the game is more about creating a particular feeling in players than anything else. This feeling is: The obsessive need to complete a puzzle / arbitrary task / project even past the point where it is enjoyable. There is no "pay off" for finishing the game. The puzzles are all there is. Realising how much time and frustration I wasted on this simply left me angry at the end. Not at the developers, but myself. I can honestly say this is the first time a game did this to me.

ORIGINAL REVIEW:
In all honesty I should love this game and initially I really really did. The pacing killed it for me by the end. This is a solid 7.5/10 for me, but I'm still marking this as not recommended so that those who are looking for alternative non-positive points can find this.

Let me qualify what I mean. There is nothing wrong with progressive disclosure of rules in puzzle games but giving 10+ variations of the same "aha" mechanic (I'm looking at you sun temple and shady trees) doesn't add to the experience. It just becomes a frustrating tap dance of literally looking at the puzzle board and environment from different angles. The game further escalates after you reach the end game after the 7 lasers puzzle. At that point the difficulty starts feeling artificial. To clarify, I don't necessarily hate the difficult puzzles in the game. I've solved quite a few of the "movie room" ones that were much harder than the others.

This game embodies the motto of "show don't tell". I think at times to its own detriment. Maybe I will pick it up again in a few months and try to finish it. At the moment the effort vs. pay off just isn't there.
 
Wolfman
1,425 produits enregistrés
0
26 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0
Recommandé
8.8 h en tout
Évaluation publiée le 5 février 2016
This game is by far one of the best pure puzzle driven games I have ever played. With a little over 6 hours played I would estimate that I have done about 1/3 of the puzzles this game has to offer and I am still compelled to return. Here is a breakdown of the good and the bad of the game and why I find it so amazing.

Graphics -
The graphics of this game are beautiful but very stylized and not overly detailed up close. So, the real draw is how the art is used. Much like World of Warcraft when it first came out, the graphics were not amazing per say, but the sheer artistic vision realized through the graphics is what is impressive.

Sound -
The sound in this game is designed to keep the tone and feel of the game relaxing and peaceful. While I may not be the best puzzle solver in the world, I am no slouch. There were many times already that I had to think both deeply and creatively to get a solution and the background sound was enjoyable and was not disruptive to my train of thought.

Gameplay -
I have read many reviews of this game and yes... the game is a "puzzle maze" game. Most (not all but most) of the puzzles are all presented on boards for you to interact with. However, to say that this game is just one type of puzzle and boring because of it is like saying the Louvre is just a building full of paint covered canvases (yes I know there are other forms of art there but you get my point). While the game starts out with VERY basic puzzles, they not only get harder later; they evolve and branch out into a myriad of different themes.

Story -
Since I am only about a third of the way through, I cannot comment on the overall quality of the story, but it is definitely there for those who are paying attention. That is one thing which may be a problem for some: this game may not fully be about "the story". What I have experienced instead so far is more a sense of cohesiveness. Each area of the island has different coloring, temperature (artistically), and culture so that there is a feeling of uniqueness to each area that maps to different puzzle mechanic themes. Despite this, there are several game elements that tie each of these unique zones into a clear whole.

Nits -
So is the game perfect? No. There is an oddly clunky menu (mostly irrelevant). The textures for the game close up are not amazing (as I hinted at before). There are some poorly designed terrain elements like solving a puzzle to move a small "bridge" across water and having it take an eternity EACH time you do it is silly. Also, the movement mechanics are a bit primitive, so you are sometimes forced to walk around obstacles in the environment due to the inability to even slightly jump. These are not intentional barriers that serve a purpose in separating different aspects of the game; they are just unintended bumps in the road. Finally I have a pet peeve for quasi pretentious quotations from great thinkers that are not directly relevant to the environment and there are plenty of them in the game.

So, why is this game amazing?
The answer is the game's skill at teaching and how it does it. The way the game is set up, each themed area teaches you more and more about the puzzles and how the function. It is not a tutorial, it is not an explanation; it is a journey of discovery as you are confronted with iterations of the same puzzle theme that are increasingly abstract or complex. Never have I seen a game before that is more elegant in using a self-educational model to greater effect. You then get to go back to areas with more hybrid puzzle themes with a clear understanding of how these dozens of mechanics work without anyone uttering a single word to explain.
 
Zedd's dead
3
6 personnes ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0
Non recommandé
15.2 h en tout
Évaluation publiée le 11 mars 2017
很多人都说这款游戏的谜题难到让人怀疑人生,作为一个热爱挑战的人果断就买了(其实是因为场景好看XD
睁开眼是在一个封闭的舱里,划屏开门的瞬间,简直就像打开了新世界的大门...一开始真的是炒鸡简单(°∀°)ノ,谜题都被呈现在一个面板上,面板和面板之间通过电线相连,解开一个面板的难题后,就会通电,然后顺着电线走就会发现下一个谜题了,不用像其他有的解密游戏一样盲目的到处乱点,生怕错过什么线索。但在走出了教学区域之后,后面的题真的是太烧脑了。。 还好游戏流程是非线性的,不然一定会卡关卡到无地自容。
“ 可以先去做做其他题,还可以看风景多好啊,美滋滋 ” 当时我是这么想的←_←直到.......................跑遍了整个小岛,截了n张图之后才发现,一共十一个不同的区域,我他喵的一个都解不出来啊!!!!!!!!!!!!
它,深深的打击了我的自信心,让我意识到自己宛如一个智障。



不查攻略,通关了之后再改好评( ̄へ ̄)

 
pipi
263 produits enregistrés
10
3 personnes ont trouvé cette évaluation utile
0
Recommandé
27.5 h en tout
Évaluation publiée le 17 septembre 2016
Fantastyczna gra! Ale do rzeczy:

+ Świetny (intuicyjny) pomysł na zagadki logiczne
+ Stopniowanie trudności wyostrzające i angażujące percepcję gracza
+ Niepowtarzalny klimat całej wyspy na której toczy się rozgrywka
+ Przepiękna grafika
+ Ilość zagadek, długość samej rozgrywki
+ Podział na zagadki z góry zdefiniowane, tworzące właściwą oś gry oraz zagadki losowe będące dodatkowym wyzwaniem

Chyba najlepsza gra logiczna ostatnich lat, gorąco polecam!
 
Tomek
0
4 personnes ont trouvé cette évaluation utile
0
Recommandé
21.9 h en tout
Évaluation publiée le 16 février 2016
AWESOME game !!! <3 really clever puzles, the game is not for everybody, the story..well..there isn´t much of the story, this is about harvesting the puzzles on the screens and in the map in really beautifull island. much better buy than new COD/BF/AC/whatever...
 
PaulieCZA
0